@plastic-software/three 0.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +86 -0
- package/build/three.cjs +54311 -0
- package/build/three.module.js +53897 -0
- package/build/three.module.min.js +6 -0
- package/build/three.webgpu.js +76281 -0
- package/build/three.webgpu.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +299 -0
- package/examples/jsm/animation/AnimationClipCreator.js +116 -0
- package/examples/jsm/animation/CCDIKSolver.js +484 -0
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
- package/examples/jsm/animation/MMDPhysics.js +1406 -0
- package/examples/jsm/cameras/CinematicCamera.js +208 -0
- package/examples/jsm/capabilities/WebGL.js +108 -0
- package/examples/jsm/capabilities/WebGPU.js +57 -0
- package/examples/jsm/controls/ArcballControls.js +3224 -0
- package/examples/jsm/controls/DragControls.js +282 -0
- package/examples/jsm/controls/FirstPersonControls.js +325 -0
- package/examples/jsm/controls/FlyControls.js +326 -0
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +1532 -0
- package/examples/jsm/controls/PointerLockControls.js +162 -0
- package/examples/jsm/controls/TrackballControls.js +828 -0
- package/examples/jsm/controls/TransformControls.js +1573 -0
- package/examples/jsm/csm/CSM.js +384 -0
- package/examples/jsm/csm/CSMFrustum.js +152 -0
- package/examples/jsm/csm/CSMHelper.js +193 -0
- package/examples/jsm/csm/CSMShader.js +295 -0
- package/examples/jsm/curves/CurveExtras.js +422 -0
- package/examples/jsm/curves/NURBSCurve.js +80 -0
- package/examples/jsm/curves/NURBSSurface.js +52 -0
- package/examples/jsm/curves/NURBSUtils.js +542 -0
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -0
- package/examples/jsm/effects/AsciiEffect.js +263 -0
- package/examples/jsm/effects/OutlineEffect.js +539 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
- package/examples/jsm/effects/StereoEffect.js +55 -0
- package/examples/jsm/environments/DebugEnvironment.js +52 -0
- package/examples/jsm/environments/RoomEnvironment.js +144 -0
- package/examples/jsm/exporters/DRACOExporter.js +267 -0
- package/examples/jsm/exporters/EXRExporter.js +579 -0
- package/examples/jsm/exporters/GLTFExporter.js +3389 -0
- package/examples/jsm/exporters/KTX2Exporter.js +292 -0
- package/examples/jsm/exporters/MMDExporter.js +217 -0
- package/examples/jsm/exporters/OBJExporter.js +284 -0
- package/examples/jsm/exporters/PLYExporter.js +528 -0
- package/examples/jsm/exporters/STLExporter.js +199 -0
- package/examples/jsm/exporters/USDZExporter.js +743 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
- package/examples/jsm/geometries/ConvexGeometry.js +53 -0
- package/examples/jsm/geometries/DecalGeometry.js +356 -0
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
- package/examples/jsm/geometries/ParametricGeometries.js +254 -0
- package/examples/jsm/geometries/ParametricGeometry.js +139 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
- package/examples/jsm/geometries/TeapotGeometry.js +704 -0
- package/examples/jsm/geometries/TextGeometry.js +65 -0
- package/examples/jsm/helpers/LightProbeHelper.js +130 -0
- package/examples/jsm/helpers/OctreeHelper.js +73 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
- package/examples/jsm/helpers/TextureHelper.js +237 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
- package/examples/jsm/helpers/ViewHelper.js +347 -0
- package/examples/jsm/interactive/HTMLMesh.js +570 -0
- package/examples/jsm/interactive/InteractiveGroup.js +106 -0
- package/examples/jsm/interactive/SelectionBox.js +227 -0
- package/examples/jsm/interactive/SelectionHelper.js +104 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/mmdparser.module.js +11530 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lights/LightProbeGenerator.js +286 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
- package/examples/jsm/lines/Line2.js +19 -0
- package/examples/jsm/lines/LineGeometry.js +79 -0
- package/examples/jsm/lines/LineMaterial.js +603 -0
- package/examples/jsm/lines/LineSegments2.js +376 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
- package/examples/jsm/lines/Wireframe.js +71 -0
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/3DMLoader.js +1764 -0
- package/examples/jsm/loaders/3MFLoader.js +1480 -0
- package/examples/jsm/loaders/AMFLoader.js +521 -0
- package/examples/jsm/loaders/BVHLoader.js +437 -0
- package/examples/jsm/loaders/ColladaLoader.js +4116 -0
- package/examples/jsm/loaders/DDSLoader.js +318 -0
- package/examples/jsm/loaders/DRACOLoader.js +613 -0
- package/examples/jsm/loaders/EXRLoader.js +2563 -0
- package/examples/jsm/loaders/FBXLoader.js +4303 -0
- package/examples/jsm/loaders/FontLoader.js +183 -0
- package/examples/jsm/loaders/GCodeLoader.js +261 -0
- package/examples/jsm/loaders/GLTFLoader.js +4730 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +130 -0
- package/examples/jsm/loaders/KTX2Loader.js +937 -0
- package/examples/jsm/loaders/KTXLoader.js +176 -0
- package/examples/jsm/loaders/LDrawLoader.js +2471 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
- package/examples/jsm/loaders/LUTImageLoader.js +149 -0
- package/examples/jsm/loaders/LWOLoader.js +1052 -0
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/LottieLoader.js +77 -0
- package/examples/jsm/loaders/MD2Loader.js +399 -0
- package/examples/jsm/loaders/MDDLoader.js +102 -0
- package/examples/jsm/loaders/MMDLoader.js +2295 -0
- package/examples/jsm/loaders/MTLLoader.js +567 -0
- package/examples/jsm/loaders/MaterialXLoader.js +845 -0
- package/examples/jsm/loaders/NRRDLoader.js +686 -0
- package/examples/jsm/loaders/OBJLoader.js +905 -0
- package/examples/jsm/loaders/PCDLoader.js +467 -0
- package/examples/jsm/loaders/PDBLoader.js +232 -0
- package/examples/jsm/loaders/PLYLoader.js +771 -0
- package/examples/jsm/loaders/PVRLoader.js +251 -0
- package/examples/jsm/loaders/RGBELoader.js +450 -0
- package/examples/jsm/loaders/RGBMLoader.js +1081 -0
- package/examples/jsm/loaders/STLLoader.js +410 -0
- package/examples/jsm/loaders/SVGLoader.js +3173 -0
- package/examples/jsm/loaders/TDSLoader.js +1124 -0
- package/examples/jsm/loaders/TGALoader.js +517 -0
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/TTFLoader.js +214 -0
- package/examples/jsm/loaders/TiltLoader.js +520 -0
- package/examples/jsm/loaders/USDZLoader.js +870 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VOXLoader.js +318 -0
- package/examples/jsm/loaders/VRMLLoader.js +3537 -0
- package/examples/jsm/loaders/VTKLoader.js +1236 -0
- package/examples/jsm/loaders/XYZLoader.js +106 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
- package/examples/jsm/math/Capsule.js +82 -0
- package/examples/jsm/math/ColorConverter.js +36 -0
- package/examples/jsm/math/ConvexHull.js +1271 -0
- package/examples/jsm/math/ImprovedNoise.js +71 -0
- package/examples/jsm/math/Lut.js +204 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
- package/examples/jsm/math/OBB.js +423 -0
- package/examples/jsm/math/Octree.js +546 -0
- package/examples/jsm/math/SimplexNoise.js +444 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
- package/examples/jsm/misc/Gyroscope.js +66 -0
- package/examples/jsm/misc/MD2Character.js +276 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
- package/examples/jsm/misc/MorphAnimMesh.js +75 -0
- package/examples/jsm/misc/MorphBlendMesh.js +322 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
- package/examples/jsm/misc/RollerCoaster.js +566 -0
- package/examples/jsm/misc/Timer.js +128 -0
- package/examples/jsm/misc/TubePainter.js +202 -0
- package/examples/jsm/misc/Volume.js +473 -0
- package/examples/jsm/misc/VolumeSlice.js +229 -0
- package/examples/jsm/modifiers/CurveModifier.js +346 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
- package/examples/jsm/modifiers/TessellateModifier.js +307 -0
- package/examples/jsm/objects/GroundedSkybox.js +50 -0
- package/examples/jsm/objects/InstancedPoints.js +21 -0
- package/examples/jsm/objects/Lensflare.js +397 -0
- package/examples/jsm/objects/MarchingCubes.js +1176 -0
- package/examples/jsm/objects/Reflector.js +264 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
- package/examples/jsm/objects/Refractor.js +327 -0
- package/examples/jsm/objects/ShadowMesh.js +80 -0
- package/examples/jsm/objects/Sky.js +219 -0
- package/examples/jsm/objects/SkyMesh.js +189 -0
- package/examples/jsm/objects/Water.js +333 -0
- package/examples/jsm/objects/Water2.js +361 -0
- package/examples/jsm/objects/Water2Mesh.js +160 -0
- package/examples/jsm/objects/WaterMesh.js +103 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +306 -0
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +240 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
- package/examples/jsm/postprocessing/BloomPass.js +172 -0
- package/examples/jsm/postprocessing/BokehPass.js +141 -0
- package/examples/jsm/postprocessing/ClearPass.js +46 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
- package/examples/jsm/postprocessing/EffectComposer.js +231 -0
- package/examples/jsm/postprocessing/FilmPass.js +64 -0
- package/examples/jsm/postprocessing/GTAOPass.js +582 -0
- package/examples/jsm/postprocessing/GlitchPass.js +125 -0
- package/examples/jsm/postprocessing/HalftonePass.js +79 -0
- package/examples/jsm/postprocessing/LUTPass.js +108 -0
- package/examples/jsm/postprocessing/MaskPass.js +104 -0
- package/examples/jsm/postprocessing/OutlinePass.js +654 -0
- package/examples/jsm/postprocessing/OutputPass.js +97 -0
- package/examples/jsm/postprocessing/Pass.js +95 -0
- package/examples/jsm/postprocessing/RenderPass.js +99 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
- package/examples/jsm/postprocessing/SAOPass.js +334 -0
- package/examples/jsm/postprocessing/SMAAPass.js +199 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
- package/examples/jsm/postprocessing/SSAOPass.js +414 -0
- package/examples/jsm/postprocessing/SSRPass.js +641 -0
- package/examples/jsm/postprocessing/SavePass.js +79 -0
- package/examples/jsm/postprocessing/ShaderPass.js +77 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
- package/examples/jsm/postprocessing/TexturePass.js +67 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
- package/examples/jsm/renderers/Projector.js +918 -0
- package/examples/jsm/renderers/SVGRenderer.js +556 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
- package/examples/jsm/shaders/AfterimageShader.js +58 -0
- package/examples/jsm/shaders/BasicShader.js +29 -0
- package/examples/jsm/shaders/BleachBypassShader.js +61 -0
- package/examples/jsm/shaders/BlendShader.js +49 -0
- package/examples/jsm/shaders/BokehShader.js +145 -0
- package/examples/jsm/shaders/BokehShader2.js +397 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
- package/examples/jsm/shaders/ColorifyShader.js +50 -0
- package/examples/jsm/shaders/ConvolutionShader.js +103 -0
- package/examples/jsm/shaders/CopyShader.js +45 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
- package/examples/jsm/shaders/DigitalGlitch.js +101 -0
- package/examples/jsm/shaders/DotScreenShader.js +70 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FXAAShader.js +286 -0
- package/examples/jsm/shaders/FilmShader.js +59 -0
- package/examples/jsm/shaders/FocusShader.js +89 -0
- package/examples/jsm/shaders/FreiChenShader.js +96 -0
- package/examples/jsm/shaders/GTAOShader.js +424 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
- package/examples/jsm/shaders/GodRaysShader.js +321 -0
- package/examples/jsm/shaders/HalftoneShader.js +312 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
- package/examples/jsm/shaders/HueSaturationShader.js +67 -0
- package/examples/jsm/shaders/KaleidoShader.js +58 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
- package/examples/jsm/shaders/LuminosityShader.js +48 -0
- package/examples/jsm/shaders/MMDToonShader.js +134 -0
- package/examples/jsm/shaders/MirrorShader.js +56 -0
- package/examples/jsm/shaders/NormalMapShader.js +55 -0
- package/examples/jsm/shaders/OutputShader.js +85 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
- package/examples/jsm/shaders/RGBShiftShader.js +54 -0
- package/examples/jsm/shaders/SAOShader.js +179 -0
- package/examples/jsm/shaders/SMAAShader.js +466 -0
- package/examples/jsm/shaders/SSAOShader.js +300 -0
- package/examples/jsm/shaders/SSRShader.js +370 -0
- package/examples/jsm/shaders/SepiaShader.js +52 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
- package/examples/jsm/shaders/TechnicolorShader.js +45 -0
- package/examples/jsm/shaders/ToonShader.js +326 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
- package/examples/jsm/shaders/VelocityShader.js +130 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
- package/examples/jsm/shaders/VignetteShader.js +51 -0
- package/examples/jsm/shaders/VolumeShader.js +289 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
- package/examples/jsm/textures/FlakesTexture.js +40 -0
- package/examples/jsm/transpiler/AST.js +270 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +717 -0
- package/examples/jsm/transpiler/Transpiler.js +18 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +1373 -0
- package/examples/jsm/utils/CameraUtils.js +73 -0
- package/examples/jsm/utils/GPUStatsPanel.js +95 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +639 -0
- package/examples/jsm/utils/GeometryUtils.js +221 -0
- package/examples/jsm/utils/LDrawUtils.js +202 -0
- package/examples/jsm/utils/PackedPhongMaterial.js +178 -0
- package/examples/jsm/utils/SceneUtils.js +313 -0
- package/examples/jsm/utils/ShadowMapViewer.js +210 -0
- package/examples/jsm/utils/SkeletonUtils.js +424 -0
- package/examples/jsm/utils/SortUtils.js +163 -0
- package/examples/jsm/utils/TextureUtils.js +98 -0
- package/examples/jsm/utils/UVsDebug.js +165 -0
- package/examples/jsm/utils/WorkerPool.js +102 -0
- package/examples/jsm/webxr/ARButton.js +232 -0
- package/examples/jsm/webxr/OculusHandModel.js +110 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +413 -0
- package/examples/jsm/webxr/Text2D.js +38 -0
- package/examples/jsm/webxr/VRButton.js +233 -0
- package/examples/jsm/webxr/XRButton.js +223 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +312 -0
- package/examples/jsm/webxr/XREstimatedLight.js +223 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +114 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +107 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +103 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +127 -0
- package/src/Three.Legacy.js +21 -0
- package/src/Three.WebGPU.js +194 -0
- package/src/Three.js +184 -0
- package/src/animation/AnimationAction.js +700 -0
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getTextureNode() {
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|
57
|
+
|
|
58
|
+
return this._textureNode;
|
|
59
|
+
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
setSize( width, height ) {
|
|
63
|
+
|
|
64
|
+
this.resolution.value.set( width, height );
|
|
65
|
+
this._aoRenderTarget.setSize( width, height );
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
updateBefore( frame ) {
|
|
70
|
+
|
|
71
|
+
const { renderer } = frame;
|
|
72
|
+
|
|
73
|
+
const size = renderer.getDrawingBufferSize( _size );
|
|
74
|
+
|
|
75
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
76
|
+
const currentMRT = renderer.getMRT();
|
|
77
|
+
renderer.getClearColor( _currentClearColor );
|
|
78
|
+
const currentClearAlpha = renderer.getClearAlpha();
|
|
79
|
+
|
|
80
|
+
_quadMesh.material = this._material;
|
|
81
|
+
|
|
82
|
+
this.setSize( size.width, size.height );
|
|
83
|
+
|
|
84
|
+
// clear
|
|
85
|
+
|
|
86
|
+
renderer.setMRT( null );
|
|
87
|
+
renderer.setClearColor( 0xffffff, 1 );
|
|
88
|
+
|
|
89
|
+
// ao
|
|
90
|
+
|
|
91
|
+
renderer.setRenderTarget( this._aoRenderTarget );
|
|
92
|
+
_quadMesh.render( renderer );
|
|
93
|
+
|
|
94
|
+
// restore
|
|
95
|
+
|
|
96
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
97
|
+
renderer.setMRT( currentMRT );
|
|
98
|
+
renderer.setClearColor( _currentClearColor, currentClearAlpha );
|
|
99
|
+
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
setup( builder ) {
|
|
103
|
+
|
|
104
|
+
const uvNode = uv();
|
|
105
|
+
|
|
106
|
+
const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
|
|
107
|
+
const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
|
|
108
|
+
|
|
109
|
+
const getSceneUvAndDepth = tslFn( ( [ sampleViewPos ] )=> {
|
|
110
|
+
|
|
111
|
+
const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
|
|
112
|
+
let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
|
|
113
|
+
sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
|
|
114
|
+
const sampleSceneDepth = sampleDepth( sampleUv );
|
|
115
|
+
return vec3( sampleUv, sampleSceneDepth );
|
|
116
|
+
|
|
117
|
+
} );
|
|
118
|
+
|
|
119
|
+
const getViewPosition = tslFn( ( [ screenPosition, depth ] ) => {
|
|
120
|
+
|
|
121
|
+
screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
|
|
122
|
+
|
|
123
|
+
const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
|
|
124
|
+
const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
|
|
125
|
+
|
|
126
|
+
return viewSpacePosition.xyz.div( viewSpacePosition.w );
|
|
127
|
+
|
|
128
|
+
} );
|
|
129
|
+
|
|
130
|
+
const ao = tslFn( () => {
|
|
131
|
+
|
|
132
|
+
const depth = sampleDepth( uvNode );
|
|
133
|
+
|
|
134
|
+
depth.greaterThanEqual( 1.0 ).discard();
|
|
135
|
+
|
|
136
|
+
const viewPosition = getViewPosition( uvNode, depth );
|
|
137
|
+
const viewNormal = this.normalNode.rgb.normalize();
|
|
138
|
+
|
|
139
|
+
const radiusToUse = this.radius;
|
|
140
|
+
|
|
141
|
+
const noiseResolution = textureSize( this.noiseNode, 0 );
|
|
142
|
+
let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
|
|
143
|
+
noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
|
|
144
|
+
const noiseTexel = sampleNoise( noiseUv );
|
|
145
|
+
const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
|
|
146
|
+
const tangent = vec3( randomVec.xy, 0.0 ).normalize();
|
|
147
|
+
const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
|
|
148
|
+
const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
|
|
149
|
+
|
|
150
|
+
const DIRECTIONS = this.SAMPLES.lessThan( 30 ).cond( 3, 5 );
|
|
151
|
+
const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
|
|
152
|
+
|
|
153
|
+
const ao = float( 0 ).toVar();
|
|
154
|
+
|
|
155
|
+
loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
|
|
156
|
+
|
|
157
|
+
const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
|
|
158
|
+
const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
|
|
159
|
+
sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
|
|
160
|
+
|
|
161
|
+
const viewDir = normalize( viewPosition.xyz.negate() );
|
|
162
|
+
const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
|
|
163
|
+
const sliceTangent = cross( sliceBitangent, viewDir );
|
|
164
|
+
const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
|
|
165
|
+
|
|
166
|
+
const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
|
|
167
|
+
const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
|
|
168
|
+
|
|
169
|
+
loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
|
|
170
|
+
|
|
171
|
+
const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
|
|
172
|
+
|
|
173
|
+
// x
|
|
174
|
+
|
|
175
|
+
const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
|
|
176
|
+
const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
|
|
177
|
+
const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
|
|
178
|
+
|
|
179
|
+
If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
|
|
180
|
+
|
|
181
|
+
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
|
|
182
|
+
cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
183
|
+
|
|
184
|
+
} );
|
|
185
|
+
|
|
186
|
+
// y
|
|
187
|
+
|
|
188
|
+
const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
|
|
189
|
+
const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
|
|
190
|
+
const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
|
|
191
|
+
|
|
192
|
+
If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
|
|
193
|
+
|
|
194
|
+
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
|
|
195
|
+
cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
196
|
+
|
|
197
|
+
} );
|
|
198
|
+
|
|
199
|
+
} );
|
|
200
|
+
|
|
201
|
+
const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
|
|
202
|
+
const nx = dot( normalInSlice, sliceTangent );
|
|
203
|
+
const ny = dot( normalInSlice, viewDir );
|
|
204
|
+
const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
|
|
205
|
+
const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
|
|
206
|
+
const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
|
|
207
|
+
ao.addAssign( occlusion );
|
|
208
|
+
|
|
209
|
+
} );
|
|
210
|
+
|
|
211
|
+
ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
|
|
212
|
+
ao.assign( pow( ao, this.scale ) );
|
|
213
|
+
|
|
214
|
+
return vec4( vec3( ao ), 1.0 );
|
|
215
|
+
|
|
216
|
+
} );
|
|
217
|
+
|
|
218
|
+
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
|
219
|
+
material.fragmentNode = ao().context( builder.getSharedContext() );
|
|
220
|
+
material.needsUpdate = true;
|
|
221
|
+
|
|
222
|
+
//
|
|
223
|
+
|
|
224
|
+
return this._textureNode;
|
|
225
|
+
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
dispose() {
|
|
229
|
+
|
|
230
|
+
this._aoRenderTarget.dispose();
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
function generateMagicSquareNoise( size = 5 ) {
|
|
237
|
+
|
|
238
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
239
|
+
const magicSquare = generateMagicSquare( noiseSize );
|
|
240
|
+
const noiseSquareSize = magicSquare.length;
|
|
241
|
+
const data = new Uint8Array( noiseSquareSize * 4 );
|
|
242
|
+
|
|
243
|
+
for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
|
|
244
|
+
|
|
245
|
+
const iAng = magicSquare[ inx ];
|
|
246
|
+
const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
|
|
247
|
+
const randomVec = new Vector3(
|
|
248
|
+
Math.cos( angle ),
|
|
249
|
+
Math.sin( angle ),
|
|
250
|
+
0
|
|
251
|
+
).normalize();
|
|
252
|
+
data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
|
|
253
|
+
data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
|
|
254
|
+
data[ inx * 4 + 2 ] = 127;
|
|
255
|
+
data[ inx * 4 + 3 ] = 255;
|
|
256
|
+
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
|
|
260
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
261
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
262
|
+
noiseTexture.needsUpdate = true;
|
|
263
|
+
|
|
264
|
+
return noiseTexture;
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
function generateMagicSquare( size ) {
|
|
269
|
+
|
|
270
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
271
|
+
const noiseSquareSize = noiseSize * noiseSize;
|
|
272
|
+
const magicSquare = Array( noiseSquareSize ).fill( 0 );
|
|
273
|
+
let i = Math.floor( noiseSize / 2 );
|
|
274
|
+
let j = noiseSize - 1;
|
|
275
|
+
|
|
276
|
+
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
277
|
+
|
|
278
|
+
if ( i === - 1 && j === noiseSize ) {
|
|
279
|
+
|
|
280
|
+
j = noiseSize - 2;
|
|
281
|
+
i = 0;
|
|
282
|
+
|
|
283
|
+
} else {
|
|
284
|
+
|
|
285
|
+
if ( j === noiseSize ) {
|
|
286
|
+
|
|
287
|
+
j = 0;
|
|
288
|
+
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if ( i < 0 ) {
|
|
292
|
+
|
|
293
|
+
i = noiseSize - 1;
|
|
294
|
+
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
|
|
300
|
+
|
|
301
|
+
j -= 2;
|
|
302
|
+
i ++;
|
|
303
|
+
continue;
|
|
304
|
+
|
|
305
|
+
} else {
|
|
306
|
+
|
|
307
|
+
magicSquare[ i * noiseSize + j ] = num ++;
|
|
308
|
+
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
j ++;
|
|
312
|
+
i --;
|
|
313
|
+
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
return magicSquare;
|
|
317
|
+
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
|
|
321
|
+
|
|
322
|
+
addNodeElement( 'ao', ao );
|
|
323
|
+
|
|
324
|
+
export default GTAONode;
|
|
@@ -0,0 +1,207 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { nodeObject, addNodeElement, tslFn, float, vec2, vec4 } from '../shadernode/ShaderNode.js';
|
|
3
|
+
import { NodeUpdateType } from '../core/constants.js';
|
|
4
|
+
import { mul } from '../math/OperatorNode.js';
|
|
5
|
+
import { uv } from '../accessors/UVNode.js';
|
|
6
|
+
import { passTexture } from './PassNode.js';
|
|
7
|
+
import { uniform } from '../core/UniformNode.js';
|
|
8
|
+
import QuadMesh from '../../renderers/common/QuadMesh.js';
|
|
9
|
+
|
|
10
|
+
import { Vector2 } from '../../math/Vector2.js';
|
|
11
|
+
import { RenderTarget } from '../../core/RenderTarget.js';
|
|
12
|
+
|
|
13
|
+
// WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
|
|
14
|
+
// alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
|
|
15
|
+
|
|
16
|
+
const _quadMesh1 = /*@__PURE__*/ new QuadMesh();
|
|
17
|
+
const _quadMesh2 = /*@__PURE__*/ new QuadMesh();
|
|
18
|
+
|
|
19
|
+
class GaussianBlurNode extends TempNode {
|
|
20
|
+
|
|
21
|
+
constructor( textureNode, directionNode = null, sigma = 2 ) {
|
|
22
|
+
|
|
23
|
+
super( 'vec4' );
|
|
24
|
+
|
|
25
|
+
this.textureNode = textureNode;
|
|
26
|
+
this.directionNode = directionNode;
|
|
27
|
+
this.sigma = sigma;
|
|
28
|
+
|
|
29
|
+
this._invSize = uniform( new Vector2() );
|
|
30
|
+
this._passDirection = uniform( new Vector2() );
|
|
31
|
+
|
|
32
|
+
this._horizontalRT = new RenderTarget();
|
|
33
|
+
this._horizontalRT.texture.name = 'GaussianBlurNode.horizontal';
|
|
34
|
+
this._verticalRT = new RenderTarget();
|
|
35
|
+
this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
|
|
36
|
+
|
|
37
|
+
this._textureNode = passTexture( this, this._verticalRT.texture );
|
|
38
|
+
|
|
39
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
40
|
+
|
|
41
|
+
this.resolution = new Vector2( 1, 1 );
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
setSize( width, height ) {
|
|
46
|
+
|
|
47
|
+
width = Math.max( Math.round( width * this.resolution.x ), 1 );
|
|
48
|
+
height = Math.max( Math.round( height * this.resolution.y ), 1 );
|
|
49
|
+
|
|
50
|
+
this._invSize.value.set( 1 / width, 1 / height );
|
|
51
|
+
this._horizontalRT.setSize( width, height );
|
|
52
|
+
this._verticalRT.setSize( width, height );
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
updateBefore( frame ) {
|
|
57
|
+
|
|
58
|
+
const { renderer } = frame;
|
|
59
|
+
|
|
60
|
+
const textureNode = this.textureNode;
|
|
61
|
+
const map = textureNode.value;
|
|
62
|
+
|
|
63
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
64
|
+
const currentMRT = renderer.getMRT();
|
|
65
|
+
|
|
66
|
+
const currentTexture = textureNode.value;
|
|
67
|
+
|
|
68
|
+
_quadMesh1.material = this._material;
|
|
69
|
+
_quadMesh2.material = this._material;
|
|
70
|
+
|
|
71
|
+
this.setSize( map.image.width, map.image.height );
|
|
72
|
+
|
|
73
|
+
const textureType = map.type;
|
|
74
|
+
|
|
75
|
+
this._horizontalRT.texture.type = textureType;
|
|
76
|
+
this._verticalRT.texture.type = textureType;
|
|
77
|
+
|
|
78
|
+
// clear
|
|
79
|
+
|
|
80
|
+
renderer.setMRT( null );
|
|
81
|
+
|
|
82
|
+
// horizontal
|
|
83
|
+
|
|
84
|
+
renderer.setRenderTarget( this._horizontalRT );
|
|
85
|
+
|
|
86
|
+
this._passDirection.value.set( 1, 0 );
|
|
87
|
+
|
|
88
|
+
_quadMesh1.render( renderer );
|
|
89
|
+
|
|
90
|
+
// vertical
|
|
91
|
+
|
|
92
|
+
textureNode.value = this._horizontalRT.texture;
|
|
93
|
+
renderer.setRenderTarget( this._verticalRT );
|
|
94
|
+
|
|
95
|
+
this._passDirection.value.set( 0, 1 );
|
|
96
|
+
|
|
97
|
+
_quadMesh2.render( renderer );
|
|
98
|
+
|
|
99
|
+
// restore
|
|
100
|
+
|
|
101
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
102
|
+
renderer.setMRT( currentMRT );
|
|
103
|
+
textureNode.value = currentTexture;
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
getTextureNode() {
|
|
108
|
+
|
|
109
|
+
return this._textureNode;
|
|
110
|
+
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
setup( builder ) {
|
|
114
|
+
|
|
115
|
+
const textureNode = this.textureNode;
|
|
116
|
+
|
|
117
|
+
if ( textureNode.isTextureNode !== true ) {
|
|
118
|
+
|
|
119
|
+
console.error( 'GaussianBlurNode requires a TextureNode.' );
|
|
120
|
+
|
|
121
|
+
return vec4();
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
//
|
|
126
|
+
|
|
127
|
+
const uvNode = textureNode.uvNode || uv();
|
|
128
|
+
const directionNode = vec2( this.directionNode || 1 );
|
|
129
|
+
|
|
130
|
+
const sampleTexture = ( uv ) => textureNode.uv( uv );
|
|
131
|
+
|
|
132
|
+
const blur = tslFn( () => {
|
|
133
|
+
|
|
134
|
+
const kernelSize = 3 + ( 2 * this.sigma );
|
|
135
|
+
const gaussianCoefficients = this._getCoefficients( kernelSize );
|
|
136
|
+
|
|
137
|
+
const invSize = this._invSize;
|
|
138
|
+
const direction = directionNode.mul( this._passDirection );
|
|
139
|
+
|
|
140
|
+
const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
|
|
141
|
+
const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
|
|
142
|
+
|
|
143
|
+
for ( let i = 1; i < kernelSize; i ++ ) {
|
|
144
|
+
|
|
145
|
+
const x = float( i );
|
|
146
|
+
const w = float( gaussianCoefficients[ i ] );
|
|
147
|
+
|
|
148
|
+
const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
|
|
149
|
+
|
|
150
|
+
const sample1 = vec4( sampleTexture( uvNode.add( uvOffset ) ) );
|
|
151
|
+
const sample2 = vec4( sampleTexture( uvNode.sub( uvOffset ) ) );
|
|
152
|
+
|
|
153
|
+
diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
|
|
154
|
+
weightSum.addAssign( mul( 2.0, w ) );
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
return diffuseSum.div( weightSum );
|
|
159
|
+
|
|
160
|
+
} );
|
|
161
|
+
|
|
162
|
+
//
|
|
163
|
+
|
|
164
|
+
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
|
165
|
+
material.fragmentNode = blur().context( builder.getSharedContext() );
|
|
166
|
+
material.needsUpdate = true;
|
|
167
|
+
|
|
168
|
+
//
|
|
169
|
+
|
|
170
|
+
const properties = builder.getNodeProperties( this );
|
|
171
|
+
properties.textureNode = textureNode;
|
|
172
|
+
|
|
173
|
+
//
|
|
174
|
+
|
|
175
|
+
return this._textureNode;
|
|
176
|
+
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
dispose() {
|
|
180
|
+
|
|
181
|
+
this._horizontalRT.dispose();
|
|
182
|
+
this._verticalRT.dispose();
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
_getCoefficients( kernelRadius ) {
|
|
187
|
+
|
|
188
|
+
const coefficients = [];
|
|
189
|
+
|
|
190
|
+
for ( let i = 0; i < kernelRadius; i ++ ) {
|
|
191
|
+
|
|
192
|
+
coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
|
|
193
|
+
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
return coefficients;
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
export const gaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ).toTexture(), directionNode, sigma ) );
|
|
203
|
+
|
|
204
|
+
addNodeElement( 'gaussianBlur', gaussianBlur );
|
|
205
|
+
|
|
206
|
+
export default GaussianBlurNode;
|
|
207
|
+
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { addNodeElement, tslFn, nodeObject, vec3, vec4, float } from '../shadernode/ShaderNode.js';
|
|
3
|
+
import { uniform } from '../core/UniformNode.js';
|
|
4
|
+
import { mix } from '../math/MathNode.js';
|
|
5
|
+
|
|
6
|
+
class Lut3DNode extends TempNode {
|
|
7
|
+
|
|
8
|
+
constructor( inputNode, lutNode, size, intensityNode ) {
|
|
9
|
+
|
|
10
|
+
super();
|
|
11
|
+
|
|
12
|
+
this.inputNode = inputNode;
|
|
13
|
+
this.lutNode = lutNode;
|
|
14
|
+
this.size = uniform( size );
|
|
15
|
+
this.intensityNode = intensityNode;
|
|
16
|
+
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
setup() {
|
|
20
|
+
|
|
21
|
+
const { inputNode, lutNode } = this;
|
|
22
|
+
|
|
23
|
+
const sampleLut = ( uv ) => lutNode.uv( uv );
|
|
24
|
+
|
|
25
|
+
const lut3D = tslFn( () => {
|
|
26
|
+
|
|
27
|
+
const base = inputNode;
|
|
28
|
+
|
|
29
|
+
// pull the sample in by half a pixel so the sample begins at the center of the edge pixels.
|
|
30
|
+
|
|
31
|
+
const pixelWidth = float( 1.0 ).div( this.size );
|
|
32
|
+
const halfPixelWidth = float( 0.5 ).div( this.size );
|
|
33
|
+
const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) );
|
|
34
|
+
|
|
35
|
+
const lutValue = vec4( sampleLut( uvw ).rgb, base.a );
|
|
36
|
+
|
|
37
|
+
return vec4( mix( base, lutValue, this.intensityNode ) );
|
|
38
|
+
|
|
39
|
+
} );
|
|
40
|
+
|
|
41
|
+
const outputNode = lut3D();
|
|
42
|
+
|
|
43
|
+
return outputNode;
|
|
44
|
+
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
export const lut3D = ( node, lut, size, intensity ) => nodeObject( new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) ) );
|
|
50
|
+
|
|
51
|
+
addNodeElement( 'lut3D', lut3D );
|
|
52
|
+
|
|
53
|
+
export default Lut3DNode;
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { add } from '../math/OperatorNode.js';
|
|
3
|
+
|
|
4
|
+
import { modelNormalMatrix } from '../accessors/ModelNode.js';
|
|
5
|
+
import { normalView } from '../accessors/NormalNode.js';
|
|
6
|
+
import { positionView } from '../accessors/PositionNode.js';
|
|
7
|
+
import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
|
|
8
|
+
import { uv } from '../accessors/UVNode.js';
|
|
9
|
+
import { faceDirection } from './FrontFacingNode.js';
|
|
10
|
+
import { addNodeClass } from '../core/Node.js';
|
|
11
|
+
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
|
|
12
|
+
|
|
13
|
+
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from '../../constants.js';
|
|
14
|
+
|
|
15
|
+
// Normal Mapping Without Precomputed Tangents
|
|
16
|
+
// http://www.thetenthplanet.de/archives/1180
|
|
17
|
+
|
|
18
|
+
const perturbNormal2Arb = tslFn( ( inputs ) => {
|
|
19
|
+
|
|
20
|
+
const { eye_pos, surf_norm, mapN, uv } = inputs;
|
|
21
|
+
|
|
22
|
+
const q0 = eye_pos.dFdx();
|
|
23
|
+
const q1 = eye_pos.dFdy();
|
|
24
|
+
const st0 = uv.dFdx();
|
|
25
|
+
const st1 = uv.dFdy();
|
|
26
|
+
|
|
27
|
+
const N = surf_norm; // normalized
|
|
28
|
+
|
|
29
|
+
const q1perp = q1.cross( N );
|
|
30
|
+
const q0perp = N.cross( q0 );
|
|
31
|
+
|
|
32
|
+
const T = q1perp.mul( st0.x ).add( q0perp.mul( st1.x ) );
|
|
33
|
+
const B = q1perp.mul( st0.y ).add( q0perp.mul( st1.y ) );
|
|
34
|
+
|
|
35
|
+
const det = T.dot( T ).max( B.dot( B ) );
|
|
36
|
+
const scale = faceDirection.mul( det.inverseSqrt() );
|
|
37
|
+
|
|
38
|
+
return add( T.mul( mapN.x, scale ), B.mul( mapN.y, scale ), N.mul( mapN.z ) ).normalize();
|
|
39
|
+
|
|
40
|
+
} );
|
|
41
|
+
|
|
42
|
+
class NormalMapNode extends TempNode {
|
|
43
|
+
|
|
44
|
+
constructor( node, scaleNode = null ) {
|
|
45
|
+
|
|
46
|
+
super( 'vec3' );
|
|
47
|
+
|
|
48
|
+
this.node = node;
|
|
49
|
+
this.scaleNode = scaleNode;
|
|
50
|
+
|
|
51
|
+
this.normalMapType = TangentSpaceNormalMap;
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
setup( builder ) {
|
|
56
|
+
|
|
57
|
+
const { normalMapType, scaleNode } = this;
|
|
58
|
+
|
|
59
|
+
let normalMap = this.node.mul( 2.0 ).sub( 1.0 );
|
|
60
|
+
|
|
61
|
+
if ( scaleNode !== null ) {
|
|
62
|
+
|
|
63
|
+
normalMap = vec3( normalMap.xy.mul( scaleNode ), normalMap.z );
|
|
64
|
+
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
let outputNode = null;
|
|
68
|
+
|
|
69
|
+
if ( normalMapType === ObjectSpaceNormalMap ) {
|
|
70
|
+
|
|
71
|
+
outputNode = modelNormalMatrix.mul( normalMap ).normalize();
|
|
72
|
+
|
|
73
|
+
} else if ( normalMapType === TangentSpaceNormalMap ) {
|
|
74
|
+
|
|
75
|
+
const tangent = builder.hasGeometryAttribute( 'tangent' );
|
|
76
|
+
|
|
77
|
+
if ( tangent === true ) {
|
|
78
|
+
|
|
79
|
+
outputNode = TBNViewMatrix.mul( normalMap ).normalize();
|
|
80
|
+
|
|
81
|
+
} else {
|
|
82
|
+
|
|
83
|
+
outputNode = perturbNormal2Arb( {
|
|
84
|
+
eye_pos: positionView,
|
|
85
|
+
surf_norm: normalView,
|
|
86
|
+
mapN: normalMap,
|
|
87
|
+
uv: uv()
|
|
88
|
+
} );
|
|
89
|
+
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
return outputNode;
|
|
95
|
+
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
export default NormalMapNode;
|
|
101
|
+
|
|
102
|
+
export const normalMap = nodeProxy( NormalMapNode );
|
|
103
|
+
|
|
104
|
+
addNodeElement( 'normalMap', normalMap );
|
|
105
|
+
|
|
106
|
+
addNodeClass( 'NormalMapNode', NormalMapNode );
|