@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,333 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addNodeElement, tslFn, nodeObject, float, vec4, int } from '../shadernode/ShaderNode.js';
3
+ import { mix, smoothstep } from '../math/MathNode.js';
4
+ import { luminance } from './ColorAdjustmentNode.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { uniformArray } from '../accessors/UniformArrayNode.js';
7
+ import { uv } from '../accessors/UVNode.js';
8
+ import { Color } from '../../math/Color.js';
9
+ import { passTexture } from './PassNode.js';
10
+ import { RenderTarget } from '../../core/RenderTarget.js';
11
+ import { HalfFloatType } from '../../constants.js';
12
+ import { NodeUpdateType } from '../core/constants.js';
13
+ import { Vector2 } from '../../math/Vector2.js';
14
+ import { loop } from '../utils/LoopNode.js';
15
+ import { add } from '../math/OperatorNode.js';
16
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
17
+ import { texture } from '../accessors/TextureNode.js';
18
+ import { Vector3 } from '../../math/Vector3.js';
19
+
20
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
21
+
22
+ const _clearColor = /*@__PURE__*/ new Color( 0, 0, 0 );
23
+ const _currentClearColor = /*@__PURE__*/ new Color();
24
+ const _size = /*@__PURE__*/ new Vector2();
25
+
26
+ const _BlurDirectionX = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
27
+ const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
28
+
29
+ class BloomNode extends TempNode {
30
+
31
+ constructor( inputNode, strength = 1, radius = 0, threshold = 0 ) {
32
+
33
+ super();
34
+
35
+ this.inputNode = inputNode;
36
+ this.strength = uniform( strength );
37
+ this.radius = uniform( radius );
38
+ this.threshold = uniform( threshold );
39
+
40
+ this.smoothWidth = uniform( 0.01 );
41
+
42
+ //
43
+
44
+ this._renderTargetsHorizontal = [];
45
+ this._renderTargetsVertical = [];
46
+ this._nMips = 5;
47
+
48
+ // render targets
49
+
50
+ this._renderTargetBright = new RenderTarget( 1, 1, { type: HalfFloatType } );
51
+ this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
52
+ this._renderTargetBright.texture.generateMipmaps = false;
53
+
54
+ for ( let i = 0; i < this._nMips; i ++ ) {
55
+
56
+ const renderTargetHorizontal = new RenderTarget( 1, 1, { type: HalfFloatType } );
57
+
58
+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
59
+ renderTargetHorizontal.texture.generateMipmaps = false;
60
+
61
+ this._renderTargetsHorizontal.push( renderTargetHorizontal );
62
+
63
+ const renderTargetVertical = new RenderTarget( 1, 1, { type: HalfFloatType } );
64
+
65
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
66
+ renderTargetVertical.texture.generateMipmaps = false;
67
+
68
+ this._renderTargetsVertical.push( renderTargetVertical );
69
+
70
+ }
71
+
72
+ // materials
73
+
74
+ this._compositeMaterial = null;
75
+ this._highPassFilterMaterial = null;
76
+ this._separableBlurMaterials = [];
77
+
78
+ // pass and texture nodes
79
+
80
+ this._textureNodeBright = texture( this._renderTargetBright.texture );
81
+ this._textureNodeBlur0 = texture( this._renderTargetsVertical[ 0 ].texture );
82
+ this._textureNodeBlur1 = texture( this._renderTargetsVertical[ 1 ].texture );
83
+ this._textureNodeBlur2 = texture( this._renderTargetsVertical[ 2 ].texture );
84
+ this._textureNodeBlur3 = texture( this._renderTargetsVertical[ 3 ].texture );
85
+ this._textureNodeBlur4 = texture( this._renderTargetsVertical[ 4 ].texture );
86
+
87
+ this._textureOutput = passTexture( this, this._renderTargetsHorizontal[ 0 ].texture );
88
+
89
+ this.updateBeforeType = NodeUpdateType.FRAME;
90
+
91
+ }
92
+
93
+ getTextureNode() {
94
+
95
+ return this._textureOutput;
96
+
97
+ }
98
+
99
+ setSize( width, height ) {
100
+
101
+ let resx = Math.round( width / 2 );
102
+ let resy = Math.round( height / 2 );
103
+
104
+ this._renderTargetBright.setSize( resx, resy );
105
+
106
+ for ( let i = 0; i < this._nMips; i ++ ) {
107
+
108
+ this._renderTargetsHorizontal[ i ].setSize( resx, resy );
109
+ this._renderTargetsVertical[ i ].setSize( resx, resy );
110
+
111
+ this._separableBlurMaterials[ i ].invSize.value.set( 1 / resx, 1 / resy );
112
+
113
+ resx = Math.round( resx / 2 );
114
+ resy = Math.round( resy / 2 );
115
+
116
+ }
117
+
118
+ }
119
+
120
+ updateBefore( frame ) {
121
+
122
+ const { renderer } = frame;
123
+
124
+ const size = renderer.getDrawingBufferSize( _size );
125
+ this.setSize( size.width, size.height );
126
+
127
+ const currentRenderTarget = renderer.getRenderTarget();
128
+ const currentMRT = renderer.getMRT();
129
+ renderer.getClearColor( _currentClearColor );
130
+ const currentClearAlpha = renderer.getClearAlpha();
131
+
132
+ this.setSize( size.width, size.height );
133
+
134
+ renderer.setMRT( null );
135
+ renderer.setClearColor( _clearColor, 0 );
136
+
137
+ // 1. Extract Bright Areas
138
+
139
+ renderer.setRenderTarget( this._renderTargetBright );
140
+ _quadMesh.material = this._highPassFilterMaterial;
141
+ _quadMesh.render( renderer );
142
+
143
+ // 2. Blur All the mips progressively
144
+
145
+ let inputRenderTarget = this._renderTargetBright;
146
+
147
+ for ( let i = 0; i < this._nMips; i ++ ) {
148
+
149
+ _quadMesh.material = this._separableBlurMaterials[ i ];
150
+
151
+ this._separableBlurMaterials[ i ].colorTexture.value = inputRenderTarget.texture;
152
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionX;
153
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ i ] );
154
+ renderer.clear();
155
+ _quadMesh.render( renderer );
156
+
157
+ this._separableBlurMaterials[ i ].colorTexture.value = this._renderTargetsHorizontal[ i ].texture;
158
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionY;
159
+ renderer.setRenderTarget( this._renderTargetsVertical[ i ] );
160
+ renderer.clear();
161
+ _quadMesh.render( renderer );
162
+
163
+ inputRenderTarget = this._renderTargetsVertical[ i ];
164
+
165
+ }
166
+
167
+ // 3. Composite All the mips
168
+
169
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ 0 ] );
170
+ renderer.clear();
171
+ _quadMesh.material = this._compositeMaterial;
172
+ _quadMesh.render( renderer );
173
+
174
+ // restore
175
+
176
+ renderer.setRenderTarget( currentRenderTarget );
177
+ renderer.setMRT( currentMRT );
178
+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
179
+
180
+ }
181
+
182
+ setup( builder ) {
183
+
184
+ // luminosity high pass material
185
+
186
+ const luminosityHighPass = tslFn( () => {
187
+
188
+ const texel = this.inputNode;
189
+ const v = luminance( texel.rgb );
190
+
191
+ const alpha = smoothstep( this.threshold, this.threshold.add( this.smoothWidth ), v );
192
+
193
+ return mix( vec4( 0 ), texel, alpha );
194
+
195
+ } );
196
+
197
+ this._highPassFilterMaterial = this._highPassFilterMaterial || builder.createNodeMaterial();
198
+ this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
199
+ this._highPassFilterMaterial.needsUpdate = true;
200
+
201
+ // gaussian blur materials
202
+
203
+ const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
204
+
205
+ for ( let i = 0; i < this._nMips; i ++ ) {
206
+
207
+ this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
208
+
209
+ }
210
+
211
+ // composite material
212
+
213
+ const bloomFactors = uniformArray( [ 1.0, 0.8, 0.6, 0.4, 0.2 ] );
214
+ const bloomTintColors = uniformArray( [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ] );
215
+
216
+ const lerpBloomFactor = tslFn( ( [ factor, radius ] ) => {
217
+
218
+ const mirrorFactor = float( 1.2 ).sub( factor );
219
+ return mix( factor, mirrorFactor, radius );
220
+
221
+ } ).setLayout( {
222
+ name: 'lerpBloomFactor',
223
+ type: 'float',
224
+ inputs: [
225
+ { name: 'factor', type: 'float' },
226
+ { name: 'radius', type: 'float' },
227
+ ]
228
+ } );
229
+
230
+
231
+ const compositePass = tslFn( () => {
232
+
233
+ const color0 = lerpBloomFactor( bloomFactors.element( 0 ), this.radius ).mul( vec4( bloomTintColors.element( 0 ), 1.0 ) ).mul( this._textureNodeBlur0 );
234
+ const color1 = lerpBloomFactor( bloomFactors.element( 1 ), this.radius ).mul( vec4( bloomTintColors.element( 1 ), 1.0 ) ).mul( this._textureNodeBlur1 );
235
+ const color2 = lerpBloomFactor( bloomFactors.element( 2 ), this.radius ).mul( vec4( bloomTintColors.element( 2 ), 1.0 ) ).mul( this._textureNodeBlur2 );
236
+ const color3 = lerpBloomFactor( bloomFactors.element( 3 ), this.radius ).mul( vec4( bloomTintColors.element( 3 ), 1.0 ) ).mul( this._textureNodeBlur3 );
237
+ const color4 = lerpBloomFactor( bloomFactors.element( 4 ), this.radius ).mul( vec4( bloomTintColors.element( 4 ), 1.0 ) ).mul( this._textureNodeBlur4 );
238
+
239
+ const sum = color0.add( color1 ).add( color2 ).add( color3 ).add( color4 );
240
+
241
+ return sum.mul( this.strength );
242
+
243
+ } );
244
+
245
+ this._compositeMaterial = this._compositeMaterial || builder.createNodeMaterial();
246
+ this._compositeMaterial.fragmentNode = compositePass().context( builder.getSharedContext() );
247
+ this._compositeMaterial.needsUpdate = true;
248
+
249
+ //
250
+
251
+ return this._textureOutput;
252
+
253
+ }
254
+
255
+ dispose() {
256
+
257
+ for ( let i = 0; i < this._renderTargetsHorizontal.length; i ++ ) {
258
+
259
+ this._renderTargetsHorizontal[ i ].dispose();
260
+
261
+ }
262
+
263
+ for ( let i = 0; i < this._renderTargetsVertical.length; i ++ ) {
264
+
265
+ this._renderTargetsVertical[ i ].dispose();
266
+
267
+ }
268
+
269
+ this._renderTargetBright.dispose();
270
+
271
+ }
272
+
273
+ _getSeperableBlurMaterial( builder, kernelRadius ) {
274
+
275
+ const coefficients = [];
276
+
277
+ for ( let i = 0; i < kernelRadius; i ++ ) {
278
+
279
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
280
+
281
+ }
282
+
283
+ //
284
+
285
+ const colorTexture = texture();
286
+ const gaussianCoefficients = uniformArray( coefficients );
287
+ const invSize = uniform( new Vector2() );
288
+ const direction = uniform( new Vector2( 0.5, 0.5 ) );
289
+
290
+ const uvNode = uv();
291
+ const sampleTexel = ( uv ) => colorTexture.uv( uv );
292
+
293
+ const seperableBlurPass = tslFn( () => {
294
+
295
+ const weightSum = gaussianCoefficients.element( 0 ).toVar();
296
+ const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
297
+
298
+ loop( { start: int( 1 ), end: int( kernelRadius ), type: 'int', condition: '<' }, ( { i } ) => {
299
+
300
+ const x = float( i );
301
+ const w = gaussianCoefficients.element( i );
302
+ const uvOffset = direction.mul( invSize ).mul( x );
303
+ const sample1 = sampleTexel( uvNode.add( uvOffset ) ).rgb;
304
+ const sample2 = sampleTexel( uvNode.sub( uvOffset ) ).rgb;
305
+ diffuseSum.addAssign( add( sample1, sample2 ).mul( w ) );
306
+ weightSum.addAssign( float( 2.0 ).mul( w ) );
307
+
308
+ } );
309
+
310
+ return vec4( diffuseSum.div( weightSum ), 1.0 );
311
+
312
+ } );
313
+
314
+ const seperableBlurMaterial = builder.createNodeMaterial();
315
+ seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
316
+ seperableBlurMaterial.needsUpdate = true;
317
+
318
+ // uniforms
319
+ seperableBlurMaterial.colorTexture = colorTexture;
320
+ seperableBlurMaterial.direction = direction;
321
+ seperableBlurMaterial.invSize = invSize;
322
+
323
+ return seperableBlurMaterial;
324
+
325
+ }
326
+
327
+ }
328
+
329
+ export const bloom = ( node, strength, radius, threshold ) => nodeObject( new BloomNode( nodeObject( node ), strength, radius, threshold ) );
330
+
331
+ addNodeElement( 'bloom', bloom );
332
+
333
+ export default BloomNode;
@@ -0,0 +1,80 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { uv } from '../accessors/UVNode.js';
4
+ import { normalView } from '../accessors/NormalNode.js';
5
+ import { positionView } from '../accessors/PositionNode.js';
6
+ import { faceDirection } from './FrontFacingNode.js';
7
+ import { addNodeElement, tslFn, nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
8
+
9
+ // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
10
+ // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
11
+
12
+ const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
13
+
14
+ // It's used to preserve the same TextureNode instance
15
+ const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
16
+
17
+ const Hll = float( sampleTexture( ( uvNode ) => uvNode ) );
18
+
19
+ return vec2(
20
+ float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
21
+ float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
22
+ ).mul( bumpScale );
23
+
24
+ } );
25
+
26
+ // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
27
+
28
+ const perturbNormalArb = tslFn( ( inputs ) => {
29
+
30
+ const { surf_pos, surf_norm, dHdxy } = inputs;
31
+
32
+ // normalize is done to ensure that the bump map looks the same regardless of the texture's scale
33
+ const vSigmaX = surf_pos.dFdx().normalize();
34
+ const vSigmaY = surf_pos.dFdy().normalize();
35
+ const vN = surf_norm; // normalized
36
+
37
+ const R1 = vSigmaY.cross( vN );
38
+ const R2 = vN.cross( vSigmaX );
39
+
40
+ const fDet = vSigmaX.dot( R1 ).mul( faceDirection );
41
+
42
+ const vGrad = fDet.sign().mul( dHdxy.x.mul( R1 ).add( dHdxy.y.mul( R2 ) ) );
43
+
44
+ return fDet.abs().mul( surf_norm ).sub( vGrad ).normalize();
45
+
46
+ } );
47
+
48
+ class BumpMapNode extends TempNode {
49
+
50
+ constructor( textureNode, scaleNode = null ) {
51
+
52
+ super( 'vec3' );
53
+
54
+ this.textureNode = textureNode;
55
+ this.scaleNode = scaleNode;
56
+
57
+ }
58
+
59
+ setup() {
60
+
61
+ const bumpScale = this.scaleNode !== null ? this.scaleNode : 1;
62
+ const dHdxy = dHdxy_fwd( { textureNode: this.textureNode, bumpScale } );
63
+
64
+ return perturbNormalArb( {
65
+ surf_pos: positionView,
66
+ surf_norm: normalView,
67
+ dHdxy
68
+ } );
69
+
70
+ }
71
+
72
+ }
73
+
74
+ export default BumpMapNode;
75
+
76
+ export const bumpMap = nodeProxy( BumpMapNode );
77
+
78
+ addNodeElement( 'bumpMap', bumpMap );
79
+
80
+ addNodeClass( 'BumpMapNode', BumpMapNode );
@@ -0,0 +1,104 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { dot, mix } from '../math/MathNode.js';
3
+ import { add } from '../math/OperatorNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { addNodeElement, tslFn, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
6
+ import { ColorManagement } from '../../math/ColorManagement.js';
7
+ import { Vector3 } from '../../math/Vector3.js';
8
+
9
+ const saturationNode = tslFn( ( { color, adjustment } ) => {
10
+
11
+ return adjustment.mix( luminance( color.rgb ), color.rgb );
12
+
13
+ } );
14
+
15
+ const vibranceNode = tslFn( ( { color, adjustment } ) => {
16
+
17
+ const average = add( color.r, color.g, color.b ).div( 3.0 );
18
+
19
+ const mx = color.r.max( color.g.max( color.b ) );
20
+ const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
21
+
22
+ return mix( color.rgb, mx, amt );
23
+
24
+ } );
25
+
26
+ const hueNode = tslFn( ( { color, adjustment } ) => {
27
+
28
+ const k = vec3( 0.57735, 0.57735, 0.57735 );
29
+
30
+ const cosAngle = adjustment.cos();
31
+
32
+ return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
33
+
34
+ } );
35
+
36
+ class ColorAdjustmentNode extends TempNode {
37
+
38
+ constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
39
+
40
+ super( 'vec3' );
41
+
42
+ this.method = method;
43
+
44
+ this.colorNode = colorNode;
45
+ this.adjustmentNode = adjustmentNode;
46
+
47
+ }
48
+
49
+ setup() {
50
+
51
+ const { method, colorNode, adjustmentNode } = this;
52
+
53
+ const callParams = { color: colorNode, adjustment: adjustmentNode };
54
+
55
+ let outputNode = null;
56
+
57
+ if ( method === ColorAdjustmentNode.SATURATION ) {
58
+
59
+ outputNode = saturationNode( callParams );
60
+
61
+ } else if ( method === ColorAdjustmentNode.VIBRANCE ) {
62
+
63
+ outputNode = vibranceNode( callParams );
64
+
65
+ } else if ( method === ColorAdjustmentNode.HUE ) {
66
+
67
+ outputNode = hueNode( callParams );
68
+
69
+ } else {
70
+
71
+ console.error( `${ this.type }: Method "${ this.method }" not supported!` );
72
+
73
+ }
74
+
75
+ return outputNode;
76
+
77
+ }
78
+
79
+ }
80
+
81
+ ColorAdjustmentNode.SATURATION = 'saturation';
82
+ ColorAdjustmentNode.VIBRANCE = 'vibrance';
83
+ ColorAdjustmentNode.HUE = 'hue';
84
+
85
+ export default ColorAdjustmentNode;
86
+
87
+ export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
88
+ export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
89
+ export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
90
+
91
+ const _luminanceCoefficients = /*#__PURE__*/ new Vector3();
92
+ export const luminance = (
93
+ color,
94
+ luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
95
+ ) => dot( color, luminanceCoefficients );
96
+
97
+ export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
98
+
99
+ addNodeElement( 'saturation', saturation );
100
+ addNodeElement( 'vibrance', vibrance );
101
+ addNodeElement( 'hue', hue );
102
+ addNodeElement( 'threshold', threshold );
103
+
104
+ addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );
@@ -0,0 +1,108 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { mix } from '../math/MathNode.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+ import { addNodeElement, tslFn, nodeObject, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
5
+
6
+ import { LinearSRGBColorSpace, SRGBColorSpace } from '../../constants.js';
7
+
8
+ const sRGBToLinearShader = tslFn( ( inputs ) => {
9
+
10
+ const { value } = inputs;
11
+ const { rgb } = value;
12
+
13
+ const a = rgb.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
14
+ const b = rgb.mul( 0.0773993808 );
15
+ const factor = rgb.lessThanEqual( 0.04045 );
16
+
17
+ const rgbResult = mix( a, b, factor );
18
+
19
+ return vec4( rgbResult, value.a );
20
+
21
+ } );
22
+
23
+ const LinearTosRGBShader = tslFn( ( inputs ) => {
24
+
25
+ const { value } = inputs;
26
+ const { rgb } = value;
27
+
28
+ const a = rgb.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
29
+ const b = rgb.mul( 12.92 );
30
+ const factor = rgb.lessThanEqual( 0.0031308 );
31
+
32
+ const rgbResult = mix( a, b, factor );
33
+
34
+ return vec4( rgbResult, value.a );
35
+
36
+ } );
37
+
38
+ const getColorSpaceMethod = ( colorSpace ) => {
39
+
40
+ let method = null;
41
+
42
+ if ( colorSpace === LinearSRGBColorSpace ) {
43
+
44
+ method = 'Linear';
45
+
46
+ } else if ( colorSpace === SRGBColorSpace ) {
47
+
48
+ method = 'sRGB';
49
+
50
+ }
51
+
52
+ return method;
53
+
54
+ };
55
+
56
+ const getMethod = ( source, target ) => {
57
+
58
+ return getColorSpaceMethod( source ) + 'To' + getColorSpaceMethod( target );
59
+
60
+ };
61
+
62
+ class ColorSpaceNode extends TempNode {
63
+
64
+ constructor( method, node ) {
65
+
66
+ super( 'vec4' );
67
+
68
+ this.method = method;
69
+ this.node = node;
70
+
71
+ }
72
+
73
+ setup() {
74
+
75
+ const { method, node } = this;
76
+
77
+ if ( method === ColorSpaceNode.LINEAR_TO_LINEAR )
78
+ return node;
79
+
80
+ return Methods[ method ]( { value: node } );
81
+
82
+ }
83
+
84
+ }
85
+
86
+ ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
87
+ ColorSpaceNode.LINEAR_TO_sRGB = 'LinearTosRGB';
88
+ ColorSpaceNode.sRGB_TO_LINEAR = 'sRGBToLinear';
89
+
90
+ const Methods = {
91
+ [ ColorSpaceNode.LINEAR_TO_sRGB ]: LinearTosRGBShader,
92
+ [ ColorSpaceNode.sRGB_TO_LINEAR ]: sRGBToLinearShader
93
+ };
94
+
95
+ export default ColorSpaceNode;
96
+
97
+ export const linearToColorSpace = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( LinearSRGBColorSpace, colorSpace ), nodeObject( node ) ) );
98
+ export const colorSpaceToLinear = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( getMethod( colorSpace, LinearSRGBColorSpace ), nodeObject( node ) ) );
99
+
100
+ export const linearTosRGB = nodeProxy( ColorSpaceNode, ColorSpaceNode.LINEAR_TO_sRGB );
101
+ export const sRGBToLinear = nodeProxy( ColorSpaceNode, ColorSpaceNode.sRGB_TO_LINEAR );
102
+
103
+ addNodeElement( 'linearTosRGB', linearTosRGB );
104
+ addNodeElement( 'sRGBToLinear', sRGBToLinear );
105
+ addNodeElement( 'linearToColorSpace', linearToColorSpace );
106
+ addNodeElement( 'colorSpaceToLinear', colorSpaceToLinear );
107
+
108
+ addNodeClass( 'ColorSpaceNode', ColorSpaceNode );