@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,428 @@
1
+ import { Vector3 } from '../math/Vector3.js';
2
+ import { Vector2 } from '../math/Vector2.js';
3
+ import { Sphere } from '../math/Sphere.js';
4
+ import { Ray } from '../math/Ray.js';
5
+ import { Matrix4 } from '../math/Matrix4.js';
6
+ import { Object3D } from '../core/Object3D.js';
7
+ import { Triangle } from '../math/Triangle.js';
8
+ import { BackSide, FrontSide } from '../constants.js';
9
+ import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
10
+ import { BufferGeometry } from '../core/BufferGeometry.js';
11
+
12
+ const _inverseMatrix = /*@__PURE__*/ new Matrix4();
13
+ const _ray = /*@__PURE__*/ new Ray();
14
+ const _sphere = /*@__PURE__*/ new Sphere();
15
+ const _sphereHitAt = /*@__PURE__*/ new Vector3();
16
+
17
+ const _vA = /*@__PURE__*/ new Vector3();
18
+ const _vB = /*@__PURE__*/ new Vector3();
19
+ const _vC = /*@__PURE__*/ new Vector3();
20
+
21
+ const _tempA = /*@__PURE__*/ new Vector3();
22
+ const _morphA = /*@__PURE__*/ new Vector3();
23
+
24
+ const _uvA = /*@__PURE__*/ new Vector2();
25
+ const _uvB = /*@__PURE__*/ new Vector2();
26
+ const _uvC = /*@__PURE__*/ new Vector2();
27
+
28
+ const _normalA = /*@__PURE__*/ new Vector3();
29
+ const _normalB = /*@__PURE__*/ new Vector3();
30
+ const _normalC = /*@__PURE__*/ new Vector3();
31
+
32
+ const _intersectionPoint = /*@__PURE__*/ new Vector3();
33
+ const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
34
+
35
+ class Mesh extends Object3D {
36
+
37
+ constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) {
38
+
39
+ super();
40
+
41
+ this.isMesh = true;
42
+
43
+ this.type = 'Mesh';
44
+
45
+ this.geometry = geometry;
46
+ this.material = material;
47
+
48
+ this.updateMorphTargets();
49
+
50
+ }
51
+
52
+ copy( source, recursive ) {
53
+
54
+ super.copy( source, recursive );
55
+
56
+ if ( source.morphTargetInfluences !== undefined ) {
57
+
58
+ this.morphTargetInfluences = source.morphTargetInfluences.slice();
59
+
60
+ }
61
+
62
+ if ( source.morphTargetDictionary !== undefined ) {
63
+
64
+ this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
65
+
66
+ }
67
+
68
+ this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
69
+ this.geometry = source.geometry;
70
+
71
+ return this;
72
+
73
+ }
74
+
75
+ updateMorphTargets() {
76
+
77
+ const geometry = this.geometry;
78
+
79
+ const morphAttributes = geometry.morphAttributes;
80
+ const keys = Object.keys( morphAttributes );
81
+
82
+ if ( keys.length > 0 ) {
83
+
84
+ const morphAttribute = morphAttributes[ keys[ 0 ] ];
85
+
86
+ if ( morphAttribute !== undefined ) {
87
+
88
+ this.morphTargetInfluences = [];
89
+ this.morphTargetDictionary = {};
90
+
91
+ for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
92
+
93
+ const name = morphAttribute[ m ].name || String( m );
94
+
95
+ this.morphTargetInfluences.push( 0 );
96
+ this.morphTargetDictionary[ name ] = m;
97
+
98
+ }
99
+
100
+ }
101
+
102
+ }
103
+
104
+ }
105
+
106
+ getVertexPosition( index, target ) {
107
+
108
+ const geometry = this.geometry;
109
+ const position = geometry.attributes.position;
110
+ const morphPosition = geometry.morphAttributes.position;
111
+ const morphTargetsRelative = geometry.morphTargetsRelative;
112
+
113
+ target.fromBufferAttribute( position, index );
114
+
115
+ const morphInfluences = this.morphTargetInfluences;
116
+
117
+ if ( morphPosition && morphInfluences ) {
118
+
119
+ _morphA.set( 0, 0, 0 );
120
+
121
+ for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
122
+
123
+ const influence = morphInfluences[ i ];
124
+ const morphAttribute = morphPosition[ i ];
125
+
126
+ if ( influence === 0 ) continue;
127
+
128
+ _tempA.fromBufferAttribute( morphAttribute, index );
129
+
130
+ if ( morphTargetsRelative ) {
131
+
132
+ _morphA.addScaledVector( _tempA, influence );
133
+
134
+ } else {
135
+
136
+ _morphA.addScaledVector( _tempA.sub( target ), influence );
137
+
138
+ }
139
+
140
+ }
141
+
142
+ target.add( _morphA );
143
+
144
+ }
145
+
146
+ return target;
147
+
148
+ }
149
+
150
+ raycast( raycaster, intersects ) {
151
+
152
+ const geometry = this.geometry;
153
+ const material = this.material;
154
+ const matrixWorld = this.matrixWorld;
155
+
156
+ if ( material === undefined ) return;
157
+
158
+ // test with bounding sphere in world space
159
+
160
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
161
+
162
+ _sphere.copy( geometry.boundingSphere );
163
+ _sphere.applyMatrix4( matrixWorld );
164
+
165
+ // check distance from ray origin to bounding sphere
166
+
167
+ _ray.copy( raycaster.ray ).recast( raycaster.near );
168
+
169
+ if ( _sphere.containsPoint( _ray.origin ) === false ) {
170
+
171
+ if ( _ray.intersectSphere( _sphere, _sphereHitAt ) === null ) return;
172
+
173
+ if ( _ray.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return;
174
+
175
+ }
176
+
177
+ // convert ray to local space of mesh
178
+
179
+ _inverseMatrix.copy( matrixWorld ).invert();
180
+ _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
181
+
182
+ // test with bounding box in local space
183
+
184
+ if ( geometry.boundingBox !== null ) {
185
+
186
+ if ( _ray.intersectsBox( geometry.boundingBox ) === false ) return;
187
+
188
+ }
189
+
190
+ // test for intersections with geometry
191
+
192
+ this._computeIntersections( raycaster, intersects, _ray );
193
+
194
+ }
195
+
196
+ _computeIntersections( raycaster, intersects, rayLocalSpace ) {
197
+
198
+ let intersection;
199
+
200
+ const geometry = this.geometry;
201
+ const material = this.material;
202
+
203
+ const index = geometry.index;
204
+ const position = geometry.attributes.position;
205
+ const uv = geometry.attributes.uv;
206
+ const uv1 = geometry.attributes.uv1;
207
+ const normal = geometry.attributes.normal;
208
+ const groups = geometry.groups;
209
+ const drawRange = geometry.drawRange;
210
+
211
+ if ( index !== null ) {
212
+
213
+ // indexed buffer geometry
214
+
215
+ if ( Array.isArray( material ) ) {
216
+
217
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
218
+
219
+ const group = groups[ i ];
220
+ const groupMaterial = material[ group.materialIndex ];
221
+
222
+ const start = Math.max( group.start, drawRange.start );
223
+ const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );
224
+
225
+ for ( let j = start, jl = end; j < jl; j += 3 ) {
226
+
227
+ const a = index.getX( j );
228
+ const b = index.getX( j + 1 );
229
+ const c = index.getX( j + 2 );
230
+
231
+ intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
232
+
233
+ if ( intersection ) {
234
+
235
+ intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
236
+ intersection.face.materialIndex = group.materialIndex;
237
+ intersects.push( intersection );
238
+
239
+ }
240
+
241
+ }
242
+
243
+ }
244
+
245
+ } else {
246
+
247
+ const start = Math.max( 0, drawRange.start );
248
+ const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
249
+
250
+ for ( let i = start, il = end; i < il; i += 3 ) {
251
+
252
+ const a = index.getX( i );
253
+ const b = index.getX( i + 1 );
254
+ const c = index.getX( i + 2 );
255
+
256
+ intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
257
+
258
+ if ( intersection ) {
259
+
260
+ intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
261
+ intersects.push( intersection );
262
+
263
+ }
264
+
265
+ }
266
+
267
+ }
268
+
269
+ } else if ( position !== undefined ) {
270
+
271
+ // non-indexed buffer geometry
272
+
273
+ if ( Array.isArray( material ) ) {
274
+
275
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
276
+
277
+ const group = groups[ i ];
278
+ const groupMaterial = material[ group.materialIndex ];
279
+
280
+ const start = Math.max( group.start, drawRange.start );
281
+ const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) );
282
+
283
+ for ( let j = start, jl = end; j < jl; j += 3 ) {
284
+
285
+ const a = j;
286
+ const b = j + 1;
287
+ const c = j + 2;
288
+
289
+ intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
290
+
291
+ if ( intersection ) {
292
+
293
+ intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
294
+ intersection.face.materialIndex = group.materialIndex;
295
+ intersects.push( intersection );
296
+
297
+ }
298
+
299
+ }
300
+
301
+ }
302
+
303
+ } else {
304
+
305
+ const start = Math.max( 0, drawRange.start );
306
+ const end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
307
+
308
+ for ( let i = start, il = end; i < il; i += 3 ) {
309
+
310
+ const a = i;
311
+ const b = i + 1;
312
+ const c = i + 2;
313
+
314
+ intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c );
315
+
316
+ if ( intersection ) {
317
+
318
+ intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
319
+ intersects.push( intersection );
320
+
321
+ }
322
+
323
+ }
324
+
325
+ }
326
+
327
+ }
328
+
329
+ }
330
+
331
+ }
332
+
333
+ function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
334
+
335
+ let intersect;
336
+
337
+ if ( material.side === BackSide ) {
338
+
339
+ intersect = ray.intersectTriangle( pC, pB, pA, true, point );
340
+
341
+ } else {
342
+
343
+ intersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point );
344
+
345
+ }
346
+
347
+ if ( intersect === null ) return null;
348
+
349
+ _intersectionPointWorld.copy( point );
350
+ _intersectionPointWorld.applyMatrix4( object.matrixWorld );
351
+
352
+ const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
353
+
354
+ if ( distance < raycaster.near || distance > raycaster.far ) return null;
355
+
356
+ return {
357
+ distance: distance,
358
+ point: _intersectionPointWorld.clone(),
359
+ object: object
360
+ };
361
+
362
+ }
363
+
364
+ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) {
365
+
366
+ object.getVertexPosition( a, _vA );
367
+ object.getVertexPosition( b, _vB );
368
+ object.getVertexPosition( c, _vC );
369
+
370
+ const intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
371
+
372
+ if ( intersection ) {
373
+
374
+ if ( uv ) {
375
+
376
+ _uvA.fromBufferAttribute( uv, a );
377
+ _uvB.fromBufferAttribute( uv, b );
378
+ _uvC.fromBufferAttribute( uv, c );
379
+
380
+ intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
381
+
382
+ }
383
+
384
+ if ( uv1 ) {
385
+
386
+ _uvA.fromBufferAttribute( uv1, a );
387
+ _uvB.fromBufferAttribute( uv1, b );
388
+ _uvC.fromBufferAttribute( uv1, c );
389
+
390
+ intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
391
+
392
+ }
393
+
394
+ if ( normal ) {
395
+
396
+ _normalA.fromBufferAttribute( normal, a );
397
+ _normalB.fromBufferAttribute( normal, b );
398
+ _normalC.fromBufferAttribute( normal, c );
399
+
400
+ intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _normalA, _normalB, _normalC, new Vector3() );
401
+
402
+ if ( intersection.normal.dot( ray.direction ) > 0 ) {
403
+
404
+ intersection.normal.multiplyScalar( - 1 );
405
+
406
+ }
407
+
408
+ }
409
+
410
+ const face = {
411
+ a: a,
412
+ b: b,
413
+ c: c,
414
+ normal: new Vector3(),
415
+ materialIndex: 0
416
+ };
417
+
418
+ Triangle.getNormal( _vA, _vB, _vC, face.normal );
419
+
420
+ intersection.face = face;
421
+
422
+ }
423
+
424
+ return intersection;
425
+
426
+ }
427
+
428
+ export { Mesh };
@@ -0,0 +1,166 @@
1
+ import { Sphere } from '../math/Sphere.js';
2
+ import { Ray } from '../math/Ray.js';
3
+ import { Matrix4 } from '../math/Matrix4.js';
4
+ import { Object3D } from '../core/Object3D.js';
5
+ import { Vector3 } from '../math/Vector3.js';
6
+ import { PointsMaterial } from '../materials/PointsMaterial.js';
7
+ import { BufferGeometry } from '../core/BufferGeometry.js';
8
+
9
+ const _inverseMatrix = /*@__PURE__*/ new Matrix4();
10
+ const _ray = /*@__PURE__*/ new Ray();
11
+ const _sphere = /*@__PURE__*/ new Sphere();
12
+ const _position = /*@__PURE__*/ new Vector3();
13
+
14
+ class Points extends Object3D {
15
+
16
+ constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {
17
+
18
+ super();
19
+
20
+ this.isPoints = true;
21
+
22
+ this.type = 'Points';
23
+
24
+ this.geometry = geometry;
25
+ this.material = material;
26
+
27
+ this.updateMorphTargets();
28
+
29
+ }
30
+
31
+ copy( source, recursive ) {
32
+
33
+ super.copy( source, recursive );
34
+
35
+ this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
36
+ this.geometry = source.geometry;
37
+
38
+ return this;
39
+
40
+ }
41
+
42
+ raycast( raycaster, intersects ) {
43
+
44
+ const geometry = this.geometry;
45
+ const matrixWorld = this.matrixWorld;
46
+ const threshold = raycaster.params.Points.threshold;
47
+ const drawRange = geometry.drawRange;
48
+
49
+ // Checking boundingSphere distance to ray
50
+
51
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
52
+
53
+ _sphere.copy( geometry.boundingSphere );
54
+ _sphere.applyMatrix4( matrixWorld );
55
+ _sphere.radius += threshold;
56
+
57
+ if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
58
+
59
+ //
60
+
61
+ _inverseMatrix.copy( matrixWorld ).invert();
62
+ _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
63
+
64
+ const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
65
+ const localThresholdSq = localThreshold * localThreshold;
66
+
67
+ const index = geometry.index;
68
+ const attributes = geometry.attributes;
69
+ const positionAttribute = attributes.position;
70
+
71
+ if ( index !== null ) {
72
+
73
+ const start = Math.max( 0, drawRange.start );
74
+ const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
75
+
76
+ for ( let i = start, il = end; i < il; i ++ ) {
77
+
78
+ const a = index.getX( i );
79
+
80
+ _position.fromBufferAttribute( positionAttribute, a );
81
+
82
+ testPoint( _position, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
83
+
84
+ }
85
+
86
+ } else {
87
+
88
+ const start = Math.max( 0, drawRange.start );
89
+ const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
90
+
91
+ for ( let i = start, l = end; i < l; i ++ ) {
92
+
93
+ _position.fromBufferAttribute( positionAttribute, i );
94
+
95
+ testPoint( _position, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
96
+
97
+ }
98
+
99
+ }
100
+
101
+ }
102
+
103
+ updateMorphTargets() {
104
+
105
+ const geometry = this.geometry;
106
+
107
+ const morphAttributes = geometry.morphAttributes;
108
+ const keys = Object.keys( morphAttributes );
109
+
110
+ if ( keys.length > 0 ) {
111
+
112
+ const morphAttribute = morphAttributes[ keys[ 0 ] ];
113
+
114
+ if ( morphAttribute !== undefined ) {
115
+
116
+ this.morphTargetInfluences = [];
117
+ this.morphTargetDictionary = {};
118
+
119
+ for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
120
+
121
+ const name = morphAttribute[ m ].name || String( m );
122
+
123
+ this.morphTargetInfluences.push( 0 );
124
+ this.morphTargetDictionary[ name ] = m;
125
+
126
+ }
127
+
128
+ }
129
+
130
+ }
131
+
132
+ }
133
+
134
+ }
135
+
136
+ function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
137
+
138
+ const rayPointDistanceSq = _ray.distanceSqToPoint( point );
139
+
140
+ if ( rayPointDistanceSq < localThresholdSq ) {
141
+
142
+ const intersectPoint = new Vector3();
143
+
144
+ _ray.closestPointToPoint( point, intersectPoint );
145
+ intersectPoint.applyMatrix4( matrixWorld );
146
+
147
+ const distance = raycaster.ray.origin.distanceTo( intersectPoint );
148
+
149
+ if ( distance < raycaster.near || distance > raycaster.far ) return;
150
+
151
+ intersects.push( {
152
+
153
+ distance: distance,
154
+ distanceToRay: Math.sqrt( rayPointDistanceSq ),
155
+ point: intersectPoint,
156
+ index: index,
157
+ face: null,
158
+ object: object
159
+
160
+ } );
161
+
162
+ }
163
+
164
+ }
165
+
166
+ export { Points };