@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1632 @@
1
+ import Animation from './Animation.js';
2
+ import RenderObjects from './RenderObjects.js';
3
+ import Attributes from './Attributes.js';
4
+ import Geometries from './Geometries.js';
5
+ import Info from './Info.js';
6
+ import Pipelines from './Pipelines.js';
7
+ import Bindings from './Bindings.js';
8
+ import RenderLists from './RenderLists.js';
9
+ import RenderContexts from './RenderContexts.js';
10
+ import Textures from './Textures.js';
11
+ import Background from './Background.js';
12
+ import Nodes from './nodes/Nodes.js';
13
+ import Color4 from './Color4.js';
14
+ import ClippingContext from './ClippingContext.js';
15
+ import QuadMesh from './QuadMesh.js';
16
+ import RenderBundles from './RenderBundles.js';
17
+
18
+ import { NodeMaterial } from '../../nodes/Nodes.js';
19
+
20
+ import { Scene } from '../../scenes/Scene.js';
21
+ import { Frustum } from '../../math/Frustum.js';
22
+ import { Matrix4 } from '../../math/Matrix4.js';
23
+ import { Vector2 } from '../../math/Vector2.js';
24
+ import { Vector3 } from '../../math/Vector3.js';
25
+ import { Vector4 } from '../../math/Vector4.js';
26
+ import { RenderTarget } from '../../core/RenderTarget.js';
27
+ import { DoubleSide, BackSide, FrontSide, SRGBColorSpace, NoColorSpace, NoToneMapping, LinearFilter, LinearSRGBColorSpace, HalfFloatType, RGBAFormat, PCFShadowMap } from '../../constants.js';
28
+
29
+ const _scene = /*@__PURE__*/ new Scene();
30
+ const _drawingBufferSize = /*@__PURE__*/ new Vector2();
31
+ const _screen = /*@__PURE__*/ new Vector4();
32
+ const _frustum = /*@__PURE__*/ new Frustum();
33
+ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
34
+ const _vector3 = /*@__PURE__*/ new Vector3();
35
+
36
+ class Renderer {
37
+
38
+ constructor( backend, parameters = {} ) {
39
+
40
+ this.isRenderer = true;
41
+
42
+ //
43
+
44
+ const {
45
+ logarithmicDepthBuffer = false,
46
+ alpha = true,
47
+ antialias = false,
48
+ samples = 0
49
+ } = parameters;
50
+
51
+ // public
52
+ this.domElement = backend.getDomElement();
53
+
54
+ this.backend = backend;
55
+
56
+ this.samples = samples || ( antialias === true ) ? 4 : 0;
57
+
58
+ this.autoClear = true;
59
+ this.autoClearColor = true;
60
+ this.autoClearDepth = true;
61
+ this.autoClearStencil = true;
62
+
63
+ this.alpha = alpha;
64
+
65
+ this.logarithmicDepthBuffer = logarithmicDepthBuffer;
66
+
67
+ this.outputColorSpace = SRGBColorSpace;
68
+
69
+ this.toneMapping = NoToneMapping;
70
+ this.toneMappingExposure = 1.0;
71
+
72
+ this.sortObjects = true;
73
+
74
+ this.depth = true;
75
+ this.stencil = false;
76
+
77
+ this.clippingPlanes = [];
78
+
79
+ this.info = new Info();
80
+
81
+ // internals
82
+
83
+ this._pixelRatio = 1;
84
+ this._width = this.domElement.width;
85
+ this._height = this.domElement.height;
86
+
87
+ this._viewport = new Vector4( 0, 0, this._width, this._height );
88
+ this._scissor = new Vector4( 0, 0, this._width, this._height );
89
+ this._scissorTest = false;
90
+
91
+ this._attributes = null;
92
+ this._geometries = null;
93
+ this._nodes = null;
94
+ this._animation = null;
95
+ this._bindings = null;
96
+ this._objects = null;
97
+ this._pipelines = null;
98
+ this._bundles = null;
99
+ this._renderLists = null;
100
+ this._renderContexts = null;
101
+ this._textures = null;
102
+ this._background = null;
103
+
104
+ this._quad = new QuadMesh( new NodeMaterial() );
105
+
106
+ this._currentRenderContext = null;
107
+
108
+ this._opaqueSort = null;
109
+ this._transparentSort = null;
110
+
111
+ this._frameBufferTarget = null;
112
+
113
+ const alphaClear = this.alpha === true ? 0 : 1;
114
+
115
+ this._clearColor = new Color4( 0, 0, 0, alphaClear );
116
+ this._clearDepth = 1;
117
+ this._clearStencil = 0;
118
+
119
+ this._renderTarget = null;
120
+ this._activeCubeFace = 0;
121
+ this._activeMipmapLevel = 0;
122
+
123
+ this._mrt = null;
124
+
125
+ this._renderObjectFunction = null;
126
+ this._currentRenderObjectFunction = null;
127
+ this._currentRenderBundle = null;
128
+
129
+ this._handleObjectFunction = this._renderObjectDirect;
130
+
131
+ this._initialized = false;
132
+ this._initPromise = null;
133
+
134
+ this._compilationPromises = null;
135
+
136
+ this.transparent = true;
137
+ this.opaque = true;
138
+
139
+ this.shadowMap = {
140
+ enabled: false,
141
+ type: PCFShadowMap
142
+ };
143
+
144
+ this.xr = {
145
+ enabled: false
146
+ };
147
+
148
+ this.debug = {
149
+ checkShaderErrors: true,
150
+ onShaderError: null,
151
+ getShaderAsync: async ( scene, camera, object ) => {
152
+
153
+ await this.compileAsync( scene, camera );
154
+
155
+ const renderList = this._renderLists.get( scene, camera );
156
+ const renderContext = this._renderContexts.get( scene, camera, this._renderTarget );
157
+
158
+ const material = scene.overrideMaterial || object.material;
159
+
160
+ const renderObject = this._objects.get( object, material, scene, camera, renderList.lightsNode, renderContext );
161
+
162
+ const { fragmentShader, vertexShader } = renderObject.getNodeBuilderState();
163
+
164
+ return { fragmentShader, vertexShader };
165
+
166
+ }
167
+ };
168
+
169
+ }
170
+
171
+ async init() {
172
+
173
+ if ( this._initialized ) {
174
+
175
+ throw new Error( 'Renderer: Backend has already been initialized.' );
176
+
177
+ }
178
+
179
+ if ( this._initPromise !== null ) {
180
+
181
+ return this._initPromise;
182
+
183
+ }
184
+
185
+ this._initPromise = new Promise( async ( resolve, reject ) => {
186
+
187
+ const backend = this.backend;
188
+
189
+ try {
190
+
191
+ await backend.init( this );
192
+
193
+ } catch ( error ) {
194
+
195
+ reject( error );
196
+ return;
197
+
198
+ }
199
+
200
+ this._nodes = new Nodes( this, backend );
201
+ this._animation = new Animation( this._nodes, this.info );
202
+ this._attributes = new Attributes( backend );
203
+ this._background = new Background( this, this._nodes );
204
+ this._geometries = new Geometries( this._attributes, this.info );
205
+ this._textures = new Textures( this, backend, this.info );
206
+ this._pipelines = new Pipelines( backend, this._nodes );
207
+ this._bindings = new Bindings( backend, this._nodes, this._textures, this._attributes, this._pipelines, this.info );
208
+ this._objects = new RenderObjects( this, this._nodes, this._geometries, this._pipelines, this._bindings, this.info );
209
+ this._renderLists = new RenderLists();
210
+ this._bundles = new RenderBundles();
211
+ this._renderContexts = new RenderContexts();
212
+
213
+ //
214
+
215
+ this._initialized = true;
216
+
217
+ resolve();
218
+
219
+ } );
220
+
221
+ return this._initPromise;
222
+
223
+ }
224
+
225
+ get coordinateSystem() {
226
+
227
+ return this.backend.coordinateSystem;
228
+
229
+ }
230
+
231
+ async compileAsync( scene, camera, targetScene = null ) {
232
+
233
+ if ( this._initialized === false ) await this.init();
234
+
235
+ // preserve render tree
236
+
237
+ const nodeFrame = this._nodes.nodeFrame;
238
+
239
+ const previousRenderId = nodeFrame.renderId;
240
+ const previousRenderContext = this._currentRenderContext;
241
+ const previousRenderObjectFunction = this._currentRenderObjectFunction;
242
+ const previousCompilationPromises = this._compilationPromises;
243
+
244
+ //
245
+
246
+ const sceneRef = ( scene.isScene === true ) ? scene : _scene;
247
+
248
+ if ( targetScene === null ) targetScene = scene;
249
+
250
+ const renderTarget = this._renderTarget;
251
+ const renderContext = this._renderContexts.get( targetScene, camera, renderTarget );
252
+ const activeMipmapLevel = this._activeMipmapLevel;
253
+
254
+ const compilationPromises = [];
255
+
256
+ this._currentRenderContext = renderContext;
257
+ this._currentRenderObjectFunction = this.renderObject;
258
+
259
+ this._handleObjectFunction = this._createObjectPipeline;
260
+
261
+ this._compilationPromises = compilationPromises;
262
+
263
+ nodeFrame.renderId ++;
264
+
265
+ //
266
+
267
+ nodeFrame.update();
268
+
269
+ //
270
+
271
+ renderContext.depth = this.depth;
272
+ renderContext.stencil = this.stencil;
273
+
274
+ if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
275
+ renderContext.clippingContext.updateGlobal( this, camera );
276
+
277
+ //
278
+
279
+ sceneRef.onBeforeRender( this, scene, camera, renderTarget );
280
+
281
+ //
282
+
283
+ const renderList = this._renderLists.get( scene, camera );
284
+ renderList.begin();
285
+
286
+ this._projectObject( scene, camera, 0, renderList );
287
+
288
+ // include lights from target scene
289
+ if ( targetScene !== scene ) {
290
+
291
+ targetScene.traverseVisible( function ( object ) {
292
+
293
+ if ( object.isLight && object.layers.test( camera.layers ) ) {
294
+
295
+ renderList.pushLight( object );
296
+
297
+ }
298
+
299
+ } );
300
+
301
+ }
302
+
303
+ renderList.finish();
304
+
305
+ //
306
+
307
+ if ( renderTarget !== null ) {
308
+
309
+ this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
310
+
311
+ const renderTargetData = this._textures.get( renderTarget );
312
+
313
+ renderContext.textures = renderTargetData.textures;
314
+ renderContext.depthTexture = renderTargetData.depthTexture;
315
+
316
+ } else {
317
+
318
+ renderContext.textures = null;
319
+ renderContext.depthTexture = null;
320
+
321
+ }
322
+
323
+ //
324
+
325
+ this._nodes.updateScene( sceneRef );
326
+
327
+ //
328
+
329
+ this._background.update( sceneRef, renderList, renderContext );
330
+
331
+ // process render lists
332
+
333
+ const opaqueObjects = renderList.opaque;
334
+ const transparentObjects = renderList.transparent;
335
+ const lightsNode = renderList.lightsNode;
336
+
337
+ if ( this.opaque === true && opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
338
+ if ( this.transparent === true && transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
339
+
340
+ // restore render tree
341
+
342
+ nodeFrame.renderId = previousRenderId;
343
+
344
+ this._currentRenderContext = previousRenderContext;
345
+ this._currentRenderObjectFunction = previousRenderObjectFunction;
346
+ this._compilationPromises = previousCompilationPromises;
347
+
348
+ this._handleObjectFunction = this._renderObjectDirect;
349
+
350
+ // wait for all promises setup by backends awaiting compilation/linking/pipeline creation to complete
351
+
352
+ await Promise.all( compilationPromises );
353
+
354
+ }
355
+
356
+ async renderAsync( scene, camera ) {
357
+
358
+ if ( this._initialized === false ) await this.init();
359
+
360
+ const renderContext = this._renderScene( scene, camera );
361
+
362
+ await this.backend.resolveTimestampAsync( renderContext, 'render' );
363
+
364
+ }
365
+
366
+ setMRT( mrt ) {
367
+
368
+ this._mrt = mrt;
369
+
370
+ return this;
371
+
372
+ }
373
+
374
+ getMRT() {
375
+
376
+ return this._mrt;
377
+
378
+ }
379
+
380
+ _renderBundle( bundle, sceneRef, lightsNode ) {
381
+
382
+ const { object, camera, renderList } = bundle;
383
+
384
+ const renderContext = this._currentRenderContext;
385
+ const renderContextData = this.backend.get( renderContext );
386
+
387
+ //
388
+
389
+ const renderBundle = this._bundles.get( object, camera );
390
+
391
+ const renderBundleData = this.backend.get( renderBundle );
392
+ if ( renderBundleData.renderContexts === undefined ) renderBundleData.renderContexts = new Set();
393
+
394
+ //
395
+
396
+ const renderBundleNeedsUpdate = renderBundleData.renderContexts.has( renderContext ) === false || object.needsUpdate === true;
397
+
398
+ renderBundleData.renderContexts.add( renderContext );
399
+
400
+ if ( renderBundleNeedsUpdate ) {
401
+
402
+ if ( renderContextData.renderObjects === undefined || object.needsUpdate === true ) {
403
+
404
+ const nodeFrame = this._nodes.nodeFrame;
405
+
406
+ renderContextData.renderObjects = [];
407
+ renderContextData.renderBundles = [];
408
+ renderContextData.scene = sceneRef;
409
+ renderContextData.camera = camera;
410
+ renderContextData.renderId = nodeFrame.renderId;
411
+
412
+ renderContextData.registerBundlesPhase = true;
413
+
414
+ }
415
+
416
+ this._currentRenderBundle = renderBundle;
417
+
418
+ const opaqueObjects = renderList.opaque;
419
+
420
+ if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
421
+
422
+ this._currentRenderBundle = null;
423
+
424
+ //
425
+
426
+ object.needsUpdate = false;
427
+
428
+ } else {
429
+
430
+ const renderContext = this._currentRenderContext;
431
+ const renderContextData = this.backend.get( renderContext );
432
+
433
+ for ( let i = 0, l = renderContextData.renderObjects.length; i < l; i ++ ) {
434
+
435
+ const renderObject = renderContextData.renderObjects[ i ];
436
+
437
+ this._nodes.updateBefore( renderObject );
438
+
439
+ //
440
+
441
+ renderObject.object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, renderObject.object.matrixWorld );
442
+ renderObject.object.normalMatrix.getNormalMatrix( renderObject.object.modelViewMatrix );
443
+
444
+ this._nodes.updateForRender( renderObject );
445
+ this._bindings.updateForRender( renderObject );
446
+
447
+ this.backend.draw( renderObject, this.info );
448
+
449
+ this._nodes.updateAfter( renderObject );
450
+
451
+ }
452
+
453
+ }
454
+
455
+ }
456
+
457
+ render( scene, camera ) {
458
+
459
+ if ( this._initialized === false ) {
460
+
461
+ console.warn( 'THREE.Renderer: .render() called before the backend is initialized. Try using .renderAsync() instead.' );
462
+
463
+ return this.renderAsync( scene, camera );
464
+
465
+ }
466
+
467
+ this._renderScene( scene, camera );
468
+
469
+ }
470
+
471
+ _getFrameBufferTarget() {
472
+
473
+ const { currentColorSpace } = this;
474
+
475
+ const useToneMapping = this._renderTarget === null && ( this.toneMapping !== NoToneMapping );
476
+ const useColorSpace = this._renderTarget === null && ( currentColorSpace !== LinearSRGBColorSpace && currentColorSpace !== NoColorSpace );
477
+
478
+ if ( useToneMapping === false && useColorSpace === false ) return null;
479
+
480
+ const { width, height } = this.getDrawingBufferSize( _drawingBufferSize );
481
+ const { depth, stencil } = this;
482
+
483
+ let frameBufferTarget = this._frameBufferTarget;
484
+
485
+ if ( frameBufferTarget === null ) {
486
+
487
+ frameBufferTarget = new RenderTarget( width, height, {
488
+ depthBuffer: depth,
489
+ stencilBuffer: stencil,
490
+ type: HalfFloatType, // FloatType
491
+ format: RGBAFormat,
492
+ colorSpace: LinearSRGBColorSpace,
493
+ generateMipmaps: false,
494
+ minFilter: LinearFilter,
495
+ magFilter: LinearFilter,
496
+ samples: this.samples
497
+ } );
498
+
499
+ frameBufferTarget.isPostProcessingRenderTarget = true;
500
+
501
+ this._frameBufferTarget = frameBufferTarget;
502
+
503
+ }
504
+
505
+ frameBufferTarget.depthBuffer = depth;
506
+ frameBufferTarget.stencilBuffer = stencil;
507
+ frameBufferTarget.setSize( width, height );
508
+ frameBufferTarget.viewport.copy( this._viewport );
509
+ frameBufferTarget.scissor.copy( this._scissor );
510
+ frameBufferTarget.viewport.multiplyScalar( this._pixelRatio );
511
+ frameBufferTarget.scissor.multiplyScalar( this._pixelRatio );
512
+ frameBufferTarget.scissorTest = this._scissorTest;
513
+
514
+ return frameBufferTarget;
515
+
516
+ }
517
+
518
+ _renderScene( scene, camera, useFrameBufferTarget = true ) {
519
+
520
+ const frameBufferTarget = useFrameBufferTarget ? this._getFrameBufferTarget() : null;
521
+
522
+ // preserve render tree
523
+
524
+ const nodeFrame = this._nodes.nodeFrame;
525
+
526
+ const previousRenderId = nodeFrame.renderId;
527
+ const previousRenderContext = this._currentRenderContext;
528
+ const previousRenderObjectFunction = this._currentRenderObjectFunction;
529
+
530
+ //
531
+
532
+ const sceneRef = ( scene.isScene === true ) ? scene : _scene;
533
+
534
+ const outputRenderTarget = this._renderTarget;
535
+
536
+ const activeCubeFace = this._activeCubeFace;
537
+ const activeMipmapLevel = this._activeMipmapLevel;
538
+
539
+ //
540
+
541
+ let renderTarget;
542
+
543
+ if ( frameBufferTarget !== null ) {
544
+
545
+ renderTarget = frameBufferTarget;
546
+
547
+ this.setRenderTarget( renderTarget );
548
+
549
+ } else {
550
+
551
+ renderTarget = outputRenderTarget;
552
+
553
+ }
554
+
555
+ //
556
+
557
+ const renderContext = this._renderContexts.get( scene, camera, renderTarget );
558
+
559
+ this._currentRenderContext = renderContext;
560
+ this._currentRenderObjectFunction = this._renderObjectFunction || this.renderObject;
561
+
562
+ //
563
+
564
+ this.info.calls ++;
565
+ this.info.render.calls ++;
566
+ this.info.render.frameCalls ++;
567
+
568
+ nodeFrame.renderId = this.info.calls;
569
+
570
+ //
571
+
572
+ const coordinateSystem = this.coordinateSystem;
573
+
574
+ if ( camera.coordinateSystem !== coordinateSystem ) {
575
+
576
+ camera.coordinateSystem = coordinateSystem;
577
+
578
+ camera.updateProjectionMatrix();
579
+
580
+ }
581
+
582
+ //
583
+
584
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
585
+
586
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
587
+
588
+ //
589
+
590
+ let viewport = this._viewport;
591
+ let scissor = this._scissor;
592
+ let pixelRatio = this._pixelRatio;
593
+
594
+ if ( renderTarget !== null ) {
595
+
596
+ viewport = renderTarget.viewport;
597
+ scissor = renderTarget.scissor;
598
+ pixelRatio = 1;
599
+
600
+ }
601
+
602
+ this.getDrawingBufferSize( _drawingBufferSize );
603
+
604
+ _screen.set( 0, 0, _drawingBufferSize.width, _drawingBufferSize.height );
605
+
606
+ const minDepth = ( viewport.minDepth === undefined ) ? 0 : viewport.minDepth;
607
+ const maxDepth = ( viewport.maxDepth === undefined ) ? 1 : viewport.maxDepth;
608
+
609
+ renderContext.viewportValue.copy( viewport ).multiplyScalar( pixelRatio ).floor();
610
+ renderContext.viewportValue.width >>= activeMipmapLevel;
611
+ renderContext.viewportValue.height >>= activeMipmapLevel;
612
+ renderContext.viewportValue.minDepth = minDepth;
613
+ renderContext.viewportValue.maxDepth = maxDepth;
614
+ renderContext.viewport = renderContext.viewportValue.equals( _screen ) === false;
615
+
616
+ renderContext.scissorValue.copy( scissor ).multiplyScalar( pixelRatio ).floor();
617
+ renderContext.scissor = this._scissorTest && renderContext.scissorValue.equals( _screen ) === false;
618
+ renderContext.scissorValue.width >>= activeMipmapLevel;
619
+ renderContext.scissorValue.height >>= activeMipmapLevel;
620
+
621
+ if ( ! renderContext.clippingContext ) renderContext.clippingContext = new ClippingContext();
622
+ renderContext.clippingContext.updateGlobal( this, camera );
623
+
624
+ //
625
+
626
+ sceneRef.onBeforeRender( this, scene, camera, renderTarget );
627
+
628
+ //
629
+
630
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
631
+ _frustum.setFromProjectionMatrix( _projScreenMatrix, coordinateSystem );
632
+
633
+ const renderList = this._renderLists.get( scene, camera );
634
+ renderList.begin();
635
+
636
+ this._projectObject( scene, camera, 0, renderList );
637
+
638
+ renderList.finish();
639
+
640
+ if ( this.sortObjects === true ) {
641
+
642
+ renderList.sort( this._opaqueSort, this._transparentSort );
643
+
644
+ }
645
+
646
+ //
647
+
648
+ if ( renderTarget !== null ) {
649
+
650
+ this._textures.updateRenderTarget( renderTarget, activeMipmapLevel );
651
+
652
+ const renderTargetData = this._textures.get( renderTarget );
653
+
654
+ renderContext.textures = renderTargetData.textures;
655
+ renderContext.depthTexture = renderTargetData.depthTexture;
656
+ renderContext.width = renderTargetData.width;
657
+ renderContext.height = renderTargetData.height;
658
+ renderContext.renderTarget = renderTarget;
659
+ renderContext.depth = renderTarget.depthBuffer;
660
+ renderContext.stencil = renderTarget.stencilBuffer;
661
+
662
+ } else {
663
+
664
+ renderContext.textures = null;
665
+ renderContext.depthTexture = null;
666
+ renderContext.width = this.domElement.width;
667
+ renderContext.height = this.domElement.height;
668
+ renderContext.depth = this.depth;
669
+ renderContext.stencil = this.stencil;
670
+
671
+ }
672
+
673
+ renderContext.width >>= activeMipmapLevel;
674
+ renderContext.height >>= activeMipmapLevel;
675
+ renderContext.activeCubeFace = activeCubeFace;
676
+ renderContext.activeMipmapLevel = activeMipmapLevel;
677
+ renderContext.occlusionQueryCount = renderList.occlusionQueryCount;
678
+
679
+ //
680
+
681
+ this._nodes.updateScene( sceneRef );
682
+
683
+ //
684
+
685
+ this._background.update( sceneRef, renderList, renderContext );
686
+
687
+ //
688
+
689
+ this.backend.beginRender( renderContext );
690
+
691
+ // process render lists
692
+
693
+ const opaqueObjects = renderList.opaque;
694
+ const transparentObjects = renderList.transparent;
695
+ const bundles = renderList.bundles;
696
+ const lightsNode = renderList.lightsNode;
697
+
698
+ if ( bundles.length > 0 ) this._renderBundles( bundles, sceneRef, lightsNode );
699
+ if ( this.opaque === true && opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, sceneRef, lightsNode );
700
+ if ( this.transparent === true && transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, sceneRef, lightsNode );
701
+
702
+ // finish render pass
703
+
704
+ this.backend.finishRender( renderContext );
705
+
706
+ // restore render tree
707
+
708
+ nodeFrame.renderId = previousRenderId;
709
+
710
+ this._currentRenderContext = previousRenderContext;
711
+ this._currentRenderObjectFunction = previousRenderObjectFunction;
712
+
713
+ //
714
+
715
+ if ( frameBufferTarget !== null ) {
716
+
717
+ this.setRenderTarget( outputRenderTarget, activeCubeFace, activeMipmapLevel );
718
+
719
+ const quad = this._quad;
720
+
721
+ if ( this._nodes.hasOutputChange( renderTarget.texture ) ) {
722
+
723
+ quad.material.fragmentNode = this._nodes.getOutputNode( renderTarget.texture );
724
+ quad.material.needsUpdate = true;
725
+
726
+ }
727
+
728
+ this._renderScene( quad, quad.camera, false );
729
+
730
+ }
731
+
732
+ //
733
+
734
+ sceneRef.onAfterRender( this, scene, camera, renderTarget );
735
+
736
+ //
737
+
738
+ return renderContext;
739
+
740
+ }
741
+
742
+ getMaxAnisotropy() {
743
+
744
+ return this.backend.getMaxAnisotropy();
745
+
746
+ }
747
+
748
+ getActiveCubeFace() {
749
+
750
+ return this._activeCubeFace;
751
+
752
+ }
753
+
754
+ getActiveMipmapLevel() {
755
+
756
+ return this._activeMipmapLevel;
757
+
758
+ }
759
+
760
+ async setAnimationLoop( callback ) {
761
+
762
+ if ( this._initialized === false ) await this.init();
763
+
764
+ this._animation.setAnimationLoop( callback );
765
+
766
+ }
767
+
768
+ async getArrayBufferAsync( attribute ) {
769
+
770
+ return await this.backend.getArrayBufferAsync( attribute );
771
+
772
+ }
773
+
774
+ getContext() {
775
+
776
+ return this.backend.getContext();
777
+
778
+ }
779
+
780
+ getPixelRatio() {
781
+
782
+ return this._pixelRatio;
783
+
784
+ }
785
+
786
+ getDrawingBufferSize( target ) {
787
+
788
+ return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
789
+
790
+ }
791
+
792
+ getSize( target ) {
793
+
794
+ return target.set( this._width, this._height );
795
+
796
+ }
797
+
798
+ setPixelRatio( value = 1 ) {
799
+
800
+ this._pixelRatio = value;
801
+
802
+ this.setSize( this._width, this._height, false );
803
+
804
+ }
805
+
806
+ setDrawingBufferSize( width, height, pixelRatio ) {
807
+
808
+ this._width = width;
809
+ this._height = height;
810
+
811
+ this._pixelRatio = pixelRatio;
812
+
813
+ this.domElement.width = Math.floor( width * pixelRatio );
814
+ this.domElement.height = Math.floor( height * pixelRatio );
815
+
816
+ this.setViewport( 0, 0, width, height );
817
+
818
+ if ( this._initialized ) this.backend.updateSize();
819
+
820
+ }
821
+
822
+ setSize( width, height, updateStyle = true ) {
823
+
824
+ this._width = width;
825
+ this._height = height;
826
+
827
+ this.domElement.width = Math.floor( width * this._pixelRatio );
828
+ this.domElement.height = Math.floor( height * this._pixelRatio );
829
+
830
+ if ( updateStyle === true ) {
831
+
832
+ this.domElement.style.width = width + 'px';
833
+ this.domElement.style.height = height + 'px';
834
+
835
+ }
836
+
837
+ this.setViewport( 0, 0, width, height );
838
+
839
+ if ( this._initialized ) this.backend.updateSize();
840
+
841
+ }
842
+
843
+ setOpaqueSort( method ) {
844
+
845
+ this._opaqueSort = method;
846
+
847
+ }
848
+
849
+ setTransparentSort( method ) {
850
+
851
+ this._transparentSort = method;
852
+
853
+ }
854
+
855
+ getScissor( target ) {
856
+
857
+ const scissor = this._scissor;
858
+
859
+ target.x = scissor.x;
860
+ target.y = scissor.y;
861
+ target.width = scissor.width;
862
+ target.height = scissor.height;
863
+
864
+ return target;
865
+
866
+ }
867
+
868
+ setScissor( x, y, width, height ) {
869
+
870
+ const scissor = this._scissor;
871
+
872
+ if ( x.isVector4 ) {
873
+
874
+ scissor.copy( x );
875
+
876
+ } else {
877
+
878
+ scissor.set( x, y, width, height );
879
+
880
+ }
881
+
882
+ }
883
+
884
+ getScissorTest() {
885
+
886
+ return this._scissorTest;
887
+
888
+ }
889
+
890
+ setScissorTest( boolean ) {
891
+
892
+ this._scissorTest = boolean;
893
+
894
+ this.backend.setScissorTest( boolean );
895
+
896
+ }
897
+
898
+ getViewport( target ) {
899
+
900
+ return target.copy( this._viewport );
901
+
902
+ }
903
+
904
+ setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
905
+
906
+ const viewport = this._viewport;
907
+
908
+ if ( x.isVector4 ) {
909
+
910
+ viewport.copy( x );
911
+
912
+ } else {
913
+
914
+ viewport.set( x, y, width, height );
915
+
916
+ }
917
+
918
+ viewport.minDepth = minDepth;
919
+ viewport.maxDepth = maxDepth;
920
+
921
+ }
922
+
923
+ getClearColor( target ) {
924
+
925
+ return target.copy( this._clearColor );
926
+
927
+ }
928
+
929
+ setClearColor( color, alpha = 1 ) {
930
+
931
+ this._clearColor.set( color );
932
+ this._clearColor.a = alpha;
933
+
934
+ }
935
+
936
+ getClearAlpha() {
937
+
938
+ return this._clearColor.a;
939
+
940
+ }
941
+
942
+ setClearAlpha( alpha ) {
943
+
944
+ this._clearColor.a = alpha;
945
+
946
+ }
947
+
948
+ getClearDepth() {
949
+
950
+ return this._clearDepth;
951
+
952
+ }
953
+
954
+ setClearDepth( depth ) {
955
+
956
+ this._clearDepth = depth;
957
+
958
+ }
959
+
960
+ getClearStencil() {
961
+
962
+ return this._clearStencil;
963
+
964
+ }
965
+
966
+ setClearStencil( stencil ) {
967
+
968
+ this._clearStencil = stencil;
969
+
970
+ }
971
+
972
+ isOccluded( object ) {
973
+
974
+ const renderContext = this._currentRenderContext;
975
+
976
+ return renderContext && this.backend.isOccluded( renderContext, object );
977
+
978
+ }
979
+
980
+ clear( color = true, depth = true, stencil = true ) {
981
+
982
+ if ( this._initialized === false ) {
983
+
984
+ console.warn( 'THREE.Renderer: .clear() called before the backend is initialized. Try using .clearAsync() instead.' );
985
+
986
+ return this.clearAsync( color, depth, stencil );
987
+
988
+ }
989
+
990
+ const renderTarget = this._renderTarget || this._getFrameBufferTarget();
991
+
992
+ let renderTargetData = null;
993
+
994
+ if ( renderTarget !== null ) {
995
+
996
+ this._textures.updateRenderTarget( renderTarget );
997
+
998
+ renderTargetData = this._textures.get( renderTarget );
999
+
1000
+ }
1001
+
1002
+ this.backend.clear( color, depth, stencil, renderTargetData );
1003
+
1004
+ if ( renderTarget !== null && this._renderTarget === null ) {
1005
+
1006
+ // If a color space transform or tone mapping is required,
1007
+ // the clear operation clears the intermediate renderTarget texture, but does not update the screen canvas.
1008
+
1009
+ const quad = this._quad;
1010
+
1011
+ if ( this._nodes.hasOutputChange( renderTarget.texture ) ) {
1012
+
1013
+ quad.material.fragmentNode = this._nodes.getOutputNode( renderTarget.texture );
1014
+ quad.material.needsUpdate = true;
1015
+
1016
+ }
1017
+
1018
+ this._renderScene( quad, quad.camera, false );
1019
+
1020
+ }
1021
+
1022
+ }
1023
+
1024
+ clearColor() {
1025
+
1026
+ return this.clear( true, false, false );
1027
+
1028
+ }
1029
+
1030
+ clearDepth() {
1031
+
1032
+ return this.clear( false, true, false );
1033
+
1034
+ }
1035
+
1036
+ clearStencil() {
1037
+
1038
+ return this.clear( false, false, true );
1039
+
1040
+ }
1041
+
1042
+ async clearAsync( color = true, depth = true, stencil = true ) {
1043
+
1044
+ if ( this._initialized === false ) await this.init();
1045
+
1046
+ this.clear( color, depth, stencil );
1047
+
1048
+ }
1049
+
1050
+ clearColorAsync() {
1051
+
1052
+ return this.clearAsync( true, false, false );
1053
+
1054
+ }
1055
+
1056
+ clearDepthAsync() {
1057
+
1058
+ return this.clearAsync( false, true, false );
1059
+
1060
+ }
1061
+
1062
+ clearStencilAsync() {
1063
+
1064
+ return this.clearAsync( false, false, true );
1065
+
1066
+ }
1067
+
1068
+ get currentColorSpace() {
1069
+
1070
+ const renderTarget = this._renderTarget;
1071
+
1072
+ if ( renderTarget !== null ) {
1073
+
1074
+ const texture = renderTarget.texture;
1075
+
1076
+ return ( Array.isArray( texture ) ? texture[ 0 ] : texture ).colorSpace;
1077
+
1078
+ }
1079
+
1080
+ return this.outputColorSpace;
1081
+
1082
+ }
1083
+
1084
+ dispose() {
1085
+
1086
+ this.info.dispose();
1087
+
1088
+ this._animation.dispose();
1089
+ this._objects.dispose();
1090
+ this._pipelines.dispose();
1091
+ this._nodes.dispose();
1092
+ this._bindings.dispose();
1093
+ this._renderLists.dispose();
1094
+ this._renderContexts.dispose();
1095
+ this._textures.dispose();
1096
+
1097
+ this.setRenderTarget( null );
1098
+ this.setAnimationLoop( null );
1099
+
1100
+ }
1101
+
1102
+ setRenderTarget( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) {
1103
+
1104
+ this._renderTarget = renderTarget;
1105
+ this._activeCubeFace = activeCubeFace;
1106
+ this._activeMipmapLevel = activeMipmapLevel;
1107
+
1108
+ }
1109
+
1110
+ getRenderTarget() {
1111
+
1112
+ return this._renderTarget;
1113
+
1114
+ }
1115
+
1116
+ setRenderObjectFunction( renderObjectFunction ) {
1117
+
1118
+ this._renderObjectFunction = renderObjectFunction;
1119
+
1120
+ }
1121
+
1122
+ getRenderObjectFunction() {
1123
+
1124
+ return this._renderObjectFunction;
1125
+
1126
+ }
1127
+
1128
+ async computeAsync( computeNodes ) {
1129
+
1130
+ if ( this._initialized === false ) await this.init();
1131
+
1132
+ const nodeFrame = this._nodes.nodeFrame;
1133
+
1134
+ const previousRenderId = nodeFrame.renderId;
1135
+
1136
+ //
1137
+
1138
+ this.info.calls ++;
1139
+ this.info.compute.calls ++;
1140
+ this.info.compute.frameCalls ++;
1141
+
1142
+ nodeFrame.renderId = this.info.calls;
1143
+
1144
+ //
1145
+
1146
+ const backend = this.backend;
1147
+ const pipelines = this._pipelines;
1148
+ const bindings = this._bindings;
1149
+ const nodes = this._nodes;
1150
+
1151
+ const computeList = Array.isArray( computeNodes ) ? computeNodes : [ computeNodes ];
1152
+
1153
+ if ( computeList[ 0 ] === undefined || computeList[ 0 ].isComputeNode !== true ) {
1154
+
1155
+ throw new Error( 'THREE.Renderer: .compute() expects a ComputeNode.' );
1156
+
1157
+ }
1158
+
1159
+ backend.beginCompute( computeNodes );
1160
+
1161
+ for ( const computeNode of computeList ) {
1162
+
1163
+ // onInit
1164
+
1165
+ if ( pipelines.has( computeNode ) === false ) {
1166
+
1167
+ const dispose = () => {
1168
+
1169
+ computeNode.removeEventListener( 'dispose', dispose );
1170
+
1171
+ pipelines.delete( computeNode );
1172
+ bindings.delete( computeNode );
1173
+ nodes.delete( computeNode );
1174
+
1175
+ };
1176
+
1177
+ computeNode.addEventListener( 'dispose', dispose );
1178
+
1179
+ //
1180
+
1181
+ computeNode.onInit( { renderer: this } );
1182
+
1183
+ }
1184
+
1185
+ nodes.updateForCompute( computeNode );
1186
+ bindings.updateForCompute( computeNode );
1187
+
1188
+ const computeBindings = bindings.getForCompute( computeNode );
1189
+ const computePipeline = pipelines.getForCompute( computeNode, computeBindings );
1190
+
1191
+ backend.compute( computeNodes, computeNode, computeBindings, computePipeline );
1192
+
1193
+ }
1194
+
1195
+ backend.finishCompute( computeNodes );
1196
+
1197
+ await this.backend.resolveTimestampAsync( computeNodes, 'compute' );
1198
+
1199
+ //
1200
+
1201
+ nodeFrame.renderId = previousRenderId;
1202
+
1203
+ }
1204
+
1205
+ async hasFeatureAsync( name ) {
1206
+
1207
+ if ( this._initialized === false ) await this.init();
1208
+
1209
+ return this.backend.hasFeature( name );
1210
+
1211
+ }
1212
+
1213
+ hasFeature( name ) {
1214
+
1215
+ if ( this._initialized === false ) {
1216
+
1217
+ console.warn( 'THREE.Renderer: .hasFeature() called before the backend is initialized. Try using .hasFeatureAsync() instead.' );
1218
+
1219
+ return false;
1220
+
1221
+ }
1222
+
1223
+ return this.backend.hasFeature( name );
1224
+
1225
+ }
1226
+
1227
+ copyFramebufferToTexture( framebufferTexture ) {
1228
+
1229
+ const renderContext = this._currentRenderContext;
1230
+
1231
+ this._textures.updateTexture( framebufferTexture );
1232
+
1233
+ this.backend.copyFramebufferToTexture( framebufferTexture, renderContext );
1234
+
1235
+ }
1236
+
1237
+ copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {
1238
+
1239
+ this._textures.updateTexture( srcTexture );
1240
+ this._textures.updateTexture( dstTexture );
1241
+
1242
+ this.backend.copyTextureToTexture( srcTexture, dstTexture, srcRegion, dstPosition, level );
1243
+
1244
+ }
1245
+
1246
+
1247
+ readRenderTargetPixelsAsync( renderTarget, x, y, width, height, index = 0 ) {
1248
+
1249
+ return this.backend.copyTextureToBuffer( renderTarget.textures[ index ], x, y, width, height );
1250
+
1251
+ }
1252
+
1253
+ _projectObject( object, camera, groupOrder, renderList ) {
1254
+
1255
+ if ( object.visible === false ) return;
1256
+
1257
+ const visible = object.layers.test( camera.layers );
1258
+
1259
+ if ( visible ) {
1260
+
1261
+ if ( object.isGroup ) {
1262
+
1263
+ groupOrder = object.renderOrder;
1264
+
1265
+ } else if ( object.isLOD ) {
1266
+
1267
+ if ( object.autoUpdate === true ) object.update( camera );
1268
+
1269
+ } else if ( object.isLight ) {
1270
+
1271
+ renderList.pushLight( object );
1272
+
1273
+ } else if ( object.isSprite ) {
1274
+
1275
+ if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
1276
+
1277
+ if ( this.sortObjects === true ) {
1278
+
1279
+ _vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
1280
+
1281
+ }
1282
+
1283
+ const geometry = object.geometry;
1284
+ const material = object.material;
1285
+
1286
+ if ( material.visible ) {
1287
+
1288
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
1289
+
1290
+ }
1291
+
1292
+ }
1293
+
1294
+ } else if ( object.isLineLoop ) {
1295
+
1296
+ console.error( 'THREE.Renderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
1297
+
1298
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
1299
+
1300
+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
1301
+
1302
+ const geometry = object.geometry;
1303
+ const material = object.material;
1304
+
1305
+ if ( this.sortObjects === true ) {
1306
+
1307
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
1308
+
1309
+ _vector3
1310
+ .copy( geometry.boundingSphere.center )
1311
+ .applyMatrix4( object.matrixWorld )
1312
+ .applyMatrix4( _projScreenMatrix );
1313
+
1314
+ }
1315
+
1316
+ if ( Array.isArray( material ) ) {
1317
+
1318
+ const groups = geometry.groups;
1319
+
1320
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
1321
+
1322
+ const group = groups[ i ];
1323
+ const groupMaterial = material[ group.materialIndex ];
1324
+
1325
+ if ( groupMaterial && groupMaterial.visible ) {
1326
+
1327
+ renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
1328
+
1329
+ }
1330
+
1331
+ }
1332
+
1333
+ } else if ( material.visible ) {
1334
+
1335
+ renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
1336
+
1337
+ }
1338
+
1339
+ }
1340
+
1341
+ }
1342
+
1343
+ }
1344
+
1345
+ if ( object.static === true ) {
1346
+
1347
+ const baseRenderList = renderList;
1348
+
1349
+ // replace render list
1350
+ renderList = this._renderLists.get( object, camera );
1351
+
1352
+ renderList.begin();
1353
+
1354
+ baseRenderList.pushBundle( {
1355
+ object,
1356
+ camera,
1357
+ renderList,
1358
+ } );
1359
+
1360
+ renderList.finish();
1361
+
1362
+ }
1363
+
1364
+ const children = object.children;
1365
+
1366
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
1367
+
1368
+ this._projectObject( children[ i ], camera, groupOrder, renderList );
1369
+
1370
+ }
1371
+
1372
+ }
1373
+
1374
+ _renderBundles( bundles, sceneRef, lightsNode ) {
1375
+
1376
+ for ( const bundle of bundles ) {
1377
+
1378
+ this._renderBundle( bundle, sceneRef, lightsNode );
1379
+
1380
+ }
1381
+
1382
+ }
1383
+
1384
+ _renderObjects( renderList, camera, scene, lightsNode ) {
1385
+
1386
+ // process renderable objects
1387
+
1388
+ for ( let i = 0, il = renderList.length; i < il; i ++ ) {
1389
+
1390
+ const renderItem = renderList[ i ];
1391
+
1392
+ // @TODO: Add support for multiple materials per object. This will require to extract
1393
+ // the material from the renderItem object and pass it with its group data to renderObject().
1394
+
1395
+ const { object, geometry, material, group } = renderItem;
1396
+
1397
+ if ( camera.isArrayCamera ) {
1398
+
1399
+ const cameras = camera.cameras;
1400
+
1401
+ for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
1402
+
1403
+ const camera2 = cameras[ j ];
1404
+
1405
+ if ( object.layers.test( camera2.layers ) ) {
1406
+
1407
+ const vp = camera2.viewport;
1408
+ const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
1409
+ const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
1410
+
1411
+ const viewportValue = this._currentRenderContext.viewportValue;
1412
+ viewportValue.copy( vp ).multiplyScalar( this._pixelRatio ).floor();
1413
+ viewportValue.minDepth = minDepth;
1414
+ viewportValue.maxDepth = maxDepth;
1415
+
1416
+ this.backend.updateViewport( this._currentRenderContext );
1417
+
1418
+ this._currentRenderObjectFunction( object, scene, camera2, geometry, material, group, lightsNode );
1419
+
1420
+ }
1421
+
1422
+ }
1423
+
1424
+ } else {
1425
+
1426
+ this._currentRenderObjectFunction( object, scene, camera, geometry, material, group, lightsNode );
1427
+
1428
+ }
1429
+
1430
+ }
1431
+
1432
+ }
1433
+
1434
+ renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
1435
+
1436
+ let overridePositionNode;
1437
+ let overrideFragmentNode;
1438
+ let overrideDepthNode;
1439
+
1440
+ //
1441
+
1442
+ object.onBeforeRender( this, scene, camera, geometry, material, group );
1443
+
1444
+ //
1445
+
1446
+ if ( scene.overrideMaterial !== null ) {
1447
+
1448
+ const overrideMaterial = scene.overrideMaterial;
1449
+
1450
+ if ( material.positionNode && material.positionNode.isNode ) {
1451
+
1452
+ overridePositionNode = overrideMaterial.positionNode;
1453
+ overrideMaterial.positionNode = material.positionNode;
1454
+
1455
+ }
1456
+
1457
+ if ( overrideMaterial.isShadowNodeMaterial ) {
1458
+
1459
+ overrideMaterial.side = material.shadowSide === null ? material.side : material.shadowSide;
1460
+
1461
+ if ( material.depthNode && material.depthNode.isNode ) {
1462
+
1463
+ overrideDepthNode = overrideMaterial.depthNode;
1464
+ overrideMaterial.depthNode = material.depthNode;
1465
+
1466
+ }
1467
+
1468
+
1469
+ if ( material.shadowNode && material.shadowNode.isNode ) {
1470
+
1471
+ overrideFragmentNode = overrideMaterial.fragmentNode;
1472
+ overrideMaterial.fragmentNode = material.shadowNode;
1473
+
1474
+ }
1475
+
1476
+ if ( this.localClippingEnabled ) {
1477
+
1478
+ if ( material.clipShadows ) {
1479
+
1480
+ if ( overrideMaterial.clippingPlanes !== material.clippingPlanes ) {
1481
+
1482
+ overrideMaterial.clippingPlanes = material.clippingPlanes;
1483
+ overrideMaterial.needsUpdate = true;
1484
+
1485
+ }
1486
+
1487
+ if ( overrideMaterial.clipIntersection !== material.clipIntersection ) {
1488
+
1489
+ overrideMaterial.clipIntersection = material.clipIntersection;
1490
+
1491
+ }
1492
+
1493
+ } else if ( Array.isArray( overrideMaterial.clippingPlanes ) ) {
1494
+
1495
+ overrideMaterial.clippingPlanes = null;
1496
+ overrideMaterial.needsUpdate = true;
1497
+
1498
+ }
1499
+
1500
+ }
1501
+
1502
+ }
1503
+
1504
+ material = overrideMaterial;
1505
+
1506
+ }
1507
+
1508
+ //
1509
+
1510
+ if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) {
1511
+
1512
+ material.side = BackSide;
1513
+ this._handleObjectFunction( object, material, scene, camera, lightsNode, group, 'backSide' ); // create backSide pass id
1514
+
1515
+ material.side = FrontSide;
1516
+ this._handleObjectFunction( object, material, scene, camera, lightsNode, group ); // use default pass id
1517
+
1518
+ material.side = DoubleSide;
1519
+
1520
+ } else {
1521
+
1522
+ this._handleObjectFunction( object, material, scene, camera, lightsNode, group );
1523
+
1524
+ }
1525
+
1526
+ //
1527
+
1528
+ if ( overridePositionNode !== undefined ) {
1529
+
1530
+ scene.overrideMaterial.positionNode = overridePositionNode;
1531
+
1532
+ }
1533
+
1534
+ if ( overrideDepthNode !== undefined ) {
1535
+
1536
+ scene.overrideMaterial.depthNode = overrideDepthNode;
1537
+
1538
+ }
1539
+
1540
+ if ( overrideFragmentNode !== undefined ) {
1541
+
1542
+ scene.overrideMaterial.fragmentNode = overrideFragmentNode;
1543
+
1544
+ }
1545
+
1546
+ //
1547
+
1548
+ object.onAfterRender( this, scene, camera, geometry, material, group );
1549
+
1550
+ }
1551
+
1552
+ _renderObjectDirect( object, material, scene, camera, lightsNode, group, passId ) {
1553
+
1554
+ const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1555
+ renderObject.drawRange = group || object.geometry.drawRange;
1556
+
1557
+ //
1558
+
1559
+ this._nodes.updateBefore( renderObject );
1560
+
1561
+ //
1562
+
1563
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
1564
+ object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
1565
+
1566
+ //
1567
+
1568
+ this._nodes.updateForRender( renderObject );
1569
+ this._geometries.updateForRender( renderObject );
1570
+ this._bindings.updateForRender( renderObject );
1571
+ this._pipelines.updateForRender( renderObject );
1572
+
1573
+ //
1574
+
1575
+ if ( this._currentRenderBundle !== null && this._currentRenderBundle.needsUpdate === true ) {
1576
+
1577
+ const renderObjectData = this.backend.get( renderObject );
1578
+
1579
+ renderObjectData.bundleEncoder = undefined;
1580
+ renderObjectData.lastPipelineGPU = undefined;
1581
+
1582
+ }
1583
+
1584
+ this.backend.draw( renderObject, this.info );
1585
+
1586
+ if ( this._currentRenderBundle !== null ) {
1587
+
1588
+ const renderContextData = this.backend.get( this._currentRenderContext );
1589
+
1590
+ renderContextData.renderObjects.push( renderObject );
1591
+
1592
+ }
1593
+
1594
+ this._nodes.updateAfter( renderObject );
1595
+
1596
+ }
1597
+
1598
+ _createObjectPipeline( object, material, scene, camera, lightsNode, passId ) {
1599
+
1600
+ const renderObject = this._objects.get( object, material, scene, camera, lightsNode, this._currentRenderContext, passId );
1601
+
1602
+ //
1603
+
1604
+ this._nodes.updateBefore( renderObject );
1605
+
1606
+ //
1607
+
1608
+ this._nodes.updateForRender( renderObject );
1609
+ this._geometries.updateForRender( renderObject );
1610
+ this._bindings.updateForRender( renderObject );
1611
+
1612
+ this._pipelines.getForRender( renderObject, this._compilationPromises );
1613
+
1614
+ this._nodes.updateAfter( renderObject );
1615
+
1616
+ }
1617
+
1618
+ get compute() {
1619
+
1620
+ return this.computeAsync;
1621
+
1622
+ }
1623
+
1624
+ get compile() {
1625
+
1626
+ return this.compileAsync;
1627
+
1628
+ }
1629
+
1630
+ }
1631
+
1632
+ export default Renderer;