@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1403 @@
1
+ import NodeUniform from './NodeUniform.js';
2
+ import NodeAttribute from './NodeAttribute.js';
3
+ import NodeVarying from './NodeVarying.js';
4
+ import NodeVar from './NodeVar.js';
5
+ import NodeCode from './NodeCode.js';
6
+ import NodeKeywords from './NodeKeywords.js';
7
+ import NodeCache from './NodeCache.js';
8
+ import ParameterNode from './ParameterNode.js';
9
+ import FunctionNode from '../code/FunctionNode.js';
10
+ import { createNodeMaterialFromType, default as NodeMaterial } from '../materials/NodeMaterial.js';
11
+ import { NodeUpdateType, defaultBuildStages, shaderStages } from './constants.js';
12
+
13
+ import {
14
+ NumberNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform,
15
+ ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform
16
+ } from '../../renderers/common/nodes/NodeUniform.js';
17
+
18
+ import { stack } from './StackNode.js';
19
+ import { getCurrentStack, setCurrentStack } from '../shadernode/ShaderNode.js';
20
+
21
+ import CubeRenderTarget from '../../renderers/common/CubeRenderTarget.js';
22
+ import ChainMap from '../../renderers/common/ChainMap.js';
23
+
24
+ import PMREMGenerator from '../../renderers/common/extras/PMREMGenerator.js';
25
+
26
+ import BindGroup from '../../renderers/common/BindGroup.js';
27
+
28
+ import { REVISION } from '../../constants.js';
29
+ import { RenderTarget } from '../../core/RenderTarget.js';
30
+ import { Color } from '../../math/Color.js';
31
+ import { Vector2 } from '../../math/Vector2.js';
32
+ import { Vector3 } from '../../math/Vector3.js';
33
+ import { Vector4 } from '../../math/Vector4.js';
34
+ import { Float16BufferAttribute } from '../../core/BufferAttribute.js';
35
+ import { IntType, UnsignedIntType, LinearFilter, LinearMipmapNearestFilter, NearestMipmapLinearFilter, LinearMipmapLinearFilter } from '../../constants.js';
36
+
37
+ const rendererCache = new WeakMap();
38
+
39
+ const typeFromLength = new Map( [
40
+ [ 2, 'vec2' ],
41
+ [ 3, 'vec3' ],
42
+ [ 4, 'vec4' ],
43
+ [ 9, 'mat3' ],
44
+ [ 16, 'mat4' ]
45
+ ] );
46
+
47
+ const typeFromArray = new Map( [
48
+ [ Int8Array, 'int' ],
49
+ [ Int16Array, 'int' ],
50
+ [ Int32Array, 'int' ],
51
+ [ Uint8Array, 'uint' ],
52
+ [ Uint16Array, 'uint' ],
53
+ [ Uint32Array, 'uint' ],
54
+ [ Float32Array, 'float' ]
55
+ ] );
56
+
57
+ const toFloat = ( value ) => {
58
+
59
+ value = Number( value );
60
+
61
+ return value + ( value % 1 ? '' : '.0' );
62
+
63
+ };
64
+
65
+ class NodeBuilder {
66
+
67
+ constructor( object, renderer, parser ) {
68
+
69
+ this.object = object;
70
+ this.material = ( object && object.material ) || null;
71
+ this.geometry = ( object && object.geometry ) || null;
72
+ this.renderer = renderer;
73
+ this.parser = parser;
74
+ this.scene = null;
75
+ this.camera = null;
76
+
77
+ this.nodes = [];
78
+ this.updateNodes = [];
79
+ this.updateBeforeNodes = [];
80
+ this.updateAfterNodes = [];
81
+ this.hashNodes = {};
82
+
83
+ this.lightsNode = null;
84
+ this.environmentNode = null;
85
+ this.fogNode = null;
86
+
87
+ this.clippingContext = null;
88
+
89
+ this.vertexShader = null;
90
+ this.fragmentShader = null;
91
+ this.computeShader = null;
92
+
93
+ this.flowNodes = { vertex: [], fragment: [], compute: [] };
94
+ this.flowCode = { vertex: '', fragment: '', compute: '' };
95
+ this.uniforms = { vertex: [], fragment: [], compute: [], index: 0 };
96
+ this.structs = { vertex: [], fragment: [], compute: [], index: 0 };
97
+ this.bindings = { vertex: {}, fragment: {}, compute: {} };
98
+ this.bindingsIndexes = {};
99
+ this.bindGroups = null;
100
+ this.attributes = [];
101
+ this.bufferAttributes = [];
102
+ this.varyings = [];
103
+ this.codes = {};
104
+ this.vars = {};
105
+ this.flow = { code: '' };
106
+ this.chaining = [];
107
+ this.stack = stack();
108
+ this.stacks = [];
109
+ this.tab = '\t';
110
+
111
+ this.instanceBindGroups = true;
112
+
113
+ this.currentFunctionNode = null;
114
+
115
+ this.context = {
116
+ keywords: new NodeKeywords(),
117
+ material: this.material
118
+ };
119
+
120
+ this.cache = new NodeCache();
121
+ this.globalCache = this.cache;
122
+
123
+ this.flowsData = new WeakMap();
124
+
125
+ this.shaderStage = null;
126
+ this.buildStage = null;
127
+
128
+ this.useComparisonMethod = false;
129
+
130
+ }
131
+
132
+ getBindGroupsCache() {
133
+
134
+ let bindGroupsCache = rendererCache.get( this.renderer );
135
+
136
+ if ( bindGroupsCache === undefined ) {
137
+
138
+ bindGroupsCache = new ChainMap();
139
+
140
+ rendererCache.set( this.renderer, bindGroupsCache );
141
+
142
+ }
143
+
144
+ return bindGroupsCache;
145
+
146
+ }
147
+
148
+ createRenderTarget( width, height, options ) {
149
+
150
+ return new RenderTarget( width, height, options );
151
+
152
+ }
153
+
154
+ createCubeRenderTarget( size, options ) {
155
+
156
+ return new CubeRenderTarget( size, options );
157
+
158
+ }
159
+
160
+ createPMREMGenerator() {
161
+
162
+ // TODO: Move Materials.js to outside of the Nodes.js in order to remove this function and improve tree-shaking support
163
+
164
+ return new PMREMGenerator( this.renderer );
165
+
166
+ }
167
+
168
+ includes( node ) {
169
+
170
+ return this.nodes.includes( node );
171
+
172
+ }
173
+
174
+ _getBindGroup( groupName, bindings ) {
175
+
176
+ const bindGroupsCache = this.getBindGroupsCache();
177
+
178
+ //
179
+
180
+ const bindingsArray = [];
181
+
182
+ let sharedGroup = true;
183
+
184
+ for ( const binding of bindings ) {
185
+
186
+ bindingsArray.push( binding );
187
+
188
+ sharedGroup = sharedGroup && binding.groupNode.shared !== true;
189
+
190
+ }
191
+
192
+ //
193
+
194
+ let bindGroup;
195
+
196
+ if ( sharedGroup ) {
197
+
198
+ bindGroup = bindGroupsCache.get( bindingsArray );
199
+
200
+ if ( bindGroup === undefined ) {
201
+
202
+ bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group );
203
+
204
+ bindGroupsCache.set( bindingsArray, bindGroup );
205
+
206
+ }
207
+
208
+ } else {
209
+
210
+ bindGroup = new BindGroup( groupName, bindingsArray, this.bindingsIndexes[ groupName ].group );
211
+
212
+ }
213
+
214
+ return bindGroup;
215
+
216
+ }
217
+
218
+ getBindGroupArray( groupName, shaderStage ) {
219
+
220
+ const bindings = this.bindings[ shaderStage ];
221
+
222
+ let bindGroup = bindings[ groupName ];
223
+
224
+ if ( bindGroup === undefined ) {
225
+
226
+ if ( this.bindingsIndexes[ groupName ] === undefined ) {
227
+
228
+ this.bindingsIndexes[ groupName ] = { binding: 0, group: Object.keys( this.bindingsIndexes ).length };
229
+
230
+ }
231
+
232
+ bindings[ groupName ] = bindGroup = [];
233
+
234
+ }
235
+
236
+ return bindGroup;
237
+
238
+ }
239
+
240
+ getBindings() {
241
+
242
+ let bindingsGroups = this.bindGroups;
243
+
244
+ if ( bindingsGroups === null ) {
245
+
246
+ const groups = {};
247
+ const bindings = this.bindings;
248
+
249
+ for ( const shaderStage of shaderStages ) {
250
+
251
+ for ( const groupName in bindings[ shaderStage ] ) {
252
+
253
+ const uniforms = bindings[ shaderStage ][ groupName ];
254
+
255
+ const groupUniforms = groups[ groupName ] || ( groups[ groupName ] = [] );
256
+ groupUniforms.push( ...uniforms );
257
+
258
+ }
259
+
260
+ }
261
+
262
+ bindingsGroups = [];
263
+
264
+ for ( const groupName in groups ) {
265
+
266
+ const group = groups[ groupName ];
267
+
268
+ const bindingsGroup = this._getBindGroup( groupName, group );
269
+
270
+ bindingsGroups.push( bindingsGroup );
271
+
272
+ }
273
+
274
+ this.bindGroups = bindingsGroups;
275
+
276
+ }
277
+
278
+ return bindingsGroups;
279
+
280
+ }
281
+
282
+ setHashNode( node, hash ) {
283
+
284
+ this.hashNodes[ hash ] = node;
285
+
286
+ }
287
+
288
+ addNode( node ) {
289
+
290
+ if ( this.nodes.includes( node ) === false ) {
291
+
292
+ this.nodes.push( node );
293
+
294
+ this.setHashNode( node, node.getHash( this ) );
295
+
296
+ }
297
+
298
+ }
299
+
300
+ buildUpdateNodes() {
301
+
302
+ for ( const node of this.nodes ) {
303
+
304
+ const updateType = node.getUpdateType();
305
+ const updateBeforeType = node.getUpdateBeforeType();
306
+ const updateAfterType = node.getUpdateAfterType();
307
+
308
+ if ( updateType !== NodeUpdateType.NONE ) {
309
+
310
+ this.updateNodes.push( node.getSelf() );
311
+
312
+ }
313
+
314
+ if ( updateBeforeType !== NodeUpdateType.NONE ) {
315
+
316
+ this.updateBeforeNodes.push( node );
317
+
318
+ }
319
+
320
+ if ( updateAfterType !== NodeUpdateType.NONE ) {
321
+
322
+ this.updateAfterNodes.push( node );
323
+
324
+ }
325
+
326
+ }
327
+
328
+ }
329
+
330
+ get currentNode() {
331
+
332
+ return this.chaining[ this.chaining.length - 1 ];
333
+
334
+ }
335
+
336
+ isFilteredTexture( texture ) {
337
+
338
+ return ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
339
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter );
340
+
341
+ }
342
+
343
+ addChain( node ) {
344
+
345
+ /*
346
+ if ( this.chaining.indexOf( node ) !== - 1 ) {
347
+
348
+ console.warn( 'Recursive node: ', node );
349
+
350
+ }
351
+ */
352
+
353
+ this.chaining.push( node );
354
+
355
+ }
356
+
357
+ removeChain( node ) {
358
+
359
+ const lastChain = this.chaining.pop();
360
+
361
+ if ( lastChain !== node ) {
362
+
363
+ throw new Error( 'NodeBuilder: Invalid node chaining!' );
364
+
365
+ }
366
+
367
+ }
368
+
369
+ getMethod( method ) {
370
+
371
+ return method;
372
+
373
+ }
374
+
375
+ getNodeFromHash( hash ) {
376
+
377
+ return this.hashNodes[ hash ];
378
+
379
+ }
380
+
381
+ addFlow( shaderStage, node ) {
382
+
383
+ this.flowNodes[ shaderStage ].push( node );
384
+
385
+ return node;
386
+
387
+ }
388
+
389
+ setContext( context ) {
390
+
391
+ this.context = context;
392
+
393
+ }
394
+
395
+ getContext() {
396
+
397
+ return this.context;
398
+
399
+ }
400
+
401
+ getSharedContext() {
402
+
403
+ const context = { ...this.context };
404
+
405
+ delete context.keywords;
406
+ delete context.material;
407
+
408
+ return this.context;
409
+
410
+ }
411
+
412
+ setCache( cache ) {
413
+
414
+ this.cache = cache;
415
+
416
+ }
417
+
418
+ getCache() {
419
+
420
+ return this.cache;
421
+
422
+ }
423
+
424
+ getCacheFromNode( node, parent = true ) {
425
+
426
+ const data = this.getDataFromNode( node );
427
+ if ( data.cache === undefined ) data.cache = new NodeCache( parent ? this.getCache() : null );
428
+
429
+ return data.cache;
430
+
431
+ }
432
+
433
+ isAvailable( /*name*/ ) {
434
+
435
+ return false;
436
+
437
+ }
438
+
439
+ getVertexIndex() {
440
+
441
+ console.warn( 'Abstract function.' );
442
+
443
+ }
444
+
445
+ getInstanceIndex() {
446
+
447
+ console.warn( 'Abstract function.' );
448
+
449
+ }
450
+
451
+ getDrawIndex() {
452
+
453
+ console.warn( 'Abstract function.' );
454
+
455
+ }
456
+
457
+ getFrontFacing() {
458
+
459
+ console.warn( 'Abstract function.' );
460
+
461
+ }
462
+
463
+ getFragCoord() {
464
+
465
+ console.warn( 'Abstract function.' );
466
+
467
+ }
468
+
469
+ isFlipY() {
470
+
471
+ return false;
472
+
473
+ }
474
+
475
+ generateTexture( /* texture, textureProperty, uvSnippet */ ) {
476
+
477
+ console.warn( 'Abstract function.' );
478
+
479
+ }
480
+
481
+ generateTextureLod( /* texture, textureProperty, uvSnippet, levelSnippet */ ) {
482
+
483
+ console.warn( 'Abstract function.' );
484
+
485
+ }
486
+
487
+ generateConst( type, value = null ) {
488
+
489
+ if ( value === null ) {
490
+
491
+ if ( type === 'float' || type === 'int' || type === 'uint' ) value = 0;
492
+ else if ( type === 'bool' ) value = false;
493
+ else if ( type === 'color' ) value = new Color();
494
+ else if ( type === 'vec2' ) value = new Vector2();
495
+ else if ( type === 'vec3' ) value = new Vector3();
496
+ else if ( type === 'vec4' ) value = new Vector4();
497
+
498
+ }
499
+
500
+ if ( type === 'float' ) return toFloat( value );
501
+ if ( type === 'int' ) return `${ Math.round( value ) }`;
502
+ if ( type === 'uint' ) return value >= 0 ? `${ Math.round( value ) }u` : '0u';
503
+ if ( type === 'bool' ) return value ? 'true' : 'false';
504
+ if ( type === 'color' ) return `${ this.getType( 'vec3' ) }( ${ toFloat( value.r ) }, ${ toFloat( value.g ) }, ${ toFloat( value.b ) } )`;
505
+
506
+ const typeLength = this.getTypeLength( type );
507
+
508
+ const componentType = this.getComponentType( type );
509
+
510
+ const generateConst = value => this.generateConst( componentType, value );
511
+
512
+ if ( typeLength === 2 ) {
513
+
514
+ return `${ this.getType( type ) }( ${ generateConst( value.x ) }, ${ generateConst( value.y ) } )`;
515
+
516
+ } else if ( typeLength === 3 ) {
517
+
518
+ return `${ this.getType( type ) }( ${ generateConst( value.x ) }, ${ generateConst( value.y ) }, ${ generateConst( value.z ) } )`;
519
+
520
+ } else if ( typeLength === 4 ) {
521
+
522
+ return `${ this.getType( type ) }( ${ generateConst( value.x ) }, ${ generateConst( value.y ) }, ${ generateConst( value.z ) }, ${ generateConst( value.w ) } )`;
523
+
524
+ } else if ( typeLength > 4 && value && ( value.isMatrix3 || value.isMatrix4 ) ) {
525
+
526
+ return `${ this.getType( type ) }( ${ value.elements.map( generateConst ).join( ', ' ) } )`;
527
+
528
+ } else if ( typeLength > 4 ) {
529
+
530
+ return `${ this.getType( type ) }()`;
531
+
532
+ }
533
+
534
+ throw new Error( `NodeBuilder: Type '${type}' not found in generate constant attempt.` );
535
+
536
+ }
537
+
538
+ getType( type ) {
539
+
540
+ if ( type === 'color' ) return 'vec3';
541
+
542
+ return type;
543
+
544
+ }
545
+
546
+ hasGeometryAttribute( name ) {
547
+
548
+ return this.geometry && this.geometry.getAttribute( name ) !== undefined;
549
+
550
+ }
551
+
552
+ getAttribute( name, type ) {
553
+
554
+ const attributes = this.attributes;
555
+
556
+ // find attribute
557
+
558
+ for ( const attribute of attributes ) {
559
+
560
+ if ( attribute.name === name ) {
561
+
562
+ return attribute;
563
+
564
+ }
565
+
566
+ }
567
+
568
+ // create a new if no exist
569
+
570
+ const attribute = new NodeAttribute( name, type );
571
+
572
+ attributes.push( attribute );
573
+
574
+ return attribute;
575
+
576
+ }
577
+
578
+ getPropertyName( node/*, shaderStage*/ ) {
579
+
580
+ return node.name;
581
+
582
+ }
583
+
584
+ isVector( type ) {
585
+
586
+ return /vec\d/.test( type );
587
+
588
+ }
589
+
590
+ isMatrix( type ) {
591
+
592
+ return /mat\d/.test( type );
593
+
594
+ }
595
+
596
+ isReference( type ) {
597
+
598
+ return type === 'void' || type === 'property' || type === 'sampler' || type === 'texture' || type === 'cubeTexture' || type === 'storageTexture' || type === 'depthTexture' || type === 'texture3D';
599
+
600
+ }
601
+
602
+ needsColorSpaceToLinear( /*texture*/ ) {
603
+
604
+ return false;
605
+
606
+ }
607
+
608
+ getComponentTypeFromTexture( texture ) {
609
+
610
+ const type = texture.type;
611
+
612
+ if ( texture.isDataTexture ) {
613
+
614
+ if ( type === IntType ) return 'int';
615
+ if ( type === UnsignedIntType ) return 'uint';
616
+
617
+ }
618
+
619
+ return 'float';
620
+
621
+ }
622
+
623
+ getElementType( type ) {
624
+
625
+ if ( type === 'mat2' ) return 'vec2';
626
+ if ( type === 'mat3' ) return 'vec3';
627
+ if ( type === 'mat4' ) return 'vec4';
628
+
629
+ return this.getComponentType( type );
630
+
631
+ }
632
+
633
+ getComponentType( type ) {
634
+
635
+ type = this.getVectorType( type );
636
+
637
+ if ( type === 'float' || type === 'bool' || type === 'int' || type === 'uint' ) return type;
638
+
639
+ const componentType = /(b|i|u|)(vec|mat)([2-4])/.exec( type );
640
+
641
+ if ( componentType === null ) return null;
642
+
643
+ if ( componentType[ 1 ] === 'b' ) return 'bool';
644
+ if ( componentType[ 1 ] === 'i' ) return 'int';
645
+ if ( componentType[ 1 ] === 'u' ) return 'uint';
646
+
647
+ return 'float';
648
+
649
+ }
650
+
651
+ getVectorType( type ) {
652
+
653
+ if ( type === 'color' ) return 'vec3';
654
+ if ( type === 'texture' || type === 'cubeTexture' || type === 'storageTexture' || type === 'texture3D' ) return 'vec4';
655
+
656
+ return type;
657
+
658
+ }
659
+
660
+ getTypeFromLength( length, componentType = 'float' ) {
661
+
662
+ if ( length === 1 ) return componentType;
663
+
664
+ const baseType = typeFromLength.get( length );
665
+ const prefix = componentType === 'float' ? '' : componentType[ 0 ];
666
+
667
+ return prefix + baseType;
668
+
669
+ }
670
+
671
+ getTypeFromArray( array ) {
672
+
673
+ return typeFromArray.get( array.constructor );
674
+
675
+ }
676
+
677
+ getTypeFromAttribute( attribute ) {
678
+
679
+ let dataAttribute = attribute;
680
+
681
+ if ( attribute.isInterleavedBufferAttribute ) dataAttribute = attribute.data;
682
+
683
+ const array = dataAttribute.array;
684
+ const itemSize = attribute.itemSize;
685
+ const normalized = attribute.normalized;
686
+
687
+ let arrayType;
688
+
689
+ if ( ! ( attribute instanceof Float16BufferAttribute ) && normalized !== true ) {
690
+
691
+ arrayType = this.getTypeFromArray( array );
692
+
693
+ }
694
+
695
+ return this.getTypeFromLength( itemSize, arrayType );
696
+
697
+ }
698
+
699
+ getTypeLength( type ) {
700
+
701
+ const vecType = this.getVectorType( type );
702
+ const vecNum = /vec([2-4])/.exec( vecType );
703
+
704
+ if ( vecNum !== null ) return Number( vecNum[ 1 ] );
705
+ if ( vecType === 'float' || vecType === 'bool' || vecType === 'int' || vecType === 'uint' ) return 1;
706
+ if ( /mat2/.test( type ) === true ) return 4;
707
+ if ( /mat3/.test( type ) === true ) return 9;
708
+ if ( /mat4/.test( type ) === true ) return 16;
709
+
710
+ return 0;
711
+
712
+ }
713
+
714
+ getVectorFromMatrix( type ) {
715
+
716
+ return type.replace( 'mat', 'vec' );
717
+
718
+ }
719
+
720
+ changeComponentType( type, newComponentType ) {
721
+
722
+ return this.getTypeFromLength( this.getTypeLength( type ), newComponentType );
723
+
724
+ }
725
+
726
+ getIntegerType( type ) {
727
+
728
+ const componentType = this.getComponentType( type );
729
+
730
+ if ( componentType === 'int' || componentType === 'uint' ) return type;
731
+
732
+ return this.changeComponentType( type, 'int' );
733
+
734
+ }
735
+
736
+ addStack() {
737
+
738
+ this.stack = stack( this.stack );
739
+
740
+ this.stacks.push( getCurrentStack() || this.stack );
741
+ setCurrentStack( this.stack );
742
+
743
+ return this.stack;
744
+
745
+ }
746
+
747
+ removeStack() {
748
+
749
+ const lastStack = this.stack;
750
+ this.stack = lastStack.parent;
751
+
752
+ setCurrentStack( this.stacks.pop() );
753
+
754
+ return lastStack;
755
+
756
+ }
757
+
758
+ getDataFromNode( node, shaderStage = this.shaderStage, cache = null ) {
759
+
760
+ cache = cache === null ? ( node.isGlobal( this ) ? this.globalCache : this.cache ) : cache;
761
+
762
+ let nodeData = cache.getData( node );
763
+
764
+ if ( nodeData === undefined ) {
765
+
766
+ nodeData = {};
767
+
768
+ cache.setData( node, nodeData );
769
+
770
+ }
771
+
772
+ if ( nodeData[ shaderStage ] === undefined ) nodeData[ shaderStage ] = {};
773
+
774
+ return nodeData[ shaderStage ];
775
+
776
+ }
777
+
778
+ getNodeProperties( node, shaderStage = 'any' ) {
779
+
780
+ const nodeData = this.getDataFromNode( node, shaderStage );
781
+
782
+ return nodeData.properties || ( nodeData.properties = { outputNode: null } );
783
+
784
+ }
785
+
786
+ getBufferAttributeFromNode( node, type ) {
787
+
788
+ const nodeData = this.getDataFromNode( node );
789
+
790
+ let bufferAttribute = nodeData.bufferAttribute;
791
+
792
+ if ( bufferAttribute === undefined ) {
793
+
794
+ const index = this.uniforms.index ++;
795
+
796
+ bufferAttribute = new NodeAttribute( 'nodeAttribute' + index, type, node );
797
+
798
+ this.bufferAttributes.push( bufferAttribute );
799
+
800
+ nodeData.bufferAttribute = bufferAttribute;
801
+
802
+ }
803
+
804
+ return bufferAttribute;
805
+
806
+ }
807
+
808
+ getStructTypeFromNode( node, shaderStage = this.shaderStage ) {
809
+
810
+ const nodeData = this.getDataFromNode( node, shaderStage );
811
+
812
+ if ( nodeData.structType === undefined ) {
813
+
814
+ const index = this.structs.index ++;
815
+
816
+ node.name = `StructType${ index }`;
817
+ this.structs[ shaderStage ].push( node );
818
+
819
+ nodeData.structType = node;
820
+
821
+ }
822
+
823
+ return node;
824
+
825
+ }
826
+
827
+ getUniformFromNode( node, type, shaderStage = this.shaderStage, name = null ) {
828
+
829
+ const nodeData = this.getDataFromNode( node, shaderStage, this.globalCache );
830
+
831
+ let nodeUniform = nodeData.uniform;
832
+
833
+ if ( nodeUniform === undefined ) {
834
+
835
+ const index = this.uniforms.index ++;
836
+
837
+ nodeUniform = new NodeUniform( name || ( 'nodeUniform' + index ), type, node );
838
+
839
+ this.uniforms[ shaderStage ].push( nodeUniform );
840
+
841
+ nodeData.uniform = nodeUniform;
842
+
843
+ }
844
+
845
+ return nodeUniform;
846
+
847
+ }
848
+
849
+ getVarFromNode( node, name = null, type = node.getNodeType( this ), shaderStage = this.shaderStage ) {
850
+
851
+ const nodeData = this.getDataFromNode( node, shaderStage );
852
+
853
+ let nodeVar = nodeData.variable;
854
+
855
+ if ( nodeVar === undefined ) {
856
+
857
+ const vars = this.vars[ shaderStage ] || ( this.vars[ shaderStage ] = [] );
858
+
859
+ if ( name === null ) name = 'nodeVar' + vars.length;
860
+
861
+ nodeVar = new NodeVar( name, type );
862
+
863
+ vars.push( nodeVar );
864
+
865
+ nodeData.variable = nodeVar;
866
+
867
+ }
868
+
869
+ return nodeVar;
870
+
871
+ }
872
+
873
+ getVaryingFromNode( node, name = null, type = node.getNodeType( this ) ) {
874
+
875
+ const nodeData = this.getDataFromNode( node, 'any' );
876
+
877
+ let nodeVarying = nodeData.varying;
878
+
879
+ if ( nodeVarying === undefined ) {
880
+
881
+ const varyings = this.varyings;
882
+ const index = varyings.length;
883
+
884
+ if ( name === null ) name = 'nodeVarying' + index;
885
+
886
+ nodeVarying = new NodeVarying( name, type );
887
+
888
+ varyings.push( nodeVarying );
889
+
890
+ nodeData.varying = nodeVarying;
891
+
892
+ }
893
+
894
+ return nodeVarying;
895
+
896
+ }
897
+
898
+ getCodeFromNode( node, type, shaderStage = this.shaderStage ) {
899
+
900
+ const nodeData = this.getDataFromNode( node );
901
+
902
+ let nodeCode = nodeData.code;
903
+
904
+ if ( nodeCode === undefined ) {
905
+
906
+ const codes = this.codes[ shaderStage ] || ( this.codes[ shaderStage ] = [] );
907
+ const index = codes.length;
908
+
909
+ nodeCode = new NodeCode( 'nodeCode' + index, type );
910
+
911
+ codes.push( nodeCode );
912
+
913
+ nodeData.code = nodeCode;
914
+
915
+ }
916
+
917
+ return nodeCode;
918
+
919
+ }
920
+
921
+ addLineFlowCode( code ) {
922
+
923
+ if ( code === '' ) return this;
924
+
925
+ code = this.tab + code;
926
+
927
+ if ( ! /;\s*$/.test( code ) ) {
928
+
929
+ code = code + ';\n';
930
+
931
+ }
932
+
933
+ this.flow.code += code;
934
+
935
+ return this;
936
+
937
+ }
938
+
939
+ addFlowCode( code ) {
940
+
941
+ this.flow.code += code;
942
+
943
+ return this;
944
+
945
+ }
946
+
947
+ addFlowTab() {
948
+
949
+ this.tab += '\t';
950
+
951
+ return this;
952
+
953
+ }
954
+
955
+ removeFlowTab() {
956
+
957
+ this.tab = this.tab.slice( 0, - 1 );
958
+
959
+ return this;
960
+
961
+ }
962
+
963
+ getFlowData( node/*, shaderStage*/ ) {
964
+
965
+ return this.flowsData.get( node );
966
+
967
+ }
968
+
969
+ flowNode( node ) {
970
+
971
+ const output = node.getNodeType( this );
972
+
973
+ const flowData = this.flowChildNode( node, output );
974
+
975
+ this.flowsData.set( node, flowData );
976
+
977
+ return flowData;
978
+
979
+ }
980
+
981
+ buildFunctionNode( shaderNode ) {
982
+
983
+ const fn = new FunctionNode();
984
+
985
+ const previous = this.currentFunctionNode;
986
+
987
+ this.currentFunctionNode = fn;
988
+
989
+ fn.code = this.buildFunctionCode( shaderNode );
990
+
991
+ this.currentFunctionNode = previous;
992
+
993
+ return fn;
994
+
995
+ }
996
+
997
+ flowShaderNode( shaderNode ) {
998
+
999
+ const layout = shaderNode.layout;
1000
+
1001
+ let inputs;
1002
+
1003
+ if ( shaderNode.isArrayInput ) {
1004
+
1005
+ inputs = [];
1006
+
1007
+ for ( const input of layout.inputs ) {
1008
+
1009
+ inputs.push( new ParameterNode( input.type, input.name ) );
1010
+
1011
+ }
1012
+
1013
+ } else {
1014
+
1015
+ inputs = {};
1016
+
1017
+ for ( const input of layout.inputs ) {
1018
+
1019
+ inputs[ input.name ] = new ParameterNode( input.type, input.name );
1020
+
1021
+ }
1022
+
1023
+ }
1024
+
1025
+ //
1026
+
1027
+ shaderNode.layout = null;
1028
+
1029
+ const callNode = shaderNode.call( inputs );
1030
+ const flowData = this.flowStagesNode( callNode, layout.type );
1031
+
1032
+ shaderNode.layout = layout;
1033
+
1034
+ return flowData;
1035
+
1036
+ }
1037
+
1038
+ flowStagesNode( node, output = null ) {
1039
+
1040
+ const previousFlow = this.flow;
1041
+ const previousVars = this.vars;
1042
+ const previousCache = this.cache;
1043
+ const previousBuildStage = this.buildStage;
1044
+ const previousStack = this.stack;
1045
+
1046
+ const flow = {
1047
+ code: ''
1048
+ };
1049
+
1050
+ this.flow = flow;
1051
+ this.vars = {};
1052
+ this.cache = new NodeCache();
1053
+ this.stack = stack();
1054
+
1055
+ for ( const buildStage of defaultBuildStages ) {
1056
+
1057
+ this.setBuildStage( buildStage );
1058
+
1059
+ flow.result = node.build( this, output );
1060
+
1061
+ }
1062
+
1063
+ flow.vars = this.getVars( this.shaderStage );
1064
+
1065
+ this.flow = previousFlow;
1066
+ this.vars = previousVars;
1067
+ this.cache = previousCache;
1068
+ this.stack = previousStack;
1069
+
1070
+ this.setBuildStage( previousBuildStage );
1071
+
1072
+ return flow;
1073
+
1074
+ }
1075
+
1076
+ getFunctionOperator() {
1077
+
1078
+ return null;
1079
+
1080
+ }
1081
+
1082
+ flowChildNode( node, output = null ) {
1083
+
1084
+ const previousFlow = this.flow;
1085
+
1086
+ const flow = {
1087
+ code: ''
1088
+ };
1089
+
1090
+ this.flow = flow;
1091
+
1092
+ flow.result = node.build( this, output );
1093
+
1094
+ this.flow = previousFlow;
1095
+
1096
+ return flow;
1097
+
1098
+ }
1099
+
1100
+ flowNodeFromShaderStage( shaderStage, node, output = null, propertyName = null ) {
1101
+
1102
+ const previousShaderStage = this.shaderStage;
1103
+
1104
+ this.setShaderStage( shaderStage );
1105
+
1106
+ const flowData = this.flowChildNode( node, output );
1107
+
1108
+ if ( propertyName !== null ) {
1109
+
1110
+ flowData.code += `${ this.tab + propertyName } = ${ flowData.result };\n`;
1111
+
1112
+ }
1113
+
1114
+ this.flowCode[ shaderStage ] = this.flowCode[ shaderStage ] + flowData.code;
1115
+
1116
+ this.setShaderStage( previousShaderStage );
1117
+
1118
+ return flowData;
1119
+
1120
+ }
1121
+
1122
+ getAttributesArray() {
1123
+
1124
+ return this.attributes.concat( this.bufferAttributes );
1125
+
1126
+ }
1127
+
1128
+ getAttributes( /*shaderStage*/ ) {
1129
+
1130
+ console.warn( 'Abstract function.' );
1131
+
1132
+ }
1133
+
1134
+ getVaryings( /*shaderStage*/ ) {
1135
+
1136
+ console.warn( 'Abstract function.' );
1137
+
1138
+ }
1139
+
1140
+ getVar( type, name ) {
1141
+
1142
+ return `${ this.getType( type ) } ${ name }`;
1143
+
1144
+ }
1145
+
1146
+ getVars( shaderStage ) {
1147
+
1148
+ let snippet = '';
1149
+
1150
+ const vars = this.vars[ shaderStage ];
1151
+
1152
+ if ( vars !== undefined ) {
1153
+
1154
+ for ( const variable of vars ) {
1155
+
1156
+ snippet += `${ this.getVar( variable.type, variable.name ) }; `;
1157
+
1158
+ }
1159
+
1160
+ }
1161
+
1162
+ return snippet;
1163
+
1164
+ }
1165
+
1166
+ getUniforms( /*shaderStage*/ ) {
1167
+
1168
+ console.warn( 'Abstract function.' );
1169
+
1170
+ }
1171
+
1172
+ getCodes( shaderStage ) {
1173
+
1174
+ const codes = this.codes[ shaderStage ];
1175
+
1176
+ let code = '';
1177
+
1178
+ if ( codes !== undefined ) {
1179
+
1180
+ for ( const nodeCode of codes ) {
1181
+
1182
+ code += nodeCode.code + '\n';
1183
+
1184
+ }
1185
+
1186
+ }
1187
+
1188
+ return code;
1189
+
1190
+ }
1191
+
1192
+ getHash() {
1193
+
1194
+ return this.vertexShader + this.fragmentShader + this.computeShader;
1195
+
1196
+ }
1197
+
1198
+ setShaderStage( shaderStage ) {
1199
+
1200
+ this.shaderStage = shaderStage;
1201
+
1202
+ }
1203
+
1204
+ getShaderStage() {
1205
+
1206
+ return this.shaderStage;
1207
+
1208
+ }
1209
+
1210
+ setBuildStage( buildStage ) {
1211
+
1212
+ this.buildStage = buildStage;
1213
+
1214
+ }
1215
+
1216
+ getBuildStage() {
1217
+
1218
+ return this.buildStage;
1219
+
1220
+ }
1221
+
1222
+ buildCode() {
1223
+
1224
+ console.warn( 'Abstract function.' );
1225
+
1226
+ }
1227
+
1228
+ build() {
1229
+
1230
+ const { object, material } = this;
1231
+
1232
+
1233
+ if ( material !== null ) {
1234
+
1235
+ NodeMaterial.fromMaterial( material ).build( this );
1236
+
1237
+ } else {
1238
+
1239
+ this.addFlow( 'compute', object );
1240
+
1241
+ }
1242
+
1243
+ // setup() -> stage 1: create possible new nodes and returns an output reference node
1244
+ // analyze() -> stage 2: analyze nodes to possible optimization and validation
1245
+ // generate() -> stage 3: generate shader
1246
+
1247
+ for ( const buildStage of defaultBuildStages ) {
1248
+
1249
+ this.setBuildStage( buildStage );
1250
+
1251
+ if ( this.context.vertex && this.context.vertex.isNode ) {
1252
+
1253
+ this.flowNodeFromShaderStage( 'vertex', this.context.vertex );
1254
+
1255
+ }
1256
+
1257
+ for ( const shaderStage of shaderStages ) {
1258
+
1259
+ this.setShaderStage( shaderStage );
1260
+
1261
+ const flowNodes = this.flowNodes[ shaderStage ];
1262
+
1263
+ for ( const node of flowNodes ) {
1264
+
1265
+ if ( buildStage === 'generate' ) {
1266
+
1267
+ this.flowNode( node );
1268
+
1269
+ } else {
1270
+
1271
+ node.build( this );
1272
+
1273
+ }
1274
+
1275
+ }
1276
+
1277
+ }
1278
+
1279
+ }
1280
+
1281
+ this.setBuildStage( null );
1282
+ this.setShaderStage( null );
1283
+
1284
+ // stage 4: build code for a specific output
1285
+
1286
+ this.buildCode();
1287
+ this.buildUpdateNodes();
1288
+
1289
+ return this;
1290
+
1291
+ }
1292
+
1293
+ getNodeUniform( uniformNode, type ) {
1294
+
1295
+ if ( type === 'float' || type === 'int' || type === 'uint' ) return new NumberNodeUniform( uniformNode );
1296
+ if ( type === 'vec2' || type === 'ivec2' || type === 'uvec2' ) return new Vector2NodeUniform( uniformNode );
1297
+ if ( type === 'vec3' || type === 'ivec3' || type === 'uvec3' ) return new Vector3NodeUniform( uniformNode );
1298
+ if ( type === 'vec4' || type === 'ivec4' || type === 'uvec4' ) return new Vector4NodeUniform( uniformNode );
1299
+ if ( type === 'color' ) return new ColorNodeUniform( uniformNode );
1300
+ if ( type === 'mat3' ) return new Matrix3NodeUniform( uniformNode );
1301
+ if ( type === 'mat4' ) return new Matrix4NodeUniform( uniformNode );
1302
+
1303
+ throw new Error( `Uniform "${type}" not declared.` );
1304
+
1305
+ }
1306
+
1307
+ createNodeMaterial( type = 'NodeMaterial' ) {
1308
+
1309
+ // TODO: Move Materials.js to outside of the Nodes.js in order to remove this function and improve tree-shaking support
1310
+
1311
+ return createNodeMaterialFromType( type );
1312
+
1313
+ }
1314
+
1315
+ format( snippet, fromType, toType ) {
1316
+
1317
+ fromType = this.getVectorType( fromType );
1318
+ toType = this.getVectorType( toType );
1319
+
1320
+ if ( fromType === toType || toType === null || this.isReference( toType ) ) {
1321
+
1322
+ return snippet;
1323
+
1324
+ }
1325
+
1326
+ const fromTypeLength = this.getTypeLength( fromType );
1327
+ const toTypeLength = this.getTypeLength( toType );
1328
+
1329
+ if ( fromTypeLength === 16 && toTypeLength === 9 ) {
1330
+
1331
+ return `${ this.getType( toType ) }(${ snippet }[0].xyz, ${ snippet }[1].xyz, ${ snippet }[2].xyz)`;
1332
+
1333
+ }
1334
+
1335
+ if ( fromTypeLength === 9 && toTypeLength === 4 ) {
1336
+
1337
+ return `${ this.getType( toType ) }(${ snippet }[0].xy, ${ snippet }[1].xy)`;
1338
+
1339
+ }
1340
+
1341
+
1342
+ if ( fromTypeLength > 4 ) { // fromType is matrix-like
1343
+
1344
+ // @TODO: ignore for now
1345
+
1346
+ return snippet;
1347
+
1348
+ }
1349
+
1350
+ if ( toTypeLength > 4 || toTypeLength === 0 ) { // toType is matrix-like or unknown
1351
+
1352
+ // @TODO: ignore for now
1353
+
1354
+ return snippet;
1355
+
1356
+ }
1357
+
1358
+ if ( fromTypeLength === toTypeLength ) {
1359
+
1360
+ return `${ this.getType( toType ) }( ${ snippet } )`;
1361
+
1362
+ }
1363
+
1364
+ if ( fromTypeLength > toTypeLength ) {
1365
+
1366
+ return this.format( `${ snippet }.${ 'xyz'.slice( 0, toTypeLength ) }`, this.getTypeFromLength( toTypeLength, this.getComponentType( fromType ) ), toType );
1367
+
1368
+ }
1369
+
1370
+ if ( toTypeLength === 4 && fromTypeLength > 1 ) { // toType is vec4-like
1371
+
1372
+ return `${ this.getType( toType ) }( ${ this.format( snippet, fromType, 'vec3' ) }, 1.0 )`;
1373
+
1374
+ }
1375
+
1376
+ if ( fromTypeLength === 2 ) { // fromType is vec2-like and toType is vec3-like
1377
+
1378
+ return `${ this.getType( toType ) }( ${ this.format( snippet, fromType, 'vec2' ) }, 0.0 )`;
1379
+
1380
+ }
1381
+
1382
+ if ( fromTypeLength === 1 && toTypeLength > 1 && fromType !== this.getComponentType( toType ) ) { // fromType is float-like
1383
+
1384
+ // convert a number value to vector type, e.g:
1385
+ // vec3( 1u ) -> vec3( float( 1u ) )
1386
+
1387
+ snippet = `${ this.getType( this.getComponentType( toType ) ) }( ${ snippet } )`;
1388
+
1389
+ }
1390
+
1391
+ return `${ this.getType( toType ) }( ${ snippet } )`; // fromType is float-like
1392
+
1393
+ }
1394
+
1395
+ getSignature() {
1396
+
1397
+ return `// Three.js r${ REVISION } - Node System\n`;
1398
+
1399
+ }
1400
+
1401
+ }
1402
+
1403
+ export default NodeBuilder;