@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,2146 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedIntType, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer, UnsignedShortType, UnsignedInt248Type } from '../../constants.js';
2
+ import { createElementNS } from '../../utils.js';
3
+ import { ColorManagement } from '../../math/ColorManagement.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { getByteLength } from '../../extras/TextureUtils.js';
6
+
7
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
8
+
9
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
10
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
11
+
12
+ const _imageDimensions = new Vector2();
13
+ const _videoTextures = new WeakMap();
14
+ let _canvas;
15
+
16
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
17
+
18
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
19
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
20
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
21
+
22
+ let useOffscreenCanvas = false;
23
+
24
+ try {
25
+
26
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
27
+ // eslint-disable-next-line compat/compat
28
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
29
+
30
+ } catch ( err ) {
31
+
32
+ // Ignore any errors
33
+
34
+ }
35
+
36
+ function createCanvas( width, height ) {
37
+
38
+ // Use OffscreenCanvas when available. Specially needed in web workers
39
+
40
+ return useOffscreenCanvas ?
41
+ // eslint-disable-next-line compat/compat
42
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
43
+
44
+ }
45
+
46
+ function resizeImage( image, needsNewCanvas, maxSize ) {
47
+
48
+ let scale = 1;
49
+
50
+ const dimensions = getDimensions( image );
51
+
52
+ // handle case if texture exceeds max size
53
+
54
+ if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
55
+
56
+ scale = maxSize / Math.max( dimensions.width, dimensions.height );
57
+
58
+ }
59
+
60
+ // only perform resize if necessary
61
+
62
+ if ( scale < 1 ) {
63
+
64
+ // only perform resize for certain image types
65
+
66
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
67
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
68
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
69
+ ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
70
+
71
+ const width = Math.floor( scale * dimensions.width );
72
+ const height = Math.floor( scale * dimensions.height );
73
+
74
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
75
+
76
+ // cube textures can't reuse the same canvas
77
+
78
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
79
+
80
+ canvas.width = width;
81
+ canvas.height = height;
82
+
83
+ const context = canvas.getContext( '2d' );
84
+ context.drawImage( image, 0, 0, width, height );
85
+
86
+ console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
87
+
88
+ return canvas;
89
+
90
+ } else {
91
+
92
+ if ( 'data' in image ) {
93
+
94
+ console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
95
+
96
+ }
97
+
98
+ return image;
99
+
100
+ }
101
+
102
+ }
103
+
104
+ return image;
105
+
106
+ }
107
+
108
+ function textureNeedsGenerateMipmaps( texture ) {
109
+
110
+ return texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
111
+
112
+ }
113
+
114
+ function generateMipmap( target ) {
115
+
116
+ _gl.generateMipmap( target );
117
+
118
+ }
119
+
120
+ function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
121
+
122
+ if ( internalFormatName !== null ) {
123
+
124
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
125
+
126
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
127
+
128
+ }
129
+
130
+ let internalFormat = glFormat;
131
+
132
+ if ( glFormat === _gl.RED ) {
133
+
134
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
135
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
136
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
137
+
138
+ }
139
+
140
+ if ( glFormat === _gl.RED_INTEGER ) {
141
+
142
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
143
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
144
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
145
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
146
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
147
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
148
+
149
+ }
150
+
151
+ if ( glFormat === _gl.RG ) {
152
+
153
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
154
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
155
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
156
+
157
+ }
158
+
159
+ if ( glFormat === _gl.RG_INTEGER ) {
160
+
161
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
162
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
163
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
164
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
165
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
166
+ if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
167
+
168
+ }
169
+
170
+ if ( glFormat === _gl.RGB ) {
171
+
172
+ if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;
173
+
174
+ }
175
+
176
+ if ( glFormat === _gl.RGBA ) {
177
+
178
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
179
+
180
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
181
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
182
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
183
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
184
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
185
+
186
+ }
187
+
188
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
189
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
190
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
191
+
192
+ extensions.get( 'EXT_color_buffer_float' );
193
+
194
+ }
195
+
196
+ return internalFormat;
197
+
198
+ }
199
+
200
+ function getInternalDepthFormat( useStencil, depthType ) {
201
+
202
+ let glInternalFormat;
203
+ if ( useStencil ) {
204
+
205
+ if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {
206
+
207
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
208
+
209
+ } else if ( depthType === FloatType ) {
210
+
211
+ glInternalFormat = _gl.DEPTH32F_STENCIL8;
212
+
213
+ } else if ( depthType === UnsignedShortType ) {
214
+
215
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
216
+ console.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' );
217
+
218
+ }
219
+
220
+ } else {
221
+
222
+ if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) {
223
+
224
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
225
+
226
+ } else if ( depthType === FloatType ) {
227
+
228
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
229
+
230
+ } else if ( depthType === UnsignedShortType ) {
231
+
232
+ glInternalFormat = _gl.DEPTH_COMPONENT16;
233
+
234
+ }
235
+
236
+ }
237
+
238
+ return glInternalFormat;
239
+
240
+ }
241
+
242
+ function getMipLevels( texture, image ) {
243
+
244
+ if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
245
+
246
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
247
+
248
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
249
+
250
+ // user-defined mipmaps
251
+
252
+ return texture.mipmaps.length;
253
+
254
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
255
+
256
+ return image.mipmaps.length;
257
+
258
+ } else {
259
+
260
+ // texture without mipmaps (only base level)
261
+
262
+ return 1;
263
+
264
+ }
265
+
266
+ }
267
+
268
+ //
269
+
270
+ function onTextureDispose( event ) {
271
+
272
+ const texture = event.target;
273
+
274
+ texture.removeEventListener( 'dispose', onTextureDispose );
275
+
276
+ deallocateTexture( texture );
277
+
278
+ if ( texture.isVideoTexture ) {
279
+
280
+ _videoTextures.delete( texture );
281
+
282
+ }
283
+
284
+ }
285
+
286
+ function onRenderTargetDispose( event ) {
287
+
288
+ const renderTarget = event.target;
289
+
290
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
291
+
292
+ deallocateRenderTarget( renderTarget );
293
+
294
+ }
295
+
296
+ //
297
+
298
+ function deallocateTexture( texture ) {
299
+
300
+ const textureProperties = properties.get( texture );
301
+
302
+ if ( textureProperties.__webglInit === undefined ) return;
303
+
304
+ // check if it's necessary to remove the WebGLTexture object
305
+
306
+ const source = texture.source;
307
+ const webglTextures = _sources.get( source );
308
+
309
+ if ( webglTextures ) {
310
+
311
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
312
+ webglTexture.usedTimes --;
313
+
314
+ // the WebGLTexture object is not used anymore, remove it
315
+
316
+ if ( webglTexture.usedTimes === 0 ) {
317
+
318
+ deleteTexture( texture );
319
+
320
+ }
321
+
322
+ // remove the weak map entry if no WebGLTexture uses the source anymore
323
+
324
+ if ( Object.keys( webglTextures ).length === 0 ) {
325
+
326
+ _sources.delete( source );
327
+
328
+ }
329
+
330
+ }
331
+
332
+ properties.remove( texture );
333
+
334
+ }
335
+
336
+ function deleteTexture( texture ) {
337
+
338
+ const textureProperties = properties.get( texture );
339
+ _gl.deleteTexture( textureProperties.__webglTexture );
340
+
341
+ const source = texture.source;
342
+ const webglTextures = _sources.get( source );
343
+ delete webglTextures[ textureProperties.__cacheKey ];
344
+
345
+ info.memory.textures --;
346
+
347
+ }
348
+
349
+ function deallocateRenderTarget( renderTarget ) {
350
+
351
+ const renderTargetProperties = properties.get( renderTarget );
352
+
353
+ if ( renderTarget.depthTexture ) {
354
+
355
+ renderTarget.depthTexture.dispose();
356
+
357
+ }
358
+
359
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
360
+
361
+ for ( let i = 0; i < 6; i ++ ) {
362
+
363
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
364
+
365
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
366
+
367
+ } else {
368
+
369
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
370
+
371
+ }
372
+
373
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
374
+
375
+ }
376
+
377
+ } else {
378
+
379
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
380
+
381
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
382
+
383
+ } else {
384
+
385
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
386
+
387
+ }
388
+
389
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
390
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
391
+
392
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
393
+
394
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
395
+
396
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
397
+
398
+ }
399
+
400
+ }
401
+
402
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
403
+
404
+ }
405
+
406
+ const textures = renderTarget.textures;
407
+
408
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
409
+
410
+ const attachmentProperties = properties.get( textures[ i ] );
411
+
412
+ if ( attachmentProperties.__webglTexture ) {
413
+
414
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
415
+
416
+ info.memory.textures --;
417
+
418
+ }
419
+
420
+ properties.remove( textures[ i ] );
421
+
422
+ }
423
+
424
+ properties.remove( renderTarget );
425
+
426
+ }
427
+
428
+ //
429
+
430
+ let textureUnits = 0;
431
+
432
+ function resetTextureUnits() {
433
+
434
+ textureUnits = 0;
435
+
436
+ }
437
+
438
+ function allocateTextureUnit() {
439
+
440
+ const textureUnit = textureUnits;
441
+
442
+ if ( textureUnit >= capabilities.maxTextures ) {
443
+
444
+ console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
445
+
446
+ }
447
+
448
+ textureUnits += 1;
449
+
450
+ return textureUnit;
451
+
452
+ }
453
+
454
+ function getTextureCacheKey( texture ) {
455
+
456
+ const array = [];
457
+
458
+ array.push( texture.wrapS );
459
+ array.push( texture.wrapT );
460
+ array.push( texture.wrapR || 0 );
461
+ array.push( texture.magFilter );
462
+ array.push( texture.minFilter );
463
+ array.push( texture.anisotropy );
464
+ array.push( texture.internalFormat );
465
+ array.push( texture.format );
466
+ array.push( texture.type );
467
+ array.push( texture.generateMipmaps );
468
+ array.push( texture.premultiplyAlpha );
469
+ array.push( texture.flipY );
470
+ array.push( texture.unpackAlignment );
471
+ array.push( texture.colorSpace );
472
+
473
+ return array.join();
474
+
475
+ }
476
+
477
+ //
478
+
479
+ function setTexture2D( texture, slot ) {
480
+
481
+ const textureProperties = properties.get( texture );
482
+
483
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
484
+
485
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
486
+
487
+ const image = texture.image;
488
+
489
+ if ( image === null ) {
490
+
491
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
492
+
493
+ } else if ( image.complete === false ) {
494
+
495
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
496
+
497
+ } else {
498
+
499
+ uploadTexture( textureProperties, texture, slot );
500
+ return;
501
+
502
+ }
503
+
504
+ }
505
+
506
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
507
+
508
+ }
509
+
510
+ function setTexture2DArray( texture, slot ) {
511
+
512
+ const textureProperties = properties.get( texture );
513
+
514
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
515
+
516
+ uploadTexture( textureProperties, texture, slot );
517
+ return;
518
+
519
+ }
520
+
521
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
522
+
523
+ }
524
+
525
+ function setTexture3D( texture, slot ) {
526
+
527
+ const textureProperties = properties.get( texture );
528
+
529
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
530
+
531
+ uploadTexture( textureProperties, texture, slot );
532
+ return;
533
+
534
+ }
535
+
536
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
537
+
538
+ }
539
+
540
+ function setTextureCube( texture, slot ) {
541
+
542
+ const textureProperties = properties.get( texture );
543
+
544
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
545
+
546
+ uploadCubeTexture( textureProperties, texture, slot );
547
+ return;
548
+
549
+ }
550
+
551
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
552
+
553
+ }
554
+
555
+ const wrappingToGL = {
556
+ [ RepeatWrapping ]: _gl.REPEAT,
557
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
558
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
559
+ };
560
+
561
+ const filterToGL = {
562
+ [ NearestFilter ]: _gl.NEAREST,
563
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
564
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
565
+
566
+ [ LinearFilter ]: _gl.LINEAR,
567
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
568
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
569
+ };
570
+
571
+ const compareToGL = {
572
+ [ NeverCompare ]: _gl.NEVER,
573
+ [ AlwaysCompare ]: _gl.ALWAYS,
574
+ [ LessCompare ]: _gl.LESS,
575
+ [ LessEqualCompare ]: _gl.LEQUAL,
576
+ [ EqualCompare ]: _gl.EQUAL,
577
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
578
+ [ GreaterCompare ]: _gl.GREATER,
579
+ [ NotEqualCompare ]: _gl.NOTEQUAL
580
+ };
581
+
582
+ function setTextureParameters( textureType, texture ) {
583
+
584
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
585
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
586
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
587
+
588
+ console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
589
+
590
+ }
591
+
592
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
593
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
594
+
595
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
596
+
597
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
598
+
599
+ }
600
+
601
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
602
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
603
+
604
+ if ( texture.compareFunction ) {
605
+
606
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
607
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
608
+
609
+ }
610
+
611
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
612
+
613
+ if ( texture.magFilter === NearestFilter ) return;
614
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
615
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension
616
+
617
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
618
+
619
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
620
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
621
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
622
+
623
+ }
624
+
625
+ }
626
+
627
+ }
628
+
629
+ function initTexture( textureProperties, texture ) {
630
+
631
+ let forceUpload = false;
632
+
633
+ if ( textureProperties.__webglInit === undefined ) {
634
+
635
+ textureProperties.__webglInit = true;
636
+
637
+ texture.addEventListener( 'dispose', onTextureDispose );
638
+
639
+ }
640
+
641
+ // create Source <-> WebGLTextures mapping if necessary
642
+
643
+ const source = texture.source;
644
+ let webglTextures = _sources.get( source );
645
+
646
+ if ( webglTextures === undefined ) {
647
+
648
+ webglTextures = {};
649
+ _sources.set( source, webglTextures );
650
+
651
+ }
652
+
653
+ // check if there is already a WebGLTexture object for the given texture parameters
654
+
655
+ const textureCacheKey = getTextureCacheKey( texture );
656
+
657
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
658
+
659
+ // if not, create a new instance of WebGLTexture
660
+
661
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
662
+
663
+ // create new entry
664
+
665
+ webglTextures[ textureCacheKey ] = {
666
+ texture: _gl.createTexture(),
667
+ usedTimes: 0
668
+ };
669
+
670
+ info.memory.textures ++;
671
+
672
+ // when a new instance of WebGLTexture was created, a texture upload is required
673
+ // even if the image contents are identical
674
+
675
+ forceUpload = true;
676
+
677
+ }
678
+
679
+ webglTextures[ textureCacheKey ].usedTimes ++;
680
+
681
+ // every time the texture cache key changes, it's necessary to check if an instance of
682
+ // WebGLTexture can be deleted in order to avoid a memory leak.
683
+
684
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
685
+
686
+ if ( webglTexture !== undefined ) {
687
+
688
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
689
+
690
+ if ( webglTexture.usedTimes === 0 ) {
691
+
692
+ deleteTexture( texture );
693
+
694
+ }
695
+
696
+ }
697
+
698
+ // store references to cache key and WebGLTexture object
699
+
700
+ textureProperties.__cacheKey = textureCacheKey;
701
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
702
+
703
+ }
704
+
705
+ return forceUpload;
706
+
707
+ }
708
+
709
+ function uploadTexture( textureProperties, texture, slot ) {
710
+
711
+ let textureType = _gl.TEXTURE_2D;
712
+
713
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
714
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
715
+
716
+ const forceUpload = initTexture( textureProperties, texture );
717
+ const source = texture.source;
718
+
719
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
720
+
721
+ const sourceProperties = properties.get( source );
722
+
723
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
724
+
725
+ state.activeTexture( _gl.TEXTURE0 + slot );
726
+
727
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
728
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
729
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
730
+
731
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
732
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
733
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
734
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
735
+
736
+ let image = resizeImage( texture.image, false, capabilities.maxTextureSize );
737
+ image = verifyColorSpace( texture, image );
738
+
739
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
740
+
741
+ const glType = utils.convert( texture.type );
742
+ let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
743
+
744
+ setTextureParameters( textureType, texture );
745
+
746
+ let mipmap;
747
+ const mipmaps = texture.mipmaps;
748
+
749
+ const useTexStorage = ( texture.isVideoTexture !== true );
750
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
751
+ const dataReady = source.dataReady;
752
+ const levels = getMipLevels( texture, image );
753
+
754
+ if ( texture.isDepthTexture ) {
755
+
756
+ glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type );
757
+
758
+ //
759
+
760
+ if ( allocateMemory ) {
761
+
762
+ if ( useTexStorage ) {
763
+
764
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
765
+
766
+ } else {
767
+
768
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
769
+
770
+ }
771
+
772
+ }
773
+
774
+ } else if ( texture.isDataTexture ) {
775
+
776
+ // use manually created mipmaps if available
777
+ // if there are no manual mipmaps
778
+ // set 0 level mipmap and then use GL to generate other mipmap levels
779
+
780
+ if ( mipmaps.length > 0 ) {
781
+
782
+ if ( useTexStorage && allocateMemory ) {
783
+
784
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
785
+
786
+ }
787
+
788
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
789
+
790
+ mipmap = mipmaps[ i ];
791
+
792
+ if ( useTexStorage ) {
793
+
794
+ if ( dataReady ) {
795
+
796
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
797
+
798
+ }
799
+
800
+ } else {
801
+
802
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
803
+
804
+ }
805
+
806
+ }
807
+
808
+ texture.generateMipmaps = false;
809
+
810
+ } else {
811
+
812
+ if ( useTexStorage ) {
813
+
814
+ if ( allocateMemory ) {
815
+
816
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
817
+
818
+ }
819
+
820
+ if ( dataReady ) {
821
+
822
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
823
+
824
+ }
825
+
826
+ } else {
827
+
828
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
829
+
830
+ }
831
+
832
+ }
833
+
834
+ } else if ( texture.isCompressedTexture ) {
835
+
836
+ if ( texture.isCompressedArrayTexture ) {
837
+
838
+ if ( useTexStorage && allocateMemory ) {
839
+
840
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
841
+
842
+ }
843
+
844
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
845
+
846
+ mipmap = mipmaps[ i ];
847
+
848
+ if ( texture.format !== RGBAFormat ) {
849
+
850
+ if ( glFormat !== null ) {
851
+
852
+ if ( useTexStorage ) {
853
+
854
+ if ( dataReady ) {
855
+
856
+ if ( texture.layerUpdates.size > 0 ) {
857
+
858
+ const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type );
859
+
860
+ for ( const layerIndex of texture.layerUpdates ) {
861
+
862
+ const layerData = mipmap.data.subarray(
863
+ layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,
864
+ ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT
865
+ );
866
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 );
867
+
868
+ }
869
+
870
+ texture.clearLayerUpdates();
871
+
872
+ } else {
873
+
874
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
875
+
876
+ }
877
+
878
+ }
879
+
880
+ } else {
881
+
882
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
883
+
884
+ }
885
+
886
+ } else {
887
+
888
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
889
+
890
+ }
891
+
892
+ } else {
893
+
894
+ if ( useTexStorage ) {
895
+
896
+ if ( dataReady ) {
897
+
898
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
899
+
900
+ }
901
+
902
+ } else {
903
+
904
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
905
+
906
+ }
907
+
908
+ }
909
+
910
+ }
911
+
912
+ } else {
913
+
914
+ if ( useTexStorage && allocateMemory ) {
915
+
916
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
917
+
918
+ }
919
+
920
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
921
+
922
+ mipmap = mipmaps[ i ];
923
+
924
+ if ( texture.format !== RGBAFormat ) {
925
+
926
+ if ( glFormat !== null ) {
927
+
928
+ if ( useTexStorage ) {
929
+
930
+ if ( dataReady ) {
931
+
932
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
933
+
934
+ }
935
+
936
+ } else {
937
+
938
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
939
+
940
+ }
941
+
942
+ } else {
943
+
944
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
945
+
946
+ }
947
+
948
+ } else {
949
+
950
+ if ( useTexStorage ) {
951
+
952
+ if ( dataReady ) {
953
+
954
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
955
+
956
+ }
957
+
958
+ } else {
959
+
960
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
961
+
962
+ }
963
+
964
+ }
965
+
966
+ }
967
+
968
+ }
969
+
970
+ } else if ( texture.isDataArrayTexture ) {
971
+
972
+ if ( useTexStorage ) {
973
+
974
+ if ( allocateMemory ) {
975
+
976
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
977
+
978
+ }
979
+
980
+ if ( dataReady ) {
981
+
982
+ if ( texture.layerUpdates.size > 0 ) {
983
+
984
+ const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );
985
+
986
+ for ( const layerIndex of texture.layerUpdates ) {
987
+
988
+ const layerData = image.data.subarray(
989
+ layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,
990
+ ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT
991
+ );
992
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );
993
+
994
+ }
995
+
996
+ texture.clearLayerUpdates();
997
+
998
+ } else {
999
+
1000
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ } else {
1007
+
1008
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1009
+
1010
+ }
1011
+
1012
+ } else if ( texture.isData3DTexture ) {
1013
+
1014
+ if ( useTexStorage ) {
1015
+
1016
+ if ( allocateMemory ) {
1017
+
1018
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1019
+
1020
+ }
1021
+
1022
+ if ( dataReady ) {
1023
+
1024
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1025
+
1026
+ }
1027
+
1028
+ } else {
1029
+
1030
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1031
+
1032
+ }
1033
+
1034
+ } else if ( texture.isFramebufferTexture ) {
1035
+
1036
+ if ( allocateMemory ) {
1037
+
1038
+ if ( useTexStorage ) {
1039
+
1040
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1041
+
1042
+ } else {
1043
+
1044
+ let width = image.width, height = image.height;
1045
+
1046
+ for ( let i = 0; i < levels; i ++ ) {
1047
+
1048
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1049
+
1050
+ width >>= 1;
1051
+ height >>= 1;
1052
+
1053
+ }
1054
+
1055
+ }
1056
+
1057
+ }
1058
+
1059
+ } else {
1060
+
1061
+ // regular Texture (image, video, canvas)
1062
+
1063
+ // use manually created mipmaps if available
1064
+ // if there are no manual mipmaps
1065
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1066
+
1067
+ if ( mipmaps.length > 0 ) {
1068
+
1069
+ if ( useTexStorage && allocateMemory ) {
1070
+
1071
+ const dimensions = getDimensions( mipmaps[ 0 ] );
1072
+
1073
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1074
+
1075
+ }
1076
+
1077
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1078
+
1079
+ mipmap = mipmaps[ i ];
1080
+
1081
+ if ( useTexStorage ) {
1082
+
1083
+ if ( dataReady ) {
1084
+
1085
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1086
+
1087
+ }
1088
+
1089
+ } else {
1090
+
1091
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1092
+
1093
+ }
1094
+
1095
+ }
1096
+
1097
+ texture.generateMipmaps = false;
1098
+
1099
+ } else {
1100
+
1101
+ if ( useTexStorage ) {
1102
+
1103
+ if ( allocateMemory ) {
1104
+
1105
+ const dimensions = getDimensions( image );
1106
+
1107
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1108
+
1109
+ }
1110
+
1111
+ if ( dataReady ) {
1112
+
1113
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1114
+
1115
+ }
1116
+
1117
+ } else {
1118
+
1119
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1120
+
1121
+ }
1122
+
1123
+ }
1124
+
1125
+ }
1126
+
1127
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1128
+
1129
+ generateMipmap( textureType );
1130
+
1131
+ }
1132
+
1133
+ sourceProperties.__version = source.version;
1134
+
1135
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1136
+
1137
+ }
1138
+
1139
+ textureProperties.__version = texture.version;
1140
+
1141
+ }
1142
+
1143
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1144
+
1145
+ if ( texture.image.length !== 6 ) return;
1146
+
1147
+ const forceUpload = initTexture( textureProperties, texture );
1148
+ const source = texture.source;
1149
+
1150
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1151
+
1152
+ const sourceProperties = properties.get( source );
1153
+
1154
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1155
+
1156
+ state.activeTexture( _gl.TEXTURE0 + slot );
1157
+
1158
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1159
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1160
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1161
+
1162
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1163
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1164
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1165
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1166
+
1167
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1168
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1169
+
1170
+ const cubeImage = [];
1171
+
1172
+ for ( let i = 0; i < 6; i ++ ) {
1173
+
1174
+ if ( ! isCompressed && ! isDataTexture ) {
1175
+
1176
+ cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize );
1177
+
1178
+ } else {
1179
+
1180
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1181
+
1182
+ }
1183
+
1184
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1185
+
1186
+ }
1187
+
1188
+ const image = cubeImage[ 0 ],
1189
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1190
+ glType = utils.convert( texture.type ),
1191
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1192
+
1193
+ const useTexStorage = ( texture.isVideoTexture !== true );
1194
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1195
+ const dataReady = source.dataReady;
1196
+ let levels = getMipLevels( texture, image );
1197
+
1198
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
1199
+
1200
+ let mipmaps;
1201
+
1202
+ if ( isCompressed ) {
1203
+
1204
+ if ( useTexStorage && allocateMemory ) {
1205
+
1206
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1207
+
1208
+ }
1209
+
1210
+ for ( let i = 0; i < 6; i ++ ) {
1211
+
1212
+ mipmaps = cubeImage[ i ].mipmaps;
1213
+
1214
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1215
+
1216
+ const mipmap = mipmaps[ j ];
1217
+
1218
+ if ( texture.format !== RGBAFormat ) {
1219
+
1220
+ if ( glFormat !== null ) {
1221
+
1222
+ if ( useTexStorage ) {
1223
+
1224
+ if ( dataReady ) {
1225
+
1226
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1227
+
1228
+ }
1229
+
1230
+ } else {
1231
+
1232
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1233
+
1234
+ }
1235
+
1236
+ } else {
1237
+
1238
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1239
+
1240
+ }
1241
+
1242
+ } else {
1243
+
1244
+ if ( useTexStorage ) {
1245
+
1246
+ if ( dataReady ) {
1247
+
1248
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1249
+
1250
+ }
1251
+
1252
+ } else {
1253
+
1254
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1255
+
1256
+ }
1257
+
1258
+ }
1259
+
1260
+ }
1261
+
1262
+ }
1263
+
1264
+ } else {
1265
+
1266
+ mipmaps = texture.mipmaps;
1267
+
1268
+ if ( useTexStorage && allocateMemory ) {
1269
+
1270
+ // TODO: Uniformly handle mipmap definitions
1271
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1272
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1273
+
1274
+ if ( mipmaps.length > 0 ) levels ++;
1275
+
1276
+ const dimensions = getDimensions( cubeImage[ 0 ] );
1277
+
1278
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
1279
+
1280
+ }
1281
+
1282
+ for ( let i = 0; i < 6; i ++ ) {
1283
+
1284
+ if ( isDataTexture ) {
1285
+
1286
+ if ( useTexStorage ) {
1287
+
1288
+ if ( dataReady ) {
1289
+
1290
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1291
+
1292
+ }
1293
+
1294
+ } else {
1295
+
1296
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1297
+
1298
+ }
1299
+
1300
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1301
+
1302
+ const mipmap = mipmaps[ j ];
1303
+ const mipmapImage = mipmap.image[ i ].image;
1304
+
1305
+ if ( useTexStorage ) {
1306
+
1307
+ if ( dataReady ) {
1308
+
1309
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1310
+
1311
+ }
1312
+
1313
+ } else {
1314
+
1315
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1316
+
1317
+ }
1318
+
1319
+ }
1320
+
1321
+ } else {
1322
+
1323
+ if ( useTexStorage ) {
1324
+
1325
+ if ( dataReady ) {
1326
+
1327
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1328
+
1329
+ }
1330
+
1331
+ } else {
1332
+
1333
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1334
+
1335
+ }
1336
+
1337
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1338
+
1339
+ const mipmap = mipmaps[ j ];
1340
+
1341
+ if ( useTexStorage ) {
1342
+
1343
+ if ( dataReady ) {
1344
+
1345
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1346
+
1347
+ }
1348
+
1349
+ } else {
1350
+
1351
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1352
+
1353
+ }
1354
+
1355
+ }
1356
+
1357
+ }
1358
+
1359
+ }
1360
+
1361
+ }
1362
+
1363
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1364
+
1365
+ // We assume images for cube map have the same size.
1366
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1367
+
1368
+ }
1369
+
1370
+ sourceProperties.__version = source.version;
1371
+
1372
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1373
+
1374
+ }
1375
+
1376
+ textureProperties.__version = texture.version;
1377
+
1378
+ }
1379
+
1380
+ // Render targets
1381
+
1382
+ // Setup storage for target texture and bind it to correct framebuffer
1383
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1384
+
1385
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1386
+ const glType = utils.convert( texture.type );
1387
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1388
+ const renderTargetProperties = properties.get( renderTarget );
1389
+
1390
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1391
+
1392
+ const width = Math.max( 1, renderTarget.width >> level );
1393
+ const height = Math.max( 1, renderTarget.height >> level );
1394
+
1395
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1396
+
1397
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1398
+
1399
+ } else {
1400
+
1401
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1402
+
1403
+ }
1404
+
1405
+ }
1406
+
1407
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1408
+
1409
+ if ( useMultisampledRTT( renderTarget ) ) {
1410
+
1411
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1412
+
1413
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1414
+
1415
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1416
+
1417
+ }
1418
+
1419
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1420
+
1421
+ }
1422
+
1423
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1424
+ function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1425
+
1426
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1427
+
1428
+ if ( renderTarget.depthBuffer ) {
1429
+
1430
+ // retrieve the depth attachment types
1431
+ const depthTexture = renderTarget.depthTexture;
1432
+ const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null;
1433
+ const glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType );
1434
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1435
+
1436
+ // set up the attachment
1437
+ const samples = getRenderTargetSamples( renderTarget );
1438
+ const isUseMultisampledRTT = useMultisampledRTT( renderTarget );
1439
+ if ( isUseMultisampledRTT ) {
1440
+
1441
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1442
+
1443
+ } else if ( isMultisample ) {
1444
+
1445
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1446
+
1447
+ } else {
1448
+
1449
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1450
+
1451
+ }
1452
+
1453
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1454
+
1455
+ } else {
1456
+
1457
+ const textures = renderTarget.textures;
1458
+
1459
+ for ( let i = 0; i < textures.length; i ++ ) {
1460
+
1461
+ const texture = textures[ i ];
1462
+
1463
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1464
+ const glType = utils.convert( texture.type );
1465
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1466
+ const samples = getRenderTargetSamples( renderTarget );
1467
+
1468
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1469
+
1470
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1471
+
1472
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1473
+
1474
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1475
+
1476
+ } else {
1477
+
1478
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1479
+
1480
+ }
1481
+
1482
+ }
1483
+
1484
+ }
1485
+
1486
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1487
+
1488
+ }
1489
+
1490
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1491
+ function setupDepthTexture( framebuffer, renderTarget ) {
1492
+
1493
+ const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1494
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1495
+
1496
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1497
+
1498
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1499
+
1500
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1501
+
1502
+ }
1503
+
1504
+ // upload an empty depth texture with framebuffer size
1505
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1506
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1507
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1508
+
1509
+ renderTarget.depthTexture.image.width = renderTarget.width;
1510
+ renderTarget.depthTexture.image.height = renderTarget.height;
1511
+ renderTarget.depthTexture.needsUpdate = true;
1512
+
1513
+ }
1514
+
1515
+ setTexture2D( renderTarget.depthTexture, 0 );
1516
+
1517
+ const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1518
+ const samples = getRenderTargetSamples( renderTarget );
1519
+
1520
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1521
+
1522
+ if ( useMultisampledRTT( renderTarget ) ) {
1523
+
1524
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1525
+
1526
+ } else {
1527
+
1528
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1529
+
1530
+ }
1531
+
1532
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1533
+
1534
+ if ( useMultisampledRTT( renderTarget ) ) {
1535
+
1536
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1537
+
1538
+ } else {
1539
+
1540
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1541
+
1542
+ }
1543
+
1544
+ } else {
1545
+
1546
+ throw new Error( 'Unknown depthTexture format' );
1547
+
1548
+ }
1549
+
1550
+ }
1551
+
1552
+ // Setup GL resources for a non-texture depth buffer
1553
+ function setupDepthRenderbuffer( renderTarget ) {
1554
+
1555
+ const renderTargetProperties = properties.get( renderTarget );
1556
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1557
+
1558
+ // if the bound depth texture has changed
1559
+ if ( renderTargetProperties.__boundDepthTexture !== renderTarget.depthTexture ) {
1560
+
1561
+ // fire the dispose event to get rid of stored state associated with the previously bound depth buffer
1562
+ const depthTexture = renderTarget.depthTexture;
1563
+ if ( renderTargetProperties.__depthDisposeCallback ) {
1564
+
1565
+ renderTargetProperties.__depthDisposeCallback();
1566
+
1567
+ }
1568
+
1569
+ // set up dispose listeners to track when the currently attached buffer is implicitly unbound
1570
+ if ( depthTexture ) {
1571
+
1572
+ const disposeEvent = () => {
1573
+
1574
+ delete renderTargetProperties.__boundDepthTexture;
1575
+ delete renderTargetProperties.__depthDisposeCallback;
1576
+ depthTexture.removeEventListener( 'dispose', disposeEvent );
1577
+
1578
+ };
1579
+
1580
+ depthTexture.addEventListener( 'dispose', disposeEvent );
1581
+ renderTargetProperties.__depthDisposeCallback = disposeEvent;
1582
+
1583
+ }
1584
+
1585
+ renderTargetProperties.__boundDepthTexture = depthTexture;
1586
+
1587
+ }
1588
+
1589
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1590
+
1591
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1592
+
1593
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1594
+
1595
+ } else {
1596
+
1597
+ if ( isCube ) {
1598
+
1599
+ renderTargetProperties.__webglDepthbuffer = [];
1600
+
1601
+ for ( let i = 0; i < 6; i ++ ) {
1602
+
1603
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1604
+
1605
+ if ( renderTargetProperties.__webglDepthbuffer[ i ] === undefined ) {
1606
+
1607
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1608
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1609
+
1610
+ } else {
1611
+
1612
+ // attach buffer if it's been created already
1613
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1614
+ const renderbuffer = renderTargetProperties.__webglDepthbuffer[ i ];
1615
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1616
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1617
+
1618
+ }
1619
+
1620
+ }
1621
+
1622
+ } else {
1623
+
1624
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1625
+
1626
+ if ( renderTargetProperties.__webglDepthbuffer === undefined ) {
1627
+
1628
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1629
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1630
+
1631
+ } else {
1632
+
1633
+ // attach buffer if it's been created already
1634
+ const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1635
+ const renderbuffer = renderTargetProperties.__webglDepthbuffer;
1636
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1637
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer );
1638
+
1639
+ }
1640
+
1641
+ }
1642
+
1643
+ }
1644
+
1645
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1646
+
1647
+ }
1648
+
1649
+ // rebind framebuffer with external textures
1650
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1651
+
1652
+ const renderTargetProperties = properties.get( renderTarget );
1653
+
1654
+ if ( colorTexture !== undefined ) {
1655
+
1656
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1657
+
1658
+ }
1659
+
1660
+ if ( depthTexture !== undefined ) {
1661
+
1662
+ setupDepthRenderbuffer( renderTarget );
1663
+
1664
+ }
1665
+
1666
+ }
1667
+
1668
+ // Set up GL resources for the render target
1669
+ function setupRenderTarget( renderTarget ) {
1670
+
1671
+ const texture = renderTarget.texture;
1672
+
1673
+ const renderTargetProperties = properties.get( renderTarget );
1674
+ const textureProperties = properties.get( texture );
1675
+
1676
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1677
+
1678
+ const textures = renderTarget.textures;
1679
+
1680
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1681
+ const isMultipleRenderTargets = ( textures.length > 1 );
1682
+
1683
+ if ( ! isMultipleRenderTargets ) {
1684
+
1685
+ if ( textureProperties.__webglTexture === undefined ) {
1686
+
1687
+ textureProperties.__webglTexture = _gl.createTexture();
1688
+
1689
+ }
1690
+
1691
+ textureProperties.__version = texture.version;
1692
+ info.memory.textures ++;
1693
+
1694
+ }
1695
+
1696
+ // Setup framebuffer
1697
+
1698
+ if ( isCube ) {
1699
+
1700
+ renderTargetProperties.__webglFramebuffer = [];
1701
+
1702
+ for ( let i = 0; i < 6; i ++ ) {
1703
+
1704
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
1705
+
1706
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
1707
+
1708
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1709
+
1710
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1711
+
1712
+ }
1713
+
1714
+ } else {
1715
+
1716
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1717
+
1718
+ }
1719
+
1720
+ }
1721
+
1722
+ } else {
1723
+
1724
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
1725
+
1726
+ renderTargetProperties.__webglFramebuffer = [];
1727
+
1728
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1729
+
1730
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1731
+
1732
+ }
1733
+
1734
+ } else {
1735
+
1736
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1737
+
1738
+ }
1739
+
1740
+ if ( isMultipleRenderTargets ) {
1741
+
1742
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1743
+
1744
+ const attachmentProperties = properties.get( textures[ i ] );
1745
+
1746
+ if ( attachmentProperties.__webglTexture === undefined ) {
1747
+
1748
+ attachmentProperties.__webglTexture = _gl.createTexture();
1749
+
1750
+ info.memory.textures ++;
1751
+
1752
+ }
1753
+
1754
+ }
1755
+
1756
+ }
1757
+
1758
+ if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1759
+
1760
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1761
+ renderTargetProperties.__webglColorRenderbuffer = [];
1762
+
1763
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1764
+
1765
+ for ( let i = 0; i < textures.length; i ++ ) {
1766
+
1767
+ const texture = textures[ i ];
1768
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1769
+
1770
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1771
+
1772
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1773
+ const glType = utils.convert( texture.type );
1774
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1775
+ const samples = getRenderTargetSamples( renderTarget );
1776
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1777
+
1778
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1779
+
1780
+ }
1781
+
1782
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1783
+
1784
+ if ( renderTarget.depthBuffer ) {
1785
+
1786
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1787
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1788
+
1789
+ }
1790
+
1791
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1792
+
1793
+ }
1794
+
1795
+ }
1796
+
1797
+ // Setup color buffer
1798
+
1799
+ if ( isCube ) {
1800
+
1801
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1802
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture );
1803
+
1804
+ for ( let i = 0; i < 6; i ++ ) {
1805
+
1806
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
1807
+
1808
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1809
+
1810
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1811
+
1812
+ }
1813
+
1814
+ } else {
1815
+
1816
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1817
+
1818
+ }
1819
+
1820
+ }
1821
+
1822
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1823
+
1824
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1825
+
1826
+ }
1827
+
1828
+ state.unbindTexture();
1829
+
1830
+ } else if ( isMultipleRenderTargets ) {
1831
+
1832
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1833
+
1834
+ const attachment = textures[ i ];
1835
+ const attachmentProperties = properties.get( attachment );
1836
+
1837
+ state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1838
+ setTextureParameters( _gl.TEXTURE_2D, attachment );
1839
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1840
+
1841
+ if ( textureNeedsGenerateMipmaps( attachment ) ) {
1842
+
1843
+ generateMipmap( _gl.TEXTURE_2D );
1844
+
1845
+ }
1846
+
1847
+ }
1848
+
1849
+ state.unbindTexture();
1850
+
1851
+ } else {
1852
+
1853
+ let glTextureType = _gl.TEXTURE_2D;
1854
+
1855
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1856
+
1857
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1858
+
1859
+ }
1860
+
1861
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
1862
+ setTextureParameters( glTextureType, texture );
1863
+
1864
+ if ( texture.mipmaps && texture.mipmaps.length > 0 ) {
1865
+
1866
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1867
+
1868
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1869
+
1870
+ }
1871
+
1872
+ } else {
1873
+
1874
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1875
+
1876
+ }
1877
+
1878
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1879
+
1880
+ generateMipmap( glTextureType );
1881
+
1882
+ }
1883
+
1884
+ state.unbindTexture();
1885
+
1886
+ }
1887
+
1888
+ // Setup depth and stencil buffers
1889
+
1890
+ if ( renderTarget.depthBuffer ) {
1891
+
1892
+ setupDepthRenderbuffer( renderTarget );
1893
+
1894
+ }
1895
+
1896
+ }
1897
+
1898
+ function updateRenderTargetMipmap( renderTarget ) {
1899
+
1900
+ const textures = renderTarget.textures;
1901
+
1902
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1903
+
1904
+ const texture = textures[ i ];
1905
+
1906
+ if ( textureNeedsGenerateMipmaps( texture ) ) {
1907
+
1908
+ const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1909
+ const webglTexture = properties.get( texture ).__webglTexture;
1910
+
1911
+ state.bindTexture( target, webglTexture );
1912
+ generateMipmap( target );
1913
+ state.unbindTexture();
1914
+
1915
+ }
1916
+
1917
+ }
1918
+
1919
+ }
1920
+
1921
+ const invalidationArrayRead = [];
1922
+ const invalidationArrayDraw = [];
1923
+
1924
+ function updateMultisampleRenderTarget( renderTarget ) {
1925
+
1926
+ if ( renderTarget.samples > 0 ) {
1927
+
1928
+ if ( useMultisampledRTT( renderTarget ) === false ) {
1929
+
1930
+ const textures = renderTarget.textures;
1931
+ const width = renderTarget.width;
1932
+ const height = renderTarget.height;
1933
+ let mask = _gl.COLOR_BUFFER_BIT;
1934
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1935
+ const renderTargetProperties = properties.get( renderTarget );
1936
+ const isMultipleRenderTargets = ( textures.length > 1 );
1937
+
1938
+ // If MRT we need to remove FBO attachments
1939
+ if ( isMultipleRenderTargets ) {
1940
+
1941
+ for ( let i = 0; i < textures.length; i ++ ) {
1942
+
1943
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1944
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1945
+
1946
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1947
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1948
+
1949
+ }
1950
+
1951
+ }
1952
+
1953
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1954
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1955
+
1956
+ for ( let i = 0; i < textures.length; i ++ ) {
1957
+
1958
+ if ( renderTarget.resolveDepthBuffer ) {
1959
+
1960
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
1961
+
1962
+ // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)
1963
+
1964
+ if ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
1965
+
1966
+ }
1967
+
1968
+ if ( isMultipleRenderTargets ) {
1969
+
1970
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1971
+
1972
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1973
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
1974
+
1975
+ }
1976
+
1977
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
1978
+
1979
+ if ( supportsInvalidateFramebuffer === true ) {
1980
+
1981
+ invalidationArrayRead.length = 0;
1982
+ invalidationArrayDraw.length = 0;
1983
+
1984
+ invalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i );
1985
+
1986
+ if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) {
1987
+
1988
+ invalidationArrayRead.push( depthStyle );
1989
+ invalidationArrayDraw.push( depthStyle );
1990
+
1991
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw );
1992
+
1993
+ }
1994
+
1995
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead );
1996
+
1997
+ }
1998
+
1999
+ }
2000
+
2001
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2002
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2003
+
2004
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2005
+ if ( isMultipleRenderTargets ) {
2006
+
2007
+ for ( let i = 0; i < textures.length; i ++ ) {
2008
+
2009
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2010
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2011
+
2012
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2013
+
2014
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2015
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2016
+
2017
+ }
2018
+
2019
+ }
2020
+
2021
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2022
+
2023
+ } else {
2024
+
2025
+ if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) {
2026
+
2027
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
2028
+
2029
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2030
+
2031
+ }
2032
+
2033
+ }
2034
+
2035
+ }
2036
+
2037
+ }
2038
+
2039
+ function getRenderTargetSamples( renderTarget ) {
2040
+
2041
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2042
+
2043
+ }
2044
+
2045
+ function useMultisampledRTT( renderTarget ) {
2046
+
2047
+ const renderTargetProperties = properties.get( renderTarget );
2048
+
2049
+ return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2050
+
2051
+ }
2052
+
2053
+ function updateVideoTexture( texture ) {
2054
+
2055
+ const frame = info.render.frame;
2056
+
2057
+ // Check the last frame we updated the VideoTexture
2058
+
2059
+ if ( _videoTextures.get( texture ) !== frame ) {
2060
+
2061
+ _videoTextures.set( texture, frame );
2062
+ texture.update();
2063
+
2064
+ }
2065
+
2066
+ }
2067
+
2068
+ function verifyColorSpace( texture, image ) {
2069
+
2070
+ const colorSpace = texture.colorSpace;
2071
+ const format = texture.format;
2072
+ const type = texture.type;
2073
+
2074
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image;
2075
+
2076
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2077
+
2078
+ // sRGB
2079
+
2080
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2081
+
2082
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2083
+
2084
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2085
+
2086
+ console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2087
+
2088
+ }
2089
+
2090
+ } else {
2091
+
2092
+ console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2093
+
2094
+ }
2095
+
2096
+ }
2097
+
2098
+ return image;
2099
+
2100
+ }
2101
+
2102
+ function getDimensions( image ) {
2103
+
2104
+ if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
2105
+
2106
+ // if intrinsic data are not available, fallback to width/height
2107
+
2108
+ _imageDimensions.width = image.naturalWidth || image.width;
2109
+ _imageDimensions.height = image.naturalHeight || image.height;
2110
+
2111
+ } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
2112
+
2113
+ _imageDimensions.width = image.displayWidth;
2114
+ _imageDimensions.height = image.displayHeight;
2115
+
2116
+ } else {
2117
+
2118
+ _imageDimensions.width = image.width;
2119
+ _imageDimensions.height = image.height;
2120
+
2121
+ }
2122
+
2123
+ return _imageDimensions;
2124
+
2125
+ }
2126
+
2127
+ //
2128
+
2129
+ this.allocateTextureUnit = allocateTextureUnit;
2130
+ this.resetTextureUnits = resetTextureUnits;
2131
+
2132
+ this.setTexture2D = setTexture2D;
2133
+ this.setTexture2DArray = setTexture2DArray;
2134
+ this.setTexture3D = setTexture3D;
2135
+ this.setTextureCube = setTextureCube;
2136
+ this.rebindTextures = rebindTextures;
2137
+ this.setupRenderTarget = setupRenderTarget;
2138
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2139
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2140
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2141
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2142
+ this.useMultisampledRTT = useMultisampledRTT;
2143
+
2144
+ }
2145
+
2146
+ export { WebGLTextures };