@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1113 @@
1
+ import { BufferAttribute } from '../core/BufferAttribute.js';
2
+ import { BufferGeometry } from '../core/BufferGeometry.js';
3
+ import { DataTexture } from '../textures/DataTexture.js';
4
+ import { FloatType, RedIntegerFormat, UnsignedIntType } from '../constants.js';
5
+ import { Matrix4 } from '../math/Matrix4.js';
6
+ import { Mesh } from './Mesh.js';
7
+ import { RGBAFormat } from '../constants.js';
8
+ import { ColorManagement } from '../math/ColorManagement.js';
9
+ import { Box3 } from '../math/Box3.js';
10
+ import { Sphere } from '../math/Sphere.js';
11
+ import { Frustum } from '../math/Frustum.js';
12
+ import { Vector3 } from '../math/Vector3.js';
13
+ import { Color } from '../math/Color.js';
14
+
15
+ function sortOpaque( a, b ) {
16
+
17
+ return a.z - b.z;
18
+
19
+ }
20
+
21
+ function sortTransparent( a, b ) {
22
+
23
+ return b.z - a.z;
24
+
25
+ }
26
+
27
+ class MultiDrawRenderList {
28
+
29
+ constructor() {
30
+
31
+ this.index = 0;
32
+ this.pool = [];
33
+ this.list = [];
34
+
35
+ }
36
+
37
+ push( drawRange, z, index ) {
38
+
39
+ const pool = this.pool;
40
+ const list = this.list;
41
+ if ( this.index >= pool.length ) {
42
+
43
+ pool.push( {
44
+
45
+ start: - 1,
46
+ count: - 1,
47
+ z: - 1,
48
+ index: - 1,
49
+
50
+ } );
51
+
52
+ }
53
+
54
+ const item = pool[ this.index ];
55
+ list.push( item );
56
+ this.index ++;
57
+
58
+ item.start = drawRange.start;
59
+ item.count = drawRange.count;
60
+ item.z = z;
61
+ item.index = index;
62
+
63
+ }
64
+
65
+ reset() {
66
+
67
+ this.list.length = 0;
68
+ this.index = 0;
69
+
70
+ }
71
+
72
+ }
73
+
74
+ const _matrix = /*@__PURE__*/ new Matrix4();
75
+ const _invMatrixWorld = /*@__PURE__*/ new Matrix4();
76
+ const _identityMatrix = /*@__PURE__*/ new Matrix4();
77
+ const _whiteColor = /*@__PURE__*/ new Color( 1, 1, 1 );
78
+ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
79
+ const _frustum = /*@__PURE__*/ new Frustum();
80
+ const _box = /*@__PURE__*/ new Box3();
81
+ const _sphere = /*@__PURE__*/ new Sphere();
82
+ const _vector = /*@__PURE__*/ new Vector3();
83
+ const _forward = /*@__PURE__*/ new Vector3();
84
+ const _temp = /*@__PURE__*/ new Vector3();
85
+ const _renderList = /*@__PURE__*/ new MultiDrawRenderList();
86
+ const _mesh = /*@__PURE__*/ new Mesh();
87
+ const _batchIntersects = [];
88
+
89
+ // @TODO: SkinnedMesh support?
90
+ // @TODO: geometry.groups support?
91
+ // @TODO: geometry.drawRange support?
92
+ // @TODO: geometry.morphAttributes support?
93
+ // @TODO: Support uniform parameter per geometry
94
+ // @TODO: Add an "optimize" function to pack geometry and remove data gaps
95
+
96
+ // copies data from attribute "src" into "target" starting at "targetOffset"
97
+ function copyAttributeData( src, target, targetOffset = 0 ) {
98
+
99
+ const itemSize = target.itemSize;
100
+ if ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) {
101
+
102
+ // use the component getters and setters if the array data cannot
103
+ // be copied directly
104
+ const vertexCount = src.count;
105
+ for ( let i = 0; i < vertexCount; i ++ ) {
106
+
107
+ for ( let c = 0; c < itemSize; c ++ ) {
108
+
109
+ target.setComponent( i + targetOffset, c, src.getComponent( i, c ) );
110
+
111
+ }
112
+
113
+ }
114
+
115
+ } else {
116
+
117
+ // faster copy approach using typed array set function
118
+ target.array.set( src.array, targetOffset * itemSize );
119
+
120
+ }
121
+
122
+ target.needsUpdate = true;
123
+
124
+ }
125
+
126
+ class BatchedMesh extends Mesh {
127
+
128
+ get maxInstanceCount() {
129
+
130
+ return this._maxInstanceCount;
131
+
132
+ }
133
+
134
+ constructor( maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) {
135
+
136
+ super( new BufferGeometry(), material );
137
+
138
+ this.isBatchedMesh = true;
139
+ this.perObjectFrustumCulled = true;
140
+ this.sortObjects = true;
141
+ this.boundingBox = null;
142
+ this.boundingSphere = null;
143
+ this.customSort = null;
144
+
145
+ // stores visible, active, and geometry id per object
146
+ this._drawInfo = [];
147
+
148
+ // geometry information
149
+ this._drawRanges = [];
150
+ this._reservedRanges = [];
151
+ this._bounds = [];
152
+
153
+ this._maxInstanceCount = maxInstanceCount;
154
+ this._maxVertexCount = maxVertexCount;
155
+ this._maxIndexCount = maxIndexCount;
156
+
157
+ this._geometryInitialized = false;
158
+ this._geometryCount = 0;
159
+ this._multiDrawCounts = new Int32Array( maxInstanceCount );
160
+ this._multiDrawStarts = new Int32Array( maxInstanceCount );
161
+ this._multiDrawCount = 0;
162
+ this._multiDrawInstances = null;
163
+ this._visibilityChanged = true;
164
+
165
+ // Local matrix per geometry by using data texture
166
+ this._matricesTexture = null;
167
+ this._indirectTexture = null;
168
+ this._colorsTexture = null;
169
+
170
+ this._initMatricesTexture();
171
+ this._initIndirectTexture();
172
+
173
+ }
174
+
175
+ _initMatricesTexture() {
176
+
177
+ // layout (1 matrix = 4 pixels)
178
+ // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
179
+ // with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8)
180
+ // 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16)
181
+ // 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32)
182
+ // 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64)
183
+
184
+ let size = Math.sqrt( this._maxInstanceCount * 4 ); // 4 pixels needed for 1 matrix
185
+ size = Math.ceil( size / 4 ) * 4;
186
+ size = Math.max( size, 4 );
187
+
188
+ const matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
189
+ const matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType );
190
+
191
+ this._matricesTexture = matricesTexture;
192
+
193
+ }
194
+
195
+ _initIndirectTexture() {
196
+
197
+ let size = Math.sqrt( this._maxInstanceCount );
198
+ size = Math.ceil( size );
199
+
200
+ const indirectArray = new Uint32Array( size * size );
201
+ const indirectTexture = new DataTexture( indirectArray, size, size, RedIntegerFormat, UnsignedIntType );
202
+
203
+ this._indirectTexture = indirectTexture;
204
+
205
+ }
206
+
207
+ _initColorsTexture() {
208
+
209
+ let size = Math.sqrt( this._maxInstanceCount );
210
+ size = Math.ceil( size );
211
+
212
+ // 4 floats per RGBA pixel initialized to white
213
+ const colorsArray = new Float32Array( size * size * 4 ).fill( 1 );
214
+ const colorsTexture = new DataTexture( colorsArray, size, size, RGBAFormat, FloatType );
215
+ colorsTexture.colorSpace = ColorManagement.workingColorSpace;
216
+
217
+ this._colorsTexture = colorsTexture;
218
+
219
+ }
220
+
221
+ _initializeGeometry( reference ) {
222
+
223
+ const geometry = this.geometry;
224
+ const maxVertexCount = this._maxVertexCount;
225
+ const maxIndexCount = this._maxIndexCount;
226
+ if ( this._geometryInitialized === false ) {
227
+
228
+ for ( const attributeName in reference.attributes ) {
229
+
230
+ const srcAttribute = reference.getAttribute( attributeName );
231
+ const { array, itemSize, normalized } = srcAttribute;
232
+
233
+ const dstArray = new array.constructor( maxVertexCount * itemSize );
234
+ const dstAttribute = new BufferAttribute( dstArray, itemSize, normalized );
235
+
236
+ geometry.setAttribute( attributeName, dstAttribute );
237
+
238
+ }
239
+
240
+ if ( reference.getIndex() !== null ) {
241
+
242
+ // Reserve last u16 index for primitive restart.
243
+ const indexArray = maxVertexCount > 65535
244
+ ? new Uint32Array( maxIndexCount )
245
+ : new Uint16Array( maxIndexCount );
246
+
247
+ geometry.setIndex( new BufferAttribute( indexArray, 1 ) );
248
+
249
+ }
250
+
251
+ this._geometryInitialized = true;
252
+
253
+ }
254
+
255
+ }
256
+
257
+ // Make sure the geometry is compatible with the existing combined geometry attributes
258
+ _validateGeometry( geometry ) {
259
+
260
+ // check to ensure the geometries are using consistent attributes and indices
261
+ const batchGeometry = this.geometry;
262
+ if ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) {
263
+
264
+ throw new Error( 'BatchedMesh: All geometries must consistently have "index".' );
265
+
266
+ }
267
+
268
+ for ( const attributeName in batchGeometry.attributes ) {
269
+
270
+ if ( ! geometry.hasAttribute( attributeName ) ) {
271
+
272
+ throw new Error( `BatchedMesh: Added geometry missing "${ attributeName }". All geometries must have consistent attributes.` );
273
+
274
+ }
275
+
276
+ const srcAttribute = geometry.getAttribute( attributeName );
277
+ const dstAttribute = batchGeometry.getAttribute( attributeName );
278
+ if ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) {
279
+
280
+ throw new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' );
281
+
282
+ }
283
+
284
+ }
285
+
286
+ }
287
+
288
+ setCustomSort( func ) {
289
+
290
+ this.customSort = func;
291
+ return this;
292
+
293
+ }
294
+
295
+ computeBoundingBox() {
296
+
297
+ if ( this.boundingBox === null ) {
298
+
299
+ this.boundingBox = new Box3();
300
+
301
+ }
302
+
303
+ const geometryCount = this._geometryCount;
304
+ const boundingBox = this.boundingBox;
305
+ const drawInfo = this._drawInfo;
306
+
307
+ boundingBox.makeEmpty();
308
+ for ( let i = 0; i < geometryCount; i ++ ) {
309
+
310
+ if ( drawInfo[ i ].active === false ) continue;
311
+
312
+ const geometryId = drawInfo[ i ].geometryIndex;
313
+ this.getMatrixAt( i, _matrix );
314
+ this.getBoundingBoxAt( geometryId, _box ).applyMatrix4( _matrix );
315
+ boundingBox.union( _box );
316
+
317
+ }
318
+
319
+ }
320
+
321
+ computeBoundingSphere() {
322
+
323
+ if ( this.boundingSphere === null ) {
324
+
325
+ this.boundingSphere = new Sphere();
326
+
327
+ }
328
+
329
+ const boundingSphere = this.boundingSphere;
330
+ const drawInfo = this._drawInfo;
331
+
332
+ boundingSphere.makeEmpty();
333
+ for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
334
+
335
+ if ( drawInfo[ i ].active === false ) continue;
336
+
337
+ const geometryId = drawInfo[ i ].geometryIndex;
338
+ this.getMatrixAt( i, _matrix );
339
+ this.getBoundingSphereAt( geometryId, _sphere ).applyMatrix4( _matrix );
340
+ boundingSphere.union( _sphere );
341
+
342
+ }
343
+
344
+ }
345
+
346
+ addInstance( geometryId ) {
347
+
348
+ // ensure we're not over geometry
349
+ if ( this._drawInfo.length >= this._maxInstanceCount ) {
350
+
351
+ throw new Error( 'BatchedMesh: Maximum item count reached.' );
352
+
353
+ }
354
+
355
+ this._drawInfo.push( {
356
+
357
+ visible: true,
358
+ active: true,
359
+ geometryIndex: geometryId,
360
+
361
+ } );
362
+
363
+ // initialize the matrix
364
+ const drawId = this._drawInfo.length - 1;
365
+ const matricesTexture = this._matricesTexture;
366
+ const matricesArray = matricesTexture.image.data;
367
+ _identityMatrix.toArray( matricesArray, drawId * 16 );
368
+ matricesTexture.needsUpdate = true;
369
+
370
+ const colorsTexture = this._colorsTexture;
371
+ if ( colorsTexture ) {
372
+
373
+ _whiteColor.toArray( colorsTexture.image.data, drawId * 4 );
374
+ colorsTexture.needsUpdate = true;
375
+
376
+ }
377
+
378
+ return drawId;
379
+
380
+ }
381
+
382
+ addGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) {
383
+
384
+ this._initializeGeometry( geometry );
385
+
386
+ this._validateGeometry( geometry );
387
+
388
+ // ensure we're not over geometry
389
+ if ( this._drawInfo.length >= this._maxInstanceCount ) {
390
+
391
+ throw new Error( 'BatchedMesh: Maximum item count reached.' );
392
+
393
+ }
394
+
395
+ // get the necessary range fo the geometry
396
+ const reservedRange = {
397
+ vertexStart: - 1,
398
+ vertexCount: - 1,
399
+ indexStart: - 1,
400
+ indexCount: - 1,
401
+ };
402
+
403
+ let lastRange = null;
404
+ const reservedRanges = this._reservedRanges;
405
+ const drawRanges = this._drawRanges;
406
+ const bounds = this._bounds;
407
+ if ( this._geometryCount !== 0 ) {
408
+
409
+ lastRange = reservedRanges[ reservedRanges.length - 1 ];
410
+
411
+ }
412
+
413
+ if ( vertexCount === - 1 ) {
414
+
415
+ reservedRange.vertexCount = geometry.getAttribute( 'position' ).count;
416
+
417
+ } else {
418
+
419
+ reservedRange.vertexCount = vertexCount;
420
+
421
+ }
422
+
423
+ if ( lastRange === null ) {
424
+
425
+ reservedRange.vertexStart = 0;
426
+
427
+ } else {
428
+
429
+ reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount;
430
+
431
+ }
432
+
433
+ const index = geometry.getIndex();
434
+ const hasIndex = index !== null;
435
+ if ( hasIndex ) {
436
+
437
+ if ( indexCount === - 1 ) {
438
+
439
+ reservedRange.indexCount = index.count;
440
+
441
+ } else {
442
+
443
+ reservedRange.indexCount = indexCount;
444
+
445
+ }
446
+
447
+ if ( lastRange === null ) {
448
+
449
+ reservedRange.indexStart = 0;
450
+
451
+ } else {
452
+
453
+ reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount;
454
+
455
+ }
456
+
457
+ }
458
+
459
+ if (
460
+ reservedRange.indexStart !== - 1 &&
461
+ reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount ||
462
+ reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount
463
+ ) {
464
+
465
+ throw new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' );
466
+
467
+ }
468
+
469
+ // update id
470
+ const geometryId = this._geometryCount;
471
+ this._geometryCount ++;
472
+
473
+ // add the reserved range and draw range objects
474
+ reservedRanges.push( reservedRange );
475
+ drawRanges.push( {
476
+ start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart,
477
+ count: - 1
478
+ } );
479
+ bounds.push( {
480
+ boxInitialized: false,
481
+ box: new Box3(),
482
+
483
+ sphereInitialized: false,
484
+ sphere: new Sphere()
485
+ } );
486
+
487
+ // update the geometry
488
+ this.setGeometryAt( geometryId, geometry );
489
+
490
+ return geometryId;
491
+
492
+ }
493
+
494
+ setGeometryAt( geometryId, geometry ) {
495
+
496
+ if ( geometryId >= this._geometryCount ) {
497
+
498
+ throw new Error( 'BatchedMesh: Maximum geometry count reached.' );
499
+
500
+ }
501
+
502
+ this._validateGeometry( geometry );
503
+
504
+ const batchGeometry = this.geometry;
505
+ const hasIndex = batchGeometry.getIndex() !== null;
506
+ const dstIndex = batchGeometry.getIndex();
507
+ const srcIndex = geometry.getIndex();
508
+ const reservedRange = this._reservedRanges[ geometryId ];
509
+ if (
510
+ hasIndex &&
511
+ srcIndex.count > reservedRange.indexCount ||
512
+ geometry.attributes.position.count > reservedRange.vertexCount
513
+ ) {
514
+
515
+ throw new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' );
516
+
517
+ }
518
+
519
+ // copy geometry over
520
+ const vertexStart = reservedRange.vertexStart;
521
+ const vertexCount = reservedRange.vertexCount;
522
+ for ( const attributeName in batchGeometry.attributes ) {
523
+
524
+ // copy attribute data
525
+ const srcAttribute = geometry.getAttribute( attributeName );
526
+ const dstAttribute = batchGeometry.getAttribute( attributeName );
527
+ copyAttributeData( srcAttribute, dstAttribute, vertexStart );
528
+
529
+ // fill the rest in with zeroes
530
+ const itemSize = srcAttribute.itemSize;
531
+ for ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) {
532
+
533
+ const index = vertexStart + i;
534
+ for ( let c = 0; c < itemSize; c ++ ) {
535
+
536
+ dstAttribute.setComponent( index, c, 0 );
537
+
538
+ }
539
+
540
+ }
541
+
542
+ dstAttribute.needsUpdate = true;
543
+ dstAttribute.addUpdateRange( vertexStart * itemSize, vertexCount * itemSize );
544
+
545
+ }
546
+
547
+ // copy index
548
+ if ( hasIndex ) {
549
+
550
+ const indexStart = reservedRange.indexStart;
551
+
552
+ // copy index data over
553
+ for ( let i = 0; i < srcIndex.count; i ++ ) {
554
+
555
+ dstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) );
556
+
557
+ }
558
+
559
+ // fill the rest in with zeroes
560
+ for ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) {
561
+
562
+ dstIndex.setX( indexStart + i, vertexStart );
563
+
564
+ }
565
+
566
+ dstIndex.needsUpdate = true;
567
+ dstIndex.addUpdateRange( indexStart, reservedRange.indexCount );
568
+
569
+ }
570
+
571
+ // store the bounding boxes
572
+ const bound = this._bounds[ geometryId ];
573
+ if ( geometry.boundingBox !== null ) {
574
+
575
+ bound.box.copy( geometry.boundingBox );
576
+ bound.boxInitialized = true;
577
+
578
+ } else {
579
+
580
+ bound.boxInitialized = false;
581
+
582
+ }
583
+
584
+ if ( geometry.boundingSphere !== null ) {
585
+
586
+ bound.sphere.copy( geometry.boundingSphere );
587
+ bound.sphereInitialized = true;
588
+
589
+ } else {
590
+
591
+ bound.sphereInitialized = false;
592
+
593
+ }
594
+
595
+ // set drawRange count
596
+ const drawRange = this._drawRanges[ geometryId ];
597
+ const posAttr = geometry.getAttribute( 'position' );
598
+ drawRange.count = hasIndex ? srcIndex.count : posAttr.count;
599
+ this._visibilityChanged = true;
600
+
601
+ return geometryId;
602
+
603
+ }
604
+
605
+ /*
606
+ deleteGeometry( geometryId ) {
607
+
608
+ // TODO: delete geometry and associated instances
609
+
610
+ }
611
+ */
612
+
613
+ /*
614
+ deleteInstance( instanceId ) {
615
+
616
+ // Note: User needs to call optimize() afterward to pack the data.
617
+
618
+ const drawInfo = this._drawInfo;
619
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
620
+
621
+ return this;
622
+
623
+ }
624
+
625
+ drawInfo[ instanceId ].active = false;
626
+ this._visibilityChanged = true;
627
+
628
+ return this;
629
+
630
+ }
631
+ */
632
+
633
+ // get bounding box and compute it if it doesn't exist
634
+ getBoundingBoxAt( geometryId, target ) {
635
+
636
+ if ( geometryId >= this._geometryCount ) {
637
+
638
+ return null;
639
+
640
+ }
641
+
642
+ // compute bounding box
643
+ const bound = this._bounds[ geometryId ];
644
+ const box = bound.box;
645
+ const geometry = this.geometry;
646
+ if ( bound.boxInitialized === false ) {
647
+
648
+ box.makeEmpty();
649
+
650
+ const index = geometry.index;
651
+ const position = geometry.attributes.position;
652
+ const drawRange = this._drawRanges[ geometryId ];
653
+ for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
654
+
655
+ let iv = i;
656
+ if ( index ) {
657
+
658
+ iv = index.getX( iv );
659
+
660
+ }
661
+
662
+ box.expandByPoint( _vector.fromBufferAttribute( position, iv ) );
663
+
664
+ }
665
+
666
+ bound.boxInitialized = true;
667
+
668
+ }
669
+
670
+ target.copy( box );
671
+ return target;
672
+
673
+ }
674
+
675
+ // get bounding sphere and compute it if it doesn't exist
676
+ getBoundingSphereAt( geometryId, target ) {
677
+
678
+ if ( geometryId >= this._geometryCount ) {
679
+
680
+ return null;
681
+
682
+ }
683
+
684
+ // compute bounding sphere
685
+ const bound = this._bounds[ geometryId ];
686
+ const sphere = bound.sphere;
687
+ const geometry = this.geometry;
688
+ if ( bound.sphereInitialized === false ) {
689
+
690
+ sphere.makeEmpty();
691
+
692
+ this.getBoundingBoxAt( geometryId, _box );
693
+ _box.getCenter( sphere.center );
694
+
695
+ const index = geometry.index;
696
+ const position = geometry.attributes.position;
697
+ const drawRange = this._drawRanges[ geometryId ];
698
+
699
+ let maxRadiusSq = 0;
700
+ for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
701
+
702
+ let iv = i;
703
+ if ( index ) {
704
+
705
+ iv = index.getX( iv );
706
+
707
+ }
708
+
709
+ _vector.fromBufferAttribute( position, iv );
710
+ maxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector ) );
711
+
712
+ }
713
+
714
+ sphere.radius = Math.sqrt( maxRadiusSq );
715
+ bound.sphereInitialized = true;
716
+
717
+ }
718
+
719
+ target.copy( sphere );
720
+ return target;
721
+
722
+ }
723
+
724
+ setMatrixAt( instanceId, matrix ) {
725
+
726
+ // @TODO: Map geometryId to index of the arrays because
727
+ // optimize() can make geometryId mismatch the index
728
+
729
+ const drawInfo = this._drawInfo;
730
+ const matricesTexture = this._matricesTexture;
731
+ const matricesArray = this._matricesTexture.image.data;
732
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
733
+
734
+ return this;
735
+
736
+ }
737
+
738
+ matrix.toArray( matricesArray, instanceId * 16 );
739
+ matricesTexture.needsUpdate = true;
740
+
741
+ return this;
742
+
743
+ }
744
+
745
+ getMatrixAt( instanceId, matrix ) {
746
+
747
+ const drawInfo = this._drawInfo;
748
+ const matricesArray = this._matricesTexture.image.data;
749
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
750
+
751
+ return null;
752
+
753
+ }
754
+
755
+ return matrix.fromArray( matricesArray, instanceId * 16 );
756
+
757
+ }
758
+
759
+ setColorAt( instanceId, color ) {
760
+
761
+ if ( this._colorsTexture === null ) {
762
+
763
+ this._initColorsTexture();
764
+
765
+ }
766
+
767
+ // @TODO: Map id to index of the arrays because
768
+ // optimize() can make id mismatch the index
769
+
770
+ const colorsTexture = this._colorsTexture;
771
+ const colorsArray = this._colorsTexture.image.data;
772
+ const drawInfo = this._drawInfo;
773
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
774
+
775
+ return this;
776
+
777
+ }
778
+
779
+ color.toArray( colorsArray, instanceId * 4 );
780
+ colorsTexture.needsUpdate = true;
781
+
782
+ return this;
783
+
784
+ }
785
+
786
+ getColorAt( instanceId, color ) {
787
+
788
+ const colorsArray = this._colorsTexture.image.data;
789
+ const drawInfo = this._drawInfo;
790
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
791
+
792
+ return null;
793
+
794
+ }
795
+
796
+ return color.fromArray( colorsArray, instanceId * 4 );
797
+
798
+ }
799
+
800
+ setVisibleAt( instanceId, value ) {
801
+
802
+ // if the geometry is out of range, not active, or visibility state
803
+ // does not change then return early
804
+ const drawInfo = this._drawInfo;
805
+ if (
806
+ instanceId >= drawInfo.length ||
807
+ drawInfo[ instanceId ].active === false ||
808
+ drawInfo[ instanceId ].visible === value
809
+ ) {
810
+
811
+ return this;
812
+
813
+ }
814
+
815
+ drawInfo[ instanceId ].visible = value;
816
+ this._visibilityChanged = true;
817
+
818
+ return this;
819
+
820
+ }
821
+
822
+ getVisibleAt( instanceId ) {
823
+
824
+ // return early if the geometry is out of range or not active
825
+ const drawInfo = this._drawInfo;
826
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
827
+
828
+ return false;
829
+
830
+ }
831
+
832
+ return drawInfo[ instanceId ].visible;
833
+
834
+ }
835
+
836
+ raycast( raycaster, intersects ) {
837
+
838
+ const drawInfo = this._drawInfo;
839
+ const drawRanges = this._drawRanges;
840
+ const matrixWorld = this.matrixWorld;
841
+ const batchGeometry = this.geometry;
842
+
843
+ // iterate over each geometry
844
+ _mesh.material = this.material;
845
+ _mesh.geometry.index = batchGeometry.index;
846
+ _mesh.geometry.attributes = batchGeometry.attributes;
847
+ if ( _mesh.geometry.boundingBox === null ) {
848
+
849
+ _mesh.geometry.boundingBox = new Box3();
850
+
851
+ }
852
+
853
+ if ( _mesh.geometry.boundingSphere === null ) {
854
+
855
+ _mesh.geometry.boundingSphere = new Sphere();
856
+
857
+ }
858
+
859
+ for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
860
+
861
+ if ( ! drawInfo[ i ].visible || ! drawInfo[ i ].active ) {
862
+
863
+ continue;
864
+
865
+ }
866
+
867
+ const geometryId = drawInfo[ i ].geometryIndex;
868
+ const drawRange = drawRanges[ geometryId ];
869
+ _mesh.geometry.setDrawRange( drawRange.start, drawRange.count );
870
+
871
+ // ge the intersects
872
+ this.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld );
873
+ this.getBoundingBoxAt( geometryId, _mesh.geometry.boundingBox );
874
+ this.getBoundingSphereAt( geometryId, _mesh.geometry.boundingSphere );
875
+ _mesh.raycast( raycaster, _batchIntersects );
876
+
877
+ // add batch id to the intersects
878
+ for ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) {
879
+
880
+ const intersect = _batchIntersects[ j ];
881
+ intersect.object = this;
882
+ intersect.batchId = i;
883
+ intersects.push( intersect );
884
+
885
+ }
886
+
887
+ _batchIntersects.length = 0;
888
+
889
+ }
890
+
891
+ _mesh.material = null;
892
+ _mesh.geometry.index = null;
893
+ _mesh.geometry.attributes = {};
894
+ _mesh.geometry.setDrawRange( 0, Infinity );
895
+
896
+ }
897
+
898
+ copy( source ) {
899
+
900
+ super.copy( source );
901
+
902
+ this.geometry = source.geometry.clone();
903
+ this.perObjectFrustumCulled = source.perObjectFrustumCulled;
904
+ this.sortObjects = source.sortObjects;
905
+ this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null;
906
+ this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null;
907
+
908
+ this._drawRanges = source._drawRanges.map( range => ( { ...range } ) );
909
+ this._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) );
910
+
911
+ this._drawInfo = source._drawInfo.map( inf => ( { ...inf } ) );
912
+ this._bounds = source._bounds.map( bound => ( {
913
+ boxInitialized: bound.boxInitialized,
914
+ box: bound.box.clone(),
915
+
916
+ sphereInitialized: bound.sphereInitialized,
917
+ sphere: bound.sphere.clone()
918
+ } ) );
919
+
920
+ this._maxInstanceCount = source._maxInstanceCount;
921
+ this._maxVertexCount = source._maxVertexCount;
922
+ this._maxIndexCount = source._maxIndexCount;
923
+
924
+ this._geometryInitialized = source._geometryInitialized;
925
+ this._geometryCount = source._geometryCount;
926
+ this._multiDrawCounts = source._multiDrawCounts.slice();
927
+ this._multiDrawStarts = source._multiDrawStarts.slice();
928
+
929
+ this._matricesTexture = source._matricesTexture.clone();
930
+ this._matricesTexture.image.data = this._matricesTexture.image.data.slice();
931
+
932
+ if ( this._colorsTexture !== null ) {
933
+
934
+ this._colorsTexture = source._colorsTexture.clone();
935
+ this._colorsTexture.image.data = this._colorsTexture.image.data.slice();
936
+
937
+ }
938
+
939
+ return this;
940
+
941
+ }
942
+
943
+ dispose() {
944
+
945
+ // Assuming the geometry is not shared with other meshes
946
+ this.geometry.dispose();
947
+
948
+ this._matricesTexture.dispose();
949
+ this._matricesTexture = null;
950
+
951
+ this._indirectTexture.dispose();
952
+ this._indirectTexture = null;
953
+
954
+ if ( this._colorsTexture !== null ) {
955
+
956
+ this._colorsTexture.dispose();
957
+ this._colorsTexture = null;
958
+
959
+ }
960
+
961
+ return this;
962
+
963
+ }
964
+
965
+ onBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) {
966
+
967
+ // if visibility has not changed and frustum culling and object sorting is not required
968
+ // then skip iterating over all items
969
+ if ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) {
970
+
971
+ return;
972
+
973
+ }
974
+
975
+ // the indexed version of the multi draw function requires specifying the start
976
+ // offset in bytes.
977
+ const index = geometry.getIndex();
978
+ const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT;
979
+
980
+ const drawInfo = this._drawInfo;
981
+ const multiDrawStarts = this._multiDrawStarts;
982
+ const multiDrawCounts = this._multiDrawCounts;
983
+ const drawRanges = this._drawRanges;
984
+ const perObjectFrustumCulled = this.perObjectFrustumCulled;
985
+ const indirectTexture = this._indirectTexture;
986
+ const indirectArray = indirectTexture.image.data;
987
+
988
+ // prepare the frustum in the local frame
989
+ if ( perObjectFrustumCulled ) {
990
+
991
+ _projScreenMatrix
992
+ .multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse )
993
+ .multiply( this.matrixWorld );
994
+ _frustum.setFromProjectionMatrix(
995
+ _projScreenMatrix,
996
+ renderer.coordinateSystem
997
+ );
998
+
999
+ }
1000
+
1001
+ let count = 0;
1002
+ if ( this.sortObjects ) {
1003
+
1004
+ // get the camera position in the local frame
1005
+ _invMatrixWorld.copy( this.matrixWorld ).invert();
1006
+ _vector.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld );
1007
+ _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld );
1008
+
1009
+ for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
1010
+
1011
+ if ( drawInfo[ i ].visible && drawInfo[ i ].active ) {
1012
+
1013
+ const geometryId = drawInfo[ i ].geometryIndex;
1014
+
1015
+ // get the bounds in world space
1016
+ this.getMatrixAt( i, _matrix );
1017
+ this.getBoundingSphereAt( geometryId, _sphere ).applyMatrix4( _matrix );
1018
+
1019
+ // determine whether the batched geometry is within the frustum
1020
+ let culled = false;
1021
+ if ( perObjectFrustumCulled ) {
1022
+
1023
+ culled = ! _frustum.intersectsSphere( _sphere );
1024
+
1025
+ }
1026
+
1027
+ if ( ! culled ) {
1028
+
1029
+ // get the distance from camera used for sorting
1030
+ const z = _temp.subVectors( _sphere.center, _vector ).dot( _forward );
1031
+ _renderList.push( drawRanges[ geometryId ], z, i );
1032
+
1033
+ }
1034
+
1035
+ }
1036
+
1037
+ }
1038
+
1039
+ // Sort the draw ranges and prep for rendering
1040
+ const list = _renderList.list;
1041
+ const customSort = this.customSort;
1042
+ if ( customSort === null ) {
1043
+
1044
+ list.sort( material.transparent ? sortTransparent : sortOpaque );
1045
+
1046
+ } else {
1047
+
1048
+ customSort.call( this, list, camera );
1049
+
1050
+ }
1051
+
1052
+ for ( let i = 0, l = list.length; i < l; i ++ ) {
1053
+
1054
+ const item = list[ i ];
1055
+ multiDrawStarts[ count ] = item.start * bytesPerElement;
1056
+ multiDrawCounts[ count ] = item.count;
1057
+ indirectArray[ count ] = item.index;
1058
+ count ++;
1059
+
1060
+ }
1061
+
1062
+ _renderList.reset();
1063
+
1064
+ } else {
1065
+
1066
+ for ( let i = 0, l = drawInfo.length; i < l; i ++ ) {
1067
+
1068
+ if ( drawInfo[ i ].visible && drawInfo[ i ].active ) {
1069
+
1070
+ const geometryId = drawInfo[ i ].geometryIndex;
1071
+
1072
+ // determine whether the batched geometry is within the frustum
1073
+ let culled = false;
1074
+ if ( perObjectFrustumCulled ) {
1075
+
1076
+ // get the bounds in world space
1077
+ this.getMatrixAt( i, _matrix );
1078
+ this.getBoundingSphereAt( geometryId, _sphere ).applyMatrix4( _matrix );
1079
+ culled = ! _frustum.intersectsSphere( _sphere );
1080
+
1081
+ }
1082
+
1083
+ if ( ! culled ) {
1084
+
1085
+ const range = drawRanges[ geometryId ];
1086
+ multiDrawStarts[ count ] = range.start * bytesPerElement;
1087
+ multiDrawCounts[ count ] = range.count;
1088
+ indirectArray[ count ] = i;
1089
+ count ++;
1090
+
1091
+ }
1092
+
1093
+ }
1094
+
1095
+ }
1096
+
1097
+ }
1098
+
1099
+ indirectTexture.needsUpdate = true;
1100
+ this._multiDrawCount = count;
1101
+ this._visibilityChanged = false;
1102
+
1103
+ }
1104
+
1105
+ onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) {
1106
+
1107
+ this.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial );
1108
+
1109
+ }
1110
+
1111
+ }
1112
+
1113
+ export { BatchedMesh };