@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1166 @@
1
+ /**
2
+ * Uniforms of a program.
3
+ * Those form a tree structure with a special top-level container for the root,
4
+ * which you get by calling 'new WebGLUniforms( gl, program )'.
5
+ *
6
+ *
7
+ * Properties of inner nodes including the top-level container:
8
+ *
9
+ * .seq - array of nested uniforms
10
+ * .map - nested uniforms by name
11
+ *
12
+ *
13
+ * Methods of all nodes except the top-level container:
14
+ *
15
+ * .setValue( gl, value, [textures] )
16
+ *
17
+ * uploads a uniform value(s)
18
+ * the 'textures' parameter is needed for sampler uniforms
19
+ *
20
+ *
21
+ * Static methods of the top-level container (textures factorizations):
22
+ *
23
+ * .upload( gl, seq, values, textures )
24
+ *
25
+ * sets uniforms in 'seq' to 'values[id].value'
26
+ *
27
+ * .seqWithValue( seq, values ) : filteredSeq
28
+ *
29
+ * filters 'seq' entries with corresponding entry in values
30
+ *
31
+ *
32
+ * Methods of the top-level container (textures factorizations):
33
+ *
34
+ * .setValue( gl, name, value, textures )
35
+ *
36
+ * sets uniform with name 'name' to 'value'
37
+ *
38
+ * .setOptional( gl, obj, prop )
39
+ *
40
+ * like .set for an optional property of the object
41
+ *
42
+ */
43
+
44
+ import { CubeTexture } from '../../textures/CubeTexture.js';
45
+ import { Texture } from '../../textures/Texture.js';
46
+ import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
47
+ import { Data3DTexture } from '../../textures/Data3DTexture.js';
48
+ import { DepthTexture } from '../../textures/DepthTexture.js';
49
+ import { LessEqualCompare } from '../../constants.js';
50
+
51
+ const emptyTexture = /*@__PURE__*/ new Texture();
52
+
53
+ const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );
54
+
55
+ const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
56
+ const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
57
+ const emptyCubeTexture = /*@__PURE__*/ new CubeTexture();
58
+
59
+ // --- Utilities ---
60
+
61
+ // Array Caches (provide typed arrays for temporary by size)
62
+
63
+ const arrayCacheF32 = [];
64
+ const arrayCacheI32 = [];
65
+
66
+ // Float32Array caches used for uploading Matrix uniforms
67
+
68
+ const mat4array = new Float32Array( 16 );
69
+ const mat3array = new Float32Array( 9 );
70
+ const mat2array = new Float32Array( 4 );
71
+
72
+ // Flattening for arrays of vectors and matrices
73
+
74
+ function flatten( array, nBlocks, blockSize ) {
75
+
76
+ const firstElem = array[ 0 ];
77
+
78
+ if ( firstElem <= 0 || firstElem > 0 ) return array;
79
+ // unoptimized: ! isNaN( firstElem )
80
+ // see http://jacksondunstan.com/articles/983
81
+
82
+ const n = nBlocks * blockSize;
83
+ let r = arrayCacheF32[ n ];
84
+
85
+ if ( r === undefined ) {
86
+
87
+ r = new Float32Array( n );
88
+ arrayCacheF32[ n ] = r;
89
+
90
+ }
91
+
92
+ if ( nBlocks !== 0 ) {
93
+
94
+ firstElem.toArray( r, 0 );
95
+
96
+ for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
97
+
98
+ offset += blockSize;
99
+ array[ i ].toArray( r, offset );
100
+
101
+ }
102
+
103
+ }
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+
105
+ return r;
106
+
107
+ }
108
+
109
+ function arraysEqual( a, b ) {
110
+
111
+ if ( a.length !== b.length ) return false;
112
+
113
+ for ( let i = 0, l = a.length; i < l; i ++ ) {
114
+
115
+ if ( a[ i ] !== b[ i ] ) return false;
116
+
117
+ }
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+
119
+ return true;
120
+
121
+ }
122
+
123
+ function copyArray( a, b ) {
124
+
125
+ for ( let i = 0, l = b.length; i < l; i ++ ) {
126
+
127
+ a[ i ] = b[ i ];
128
+
129
+ }
130
+
131
+ }
132
+
133
+ // Texture unit allocation
134
+
135
+ function allocTexUnits( textures, n ) {
136
+
137
+ let r = arrayCacheI32[ n ];
138
+
139
+ if ( r === undefined ) {
140
+
141
+ r = new Int32Array( n );
142
+ arrayCacheI32[ n ] = r;
143
+
144
+ }
145
+
146
+ for ( let i = 0; i !== n; ++ i ) {
147
+
148
+ r[ i ] = textures.allocateTextureUnit();
149
+
150
+ }
151
+
152
+ return r;
153
+
154
+ }
155
+
156
+ // --- Setters ---
157
+
158
+ // Note: Defining these methods externally, because they come in a bunch
159
+ // and this way their names minify.
160
+
161
+ // Single scalar
162
+
163
+ function setValueV1f( gl, v ) {
164
+
165
+ const cache = this.cache;
166
+
167
+ if ( cache[ 0 ] === v ) return;
168
+
169
+ gl.uniform1f( this.addr, v );
170
+
171
+ cache[ 0 ] = v;
172
+
173
+ }
174
+
175
+ // Single float vector (from flat array or THREE.VectorN)
176
+
177
+ function setValueV2f( gl, v ) {
178
+
179
+ const cache = this.cache;
180
+
181
+ if ( v.x !== undefined ) {
182
+
183
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
184
+
185
+ gl.uniform2f( this.addr, v.x, v.y );
186
+
187
+ cache[ 0 ] = v.x;
188
+ cache[ 1 ] = v.y;
189
+
190
+ }
191
+
192
+ } else {
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+
194
+ if ( arraysEqual( cache, v ) ) return;
195
+
196
+ gl.uniform2fv( this.addr, v );
197
+
198
+ copyArray( cache, v );
199
+
200
+ }
201
+
202
+ }
203
+
204
+ function setValueV3f( gl, v ) {
205
+
206
+ const cache = this.cache;
207
+
208
+ if ( v.x !== undefined ) {
209
+
210
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
211
+
212
+ gl.uniform3f( this.addr, v.x, v.y, v.z );
213
+
214
+ cache[ 0 ] = v.x;
215
+ cache[ 1 ] = v.y;
216
+ cache[ 2 ] = v.z;
217
+
218
+ }
219
+
220
+ } else if ( v.r !== undefined ) {
221
+
222
+ if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
223
+
224
+ gl.uniform3f( this.addr, v.r, v.g, v.b );
225
+
226
+ cache[ 0 ] = v.r;
227
+ cache[ 1 ] = v.g;
228
+ cache[ 2 ] = v.b;
229
+
230
+ }
231
+
232
+ } else {
233
+
234
+ if ( arraysEqual( cache, v ) ) return;
235
+
236
+ gl.uniform3fv( this.addr, v );
237
+
238
+ copyArray( cache, v );
239
+
240
+ }
241
+
242
+ }
243
+
244
+ function setValueV4f( gl, v ) {
245
+
246
+ const cache = this.cache;
247
+
248
+ if ( v.x !== undefined ) {
249
+
250
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
251
+
252
+ gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
253
+
254
+ cache[ 0 ] = v.x;
255
+ cache[ 1 ] = v.y;
256
+ cache[ 2 ] = v.z;
257
+ cache[ 3 ] = v.w;
258
+
259
+ }
260
+
261
+ } else {
262
+
263
+ if ( arraysEqual( cache, v ) ) return;
264
+
265
+ gl.uniform4fv( this.addr, v );
266
+
267
+ copyArray( cache, v );
268
+
269
+ }
270
+
271
+ }
272
+
273
+ // Single matrix (from flat array or THREE.MatrixN)
274
+
275
+ function setValueM2( gl, v ) {
276
+
277
+ const cache = this.cache;
278
+ const elements = v.elements;
279
+
280
+ if ( elements === undefined ) {
281
+
282
+ if ( arraysEqual( cache, v ) ) return;
283
+
284
+ gl.uniformMatrix2fv( this.addr, false, v );
285
+
286
+ copyArray( cache, v );
287
+
288
+ } else {
289
+
290
+ if ( arraysEqual( cache, elements ) ) return;
291
+
292
+ mat2array.set( elements );
293
+
294
+ gl.uniformMatrix2fv( this.addr, false, mat2array );
295
+
296
+ copyArray( cache, elements );
297
+
298
+ }
299
+
300
+ }
301
+
302
+ function setValueM3( gl, v ) {
303
+
304
+ const cache = this.cache;
305
+ const elements = v.elements;
306
+
307
+ if ( elements === undefined ) {
308
+
309
+ if ( arraysEqual( cache, v ) ) return;
310
+
311
+ gl.uniformMatrix3fv( this.addr, false, v );
312
+
313
+ copyArray( cache, v );
314
+
315
+ } else {
316
+
317
+ if ( arraysEqual( cache, elements ) ) return;
318
+
319
+ mat3array.set( elements );
320
+
321
+ gl.uniformMatrix3fv( this.addr, false, mat3array );
322
+
323
+ copyArray( cache, elements );
324
+
325
+ }
326
+
327
+ }
328
+
329
+ function setValueM4( gl, v ) {
330
+
331
+ const cache = this.cache;
332
+ const elements = v.elements;
333
+
334
+ if ( elements === undefined ) {
335
+
336
+ if ( arraysEqual( cache, v ) ) return;
337
+
338
+ gl.uniformMatrix4fv( this.addr, false, v );
339
+
340
+ copyArray( cache, v );
341
+
342
+ } else {
343
+
344
+ if ( arraysEqual( cache, elements ) ) return;
345
+
346
+ mat4array.set( elements );
347
+
348
+ gl.uniformMatrix4fv( this.addr, false, mat4array );
349
+
350
+ copyArray( cache, elements );
351
+
352
+ }
353
+
354
+ }
355
+
356
+ // Single integer / boolean
357
+
358
+ function setValueV1i( gl, v ) {
359
+
360
+ const cache = this.cache;
361
+
362
+ if ( cache[ 0 ] === v ) return;
363
+
364
+ gl.uniform1i( this.addr, v );
365
+
366
+ cache[ 0 ] = v;
367
+
368
+ }
369
+
370
+ // Single integer / boolean vector (from flat array or THREE.VectorN)
371
+
372
+ function setValueV2i( gl, v ) {
373
+
374
+ const cache = this.cache;
375
+
376
+ if ( v.x !== undefined ) {
377
+
378
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
379
+
380
+ gl.uniform2i( this.addr, v.x, v.y );
381
+
382
+ cache[ 0 ] = v.x;
383
+ cache[ 1 ] = v.y;
384
+
385
+ }
386
+
387
+ } else {
388
+
389
+ if ( arraysEqual( cache, v ) ) return;
390
+
391
+ gl.uniform2iv( this.addr, v );
392
+
393
+ copyArray( cache, v );
394
+
395
+ }
396
+
397
+ }
398
+
399
+ function setValueV3i( gl, v ) {
400
+
401
+ const cache = this.cache;
402
+
403
+ if ( v.x !== undefined ) {
404
+
405
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
406
+
407
+ gl.uniform3i( this.addr, v.x, v.y, v.z );
408
+
409
+ cache[ 0 ] = v.x;
410
+ cache[ 1 ] = v.y;
411
+ cache[ 2 ] = v.z;
412
+
413
+ }
414
+
415
+ } else {
416
+
417
+ if ( arraysEqual( cache, v ) ) return;
418
+
419
+ gl.uniform3iv( this.addr, v );
420
+
421
+ copyArray( cache, v );
422
+
423
+ }
424
+
425
+ }
426
+
427
+ function setValueV4i( gl, v ) {
428
+
429
+ const cache = this.cache;
430
+
431
+ if ( v.x !== undefined ) {
432
+
433
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
434
+
435
+ gl.uniform4i( this.addr, v.x, v.y, v.z, v.w );
436
+
437
+ cache[ 0 ] = v.x;
438
+ cache[ 1 ] = v.y;
439
+ cache[ 2 ] = v.z;
440
+ cache[ 3 ] = v.w;
441
+
442
+ }
443
+
444
+ } else {
445
+
446
+ if ( arraysEqual( cache, v ) ) return;
447
+
448
+ gl.uniform4iv( this.addr, v );
449
+
450
+ copyArray( cache, v );
451
+
452
+ }
453
+
454
+ }
455
+
456
+ // Single unsigned integer
457
+
458
+ function setValueV1ui( gl, v ) {
459
+
460
+ const cache = this.cache;
461
+
462
+ if ( cache[ 0 ] === v ) return;
463
+
464
+ gl.uniform1ui( this.addr, v );
465
+
466
+ cache[ 0 ] = v;
467
+
468
+ }
469
+
470
+ // Single unsigned integer vector (from flat array or THREE.VectorN)
471
+
472
+ function setValueV2ui( gl, v ) {
473
+
474
+ const cache = this.cache;
475
+
476
+ if ( v.x !== undefined ) {
477
+
478
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
479
+
480
+ gl.uniform2ui( this.addr, v.x, v.y );
481
+
482
+ cache[ 0 ] = v.x;
483
+ cache[ 1 ] = v.y;
484
+
485
+ }
486
+
487
+ } else {
488
+
489
+ if ( arraysEqual( cache, v ) ) return;
490
+
491
+ gl.uniform2uiv( this.addr, v );
492
+
493
+ copyArray( cache, v );
494
+
495
+ }
496
+
497
+ }
498
+
499
+ function setValueV3ui( gl, v ) {
500
+
501
+ const cache = this.cache;
502
+
503
+ if ( v.x !== undefined ) {
504
+
505
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
506
+
507
+ gl.uniform3ui( this.addr, v.x, v.y, v.z );
508
+
509
+ cache[ 0 ] = v.x;
510
+ cache[ 1 ] = v.y;
511
+ cache[ 2 ] = v.z;
512
+
513
+ }
514
+
515
+ } else {
516
+
517
+ if ( arraysEqual( cache, v ) ) return;
518
+
519
+ gl.uniform3uiv( this.addr, v );
520
+
521
+ copyArray( cache, v );
522
+
523
+ }
524
+
525
+ }
526
+
527
+ function setValueV4ui( gl, v ) {
528
+
529
+ const cache = this.cache;
530
+
531
+ if ( v.x !== undefined ) {
532
+
533
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
534
+
535
+ gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );
536
+
537
+ cache[ 0 ] = v.x;
538
+ cache[ 1 ] = v.y;
539
+ cache[ 2 ] = v.z;
540
+ cache[ 3 ] = v.w;
541
+
542
+ }
543
+
544
+ } else {
545
+
546
+ if ( arraysEqual( cache, v ) ) return;
547
+
548
+ gl.uniform4uiv( this.addr, v );
549
+
550
+ copyArray( cache, v );
551
+
552
+ }
553
+
554
+ }
555
+
556
+
557
+ // Single texture (2D / Cube)
558
+
559
+ function setValueT1( gl, v, textures ) {
560
+
561
+ const cache = this.cache;
562
+ const unit = textures.allocateTextureUnit();
563
+
564
+ if ( cache[ 0 ] !== unit ) {
565
+
566
+ gl.uniform1i( this.addr, unit );
567
+ cache[ 0 ] = unit;
568
+
569
+ }
570
+
571
+ let emptyTexture2D;
572
+
573
+ if ( this.type === gl.SAMPLER_2D_SHADOW ) {
574
+
575
+ emptyShadowTexture.compareFunction = LessEqualCompare; // #28670
576
+ emptyTexture2D = emptyShadowTexture;
577
+
578
+ } else {
579
+
580
+ emptyTexture2D = emptyTexture;
581
+
582
+ }
583
+
584
+ textures.setTexture2D( v || emptyTexture2D, unit );
585
+
586
+ }
587
+
588
+ function setValueT3D1( gl, v, textures ) {
589
+
590
+ const cache = this.cache;
591
+ const unit = textures.allocateTextureUnit();
592
+
593
+ if ( cache[ 0 ] !== unit ) {
594
+
595
+ gl.uniform1i( this.addr, unit );
596
+ cache[ 0 ] = unit;
597
+
598
+ }
599
+
600
+ textures.setTexture3D( v || empty3dTexture, unit );
601
+
602
+ }
603
+
604
+ function setValueT6( gl, v, textures ) {
605
+
606
+ const cache = this.cache;
607
+ const unit = textures.allocateTextureUnit();
608
+
609
+ if ( cache[ 0 ] !== unit ) {
610
+
611
+ gl.uniform1i( this.addr, unit );
612
+ cache[ 0 ] = unit;
613
+
614
+ }
615
+
616
+ textures.setTextureCube( v || emptyCubeTexture, unit );
617
+
618
+ }
619
+
620
+ function setValueT2DArray1( gl, v, textures ) {
621
+
622
+ const cache = this.cache;
623
+ const unit = textures.allocateTextureUnit();
624
+
625
+ if ( cache[ 0 ] !== unit ) {
626
+
627
+ gl.uniform1i( this.addr, unit );
628
+ cache[ 0 ] = unit;
629
+
630
+ }
631
+
632
+ textures.setTexture2DArray( v || emptyArrayTexture, unit );
633
+
634
+ }
635
+
636
+ // Helper to pick the right setter for the singular case
637
+
638
+ function getSingularSetter( type ) {
639
+
640
+ switch ( type ) {
641
+
642
+ case 0x1406: return setValueV1f; // FLOAT
643
+ case 0x8b50: return setValueV2f; // _VEC2
644
+ case 0x8b51: return setValueV3f; // _VEC3
645
+ case 0x8b52: return setValueV4f; // _VEC4
646
+
647
+ case 0x8b5a: return setValueM2; // _MAT2
648
+ case 0x8b5b: return setValueM3; // _MAT3
649
+ case 0x8b5c: return setValueM4; // _MAT4
650
+
651
+ case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
652
+ case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
653
+ case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
654
+ case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
655
+
656
+ case 0x1405: return setValueV1ui; // UINT
657
+ case 0x8dc6: return setValueV2ui; // _VEC2
658
+ case 0x8dc7: return setValueV3ui; // _VEC3
659
+ case 0x8dc8: return setValueV4ui; // _VEC4
660
+
661
+ case 0x8b5e: // SAMPLER_2D
662
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
663
+ case 0x8dca: // INT_SAMPLER_2D
664
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
665
+ case 0x8b62: // SAMPLER_2D_SHADOW
666
+ return setValueT1;
667
+
668
+ case 0x8b5f: // SAMPLER_3D
669
+ case 0x8dcb: // INT_SAMPLER_3D
670
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
671
+ return setValueT3D1;
672
+
673
+ case 0x8b60: // SAMPLER_CUBE
674
+ case 0x8dcc: // INT_SAMPLER_CUBE
675
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
676
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
677
+ return setValueT6;
678
+
679
+ case 0x8dc1: // SAMPLER_2D_ARRAY
680
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
681
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
682
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
683
+ return setValueT2DArray1;
684
+
685
+ }
686
+
687
+ }
688
+
689
+
690
+ // Array of scalars
691
+
692
+ function setValueV1fArray( gl, v ) {
693
+
694
+ gl.uniform1fv( this.addr, v );
695
+
696
+ }
697
+
698
+ // Array of vectors (from flat array or array of THREE.VectorN)
699
+
700
+ function setValueV2fArray( gl, v ) {
701
+
702
+ const data = flatten( v, this.size, 2 );
703
+
704
+ gl.uniform2fv( this.addr, data );
705
+
706
+ }
707
+
708
+ function setValueV3fArray( gl, v ) {
709
+
710
+ const data = flatten( v, this.size, 3 );
711
+
712
+ gl.uniform3fv( this.addr, data );
713
+
714
+ }
715
+
716
+ function setValueV4fArray( gl, v ) {
717
+
718
+ const data = flatten( v, this.size, 4 );
719
+
720
+ gl.uniform4fv( this.addr, data );
721
+
722
+ }
723
+
724
+ // Array of matrices (from flat array or array of THREE.MatrixN)
725
+
726
+ function setValueM2Array( gl, v ) {
727
+
728
+ const data = flatten( v, this.size, 4 );
729
+
730
+ gl.uniformMatrix2fv( this.addr, false, data );
731
+
732
+ }
733
+
734
+ function setValueM3Array( gl, v ) {
735
+
736
+ const data = flatten( v, this.size, 9 );
737
+
738
+ gl.uniformMatrix3fv( this.addr, false, data );
739
+
740
+ }
741
+
742
+ function setValueM4Array( gl, v ) {
743
+
744
+ const data = flatten( v, this.size, 16 );
745
+
746
+ gl.uniformMatrix4fv( this.addr, false, data );
747
+
748
+ }
749
+
750
+ // Array of integer / boolean
751
+
752
+ function setValueV1iArray( gl, v ) {
753
+
754
+ gl.uniform1iv( this.addr, v );
755
+
756
+ }
757
+
758
+ // Array of integer / boolean vectors (from flat array)
759
+
760
+ function setValueV2iArray( gl, v ) {
761
+
762
+ gl.uniform2iv( this.addr, v );
763
+
764
+ }
765
+
766
+ function setValueV3iArray( gl, v ) {
767
+
768
+ gl.uniform3iv( this.addr, v );
769
+
770
+ }
771
+
772
+ function setValueV4iArray( gl, v ) {
773
+
774
+ gl.uniform4iv( this.addr, v );
775
+
776
+ }
777
+
778
+ // Array of unsigned integer
779
+
780
+ function setValueV1uiArray( gl, v ) {
781
+
782
+ gl.uniform1uiv( this.addr, v );
783
+
784
+ }
785
+
786
+ // Array of unsigned integer vectors (from flat array)
787
+
788
+ function setValueV2uiArray( gl, v ) {
789
+
790
+ gl.uniform2uiv( this.addr, v );
791
+
792
+ }
793
+
794
+ function setValueV3uiArray( gl, v ) {
795
+
796
+ gl.uniform3uiv( this.addr, v );
797
+
798
+ }
799
+
800
+ function setValueV4uiArray( gl, v ) {
801
+
802
+ gl.uniform4uiv( this.addr, v );
803
+
804
+ }
805
+
806
+
807
+ // Array of textures (2D / 3D / Cube / 2DArray)
808
+
809
+ function setValueT1Array( gl, v, textures ) {
810
+
811
+ const cache = this.cache;
812
+
813
+ const n = v.length;
814
+
815
+ const units = allocTexUnits( textures, n );
816
+
817
+ if ( ! arraysEqual( cache, units ) ) {
818
+
819
+ gl.uniform1iv( this.addr, units );
820
+
821
+ copyArray( cache, units );
822
+
823
+ }
824
+
825
+ for ( let i = 0; i !== n; ++ i ) {
826
+
827
+ textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
828
+
829
+ }
830
+
831
+ }
832
+
833
+ function setValueT3DArray( gl, v, textures ) {
834
+
835
+ const cache = this.cache;
836
+
837
+ const n = v.length;
838
+
839
+ const units = allocTexUnits( textures, n );
840
+
841
+ if ( ! arraysEqual( cache, units ) ) {
842
+
843
+ gl.uniform1iv( this.addr, units );
844
+
845
+ copyArray( cache, units );
846
+
847
+ }
848
+
849
+ for ( let i = 0; i !== n; ++ i ) {
850
+
851
+ textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );
852
+
853
+ }
854
+
855
+ }
856
+
857
+ function setValueT6Array( gl, v, textures ) {
858
+
859
+ const cache = this.cache;
860
+
861
+ const n = v.length;
862
+
863
+ const units = allocTexUnits( textures, n );
864
+
865
+ if ( ! arraysEqual( cache, units ) ) {
866
+
867
+ gl.uniform1iv( this.addr, units );
868
+
869
+ copyArray( cache, units );
870
+
871
+ }
872
+
873
+ for ( let i = 0; i !== n; ++ i ) {
874
+
875
+ textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
876
+
877
+ }
878
+
879
+ }
880
+
881
+ function setValueT2DArrayArray( gl, v, textures ) {
882
+
883
+ const cache = this.cache;
884
+
885
+ const n = v.length;
886
+
887
+ const units = allocTexUnits( textures, n );
888
+
889
+ if ( ! arraysEqual( cache, units ) ) {
890
+
891
+ gl.uniform1iv( this.addr, units );
892
+
893
+ copyArray( cache, units );
894
+
895
+ }
896
+
897
+ for ( let i = 0; i !== n; ++ i ) {
898
+
899
+ textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );
900
+
901
+ }
902
+
903
+ }
904
+
905
+
906
+ // Helper to pick the right setter for a pure (bottom-level) array
907
+
908
+ function getPureArraySetter( type ) {
909
+
910
+ switch ( type ) {
911
+
912
+ case 0x1406: return setValueV1fArray; // FLOAT
913
+ case 0x8b50: return setValueV2fArray; // _VEC2
914
+ case 0x8b51: return setValueV3fArray; // _VEC3
915
+ case 0x8b52: return setValueV4fArray; // _VEC4
916
+
917
+ case 0x8b5a: return setValueM2Array; // _MAT2
918
+ case 0x8b5b: return setValueM3Array; // _MAT3
919
+ case 0x8b5c: return setValueM4Array; // _MAT4
920
+
921
+ case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
922
+ case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
923
+ case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
924
+ case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
925
+
926
+ case 0x1405: return setValueV1uiArray; // UINT
927
+ case 0x8dc6: return setValueV2uiArray; // _VEC2
928
+ case 0x8dc7: return setValueV3uiArray; // _VEC3
929
+ case 0x8dc8: return setValueV4uiArray; // _VEC4
930
+
931
+ case 0x8b5e: // SAMPLER_2D
932
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
933
+ case 0x8dca: // INT_SAMPLER_2D
934
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
935
+ case 0x8b62: // SAMPLER_2D_SHADOW
936
+ return setValueT1Array;
937
+
938
+ case 0x8b5f: // SAMPLER_3D
939
+ case 0x8dcb: // INT_SAMPLER_3D
940
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
941
+ return setValueT3DArray;
942
+
943
+ case 0x8b60: // SAMPLER_CUBE
944
+ case 0x8dcc: // INT_SAMPLER_CUBE
945
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
946
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
947
+ return setValueT6Array;
948
+
949
+ case 0x8dc1: // SAMPLER_2D_ARRAY
950
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
951
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
952
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
953
+ return setValueT2DArrayArray;
954
+
955
+ }
956
+
957
+ }
958
+
959
+ // --- Uniform Classes ---
960
+
961
+ class SingleUniform {
962
+
963
+ constructor( id, activeInfo, addr ) {
964
+
965
+ this.id = id;
966
+ this.addr = addr;
967
+ this.cache = [];
968
+ this.type = activeInfo.type;
969
+ this.setValue = getSingularSetter( activeInfo.type );
970
+
971
+ // this.path = activeInfo.name; // DEBUG
972
+
973
+ }
974
+
975
+ }
976
+
977
+ class PureArrayUniform {
978
+
979
+ constructor( id, activeInfo, addr ) {
980
+
981
+ this.id = id;
982
+ this.addr = addr;
983
+ this.cache = [];
984
+ this.type = activeInfo.type;
985
+ this.size = activeInfo.size;
986
+ this.setValue = getPureArraySetter( activeInfo.type );
987
+
988
+ // this.path = activeInfo.name; // DEBUG
989
+
990
+ }
991
+
992
+ }
993
+
994
+ class StructuredUniform {
995
+
996
+ constructor( id ) {
997
+
998
+ this.id = id;
999
+
1000
+ this.seq = [];
1001
+ this.map = {};
1002
+
1003
+ }
1004
+
1005
+ setValue( gl, value, textures ) {
1006
+
1007
+ const seq = this.seq;
1008
+
1009
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1010
+
1011
+ const u = seq[ i ];
1012
+ u.setValue( gl, value[ u.id ], textures );
1013
+
1014
+ }
1015
+
1016
+ }
1017
+
1018
+ }
1019
+
1020
+ // --- Top-level ---
1021
+
1022
+ // Parser - builds up the property tree from the path strings
1023
+
1024
+ const RePathPart = /(\w+)(\])?(\[|\.)?/g;
1025
+
1026
+ // extracts
1027
+ // - the identifier (member name or array index)
1028
+ // - followed by an optional right bracket (found when array index)
1029
+ // - followed by an optional left bracket or dot (type of subscript)
1030
+ //
1031
+ // Note: These portions can be read in a non-overlapping fashion and
1032
+ // allow straightforward parsing of the hierarchy that WebGL encodes
1033
+ // in the uniform names.
1034
+
1035
+ function addUniform( container, uniformObject ) {
1036
+
1037
+ container.seq.push( uniformObject );
1038
+ container.map[ uniformObject.id ] = uniformObject;
1039
+
1040
+ }
1041
+
1042
+ function parseUniform( activeInfo, addr, container ) {
1043
+
1044
+ const path = activeInfo.name,
1045
+ pathLength = path.length;
1046
+
1047
+ // reset RegExp object, because of the early exit of a previous run
1048
+ RePathPart.lastIndex = 0;
1049
+
1050
+ while ( true ) {
1051
+
1052
+ const match = RePathPart.exec( path ),
1053
+ matchEnd = RePathPart.lastIndex;
1054
+
1055
+ let id = match[ 1 ];
1056
+ const idIsIndex = match[ 2 ] === ']',
1057
+ subscript = match[ 3 ];
1058
+
1059
+ if ( idIsIndex ) id = id | 0; // convert to integer
1060
+
1061
+ if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
1062
+
1063
+ // bare name or "pure" bottom-level array "[0]" suffix
1064
+
1065
+ addUniform( container, subscript === undefined ?
1066
+ new SingleUniform( id, activeInfo, addr ) :
1067
+ new PureArrayUniform( id, activeInfo, addr ) );
1068
+
1069
+ break;
1070
+
1071
+ } else {
1072
+
1073
+ // step into inner node / create it in case it doesn't exist
1074
+
1075
+ const map = container.map;
1076
+ let next = map[ id ];
1077
+
1078
+ if ( next === undefined ) {
1079
+
1080
+ next = new StructuredUniform( id );
1081
+ addUniform( container, next );
1082
+
1083
+ }
1084
+
1085
+ container = next;
1086
+
1087
+ }
1088
+
1089
+ }
1090
+
1091
+ }
1092
+
1093
+ // Root Container
1094
+
1095
+ class WebGLUniforms {
1096
+
1097
+ constructor( gl, program ) {
1098
+
1099
+ this.seq = [];
1100
+ this.map = {};
1101
+
1102
+ const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
1103
+
1104
+ for ( let i = 0; i < n; ++ i ) {
1105
+
1106
+ const info = gl.getActiveUniform( program, i ),
1107
+ addr = gl.getUniformLocation( program, info.name );
1108
+
1109
+ parseUniform( info, addr, this );
1110
+
1111
+ }
1112
+
1113
+ }
1114
+
1115
+ setValue( gl, name, value, textures ) {
1116
+
1117
+ const u = this.map[ name ];
1118
+
1119
+ if ( u !== undefined ) u.setValue( gl, value, textures );
1120
+
1121
+ }
1122
+
1123
+ setOptional( gl, object, name ) {
1124
+
1125
+ const v = object[ name ];
1126
+
1127
+ if ( v !== undefined ) this.setValue( gl, name, v );
1128
+
1129
+ }
1130
+
1131
+ static upload( gl, seq, values, textures ) {
1132
+
1133
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1134
+
1135
+ const u = seq[ i ],
1136
+ v = values[ u.id ];
1137
+
1138
+ if ( v.needsUpdate !== false ) {
1139
+
1140
+ // note: always updating when .needsUpdate is undefined
1141
+ u.setValue( gl, v.value, textures );
1142
+
1143
+ }
1144
+
1145
+ }
1146
+
1147
+ }
1148
+
1149
+ static seqWithValue( seq, values ) {
1150
+
1151
+ const r = [];
1152
+
1153
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1154
+
1155
+ const u = seq[ i ];
1156
+ if ( u.id in values ) r.push( u );
1157
+
1158
+ }
1159
+
1160
+ return r;
1161
+
1162
+ }
1163
+
1164
+ }
1165
+
1166
+ export { WebGLUniforms };