@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1024 @@
1
+ import { Quaternion } from '../math/Quaternion.js';
2
+ import { Vector3 } from '../math/Vector3.js';
3
+ import { Matrix4 } from '../math/Matrix4.js';
4
+ import { EventDispatcher } from './EventDispatcher.js';
5
+ import { Euler } from '../math/Euler.js';
6
+ import { Layers } from './Layers.js';
7
+ import { Matrix3 } from '../math/Matrix3.js';
8
+ import * as MathUtils from '../math/MathUtils.js';
9
+
10
+ let _object3DId = 0;
11
+
12
+ const _v1 = /*@__PURE__*/ new Vector3();
13
+ const _q1 = /*@__PURE__*/ new Quaternion();
14
+ const _m1 = /*@__PURE__*/ new Matrix4();
15
+ const _target = /*@__PURE__*/ new Vector3();
16
+
17
+ const _position = /*@__PURE__*/ new Vector3();
18
+ const _scale = /*@__PURE__*/ new Vector3();
19
+ const _quaternion = /*@__PURE__*/ new Quaternion();
20
+
21
+ const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
22
+ const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
23
+ const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
24
+
25
+ const _addedEvent = { type: 'added' };
26
+ const _removedEvent = { type: 'removed' };
27
+
28
+ const _childaddedEvent = { type: 'childadded', child: null };
29
+ const _childremovedEvent = { type: 'childremoved', child: null };
30
+
31
+ class Object3D extends EventDispatcher {
32
+
33
+ constructor() {
34
+
35
+ super();
36
+
37
+ this.isObject3D = true;
38
+
39
+ Object.defineProperty( this, 'id', { value: _object3DId ++ } );
40
+
41
+ this.uuid = MathUtils.generateUUID();
42
+
43
+ this.name = '';
44
+ this.type = 'Object3D';
45
+
46
+ this.parent = null;
47
+ this.children = [];
48
+
49
+ this.up = Object3D.DEFAULT_UP.clone();
50
+
51
+ const position = new Vector3();
52
+ const rotation = new Euler();
53
+ const quaternion = new Quaternion();
54
+ const scale = new Vector3( 1, 1, 1 );
55
+
56
+ function onRotationChange() {
57
+
58
+ quaternion.setFromEuler( rotation, false );
59
+
60
+ }
61
+
62
+ function onQuaternionChange() {
63
+
64
+ rotation.setFromQuaternion( quaternion, undefined, false );
65
+
66
+ }
67
+
68
+ rotation._onChange( onRotationChange );
69
+ quaternion._onChange( onQuaternionChange );
70
+
71
+ Object.defineProperties( this, {
72
+ position: {
73
+ configurable: true,
74
+ enumerable: true,
75
+ value: position
76
+ },
77
+ rotation: {
78
+ configurable: true,
79
+ enumerable: true,
80
+ value: rotation
81
+ },
82
+ quaternion: {
83
+ configurable: true,
84
+ enumerable: true,
85
+ value: quaternion
86
+ },
87
+ scale: {
88
+ configurable: true,
89
+ enumerable: true,
90
+ value: scale
91
+ },
92
+ modelViewMatrix: {
93
+ value: new Matrix4()
94
+ },
95
+ normalMatrix: {
96
+ value: new Matrix3()
97
+ }
98
+ } );
99
+
100
+ this.matrix = new Matrix4();
101
+ this.matrixWorld = new Matrix4();
102
+
103
+ this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
104
+
105
+ this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
106
+ this.matrixWorldNeedsUpdate = false;
107
+
108
+ this.layers = new Layers();
109
+ this.visible = true;
110
+
111
+ this.castShadow = false;
112
+ this.receiveShadow = false;
113
+
114
+ this.frustumCulled = true;
115
+ this.renderOrder = 0;
116
+
117
+ this.animations = [];
118
+
119
+ this.userData = {};
120
+
121
+ }
122
+
123
+ onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
124
+
125
+ onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
126
+
127
+ onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}
128
+
129
+ onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}
130
+
131
+ applyMatrix4( matrix ) {
132
+
133
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
134
+
135
+ this.matrix.premultiply( matrix );
136
+
137
+ this.matrix.decompose( this.position, this.quaternion, this.scale );
138
+
139
+ }
140
+
141
+ applyQuaternion( q ) {
142
+
143
+ this.quaternion.premultiply( q );
144
+
145
+ return this;
146
+
147
+ }
148
+
149
+ setRotationFromAxisAngle( axis, angle ) {
150
+
151
+ // assumes axis is normalized
152
+
153
+ this.quaternion.setFromAxisAngle( axis, angle );
154
+
155
+ }
156
+
157
+ setRotationFromEuler( euler ) {
158
+
159
+ this.quaternion.setFromEuler( euler, true );
160
+
161
+ }
162
+
163
+ setRotationFromMatrix( m ) {
164
+
165
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
166
+
167
+ this.quaternion.setFromRotationMatrix( m );
168
+
169
+ }
170
+
171
+ setRotationFromQuaternion( q ) {
172
+
173
+ // assumes q is normalized
174
+
175
+ this.quaternion.copy( q );
176
+
177
+ }
178
+
179
+ rotateOnAxis( axis, angle ) {
180
+
181
+ // rotate object on axis in object space
182
+ // axis is assumed to be normalized
183
+
184
+ _q1.setFromAxisAngle( axis, angle );
185
+
186
+ this.quaternion.multiply( _q1 );
187
+
188
+ return this;
189
+
190
+ }
191
+
192
+ rotateOnWorldAxis( axis, angle ) {
193
+
194
+ // rotate object on axis in world space
195
+ // axis is assumed to be normalized
196
+ // method assumes no rotated parent
197
+
198
+ _q1.setFromAxisAngle( axis, angle );
199
+
200
+ this.quaternion.premultiply( _q1 );
201
+
202
+ return this;
203
+
204
+ }
205
+
206
+ rotateX( angle ) {
207
+
208
+ return this.rotateOnAxis( _xAxis, angle );
209
+
210
+ }
211
+
212
+ rotateY( angle ) {
213
+
214
+ return this.rotateOnAxis( _yAxis, angle );
215
+
216
+ }
217
+
218
+ rotateZ( angle ) {
219
+
220
+ return this.rotateOnAxis( _zAxis, angle );
221
+
222
+ }
223
+
224
+ translateOnAxis( axis, distance ) {
225
+
226
+ // translate object by distance along axis in object space
227
+ // axis is assumed to be normalized
228
+
229
+ _v1.copy( axis ).applyQuaternion( this.quaternion );
230
+
231
+ this.position.add( _v1.multiplyScalar( distance ) );
232
+
233
+ return this;
234
+
235
+ }
236
+
237
+ translateX( distance ) {
238
+
239
+ return this.translateOnAxis( _xAxis, distance );
240
+
241
+ }
242
+
243
+ translateY( distance ) {
244
+
245
+ return this.translateOnAxis( _yAxis, distance );
246
+
247
+ }
248
+
249
+ translateZ( distance ) {
250
+
251
+ return this.translateOnAxis( _zAxis, distance );
252
+
253
+ }
254
+
255
+ localToWorld( vector ) {
256
+
257
+ this.updateWorldMatrix( true, false );
258
+
259
+ return vector.applyMatrix4( this.matrixWorld );
260
+
261
+ }
262
+
263
+ worldToLocal( vector ) {
264
+
265
+ this.updateWorldMatrix( true, false );
266
+
267
+ return vector.applyMatrix4( _m1.copy( this.matrixWorld ).invert() );
268
+
269
+ }
270
+
271
+ lookAt( x, y, z ) {
272
+
273
+ // This method does not support objects having non-uniformly-scaled parent(s)
274
+
275
+ if ( x.isVector3 ) {
276
+
277
+ _target.copy( x );
278
+
279
+ } else {
280
+
281
+ _target.set( x, y, z );
282
+
283
+ }
284
+
285
+ const parent = this.parent;
286
+
287
+ this.updateWorldMatrix( true, false );
288
+
289
+ _position.setFromMatrixPosition( this.matrixWorld );
290
+
291
+ if ( this.isCamera || this.isLight ) {
292
+
293
+ _m1.lookAt( _position, _target, this.up );
294
+
295
+ } else {
296
+
297
+ _m1.lookAt( _target, _position, this.up );
298
+
299
+ }
300
+
301
+ this.quaternion.setFromRotationMatrix( _m1 );
302
+
303
+ if ( parent ) {
304
+
305
+ _m1.extractRotation( parent.matrixWorld );
306
+ _q1.setFromRotationMatrix( _m1 );
307
+ this.quaternion.premultiply( _q1.invert() );
308
+
309
+ }
310
+
311
+ }
312
+
313
+ add( object ) {
314
+
315
+ if ( arguments.length > 1 ) {
316
+
317
+ for ( let i = 0; i < arguments.length; i ++ ) {
318
+
319
+ this.add( arguments[ i ] );
320
+
321
+ }
322
+
323
+ return this;
324
+
325
+ }
326
+
327
+ if ( object === this ) {
328
+
329
+ console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
330
+ return this;
331
+
332
+ }
333
+
334
+ if ( object && object.isObject3D ) {
335
+
336
+ object.removeFromParent();
337
+ object.parent = this;
338
+ this.children.push( object );
339
+
340
+ object.dispatchEvent( _addedEvent );
341
+
342
+ _childaddedEvent.child = object;
343
+ this.dispatchEvent( _childaddedEvent );
344
+ _childaddedEvent.child = null;
345
+
346
+ } else {
347
+
348
+ console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
349
+
350
+ }
351
+
352
+ return this;
353
+
354
+ }
355
+
356
+ remove( object ) {
357
+
358
+ if ( arguments.length > 1 ) {
359
+
360
+ for ( let i = 0; i < arguments.length; i ++ ) {
361
+
362
+ this.remove( arguments[ i ] );
363
+
364
+ }
365
+
366
+ return this;
367
+
368
+ }
369
+
370
+ const index = this.children.indexOf( object );
371
+
372
+ if ( index !== - 1 ) {
373
+
374
+ object.parent = null;
375
+ this.children.splice( index, 1 );
376
+
377
+ object.dispatchEvent( _removedEvent );
378
+
379
+ _childremovedEvent.child = object;
380
+ this.dispatchEvent( _childremovedEvent );
381
+ _childremovedEvent.child = null;
382
+
383
+ }
384
+
385
+ return this;
386
+
387
+ }
388
+
389
+ removeFromParent() {
390
+
391
+ const parent = this.parent;
392
+
393
+ if ( parent !== null ) {
394
+
395
+ parent.remove( this );
396
+
397
+ }
398
+
399
+ return this;
400
+
401
+ }
402
+
403
+ clear() {
404
+
405
+ return this.remove( ... this.children );
406
+
407
+ }
408
+
409
+ attach( object ) {
410
+
411
+ // adds object as a child of this, while maintaining the object's world transform
412
+
413
+ // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
414
+
415
+ this.updateWorldMatrix( true, false );
416
+
417
+ _m1.copy( this.matrixWorld ).invert();
418
+
419
+ if ( object.parent !== null ) {
420
+
421
+ object.parent.updateWorldMatrix( true, false );
422
+
423
+ _m1.multiply( object.parent.matrixWorld );
424
+
425
+ }
426
+
427
+ object.applyMatrix4( _m1 );
428
+
429
+ object.removeFromParent();
430
+ object.parent = this;
431
+ this.children.push( object );
432
+
433
+ object.updateWorldMatrix( false, true );
434
+
435
+ object.dispatchEvent( _addedEvent );
436
+
437
+ _childaddedEvent.child = object;
438
+ this.dispatchEvent( _childaddedEvent );
439
+ _childaddedEvent.child = null;
440
+
441
+ return this;
442
+
443
+ }
444
+
445
+ getObjectById( id ) {
446
+
447
+ return this.getObjectByProperty( 'id', id );
448
+
449
+ }
450
+
451
+ getObjectByName( name ) {
452
+
453
+ return this.getObjectByProperty( 'name', name );
454
+
455
+ }
456
+
457
+ getObjectByProperty( name, value ) {
458
+
459
+ if ( this[ name ] === value ) return this;
460
+
461
+ for ( let i = 0, l = this.children.length; i < l; i ++ ) {
462
+
463
+ const child = this.children[ i ];
464
+ const object = child.getObjectByProperty( name, value );
465
+
466
+ if ( object !== undefined ) {
467
+
468
+ return object;
469
+
470
+ }
471
+
472
+ }
473
+
474
+ return undefined;
475
+
476
+ }
477
+
478
+ getObjectsByProperty( name, value, result = [] ) {
479
+
480
+ if ( this[ name ] === value ) result.push( this );
481
+
482
+ const children = this.children;
483
+
484
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
485
+
486
+ children[ i ].getObjectsByProperty( name, value, result );
487
+
488
+ }
489
+
490
+ return result;
491
+
492
+ }
493
+
494
+ getWorldPosition( target ) {
495
+
496
+ this.updateWorldMatrix( true, false );
497
+
498
+ return target.setFromMatrixPosition( this.matrixWorld );
499
+
500
+ }
501
+
502
+ getWorldQuaternion( target ) {
503
+
504
+ this.updateWorldMatrix( true, false );
505
+
506
+ this.matrixWorld.decompose( _position, target, _scale );
507
+
508
+ return target;
509
+
510
+ }
511
+
512
+ getWorldScale( target ) {
513
+
514
+ this.updateWorldMatrix( true, false );
515
+
516
+ this.matrixWorld.decompose( _position, _quaternion, target );
517
+
518
+ return target;
519
+
520
+ }
521
+
522
+ getWorldDirection( target ) {
523
+
524
+ this.updateWorldMatrix( true, false );
525
+
526
+ const e = this.matrixWorld.elements;
527
+
528
+ return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
529
+
530
+ }
531
+
532
+ raycast( /* raycaster, intersects */ ) {}
533
+
534
+ traverse( callback ) {
535
+
536
+ callback( this );
537
+
538
+ const children = this.children;
539
+
540
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
541
+
542
+ children[ i ].traverse( callback );
543
+
544
+ }
545
+
546
+ }
547
+
548
+ traverseVisible( callback ) {
549
+
550
+ if ( this.visible === false ) return;
551
+
552
+ callback( this );
553
+
554
+ const children = this.children;
555
+
556
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
557
+
558
+ children[ i ].traverseVisible( callback );
559
+
560
+ }
561
+
562
+ }
563
+
564
+ traverseAncestors( callback ) {
565
+
566
+ const parent = this.parent;
567
+
568
+ if ( parent !== null ) {
569
+
570
+ callback( parent );
571
+
572
+ parent.traverseAncestors( callback );
573
+
574
+ }
575
+
576
+ }
577
+
578
+ updateMatrix() {
579
+
580
+ this.matrix.compose( this.position, this.quaternion, this.scale );
581
+
582
+ this.matrixWorldNeedsUpdate = true;
583
+
584
+ }
585
+
586
+ updateMatrixWorld( force ) {
587
+
588
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
589
+
590
+ if ( this.matrixWorldNeedsUpdate || force ) {
591
+
592
+ if ( this.matrixWorldAutoUpdate === true ) {
593
+
594
+ if ( this.parent === null ) {
595
+
596
+ this.matrixWorld.copy( this.matrix );
597
+
598
+ } else {
599
+
600
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
601
+
602
+ }
603
+
604
+ }
605
+
606
+ this.matrixWorldNeedsUpdate = false;
607
+
608
+ force = true;
609
+
610
+ }
611
+
612
+ // make sure descendants are updated if required
613
+
614
+ const children = this.children;
615
+
616
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
617
+
618
+ const child = children[ i ];
619
+
620
+ child.updateMatrixWorld( force );
621
+
622
+ }
623
+
624
+ }
625
+
626
+ updateWorldMatrix( updateParents, updateChildren ) {
627
+
628
+ const parent = this.parent;
629
+
630
+ if ( updateParents === true && parent !== null ) {
631
+
632
+ parent.updateWorldMatrix( true, false );
633
+
634
+ }
635
+
636
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
637
+
638
+ if ( this.matrixWorldAutoUpdate === true ) {
639
+
640
+ if ( this.parent === null ) {
641
+
642
+ this.matrixWorld.copy( this.matrix );
643
+
644
+ } else {
645
+
646
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
647
+
648
+ }
649
+
650
+ }
651
+
652
+ // make sure descendants are updated
653
+
654
+ if ( updateChildren === true ) {
655
+
656
+ const children = this.children;
657
+
658
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
659
+
660
+ const child = children[ i ];
661
+
662
+ child.updateWorldMatrix( false, true );
663
+
664
+ }
665
+
666
+ }
667
+
668
+ }
669
+
670
+ toJSON( meta ) {
671
+
672
+ // meta is a string when called from JSON.stringify
673
+ const isRootObject = ( meta === undefined || typeof meta === 'string' );
674
+
675
+ const output = {};
676
+
677
+ // meta is a hash used to collect geometries, materials.
678
+ // not providing it implies that this is the root object
679
+ // being serialized.
680
+ if ( isRootObject ) {
681
+
682
+ // initialize meta obj
683
+ meta = {
684
+ geometries: {},
685
+ materials: {},
686
+ textures: {},
687
+ images: {},
688
+ shapes: {},
689
+ skeletons: {},
690
+ animations: {},
691
+ nodes: {}
692
+ };
693
+
694
+ output.metadata = {
695
+ version: 4.6,
696
+ type: 'Object',
697
+ generator: 'Object3D.toJSON'
698
+ };
699
+
700
+ }
701
+
702
+ // standard Object3D serialization
703
+
704
+ const object = {};
705
+
706
+ object.uuid = this.uuid;
707
+ object.type = this.type;
708
+
709
+ if ( this.name !== '' ) object.name = this.name;
710
+ if ( this.castShadow === true ) object.castShadow = true;
711
+ if ( this.receiveShadow === true ) object.receiveShadow = true;
712
+ if ( this.visible === false ) object.visible = false;
713
+ if ( this.frustumCulled === false ) object.frustumCulled = false;
714
+ if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
715
+ if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;
716
+
717
+ object.layers = this.layers.mask;
718
+ object.matrix = this.matrix.toArray();
719
+ object.up = this.up.toArray();
720
+
721
+ if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
722
+
723
+ // object specific properties
724
+
725
+ if ( this.isInstancedMesh ) {
726
+
727
+ object.type = 'InstancedMesh';
728
+ object.count = this.count;
729
+ object.instanceMatrix = this.instanceMatrix.toJSON();
730
+ if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
731
+
732
+ }
733
+
734
+ if ( this.isBatchedMesh ) {
735
+
736
+ object.type = 'BatchedMesh';
737
+ object.perObjectFrustumCulled = this.perObjectFrustumCulled;
738
+ object.sortObjects = this.sortObjects;
739
+
740
+ object.drawRanges = this._drawRanges;
741
+ object.reservedRanges = this._reservedRanges;
742
+
743
+ object.visibility = this._visibility;
744
+ object.active = this._active;
745
+ object.bounds = this._bounds.map( bound => ( {
746
+ boxInitialized: bound.boxInitialized,
747
+ boxMin: bound.box.min.toArray(),
748
+ boxMax: bound.box.max.toArray(),
749
+
750
+ sphereInitialized: bound.sphereInitialized,
751
+ sphereRadius: bound.sphere.radius,
752
+ sphereCenter: bound.sphere.center.toArray()
753
+ } ) );
754
+
755
+ object.maxInstanceCount = this._maxInstanceCount;
756
+ object.maxVertexCount = this._maxVertexCount;
757
+ object.maxIndexCount = this._maxIndexCount;
758
+
759
+ object.geometryInitialized = this._geometryInitialized;
760
+ object.geometryCount = this._geometryCount;
761
+
762
+ object.matricesTexture = this._matricesTexture.toJSON( meta );
763
+
764
+ if ( this._colorsTexture !== null ) object.colorsTexture = this._colorsTexture.toJSON( meta );
765
+
766
+ if ( this.boundingSphere !== null ) {
767
+
768
+ object.boundingSphere = {
769
+ center: object.boundingSphere.center.toArray(),
770
+ radius: object.boundingSphere.radius
771
+ };
772
+
773
+ }
774
+
775
+ if ( this.boundingBox !== null ) {
776
+
777
+ object.boundingBox = {
778
+ min: object.boundingBox.min.toArray(),
779
+ max: object.boundingBox.max.toArray()
780
+ };
781
+
782
+ }
783
+
784
+ }
785
+
786
+ //
787
+
788
+ function serialize( library, element ) {
789
+
790
+ if ( library[ element.uuid ] === undefined ) {
791
+
792
+ library[ element.uuid ] = element.toJSON( meta );
793
+
794
+ }
795
+
796
+ return element.uuid;
797
+
798
+ }
799
+
800
+ if ( this.isScene ) {
801
+
802
+ if ( this.background ) {
803
+
804
+ if ( this.background.isColor ) {
805
+
806
+ object.background = this.background.toJSON();
807
+
808
+ } else if ( this.background.isTexture ) {
809
+
810
+ object.background = this.background.toJSON( meta ).uuid;
811
+
812
+ }
813
+
814
+ }
815
+
816
+ if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {
817
+
818
+ object.environment = this.environment.toJSON( meta ).uuid;
819
+
820
+ }
821
+
822
+ } else if ( this.isMesh || this.isLine || this.isPoints ) {
823
+
824
+ object.geometry = serialize( meta.geometries, this.geometry );
825
+
826
+ const parameters = this.geometry.parameters;
827
+
828
+ if ( parameters !== undefined && parameters.shapes !== undefined ) {
829
+
830
+ const shapes = parameters.shapes;
831
+
832
+ if ( Array.isArray( shapes ) ) {
833
+
834
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
835
+
836
+ const shape = shapes[ i ];
837
+
838
+ serialize( meta.shapes, shape );
839
+
840
+ }
841
+
842
+ } else {
843
+
844
+ serialize( meta.shapes, shapes );
845
+
846
+ }
847
+
848
+ }
849
+
850
+ }
851
+
852
+ if ( this.isSkinnedMesh ) {
853
+
854
+ object.bindMode = this.bindMode;
855
+ object.bindMatrix = this.bindMatrix.toArray();
856
+
857
+ if ( this.skeleton !== undefined ) {
858
+
859
+ serialize( meta.skeletons, this.skeleton );
860
+
861
+ object.skeleton = this.skeleton.uuid;
862
+
863
+ }
864
+
865
+ }
866
+
867
+ if ( this.material !== undefined ) {
868
+
869
+ if ( Array.isArray( this.material ) ) {
870
+
871
+ const uuids = [];
872
+
873
+ for ( let i = 0, l = this.material.length; i < l; i ++ ) {
874
+
875
+ uuids.push( serialize( meta.materials, this.material[ i ] ) );
876
+
877
+ }
878
+
879
+ object.material = uuids;
880
+
881
+ } else {
882
+
883
+ object.material = serialize( meta.materials, this.material );
884
+
885
+ }
886
+
887
+ }
888
+
889
+ //
890
+
891
+ if ( this.children.length > 0 ) {
892
+
893
+ object.children = [];
894
+
895
+ for ( let i = 0; i < this.children.length; i ++ ) {
896
+
897
+ object.children.push( this.children[ i ].toJSON( meta ).object );
898
+
899
+ }
900
+
901
+ }
902
+
903
+ //
904
+
905
+ if ( this.animations.length > 0 ) {
906
+
907
+ object.animations = [];
908
+
909
+ for ( let i = 0; i < this.animations.length; i ++ ) {
910
+
911
+ const animation = this.animations[ i ];
912
+
913
+ object.animations.push( serialize( meta.animations, animation ) );
914
+
915
+ }
916
+
917
+ }
918
+
919
+ if ( isRootObject ) {
920
+
921
+ const geometries = extractFromCache( meta.geometries );
922
+ const materials = extractFromCache( meta.materials );
923
+ const textures = extractFromCache( meta.textures );
924
+ const images = extractFromCache( meta.images );
925
+ const shapes = extractFromCache( meta.shapes );
926
+ const skeletons = extractFromCache( meta.skeletons );
927
+ const animations = extractFromCache( meta.animations );
928
+ const nodes = extractFromCache( meta.nodes );
929
+
930
+ if ( geometries.length > 0 ) output.geometries = geometries;
931
+ if ( materials.length > 0 ) output.materials = materials;
932
+ if ( textures.length > 0 ) output.textures = textures;
933
+ if ( images.length > 0 ) output.images = images;
934
+ if ( shapes.length > 0 ) output.shapes = shapes;
935
+ if ( skeletons.length > 0 ) output.skeletons = skeletons;
936
+ if ( animations.length > 0 ) output.animations = animations;
937
+ if ( nodes.length > 0 ) output.nodes = nodes;
938
+
939
+ }
940
+
941
+ output.object = object;
942
+
943
+ return output;
944
+
945
+ // extract data from the cache hash
946
+ // remove metadata on each item
947
+ // and return as array
948
+ function extractFromCache( cache ) {
949
+
950
+ const values = [];
951
+ for ( const key in cache ) {
952
+
953
+ const data = cache[ key ];
954
+ delete data.metadata;
955
+ values.push( data );
956
+
957
+ }
958
+
959
+ return values;
960
+
961
+ }
962
+
963
+ }
964
+
965
+ clone( recursive ) {
966
+
967
+ return new this.constructor().copy( this, recursive );
968
+
969
+ }
970
+
971
+ copy( source, recursive = true ) {
972
+
973
+ this.name = source.name;
974
+
975
+ this.up.copy( source.up );
976
+
977
+ this.position.copy( source.position );
978
+ this.rotation.order = source.rotation.order;
979
+ this.quaternion.copy( source.quaternion );
980
+ this.scale.copy( source.scale );
981
+
982
+ this.matrix.copy( source.matrix );
983
+ this.matrixWorld.copy( source.matrixWorld );
984
+
985
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
986
+
987
+ this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;
988
+ this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
989
+
990
+ this.layers.mask = source.layers.mask;
991
+ this.visible = source.visible;
992
+
993
+ this.castShadow = source.castShadow;
994
+ this.receiveShadow = source.receiveShadow;
995
+
996
+ this.frustumCulled = source.frustumCulled;
997
+ this.renderOrder = source.renderOrder;
998
+
999
+ this.animations = source.animations.slice();
1000
+
1001
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
1002
+
1003
+ if ( recursive === true ) {
1004
+
1005
+ for ( let i = 0; i < source.children.length; i ++ ) {
1006
+
1007
+ const child = source.children[ i ];
1008
+ this.add( child.clone() );
1009
+
1010
+ }
1011
+
1012
+ }
1013
+
1014
+ return this;
1015
+
1016
+ }
1017
+
1018
+ }
1019
+
1020
+ Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
1021
+ Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
1022
+ Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
1023
+
1024
+ export { Object3D };