@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1274 @@
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import { Vector4 } from '../../math/Vector4.js';
4
+
5
+ function WebGLState( gl ) {
6
+
7
+ function ColorBuffer() {
8
+
9
+ let locked = false;
10
+
11
+ const color = new Vector4();
12
+ let currentColorMask = null;
13
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
14
+
15
+ return {
16
+
17
+ setMask: function ( colorMask ) {
18
+
19
+ if ( currentColorMask !== colorMask && ! locked ) {
20
+
21
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
22
+ currentColorMask = colorMask;
23
+
24
+ }
25
+
26
+ },
27
+
28
+ setLocked: function ( lock ) {
29
+
30
+ locked = lock;
31
+
32
+ },
33
+
34
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
35
+
36
+ if ( premultipliedAlpha === true ) {
37
+
38
+ r *= a; g *= a; b *= a;
39
+
40
+ }
41
+
42
+ color.set( r, g, b, a );
43
+
44
+ if ( currentColorClear.equals( color ) === false ) {
45
+
46
+ gl.clearColor( r, g, b, a );
47
+ currentColorClear.copy( color );
48
+
49
+ }
50
+
51
+ },
52
+
53
+ reset: function () {
54
+
55
+ locked = false;
56
+
57
+ currentColorMask = null;
58
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
59
+
60
+ }
61
+
62
+ };
63
+
64
+ }
65
+
66
+ function DepthBuffer() {
67
+
68
+ let locked = false;
69
+
70
+ let currentDepthMask = null;
71
+ let currentDepthFunc = null;
72
+ let currentDepthClear = null;
73
+
74
+ return {
75
+
76
+ setTest: function ( depthTest ) {
77
+
78
+ if ( depthTest ) {
79
+
80
+ enable( gl.DEPTH_TEST );
81
+
82
+ } else {
83
+
84
+ disable( gl.DEPTH_TEST );
85
+
86
+ }
87
+
88
+ },
89
+
90
+ setMask: function ( depthMask ) {
91
+
92
+ if ( currentDepthMask !== depthMask && ! locked ) {
93
+
94
+ gl.depthMask( depthMask );
95
+ currentDepthMask = depthMask;
96
+
97
+ }
98
+
99
+ },
100
+
101
+ setFunc: function ( depthFunc ) {
102
+
103
+ if ( currentDepthFunc !== depthFunc ) {
104
+
105
+ switch ( depthFunc ) {
106
+
107
+ case NeverDepth:
108
+
109
+ gl.depthFunc( gl.NEVER );
110
+ break;
111
+
112
+ case AlwaysDepth:
113
+
114
+ gl.depthFunc( gl.ALWAYS );
115
+ break;
116
+
117
+ case LessDepth:
118
+
119
+ gl.depthFunc( gl.LESS );
120
+ break;
121
+
122
+ case LessEqualDepth:
123
+
124
+ gl.depthFunc( gl.LEQUAL );
125
+ break;
126
+
127
+ case EqualDepth:
128
+
129
+ gl.depthFunc( gl.EQUAL );
130
+ break;
131
+
132
+ case GreaterEqualDepth:
133
+
134
+ gl.depthFunc( gl.GEQUAL );
135
+ break;
136
+
137
+ case GreaterDepth:
138
+
139
+ gl.depthFunc( gl.GREATER );
140
+ break;
141
+
142
+ case NotEqualDepth:
143
+
144
+ gl.depthFunc( gl.NOTEQUAL );
145
+ break;
146
+
147
+ default:
148
+
149
+ gl.depthFunc( gl.LEQUAL );
150
+
151
+ }
152
+
153
+ currentDepthFunc = depthFunc;
154
+
155
+ }
156
+
157
+ },
158
+
159
+ setLocked: function ( lock ) {
160
+
161
+ locked = lock;
162
+
163
+ },
164
+
165
+ setClear: function ( depth ) {
166
+
167
+ if ( currentDepthClear !== depth ) {
168
+
169
+ gl.clearDepth( depth );
170
+ currentDepthClear = depth;
171
+
172
+ }
173
+
174
+ },
175
+
176
+ reset: function () {
177
+
178
+ locked = false;
179
+
180
+ currentDepthMask = null;
181
+ currentDepthFunc = null;
182
+ currentDepthClear = null;
183
+
184
+ }
185
+
186
+ };
187
+
188
+ }
189
+
190
+ function StencilBuffer() {
191
+
192
+ let locked = false;
193
+
194
+ let currentStencilMask = null;
195
+ let currentStencilFunc = null;
196
+ let currentStencilRef = null;
197
+ let currentStencilFuncMask = null;
198
+ let currentStencilFail = null;
199
+ let currentStencilZFail = null;
200
+ let currentStencilZPass = null;
201
+ let currentStencilClear = null;
202
+
203
+ return {
204
+
205
+ setTest: function ( stencilTest ) {
206
+
207
+ if ( ! locked ) {
208
+
209
+ if ( stencilTest ) {
210
+
211
+ enable( gl.STENCIL_TEST );
212
+
213
+ } else {
214
+
215
+ disable( gl.STENCIL_TEST );
216
+
217
+ }
218
+
219
+ }
220
+
221
+ },
222
+
223
+ setMask: function ( stencilMask ) {
224
+
225
+ if ( currentStencilMask !== stencilMask && ! locked ) {
226
+
227
+ gl.stencilMask( stencilMask );
228
+ currentStencilMask = stencilMask;
229
+
230
+ }
231
+
232
+ },
233
+
234
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
235
+
236
+ if ( currentStencilFunc !== stencilFunc ||
237
+ currentStencilRef !== stencilRef ||
238
+ currentStencilFuncMask !== stencilMask ) {
239
+
240
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
241
+
242
+ currentStencilFunc = stencilFunc;
243
+ currentStencilRef = stencilRef;
244
+ currentStencilFuncMask = stencilMask;
245
+
246
+ }
247
+
248
+ },
249
+
250
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
251
+
252
+ if ( currentStencilFail !== stencilFail ||
253
+ currentStencilZFail !== stencilZFail ||
254
+ currentStencilZPass !== stencilZPass ) {
255
+
256
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
257
+
258
+ currentStencilFail = stencilFail;
259
+ currentStencilZFail = stencilZFail;
260
+ currentStencilZPass = stencilZPass;
261
+
262
+ }
263
+
264
+ },
265
+
266
+ setLocked: function ( lock ) {
267
+
268
+ locked = lock;
269
+
270
+ },
271
+
272
+ setClear: function ( stencil ) {
273
+
274
+ if ( currentStencilClear !== stencil ) {
275
+
276
+ gl.clearStencil( stencil );
277
+ currentStencilClear = stencil;
278
+
279
+ }
280
+
281
+ },
282
+
283
+ reset: function () {
284
+
285
+ locked = false;
286
+
287
+ currentStencilMask = null;
288
+ currentStencilFunc = null;
289
+ currentStencilRef = null;
290
+ currentStencilFuncMask = null;
291
+ currentStencilFail = null;
292
+ currentStencilZFail = null;
293
+ currentStencilZPass = null;
294
+ currentStencilClear = null;
295
+
296
+ }
297
+
298
+ };
299
+
300
+ }
301
+
302
+ //
303
+
304
+ const colorBuffer = new ColorBuffer();
305
+ const depthBuffer = new DepthBuffer();
306
+ const stencilBuffer = new StencilBuffer();
307
+
308
+ const uboBindings = new WeakMap();
309
+ const uboProgramMap = new WeakMap();
310
+
311
+ let enabledCapabilities = {};
312
+
313
+ let currentBoundFramebuffers = {};
314
+ let currentDrawbuffers = new WeakMap();
315
+ let defaultDrawbuffers = [];
316
+
317
+ let currentProgram = null;
318
+
319
+ let currentBlendingEnabled = false;
320
+ let currentBlending = null;
321
+ let currentBlendEquation = null;
322
+ let currentBlendSrc = null;
323
+ let currentBlendDst = null;
324
+ let currentBlendEquationAlpha = null;
325
+ let currentBlendSrcAlpha = null;
326
+ let currentBlendDstAlpha = null;
327
+ let currentBlendColor = new Color( 0, 0, 0 );
328
+ let currentBlendAlpha = 0;
329
+ let currentPremultipledAlpha = false;
330
+
331
+ let currentFlipSided = null;
332
+ let currentCullFace = null;
333
+
334
+ let currentLineWidth = null;
335
+
336
+ let currentPolygonOffsetFactor = null;
337
+ let currentPolygonOffsetUnits = null;
338
+
339
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
340
+
341
+ let lineWidthAvailable = false;
342
+ let version = 0;
343
+ const glVersion = gl.getParameter( gl.VERSION );
344
+
345
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
346
+
347
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
348
+ lineWidthAvailable = ( version >= 1.0 );
349
+
350
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
351
+
352
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
353
+ lineWidthAvailable = ( version >= 2.0 );
354
+
355
+ }
356
+
357
+ let currentTextureSlot = null;
358
+ let currentBoundTextures = {};
359
+
360
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
361
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
362
+
363
+ const currentScissor = new Vector4().fromArray( scissorParam );
364
+ const currentViewport = new Vector4().fromArray( viewportParam );
365
+
366
+ function createTexture( type, target, count, dimensions ) {
367
+
368
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
369
+ const texture = gl.createTexture();
370
+
371
+ gl.bindTexture( type, texture );
372
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
373
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
374
+
375
+ for ( let i = 0; i < count; i ++ ) {
376
+
377
+ if ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) {
378
+
379
+ gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
380
+
381
+ } else {
382
+
383
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
384
+
385
+ }
386
+
387
+ }
388
+
389
+ return texture;
390
+
391
+ }
392
+
393
+ const emptyTextures = {};
394
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
395
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
396
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
397
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
398
+
399
+ // init
400
+
401
+ colorBuffer.setClear( 0, 0, 0, 1 );
402
+ depthBuffer.setClear( 1 );
403
+ stencilBuffer.setClear( 0 );
404
+
405
+ enable( gl.DEPTH_TEST );
406
+ depthBuffer.setFunc( LessEqualDepth );
407
+
408
+ setFlipSided( false );
409
+ setCullFace( CullFaceBack );
410
+ enable( gl.CULL_FACE );
411
+
412
+ setBlending( NoBlending );
413
+
414
+ //
415
+
416
+ function enable( id ) {
417
+
418
+ if ( enabledCapabilities[ id ] !== true ) {
419
+
420
+ gl.enable( id );
421
+ enabledCapabilities[ id ] = true;
422
+
423
+ }
424
+
425
+ }
426
+
427
+ function disable( id ) {
428
+
429
+ if ( enabledCapabilities[ id ] !== false ) {
430
+
431
+ gl.disable( id );
432
+ enabledCapabilities[ id ] = false;
433
+
434
+ }
435
+
436
+ }
437
+
438
+ function bindFramebuffer( target, framebuffer ) {
439
+
440
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
441
+
442
+ gl.bindFramebuffer( target, framebuffer );
443
+
444
+ currentBoundFramebuffers[ target ] = framebuffer;
445
+
446
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
447
+
448
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
449
+
450
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
451
+
452
+ }
453
+
454
+ if ( target === gl.FRAMEBUFFER ) {
455
+
456
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
457
+
458
+ }
459
+
460
+ return true;
461
+
462
+ }
463
+
464
+ return false;
465
+
466
+ }
467
+
468
+ function drawBuffers( renderTarget, framebuffer ) {
469
+
470
+ let drawBuffers = defaultDrawbuffers;
471
+
472
+ let needsUpdate = false;
473
+
474
+ if ( renderTarget ) {
475
+
476
+ drawBuffers = currentDrawbuffers.get( framebuffer );
477
+
478
+ if ( drawBuffers === undefined ) {
479
+
480
+ drawBuffers = [];
481
+ currentDrawbuffers.set( framebuffer, drawBuffers );
482
+
483
+ }
484
+
485
+ const textures = renderTarget.textures;
486
+
487
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
488
+
489
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
490
+
491
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
492
+
493
+ }
494
+
495
+ drawBuffers.length = textures.length;
496
+
497
+ needsUpdate = true;
498
+
499
+ }
500
+
501
+ } else {
502
+
503
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
504
+
505
+ drawBuffers[ 0 ] = gl.BACK;
506
+
507
+ needsUpdate = true;
508
+
509
+ }
510
+
511
+ }
512
+
513
+ if ( needsUpdate ) {
514
+
515
+ gl.drawBuffers( drawBuffers );
516
+
517
+ }
518
+
519
+ }
520
+
521
+ function useProgram( program ) {
522
+
523
+ if ( currentProgram !== program ) {
524
+
525
+ gl.useProgram( program );
526
+
527
+ currentProgram = program;
528
+
529
+ return true;
530
+
531
+ }
532
+
533
+ return false;
534
+
535
+ }
536
+
537
+ const equationToGL = {
538
+ [ AddEquation ]: gl.FUNC_ADD,
539
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
540
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
541
+ };
542
+
543
+ equationToGL[ MinEquation ] = gl.MIN;
544
+ equationToGL[ MaxEquation ] = gl.MAX;
545
+
546
+ const factorToGL = {
547
+ [ ZeroFactor ]: gl.ZERO,
548
+ [ OneFactor ]: gl.ONE,
549
+ [ SrcColorFactor ]: gl.SRC_COLOR,
550
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
551
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
552
+ [ DstColorFactor ]: gl.DST_COLOR,
553
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
554
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
555
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
556
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
557
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
558
+ [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
559
+ [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
560
+ [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
561
+ [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
562
+ };
563
+
564
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
565
+
566
+ if ( blending === NoBlending ) {
567
+
568
+ if ( currentBlendingEnabled === true ) {
569
+
570
+ disable( gl.BLEND );
571
+ currentBlendingEnabled = false;
572
+
573
+ }
574
+
575
+ return;
576
+
577
+ }
578
+
579
+ if ( currentBlendingEnabled === false ) {
580
+
581
+ enable( gl.BLEND );
582
+ currentBlendingEnabled = true;
583
+
584
+ }
585
+
586
+ if ( blending !== CustomBlending ) {
587
+
588
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
589
+
590
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
591
+
592
+ gl.blendEquation( gl.FUNC_ADD );
593
+
594
+ currentBlendEquation = AddEquation;
595
+ currentBlendEquationAlpha = AddEquation;
596
+
597
+ }
598
+
599
+ if ( premultipliedAlpha ) {
600
+
601
+ switch ( blending ) {
602
+
603
+ case NormalBlending:
604
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
605
+ break;
606
+
607
+ case AdditiveBlending:
608
+ gl.blendFunc( gl.ONE, gl.ONE );
609
+ break;
610
+
611
+ case SubtractiveBlending:
612
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
613
+ break;
614
+
615
+ case MultiplyBlending:
616
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
617
+ break;
618
+
619
+ default:
620
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
621
+ break;
622
+
623
+ }
624
+
625
+ } else {
626
+
627
+ switch ( blending ) {
628
+
629
+ case NormalBlending:
630
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
631
+ break;
632
+
633
+ case AdditiveBlending:
634
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
635
+ break;
636
+
637
+ case SubtractiveBlending:
638
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
639
+ break;
640
+
641
+ case MultiplyBlending:
642
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
643
+ break;
644
+
645
+ default:
646
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
647
+ break;
648
+
649
+ }
650
+
651
+ }
652
+
653
+ currentBlendSrc = null;
654
+ currentBlendDst = null;
655
+ currentBlendSrcAlpha = null;
656
+ currentBlendDstAlpha = null;
657
+ currentBlendColor.set( 0, 0, 0 );
658
+ currentBlendAlpha = 0;
659
+
660
+ currentBlending = blending;
661
+ currentPremultipledAlpha = premultipliedAlpha;
662
+
663
+ }
664
+
665
+ return;
666
+
667
+ }
668
+
669
+ // custom blending
670
+
671
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
672
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
673
+ blendDstAlpha = blendDstAlpha || blendDst;
674
+
675
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
676
+
677
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
678
+
679
+ currentBlendEquation = blendEquation;
680
+ currentBlendEquationAlpha = blendEquationAlpha;
681
+
682
+ }
683
+
684
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
685
+
686
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
687
+
688
+ currentBlendSrc = blendSrc;
689
+ currentBlendDst = blendDst;
690
+ currentBlendSrcAlpha = blendSrcAlpha;
691
+ currentBlendDstAlpha = blendDstAlpha;
692
+
693
+ }
694
+
695
+ if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
696
+
697
+ gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
698
+
699
+ currentBlendColor.copy( blendColor );
700
+ currentBlendAlpha = blendAlpha;
701
+
702
+ }
703
+
704
+ currentBlending = blending;
705
+ currentPremultipledAlpha = false;
706
+
707
+ }
708
+
709
+ function setMaterial( material, frontFaceCW ) {
710
+
711
+ material.side === DoubleSide
712
+ ? disable( gl.CULL_FACE )
713
+ : enable( gl.CULL_FACE );
714
+
715
+ let flipSided = ( material.side === BackSide );
716
+ if ( frontFaceCW ) flipSided = ! flipSided;
717
+
718
+ setFlipSided( flipSided );
719
+
720
+ ( material.blending === NormalBlending && material.transparent === false )
721
+ ? setBlending( NoBlending )
722
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
723
+
724
+ depthBuffer.setFunc( material.depthFunc );
725
+ depthBuffer.setTest( material.depthTest );
726
+ depthBuffer.setMask( material.depthWrite );
727
+ colorBuffer.setMask( material.colorWrite );
728
+
729
+ const stencilWrite = material.stencilWrite;
730
+ stencilBuffer.setTest( stencilWrite );
731
+ if ( stencilWrite ) {
732
+
733
+ stencilBuffer.setMask( material.stencilWriteMask );
734
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
735
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
736
+
737
+ }
738
+
739
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
740
+
741
+ material.alphaToCoverage === true
742
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
743
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
744
+
745
+ }
746
+
747
+ //
748
+
749
+ function setFlipSided( flipSided ) {
750
+
751
+ if ( currentFlipSided !== flipSided ) {
752
+
753
+ if ( flipSided ) {
754
+
755
+ gl.frontFace( gl.CW );
756
+
757
+ } else {
758
+
759
+ gl.frontFace( gl.CCW );
760
+
761
+ }
762
+
763
+ currentFlipSided = flipSided;
764
+
765
+ }
766
+
767
+ }
768
+
769
+ function setCullFace( cullFace ) {
770
+
771
+ if ( cullFace !== CullFaceNone ) {
772
+
773
+ enable( gl.CULL_FACE );
774
+
775
+ if ( cullFace !== currentCullFace ) {
776
+
777
+ if ( cullFace === CullFaceBack ) {
778
+
779
+ gl.cullFace( gl.BACK );
780
+
781
+ } else if ( cullFace === CullFaceFront ) {
782
+
783
+ gl.cullFace( gl.FRONT );
784
+
785
+ } else {
786
+
787
+ gl.cullFace( gl.FRONT_AND_BACK );
788
+
789
+ }
790
+
791
+ }
792
+
793
+ } else {
794
+
795
+ disable( gl.CULL_FACE );
796
+
797
+ }
798
+
799
+ currentCullFace = cullFace;
800
+
801
+ }
802
+
803
+ function setLineWidth( width ) {
804
+
805
+ if ( width !== currentLineWidth ) {
806
+
807
+ if ( lineWidthAvailable ) gl.lineWidth( width );
808
+
809
+ currentLineWidth = width;
810
+
811
+ }
812
+
813
+ }
814
+
815
+ function setPolygonOffset( polygonOffset, factor, units ) {
816
+
817
+ if ( polygonOffset ) {
818
+
819
+ enable( gl.POLYGON_OFFSET_FILL );
820
+
821
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
822
+
823
+ gl.polygonOffset( factor, units );
824
+
825
+ currentPolygonOffsetFactor = factor;
826
+ currentPolygonOffsetUnits = units;
827
+
828
+ }
829
+
830
+ } else {
831
+
832
+ disable( gl.POLYGON_OFFSET_FILL );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ function setScissorTest( scissorTest ) {
839
+
840
+ if ( scissorTest ) {
841
+
842
+ enable( gl.SCISSOR_TEST );
843
+
844
+ } else {
845
+
846
+ disable( gl.SCISSOR_TEST );
847
+
848
+ }
849
+
850
+ }
851
+
852
+ // texture
853
+
854
+ function activeTexture( webglSlot ) {
855
+
856
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
857
+
858
+ if ( currentTextureSlot !== webglSlot ) {
859
+
860
+ gl.activeTexture( webglSlot );
861
+ currentTextureSlot = webglSlot;
862
+
863
+ }
864
+
865
+ }
866
+
867
+ function bindTexture( webglType, webglTexture, webglSlot ) {
868
+
869
+ if ( webglSlot === undefined ) {
870
+
871
+ if ( currentTextureSlot === null ) {
872
+
873
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
874
+
875
+ } else {
876
+
877
+ webglSlot = currentTextureSlot;
878
+
879
+ }
880
+
881
+ }
882
+
883
+ let boundTexture = currentBoundTextures[ webglSlot ];
884
+
885
+ if ( boundTexture === undefined ) {
886
+
887
+ boundTexture = { type: undefined, texture: undefined };
888
+ currentBoundTextures[ webglSlot ] = boundTexture;
889
+
890
+ }
891
+
892
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
893
+
894
+ if ( currentTextureSlot !== webglSlot ) {
895
+
896
+ gl.activeTexture( webglSlot );
897
+ currentTextureSlot = webglSlot;
898
+
899
+ }
900
+
901
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
902
+
903
+ boundTexture.type = webglType;
904
+ boundTexture.texture = webglTexture;
905
+
906
+ }
907
+
908
+ }
909
+
910
+ function unbindTexture() {
911
+
912
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
913
+
914
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
915
+
916
+ gl.bindTexture( boundTexture.type, null );
917
+
918
+ boundTexture.type = undefined;
919
+ boundTexture.texture = undefined;
920
+
921
+ }
922
+
923
+ }
924
+
925
+ function compressedTexImage2D() {
926
+
927
+ try {
928
+
929
+ gl.compressedTexImage2D.apply( gl, arguments );
930
+
931
+ } catch ( error ) {
932
+
933
+ console.error( 'THREE.WebGLState:', error );
934
+
935
+ }
936
+
937
+ }
938
+
939
+ function compressedTexImage3D() {
940
+
941
+ try {
942
+
943
+ gl.compressedTexImage3D.apply( gl, arguments );
944
+
945
+ } catch ( error ) {
946
+
947
+ console.error( 'THREE.WebGLState:', error );
948
+
949
+ }
950
+
951
+ }
952
+
953
+ function texSubImage2D() {
954
+
955
+ try {
956
+
957
+ gl.texSubImage2D.apply( gl, arguments );
958
+
959
+ } catch ( error ) {
960
+
961
+ console.error( 'THREE.WebGLState:', error );
962
+
963
+ }
964
+
965
+ }
966
+
967
+ function texSubImage3D() {
968
+
969
+ try {
970
+
971
+ gl.texSubImage3D.apply( gl, arguments );
972
+
973
+ } catch ( error ) {
974
+
975
+ console.error( 'THREE.WebGLState:', error );
976
+
977
+ }
978
+
979
+ }
980
+
981
+ function compressedTexSubImage2D() {
982
+
983
+ try {
984
+
985
+ gl.compressedTexSubImage2D.apply( gl, arguments );
986
+
987
+ } catch ( error ) {
988
+
989
+ console.error( 'THREE.WebGLState:', error );
990
+
991
+ }
992
+
993
+ }
994
+
995
+ function compressedTexSubImage3D() {
996
+
997
+ try {
998
+
999
+ gl.compressedTexSubImage3D.apply( gl, arguments );
1000
+
1001
+ } catch ( error ) {
1002
+
1003
+ console.error( 'THREE.WebGLState:', error );
1004
+
1005
+ }
1006
+
1007
+ }
1008
+
1009
+ function texStorage2D() {
1010
+
1011
+ try {
1012
+
1013
+ gl.texStorage2D.apply( gl, arguments );
1014
+
1015
+ } catch ( error ) {
1016
+
1017
+ console.error( 'THREE.WebGLState:', error );
1018
+
1019
+ }
1020
+
1021
+ }
1022
+
1023
+ function texStorage3D() {
1024
+
1025
+ try {
1026
+
1027
+ gl.texStorage3D.apply( gl, arguments );
1028
+
1029
+ } catch ( error ) {
1030
+
1031
+ console.error( 'THREE.WebGLState:', error );
1032
+
1033
+ }
1034
+
1035
+ }
1036
+
1037
+ function texImage2D() {
1038
+
1039
+ try {
1040
+
1041
+ gl.texImage2D.apply( gl, arguments );
1042
+
1043
+ } catch ( error ) {
1044
+
1045
+ console.error( 'THREE.WebGLState:', error );
1046
+
1047
+ }
1048
+
1049
+ }
1050
+
1051
+ function texImage3D() {
1052
+
1053
+ try {
1054
+
1055
+ gl.texImage3D.apply( gl, arguments );
1056
+
1057
+ } catch ( error ) {
1058
+
1059
+ console.error( 'THREE.WebGLState:', error );
1060
+
1061
+ }
1062
+
1063
+ }
1064
+
1065
+ //
1066
+
1067
+ function scissor( scissor ) {
1068
+
1069
+ if ( currentScissor.equals( scissor ) === false ) {
1070
+
1071
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1072
+ currentScissor.copy( scissor );
1073
+
1074
+ }
1075
+
1076
+ }
1077
+
1078
+ function viewport( viewport ) {
1079
+
1080
+ if ( currentViewport.equals( viewport ) === false ) {
1081
+
1082
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1083
+ currentViewport.copy( viewport );
1084
+
1085
+ }
1086
+
1087
+ }
1088
+
1089
+ function updateUBOMapping( uniformsGroup, program ) {
1090
+
1091
+ let mapping = uboProgramMap.get( program );
1092
+
1093
+ if ( mapping === undefined ) {
1094
+
1095
+ mapping = new WeakMap();
1096
+
1097
+ uboProgramMap.set( program, mapping );
1098
+
1099
+ }
1100
+
1101
+ let blockIndex = mapping.get( uniformsGroup );
1102
+
1103
+ if ( blockIndex === undefined ) {
1104
+
1105
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1106
+
1107
+ mapping.set( uniformsGroup, blockIndex );
1108
+
1109
+ }
1110
+
1111
+ }
1112
+
1113
+ function uniformBlockBinding( uniformsGroup, program ) {
1114
+
1115
+ const mapping = uboProgramMap.get( program );
1116
+ const blockIndex = mapping.get( uniformsGroup );
1117
+
1118
+ if ( uboBindings.get( program ) !== blockIndex ) {
1119
+
1120
+ // bind shader specific block index to global block point
1121
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1122
+
1123
+ uboBindings.set( program, blockIndex );
1124
+
1125
+ }
1126
+
1127
+ }
1128
+
1129
+ //
1130
+
1131
+ function reset() {
1132
+
1133
+ // reset state
1134
+
1135
+ gl.disable( gl.BLEND );
1136
+ gl.disable( gl.CULL_FACE );
1137
+ gl.disable( gl.DEPTH_TEST );
1138
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1139
+ gl.disable( gl.SCISSOR_TEST );
1140
+ gl.disable( gl.STENCIL_TEST );
1141
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1142
+
1143
+ gl.blendEquation( gl.FUNC_ADD );
1144
+ gl.blendFunc( gl.ONE, gl.ZERO );
1145
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1146
+ gl.blendColor( 0, 0, 0, 0 );
1147
+
1148
+ gl.colorMask( true, true, true, true );
1149
+ gl.clearColor( 0, 0, 0, 0 );
1150
+
1151
+ gl.depthMask( true );
1152
+ gl.depthFunc( gl.LESS );
1153
+ gl.clearDepth( 1 );
1154
+
1155
+ gl.stencilMask( 0xffffffff );
1156
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1157
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1158
+ gl.clearStencil( 0 );
1159
+
1160
+ gl.cullFace( gl.BACK );
1161
+ gl.frontFace( gl.CCW );
1162
+
1163
+ gl.polygonOffset( 0, 0 );
1164
+
1165
+ gl.activeTexture( gl.TEXTURE0 );
1166
+
1167
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1168
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1169
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1170
+
1171
+ gl.useProgram( null );
1172
+
1173
+ gl.lineWidth( 1 );
1174
+
1175
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1176
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1177
+
1178
+ // reset internals
1179
+
1180
+ enabledCapabilities = {};
1181
+
1182
+ currentTextureSlot = null;
1183
+ currentBoundTextures = {};
1184
+
1185
+ currentBoundFramebuffers = {};
1186
+ currentDrawbuffers = new WeakMap();
1187
+ defaultDrawbuffers = [];
1188
+
1189
+ currentProgram = null;
1190
+
1191
+ currentBlendingEnabled = false;
1192
+ currentBlending = null;
1193
+ currentBlendEquation = null;
1194
+ currentBlendSrc = null;
1195
+ currentBlendDst = null;
1196
+ currentBlendEquationAlpha = null;
1197
+ currentBlendSrcAlpha = null;
1198
+ currentBlendDstAlpha = null;
1199
+ currentBlendColor = new Color( 0, 0, 0 );
1200
+ currentBlendAlpha = 0;
1201
+ currentPremultipledAlpha = false;
1202
+
1203
+ currentFlipSided = null;
1204
+ currentCullFace = null;
1205
+
1206
+ currentLineWidth = null;
1207
+
1208
+ currentPolygonOffsetFactor = null;
1209
+ currentPolygonOffsetUnits = null;
1210
+
1211
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1212
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1213
+
1214
+ colorBuffer.reset();
1215
+ depthBuffer.reset();
1216
+ stencilBuffer.reset();
1217
+
1218
+ }
1219
+
1220
+ return {
1221
+
1222
+ buffers: {
1223
+ color: colorBuffer,
1224
+ depth: depthBuffer,
1225
+ stencil: stencilBuffer
1226
+ },
1227
+
1228
+ enable: enable,
1229
+ disable: disable,
1230
+
1231
+ bindFramebuffer: bindFramebuffer,
1232
+ drawBuffers: drawBuffers,
1233
+
1234
+ useProgram: useProgram,
1235
+
1236
+ setBlending: setBlending,
1237
+ setMaterial: setMaterial,
1238
+
1239
+ setFlipSided: setFlipSided,
1240
+ setCullFace: setCullFace,
1241
+
1242
+ setLineWidth: setLineWidth,
1243
+ setPolygonOffset: setPolygonOffset,
1244
+
1245
+ setScissorTest: setScissorTest,
1246
+
1247
+ activeTexture: activeTexture,
1248
+ bindTexture: bindTexture,
1249
+ unbindTexture: unbindTexture,
1250
+ compressedTexImage2D: compressedTexImage2D,
1251
+ compressedTexImage3D: compressedTexImage3D,
1252
+ texImage2D: texImage2D,
1253
+ texImage3D: texImage3D,
1254
+
1255
+ updateUBOMapping: updateUBOMapping,
1256
+ uniformBlockBinding: uniformBlockBinding,
1257
+
1258
+ texStorage2D: texStorage2D,
1259
+ texStorage3D: texStorage3D,
1260
+ texSubImage2D: texSubImage2D,
1261
+ texSubImage3D: texSubImage3D,
1262
+ compressedTexSubImage2D: compressedTexSubImage2D,
1263
+ compressedTexSubImage3D: compressedTexSubImage3D,
1264
+
1265
+ scissor: scissor,
1266
+ viewport: viewport,
1267
+
1268
+ reset: reset
1269
+
1270
+ };
1271
+
1272
+ }
1273
+
1274
+ export { WebGLState };