@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1573 @@
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ CylinderGeometry,
5
+ DoubleSide,
6
+ Euler,
7
+ Float32BufferAttribute,
8
+ Line,
9
+ LineBasicMaterial,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshBasicMaterial,
13
+ Object3D,
14
+ OctahedronGeometry,
15
+ PlaneGeometry,
16
+ Quaternion,
17
+ Raycaster,
18
+ SphereGeometry,
19
+ TorusGeometry,
20
+ Vector3
21
+ } from 'three';
22
+
23
+ const _raycaster = new Raycaster();
24
+
25
+ const _tempVector = new Vector3();
26
+ const _tempVector2 = new Vector3();
27
+ const _tempQuaternion = new Quaternion();
28
+ const _unit = {
29
+ X: new Vector3( 1, 0, 0 ),
30
+ Y: new Vector3( 0, 1, 0 ),
31
+ Z: new Vector3( 0, 0, 1 )
32
+ };
33
+
34
+ const _changeEvent = { type: 'change' };
35
+ const _mouseDownEvent = { type: 'mouseDown', mode: null };
36
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
+ const _objectChangeEvent = { type: 'objectChange' };
38
+
39
+ class TransformControls extends Object3D {
40
+
41
+ constructor( camera, domElement ) {
42
+
43
+ super();
44
+
45
+ if ( domElement === undefined ) {
46
+
47
+ console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
+ domElement = document;
49
+
50
+ }
51
+
52
+ this.isTransformControls = true;
53
+
54
+ this.visible = false;
55
+ this.domElement = domElement;
56
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
57
+
58
+ const _gizmo = new TransformControlsGizmo();
59
+ this._gizmo = _gizmo;
60
+ this.add( _gizmo );
61
+
62
+ const _plane = new TransformControlsPlane();
63
+ this._plane = _plane;
64
+ this.add( _plane );
65
+
66
+ const scope = this;
67
+
68
+ // Defined getter, setter and store for a property
69
+ function defineProperty( propName, defaultValue ) {
70
+
71
+ let propValue = defaultValue;
72
+
73
+ Object.defineProperty( scope, propName, {
74
+
75
+ get: function () {
76
+
77
+ return propValue !== undefined ? propValue : defaultValue;
78
+
79
+ },
80
+
81
+ set: function ( value ) {
82
+
83
+ if ( propValue !== value ) {
84
+
85
+ propValue = value;
86
+ _plane[ propName ] = value;
87
+ _gizmo[ propName ] = value;
88
+
89
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
+ scope.dispatchEvent( _changeEvent );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ } );
97
+
98
+ scope[ propName ] = defaultValue;
99
+ _plane[ propName ] = defaultValue;
100
+ _gizmo[ propName ] = defaultValue;
101
+
102
+ }
103
+
104
+ // Define properties with getters/setter
105
+ // Setting the defined property will automatically trigger change event
106
+ // Defined properties are passed down to gizmo and plane
107
+
108
+ defineProperty( 'camera', camera );
109
+ defineProperty( 'object', undefined );
110
+ defineProperty( 'enabled', true );
111
+ defineProperty( 'axis', null );
112
+ defineProperty( 'mode', 'translate' );
113
+ defineProperty( 'translationSnap', null );
114
+ defineProperty( 'rotationSnap', null );
115
+ defineProperty( 'scaleSnap', null );
116
+ defineProperty( 'space', 'world' );
117
+ defineProperty( 'size', 1 );
118
+ defineProperty( 'dragging', false );
119
+ defineProperty( 'showX', true );
120
+ defineProperty( 'showY', true );
121
+ defineProperty( 'showZ', true );
122
+
123
+ // Reusable utility variables
124
+
125
+ const worldPosition = new Vector3();
126
+ const worldPositionStart = new Vector3();
127
+ const worldQuaternion = new Quaternion();
128
+ const worldQuaternionStart = new Quaternion();
129
+ const cameraPosition = new Vector3();
130
+ const cameraQuaternion = new Quaternion();
131
+ const pointStart = new Vector3();
132
+ const pointEnd = new Vector3();
133
+ const rotationAxis = new Vector3();
134
+ const rotationAngle = 0;
135
+ const eye = new Vector3();
136
+
137
+ // TODO: remove properties unused in plane and gizmo
138
+
139
+ defineProperty( 'worldPosition', worldPosition );
140
+ defineProperty( 'worldPositionStart', worldPositionStart );
141
+ defineProperty( 'worldQuaternion', worldQuaternion );
142
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
+ defineProperty( 'cameraPosition', cameraPosition );
144
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
145
+ defineProperty( 'pointStart', pointStart );
146
+ defineProperty( 'pointEnd', pointEnd );
147
+ defineProperty( 'rotationAxis', rotationAxis );
148
+ defineProperty( 'rotationAngle', rotationAngle );
149
+ defineProperty( 'eye', eye );
150
+
151
+ this._offset = new Vector3();
152
+ this._startNorm = new Vector3();
153
+ this._endNorm = new Vector3();
154
+ this._cameraScale = new Vector3();
155
+
156
+ this._parentPosition = new Vector3();
157
+ this._parentQuaternion = new Quaternion();
158
+ this._parentQuaternionInv = new Quaternion();
159
+ this._parentScale = new Vector3();
160
+
161
+ this._worldScaleStart = new Vector3();
162
+ this._worldQuaternionInv = new Quaternion();
163
+ this._worldScale = new Vector3();
164
+
165
+ this._positionStart = new Vector3();
166
+ this._quaternionStart = new Quaternion();
167
+ this._scaleStart = new Vector3();
168
+
169
+ this._getPointer = getPointer.bind( this );
170
+ this._onPointerDown = onPointerDown.bind( this );
171
+ this._onPointerHover = onPointerHover.bind( this );
172
+ this._onPointerMove = onPointerMove.bind( this );
173
+ this._onPointerUp = onPointerUp.bind( this );
174
+
175
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
+
179
+ }
180
+
181
+ // updateMatrixWorld updates key transformation variables
182
+ updateMatrixWorld( force ) {
183
+
184
+ if ( this.object !== undefined ) {
185
+
186
+ this.object.updateMatrixWorld();
187
+
188
+ if ( this.object.parent === null ) {
189
+
190
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
+
192
+ } else {
193
+
194
+ this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
+
196
+ }
197
+
198
+ this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
+
200
+ this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
+ this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
+
203
+ }
204
+
205
+ this.camera.updateMatrixWorld();
206
+ this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
+
208
+ if ( this.camera.isOrthographicCamera ) {
209
+
210
+ this.camera.getWorldDirection( this.eye ).negate();
211
+
212
+ } else {
213
+
214
+ this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
+
216
+ }
217
+
218
+ super.updateMatrixWorld( force );
219
+
220
+ }
221
+
222
+ pointerHover( pointer ) {
223
+
224
+ if ( this.object === undefined || this.dragging === true ) return;
225
+
226
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
227
+
228
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
+
230
+ if ( intersect ) {
231
+
232
+ this.axis = intersect.object.name;
233
+
234
+ } else {
235
+
236
+ this.axis = null;
237
+
238
+ }
239
+
240
+ }
241
+
242
+ pointerDown( pointer ) {
243
+
244
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
245
+
246
+ if ( this.axis !== null ) {
247
+
248
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
249
+
250
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
+
252
+ if ( planeIntersect ) {
253
+
254
+ this.object.updateMatrixWorld();
255
+ this.object.parent.updateMatrixWorld();
256
+
257
+ this._positionStart.copy( this.object.position );
258
+ this._quaternionStart.copy( this.object.quaternion );
259
+ this._scaleStart.copy( this.object.scale );
260
+
261
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
+
263
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
+
265
+ }
266
+
267
+ this.dragging = true;
268
+ _mouseDownEvent.mode = this.mode;
269
+ this.dispatchEvent( _mouseDownEvent );
270
+
271
+ }
272
+
273
+ }
274
+
275
+ pointerMove( pointer ) {
276
+
277
+ const axis = this.axis;
278
+ const mode = this.mode;
279
+ const object = this.object;
280
+ let space = this.space;
281
+
282
+ if ( mode === 'scale' ) {
283
+
284
+ space = 'local';
285
+
286
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
+
288
+ space = 'world';
289
+
290
+ }
291
+
292
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
293
+
294
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
295
+
296
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
+
298
+ if ( ! planeIntersect ) return;
299
+
300
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
+
302
+ if ( mode === 'translate' ) {
303
+
304
+ // Apply translate
305
+
306
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
+
308
+ if ( space === 'local' && axis !== 'XYZ' ) {
309
+
310
+ this._offset.applyQuaternion( this._worldQuaternionInv );
311
+
312
+ }
313
+
314
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
+
318
+ if ( space === 'local' && axis !== 'XYZ' ) {
319
+
320
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
+
322
+ } else {
323
+
324
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
+
326
+ }
327
+
328
+ object.position.copy( this._offset ).add( this._positionStart );
329
+
330
+ // Apply translation snap
331
+
332
+ if ( this.translationSnap ) {
333
+
334
+ if ( space === 'local' ) {
335
+
336
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
+
338
+ if ( axis.search( 'X' ) !== - 1 ) {
339
+
340
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
+
342
+ }
343
+
344
+ if ( axis.search( 'Y' ) !== - 1 ) {
345
+
346
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
+
348
+ }
349
+
350
+ if ( axis.search( 'Z' ) !== - 1 ) {
351
+
352
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
+
354
+ }
355
+
356
+ object.position.applyQuaternion( this._quaternionStart );
357
+
358
+ }
359
+
360
+ if ( space === 'world' ) {
361
+
362
+ if ( object.parent ) {
363
+
364
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
+
366
+ }
367
+
368
+ if ( axis.search( 'X' ) !== - 1 ) {
369
+
370
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
+
372
+ }
373
+
374
+ if ( axis.search( 'Y' ) !== - 1 ) {
375
+
376
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
+
378
+ }
379
+
380
+ if ( axis.search( 'Z' ) !== - 1 ) {
381
+
382
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
+
384
+ }
385
+
386
+ if ( object.parent ) {
387
+
388
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
+
390
+ }
391
+
392
+ }
393
+
394
+ }
395
+
396
+ } else if ( mode === 'scale' ) {
397
+
398
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
399
+
400
+ let d = this.pointEnd.length() / this.pointStart.length();
401
+
402
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
+
404
+ _tempVector2.set( d, d, d );
405
+
406
+ } else {
407
+
408
+ _tempVector.copy( this.pointStart );
409
+ _tempVector2.copy( this.pointEnd );
410
+
411
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
412
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
+
414
+ _tempVector2.divide( _tempVector );
415
+
416
+ if ( axis.search( 'X' ) === - 1 ) {
417
+
418
+ _tempVector2.x = 1;
419
+
420
+ }
421
+
422
+ if ( axis.search( 'Y' ) === - 1 ) {
423
+
424
+ _tempVector2.y = 1;
425
+
426
+ }
427
+
428
+ if ( axis.search( 'Z' ) === - 1 ) {
429
+
430
+ _tempVector2.z = 1;
431
+
432
+ }
433
+
434
+ }
435
+
436
+ // Apply scale
437
+
438
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
+
440
+ if ( this.scaleSnap ) {
441
+
442
+ if ( axis.search( 'X' ) !== - 1 ) {
443
+
444
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
+
446
+ }
447
+
448
+ if ( axis.search( 'Y' ) !== - 1 ) {
449
+
450
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
+
452
+ }
453
+
454
+ if ( axis.search( 'Z' ) !== - 1 ) {
455
+
456
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
+
458
+ }
459
+
460
+ }
461
+
462
+ } else if ( mode === 'rotate' ) {
463
+
464
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
+
466
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
+
468
+ let _inPlaneRotation = false;
469
+
470
+ if ( axis === 'XYZE' ) {
471
+
472
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
473
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
474
+
475
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
476
+
477
+ this.rotationAxis.copy( _unit[ axis ] );
478
+
479
+ _tempVector.copy( _unit[ axis ] );
480
+
481
+ if ( space === 'local' ) {
482
+
483
+ _tempVector.applyQuaternion( this.worldQuaternion );
484
+
485
+ }
486
+
487
+ _tempVector.cross( this.eye );
488
+
489
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
490
+ if ( _tempVector.length() === 0 ) {
491
+
492
+ _inPlaneRotation = true;
493
+
494
+ } else {
495
+
496
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
497
+
498
+ }
499
+
500
+
501
+ }
502
+
503
+ if ( axis === 'E' || _inPlaneRotation ) {
504
+
505
+ this.rotationAxis.copy( this.eye );
506
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
507
+
508
+ this._startNorm.copy( this.pointStart ).normalize();
509
+ this._endNorm.copy( this.pointEnd ).normalize();
510
+
511
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
512
+
513
+ }
514
+
515
+ // Apply rotation snap
516
+
517
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
518
+
519
+ // Apply rotate
520
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
521
+
522
+ object.quaternion.copy( this._quaternionStart );
523
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
524
+
525
+ } else {
526
+
527
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
528
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
529
+ object.quaternion.multiply( this._quaternionStart ).normalize();
530
+
531
+ }
532
+
533
+ }
534
+
535
+ this.dispatchEvent( _changeEvent );
536
+ this.dispatchEvent( _objectChangeEvent );
537
+
538
+ }
539
+
540
+ pointerUp( pointer ) {
541
+
542
+ if ( pointer !== null && pointer.button !== 0 ) return;
543
+
544
+ if ( this.dragging && ( this.axis !== null ) ) {
545
+
546
+ _mouseUpEvent.mode = this.mode;
547
+ this.dispatchEvent( _mouseUpEvent );
548
+
549
+ }
550
+
551
+ this.dragging = false;
552
+ this.axis = null;
553
+
554
+ }
555
+
556
+ dispose() {
557
+
558
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
559
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
560
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
561
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
562
+
563
+ this.traverse( function ( child ) {
564
+
565
+ if ( child.geometry ) child.geometry.dispose();
566
+ if ( child.material ) child.material.dispose();
567
+
568
+ } );
569
+
570
+ }
571
+
572
+ // Set current object
573
+ attach( object ) {
574
+
575
+ this.object = object;
576
+ this.visible = true;
577
+
578
+ return this;
579
+
580
+ }
581
+
582
+ // Detach from object
583
+ detach() {
584
+
585
+ this.object = undefined;
586
+ this.visible = false;
587
+ this.axis = null;
588
+
589
+ return this;
590
+
591
+ }
592
+
593
+ reset() {
594
+
595
+ if ( ! this.enabled ) return;
596
+
597
+ if ( this.dragging ) {
598
+
599
+ this.object.position.copy( this._positionStart );
600
+ this.object.quaternion.copy( this._quaternionStart );
601
+ this.object.scale.copy( this._scaleStart );
602
+
603
+ this.dispatchEvent( _changeEvent );
604
+ this.dispatchEvent( _objectChangeEvent );
605
+
606
+ this.pointStart.copy( this.pointEnd );
607
+
608
+ }
609
+
610
+ }
611
+
612
+ getRaycaster() {
613
+
614
+ return _raycaster;
615
+
616
+ }
617
+
618
+ // TODO: deprecate
619
+
620
+ getMode() {
621
+
622
+ return this.mode;
623
+
624
+ }
625
+
626
+ setMode( mode ) {
627
+
628
+ this.mode = mode;
629
+
630
+ }
631
+
632
+ setTranslationSnap( translationSnap ) {
633
+
634
+ this.translationSnap = translationSnap;
635
+
636
+ }
637
+
638
+ setRotationSnap( rotationSnap ) {
639
+
640
+ this.rotationSnap = rotationSnap;
641
+
642
+ }
643
+
644
+ setScaleSnap( scaleSnap ) {
645
+
646
+ this.scaleSnap = scaleSnap;
647
+
648
+ }
649
+
650
+ setSize( size ) {
651
+
652
+ this.size = size;
653
+
654
+ }
655
+
656
+ setSpace( space ) {
657
+
658
+ this.space = space;
659
+
660
+ }
661
+
662
+ }
663
+
664
+ // mouse / touch event handlers
665
+
666
+ function getPointer( event ) {
667
+
668
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
669
+
670
+ return {
671
+ x: 0,
672
+ y: 0,
673
+ button: event.button
674
+ };
675
+
676
+ } else {
677
+
678
+ const rect = this.domElement.getBoundingClientRect();
679
+
680
+ return {
681
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
682
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
683
+ button: event.button
684
+ };
685
+
686
+ }
687
+
688
+ }
689
+
690
+ function onPointerHover( event ) {
691
+
692
+ if ( ! this.enabled ) return;
693
+
694
+ switch ( event.pointerType ) {
695
+
696
+ case 'mouse':
697
+ case 'pen':
698
+ this.pointerHover( this._getPointer( event ) );
699
+ break;
700
+
701
+ }
702
+
703
+ }
704
+
705
+ function onPointerDown( event ) {
706
+
707
+ if ( ! this.enabled ) return;
708
+
709
+ if ( ! document.pointerLockElement ) {
710
+
711
+ this.domElement.setPointerCapture( event.pointerId );
712
+
713
+ }
714
+
715
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
716
+
717
+ this.pointerHover( this._getPointer( event ) );
718
+ this.pointerDown( this._getPointer( event ) );
719
+
720
+ }
721
+
722
+ function onPointerMove( event ) {
723
+
724
+ if ( ! this.enabled ) return;
725
+
726
+ this.pointerMove( this._getPointer( event ) );
727
+
728
+ }
729
+
730
+ function onPointerUp( event ) {
731
+
732
+ if ( ! this.enabled ) return;
733
+
734
+ this.domElement.releasePointerCapture( event.pointerId );
735
+
736
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
737
+
738
+ this.pointerUp( this._getPointer( event ) );
739
+
740
+ }
741
+
742
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
743
+
744
+ const allIntersections = raycaster.intersectObject( object, true );
745
+
746
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
747
+
748
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
749
+
750
+ return allIntersections[ i ];
751
+
752
+ }
753
+
754
+ }
755
+
756
+ return false;
757
+
758
+ }
759
+
760
+ //
761
+
762
+ // Reusable utility variables
763
+
764
+ const _tempEuler = new Euler();
765
+ const _alignVector = new Vector3( 0, 1, 0 );
766
+ const _zeroVector = new Vector3( 0, 0, 0 );
767
+ const _lookAtMatrix = new Matrix4();
768
+ const _tempQuaternion2 = new Quaternion();
769
+ const _identityQuaternion = new Quaternion();
770
+ const _dirVector = new Vector3();
771
+ const _tempMatrix = new Matrix4();
772
+
773
+ const _unitX = new Vector3( 1, 0, 0 );
774
+ const _unitY = new Vector3( 0, 1, 0 );
775
+ const _unitZ = new Vector3( 0, 0, 1 );
776
+
777
+ const _v1 = new Vector3();
778
+ const _v2 = new Vector3();
779
+ const _v3 = new Vector3();
780
+
781
+ class TransformControlsGizmo extends Object3D {
782
+
783
+ constructor() {
784
+
785
+ super();
786
+
787
+ this.isTransformControlsGizmo = true;
788
+
789
+ this.type = 'TransformControlsGizmo';
790
+
791
+ // shared materials
792
+
793
+ const gizmoMaterial = new MeshBasicMaterial( {
794
+ depthTest: false,
795
+ depthWrite: false,
796
+ fog: false,
797
+ toneMapped: false,
798
+ transparent: true
799
+ } );
800
+
801
+ const gizmoLineMaterial = new LineBasicMaterial( {
802
+ depthTest: false,
803
+ depthWrite: false,
804
+ fog: false,
805
+ toneMapped: false,
806
+ transparent: true
807
+ } );
808
+
809
+ // Make unique material for each axis/color
810
+
811
+ const matInvisible = gizmoMaterial.clone();
812
+ matInvisible.opacity = 0.15;
813
+
814
+ const matHelper = gizmoLineMaterial.clone();
815
+ matHelper.opacity = 0.5;
816
+
817
+ const matRed = gizmoMaterial.clone();
818
+ matRed.color.setHex( 0xff0000 );
819
+
820
+ const matGreen = gizmoMaterial.clone();
821
+ matGreen.color.setHex( 0x00ff00 );
822
+
823
+ const matBlue = gizmoMaterial.clone();
824
+ matBlue.color.setHex( 0x0000ff );
825
+
826
+ const matRedTransparent = gizmoMaterial.clone();
827
+ matRedTransparent.color.setHex( 0xff0000 );
828
+ matRedTransparent.opacity = 0.5;
829
+
830
+ const matGreenTransparent = gizmoMaterial.clone();
831
+ matGreenTransparent.color.setHex( 0x00ff00 );
832
+ matGreenTransparent.opacity = 0.5;
833
+
834
+ const matBlueTransparent = gizmoMaterial.clone();
835
+ matBlueTransparent.color.setHex( 0x0000ff );
836
+ matBlueTransparent.opacity = 0.5;
837
+
838
+ const matWhiteTransparent = gizmoMaterial.clone();
839
+ matWhiteTransparent.opacity = 0.25;
840
+
841
+ const matYellowTransparent = gizmoMaterial.clone();
842
+ matYellowTransparent.color.setHex( 0xffff00 );
843
+ matYellowTransparent.opacity = 0.25;
844
+
845
+ const matYellow = gizmoMaterial.clone();
846
+ matYellow.color.setHex( 0xffff00 );
847
+
848
+ const matGray = gizmoMaterial.clone();
849
+ matGray.color.setHex( 0x787878 );
850
+
851
+ // reusable geometry
852
+
853
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
854
+ arrowGeometry.translate( 0, 0.05, 0 );
855
+
856
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
857
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
858
+
859
+ const lineGeometry = new BufferGeometry();
860
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
861
+
862
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
863
+ lineGeometry2.translate( 0, 0.25, 0 );
864
+
865
+ function CircleGeometry( radius, arc ) {
866
+
867
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
868
+ geometry.rotateY( Math.PI / 2 );
869
+ geometry.rotateX( Math.PI / 2 );
870
+ return geometry;
871
+
872
+ }
873
+
874
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
875
+
876
+ function TranslateHelperGeometry() {
877
+
878
+ const geometry = new BufferGeometry();
879
+
880
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
881
+
882
+ return geometry;
883
+
884
+ }
885
+
886
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
887
+
888
+ const gizmoTranslate = {
889
+ X: [
890
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
891
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
892
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
893
+ ],
894
+ Y: [
895
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
896
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
897
+ [ new Mesh( lineGeometry2, matGreen ) ]
898
+ ],
899
+ Z: [
900
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
901
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
902
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
903
+ ],
904
+ XYZ: [
905
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
906
+ ],
907
+ XY: [
908
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
909
+ ],
910
+ YZ: [
911
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
912
+ ],
913
+ XZ: [
914
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
915
+ ]
916
+ };
917
+
918
+ const pickerTranslate = {
919
+ X: [
920
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
921
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
922
+ ],
923
+ Y: [
924
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
925
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
926
+ ],
927
+ Z: [
928
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
929
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
930
+ ],
931
+ XYZ: [
932
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
933
+ ],
934
+ XY: [
935
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
936
+ ],
937
+ YZ: [
938
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
939
+ ],
940
+ XZ: [
941
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
942
+ ]
943
+ };
944
+
945
+ const helperTranslate = {
946
+ START: [
947
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
948
+ ],
949
+ END: [
950
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
951
+ ],
952
+ DELTA: [
953
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
954
+ ],
955
+ X: [
956
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
957
+ ],
958
+ Y: [
959
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
960
+ ],
961
+ Z: [
962
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
963
+ ]
964
+ };
965
+
966
+ const gizmoRotate = {
967
+ XYZE: [
968
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
969
+ ],
970
+ X: [
971
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
972
+ ],
973
+ Y: [
974
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
975
+ ],
976
+ Z: [
977
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
978
+ ],
979
+ E: [
980
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
981
+ ]
982
+ };
983
+
984
+ const helperRotate = {
985
+ AXIS: [
986
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
987
+ ]
988
+ };
989
+
990
+ const pickerRotate = {
991
+ XYZE: [
992
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
993
+ ],
994
+ X: [
995
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
996
+ ],
997
+ Y: [
998
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
999
+ ],
1000
+ Z: [
1001
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1002
+ ],
1003
+ E: [
1004
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1005
+ ]
1006
+ };
1007
+
1008
+ const gizmoScale = {
1009
+ X: [
1010
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1011
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1012
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1013
+ ],
1014
+ Y: [
1015
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1016
+ [ new Mesh( lineGeometry2, matGreen ) ],
1017
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1018
+ ],
1019
+ Z: [
1020
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1021
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1022
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1023
+ ],
1024
+ XY: [
1025
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1026
+ ],
1027
+ YZ: [
1028
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1029
+ ],
1030
+ XZ: [
1031
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1032
+ ],
1033
+ XYZ: [
1034
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1035
+ ]
1036
+ };
1037
+
1038
+ const pickerScale = {
1039
+ X: [
1040
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1041
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1042
+ ],
1043
+ Y: [
1044
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1045
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1046
+ ],
1047
+ Z: [
1048
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1049
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1050
+ ],
1051
+ XY: [
1052
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1053
+ ],
1054
+ YZ: [
1055
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1056
+ ],
1057
+ XZ: [
1058
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1059
+ ],
1060
+ XYZ: [
1061
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1062
+ ]
1063
+ };
1064
+
1065
+ const helperScale = {
1066
+ X: [
1067
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1068
+ ],
1069
+ Y: [
1070
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1071
+ ],
1072
+ Z: [
1073
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1074
+ ]
1075
+ };
1076
+
1077
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1078
+
1079
+ function setupGizmo( gizmoMap ) {
1080
+
1081
+ const gizmo = new Object3D();
1082
+
1083
+ for ( const name in gizmoMap ) {
1084
+
1085
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1086
+
1087
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1088
+ const position = gizmoMap[ name ][ i ][ 1 ];
1089
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1090
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1091
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1092
+
1093
+ // name and tag properties are essential for picking and updating logic.
1094
+ object.name = name;
1095
+ object.tag = tag;
1096
+
1097
+ if ( position ) {
1098
+
1099
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1100
+
1101
+ }
1102
+
1103
+ if ( rotation ) {
1104
+
1105
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1106
+
1107
+ }
1108
+
1109
+ if ( scale ) {
1110
+
1111
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1112
+
1113
+ }
1114
+
1115
+ object.updateMatrix();
1116
+
1117
+ const tempGeometry = object.geometry.clone();
1118
+ tempGeometry.applyMatrix4( object.matrix );
1119
+ object.geometry = tempGeometry;
1120
+ object.renderOrder = Infinity;
1121
+
1122
+ object.position.set( 0, 0, 0 );
1123
+ object.rotation.set( 0, 0, 0 );
1124
+ object.scale.set( 1, 1, 1 );
1125
+
1126
+ gizmo.add( object );
1127
+
1128
+ }
1129
+
1130
+ }
1131
+
1132
+ return gizmo;
1133
+
1134
+ }
1135
+
1136
+ // Gizmo creation
1137
+
1138
+ this.gizmo = {};
1139
+ this.picker = {};
1140
+ this.helper = {};
1141
+
1142
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1143
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1144
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1145
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1146
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1147
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1148
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1149
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1150
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1151
+
1152
+ // Pickers should be hidden always
1153
+
1154
+ this.picker[ 'translate' ].visible = false;
1155
+ this.picker[ 'rotate' ].visible = false;
1156
+ this.picker[ 'scale' ].visible = false;
1157
+
1158
+ }
1159
+
1160
+ // updateMatrixWorld will update transformations and appearance of individual handles
1161
+
1162
+ updateMatrixWorld( force ) {
1163
+
1164
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1165
+
1166
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1167
+
1168
+ // Show only gizmos for current transform mode
1169
+
1170
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1171
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1172
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1173
+
1174
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1175
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1176
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1177
+
1178
+
1179
+ let handles = [];
1180
+ handles = handles.concat( this.picker[ this.mode ].children );
1181
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1182
+ handles = handles.concat( this.helper[ this.mode ].children );
1183
+
1184
+ for ( let i = 0; i < handles.length; i ++ ) {
1185
+
1186
+ const handle = handles[ i ];
1187
+
1188
+ // hide aligned to camera
1189
+
1190
+ handle.visible = true;
1191
+ handle.rotation.set( 0, 0, 0 );
1192
+ handle.position.copy( this.worldPosition );
1193
+
1194
+ let factor;
1195
+
1196
+ if ( this.camera.isOrthographicCamera ) {
1197
+
1198
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1199
+
1200
+ } else {
1201
+
1202
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1203
+
1204
+ }
1205
+
1206
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1207
+
1208
+ // TODO: simplify helpers and consider decoupling from gizmo
1209
+
1210
+ if ( handle.tag === 'helper' ) {
1211
+
1212
+ handle.visible = false;
1213
+
1214
+ if ( handle.name === 'AXIS' ) {
1215
+
1216
+ handle.visible = !! this.axis;
1217
+
1218
+ if ( this.axis === 'X' ) {
1219
+
1220
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1221
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1222
+
1223
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1224
+
1225
+ handle.visible = false;
1226
+
1227
+ }
1228
+
1229
+ }
1230
+
1231
+ if ( this.axis === 'Y' ) {
1232
+
1233
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1234
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1235
+
1236
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1237
+
1238
+ handle.visible = false;
1239
+
1240
+ }
1241
+
1242
+ }
1243
+
1244
+ if ( this.axis === 'Z' ) {
1245
+
1246
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1247
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1248
+
1249
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1250
+
1251
+ handle.visible = false;
1252
+
1253
+ }
1254
+
1255
+ }
1256
+
1257
+ if ( this.axis === 'XYZE' ) {
1258
+
1259
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1260
+ _alignVector.copy( this.rotationAxis );
1261
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1262
+ handle.quaternion.multiply( _tempQuaternion );
1263
+ handle.visible = this.dragging;
1264
+
1265
+ }
1266
+
1267
+ if ( this.axis === 'E' ) {
1268
+
1269
+ handle.visible = false;
1270
+
1271
+ }
1272
+
1273
+
1274
+ } else if ( handle.name === 'START' ) {
1275
+
1276
+ handle.position.copy( this.worldPositionStart );
1277
+ handle.visible = this.dragging;
1278
+
1279
+ } else if ( handle.name === 'END' ) {
1280
+
1281
+ handle.position.copy( this.worldPosition );
1282
+ handle.visible = this.dragging;
1283
+
1284
+ } else if ( handle.name === 'DELTA' ) {
1285
+
1286
+ handle.position.copy( this.worldPositionStart );
1287
+ handle.quaternion.copy( this.worldQuaternionStart );
1288
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1289
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1290
+ handle.scale.copy( _tempVector );
1291
+ handle.visible = this.dragging;
1292
+
1293
+ } else {
1294
+
1295
+ handle.quaternion.copy( quaternion );
1296
+
1297
+ if ( this.dragging ) {
1298
+
1299
+ handle.position.copy( this.worldPositionStart );
1300
+
1301
+ } else {
1302
+
1303
+ handle.position.copy( this.worldPosition );
1304
+
1305
+ }
1306
+
1307
+ if ( this.axis ) {
1308
+
1309
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1310
+
1311
+ }
1312
+
1313
+ }
1314
+
1315
+ // If updating helper, skip rest of the loop
1316
+ continue;
1317
+
1318
+ }
1319
+
1320
+ // Align handles to current local or world rotation
1321
+
1322
+ handle.quaternion.copy( quaternion );
1323
+
1324
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1325
+
1326
+ // Hide translate and scale axis facing the camera
1327
+
1328
+ const AXIS_HIDE_THRESHOLD = 0.99;
1329
+ const PLANE_HIDE_THRESHOLD = 0.2;
1330
+
1331
+ if ( handle.name === 'X' ) {
1332
+
1333
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1334
+
1335
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1336
+ handle.visible = false;
1337
+
1338
+ }
1339
+
1340
+ }
1341
+
1342
+ if ( handle.name === 'Y' ) {
1343
+
1344
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1345
+
1346
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1347
+ handle.visible = false;
1348
+
1349
+ }
1350
+
1351
+ }
1352
+
1353
+ if ( handle.name === 'Z' ) {
1354
+
1355
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1356
+
1357
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1358
+ handle.visible = false;
1359
+
1360
+ }
1361
+
1362
+ }
1363
+
1364
+ if ( handle.name === 'XY' ) {
1365
+
1366
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1367
+
1368
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1369
+ handle.visible = false;
1370
+
1371
+ }
1372
+
1373
+ }
1374
+
1375
+ if ( handle.name === 'YZ' ) {
1376
+
1377
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1378
+
1379
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1380
+ handle.visible = false;
1381
+
1382
+ }
1383
+
1384
+ }
1385
+
1386
+ if ( handle.name === 'XZ' ) {
1387
+
1388
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1389
+
1390
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1391
+ handle.visible = false;
1392
+
1393
+ }
1394
+
1395
+ }
1396
+
1397
+ } else if ( this.mode === 'rotate' ) {
1398
+
1399
+ // Align handles to current local or world rotation
1400
+
1401
+ _tempQuaternion2.copy( quaternion );
1402
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1403
+
1404
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1405
+
1406
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1407
+
1408
+ }
1409
+
1410
+ if ( handle.name === 'X' ) {
1411
+
1412
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1413
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1414
+ handle.quaternion.copy( _tempQuaternion );
1415
+
1416
+ }
1417
+
1418
+ if ( handle.name === 'Y' ) {
1419
+
1420
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1421
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1422
+ handle.quaternion.copy( _tempQuaternion );
1423
+
1424
+ }
1425
+
1426
+ if ( handle.name === 'Z' ) {
1427
+
1428
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1429
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1430
+ handle.quaternion.copy( _tempQuaternion );
1431
+
1432
+ }
1433
+
1434
+ }
1435
+
1436
+ // Hide disabled axes
1437
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1438
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1439
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1440
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1441
+
1442
+ // highlight selected axis
1443
+
1444
+ handle.material._color = handle.material._color || handle.material.color.clone();
1445
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1446
+
1447
+ handle.material.color.copy( handle.material._color );
1448
+ handle.material.opacity = handle.material._opacity;
1449
+
1450
+ if ( this.enabled && this.axis ) {
1451
+
1452
+ if ( handle.name === this.axis ) {
1453
+
1454
+ handle.material.color.setHex( 0xffff00 );
1455
+ handle.material.opacity = 1.0;
1456
+
1457
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1458
+
1459
+ return handle.name === a;
1460
+
1461
+ } ) ) {
1462
+
1463
+ handle.material.color.setHex( 0xffff00 );
1464
+ handle.material.opacity = 1.0;
1465
+
1466
+ }
1467
+
1468
+ }
1469
+
1470
+ }
1471
+
1472
+ super.updateMatrixWorld( force );
1473
+
1474
+ }
1475
+
1476
+ }
1477
+
1478
+ //
1479
+
1480
+ class TransformControlsPlane extends Mesh {
1481
+
1482
+ constructor() {
1483
+
1484
+ super(
1485
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1486
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1487
+ );
1488
+
1489
+ this.isTransformControlsPlane = true;
1490
+
1491
+ this.type = 'TransformControlsPlane';
1492
+
1493
+ }
1494
+
1495
+ updateMatrixWorld( force ) {
1496
+
1497
+ let space = this.space;
1498
+
1499
+ this.position.copy( this.worldPosition );
1500
+
1501
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1502
+
1503
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1504
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1505
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1506
+
1507
+ // Align the plane for current transform mode, axis and space.
1508
+
1509
+ _alignVector.copy( _v2 );
1510
+
1511
+ switch ( this.mode ) {
1512
+
1513
+ case 'translate':
1514
+ case 'scale':
1515
+ switch ( this.axis ) {
1516
+
1517
+ case 'X':
1518
+ _alignVector.copy( this.eye ).cross( _v1 );
1519
+ _dirVector.copy( _v1 ).cross( _alignVector );
1520
+ break;
1521
+ case 'Y':
1522
+ _alignVector.copy( this.eye ).cross( _v2 );
1523
+ _dirVector.copy( _v2 ).cross( _alignVector );
1524
+ break;
1525
+ case 'Z':
1526
+ _alignVector.copy( this.eye ).cross( _v3 );
1527
+ _dirVector.copy( _v3 ).cross( _alignVector );
1528
+ break;
1529
+ case 'XY':
1530
+ _dirVector.copy( _v3 );
1531
+ break;
1532
+ case 'YZ':
1533
+ _dirVector.copy( _v1 );
1534
+ break;
1535
+ case 'XZ':
1536
+ _alignVector.copy( _v3 );
1537
+ _dirVector.copy( _v2 );
1538
+ break;
1539
+ case 'XYZ':
1540
+ case 'E':
1541
+ _dirVector.set( 0, 0, 0 );
1542
+ break;
1543
+
1544
+ }
1545
+
1546
+ break;
1547
+ case 'rotate':
1548
+ default:
1549
+ // special case for rotate
1550
+ _dirVector.set( 0, 0, 0 );
1551
+
1552
+ }
1553
+
1554
+ if ( _dirVector.length() === 0 ) {
1555
+
1556
+ // If in rotate mode, make the plane parallel to camera
1557
+ this.quaternion.copy( this.cameraQuaternion );
1558
+
1559
+ } else {
1560
+
1561
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1562
+
1563
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1564
+
1565
+ }
1566
+
1567
+ super.updateMatrixWorld( force );
1568
+
1569
+ }
1570
+
1571
+ }
1572
+
1573
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };