@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,254 @@
1
+ import {
2
+ Curve,
3
+ Vector3
4
+ } from 'three';
5
+
6
+ import { ParametricGeometry } from './ParametricGeometry.js';
7
+
8
+ /**
9
+ * Experimenting of primitive geometry creation using Surface Parametric equations
10
+ */
11
+
12
+ const ParametricGeometries = {
13
+
14
+ klein: function ( v, u, target ) {
15
+
16
+ u *= Math.PI;
17
+ v *= 2 * Math.PI;
18
+
19
+ u = u * 2;
20
+ let x, z;
21
+ if ( u < Math.PI ) {
22
+
23
+ x = 3 * Math.cos( u ) * ( 1 + Math.sin( u ) ) + ( 2 * ( 1 - Math.cos( u ) / 2 ) ) * Math.cos( u ) * Math.cos( v );
24
+ z = - 8 * Math.sin( u ) - 2 * ( 1 - Math.cos( u ) / 2 ) * Math.sin( u ) * Math.cos( v );
25
+
26
+ } else {
27
+
28
+ x = 3 * Math.cos( u ) * ( 1 + Math.sin( u ) ) + ( 2 * ( 1 - Math.cos( u ) / 2 ) ) * Math.cos( v + Math.PI );
29
+ z = - 8 * Math.sin( u );
30
+
31
+ }
32
+
33
+ const y = - 2 * ( 1 - Math.cos( u ) / 2 ) * Math.sin( v );
34
+
35
+ target.set( x, y, z );
36
+
37
+ },
38
+
39
+ plane: function ( width, height ) {
40
+
41
+ return function ( u, v, target ) {
42
+
43
+ const x = u * width;
44
+ const y = 0;
45
+ const z = v * height;
46
+
47
+ target.set( x, y, z );
48
+
49
+ };
50
+
51
+ },
52
+
53
+ mobius: function ( u, t, target ) {
54
+
55
+ // flat mobius strip
56
+ // http://www.wolframalpha.com/input/?i=M%C3%B6bius+strip+parametric+equations&lk=1&a=ClashPrefs_*Surface.MoebiusStrip.SurfaceProperty.ParametricEquations-
57
+ u = u - 0.5;
58
+ const v = 2 * Math.PI * t;
59
+
60
+ const a = 2;
61
+
62
+ const x = Math.cos( v ) * ( a + u * Math.cos( v / 2 ) );
63
+ const y = Math.sin( v ) * ( a + u * Math.cos( v / 2 ) );
64
+ const z = u * Math.sin( v / 2 );
65
+
66
+ target.set( x, y, z );
67
+
68
+ },
69
+
70
+ mobius3d: function ( u, t, target ) {
71
+
72
+ // volumetric mobius strip
73
+
74
+ u *= Math.PI;
75
+ t *= 2 * Math.PI;
76
+
77
+ u = u * 2;
78
+ const phi = u / 2;
79
+ const major = 2.25, a = 0.125, b = 0.65;
80
+
81
+ let x = a * Math.cos( t ) * Math.cos( phi ) - b * Math.sin( t ) * Math.sin( phi );
82
+ const z = a * Math.cos( t ) * Math.sin( phi ) + b * Math.sin( t ) * Math.cos( phi );
83
+ const y = ( major + x ) * Math.sin( u );
84
+ x = ( major + x ) * Math.cos( u );
85
+
86
+ target.set( x, y, z );
87
+
88
+ }
89
+
90
+ };
91
+
92
+
93
+ /*********************************************
94
+ *
95
+ * Parametric Replacement for TubeGeometry
96
+ *
97
+ *********************************************/
98
+
99
+ ParametricGeometries.TubeGeometry = class TubeGeometry extends ParametricGeometry {
100
+
101
+ constructor( path, segments = 64, radius = 1, segmentsRadius = 8, closed = false ) {
102
+
103
+ const numpoints = segments + 1;
104
+
105
+ const frames = path.computeFrenetFrames( segments, closed ),
106
+ tangents = frames.tangents,
107
+ normals = frames.normals,
108
+ binormals = frames.binormals;
109
+
110
+ const position = new Vector3();
111
+
112
+ function ParametricTube( u, v, target ) {
113
+
114
+ v *= 2 * Math.PI;
115
+
116
+ const i = Math.floor( u * ( numpoints - 1 ) );
117
+
118
+ path.getPointAt( u, position );
119
+
120
+ const normal = normals[ i ];
121
+ const binormal = binormals[ i ];
122
+
123
+ const cx = - radius * Math.cos( v ); // TODO: Hack: Negating it so it faces outside.
124
+ const cy = radius * Math.sin( v );
125
+
126
+ position.x += cx * normal.x + cy * binormal.x;
127
+ position.y += cx * normal.y + cy * binormal.y;
128
+ position.z += cx * normal.z + cy * binormal.z;
129
+
130
+ target.copy( position );
131
+
132
+ }
133
+
134
+ super( ParametricTube, segments, segmentsRadius );
135
+
136
+ // proxy internals
137
+
138
+ this.tangents = tangents;
139
+ this.normals = normals;
140
+ this.binormals = binormals;
141
+
142
+ this.path = path;
143
+ this.segments = segments;
144
+ this.radius = radius;
145
+ this.segmentsRadius = segmentsRadius;
146
+ this.closed = closed;
147
+
148
+ }
149
+
150
+ };
151
+
152
+
153
+ /*********************************************
154
+ *
155
+ * Parametric Replacement for TorusKnotGeometry
156
+ *
157
+ *********************************************/
158
+ ParametricGeometries.TorusKnotGeometry = class TorusKnotGeometry extends ParametricGeometries.TubeGeometry {
159
+
160
+ constructor( radius = 200, tube = 40, segmentsT = 64, segmentsR = 8, p = 2, q = 3 ) {
161
+
162
+ class TorusKnotCurve extends Curve {
163
+
164
+ getPoint( t, optionalTarget = new Vector3() ) {
165
+
166
+ const point = optionalTarget;
167
+
168
+ t *= Math.PI * 2;
169
+
170
+ const r = 0.5;
171
+
172
+ const x = ( 1 + r * Math.cos( q * t ) ) * Math.cos( p * t );
173
+ const y = ( 1 + r * Math.cos( q * t ) ) * Math.sin( p * t );
174
+ const z = r * Math.sin( q * t );
175
+
176
+ return point.set( x, y, z ).multiplyScalar( radius );
177
+
178
+ }
179
+
180
+ }
181
+
182
+ const segments = segmentsT;
183
+ const radiusSegments = segmentsR;
184
+ const extrudePath = new TorusKnotCurve();
185
+
186
+ super( extrudePath, segments, tube, radiusSegments, true, false );
187
+
188
+ this.radius = radius;
189
+ this.tube = tube;
190
+ this.segmentsT = segmentsT;
191
+ this.segmentsR = segmentsR;
192
+ this.p = p;
193
+ this.q = q;
194
+
195
+ }
196
+
197
+ };
198
+
199
+ /*********************************************
200
+ *
201
+ * Parametric Replacement for SphereGeometry
202
+ *
203
+ *********************************************/
204
+ ParametricGeometries.SphereGeometry = class SphereGeometry extends ParametricGeometry {
205
+
206
+ constructor( size, u, v ) {
207
+
208
+ function sphere( u, v, target ) {
209
+
210
+ u *= Math.PI;
211
+ v *= 2 * Math.PI;
212
+
213
+ const x = size * Math.sin( u ) * Math.cos( v );
214
+ const y = size * Math.sin( u ) * Math.sin( v );
215
+ const z = size * Math.cos( u );
216
+
217
+ target.set( x, y, z );
218
+
219
+ }
220
+
221
+ super( sphere, u, v );
222
+
223
+ }
224
+
225
+ };
226
+
227
+
228
+ /*********************************************
229
+ *
230
+ * Parametric Replacement for PlaneGeometry
231
+ *
232
+ *********************************************/
233
+
234
+ ParametricGeometries.PlaneGeometry = class PlaneGeometry extends ParametricGeometry {
235
+
236
+ constructor( width, depth, segmentsWidth, segmentsDepth ) {
237
+
238
+ function plane( u, v, target ) {
239
+
240
+ const x = u * width;
241
+ const y = 0;
242
+ const z = v * depth;
243
+
244
+ target.set( x, y, z );
245
+
246
+ }
247
+
248
+ super( plane, segmentsWidth, segmentsDepth );
249
+
250
+ }
251
+
252
+ };
253
+
254
+ export { ParametricGeometries };
@@ -0,0 +1,139 @@
1
+ /**
2
+ * Parametric Surfaces Geometry
3
+ * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
4
+ */
5
+
6
+ import {
7
+ BufferGeometry,
8
+ Float32BufferAttribute,
9
+ Vector3
10
+ } from 'three';
11
+
12
+ class ParametricGeometry extends BufferGeometry {
13
+
14
+ constructor( func = ( u, v, target ) => target.set( u, v, Math.cos( u ) * Math.sin( v ) ), slices = 8, stacks = 8 ) {
15
+
16
+ super();
17
+
18
+ this.type = 'ParametricGeometry';
19
+
20
+ this.parameters = {
21
+ func: func,
22
+ slices: slices,
23
+ stacks: stacks
24
+ };
25
+
26
+ // buffers
27
+
28
+ const indices = [];
29
+ const vertices = [];
30
+ const normals = [];
31
+ const uvs = [];
32
+
33
+ const EPS = 0.00001;
34
+
35
+ const normal = new Vector3();
36
+
37
+ const p0 = new Vector3(), p1 = new Vector3();
38
+ const pu = new Vector3(), pv = new Vector3();
39
+
40
+ // generate vertices, normals and uvs
41
+
42
+ const sliceCount = slices + 1;
43
+
44
+ for ( let i = 0; i <= stacks; i ++ ) {
45
+
46
+ const v = i / stacks;
47
+
48
+ for ( let j = 0; j <= slices; j ++ ) {
49
+
50
+ const u = j / slices;
51
+
52
+ // vertex
53
+
54
+ func( u, v, p0 );
55
+ vertices.push( p0.x, p0.y, p0.z );
56
+
57
+ // normal
58
+
59
+ // approximate tangent vectors via finite differences
60
+
61
+ if ( u - EPS >= 0 ) {
62
+
63
+ func( u - EPS, v, p1 );
64
+ pu.subVectors( p0, p1 );
65
+
66
+ } else {
67
+
68
+ func( u + EPS, v, p1 );
69
+ pu.subVectors( p1, p0 );
70
+
71
+ }
72
+
73
+ if ( v - EPS >= 0 ) {
74
+
75
+ func( u, v - EPS, p1 );
76
+ pv.subVectors( p0, p1 );
77
+
78
+ } else {
79
+
80
+ func( u, v + EPS, p1 );
81
+ pv.subVectors( p1, p0 );
82
+
83
+ }
84
+
85
+ // cross product of tangent vectors returns surface normal
86
+
87
+ normal.crossVectors( pu, pv ).normalize();
88
+ normals.push( normal.x, normal.y, normal.z );
89
+
90
+ // uv
91
+
92
+ uvs.push( u, v );
93
+
94
+ }
95
+
96
+ }
97
+
98
+ // generate indices
99
+
100
+ for ( let i = 0; i < stacks; i ++ ) {
101
+
102
+ for ( let j = 0; j < slices; j ++ ) {
103
+
104
+ const a = i * sliceCount + j;
105
+ const b = i * sliceCount + j + 1;
106
+ const c = ( i + 1 ) * sliceCount + j + 1;
107
+ const d = ( i + 1 ) * sliceCount + j;
108
+
109
+ // faces one and two
110
+
111
+ indices.push( a, b, d );
112
+ indices.push( b, c, d );
113
+
114
+ }
115
+
116
+ }
117
+
118
+ // build geometry
119
+
120
+ this.setIndex( indices );
121
+ this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
122
+ this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
123
+ this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
124
+
125
+ }
126
+
127
+ copy( source ) {
128
+
129
+ super.copy( source );
130
+
131
+ this.parameters = Object.assign( {}, source.parameters );
132
+
133
+ return this;
134
+
135
+ }
136
+
137
+ }
138
+
139
+ export { ParametricGeometry };
@@ -0,0 +1,155 @@
1
+ import {
2
+ BoxGeometry,
3
+ Vector3
4
+ } from 'three';
5
+
6
+ const _tempNormal = new Vector3();
7
+
8
+ function getUv( faceDirVector, normal, uvAxis, projectionAxis, radius, sideLength ) {
9
+
10
+ const totArcLength = 2 * Math.PI * radius / 4;
11
+
12
+ // length of the planes between the arcs on each axis
13
+ const centerLength = Math.max( sideLength - 2 * radius, 0 );
14
+ const halfArc = Math.PI / 4;
15
+
16
+ // Get the vector projected onto the Y plane
17
+ _tempNormal.copy( normal );
18
+ _tempNormal[ projectionAxis ] = 0;
19
+ _tempNormal.normalize();
20
+
21
+ // total amount of UV space alloted to a single arc
22
+ const arcUvRatio = 0.5 * totArcLength / ( totArcLength + centerLength );
23
+
24
+ // the distance along one arc the point is at
25
+ const arcAngleRatio = 1.0 - ( _tempNormal.angleTo( faceDirVector ) / halfArc );
26
+
27
+ if ( Math.sign( _tempNormal[ uvAxis ] ) === 1 ) {
28
+
29
+ return arcAngleRatio * arcUvRatio;
30
+
31
+ } else {
32
+
33
+ // total amount of UV space alloted to the plane between the arcs
34
+ const lenUv = centerLength / ( totArcLength + centerLength );
35
+ return lenUv + arcUvRatio + arcUvRatio * ( 1.0 - arcAngleRatio );
36
+
37
+ }
38
+
39
+ }
40
+
41
+ class RoundedBoxGeometry extends BoxGeometry {
42
+
43
+ constructor( width = 1, height = 1, depth = 1, segments = 2, radius = 0.1 ) {
44
+
45
+ // ensure segments is odd so we have a plane connecting the rounded corners
46
+ segments = segments * 2 + 1;
47
+
48
+ // ensure radius isn't bigger than shortest side
49
+ radius = Math.min( width / 2, height / 2, depth / 2, radius );
50
+
51
+ super( 1, 1, 1, segments, segments, segments );
52
+
53
+ // if we just have one segment we're the same as a regular box
54
+ if ( segments === 1 ) return;
55
+
56
+ const geometry2 = this.toNonIndexed();
57
+
58
+ this.index = null;
59
+ this.attributes.position = geometry2.attributes.position;
60
+ this.attributes.normal = geometry2.attributes.normal;
61
+ this.attributes.uv = geometry2.attributes.uv;
62
+
63
+ //
64
+
65
+ const position = new Vector3();
66
+ const normal = new Vector3();
67
+
68
+ const box = new Vector3( width, height, depth ).divideScalar( 2 ).subScalar( radius );
69
+
70
+ const positions = this.attributes.position.array;
71
+ const normals = this.attributes.normal.array;
72
+ const uvs = this.attributes.uv.array;
73
+
74
+ const faceTris = positions.length / 6;
75
+ const faceDirVector = new Vector3();
76
+ const halfSegmentSize = 0.5 / segments;
77
+
78
+ for ( let i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
79
+
80
+ position.fromArray( positions, i );
81
+ normal.copy( position );
82
+ normal.x -= Math.sign( normal.x ) * halfSegmentSize;
83
+ normal.y -= Math.sign( normal.y ) * halfSegmentSize;
84
+ normal.z -= Math.sign( normal.z ) * halfSegmentSize;
85
+ normal.normalize();
86
+
87
+ positions[ i + 0 ] = box.x * Math.sign( position.x ) + normal.x * radius;
88
+ positions[ i + 1 ] = box.y * Math.sign( position.y ) + normal.y * radius;
89
+ positions[ i + 2 ] = box.z * Math.sign( position.z ) + normal.z * radius;
90
+
91
+ normals[ i + 0 ] = normal.x;
92
+ normals[ i + 1 ] = normal.y;
93
+ normals[ i + 2 ] = normal.z;
94
+
95
+ const side = Math.floor( i / faceTris );
96
+
97
+ switch ( side ) {
98
+
99
+ case 0: // right
100
+
101
+ // generate UVs along Z then Y
102
+ faceDirVector.set( 1, 0, 0 );
103
+ uvs[ j + 0 ] = getUv( faceDirVector, normal, 'z', 'y', radius, depth );
104
+ uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'z', radius, height );
105
+ break;
106
+
107
+ case 1: // left
108
+
109
+ // generate UVs along Z then Y
110
+ faceDirVector.set( - 1, 0, 0 );
111
+ uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'z', 'y', radius, depth );
112
+ uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'z', radius, height );
113
+ break;
114
+
115
+ case 2: // top
116
+
117
+ // generate UVs along X then Z
118
+ faceDirVector.set( 0, 1, 0 );
119
+ uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'z', radius, width );
120
+ uvs[ j + 1 ] = getUv( faceDirVector, normal, 'z', 'x', radius, depth );
121
+ break;
122
+
123
+ case 3: // bottom
124
+
125
+ // generate UVs along X then Z
126
+ faceDirVector.set( 0, - 1, 0 );
127
+ uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'z', radius, width );
128
+ uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'z', 'x', radius, depth );
129
+ break;
130
+
131
+ case 4: // front
132
+
133
+ // generate UVs along X then Y
134
+ faceDirVector.set( 0, 0, 1 );
135
+ uvs[ j + 0 ] = 1.0 - getUv( faceDirVector, normal, 'x', 'y', radius, width );
136
+ uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'x', radius, height );
137
+ break;
138
+
139
+ case 5: // back
140
+
141
+ // generate UVs along X then Y
142
+ faceDirVector.set( 0, 0, - 1 );
143
+ uvs[ j + 0 ] = getUv( faceDirVector, normal, 'x', 'y', radius, width );
144
+ uvs[ j + 1 ] = 1.0 - getUv( faceDirVector, normal, 'y', 'x', radius, height );
145
+ break;
146
+
147
+ }
148
+
149
+ }
150
+
151
+ }
152
+
153
+ }
154
+
155
+ export { RoundedBoxGeometry };
@@ -0,0 +1,144 @@
1
+ /**
2
+ * @author santiago / @glitch_life
3
+ * wrapper of https://www.npmjs.com/package/isosurface by https://github.com/mikolalysenko
4
+ *
5
+ * Returns BufferGeometry from SDF
6
+ */
7
+
8
+ import {
9
+ BufferAttribute,
10
+ BufferGeometry,
11
+ FloatType,
12
+ Mesh,
13
+ OrthographicCamera,
14
+ PlaneGeometry,
15
+ Scene,
16
+ ShaderMaterial,
17
+ Vector2,
18
+ WebGLRenderTarget
19
+ } from 'three';
20
+
21
+ import { surfaceNet } from './../libs/surfaceNet.js';
22
+
23
+ class SDFGeometryGenerator {
24
+
25
+ constructor( renderer ) {
26
+
27
+ this.renderer = renderer;
28
+
29
+ }
30
+
31
+ generate( res = 64, distFunc = 'float dist( vec3 p ){ return length(p) - 0.5; }', bounds = 1 ) {
32
+
33
+ let w, h;
34
+ if ( res == 8 ) [ w, h ] = [ 32, 16 ];
35
+ else if ( res == 16 ) [ w, h ] = [ 64, 64 ];
36
+ else if ( res == 32 ) [ w, h ] = [ 256, 128 ];
37
+ else if ( res == 64 ) [ w, h ] = [ 512, 512 ];
38
+ else if ( res == 128 ) [ w, h ] = [ 2048, 1024 ];
39
+ else if ( res == 256 ) [ w, h ] = [ 4096, 4096 ];
40
+ else if ( res == 512 ) [ w, h ] = [ 16384, 8096 ];
41
+ else if ( res == 1024 ) [ w, h ] = [ 32768, 32768 ];
42
+ else throw new Error( 'THREE.SDFGeometryGenerator: Resolution must be in range 8 < res < 1024 and must be ^2' );
43
+
44
+ const maxTexSize = this.renderer.capabilities.maxTextureSize;
45
+
46
+ if ( w > maxTexSize || h > maxTexSize ) throw new Error( 'THREE.SDFGeometryGenerator: Your device does not support this resolution ( ' + res + ' ), decrease [res] param.' );
47
+
48
+ const [ tilesX, tilesY ] = [ ( w / res ), ( h / res ) ];
49
+
50
+ const sdfCompute = `
51
+ varying vec2 vUv;
52
+ uniform float tileNum;
53
+ uniform float bounds;
54
+ [#dist#]
55
+ void main() { gl_FragColor=vec4( ( dist( vec3( vUv, tileNum ) * 2.0 * bounds - vec3( bounds ) ) < 0.00001 ) ? 1.0 : 0.0 ); }
56
+ `;
57
+
58
+ const sdfRT = this.computeSDF( w, h, tilesX, tilesY, bounds, sdfCompute.replace( '[#dist#]', distFunc ) );
59
+
60
+ const read = new Float32Array( w * h * 4 );
61
+ this.renderer.readRenderTargetPixels( sdfRT, 0, 0, w, h, read );
62
+ sdfRT.dispose();
63
+
64
+ //
65
+
66
+ const mesh = surfaceNet( [ res, res, res ], ( x, y, z ) => {
67
+
68
+ x = ( x + bounds ) * ( res / ( bounds * 2 ) );
69
+ y = ( y + bounds ) * ( res / ( bounds * 2 ) );
70
+ z = ( z + bounds ) * ( res / ( bounds * 2 ) );
71
+ let p = ( x + ( z % tilesX ) * res ) + y * w + ( Math.floor( z / tilesX ) * res * w );
72
+ p *= 4;
73
+ return ( read[ p + 3 ] > 0 ) ? - 0.000000001 : 1;
74
+
75
+ }, [[ - bounds, - bounds, - bounds ], [ bounds, bounds, bounds ]] );
76
+
77
+ const ps = [], ids = [];
78
+ const geometry = new BufferGeometry();
79
+ mesh.positions.forEach( p => {
80
+
81
+ ps.push( p[ 0 ], p[ 1 ], p[ 2 ] );
82
+
83
+ } );
84
+ mesh.cells.forEach( p => ids.push( p[ 0 ], p[ 1 ], p[ 2 ] ) );
85
+ geometry.setAttribute( 'position', new BufferAttribute( new Float32Array( ps ), 3 ) );
86
+ geometry.setIndex( ids );
87
+
88
+ return geometry;
89
+
90
+ }
91
+
92
+ computeSDF( width, height, tilesX, tilesY, bounds, shader ) {
93
+
94
+ const rt = new WebGLRenderTarget( width, height, { type: FloatType } );
95
+ const scn = new Scene();
96
+ const cam = new OrthographicCamera();
97
+ const tiles = tilesX * tilesY;
98
+ let currentTile = 0;
99
+
100
+ Object.assign( cam, { left: width / - 2, right: width / 2, top: height / 2, bottom: height / - 2 } ).updateProjectionMatrix();
101
+ cam.position.z = 2;
102
+
103
+ const tileSize = width / tilesX;
104
+ const geometry = new PlaneGeometry( tileSize, tileSize );
105
+
106
+ while ( currentTile ++ < tiles ) {
107
+
108
+ const c = currentTile - 1;
109
+ const [ px, py ] = [ ( tileSize ) / 2 + ( c % tilesX ) * ( tileSize ) - width / 2, ( tileSize ) / 2 + Math.floor( c / tilesX ) * ( tileSize ) - height / 2 ];
110
+ const compPlane = new Mesh( geometry, new ShaderMaterial( {
111
+ uniforms: {
112
+ res: { value: new Vector2( width, height ) },
113
+ tileNum: { value: c / ( tilesX * tilesY - 1 ) },
114
+ bounds: { value: bounds }
115
+ },
116
+ vertexShader: 'varying vec2 vUv;void main(){vUv=uv;gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);}',
117
+ fragmentShader: shader
118
+ } ) );
119
+ compPlane.position.set( px, py, 0 );
120
+ scn.add( compPlane );
121
+
122
+ }
123
+
124
+ this.renderer.setRenderTarget( rt );
125
+ this.renderer.render( scn, cam );
126
+ this.renderer.setRenderTarget( null );
127
+
128
+ //
129
+
130
+ geometry.dispose();
131
+
132
+ scn.traverse( function ( object ) {
133
+
134
+ if ( object.material !== undefined ) object.material.dispose();
135
+
136
+ } );
137
+
138
+ return rt;
139
+
140
+ }
141
+
142
+ }
143
+
144
+ export { SDFGeometryGenerator };