@plastic-software/three 0.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +86 -0
- package/build/three.cjs +54311 -0
- package/build/three.module.js +53897 -0
- package/build/three.module.min.js +6 -0
- package/build/three.webgpu.js +76281 -0
- package/build/three.webgpu.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +299 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +484 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +108 -0
- package/examples/jsm/capabilities/WebGPU.js +57 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +282 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +326 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1532 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1573 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +295 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +542 -0
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +579 -0
- package/examples/jsm/exporters/GLTFExporter.js +3389 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +743 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +65 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/TextureHelper.js +237 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +347 -0
- package/examples/jsm/interactive/HTMLMesh.js +570 -0
- package/examples/jsm/interactive/InteractiveGroup.js +106 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/LightProbeGenerator.js +286 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +603 -0
- package/examples/jsm/lines/LineSegments2.js +376 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +71 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/3DMLoader.js +1764 -0
- package/examples/jsm/loaders/3MFLoader.js +1480 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4116 -0
- package/examples/jsm/loaders/DDSLoader.js +318 -0
- package/examples/jsm/loaders/DRACOLoader.js +613 -0
- package/examples/jsm/loaders/EXRLoader.js +2563 -0
- package/examples/jsm/loaders/FBXLoader.js +4303 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4730 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +937 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2471 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LUTImageLoader.js +149 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2295 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +845 -0
- package/examples/jsm/loaders/NRRDLoader.js +686 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +450 -0
- package/examples/jsm/loaders/RGBMLoader.js +1081 -0
- package/examples/jsm/loaders/STLLoader.js +410 -0
- package/examples/jsm/loaders/SVGLoader.js +3173 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +870 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VOXLoader.js +318 -0
- package/examples/jsm/loaders/VRMLLoader.js +3537 -0
- package/examples/jsm/loaders/VTKLoader.js +1236 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
- package/examples/jsm/math/Capsule.js +82 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +546 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/Timer.js +128 -0
- package/examples/jsm/misc/TubePainter.js +202 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +346 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/objects/GroundedSkybox.js +50 -0
- package/examples/jsm/objects/InstancedPoints.js +21 -0
- package/examples/jsm/objects/Lensflare.js +397 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
- package/examples/jsm/objects/Refractor.js +327 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/SkyMesh.js +189 -0
- package/examples/jsm/objects/Water.js +333 -0
- package/examples/jsm/objects/Water2.js +361 -0
- package/examples/jsm/objects/Water2Mesh.js +160 -0
- package/examples/jsm/objects/WaterMesh.js +103 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +306 -0
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +240 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +141 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +64 -0
- package/examples/jsm/postprocessing/GTAOPass.js +582 -0
- package/examples/jsm/postprocessing/GlitchPass.js +125 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +108 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +97 -0
- package/examples/jsm/postprocessing/Pass.js +95 -0
- package/examples/jsm/postprocessing/RenderPass.js +99 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
- package/examples/jsm/postprocessing/SAOPass.js +334 -0
- package/examples/jsm/postprocessing/SMAAPass.js +199 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +414 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +556 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
- package/examples/jsm/shaders/AfterimageShader.js +58 -0
- package/examples/jsm/shaders/BasicShader.js +29 -0
- package/examples/jsm/shaders/BleachBypassShader.js +61 -0
- package/examples/jsm/shaders/BlendShader.js +49 -0
- package/examples/jsm/shaders/BokehShader.js +145 -0
- package/examples/jsm/shaders/BokehShader2.js +397 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
- package/examples/jsm/shaders/ColorifyShader.js +50 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +59 -0
- package/examples/jsm/shaders/FocusShader.js +89 -0
- package/examples/jsm/shaders/FreiChenShader.js +96 -0
- package/examples/jsm/shaders/GTAOShader.js +424 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +321 -0
- package/examples/jsm/shaders/HalftoneShader.js +312 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
- package/examples/jsm/shaders/HueSaturationShader.js +67 -0
- package/examples/jsm/shaders/KaleidoShader.js +58 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +48 -0
- package/examples/jsm/shaders/MMDToonShader.js +134 -0
- package/examples/jsm/shaders/MirrorShader.js +56 -0
- package/examples/jsm/shaders/NormalMapShader.js +55 -0
- package/examples/jsm/shaders/OutputShader.js +85 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +179 -0
- package/examples/jsm/shaders/SMAAShader.js +466 -0
- package/examples/jsm/shaders/SSAOShader.js +300 -0
- package/examples/jsm/shaders/SSRShader.js +370 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
- package/examples/jsm/shaders/TechnicolorShader.js +45 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
- package/examples/jsm/shaders/VelocityShader.js +130 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/transpiler/AST.js +270 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +717 -0
- package/examples/jsm/transpiler/Transpiler.js +18 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +95 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +313 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +424 -0
- package/examples/jsm/utils/SortUtils.js +163 -0
- package/examples/jsm/utils/TextureUtils.js +98 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +232 -0
- package/examples/jsm/webxr/OculusHandModel.js +110 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +233 -0
- package/examples/jsm/webxr/XRButton.js +223 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +312 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +114 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +107 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +127 -0
- package/src/Three.Legacy.js +21 -0
- package/src/Three.WebGPU.js +194 -0
- package/src/Three.js +184 -0
- package/src/animation/AnimationAction.js +700 -0
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- package/src/renderers/common/Attributes.js +78 -0
- package/src/renderers/common/Backend.js +198 -0
- package/src/renderers/common/Background.js +141 -0
- package/src/renderers/common/BindGroup.js +17 -0
- package/src/renderers/common/Binding.js +25 -0
- package/src/renderers/common/Bindings.js +205 -0
- package/src/renderers/common/Buffer.js +38 -0
- package/src/renderers/common/BufferUtils.js +33 -0
- package/src/renderers/common/ChainMap.js +59 -0
- package/src/renderers/common/ClippingContext.js +167 -0
- package/src/renderers/common/Color4.js +37 -0
- package/src/renderers/common/ComputePipeline.js +17 -0
- package/src/renderers/common/Constants.js +14 -0
- package/src/renderers/common/CubeRenderTarget.js +71 -0
- package/src/renderers/common/DataMap.js +54 -0
- package/src/renderers/common/Geometries.js +247 -0
- package/src/renderers/common/Info.js +127 -0
- package/src/renderers/common/Pipeline.js +13 -0
- package/src/renderers/common/Pipelines.js +322 -0
- package/src/renderers/common/PostProcessing.js +87 -0
- package/src/renderers/common/ProgrammableStage.js +20 -0
- package/src/renderers/common/QuadMesh.js +53 -0
- package/src/renderers/common/RenderBundle.js +18 -0
- package/src/renderers/common/RenderBundles.js +38 -0
- package/src/renderers/common/RenderContext.js +43 -0
- package/src/renderers/common/RenderContexts.js +63 -0
- package/src/renderers/common/RenderList.js +195 -0
- package/src/renderers/common/RenderLists.js +38 -0
- package/src/renderers/common/RenderObject.js +302 -0
- package/src/renderers/common/RenderObjects.js +93 -0
- package/src/renderers/common/RenderPipeline.js +16 -0
- package/src/renderers/common/Renderer.js +1632 -0
- package/src/renderers/common/SampledTexture.js +83 -0
- package/src/renderers/common/Sampler.js +18 -0
- package/src/renderers/common/StorageBuffer.js +17 -0
- package/src/renderers/common/StorageBufferAttribute.js +17 -0
- package/src/renderers/common/StorageInstancedBufferAttribute.js +17 -0
- package/src/renderers/common/StorageTexture.js +21 -0
- package/src/renderers/common/Textures.js +348 -0
- package/src/renderers/common/Uniform.js +145 -0
- package/src/renderers/common/UniformBuffer.js +15 -0
- package/src/renderers/common/UniformsGroup.js +339 -0
- package/src/renderers/common/extras/PMREMGenerator.js +774 -0
- package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +64 -0
- package/src/renderers/common/nodes/NodeSampler.js +22 -0
- package/src/renderers/common/nodes/NodeStorageBuffer.js +27 -0
- package/src/renderers/common/nodes/NodeUniform.js +135 -0
- package/src/renderers/common/nodes/NodeUniformBuffer.js +24 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +38 -0
- package/src/renderers/common/nodes/Nodes.js +488 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -0
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +49 -0
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -0
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +31 -0
- package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -0
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +35 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +137 -0
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -0
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -0
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -0
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -0
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +214 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +157 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +563 -0
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -0
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +100 -0
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +327 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
- package/src/renderers/shaders/ShaderChunk.js +270 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +105 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +78 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +89 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
- package/src/renderers/shaders/ShaderLib.js +361 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +113 -0
- package/src/renderers/webgl/WebGLAnimation.js +53 -0
- package/src/renderers/webgl/WebGLAttributes.js +202 -0
- package/src/renderers/webgl/WebGLBackground.js +278 -0
- package/src/renderers/webgl/WebGLBindingStates.js +594 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +93 -0
- package/src/renderers/webgl/WebGLCapabilities.js +142 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
- package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
- package/src/renderers/webgl/WebGLExtensions.js +84 -0
- package/src/renderers/webgl/WebGLGeometries.js +211 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +104 -0
- package/src/renderers/webgl/WebGLInfo.js +71 -0
- package/src/renderers/webgl/WebGLLights.js +567 -0
- package/src/renderers/webgl/WebGLMaterials.js +591 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +92 -0
- package/src/renderers/webgl/WebGLProgram.js +1087 -0
- package/src/renderers/webgl/WebGLPrograms.js +658 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +238 -0
- package/src/renderers/webgl/WebGLRenderStates.js +113 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +424 -0
- package/src/renderers/webgl/WebGLState.js +1274 -0
- package/src/renderers/webgl/WebGLTextures.js +2146 -0
- package/src/renderers/webgl/WebGLUniforms.js +1166 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +392 -0
- package/src/renderers/webgl/WebGLUtils.js +214 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +1593 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +145 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +987 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +258 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +36 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +38 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +738 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +870 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +268 -0
- package/src/renderers/webgpu/WebGPUBackend.js +1473 -0
- package/src/renderers/webgpu/WebGPURenderer.js +53 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
- package/src/renderers/webxr/WebXRController.js +343 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
- package/src/renderers/webxr/WebXRManager.js +832 -0
- package/src/scenes/Fog.js +38 -0
- package/src/scenes/FogExp2.js +35 -0
- package/src/scenes/Scene.js +77 -0
- package/src/textures/CanvasTexture.js +17 -0
- package/src/textures/CompressedArrayTexture.js +32 -0
- package/src/textures/CompressedCubeTexture.js +19 -0
- package/src/textures/CompressedTexture.js +28 -0
- package/src/textures/CubeTexture.js +33 -0
- package/src/textures/Data3DTexture.js +35 -0
- package/src/textures/DataArrayTexture.js +41 -0
- package/src/textures/DataTexture.js +22 -0
- package/src/textures/DepthTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +23 -0
- package/src/textures/Source.js +128 -0
- package/src/textures/Texture.js +320 -0
- package/src/textures/VideoTexture.js +55 -0
- package/src/utils.js +120 -0
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export default /* glsl */`
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float D_BlinnPhong( const in float shininess, const in float dotNH ) {
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return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
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}
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vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
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export default /* glsl */`
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vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
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+
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// normalize is done to ensure that the bump map looks the same regardless of the texture's scale
|
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+
vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
|
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vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
|
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vec3 vN = surf_norm; // normalized
|
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+
|
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+
vec3 R1 = cross( vSigmaY, vN );
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+
vec3 R2 = cross( vN, vSigmaX );
|
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+
|
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35
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float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
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+
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+
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
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+
return normalize( abs( fDet ) * surf_norm - vGrad );
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+
|
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}
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+
|
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+
#endif
|
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+
`;
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@@ -0,0 +1,10 @@
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1
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+
export default /* glsl */`
|
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2
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+
#ifdef USE_CLEARCOAT_NORMALMAP
|
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3
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+
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4
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+
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
|
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5
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+
clearcoatMapN.xy *= clearcoatNormalScale;
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+
|
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7
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clearcoatNormal = normalize( tbn2 * clearcoatMapN );
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+
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9
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+
#endif
|
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`;
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@@ -0,0 +1,21 @@
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1
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+
export default /* glsl */`
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+
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#ifdef USE_CLEARCOATMAP
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uniform sampler2D clearcoatMap;
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#endif
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#ifdef USE_CLEARCOAT_NORMALMAP
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+
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uniform sampler2D clearcoatNormalMap;
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uniform vec2 clearcoatNormalScale;
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+
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#endif
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+
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#ifdef USE_CLEARCOAT_ROUGHNESSMAP
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uniform sampler2D clearcoatRoughnessMap;
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+
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#endif
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`;
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@@ -0,0 +1,78 @@
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1
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+
export default /* glsl */`
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#if NUM_CLIPPING_PLANES > 0
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vec4 plane;
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+
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#ifdef ALPHA_TO_COVERAGE
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8
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float distanceToPlane, distanceGradient;
|
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9
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float clipOpacity = 1.0;
|
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+
|
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#pragma unroll_loop_start
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|
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for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
13
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+
|
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14
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+
plane = clippingPlanes[ i ];
|
|
15
|
+
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
|
16
|
+
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
|
17
|
+
clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
|
18
|
+
|
|
19
|
+
if ( clipOpacity == 0.0 ) discard;
|
|
20
|
+
|
|
21
|
+
}
|
|
22
|
+
#pragma unroll_loop_end
|
|
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|
+
|
|
24
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
25
|
+
|
|
26
|
+
float unionClipOpacity = 1.0;
|
|
27
|
+
|
|
28
|
+
#pragma unroll_loop_start
|
|
29
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
30
|
+
|
|
31
|
+
plane = clippingPlanes[ i ];
|
|
32
|
+
distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
|
|
33
|
+
distanceGradient = fwidth( distanceToPlane ) / 2.0;
|
|
34
|
+
unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
|
|
35
|
+
|
|
36
|
+
}
|
|
37
|
+
#pragma unroll_loop_end
|
|
38
|
+
|
|
39
|
+
clipOpacity *= 1.0 - unionClipOpacity;
|
|
40
|
+
|
|
41
|
+
#endif
|
|
42
|
+
|
|
43
|
+
diffuseColor.a *= clipOpacity;
|
|
44
|
+
|
|
45
|
+
if ( diffuseColor.a == 0.0 ) discard;
|
|
46
|
+
|
|
47
|
+
#else
|
|
48
|
+
|
|
49
|
+
#pragma unroll_loop_start
|
|
50
|
+
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
51
|
+
|
|
52
|
+
plane = clippingPlanes[ i ];
|
|
53
|
+
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
#pragma unroll_loop_end
|
|
57
|
+
|
|
58
|
+
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
59
|
+
|
|
60
|
+
bool clipped = true;
|
|
61
|
+
|
|
62
|
+
#pragma unroll_loop_start
|
|
63
|
+
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
64
|
+
|
|
65
|
+
plane = clippingPlanes[ i ];
|
|
66
|
+
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
67
|
+
|
|
68
|
+
}
|
|
69
|
+
#pragma unroll_loop_end
|
|
70
|
+
|
|
71
|
+
if ( clipped ) discard;
|
|
72
|
+
|
|
73
|
+
#endif
|
|
74
|
+
|
|
75
|
+
#endif
|
|
76
|
+
|
|
77
|
+
#endif
|
|
78
|
+
`;
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#if defined( USE_COLOR_ALPHA )
|
|
3
|
+
|
|
4
|
+
vColor = vec4( 1.0 );
|
|
5
|
+
|
|
6
|
+
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
|
|
7
|
+
|
|
8
|
+
vColor = vec3( 1.0 );
|
|
9
|
+
|
|
10
|
+
#endif
|
|
11
|
+
|
|
12
|
+
#ifdef USE_COLOR
|
|
13
|
+
|
|
14
|
+
vColor *= color;
|
|
15
|
+
|
|
16
|
+
#endif
|
|
17
|
+
|
|
18
|
+
#ifdef USE_INSTANCING_COLOR
|
|
19
|
+
|
|
20
|
+
vColor.xyz *= instanceColor.xyz;
|
|
21
|
+
|
|
22
|
+
#endif
|
|
23
|
+
|
|
24
|
+
#ifdef USE_BATCHING_COLOR
|
|
25
|
+
|
|
26
|
+
vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
|
|
27
|
+
|
|
28
|
+
vColor.xyz *= batchingColor.xyz;
|
|
29
|
+
|
|
30
|
+
#endif
|
|
31
|
+
`;
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
|
|
3
|
+
// http://www.russellcottrell.com/photo/matrixCalculator.htm
|
|
4
|
+
|
|
5
|
+
// Linear sRGB => XYZ => Linear Display P3
|
|
6
|
+
const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
|
|
7
|
+
vec3( 0.8224621, 0.177538, 0.0 ),
|
|
8
|
+
vec3( 0.0331941, 0.9668058, 0.0 ),
|
|
9
|
+
vec3( 0.0170827, 0.0723974, 0.9105199 )
|
|
10
|
+
);
|
|
11
|
+
|
|
12
|
+
// Linear Display P3 => XYZ => Linear sRGB
|
|
13
|
+
const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
|
|
14
|
+
vec3( 1.2249401, - 0.2249404, 0.0 ),
|
|
15
|
+
vec3( - 0.0420569, 1.0420571, 0.0 ),
|
|
16
|
+
vec3( - 0.0196376, - 0.0786361, 1.0982735 )
|
|
17
|
+
);
|
|
18
|
+
|
|
19
|
+
vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
|
|
20
|
+
return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
|
|
24
|
+
return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
vec4 LinearTransferOETF( in vec4 value ) {
|
|
28
|
+
return value;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
vec4 sRGBTransferOETF( in vec4 value ) {
|
|
32
|
+
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
`;
|
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
#define PI 3.141592653589793
|
|
3
|
+
#define PI2 6.283185307179586
|
|
4
|
+
#define PI_HALF 1.5707963267948966
|
|
5
|
+
#define RECIPROCAL_PI 0.3183098861837907
|
|
6
|
+
#define RECIPROCAL_PI2 0.15915494309189535
|
|
7
|
+
#define EPSILON 1e-6
|
|
8
|
+
|
|
9
|
+
#ifndef saturate
|
|
10
|
+
// <tonemapping_pars_fragment> may have defined saturate() already
|
|
11
|
+
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
12
|
+
#endif
|
|
13
|
+
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
14
|
+
|
|
15
|
+
float pow2( const in float x ) { return x*x; }
|
|
16
|
+
vec3 pow2( const in vec3 x ) { return x*x; }
|
|
17
|
+
float pow3( const in float x ) { return x*x*x; }
|
|
18
|
+
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
19
|
+
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
20
|
+
float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
|
|
21
|
+
|
|
22
|
+
// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
|
|
23
|
+
// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
|
|
24
|
+
highp float rand( const in vec2 uv ) {
|
|
25
|
+
|
|
26
|
+
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
27
|
+
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
28
|
+
|
|
29
|
+
return fract( sin( sn ) * c );
|
|
30
|
+
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
#ifdef HIGH_PRECISION
|
|
34
|
+
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
35
|
+
#else
|
|
36
|
+
float precisionSafeLength( vec3 v ) {
|
|
37
|
+
float maxComponent = max3( abs( v ) );
|
|
38
|
+
return length( v / maxComponent ) * maxComponent;
|
|
39
|
+
}
|
|
40
|
+
#endif
|
|
41
|
+
|
|
42
|
+
struct IncidentLight {
|
|
43
|
+
vec3 color;
|
|
44
|
+
vec3 direction;
|
|
45
|
+
bool visible;
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
struct ReflectedLight {
|
|
49
|
+
vec3 directDiffuse;
|
|
50
|
+
vec3 directSpecular;
|
|
51
|
+
vec3 indirectDiffuse;
|
|
52
|
+
vec3 indirectSpecular;
|
|
53
|
+
};
|
|
54
|
+
|
|
55
|
+
#ifdef USE_ALPHAHASH
|
|
56
|
+
|
|
57
|
+
varying vec3 vPosition;
|
|
58
|
+
|
|
59
|
+
#endif
|
|
60
|
+
|
|
61
|
+
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
62
|
+
|
|
63
|
+
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
64
|
+
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
68
|
+
|
|
69
|
+
// dir can be either a direction vector or a normal vector
|
|
70
|
+
// upper-left 3x3 of matrix is assumed to be orthogonal
|
|
71
|
+
|
|
72
|
+
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
mat3 transposeMat3( const in mat3 m ) {
|
|
77
|
+
|
|
78
|
+
mat3 tmp;
|
|
79
|
+
|
|
80
|
+
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
81
|
+
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
82
|
+
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
83
|
+
|
|
84
|
+
return tmp;
|
|
85
|
+
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
bool isPerspectiveMatrix( mat4 m ) {
|
|
89
|
+
|
|
90
|
+
return m[ 2 ][ 3 ] == - 1.0;
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
vec2 equirectUv( in vec3 dir ) {
|
|
95
|
+
|
|
96
|
+
// dir is assumed to be unit length
|
|
97
|
+
|
|
98
|
+
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
99
|
+
|
|
100
|
+
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
101
|
+
|
|
102
|
+
return vec2( u, v );
|
|
103
|
+
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
|
|
107
|
+
|
|
108
|
+
return RECIPROCAL_PI * diffuseColor;
|
|
109
|
+
|
|
110
|
+
} // validated
|
|
111
|
+
|
|
112
|
+
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
|
|
113
|
+
|
|
114
|
+
// Original approximation by Christophe Schlick '94
|
|
115
|
+
// float fresnel = pow( 1.0 - dotVH, 5.0 );
|
|
116
|
+
|
|
117
|
+
// Optimized variant (presented by Epic at SIGGRAPH '13)
|
|
118
|
+
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
|
|
119
|
+
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
120
|
+
|
|
121
|
+
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
122
|
+
|
|
123
|
+
} // validated
|
|
124
|
+
|
|
125
|
+
float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
|
|
126
|
+
|
|
127
|
+
// Original approximation by Christophe Schlick '94
|
|
128
|
+
// float fresnel = pow( 1.0 - dotVH, 5.0 );
|
|
129
|
+
|
|
130
|
+
// Optimized variant (presented by Epic at SIGGRAPH '13)
|
|
131
|
+
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
|
|
132
|
+
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
|
|
133
|
+
|
|
134
|
+
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
|
|
135
|
+
|
|
136
|
+
} // validated
|
|
137
|
+
`;
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export default /* glsl */`
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#ifdef ENVMAP_TYPE_CUBE_UV
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#define cubeUV_minMipLevel 4.0
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#define cubeUV_minTileSize 16.0
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// These shader functions convert between the UV coordinates of a single face of
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// a cubemap, the 0-5 integer index of a cube face, and the direction vector for
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// sampling a textureCube (not generally normalized ).
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float getFace( vec3 direction ) {
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vec3 absDirection = abs( direction );
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float face = - 1.0;
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if ( absDirection.x > absDirection.z ) {
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if ( absDirection.x > absDirection.y )
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face = direction.x > 0.0 ? 0.0 : 3.0;
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else
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face = direction.y > 0.0 ? 1.0 : 4.0;
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} else {
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if ( absDirection.z > absDirection.y )
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face = direction.z > 0.0 ? 2.0 : 5.0;
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else
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face = direction.y > 0.0 ? 1.0 : 4.0;
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}
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return face;
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}
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// RH coordinate system; PMREM face-indexing convention
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vec2 getUV( vec3 direction, float face ) {
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vec2 uv;
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if ( face == 0.0 ) {
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uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x
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} else if ( face == 1.0 ) {
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uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y
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} else if ( face == 2.0 ) {
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uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z
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} else if ( face == 3.0 ) {
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uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x
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} else if ( face == 4.0 ) {
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uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y
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} else {
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uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z
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}
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return 0.5 * ( uv + 1.0 );
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}
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vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
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float face = getFace( direction );
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float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
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mipInt = max( mipInt, cubeUV_minMipLevel );
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float faceSize = exp2( mipInt );
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highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; // #25071
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if ( face > 2.0 ) {
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uv.y += faceSize;
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face -= 3.0;
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}
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uv.x += face * faceSize;
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uv.x += filterInt * 3.0 * cubeUV_minTileSize;
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uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
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uv.x *= CUBEUV_TEXEL_WIDTH;
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uv.y *= CUBEUV_TEXEL_HEIGHT;
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#ifdef texture2DGradEXT
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return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; // disable anisotropic filtering
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#else
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return texture2D( envMap, uv ).rgb;
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#endif
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}
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// These defines must match with PMREMGenerator
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#define cubeUV_r0 1.0
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#define cubeUV_m0 - 2.0
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#define cubeUV_r1 0.8
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#define cubeUV_m1 - 1.0
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#define cubeUV_r4 0.4
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#define cubeUV_m4 2.0
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#define cubeUV_r5 0.305
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#define cubeUV_m5 3.0
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#define cubeUV_r6 0.21
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#define cubeUV_m6 4.0
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float roughnessToMip( float roughness ) {
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float mip = 0.0;
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if ( roughness >= cubeUV_r1 ) {
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mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
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} else if ( roughness >= cubeUV_r4 ) {
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mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
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} else if ( roughness >= cubeUV_r5 ) {
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mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
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} else if ( roughness >= cubeUV_r6 ) {
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mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
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} else {
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mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25
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}
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return mip;
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}
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vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
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float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
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float mipF = fract( mip );
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float mipInt = floor( mip );
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vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
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if ( mipF == 0.0 ) {
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return vec4( color0, 1.0 );
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} else {
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vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
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return vec4( mix( color0, color1, mipF ), 1.0 );
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}
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}
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#endif
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`;
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