@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,81 @@
1
+ export const vertex = /* glsl */`
2
+ uniform float rotation;
3
+ uniform vec2 center;
4
+
5
+ #include <common>
6
+ #include <uv_pars_vertex>
7
+ #include <fog_pars_vertex>
8
+ #include <logdepthbuf_pars_vertex>
9
+ #include <clipping_planes_pars_vertex>
10
+
11
+ void main() {
12
+
13
+ #include <uv_vertex>
14
+
15
+ vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
16
+
17
+ vec2 scale;
18
+ scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
19
+ scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
20
+
21
+ #ifndef USE_SIZEATTENUATION
22
+
23
+ bool isPerspective = isPerspectiveMatrix( projectionMatrix );
24
+
25
+ if ( isPerspective ) scale *= - mvPosition.z;
26
+
27
+ #endif
28
+
29
+ vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
30
+
31
+ vec2 rotatedPosition;
32
+ rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
33
+ rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
34
+
35
+ mvPosition.xy += rotatedPosition;
36
+
37
+ gl_Position = projectionMatrix * mvPosition;
38
+
39
+ #include <logdepthbuf_vertex>
40
+ #include <clipping_planes_vertex>
41
+ #include <fog_vertex>
42
+
43
+ }
44
+ `;
45
+
46
+ export const fragment = /* glsl */`
47
+ uniform vec3 diffuse;
48
+ uniform float opacity;
49
+
50
+ #include <common>
51
+ #include <uv_pars_fragment>
52
+ #include <map_pars_fragment>
53
+ #include <alphamap_pars_fragment>
54
+ #include <alphatest_pars_fragment>
55
+ #include <alphahash_pars_fragment>
56
+ #include <fog_pars_fragment>
57
+ #include <logdepthbuf_pars_fragment>
58
+ #include <clipping_planes_pars_fragment>
59
+
60
+ void main() {
61
+
62
+ vec4 diffuseColor = vec4( diffuse, opacity );
63
+ #include <clipping_planes_fragment>
64
+
65
+ vec3 outgoingLight = vec3( 0.0 );
66
+
67
+ #include <logdepthbuf_fragment>
68
+ #include <map_fragment>
69
+ #include <alphamap_fragment>
70
+ #include <alphatest_fragment>
71
+ #include <alphahash_fragment>
72
+
73
+ outgoingLight = diffuseColor.rgb;
74
+
75
+ #include <opaque_fragment>
76
+ #include <tonemapping_fragment>
77
+ #include <colorspace_fragment>
78
+ #include <fog_fragment>
79
+
80
+ }
81
+ `;
@@ -0,0 +1,53 @@
1
+ export const vertex = /* glsl */`
2
+ void main() {
3
+
4
+ gl_Position = vec4( position, 1.0 );
5
+
6
+ }
7
+ `;
8
+
9
+ export const fragment = /* glsl */`
10
+ uniform sampler2D shadow_pass;
11
+ uniform vec2 resolution;
12
+ uniform float radius;
13
+
14
+ #include <packing>
15
+
16
+ void main() {
17
+
18
+ const float samples = float( VSM_SAMPLES );
19
+
20
+ float mean = 0.0;
21
+ float squared_mean = 0.0;
22
+
23
+ float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
24
+ float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
25
+ for ( float i = 0.0; i < samples; i ++ ) {
26
+
27
+ float uvOffset = uvStart + i * uvStride;
28
+
29
+ #ifdef HORIZONTAL_PASS
30
+
31
+ vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
32
+ mean += distribution.x;
33
+ squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
34
+
35
+ #else
36
+
37
+ float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
38
+ mean += depth;
39
+ squared_mean += depth * depth;
40
+
41
+ #endif
42
+
43
+ }
44
+
45
+ mean = mean / samples;
46
+ squared_mean = squared_mean / samples;
47
+
48
+ float std_dev = sqrt( squared_mean - mean * mean );
49
+
50
+ gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
51
+
52
+ }
53
+ `;
@@ -0,0 +1,361 @@
1
+ import { ShaderChunk } from './ShaderChunk.js';
2
+ import { mergeUniforms } from './UniformsUtils.js';
3
+ import { Vector2 } from '../../math/Vector2.js';
4
+ import { Vector3 } from '../../math/Vector3.js';
5
+ import { UniformsLib } from './UniformsLib.js';
6
+ import { Color } from '../../math/Color.js';
7
+ import { Matrix3 } from '../../math/Matrix3.js';
8
+
9
+ const ShaderLib = {
10
+
11
+ basic: {
12
+
13
+ uniforms: /*@__PURE__*/ mergeUniforms( [
14
+ UniformsLib.common,
15
+ UniformsLib.specularmap,
16
+ UniformsLib.envmap,
17
+ UniformsLib.aomap,
18
+ UniformsLib.lightmap,
19
+ UniformsLib.fog
20
+ ] ),
21
+
22
+ vertexShader: ShaderChunk.meshbasic_vert,
23
+ fragmentShader: ShaderChunk.meshbasic_frag
24
+
25
+ },
26
+
27
+ lambert: {
28
+
29
+ uniforms: /*@__PURE__*/ mergeUniforms( [
30
+ UniformsLib.common,
31
+ UniformsLib.specularmap,
32
+ UniformsLib.envmap,
33
+ UniformsLib.aomap,
34
+ UniformsLib.lightmap,
35
+ UniformsLib.emissivemap,
36
+ UniformsLib.bumpmap,
37
+ UniformsLib.normalmap,
38
+ UniformsLib.displacementmap,
39
+ UniformsLib.fog,
40
+ UniformsLib.lights,
41
+ {
42
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
43
+ }
44
+ ] ),
45
+
46
+ vertexShader: ShaderChunk.meshlambert_vert,
47
+ fragmentShader: ShaderChunk.meshlambert_frag
48
+
49
+ },
50
+
51
+ phong: {
52
+
53
+ uniforms: /*@__PURE__*/ mergeUniforms( [
54
+ UniformsLib.common,
55
+ UniformsLib.specularmap,
56
+ UniformsLib.envmap,
57
+ UniformsLib.aomap,
58
+ UniformsLib.lightmap,
59
+ UniformsLib.emissivemap,
60
+ UniformsLib.bumpmap,
61
+ UniformsLib.normalmap,
62
+ UniformsLib.displacementmap,
63
+ UniformsLib.fog,
64
+ UniformsLib.lights,
65
+ {
66
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
67
+ specular: { value: /*@__PURE__*/ new Color( 0x111111 ) },
68
+ shininess: { value: 30 }
69
+ }
70
+ ] ),
71
+
72
+ vertexShader: ShaderChunk.meshphong_vert,
73
+ fragmentShader: ShaderChunk.meshphong_frag
74
+
75
+ },
76
+
77
+ standard: {
78
+
79
+ uniforms: /*@__PURE__*/ mergeUniforms( [
80
+ UniformsLib.common,
81
+ UniformsLib.envmap,
82
+ UniformsLib.aomap,
83
+ UniformsLib.lightmap,
84
+ UniformsLib.emissivemap,
85
+ UniformsLib.bumpmap,
86
+ UniformsLib.normalmap,
87
+ UniformsLib.displacementmap,
88
+ UniformsLib.roughnessmap,
89
+ UniformsLib.metalnessmap,
90
+ UniformsLib.fog,
91
+ UniformsLib.lights,
92
+ {
93
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
94
+ roughness: { value: 1.0 },
95
+ metalness: { value: 0.0 },
96
+ envMapIntensity: { value: 1 }
97
+ }
98
+ ] ),
99
+
100
+ vertexShader: ShaderChunk.meshphysical_vert,
101
+ fragmentShader: ShaderChunk.meshphysical_frag
102
+
103
+ },
104
+
105
+ toon: {
106
+
107
+ uniforms: /*@__PURE__*/ mergeUniforms( [
108
+ UniformsLib.common,
109
+ UniformsLib.aomap,
110
+ UniformsLib.lightmap,
111
+ UniformsLib.emissivemap,
112
+ UniformsLib.bumpmap,
113
+ UniformsLib.normalmap,
114
+ UniformsLib.displacementmap,
115
+ UniformsLib.gradientmap,
116
+ UniformsLib.fog,
117
+ UniformsLib.lights,
118
+ {
119
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
120
+ }
121
+ ] ),
122
+
123
+ vertexShader: ShaderChunk.meshtoon_vert,
124
+ fragmentShader: ShaderChunk.meshtoon_frag
125
+
126
+ },
127
+
128
+ matcap: {
129
+
130
+ uniforms: /*@__PURE__*/ mergeUniforms( [
131
+ UniformsLib.common,
132
+ UniformsLib.bumpmap,
133
+ UniformsLib.normalmap,
134
+ UniformsLib.displacementmap,
135
+ UniformsLib.fog,
136
+ {
137
+ matcap: { value: null }
138
+ }
139
+ ] ),
140
+
141
+ vertexShader: ShaderChunk.meshmatcap_vert,
142
+ fragmentShader: ShaderChunk.meshmatcap_frag
143
+
144
+ },
145
+
146
+ points: {
147
+
148
+ uniforms: /*@__PURE__*/ mergeUniforms( [
149
+ UniformsLib.points,
150
+ UniformsLib.fog
151
+ ] ),
152
+
153
+ vertexShader: ShaderChunk.points_vert,
154
+ fragmentShader: ShaderChunk.points_frag
155
+
156
+ },
157
+
158
+ dashed: {
159
+
160
+ uniforms: /*@__PURE__*/ mergeUniforms( [
161
+ UniformsLib.common,
162
+ UniformsLib.fog,
163
+ {
164
+ scale: { value: 1 },
165
+ dashSize: { value: 1 },
166
+ totalSize: { value: 2 }
167
+ }
168
+ ] ),
169
+
170
+ vertexShader: ShaderChunk.linedashed_vert,
171
+ fragmentShader: ShaderChunk.linedashed_frag
172
+
173
+ },
174
+
175
+ depth: {
176
+
177
+ uniforms: /*@__PURE__*/ mergeUniforms( [
178
+ UniformsLib.common,
179
+ UniformsLib.displacementmap
180
+ ] ),
181
+
182
+ vertexShader: ShaderChunk.depth_vert,
183
+ fragmentShader: ShaderChunk.depth_frag
184
+
185
+ },
186
+
187
+ normal: {
188
+
189
+ uniforms: /*@__PURE__*/ mergeUniforms( [
190
+ UniformsLib.common,
191
+ UniformsLib.bumpmap,
192
+ UniformsLib.normalmap,
193
+ UniformsLib.displacementmap,
194
+ {
195
+ opacity: { value: 1.0 }
196
+ }
197
+ ] ),
198
+
199
+ vertexShader: ShaderChunk.meshnormal_vert,
200
+ fragmentShader: ShaderChunk.meshnormal_frag
201
+
202
+ },
203
+
204
+ sprite: {
205
+
206
+ uniforms: /*@__PURE__*/ mergeUniforms( [
207
+ UniformsLib.sprite,
208
+ UniformsLib.fog
209
+ ] ),
210
+
211
+ vertexShader: ShaderChunk.sprite_vert,
212
+ fragmentShader: ShaderChunk.sprite_frag
213
+
214
+ },
215
+
216
+ background: {
217
+
218
+ uniforms: {
219
+ uvTransform: { value: /*@__PURE__*/ new Matrix3() },
220
+ t2D: { value: null },
221
+ backgroundIntensity: { value: 1 }
222
+ },
223
+
224
+ vertexShader: ShaderChunk.background_vert,
225
+ fragmentShader: ShaderChunk.background_frag
226
+
227
+ },
228
+
229
+ backgroundCube: {
230
+
231
+ uniforms: {
232
+ envMap: { value: null },
233
+ flipEnvMap: { value: - 1 },
234
+ backgroundBlurriness: { value: 0 },
235
+ backgroundIntensity: { value: 1 },
236
+ backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
237
+ },
238
+
239
+ vertexShader: ShaderChunk.backgroundCube_vert,
240
+ fragmentShader: ShaderChunk.backgroundCube_frag
241
+
242
+ },
243
+
244
+ cube: {
245
+
246
+ uniforms: {
247
+ tCube: { value: null },
248
+ tFlip: { value: - 1 },
249
+ opacity: { value: 1.0 }
250
+ },
251
+
252
+ vertexShader: ShaderChunk.cube_vert,
253
+ fragmentShader: ShaderChunk.cube_frag
254
+
255
+ },
256
+
257
+ equirect: {
258
+
259
+ uniforms: {
260
+ tEquirect: { value: null },
261
+ },
262
+
263
+ vertexShader: ShaderChunk.equirect_vert,
264
+ fragmentShader: ShaderChunk.equirect_frag
265
+
266
+ },
267
+
268
+ distanceRGBA: {
269
+
270
+ uniforms: /*@__PURE__*/ mergeUniforms( [
271
+ UniformsLib.common,
272
+ UniformsLib.displacementmap,
273
+ {
274
+ referencePosition: { value: /*@__PURE__*/ new Vector3() },
275
+ nearDistance: { value: 1 },
276
+ farDistance: { value: 1000 }
277
+ }
278
+ ] ),
279
+
280
+ vertexShader: ShaderChunk.distanceRGBA_vert,
281
+ fragmentShader: ShaderChunk.distanceRGBA_frag
282
+
283
+ },
284
+
285
+ shadow: {
286
+
287
+ uniforms: /*@__PURE__*/ mergeUniforms( [
288
+ UniformsLib.lights,
289
+ UniformsLib.fog,
290
+ {
291
+ color: { value: /*@__PURE__*/ new Color( 0x00000 ) },
292
+ opacity: { value: 1.0 }
293
+ },
294
+ ] ),
295
+
296
+ vertexShader: ShaderChunk.shadow_vert,
297
+ fragmentShader: ShaderChunk.shadow_frag
298
+
299
+ }
300
+
301
+ };
302
+
303
+ ShaderLib.physical = {
304
+
305
+ uniforms: /*@__PURE__*/ mergeUniforms( [
306
+ ShaderLib.standard.uniforms,
307
+ {
308
+ clearcoat: { value: 0 },
309
+ clearcoatMap: { value: null },
310
+ clearcoatMapTransform: { value: /*@__PURE__*/ new Matrix3() },
311
+ clearcoatNormalMap: { value: null },
312
+ clearcoatNormalMapTransform: { value: /*@__PURE__*/ new Matrix3() },
313
+ clearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) },
314
+ clearcoatRoughness: { value: 0 },
315
+ clearcoatRoughnessMap: { value: null },
316
+ clearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },
317
+ dispersion: { value: 0 },
318
+ iridescence: { value: 0 },
319
+ iridescenceMap: { value: null },
320
+ iridescenceMapTransform: { value: /*@__PURE__*/ new Matrix3() },
321
+ iridescenceIOR: { value: 1.3 },
322
+ iridescenceThicknessMinimum: { value: 100 },
323
+ iridescenceThicknessMaximum: { value: 400 },
324
+ iridescenceThicknessMap: { value: null },
325
+ iridescenceThicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },
326
+ sheen: { value: 0 },
327
+ sheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },
328
+ sheenColorMap: { value: null },
329
+ sheenColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },
330
+ sheenRoughness: { value: 1 },
331
+ sheenRoughnessMap: { value: null },
332
+ sheenRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() },
333
+ transmission: { value: 0 },
334
+ transmissionMap: { value: null },
335
+ transmissionMapTransform: { value: /*@__PURE__*/ new Matrix3() },
336
+ transmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() },
337
+ transmissionSamplerMap: { value: null },
338
+ thickness: { value: 0 },
339
+ thicknessMap: { value: null },
340
+ thicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() },
341
+ attenuationDistance: { value: 0 },
342
+ attenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },
343
+ specularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) },
344
+ specularColorMap: { value: null },
345
+ specularColorMapTransform: { value: /*@__PURE__*/ new Matrix3() },
346
+ specularIntensity: { value: 1 },
347
+ specularIntensityMap: { value: null },
348
+ specularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() },
349
+ anisotropyVector: { value: /*@__PURE__*/ new Vector2() },
350
+ anisotropyMap: { value: null },
351
+ anisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() },
352
+ }
353
+ ] ),
354
+
355
+ vertexShader: ShaderChunk.meshphysical_vert,
356
+ fragmentShader: ShaderChunk.meshphysical_frag
357
+
358
+ };
359
+
360
+
361
+ export { ShaderLib };
@@ -0,0 +1,234 @@
1
+ import { Color } from '../../math/Color.js';
2
+ import { Vector2 } from '../../math/Vector2.js';
3
+ import { Matrix3 } from '../../math/Matrix3.js';
4
+
5
+ /**
6
+ * Uniforms library for shared webgl shaders
7
+ */
8
+
9
+ const UniformsLib = {
10
+
11
+ common: {
12
+
13
+ diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
14
+ opacity: { value: 1.0 },
15
+
16
+ map: { value: null },
17
+ mapTransform: { value: /*@__PURE__*/ new Matrix3() },
18
+
19
+ alphaMap: { value: null },
20
+ alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
21
+
22
+ alphaTest: { value: 0 }
23
+
24
+ },
25
+
26
+ specularmap: {
27
+
28
+ specularMap: { value: null },
29
+ specularMapTransform: { value: /*@__PURE__*/ new Matrix3() }
30
+
31
+ },
32
+
33
+ envmap: {
34
+
35
+ envMap: { value: null },
36
+ envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
37
+ flipEnvMap: { value: - 1 },
38
+ reflectivity: { value: 1.0 }, // basic, lambert, phong
39
+ ior: { value: 1.5 }, // physical
40
+ refractionRatio: { value: 0.98 }, // basic, lambert, phong
41
+
42
+ },
43
+
44
+ aomap: {
45
+
46
+ aoMap: { value: null },
47
+ aoMapIntensity: { value: 1 },
48
+ aoMapTransform: { value: /*@__PURE__*/ new Matrix3() }
49
+
50
+ },
51
+
52
+ lightmap: {
53
+
54
+ lightMap: { value: null },
55
+ lightMapIntensity: { value: 1 },
56
+ lightMapTransform: { value: /*@__PURE__*/ new Matrix3() }
57
+
58
+ },
59
+
60
+ bumpmap: {
61
+
62
+ bumpMap: { value: null },
63
+ bumpMapTransform: { value: /*@__PURE__*/ new Matrix3() },
64
+ bumpScale: { value: 1 }
65
+
66
+ },
67
+
68
+ normalmap: {
69
+
70
+ normalMap: { value: null },
71
+ normalMapTransform: { value: /*@__PURE__*/ new Matrix3() },
72
+ normalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }
73
+
74
+ },
75
+
76
+ displacementmap: {
77
+
78
+ displacementMap: { value: null },
79
+ displacementMapTransform: { value: /*@__PURE__*/ new Matrix3() },
80
+ displacementScale: { value: 1 },
81
+ displacementBias: { value: 0 }
82
+
83
+ },
84
+
85
+ emissivemap: {
86
+
87
+ emissiveMap: { value: null },
88
+ emissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() }
89
+
90
+ },
91
+
92
+ metalnessmap: {
93
+
94
+ metalnessMap: { value: null },
95
+ metalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }
96
+
97
+ },
98
+
99
+ roughnessmap: {
100
+
101
+ roughnessMap: { value: null },
102
+ roughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }
103
+
104
+ },
105
+
106
+ gradientmap: {
107
+
108
+ gradientMap: { value: null }
109
+
110
+ },
111
+
112
+ fog: {
113
+
114
+ fogDensity: { value: 0.00025 },
115
+ fogNear: { value: 1 },
116
+ fogFar: { value: 2000 },
117
+ fogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }
118
+
119
+ },
120
+
121
+ lights: {
122
+
123
+ ambientLightColor: { value: [] },
124
+
125
+ lightProbe: { value: [] },
126
+
127
+ directionalLights: { value: [], properties: {
128
+ direction: {},
129
+ color: {}
130
+ } },
131
+
132
+ directionalLightShadows: { value: [], properties: {
133
+ shadowIntensity: 1,
134
+ shadowBias: {},
135
+ shadowNormalBias: {},
136
+ shadowRadius: {},
137
+ shadowMapSize: {}
138
+ } },
139
+
140
+ directionalShadowMap: { value: [] },
141
+ directionalShadowMatrix: { value: [] },
142
+
143
+ spotLights: { value: [], properties: {
144
+ color: {},
145
+ position: {},
146
+ direction: {},
147
+ distance: {},
148
+ coneCos: {},
149
+ penumbraCos: {},
150
+ decay: {}
151
+ } },
152
+
153
+ spotLightShadows: { value: [], properties: {
154
+ shadowIntensity: 1,
155
+ shadowBias: {},
156
+ shadowNormalBias: {},
157
+ shadowRadius: {},
158
+ shadowMapSize: {}
159
+ } },
160
+
161
+ spotLightMap: { value: [] },
162
+ spotShadowMap: { value: [] },
163
+ spotLightMatrix: { value: [] },
164
+
165
+ pointLights: { value: [], properties: {
166
+ color: {},
167
+ position: {},
168
+ decay: {},
169
+ distance: {}
170
+ } },
171
+
172
+ pointLightShadows: { value: [], properties: {
173
+ shadowIntensity: 1,
174
+ shadowBias: {},
175
+ shadowNormalBias: {},
176
+ shadowRadius: {},
177
+ shadowMapSize: {},
178
+ shadowCameraNear: {},
179
+ shadowCameraFar: {}
180
+ } },
181
+
182
+ pointShadowMap: { value: [] },
183
+ pointShadowMatrix: { value: [] },
184
+
185
+ hemisphereLights: { value: [], properties: {
186
+ direction: {},
187
+ skyColor: {},
188
+ groundColor: {}
189
+ } },
190
+
191
+ // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
192
+ rectAreaLights: { value: [], properties: {
193
+ color: {},
194
+ position: {},
195
+ width: {},
196
+ height: {}
197
+ } },
198
+
199
+ ltc_1: { value: null },
200
+ ltc_2: { value: null }
201
+
202
+ },
203
+
204
+ points: {
205
+
206
+ diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
207
+ opacity: { value: 1.0 },
208
+ size: { value: 1.0 },
209
+ scale: { value: 1.0 },
210
+ map: { value: null },
211
+ alphaMap: { value: null },
212
+ alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
213
+ alphaTest: { value: 0 },
214
+ uvTransform: { value: /*@__PURE__*/ new Matrix3() }
215
+
216
+ },
217
+
218
+ sprite: {
219
+
220
+ diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
221
+ opacity: { value: 1.0 },
222
+ center: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },
223
+ rotation: { value: 0.0 },
224
+ map: { value: null },
225
+ mapTransform: { value: /*@__PURE__*/ new Matrix3() },
226
+ alphaMap: { value: null },
227
+ alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
228
+ alphaTest: { value: 0 }
229
+
230
+ }
231
+
232
+ };
233
+
234
+ export { UniformsLib };