@plastic-software/three 0.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +86 -0
- package/build/three.cjs +54311 -0
- package/build/three.module.js +53897 -0
- package/build/three.module.min.js +6 -0
- package/build/three.webgpu.js +76281 -0
- package/build/three.webgpu.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +299 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +484 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +108 -0
- package/examples/jsm/capabilities/WebGPU.js +57 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +282 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +326 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1532 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1573 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +295 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +542 -0
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +579 -0
- package/examples/jsm/exporters/GLTFExporter.js +3389 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +743 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +65 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/TextureHelper.js +237 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +347 -0
- package/examples/jsm/interactive/HTMLMesh.js +570 -0
- package/examples/jsm/interactive/InteractiveGroup.js +106 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/LightProbeGenerator.js +286 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +603 -0
- package/examples/jsm/lines/LineSegments2.js +376 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +71 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/3DMLoader.js +1764 -0
- package/examples/jsm/loaders/3MFLoader.js +1480 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4116 -0
- package/examples/jsm/loaders/DDSLoader.js +318 -0
- package/examples/jsm/loaders/DRACOLoader.js +613 -0
- package/examples/jsm/loaders/EXRLoader.js +2563 -0
- package/examples/jsm/loaders/FBXLoader.js +4303 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4730 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +937 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2471 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LUTImageLoader.js +149 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2295 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +845 -0
- package/examples/jsm/loaders/NRRDLoader.js +686 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +450 -0
- package/examples/jsm/loaders/RGBMLoader.js +1081 -0
- package/examples/jsm/loaders/STLLoader.js +410 -0
- package/examples/jsm/loaders/SVGLoader.js +3173 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +870 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VOXLoader.js +318 -0
- package/examples/jsm/loaders/VRMLLoader.js +3537 -0
- package/examples/jsm/loaders/VTKLoader.js +1236 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
- package/examples/jsm/math/Capsule.js +82 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +546 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/Timer.js +128 -0
- package/examples/jsm/misc/TubePainter.js +202 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +346 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/objects/GroundedSkybox.js +50 -0
- package/examples/jsm/objects/InstancedPoints.js +21 -0
- package/examples/jsm/objects/Lensflare.js +397 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
- package/examples/jsm/objects/Refractor.js +327 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/SkyMesh.js +189 -0
- package/examples/jsm/objects/Water.js +333 -0
- package/examples/jsm/objects/Water2.js +361 -0
- package/examples/jsm/objects/Water2Mesh.js +160 -0
- package/examples/jsm/objects/WaterMesh.js +103 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +306 -0
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +240 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +141 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +64 -0
- package/examples/jsm/postprocessing/GTAOPass.js +582 -0
- package/examples/jsm/postprocessing/GlitchPass.js +125 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +108 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +97 -0
- package/examples/jsm/postprocessing/Pass.js +95 -0
- package/examples/jsm/postprocessing/RenderPass.js +99 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
- package/examples/jsm/postprocessing/SAOPass.js +334 -0
- package/examples/jsm/postprocessing/SMAAPass.js +199 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +414 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +556 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
- package/examples/jsm/shaders/AfterimageShader.js +58 -0
- package/examples/jsm/shaders/BasicShader.js +29 -0
- package/examples/jsm/shaders/BleachBypassShader.js +61 -0
- package/examples/jsm/shaders/BlendShader.js +49 -0
- package/examples/jsm/shaders/BokehShader.js +145 -0
- package/examples/jsm/shaders/BokehShader2.js +397 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
- package/examples/jsm/shaders/ColorifyShader.js +50 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +59 -0
- package/examples/jsm/shaders/FocusShader.js +89 -0
- package/examples/jsm/shaders/FreiChenShader.js +96 -0
- package/examples/jsm/shaders/GTAOShader.js +424 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +321 -0
- package/examples/jsm/shaders/HalftoneShader.js +312 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
- package/examples/jsm/shaders/HueSaturationShader.js +67 -0
- package/examples/jsm/shaders/KaleidoShader.js +58 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +48 -0
- package/examples/jsm/shaders/MMDToonShader.js +134 -0
- package/examples/jsm/shaders/MirrorShader.js +56 -0
- package/examples/jsm/shaders/NormalMapShader.js +55 -0
- package/examples/jsm/shaders/OutputShader.js +85 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +179 -0
- package/examples/jsm/shaders/SMAAShader.js +466 -0
- package/examples/jsm/shaders/SSAOShader.js +300 -0
- package/examples/jsm/shaders/SSRShader.js +370 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
- package/examples/jsm/shaders/TechnicolorShader.js +45 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
- package/examples/jsm/shaders/VelocityShader.js +130 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/transpiler/AST.js +270 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +717 -0
- package/examples/jsm/transpiler/Transpiler.js +18 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +95 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +313 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +424 -0
- package/examples/jsm/utils/SortUtils.js +163 -0
- package/examples/jsm/utils/TextureUtils.js +98 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +232 -0
- package/examples/jsm/webxr/OculusHandModel.js +110 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +233 -0
- package/examples/jsm/webxr/XRButton.js +223 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +312 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +114 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +107 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +127 -0
- package/src/Three.Legacy.js +21 -0
- package/src/Three.WebGPU.js +194 -0
- package/src/Three.js +184 -0
- package/src/animation/AnimationAction.js +700 -0
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- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
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- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +100 -0
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- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
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- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +327 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
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- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
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- package/src/utils.js +120 -0
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import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
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import BRDF_GGX from './BSDF/BRDF_GGX.js';
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import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
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import F_Schlick from './BSDF/F_Schlick.js';
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import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
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import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
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import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
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import LightingModel from '../core/LightingModel.js';
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import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
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import { transformedNormalView, transformedClearcoatNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
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import { positionViewDirection, positionView, positionWorld } from '../accessors/PositionNode.js';
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import { tslFn, float, vec2, vec3, vec4, mat3, If } from '../shadernode/ShaderNode.js';
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import { cond } from '../math/CondNode.js';
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import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
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import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/CameraNode.js';
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import { viewportMipTexture } from '../display/ViewportTextureNode.js';
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import { loop } from '../utils/LoopNode.js';
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//
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// Transmission
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//
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const getVolumeTransmissionRay = tslFn( ( [ n, v, thickness, ior, modelMatrix ] ) => {
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length( modelMatrix[ 0 ].xyz ),
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length( modelMatrix[ 1 ].xyz ),
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length( modelMatrix[ 2 ].xyz )
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);
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// The thickness is specified in local space.
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return normalize( refractionVector ).mul( thickness.mul( modelScale ) );
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} ).setLayout( {
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name: 'getVolumeTransmissionRay',
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type: 'vec3',
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inputs: [
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{ name: 'n', type: 'vec3' },
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{ name: 'v', type: 'vec3' },
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{ name: 'thickness', type: 'float' },
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{ name: 'ior', type: 'float' },
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50
|
+
{ name: 'modelMatrix', type: 'mat4' }
|
|
51
|
+
]
|
|
52
|
+
} );
|
|
53
|
+
|
|
54
|
+
const applyIorToRoughness = tslFn( ( [ roughness, ior ] ) => {
|
|
55
|
+
|
|
56
|
+
// Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
|
|
57
|
+
// an IOR of 1.5 results in the default amount of microfacet refraction.
|
|
58
|
+
return roughness.mul( clamp( ior.mul( 2.0 ).sub( 2.0 ), 0.0, 1.0 ) );
|
|
59
|
+
|
|
60
|
+
} ).setLayout( {
|
|
61
|
+
name: 'applyIorToRoughness',
|
|
62
|
+
type: 'float',
|
|
63
|
+
inputs: [
|
|
64
|
+
{ name: 'roughness', type: 'float' },
|
|
65
|
+
{ name: 'ior', type: 'float' }
|
|
66
|
+
]
|
|
67
|
+
} );
|
|
68
|
+
|
|
69
|
+
const singleViewportMipTexture = viewportMipTexture();
|
|
70
|
+
|
|
71
|
+
const getTransmissionSample = tslFn( ( [ fragCoord, roughness, ior ] ) => {
|
|
72
|
+
|
|
73
|
+
const transmissionSample = singleViewportMipTexture.uv( fragCoord );
|
|
74
|
+
//const transmissionSample = viewportMipTexture( fragCoord );
|
|
75
|
+
|
|
76
|
+
const lod = log2( float( viewportResolution.x ) ).mul( applyIorToRoughness( roughness, ior ) );
|
|
77
|
+
|
|
78
|
+
return transmissionSample.bicubic( lod );
|
|
79
|
+
|
|
80
|
+
} );
|
|
81
|
+
|
|
82
|
+
const volumeAttenuation = tslFn( ( [ transmissionDistance, attenuationColor, attenuationDistance ] ) => {
|
|
83
|
+
|
|
84
|
+
If( attenuationDistance.notEqual( 0 ), () => {
|
|
85
|
+
|
|
86
|
+
// Compute light attenuation using Beer's law.
|
|
87
|
+
const attenuationCoefficient = log( attenuationColor ).negate().div( attenuationDistance );
|
|
88
|
+
const transmittance = exp( attenuationCoefficient.negate().mul( transmissionDistance ) );
|
|
89
|
+
|
|
90
|
+
return transmittance;
|
|
91
|
+
|
|
92
|
+
} );
|
|
93
|
+
|
|
94
|
+
// Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
|
|
95
|
+
return vec3( 1.0 );
|
|
96
|
+
|
|
97
|
+
} ).setLayout( {
|
|
98
|
+
name: 'volumeAttenuation',
|
|
99
|
+
type: 'vec3',
|
|
100
|
+
inputs: [
|
|
101
|
+
{ name: 'transmissionDistance', type: 'float' },
|
|
102
|
+
{ name: 'attenuationColor', type: 'vec3' },
|
|
103
|
+
{ name: 'attenuationDistance', type: 'float' }
|
|
104
|
+
]
|
|
105
|
+
} );
|
|
106
|
+
|
|
107
|
+
const getIBLVolumeRefraction = tslFn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance, dispersion ] ) => {
|
|
108
|
+
|
|
109
|
+
let transmittedLight, transmittance;
|
|
110
|
+
|
|
111
|
+
if ( dispersion ) {
|
|
112
|
+
|
|
113
|
+
transmittedLight = vec4().toVar();
|
|
114
|
+
transmittance = vec3().toVar();
|
|
115
|
+
|
|
116
|
+
const halfSpread = ior.sub( 1.0 ).mul( dispersion.mul( 0.025 ) );
|
|
117
|
+
const iors = vec3( ior.sub( halfSpread ), ior, ior.add( halfSpread ) );
|
|
118
|
+
|
|
119
|
+
loop( { start: 0, end: 3 }, ( { i } ) => {
|
|
120
|
+
|
|
121
|
+
const ior = iors.element( i );
|
|
122
|
+
|
|
123
|
+
const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
124
|
+
const refractedRayExit = position.add( transmissionRay );
|
|
125
|
+
|
|
126
|
+
// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
|
|
127
|
+
const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
|
|
128
|
+
const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
|
|
129
|
+
refractionCoords.addAssign( 1.0 );
|
|
130
|
+
refractionCoords.divAssign( 2.0 );
|
|
131
|
+
refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
|
|
132
|
+
|
|
133
|
+
// Sample framebuffer to get pixel the refracted ray hits.
|
|
134
|
+
const transmissionSample = getTransmissionSample( refractionCoords, roughness, ior );
|
|
135
|
+
|
|
136
|
+
transmittedLight.element( i ).assign( transmissionSample.element( i ) );
|
|
137
|
+
transmittedLight.a.addAssign( transmissionSample.a );
|
|
138
|
+
|
|
139
|
+
transmittance.element( i ).assign( diffuseColor.element( i ).mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ).element( i ) ) );
|
|
140
|
+
|
|
141
|
+
} );
|
|
142
|
+
|
|
143
|
+
transmittedLight.a.divAssign( 3.0 );
|
|
144
|
+
|
|
145
|
+
} else {
|
|
146
|
+
|
|
147
|
+
const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
148
|
+
const refractedRayExit = position.add( transmissionRay );
|
|
149
|
+
|
|
150
|
+
// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
|
|
151
|
+
const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
|
|
152
|
+
const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
|
|
153
|
+
refractionCoords.addAssign( 1.0 );
|
|
154
|
+
refractionCoords.divAssign( 2.0 );
|
|
155
|
+
refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
|
|
156
|
+
|
|
157
|
+
// Sample framebuffer to get pixel the refracted ray hits.
|
|
158
|
+
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
159
|
+
transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
|
|
160
|
+
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb );
|
|
164
|
+
const dotNV = n.dot( v ).clamp();
|
|
165
|
+
|
|
166
|
+
// Get the specular component.
|
|
167
|
+
const F = vec3( EnvironmentBRDF( { // n, v, specularColor, specularF90, roughness
|
|
168
|
+
dotNV,
|
|
169
|
+
specularColor,
|
|
170
|
+
specularF90,
|
|
171
|
+
roughness
|
|
172
|
+
} ) );
|
|
173
|
+
|
|
174
|
+
// As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
|
|
175
|
+
// of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
|
|
176
|
+
const transmittanceFactor = transmittance.r.add( transmittance.g, transmittance.b ).div( 3.0 );
|
|
177
|
+
|
|
178
|
+
return vec4( F.oneMinus().mul( attenuatedColor ), transmittedLight.a.oneMinus().mul( transmittanceFactor ).oneMinus() );
|
|
179
|
+
|
|
180
|
+
} );
|
|
181
|
+
|
|
182
|
+
//
|
|
183
|
+
// Iridescence
|
|
184
|
+
//
|
|
185
|
+
|
|
186
|
+
// XYZ to linear-sRGB color space
|
|
187
|
+
const XYZ_TO_REC709 = mat3(
|
|
188
|
+
3.2404542, - 0.9692660, 0.0556434,
|
|
189
|
+
- 1.5371385, 1.8760108, - 0.2040259,
|
|
190
|
+
- 0.4985314, 0.0415560, 1.0572252
|
|
191
|
+
);
|
|
192
|
+
|
|
193
|
+
// Assume air interface for top
|
|
194
|
+
// Note: We don't handle the case fresnel0 == 1
|
|
195
|
+
const Fresnel0ToIor = ( fresnel0 ) => {
|
|
196
|
+
|
|
197
|
+
const sqrtF0 = fresnel0.sqrt();
|
|
198
|
+
return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
|
|
199
|
+
|
|
200
|
+
};
|
|
201
|
+
|
|
202
|
+
// ior is a value between 1.0 and 3.0. 1.0 is air interface
|
|
203
|
+
const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
|
|
204
|
+
|
|
205
|
+
return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
|
|
206
|
+
|
|
207
|
+
};
|
|
208
|
+
|
|
209
|
+
// Fresnel equations for dielectric/dielectric interfaces.
|
|
210
|
+
// Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
|
|
211
|
+
// Evaluation XYZ sensitivity curves in Fourier space
|
|
212
|
+
const evalSensitivity = ( OPD, shift ) => {
|
|
213
|
+
|
|
214
|
+
const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
|
|
215
|
+
const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
|
|
216
|
+
const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|
217
|
+
const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
|
218
|
+
|
|
219
|
+
const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
|
|
220
|
+
|
|
221
|
+
let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
|
|
222
|
+
xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
|
|
223
|
+
|
|
224
|
+
const rgb = XYZ_TO_REC709.mul( xyz );
|
|
225
|
+
|
|
226
|
+
return rgb;
|
|
227
|
+
|
|
228
|
+
};
|
|
229
|
+
|
|
230
|
+
const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
|
|
231
|
+
|
|
232
|
+
// Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
|
|
233
|
+
const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
|
234
|
+
// Evaluate the cosTheta on the base layer (Snell law)
|
|
235
|
+
const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
|
|
236
|
+
|
|
237
|
+
// Handle TIR:
|
|
238
|
+
const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
|
|
239
|
+
/*if ( cosTheta2Sq < 0.0 ) {
|
|
240
|
+
|
|
241
|
+
return vec3( 1.0 );
|
|
242
|
+
|
|
243
|
+
}*/
|
|
244
|
+
|
|
245
|
+
const cosTheta2 = cosTheta2Sq.sqrt();
|
|
246
|
+
|
|
247
|
+
// First interface
|
|
248
|
+
const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
|
249
|
+
const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
|
|
250
|
+
//const R21 = R12;
|
|
251
|
+
const T121 = R12.oneMinus();
|
|
252
|
+
const phi12 = iridescenceIOR.lessThan( outsideIOR ).cond( Math.PI, 0.0 );
|
|
253
|
+
const phi21 = float( Math.PI ).sub( phi12 );
|
|
254
|
+
|
|
255
|
+
// Second interface
|
|
256
|
+
const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
|
|
257
|
+
const R1 = IorToFresnel0( baseIOR, iridescenceIOR.toVec3() );
|
|
258
|
+
const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
|
|
259
|
+
const phi23 = vec3(
|
|
260
|
+
baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
|
|
261
|
+
baseIOR.y.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
|
|
262
|
+
baseIOR.z.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 )
|
|
263
|
+
);
|
|
264
|
+
|
|
265
|
+
// Phase shift
|
|
266
|
+
const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
|
|
267
|
+
const phi = vec3( phi21 ).add( phi23 );
|
|
268
|
+
|
|
269
|
+
// Compound terms
|
|
270
|
+
const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
|
|
271
|
+
const r123 = R123.sqrt();
|
|
272
|
+
const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
|
|
273
|
+
|
|
274
|
+
// Reflectance term for m = 0 (DC term amplitude)
|
|
275
|
+
const C0 = R12.add( Rs );
|
|
276
|
+
let I = C0;
|
|
277
|
+
|
|
278
|
+
// Reflectance term for m > 0 (pairs of diracs)
|
|
279
|
+
let Cm = Rs.sub( T121 );
|
|
280
|
+
for ( let m = 1; m <= 2; ++ m ) {
|
|
281
|
+
|
|
282
|
+
Cm = Cm.mul( r123 );
|
|
283
|
+
const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
|
|
284
|
+
I = I.add( Cm.mul( Sm ) );
|
|
285
|
+
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
// Since out of gamut colors might be produced, negative color values are clamped to 0.
|
|
289
|
+
return I.max( vec3( 0.0 ) );
|
|
290
|
+
|
|
291
|
+
} ).setLayout( {
|
|
292
|
+
name: 'evalIridescence',
|
|
293
|
+
type: 'vec3',
|
|
294
|
+
inputs: [
|
|
295
|
+
{ name: 'outsideIOR', type: 'float' },
|
|
296
|
+
{ name: 'eta2', type: 'float' },
|
|
297
|
+
{ name: 'cosTheta1', type: 'float' },
|
|
298
|
+
{ name: 'thinFilmThickness', type: 'float' },
|
|
299
|
+
{ name: 'baseF0', type: 'vec3' }
|
|
300
|
+
]
|
|
301
|
+
} );
|
|
302
|
+
|
|
303
|
+
//
|
|
304
|
+
// Sheen
|
|
305
|
+
//
|
|
306
|
+
|
|
307
|
+
// This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
|
|
308
|
+
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
|
|
309
|
+
// in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
|
|
310
|
+
const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => {
|
|
311
|
+
|
|
312
|
+
const dotNV = normal.dot( viewDir ).saturate();
|
|
313
|
+
|
|
314
|
+
const r2 = roughness.pow2();
|
|
315
|
+
|
|
316
|
+
const a = cond(
|
|
317
|
+
roughness.lessThan( 0.25 ),
|
|
318
|
+
float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
|
|
319
|
+
float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
|
|
320
|
+
);
|
|
321
|
+
|
|
322
|
+
const b = cond(
|
|
323
|
+
roughness.lessThan( 0.25 ),
|
|
324
|
+
float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
|
|
325
|
+
float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
|
|
326
|
+
);
|
|
327
|
+
|
|
328
|
+
const DG = cond( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
|
|
329
|
+
|
|
330
|
+
return DG.mul( 1.0 / Math.PI ).saturate();
|
|
331
|
+
|
|
332
|
+
} );
|
|
333
|
+
|
|
334
|
+
const clearcoatF0 = vec3( 0.04 );
|
|
335
|
+
const clearcoatF90 = float( 1 );
|
|
336
|
+
|
|
337
|
+
//
|
|
338
|
+
|
|
339
|
+
class PhysicalLightingModel extends LightingModel {
|
|
340
|
+
|
|
341
|
+
constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
|
|
342
|
+
|
|
343
|
+
super();
|
|
344
|
+
|
|
345
|
+
this.clearcoat = clearcoat;
|
|
346
|
+
this.sheen = sheen;
|
|
347
|
+
this.iridescence = iridescence;
|
|
348
|
+
this.anisotropy = anisotropy;
|
|
349
|
+
this.transmission = transmission;
|
|
350
|
+
this.dispersion = dispersion;
|
|
351
|
+
|
|
352
|
+
this.clearcoatRadiance = null;
|
|
353
|
+
this.clearcoatSpecularDirect = null;
|
|
354
|
+
this.clearcoatSpecularIndirect = null;
|
|
355
|
+
this.sheenSpecularDirect = null;
|
|
356
|
+
this.sheenSpecularIndirect = null;
|
|
357
|
+
this.iridescenceFresnel = null;
|
|
358
|
+
this.iridescenceF0 = null;
|
|
359
|
+
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
start( context ) {
|
|
363
|
+
|
|
364
|
+
if ( this.clearcoat === true ) {
|
|
365
|
+
|
|
366
|
+
this.clearcoatRadiance = vec3().temp( 'clearcoatRadiance' );
|
|
367
|
+
this.clearcoatSpecularDirect = vec3().temp( 'clearcoatSpecularDirect' );
|
|
368
|
+
this.clearcoatSpecularIndirect = vec3().temp( 'clearcoatSpecularIndirect' );
|
|
369
|
+
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
if ( this.sheen === true ) {
|
|
373
|
+
|
|
374
|
+
this.sheenSpecularDirect = vec3().temp( 'sheenSpecularDirect' );
|
|
375
|
+
this.sheenSpecularIndirect = vec3().temp( 'sheenSpecularIndirect' );
|
|
376
|
+
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
if ( this.iridescence === true ) {
|
|
380
|
+
|
|
381
|
+
const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
|
|
382
|
+
|
|
383
|
+
this.iridescenceFresnel = evalIridescence( {
|
|
384
|
+
outsideIOR: float( 1.0 ),
|
|
385
|
+
eta2: iridescenceIOR,
|
|
386
|
+
cosTheta1: dotNVi,
|
|
387
|
+
thinFilmThickness: iridescenceThickness,
|
|
388
|
+
baseF0: specularColor
|
|
389
|
+
} );
|
|
390
|
+
|
|
391
|
+
this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
|
|
392
|
+
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
if ( this.transmission === true ) {
|
|
396
|
+
|
|
397
|
+
const position = positionWorld;
|
|
398
|
+
const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
|
|
399
|
+
const n = transformedNormalWorld;
|
|
400
|
+
|
|
401
|
+
context.backdrop = getIBLVolumeRefraction(
|
|
402
|
+
n,
|
|
403
|
+
v,
|
|
404
|
+
roughness,
|
|
405
|
+
diffuseColor,
|
|
406
|
+
specularColor,
|
|
407
|
+
specularF90, // specularF90
|
|
408
|
+
position, // positionWorld
|
|
409
|
+
modelWorldMatrix, // modelMatrix
|
|
410
|
+
cameraViewMatrix, // viewMatrix
|
|
411
|
+
cameraProjectionMatrix, // projMatrix
|
|
412
|
+
ior,
|
|
413
|
+
thickness,
|
|
414
|
+
attenuationColor,
|
|
415
|
+
attenuationDistance,
|
|
416
|
+
this.dispersion ? dispersion : null
|
|
417
|
+
);
|
|
418
|
+
|
|
419
|
+
context.backdropAlpha = transmission;
|
|
420
|
+
|
|
421
|
+
diffuseColor.a.mulAssign( mix( 1, context.backdrop.a, transmission ) );
|
|
422
|
+
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
// Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
|
|
428
|
+
// Approximates multiscattering in order to preserve energy.
|
|
429
|
+
// http://www.jcgt.org/published/0008/01/03/
|
|
430
|
+
|
|
431
|
+
computeMultiscattering( singleScatter, multiScatter, specularF90 ) {
|
|
432
|
+
|
|
433
|
+
const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
434
|
+
|
|
435
|
+
const fab = DFGApprox( { roughness, dotNV } );
|
|
436
|
+
|
|
437
|
+
const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
|
|
438
|
+
|
|
439
|
+
const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
|
|
440
|
+
|
|
441
|
+
const Ess = fab.x.add( fab.y );
|
|
442
|
+
const Ems = Ess.oneMinus();
|
|
443
|
+
|
|
444
|
+
const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
|
|
445
|
+
const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
|
|
446
|
+
|
|
447
|
+
singleScatter.addAssign( FssEss );
|
|
448
|
+
multiScatter.addAssign( Fms.mul( Ems ) );
|
|
449
|
+
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
direct( { lightDirection, lightColor, reflectedLight } ) {
|
|
453
|
+
|
|
454
|
+
const dotNL = transformedNormalView.dot( lightDirection ).clamp();
|
|
455
|
+
const irradiance = dotNL.mul( lightColor );
|
|
456
|
+
|
|
457
|
+
if ( this.sheen === true ) {
|
|
458
|
+
|
|
459
|
+
this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
|
|
460
|
+
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
if ( this.clearcoat === true ) {
|
|
464
|
+
|
|
465
|
+
const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
|
|
466
|
+
const ccIrradiance = dotNLcc.mul( lightColor );
|
|
467
|
+
|
|
468
|
+
this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
|
|
469
|
+
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
|
|
473
|
+
|
|
474
|
+
reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
|
|
475
|
+
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 } ) {
|
|
479
|
+
|
|
480
|
+
const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
|
|
481
|
+
const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
|
|
482
|
+
const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
|
|
483
|
+
const p3 = lightPosition.add( halfWidth ).add( halfHeight );
|
|
484
|
+
|
|
485
|
+
const N = transformedNormalView;
|
|
486
|
+
const V = positionViewDirection;
|
|
487
|
+
const P = positionView.toVar();
|
|
488
|
+
|
|
489
|
+
const uv = LTC_Uv( { N, V, roughness } );
|
|
490
|
+
|
|
491
|
+
const t1 = ltc_1.uv( uv ).toVar();
|
|
492
|
+
const t2 = ltc_2.uv( uv ).toVar();
|
|
493
|
+
|
|
494
|
+
const mInv = mat3(
|
|
495
|
+
vec3( t1.x, 0, t1.y ),
|
|
496
|
+
vec3( 0, 1, 0 ),
|
|
497
|
+
vec3( t1.z, 0, t1.w )
|
|
498
|
+
).toVar();
|
|
499
|
+
|
|
500
|
+
// LTC Fresnel Approximation by Stephen Hill
|
|
501
|
+
// http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
|
|
502
|
+
const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
|
|
503
|
+
|
|
504
|
+
reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
|
|
505
|
+
|
|
506
|
+
reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
|
|
507
|
+
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
indirect( context, stack, builder ) {
|
|
511
|
+
|
|
512
|
+
this.indirectDiffuse( context, stack, builder );
|
|
513
|
+
this.indirectSpecular( context, stack, builder );
|
|
514
|
+
this.ambientOcclusion( context, stack, builder );
|
|
515
|
+
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
indirectDiffuse( { irradiance, reflectedLight } ) {
|
|
519
|
+
|
|
520
|
+
reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
|
|
521
|
+
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
|
|
525
|
+
|
|
526
|
+
if ( this.sheen === true ) {
|
|
527
|
+
|
|
528
|
+
this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
|
|
529
|
+
sheen,
|
|
530
|
+
IBLSheenBRDF( {
|
|
531
|
+
normal: transformedNormalView,
|
|
532
|
+
viewDir: positionViewDirection,
|
|
533
|
+
roughness: sheenRoughness
|
|
534
|
+
} )
|
|
535
|
+
) );
|
|
536
|
+
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
if ( this.clearcoat === true ) {
|
|
540
|
+
|
|
541
|
+
const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
|
|
542
|
+
|
|
543
|
+
const clearcoatEnv = EnvironmentBRDF( {
|
|
544
|
+
dotNV: dotNVcc,
|
|
545
|
+
specularColor: clearcoatF0,
|
|
546
|
+
specularF90: clearcoatF90,
|
|
547
|
+
roughness: clearcoatRoughness
|
|
548
|
+
} );
|
|
549
|
+
|
|
550
|
+
this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
|
|
551
|
+
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
// Both indirect specular and indirect diffuse light accumulate here
|
|
555
|
+
|
|
556
|
+
const singleScattering = vec3().temp( 'singleScattering' );
|
|
557
|
+
const multiScattering = vec3().temp( 'multiScattering' );
|
|
558
|
+
const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
|
|
559
|
+
|
|
560
|
+
this.computeMultiscattering( singleScattering, multiScattering, specularF90 );
|
|
561
|
+
|
|
562
|
+
const totalScattering = singleScattering.add( multiScattering );
|
|
563
|
+
|
|
564
|
+
const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
|
|
565
|
+
|
|
566
|
+
reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
|
|
567
|
+
reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
|
|
568
|
+
|
|
569
|
+
reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
|
|
570
|
+
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
|
|
574
|
+
|
|
575
|
+
const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
576
|
+
|
|
577
|
+
const aoNV = dotNV.add( ambientOcclusion );
|
|
578
|
+
const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
|
|
579
|
+
|
|
580
|
+
const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
|
|
581
|
+
|
|
582
|
+
if ( this.clearcoat === true ) {
|
|
583
|
+
|
|
584
|
+
this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
|
|
585
|
+
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
if ( this.sheen === true ) {
|
|
589
|
+
|
|
590
|
+
this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
|
|
591
|
+
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
|
|
595
|
+
reflectedLight.indirectSpecular.mulAssign( aoNode );
|
|
596
|
+
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
finish( context ) {
|
|
600
|
+
|
|
601
|
+
const { outgoingLight } = context;
|
|
602
|
+
|
|
603
|
+
if ( this.clearcoat === true ) {
|
|
604
|
+
|
|
605
|
+
const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
|
|
606
|
+
|
|
607
|
+
const Fcc = F_Schlick( {
|
|
608
|
+
dotVH: dotNVcc,
|
|
609
|
+
f0: clearcoatF0,
|
|
610
|
+
f90: clearcoatF90
|
|
611
|
+
} );
|
|
612
|
+
|
|
613
|
+
const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
|
|
614
|
+
|
|
615
|
+
outgoingLight.assign( clearcoatLight );
|
|
616
|
+
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
if ( this.sheen === true ) {
|
|
620
|
+
|
|
621
|
+
const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
|
|
622
|
+
const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
|
|
623
|
+
|
|
624
|
+
outgoingLight.assign( sheenLight );
|
|
625
|
+
|
|
626
|
+
}
|
|
627
|
+
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
}
|
|
631
|
+
|
|
632
|
+
export default PhysicalLightingModel;
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import LightingModel from '../core/LightingModel.js';
|
|
2
|
+
import { diffuseColor } from '../core/PropertyNode.js';
|
|
3
|
+
import { float } from '../shadernode/ShaderNode.js';
|
|
4
|
+
|
|
5
|
+
class ShadowMaskModel extends LightingModel {
|
|
6
|
+
|
|
7
|
+
constructor() {
|
|
8
|
+
|
|
9
|
+
super();
|
|
10
|
+
|
|
11
|
+
this.shadowNode = float( 1 ).toVar( 'shadowMask' );
|
|
12
|
+
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
direct( { shadowMask } ) {
|
|
16
|
+
|
|
17
|
+
this.shadowNode.mulAssign( shadowMask );
|
|
18
|
+
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
finish( context ) {
|
|
22
|
+
|
|
23
|
+
diffuseColor.a.mulAssign( this.shadowNode.oneMinus() );
|
|
24
|
+
|
|
25
|
+
context.outgoingLight.rgb.assign( diffuseColor.rgb ); // TODO: Optimize LightsNode to avoid this assignment
|
|
26
|
+
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
export default ShadowMaskModel;
|