@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1593 @@
1
+ import GLSLNodeBuilder from './nodes/GLSLNodeBuilder.js';
2
+ import Backend from '../common/Backend.js';
3
+
4
+ import WebGLAttributeUtils from './utils/WebGLAttributeUtils.js';
5
+ import WebGLState from './utils/WebGLState.js';
6
+ import WebGLUtils from './utils/WebGLUtils.js';
7
+ import WebGLTextureUtils from './utils/WebGLTextureUtils.js';
8
+ import WebGLExtensions from './utils/WebGLExtensions.js';
9
+ import WebGLCapabilities from './utils/WebGLCapabilities.js';
10
+ import { GLFeatureName } from './utils/WebGLConstants.js';
11
+ import { WebGLBufferRenderer } from './WebGLBufferRenderer.js';
12
+
13
+ import { warnOnce } from '../../utils.js';
14
+ import { WebGLCoordinateSystem } from '../../constants.js';
15
+
16
+ //
17
+
18
+ class WebGLBackend extends Backend {
19
+
20
+ constructor( parameters = {} ) {
21
+
22
+ super( parameters );
23
+
24
+ this.isWebGLBackend = true;
25
+
26
+ }
27
+
28
+ init( renderer ) {
29
+
30
+ super.init( renderer );
31
+
32
+ //
33
+
34
+ const parameters = this.parameters;
35
+
36
+ const glContext = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgl2' );
37
+
38
+ this.gl = glContext;
39
+
40
+ this.extensions = new WebGLExtensions( this );
41
+ this.capabilities = new WebGLCapabilities( this );
42
+ this.attributeUtils = new WebGLAttributeUtils( this );
43
+ this.textureUtils = new WebGLTextureUtils( this );
44
+ this.bufferRenderer = new WebGLBufferRenderer( this );
45
+
46
+ this.state = new WebGLState( this );
47
+ this.utils = new WebGLUtils( this );
48
+
49
+ this.vaoCache = {};
50
+ this.transformFeedbackCache = {};
51
+ this.discard = false;
52
+ this.trackTimestamp = ( parameters.trackTimestamp === true );
53
+
54
+ this.extensions.get( 'EXT_color_buffer_float' );
55
+ this.extensions.get( 'WEBGL_multi_draw' );
56
+
57
+ this.disjoint = this.extensions.get( 'EXT_disjoint_timer_query_webgl2' );
58
+ this.parallel = this.extensions.get( 'KHR_parallel_shader_compile' );
59
+ this._currentContext = null;
60
+
61
+ }
62
+
63
+ get coordinateSystem() {
64
+
65
+ return WebGLCoordinateSystem;
66
+
67
+ }
68
+
69
+ async getArrayBufferAsync( attribute ) {
70
+
71
+ return await this.attributeUtils.getArrayBufferAsync( attribute );
72
+
73
+ }
74
+
75
+
76
+ initTimestampQuery( renderContext ) {
77
+
78
+ if ( ! this.disjoint || ! this.trackTimestamp ) return;
79
+
80
+ const renderContextData = this.get( renderContext );
81
+
82
+ if ( this.queryRunning ) {
83
+
84
+ if ( ! renderContextData.queryQueue ) renderContextData.queryQueue = [];
85
+ renderContextData.queryQueue.push( renderContext );
86
+ return;
87
+
88
+ }
89
+
90
+ if ( renderContextData.activeQuery ) {
91
+
92
+ this.gl.endQuery( this.disjoint.TIME_ELAPSED_EXT );
93
+ renderContextData.activeQuery = null;
94
+
95
+ }
96
+
97
+ renderContextData.activeQuery = this.gl.createQuery();
98
+
99
+ if ( renderContextData.activeQuery !== null ) {
100
+
101
+ this.gl.beginQuery( this.disjoint.TIME_ELAPSED_EXT, renderContextData.activeQuery );
102
+ this.queryRunning = true;
103
+
104
+ }
105
+
106
+ }
107
+
108
+ // timestamp utils
109
+
110
+ prepareTimestampBuffer( renderContext ) {
111
+
112
+ if ( ! this.disjoint || ! this.trackTimestamp ) return;
113
+
114
+ const renderContextData = this.get( renderContext );
115
+
116
+ if ( renderContextData.activeQuery ) {
117
+
118
+ this.gl.endQuery( this.disjoint.TIME_ELAPSED_EXT );
119
+
120
+ if ( ! renderContextData.gpuQueries ) renderContextData.gpuQueries = [];
121
+ renderContextData.gpuQueries.push( { query: renderContextData.activeQuery } );
122
+ renderContextData.activeQuery = null;
123
+ this.queryRunning = false;
124
+
125
+ if ( renderContextData.queryQueue && renderContextData.queryQueue.length > 0 ) {
126
+
127
+ const nextRenderContext = renderContextData.queryQueue.shift();
128
+ this.initTimestampQuery( nextRenderContext );
129
+
130
+ }
131
+
132
+ }
133
+
134
+ }
135
+
136
+ async resolveTimestampAsync( renderContext, type = 'render' ) {
137
+
138
+ if ( ! this.disjoint || ! this.trackTimestamp ) return;
139
+
140
+ const renderContextData = this.get( renderContext );
141
+
142
+ if ( ! renderContextData.gpuQueries ) renderContextData.gpuQueries = [];
143
+
144
+ for ( let i = 0; i < renderContextData.gpuQueries.length; i ++ ) {
145
+
146
+ const queryInfo = renderContextData.gpuQueries[ i ];
147
+ const available = this.gl.getQueryParameter( queryInfo.query, this.gl.QUERY_RESULT_AVAILABLE );
148
+ const disjoint = this.gl.getParameter( this.disjoint.GPU_DISJOINT_EXT );
149
+
150
+ if ( available && ! disjoint ) {
151
+
152
+ const elapsed = this.gl.getQueryParameter( queryInfo.query, this.gl.QUERY_RESULT );
153
+ const duration = Number( elapsed ) / 1000000; // Convert nanoseconds to milliseconds
154
+ this.gl.deleteQuery( queryInfo.query );
155
+ renderContextData.gpuQueries.splice( i, 1 ); // Remove the processed query
156
+ i --;
157
+ this.renderer.info.updateTimestamp( type, duration );
158
+
159
+ }
160
+
161
+ }
162
+
163
+ }
164
+
165
+ getContext() {
166
+
167
+ return this.gl;
168
+
169
+ }
170
+
171
+ beginRender( renderContext ) {
172
+
173
+ const { gl } = this;
174
+ const renderContextData = this.get( renderContext );
175
+
176
+ //
177
+
178
+ //
179
+
180
+ this.initTimestampQuery( renderContext );
181
+
182
+ renderContextData.previousContext = this._currentContext;
183
+ this._currentContext = renderContext;
184
+
185
+ this._setFramebuffer( renderContext );
186
+
187
+ this.clear( renderContext.clearColor, renderContext.clearDepth, renderContext.clearStencil, renderContext, false );
188
+
189
+ //
190
+ if ( renderContext.viewport ) {
191
+
192
+ this.updateViewport( renderContext );
193
+
194
+ } else {
195
+
196
+ gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
197
+
198
+ }
199
+
200
+ if ( renderContext.scissor ) {
201
+
202
+ const { x, y, width, height } = renderContext.scissorValue;
203
+
204
+ gl.scissor( x, y, width, height );
205
+
206
+ }
207
+
208
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
209
+
210
+ if ( occlusionQueryCount > 0 ) {
211
+
212
+ // Get a reference to the array of objects with queries. The renderContextData property
213
+ // can be changed by another render pass before the async reading of all previous queries complete
214
+ renderContextData.currentOcclusionQueries = renderContextData.occlusionQueries;
215
+ renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
216
+
217
+ renderContextData.lastOcclusionObject = null;
218
+ renderContextData.occlusionQueries = new Array( occlusionQueryCount );
219
+ renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
220
+ renderContextData.occlusionQueryIndex = 0;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ finishRender( renderContext ) {
227
+
228
+ const { gl, state } = this;
229
+ const renderContextData = this.get( renderContext );
230
+ const previousContext = renderContextData.previousContext;
231
+
232
+ const textures = renderContext.textures;
233
+
234
+ if ( textures !== null ) {
235
+
236
+ for ( let i = 0; i < textures.length; i ++ ) {
237
+
238
+ const texture = textures[ i ];
239
+
240
+ if ( texture.generateMipmaps ) {
241
+
242
+ this.generateMipmaps( texture );
243
+
244
+ }
245
+
246
+ }
247
+
248
+ }
249
+
250
+ this._currentContext = previousContext;
251
+
252
+
253
+ if ( renderContext.textures !== null && renderContext.renderTarget ) {
254
+
255
+ const renderTargetContextData = this.get( renderContext.renderTarget );
256
+
257
+ const { samples } = renderContext.renderTarget;
258
+ const fb = renderTargetContextData.framebuffer;
259
+
260
+ const mask = gl.COLOR_BUFFER_BIT;
261
+
262
+ if ( samples > 0 ) {
263
+
264
+ const msaaFrameBuffer = renderTargetContextData.msaaFrameBuffer;
265
+
266
+ const textures = renderContext.textures;
267
+
268
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, msaaFrameBuffer );
269
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
270
+
271
+ for ( let i = 0; i < textures.length; i ++ ) {
272
+
273
+ // TODO Add support for MRT
274
+
275
+ gl.blitFramebuffer( 0, 0, renderContext.width, renderContext.height, 0, 0, renderContext.width, renderContext.height, mask, gl.NEAREST );
276
+
277
+ gl.invalidateFramebuffer( gl.READ_FRAMEBUFFER, renderTargetContextData.invalidationArray );
278
+
279
+ }
280
+
281
+ }
282
+
283
+
284
+ }
285
+
286
+ if ( previousContext !== null ) {
287
+
288
+ this._setFramebuffer( previousContext );
289
+
290
+ if ( previousContext.viewport ) {
291
+
292
+ this.updateViewport( previousContext );
293
+
294
+ } else {
295
+
296
+ const gl = this.gl;
297
+
298
+ gl.viewport( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight );
299
+
300
+ }
301
+
302
+ }
303
+
304
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
305
+
306
+ if ( occlusionQueryCount > 0 ) {
307
+
308
+ const renderContextData = this.get( renderContext );
309
+
310
+ if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
311
+
312
+ const { gl } = this;
313
+
314
+ gl.endQuery( gl.ANY_SAMPLES_PASSED );
315
+
316
+ }
317
+
318
+ this.resolveOccludedAsync( renderContext );
319
+
320
+ }
321
+
322
+ this.prepareTimestampBuffer( renderContext );
323
+
324
+ }
325
+
326
+ resolveOccludedAsync( renderContext ) {
327
+
328
+ const renderContextData = this.get( renderContext );
329
+
330
+ // handle occlusion query results
331
+
332
+ const { currentOcclusionQueries, currentOcclusionQueryObjects } = renderContextData;
333
+
334
+ if ( currentOcclusionQueries && currentOcclusionQueryObjects ) {
335
+
336
+ const occluded = new WeakSet();
337
+ const { gl } = this;
338
+
339
+ renderContextData.currentOcclusionQueryObjects = null;
340
+ renderContextData.currentOcclusionQueries = null;
341
+
342
+ const check = () => {
343
+
344
+ let completed = 0;
345
+
346
+ // check all queries and requeue as appropriate
347
+ for ( let i = 0; i < currentOcclusionQueries.length; i ++ ) {
348
+
349
+ const query = currentOcclusionQueries[ i ];
350
+
351
+ if ( query === null ) continue;
352
+
353
+ if ( gl.getQueryParameter( query, gl.QUERY_RESULT_AVAILABLE ) ) {
354
+
355
+ if ( gl.getQueryParameter( query, gl.QUERY_RESULT ) > 0 ) occluded.add( currentOcclusionQueryObjects[ i ] );
356
+
357
+ currentOcclusionQueries[ i ] = null;
358
+ gl.deleteQuery( query );
359
+
360
+ completed ++;
361
+
362
+ }
363
+
364
+ }
365
+
366
+ if ( completed < currentOcclusionQueries.length ) {
367
+
368
+ requestAnimationFrame( check );
369
+
370
+ } else {
371
+
372
+ renderContextData.occluded = occluded;
373
+
374
+ }
375
+
376
+ };
377
+
378
+ check();
379
+
380
+ }
381
+
382
+ }
383
+
384
+ isOccluded( renderContext, object ) {
385
+
386
+ const renderContextData = this.get( renderContext );
387
+
388
+ return renderContextData.occluded && renderContextData.occluded.has( object );
389
+
390
+ }
391
+
392
+ updateViewport( renderContext ) {
393
+
394
+ const gl = this.gl;
395
+ const { x, y, width, height } = renderContext.viewportValue;
396
+
397
+ gl.viewport( x, y, width, height );
398
+
399
+ }
400
+
401
+ setScissorTest( boolean ) {
402
+
403
+ const gl = this.gl;
404
+
405
+ if ( boolean ) {
406
+
407
+ gl.enable( gl.SCISSOR_TEST );
408
+
409
+ } else {
410
+
411
+ gl.disable( gl.SCISSOR_TEST );
412
+
413
+ }
414
+
415
+ }
416
+
417
+ clear( color, depth, stencil, descriptor = null, setFrameBuffer = true ) {
418
+
419
+ const { gl } = this;
420
+
421
+ if ( descriptor === null ) {
422
+
423
+ descriptor = {
424
+ textures: null,
425
+ clearColorValue: this.getClearColor()
426
+ };
427
+
428
+ }
429
+
430
+ //
431
+
432
+ let clear = 0;
433
+
434
+ if ( color ) clear |= gl.COLOR_BUFFER_BIT;
435
+ if ( depth ) clear |= gl.DEPTH_BUFFER_BIT;
436
+ if ( stencil ) clear |= gl.STENCIL_BUFFER_BIT;
437
+
438
+ if ( clear !== 0 ) {
439
+
440
+ const clearColor = descriptor.clearColorValue || this.getClearColor();
441
+
442
+ if ( depth ) this.state.setDepthMask( true );
443
+
444
+ if ( descriptor.textures === null ) {
445
+
446
+ gl.clearColor( clearColor.r, clearColor.g, clearColor.b, clearColor.a );
447
+ gl.clear( clear );
448
+
449
+ } else {
450
+
451
+ if ( setFrameBuffer ) this._setFramebuffer( descriptor );
452
+
453
+ if ( color ) {
454
+
455
+ for ( let i = 0; i < descriptor.textures.length; i ++ ) {
456
+
457
+ gl.clearBufferfv( gl.COLOR, i, [ clearColor.r, clearColor.g, clearColor.b, clearColor.a ] );
458
+
459
+ }
460
+
461
+ }
462
+
463
+ if ( depth && stencil ) {
464
+
465
+ gl.clearBufferfi( gl.DEPTH_STENCIL, 0, 1, 0 );
466
+
467
+ } else if ( depth ) {
468
+
469
+ gl.clearBufferfv( gl.DEPTH, 0, [ 1.0 ] );
470
+
471
+ } else if ( stencil ) {
472
+
473
+ gl.clearBufferiv( gl.STENCIL, 0, [ 0 ] );
474
+
475
+ }
476
+
477
+ }
478
+
479
+ }
480
+
481
+ }
482
+
483
+ beginCompute( computeGroup ) {
484
+
485
+ const gl = this.gl;
486
+
487
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
488
+ this.initTimestampQuery( computeGroup );
489
+
490
+ }
491
+
492
+ compute( computeGroup, computeNode, bindings, pipeline ) {
493
+
494
+ const gl = this.gl;
495
+
496
+ if ( ! this.discard ) {
497
+
498
+ // required here to handle async behaviour of render.compute()
499
+ gl.enable( gl.RASTERIZER_DISCARD );
500
+ this.discard = true;
501
+
502
+ }
503
+
504
+ const { programGPU, transformBuffers, attributes } = this.get( pipeline );
505
+
506
+ const vaoKey = this._getVaoKey( null, attributes );
507
+
508
+ const vaoGPU = this.vaoCache[ vaoKey ];
509
+
510
+ if ( vaoGPU === undefined ) {
511
+
512
+ this._createVao( null, attributes );
513
+
514
+ } else {
515
+
516
+ gl.bindVertexArray( vaoGPU );
517
+
518
+ }
519
+
520
+ gl.useProgram( programGPU );
521
+
522
+ this._bindUniforms( bindings );
523
+
524
+ const transformFeedbackGPU = this._getTransformFeedback( transformBuffers );
525
+
526
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, transformFeedbackGPU );
527
+ gl.beginTransformFeedback( gl.POINTS );
528
+
529
+ if ( attributes[ 0 ].isStorageInstancedBufferAttribute ) {
530
+
531
+ gl.drawArraysInstanced( gl.POINTS, 0, 1, computeNode.count );
532
+
533
+ } else {
534
+
535
+ gl.drawArrays( gl.POINTS, 0, computeNode.count );
536
+
537
+ }
538
+
539
+ gl.endTransformFeedback();
540
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, null );
541
+
542
+ // switch active buffers
543
+
544
+ for ( let i = 0; i < transformBuffers.length; i ++ ) {
545
+
546
+ const dualAttributeData = transformBuffers[ i ];
547
+
548
+ if ( dualAttributeData.pbo ) {
549
+
550
+ this.textureUtils.copyBufferToTexture( dualAttributeData.transformBuffer, dualAttributeData.pbo );
551
+
552
+ }
553
+
554
+ dualAttributeData.switchBuffers();
555
+
556
+
557
+ }
558
+
559
+ }
560
+
561
+ finishCompute( computeGroup ) {
562
+
563
+ const gl = this.gl;
564
+
565
+ this.discard = false;
566
+
567
+ gl.disable( gl.RASTERIZER_DISCARD );
568
+
569
+ this.prepareTimestampBuffer( computeGroup );
570
+
571
+ }
572
+
573
+ draw( renderObject/*, info*/ ) {
574
+
575
+ const { object, pipeline, material, context } = renderObject;
576
+ const { programGPU } = this.get( pipeline );
577
+
578
+ const { gl, state } = this;
579
+
580
+ const contextData = this.get( context );
581
+
582
+ //
583
+
584
+ this._bindUniforms( renderObject.getBindings() );
585
+
586
+ const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
587
+
588
+ state.setMaterial( material, frontFaceCW );
589
+
590
+ gl.useProgram( programGPU );
591
+
592
+ //
593
+
594
+ let vaoGPU = renderObject.staticVao;
595
+
596
+ if ( vaoGPU === undefined ) {
597
+
598
+ const vaoKey = this._getVaoKey( renderObject.getIndex(), renderObject.getAttributes() );
599
+
600
+ vaoGPU = this.vaoCache[ vaoKey ];
601
+
602
+ if ( vaoGPU === undefined ) {
603
+
604
+ let staticVao;
605
+
606
+ ( { vaoGPU, staticVao } = this._createVao( renderObject.getIndex(), renderObject.getAttributes() ) );
607
+
608
+ if ( staticVao ) renderObject.staticVao = vaoGPU;
609
+
610
+ }
611
+
612
+ }
613
+
614
+ gl.bindVertexArray( vaoGPU );
615
+
616
+ //
617
+
618
+ const index = renderObject.getIndex();
619
+
620
+ const geometry = renderObject.geometry;
621
+ const drawRange = renderObject.drawRange;
622
+ const firstVertex = drawRange.start;
623
+
624
+ //
625
+
626
+ const lastObject = contextData.lastOcclusionObject;
627
+
628
+ if ( lastObject !== object && lastObject !== undefined ) {
629
+
630
+ if ( lastObject !== null && lastObject.occlusionTest === true ) {
631
+
632
+ gl.endQuery( gl.ANY_SAMPLES_PASSED );
633
+
634
+ contextData.occlusionQueryIndex ++;
635
+
636
+ }
637
+
638
+ if ( object.occlusionTest === true ) {
639
+
640
+ const query = gl.createQuery();
641
+
642
+ gl.beginQuery( gl.ANY_SAMPLES_PASSED, query );
643
+
644
+ contextData.occlusionQueries[ contextData.occlusionQueryIndex ] = query;
645
+ contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
646
+
647
+ }
648
+
649
+ contextData.lastOcclusionObject = object;
650
+
651
+ }
652
+
653
+ //
654
+
655
+ const renderer = this.bufferRenderer;
656
+
657
+ if ( object.isPoints ) renderer.mode = gl.POINTS;
658
+ else if ( object.isLineSegments ) renderer.mode = gl.LINES;
659
+ else if ( object.isLine ) renderer.mode = gl.LINE_STRIP;
660
+ else if ( object.isLineLoop ) renderer.mode = gl.LINE_LOOP;
661
+ else {
662
+
663
+ if ( material.wireframe === true ) {
664
+
665
+ state.setLineWidth( material.wireframeLinewidth * this.renderer.getPixelRatio() );
666
+ renderer.mode = gl.LINES;
667
+
668
+ } else {
669
+
670
+ renderer.mode = gl.TRIANGLES;
671
+
672
+ }
673
+
674
+ }
675
+
676
+ //
677
+
678
+
679
+ let count;
680
+
681
+ renderer.object = object;
682
+
683
+ if ( index !== null ) {
684
+
685
+ const indexData = this.get( index );
686
+ const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
687
+
688
+ renderer.index = index.count;
689
+ renderer.type = indexData.type;
690
+
691
+ count = indexCount;
692
+
693
+ } else {
694
+
695
+ renderer.index = 0;
696
+
697
+ const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : geometry.attributes.position.count;
698
+
699
+ count = vertexCount;
700
+
701
+ }
702
+
703
+ const instanceCount = this.getInstanceCount( renderObject );
704
+
705
+ if ( object.isBatchedMesh ) {
706
+
707
+ if ( object._multiDrawInstances !== null ) {
708
+
709
+ renderer.renderMultiDrawInstances( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances );
710
+
711
+ } else if ( ! this.hasFeature( 'WEBGL_multi_draw' ) ) {
712
+
713
+ warnOnce( 'THREE.WebGLRenderer: WEBGL_multi_draw not supported.' );
714
+
715
+ } else {
716
+
717
+ renderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount );
718
+
719
+ }
720
+
721
+ } else if ( instanceCount > 1 ) {
722
+
723
+ renderer.renderInstances( firstVertex, count, instanceCount );
724
+
725
+ } else {
726
+
727
+ renderer.render( firstVertex, count );
728
+
729
+ }
730
+ //
731
+
732
+ gl.bindVertexArray( null );
733
+
734
+ }
735
+
736
+ needsRenderUpdate( /*renderObject*/ ) {
737
+
738
+ return false;
739
+
740
+ }
741
+
742
+ getRenderCacheKey( renderObject ) {
743
+
744
+ return renderObject.id;
745
+
746
+ }
747
+
748
+ // textures
749
+
750
+ createDefaultTexture( texture ) {
751
+
752
+ this.textureUtils.createDefaultTexture( texture );
753
+
754
+ }
755
+
756
+ createTexture( texture, options ) {
757
+
758
+ this.textureUtils.createTexture( texture, options );
759
+
760
+ }
761
+
762
+ updateTexture( texture, options ) {
763
+
764
+ this.textureUtils.updateTexture( texture, options );
765
+
766
+ }
767
+
768
+ generateMipmaps( texture ) {
769
+
770
+ this.textureUtils.generateMipmaps( texture );
771
+
772
+ }
773
+
774
+
775
+ destroyTexture( texture ) {
776
+
777
+ this.textureUtils.destroyTexture( texture );
778
+
779
+ }
780
+
781
+ copyTextureToBuffer( texture, x, y, width, height ) {
782
+
783
+ return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
784
+
785
+ }
786
+
787
+ createSampler( /*texture*/ ) {
788
+
789
+ //console.warn( 'Abstract class.' );
790
+
791
+ }
792
+
793
+ destroySampler() {}
794
+
795
+ // node builder
796
+
797
+ createNodeBuilder( object, renderer ) {
798
+
799
+ return new GLSLNodeBuilder( object, renderer );
800
+
801
+ }
802
+
803
+ // program
804
+
805
+ createProgram( program ) {
806
+
807
+ const gl = this.gl;
808
+ const { stage, code } = program;
809
+
810
+ const shader = stage === 'fragment' ? gl.createShader( gl.FRAGMENT_SHADER ) : gl.createShader( gl.VERTEX_SHADER );
811
+
812
+ gl.shaderSource( shader, code );
813
+ gl.compileShader( shader );
814
+
815
+ this.set( program, {
816
+ shaderGPU: shader
817
+ } );
818
+
819
+ }
820
+
821
+ destroyProgram( /*program*/ ) {
822
+
823
+ console.warn( 'Abstract class.' );
824
+
825
+ }
826
+
827
+ createRenderPipeline( renderObject, promises ) {
828
+
829
+ const gl = this.gl;
830
+ const pipeline = renderObject.pipeline;
831
+
832
+ // Program
833
+
834
+ const { fragmentProgram, vertexProgram } = pipeline;
835
+
836
+ const programGPU = gl.createProgram();
837
+
838
+ const fragmentShader = this.get( fragmentProgram ).shaderGPU;
839
+ const vertexShader = this.get( vertexProgram ).shaderGPU;
840
+
841
+ gl.attachShader( programGPU, fragmentShader );
842
+ gl.attachShader( programGPU, vertexShader );
843
+ gl.linkProgram( programGPU );
844
+
845
+ this.set( pipeline, {
846
+ programGPU,
847
+ fragmentShader,
848
+ vertexShader
849
+ } );
850
+
851
+ if ( promises !== null && this.parallel ) {
852
+
853
+ const p = new Promise( ( resolve /*, reject*/ ) => {
854
+
855
+ const parallel = this.parallel;
856
+ const checkStatus = () => {
857
+
858
+ if ( gl.getProgramParameter( programGPU, parallel.COMPLETION_STATUS_KHR ) ) {
859
+
860
+ this._completeCompile( renderObject, pipeline );
861
+ resolve();
862
+
863
+ } else {
864
+
865
+ requestAnimationFrame( checkStatus );
866
+
867
+ }
868
+
869
+ };
870
+
871
+ checkStatus();
872
+
873
+ } );
874
+
875
+ promises.push( p );
876
+
877
+ return;
878
+
879
+ }
880
+
881
+ this._completeCompile( renderObject, pipeline );
882
+
883
+ }
884
+
885
+ _handleSource( string, errorLine ) {
886
+
887
+ const lines = string.split( '\n' );
888
+ const lines2 = [];
889
+
890
+ const from = Math.max( errorLine - 6, 0 );
891
+ const to = Math.min( errorLine + 6, lines.length );
892
+
893
+ for ( let i = from; i < to; i ++ ) {
894
+
895
+ const line = i + 1;
896
+ lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
897
+
898
+ }
899
+
900
+ return lines2.join( '\n' );
901
+
902
+ }
903
+
904
+ _getShaderErrors( gl, shader, type ) {
905
+
906
+ const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
907
+ const errors = gl.getShaderInfoLog( shader ).trim();
908
+
909
+ if ( status && errors === '' ) return '';
910
+
911
+ const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
912
+ if ( errorMatches ) {
913
+
914
+ const errorLine = parseInt( errorMatches[ 1 ] );
915
+ return type.toUpperCase() + '\n\n' + errors + '\n\n' + this._handleSource( gl.getShaderSource( shader ), errorLine );
916
+
917
+ } else {
918
+
919
+ return errors;
920
+
921
+ }
922
+
923
+ }
924
+
925
+ _logProgramError( programGPU, glFragmentShader, glVertexShader ) {
926
+
927
+ if ( this.renderer.debug.checkShaderErrors ) {
928
+
929
+ const gl = this.gl;
930
+
931
+ const programLog = gl.getProgramInfoLog( programGPU ).trim();
932
+
933
+ if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
934
+
935
+
936
+ if ( typeof this.renderer.debug.onShaderError === 'function' ) {
937
+
938
+ this.renderer.debug.onShaderError( gl, programGPU, glVertexShader, glFragmentShader );
939
+
940
+ } else {
941
+
942
+ // default error reporting
943
+
944
+ const vertexErrors = this._getShaderErrors( gl, glVertexShader, 'vertex' );
945
+ const fragmentErrors = this._getShaderErrors( gl, glFragmentShader, 'fragment' );
946
+
947
+ console.error(
948
+ 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
949
+ 'VALIDATE_STATUS ' + gl.getProgramParameter( programGPU, gl.VALIDATE_STATUS ) + '\n\n' +
950
+ 'Program Info Log: ' + programLog + '\n' +
951
+ vertexErrors + '\n' +
952
+ fragmentErrors
953
+ );
954
+
955
+ }
956
+
957
+ } else if ( programLog !== '' ) {
958
+
959
+ console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
960
+
961
+ }
962
+
963
+ }
964
+
965
+ }
966
+
967
+ _completeCompile( renderObject, pipeline ) {
968
+
969
+ const gl = this.gl;
970
+ const pipelineData = this.get( pipeline );
971
+ const { programGPU, fragmentShader, vertexShader } = pipelineData;
972
+
973
+ if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
974
+
975
+ this._logProgramError( programGPU, fragmentShader, vertexShader );
976
+
977
+ }
978
+
979
+ gl.useProgram( programGPU );
980
+
981
+ // Bindings
982
+
983
+ const bindings = renderObject.getBindings();
984
+
985
+ this._setupBindings( bindings, programGPU );
986
+
987
+ //
988
+
989
+ this.set( pipeline, {
990
+ programGPU
991
+ } );
992
+
993
+ }
994
+
995
+ createComputePipeline( computePipeline, bindings ) {
996
+
997
+ const gl = this.gl;
998
+
999
+ // Program
1000
+
1001
+ const fragmentProgram = {
1002
+ stage: 'fragment',
1003
+ code: '#version 300 es\nprecision highp float;\nvoid main() {}'
1004
+ };
1005
+
1006
+ this.createProgram( fragmentProgram );
1007
+
1008
+ const { computeProgram } = computePipeline;
1009
+
1010
+ const programGPU = gl.createProgram();
1011
+
1012
+ const fragmentShader = this.get( fragmentProgram ).shaderGPU;
1013
+ const vertexShader = this.get( computeProgram ).shaderGPU;
1014
+
1015
+ const transforms = computeProgram.transforms;
1016
+
1017
+ const transformVaryingNames = [];
1018
+ const transformAttributeNodes = [];
1019
+
1020
+ for ( let i = 0; i < transforms.length; i ++ ) {
1021
+
1022
+ const transform = transforms[ i ];
1023
+
1024
+ transformVaryingNames.push( transform.varyingName );
1025
+ transformAttributeNodes.push( transform.attributeNode );
1026
+
1027
+ }
1028
+
1029
+ gl.attachShader( programGPU, fragmentShader );
1030
+ gl.attachShader( programGPU, vertexShader );
1031
+
1032
+ gl.transformFeedbackVaryings(
1033
+ programGPU,
1034
+ transformVaryingNames,
1035
+ gl.SEPARATE_ATTRIBS
1036
+ );
1037
+
1038
+ gl.linkProgram( programGPU );
1039
+
1040
+ if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {
1041
+
1042
+ this._logProgramError( programGPU, fragmentShader, vertexShader );
1043
+
1044
+
1045
+ }
1046
+
1047
+ gl.useProgram( programGPU );
1048
+
1049
+ // Bindings
1050
+
1051
+ this.createBindings( null, bindings );
1052
+
1053
+ this._setupBindings( bindings, programGPU );
1054
+
1055
+ const attributeNodes = computeProgram.attributes;
1056
+ const attributes = [];
1057
+ const transformBuffers = [];
1058
+
1059
+ for ( let i = 0; i < attributeNodes.length; i ++ ) {
1060
+
1061
+ const attribute = attributeNodes[ i ].node.attribute;
1062
+
1063
+ attributes.push( attribute );
1064
+
1065
+ if ( ! this.has( attribute ) ) this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
1066
+
1067
+ }
1068
+
1069
+ for ( let i = 0; i < transformAttributeNodes.length; i ++ ) {
1070
+
1071
+ const attribute = transformAttributeNodes[ i ].attribute;
1072
+
1073
+ if ( ! this.has( attribute ) ) this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
1074
+
1075
+ const attributeData = this.get( attribute );
1076
+
1077
+ transformBuffers.push( attributeData );
1078
+
1079
+ }
1080
+
1081
+ //
1082
+
1083
+ this.set( computePipeline, {
1084
+ programGPU,
1085
+ transformBuffers,
1086
+ attributes
1087
+ } );
1088
+
1089
+ }
1090
+
1091
+ createBindings( bindGroup, bindings ) {
1092
+
1093
+ this.updateBindings( bindGroup, bindings );
1094
+
1095
+ }
1096
+
1097
+ updateBindings( bindGroup, bindings ) {
1098
+
1099
+ const { gl } = this;
1100
+
1101
+ let groupIndex = 0;
1102
+ let textureIndex = 0;
1103
+
1104
+ for ( const bindGroup of bindings ) {
1105
+
1106
+ for ( const binding of bindGroup.bindings ) {
1107
+
1108
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
1109
+
1110
+ const bufferGPU = gl.createBuffer();
1111
+ const data = binding.buffer;
1112
+
1113
+ gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
1114
+ gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
1115
+ gl.bindBufferBase( gl.UNIFORM_BUFFER, groupIndex, bufferGPU );
1116
+
1117
+ this.set( binding, {
1118
+ index: groupIndex ++,
1119
+ bufferGPU
1120
+ } );
1121
+
1122
+ } else if ( binding.isSampledTexture ) {
1123
+
1124
+ const { textureGPU, glTextureType } = this.get( binding.texture );
1125
+
1126
+ this.set( binding, {
1127
+ index: textureIndex ++,
1128
+ textureGPU,
1129
+ glTextureType
1130
+ } );
1131
+
1132
+ }
1133
+
1134
+ }
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ updateBinding( binding ) {
1141
+
1142
+ const gl = this.gl;
1143
+
1144
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
1145
+
1146
+ const bindingData = this.get( binding );
1147
+ const bufferGPU = bindingData.bufferGPU;
1148
+ const data = binding.buffer;
1149
+
1150
+ gl.bindBuffer( gl.UNIFORM_BUFFER, bufferGPU );
1151
+ gl.bufferData( gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW );
1152
+
1153
+ }
1154
+
1155
+ }
1156
+
1157
+ // attributes
1158
+
1159
+ createIndexAttribute( attribute ) {
1160
+
1161
+ const gl = this.gl;
1162
+
1163
+ this.attributeUtils.createAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER );
1164
+
1165
+ }
1166
+
1167
+ createAttribute( attribute ) {
1168
+
1169
+ if ( this.has( attribute ) ) return;
1170
+
1171
+ const gl = this.gl;
1172
+
1173
+ this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
1174
+
1175
+ }
1176
+
1177
+ createStorageAttribute( attribute ) {
1178
+
1179
+ if ( this.has( attribute ) ) return;
1180
+
1181
+ const gl = this.gl;
1182
+
1183
+ this.attributeUtils.createAttribute( attribute, gl.ARRAY_BUFFER );
1184
+
1185
+ }
1186
+
1187
+ updateAttribute( attribute ) {
1188
+
1189
+ this.attributeUtils.updateAttribute( attribute );
1190
+
1191
+ }
1192
+
1193
+ destroyAttribute( attribute ) {
1194
+
1195
+ this.attributeUtils.destroyAttribute( attribute );
1196
+
1197
+ }
1198
+
1199
+ updateSize() {
1200
+
1201
+ //console.warn( 'Abstract class.' );
1202
+
1203
+ }
1204
+
1205
+ hasFeature( name ) {
1206
+
1207
+ const keysMatching = Object.keys( GLFeatureName ).filter( key => GLFeatureName[ key ] === name );
1208
+
1209
+ const extensions = this.extensions;
1210
+
1211
+ for ( let i = 0; i < keysMatching.length; i ++ ) {
1212
+
1213
+ if ( extensions.has( keysMatching[ i ] ) ) return true;
1214
+
1215
+ }
1216
+
1217
+ return false;
1218
+
1219
+ }
1220
+
1221
+ getMaxAnisotropy() {
1222
+
1223
+ return this.capabilities.getMaxAnisotropy();
1224
+
1225
+ }
1226
+
1227
+ copyTextureToTexture( position, srcTexture, dstTexture, level ) {
1228
+
1229
+ this.textureUtils.copyTextureToTexture( position, srcTexture, dstTexture, level );
1230
+
1231
+ }
1232
+
1233
+ copyFramebufferToTexture( texture, renderContext ) {
1234
+
1235
+ this.textureUtils.copyFramebufferToTexture( texture, renderContext );
1236
+
1237
+ }
1238
+
1239
+ _setFramebuffer( renderContext ) {
1240
+
1241
+ const { gl, state } = this;
1242
+
1243
+ let currentFrameBuffer = null;
1244
+
1245
+ if ( renderContext.textures !== null ) {
1246
+
1247
+ const renderTarget = renderContext.renderTarget;
1248
+ const renderTargetContextData = this.get( renderTarget );
1249
+ const { samples, depthBuffer, stencilBuffer } = renderTarget;
1250
+ const cubeFace = this.renderer._activeCubeFace;
1251
+ const isCube = renderTarget.isWebGLCubeRenderTarget === true;
1252
+
1253
+ let msaaFb = renderTargetContextData.msaaFrameBuffer;
1254
+ let depthRenderbuffer = renderTargetContextData.depthRenderbuffer;
1255
+
1256
+ let fb;
1257
+
1258
+ if ( isCube ) {
1259
+
1260
+ if ( renderTargetContextData.cubeFramebuffers === undefined ) {
1261
+
1262
+ renderTargetContextData.cubeFramebuffers = [];
1263
+
1264
+ }
1265
+
1266
+ fb = renderTargetContextData.cubeFramebuffers[ cubeFace ];
1267
+
1268
+ } else {
1269
+
1270
+ fb = renderTargetContextData.framebuffer;
1271
+
1272
+ }
1273
+
1274
+ if ( fb === undefined ) {
1275
+
1276
+ fb = gl.createFramebuffer();
1277
+
1278
+ state.bindFramebuffer( gl.FRAMEBUFFER, fb );
1279
+
1280
+ const textures = renderContext.textures;
1281
+
1282
+ if ( isCube ) {
1283
+
1284
+ renderTargetContextData.cubeFramebuffers[ cubeFace ] = fb;
1285
+ const { textureGPU } = this.get( textures[ 0 ] );
1286
+
1287
+ gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + cubeFace, textureGPU, 0 );
1288
+
1289
+ } else {
1290
+
1291
+ for ( let i = 0; i < textures.length; i ++ ) {
1292
+
1293
+ const texture = textures[ i ];
1294
+ const textureData = this.get( texture );
1295
+ textureData.renderTarget = renderContext.renderTarget;
1296
+
1297
+ const attachment = gl.COLOR_ATTACHMENT0 + i;
1298
+
1299
+ gl.framebufferTexture2D( gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureData.textureGPU, 0 );
1300
+
1301
+ }
1302
+
1303
+ renderTargetContextData.framebuffer = fb;
1304
+
1305
+ state.drawBuffers( renderContext, fb );
1306
+
1307
+ }
1308
+
1309
+ if ( renderContext.depthTexture !== null ) {
1310
+
1311
+ const textureData = this.get( renderContext.depthTexture );
1312
+ const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1313
+
1314
+ gl.framebufferTexture2D( gl.FRAMEBUFFER, depthStyle, gl.TEXTURE_2D, textureData.textureGPU, 0 );
1315
+
1316
+ }
1317
+
1318
+ }
1319
+
1320
+ if ( samples > 0 ) {
1321
+
1322
+ if ( msaaFb === undefined ) {
1323
+
1324
+ const invalidationArray = [];
1325
+
1326
+ msaaFb = gl.createFramebuffer();
1327
+
1328
+ state.bindFramebuffer( gl.FRAMEBUFFER, msaaFb );
1329
+
1330
+ const msaaRenderbuffers = [];
1331
+
1332
+ const textures = renderContext.textures;
1333
+
1334
+ for ( let i = 0; i < textures.length; i ++ ) {
1335
+
1336
+
1337
+ msaaRenderbuffers[ i ] = gl.createRenderbuffer();
1338
+
1339
+ gl.bindRenderbuffer( gl.RENDERBUFFER, msaaRenderbuffers[ i ] );
1340
+
1341
+ invalidationArray.push( gl.COLOR_ATTACHMENT0 + i );
1342
+
1343
+ if ( depthBuffer ) {
1344
+
1345
+ const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1346
+ invalidationArray.push( depthStyle );
1347
+
1348
+ }
1349
+
1350
+ const texture = renderContext.textures[ i ];
1351
+ const textureData = this.get( texture );
1352
+
1353
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, textureData.glInternalFormat, renderContext.width, renderContext.height );
1354
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i, gl.RENDERBUFFER, msaaRenderbuffers[ i ] );
1355
+
1356
+
1357
+ }
1358
+
1359
+ renderTargetContextData.msaaFrameBuffer = msaaFb;
1360
+ renderTargetContextData.msaaRenderbuffers = msaaRenderbuffers;
1361
+
1362
+ if ( depthRenderbuffer === undefined ) {
1363
+
1364
+ depthRenderbuffer = gl.createRenderbuffer();
1365
+ this.textureUtils.setupRenderBufferStorage( depthRenderbuffer, renderContext );
1366
+
1367
+ renderTargetContextData.depthRenderbuffer = depthRenderbuffer;
1368
+
1369
+ const depthStyle = stencilBuffer ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1370
+ invalidationArray.push( depthStyle );
1371
+
1372
+ }
1373
+
1374
+ renderTargetContextData.invalidationArray = invalidationArray;
1375
+
1376
+ }
1377
+
1378
+ currentFrameBuffer = renderTargetContextData.msaaFrameBuffer;
1379
+
1380
+ } else {
1381
+
1382
+ currentFrameBuffer = fb;
1383
+
1384
+ }
1385
+
1386
+ }
1387
+
1388
+ state.bindFramebuffer( gl.FRAMEBUFFER, currentFrameBuffer );
1389
+
1390
+ }
1391
+
1392
+
1393
+ _getVaoKey( index, attributes ) {
1394
+
1395
+ let key = [];
1396
+
1397
+ if ( index !== null ) {
1398
+
1399
+ const indexData = this.get( index );
1400
+
1401
+ key += ':' + indexData.id;
1402
+
1403
+ }
1404
+
1405
+ for ( let i = 0; i < attributes.length; i ++ ) {
1406
+
1407
+ const attributeData = this.get( attributes[ i ] );
1408
+
1409
+ key += ':' + attributeData.id;
1410
+
1411
+ }
1412
+
1413
+ return key;
1414
+
1415
+ }
1416
+
1417
+ _createVao( index, attributes ) {
1418
+
1419
+ const { gl } = this;
1420
+
1421
+ const vaoGPU = gl.createVertexArray();
1422
+ let key = '';
1423
+
1424
+ let staticVao = true;
1425
+
1426
+ gl.bindVertexArray( vaoGPU );
1427
+
1428
+ if ( index !== null ) {
1429
+
1430
+ const indexData = this.get( index );
1431
+
1432
+ gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, indexData.bufferGPU );
1433
+
1434
+ key += ':' + indexData.id;
1435
+
1436
+ }
1437
+
1438
+ for ( let i = 0; i < attributes.length; i ++ ) {
1439
+
1440
+ const attribute = attributes[ i ];
1441
+ const attributeData = this.get( attribute );
1442
+
1443
+ key += ':' + attributeData.id;
1444
+
1445
+ gl.bindBuffer( gl.ARRAY_BUFFER, attributeData.bufferGPU );
1446
+ gl.enableVertexAttribArray( i );
1447
+
1448
+ if ( attribute.isStorageBufferAttribute || attribute.isStorageInstancedBufferAttribute ) staticVao = false;
1449
+
1450
+ let stride, offset;
1451
+
1452
+ if ( attribute.isInterleavedBufferAttribute === true ) {
1453
+
1454
+ stride = attribute.data.stride * attributeData.bytesPerElement;
1455
+ offset = attribute.offset * attributeData.bytesPerElement;
1456
+
1457
+ } else {
1458
+
1459
+ stride = 0;
1460
+ offset = 0;
1461
+
1462
+ }
1463
+
1464
+ if ( attributeData.isInteger ) {
1465
+
1466
+ gl.vertexAttribIPointer( i, attribute.itemSize, attributeData.type, stride, offset );
1467
+
1468
+ } else {
1469
+
1470
+ gl.vertexAttribPointer( i, attribute.itemSize, attributeData.type, attribute.normalized, stride, offset );
1471
+
1472
+ }
1473
+
1474
+ if ( attribute.isInstancedBufferAttribute && ! attribute.isInterleavedBufferAttribute ) {
1475
+
1476
+ gl.vertexAttribDivisor( i, attribute.meshPerAttribute );
1477
+
1478
+ } else if ( attribute.isInterleavedBufferAttribute && attribute.data.isInstancedInterleavedBuffer ) {
1479
+
1480
+ gl.vertexAttribDivisor( i, attribute.data.meshPerAttribute );
1481
+
1482
+ }
1483
+
1484
+ }
1485
+
1486
+ gl.bindBuffer( gl.ARRAY_BUFFER, null );
1487
+
1488
+ this.vaoCache[ key ] = vaoGPU;
1489
+
1490
+ return { vaoGPU, staticVao };
1491
+
1492
+ }
1493
+
1494
+ _getTransformFeedback( transformBuffers ) {
1495
+
1496
+ let key = '';
1497
+
1498
+ for ( let i = 0; i < transformBuffers.length; i ++ ) {
1499
+
1500
+ key += ':' + transformBuffers[ i ].id;
1501
+
1502
+ }
1503
+
1504
+ let transformFeedbackGPU = this.transformFeedbackCache[ key ];
1505
+
1506
+ if ( transformFeedbackGPU !== undefined ) {
1507
+
1508
+ return transformFeedbackGPU;
1509
+
1510
+ }
1511
+
1512
+ const gl = this.gl;
1513
+
1514
+ transformFeedbackGPU = gl.createTransformFeedback();
1515
+
1516
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, transformFeedbackGPU );
1517
+
1518
+ for ( let i = 0; i < transformBuffers.length; i ++ ) {
1519
+
1520
+ const attributeData = transformBuffers[ i ];
1521
+
1522
+ gl.bindBufferBase( gl.TRANSFORM_FEEDBACK_BUFFER, i, attributeData.transformBuffer );
1523
+
1524
+ }
1525
+
1526
+ gl.bindTransformFeedback( gl.TRANSFORM_FEEDBACK, null );
1527
+
1528
+ this.transformFeedbackCache[ key ] = transformFeedbackGPU;
1529
+
1530
+ return transformFeedbackGPU;
1531
+
1532
+ }
1533
+
1534
+
1535
+ _setupBindings( bindings, programGPU ) {
1536
+
1537
+ const gl = this.gl;
1538
+
1539
+ for ( const bindGroup of bindings ) {
1540
+
1541
+ for ( const binding of bindGroup.bindings ) {
1542
+
1543
+ const bindingData = this.get( binding );
1544
+ const index = bindingData.index;
1545
+
1546
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
1547
+
1548
+ const location = gl.getUniformBlockIndex( programGPU, binding.name );
1549
+ gl.uniformBlockBinding( programGPU, location, index );
1550
+
1551
+ } else if ( binding.isSampledTexture ) {
1552
+
1553
+ const location = gl.getUniformLocation( programGPU, binding.name );
1554
+ gl.uniform1i( location, index );
1555
+
1556
+ }
1557
+
1558
+ }
1559
+
1560
+ }
1561
+
1562
+ }
1563
+
1564
+ _bindUniforms( bindings ) {
1565
+
1566
+ const { gl, state } = this;
1567
+
1568
+ for ( const bindGroup of bindings ) {
1569
+
1570
+ for ( const binding of bindGroup.bindings ) {
1571
+
1572
+ const bindingData = this.get( binding );
1573
+ const index = bindingData.index;
1574
+
1575
+ if ( binding.isUniformsGroup || binding.isUniformBuffer ) {
1576
+
1577
+ gl.bindBufferBase( gl.UNIFORM_BUFFER, index, bindingData.bufferGPU );
1578
+
1579
+ } else if ( binding.isSampledTexture ) {
1580
+
1581
+ state.bindTexture( bindingData.glTextureType, bindingData.textureGPU, gl.TEXTURE0 + index );
1582
+
1583
+ }
1584
+
1585
+ }
1586
+
1587
+ }
1588
+
1589
+ }
1590
+
1591
+ }
1592
+
1593
+ export default WebGLBackend;