@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1073 @@
1
+ import { Vector3 } from '../math/Vector3.js';
2
+ import { Vector2 } from '../math/Vector2.js';
3
+ import { Box3 } from '../math/Box3.js';
4
+ import { EventDispatcher } from './EventDispatcher.js';
5
+ import { BufferAttribute, Float32BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute } from './BufferAttribute.js';
6
+ import { Sphere } from '../math/Sphere.js';
7
+ import { Object3D } from './Object3D.js';
8
+ import { Matrix4 } from '../math/Matrix4.js';
9
+ import { Matrix3 } from '../math/Matrix3.js';
10
+ import * as MathUtils from '../math/MathUtils.js';
11
+ import { arrayNeedsUint32 } from '../utils.js';
12
+
13
+ let _id = 0;
14
+
15
+ const _m1 = /*@__PURE__*/ new Matrix4();
16
+ const _obj = /*@__PURE__*/ new Object3D();
17
+ const _offset = /*@__PURE__*/ new Vector3();
18
+ const _box = /*@__PURE__*/ new Box3();
19
+ const _boxMorphTargets = /*@__PURE__*/ new Box3();
20
+ const _vector = /*@__PURE__*/ new Vector3();
21
+
22
+ class BufferGeometry extends EventDispatcher {
23
+
24
+ constructor() {
25
+
26
+ super();
27
+
28
+ this.isBufferGeometry = true;
29
+
30
+ Object.defineProperty( this, 'id', { value: _id ++ } );
31
+
32
+ this.uuid = MathUtils.generateUUID();
33
+
34
+ this.name = '';
35
+ this.type = 'BufferGeometry';
36
+
37
+ this.index = null;
38
+ this.attributes = {};
39
+
40
+ this.morphAttributes = {};
41
+ this.morphTargetsRelative = false;
42
+
43
+ this.groups = [];
44
+
45
+ this.boundingBox = null;
46
+ this.boundingSphere = null;
47
+
48
+ this.drawRange = { start: 0, count: Infinity };
49
+
50
+ this.userData = {};
51
+
52
+ }
53
+
54
+ getIndex() {
55
+
56
+ return this.index;
57
+
58
+ }
59
+
60
+ setIndex( index ) {
61
+
62
+ if ( Array.isArray( index ) ) {
63
+
64
+ this.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
65
+
66
+ } else {
67
+
68
+ this.index = index;
69
+
70
+ }
71
+
72
+ return this;
73
+
74
+ }
75
+
76
+ getAttribute( name ) {
77
+
78
+ return this.attributes[ name ];
79
+
80
+ }
81
+
82
+ setAttribute( name, attribute ) {
83
+
84
+ this.attributes[ name ] = attribute;
85
+
86
+ return this;
87
+
88
+ }
89
+
90
+ deleteAttribute( name ) {
91
+
92
+ delete this.attributes[ name ];
93
+
94
+ return this;
95
+
96
+ }
97
+
98
+ hasAttribute( name ) {
99
+
100
+ return this.attributes[ name ] !== undefined;
101
+
102
+ }
103
+
104
+ addGroup( start, count, materialIndex = 0 ) {
105
+
106
+ this.groups.push( {
107
+
108
+ start: start,
109
+ count: count,
110
+ materialIndex: materialIndex
111
+
112
+ } );
113
+
114
+ }
115
+
116
+ clearGroups() {
117
+
118
+ this.groups = [];
119
+
120
+ }
121
+
122
+ setDrawRange( start, count ) {
123
+
124
+ this.drawRange.start = start;
125
+ this.drawRange.count = count;
126
+
127
+ }
128
+
129
+ applyMatrix4( matrix ) {
130
+
131
+ const position = this.attributes.position;
132
+
133
+ if ( position !== undefined ) {
134
+
135
+ position.applyMatrix4( matrix );
136
+
137
+ position.needsUpdate = true;
138
+
139
+ }
140
+
141
+ const normal = this.attributes.normal;
142
+
143
+ if ( normal !== undefined ) {
144
+
145
+ const normalMatrix = new Matrix3().getNormalMatrix( matrix );
146
+
147
+ normal.applyNormalMatrix( normalMatrix );
148
+
149
+ normal.needsUpdate = true;
150
+
151
+ }
152
+
153
+ const tangent = this.attributes.tangent;
154
+
155
+ if ( tangent !== undefined ) {
156
+
157
+ tangent.transformDirection( matrix );
158
+
159
+ tangent.needsUpdate = true;
160
+
161
+ }
162
+
163
+ if ( this.boundingBox !== null ) {
164
+
165
+ this.computeBoundingBox();
166
+
167
+ }
168
+
169
+ if ( this.boundingSphere !== null ) {
170
+
171
+ this.computeBoundingSphere();
172
+
173
+ }
174
+
175
+ return this;
176
+
177
+ }
178
+
179
+ applyQuaternion( q ) {
180
+
181
+ _m1.makeRotationFromQuaternion( q );
182
+
183
+ this.applyMatrix4( _m1 );
184
+
185
+ return this;
186
+
187
+ }
188
+
189
+ rotateX( angle ) {
190
+
191
+ // rotate geometry around world x-axis
192
+
193
+ _m1.makeRotationX( angle );
194
+
195
+ this.applyMatrix4( _m1 );
196
+
197
+ return this;
198
+
199
+ }
200
+
201
+ rotateY( angle ) {
202
+
203
+ // rotate geometry around world y-axis
204
+
205
+ _m1.makeRotationY( angle );
206
+
207
+ this.applyMatrix4( _m1 );
208
+
209
+ return this;
210
+
211
+ }
212
+
213
+ rotateZ( angle ) {
214
+
215
+ // rotate geometry around world z-axis
216
+
217
+ _m1.makeRotationZ( angle );
218
+
219
+ this.applyMatrix4( _m1 );
220
+
221
+ return this;
222
+
223
+ }
224
+
225
+ translate( x, y, z ) {
226
+
227
+ // translate geometry
228
+
229
+ _m1.makeTranslation( x, y, z );
230
+
231
+ this.applyMatrix4( _m1 );
232
+
233
+ return this;
234
+
235
+ }
236
+
237
+ scale( x, y, z ) {
238
+
239
+ // scale geometry
240
+
241
+ _m1.makeScale( x, y, z );
242
+
243
+ this.applyMatrix4( _m1 );
244
+
245
+ return this;
246
+
247
+ }
248
+
249
+ lookAt( vector ) {
250
+
251
+ _obj.lookAt( vector );
252
+
253
+ _obj.updateMatrix();
254
+
255
+ this.applyMatrix4( _obj.matrix );
256
+
257
+ return this;
258
+
259
+ }
260
+
261
+ center() {
262
+
263
+ this.computeBoundingBox();
264
+
265
+ this.boundingBox.getCenter( _offset ).negate();
266
+
267
+ this.translate( _offset.x, _offset.y, _offset.z );
268
+
269
+ return this;
270
+
271
+ }
272
+
273
+ setFromPoints( points ) {
274
+
275
+ const position = [];
276
+
277
+ for ( let i = 0, l = points.length; i < l; i ++ ) {
278
+
279
+ const point = points[ i ];
280
+ position.push( point.x, point.y, point.z || 0 );
281
+
282
+ }
283
+
284
+ this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
285
+
286
+ return this;
287
+
288
+ }
289
+
290
+ computeBoundingBox() {
291
+
292
+ if ( this.boundingBox === null ) {
293
+
294
+ this.boundingBox = new Box3();
295
+
296
+ }
297
+
298
+ const position = this.attributes.position;
299
+ const morphAttributesPosition = this.morphAttributes.position;
300
+
301
+ if ( position && position.isGLBufferAttribute ) {
302
+
303
+ console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this );
304
+
305
+ this.boundingBox.set(
306
+ new Vector3( - Infinity, - Infinity, - Infinity ),
307
+ new Vector3( + Infinity, + Infinity, + Infinity )
308
+ );
309
+
310
+ return;
311
+
312
+ }
313
+
314
+ if ( position !== undefined ) {
315
+
316
+ this.boundingBox.setFromBufferAttribute( position );
317
+
318
+ // process morph attributes if present
319
+
320
+ if ( morphAttributesPosition ) {
321
+
322
+ for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
323
+
324
+ const morphAttribute = morphAttributesPosition[ i ];
325
+ _box.setFromBufferAttribute( morphAttribute );
326
+
327
+ if ( this.morphTargetsRelative ) {
328
+
329
+ _vector.addVectors( this.boundingBox.min, _box.min );
330
+ this.boundingBox.expandByPoint( _vector );
331
+
332
+ _vector.addVectors( this.boundingBox.max, _box.max );
333
+ this.boundingBox.expandByPoint( _vector );
334
+
335
+ } else {
336
+
337
+ this.boundingBox.expandByPoint( _box.min );
338
+ this.boundingBox.expandByPoint( _box.max );
339
+
340
+ }
341
+
342
+ }
343
+
344
+ }
345
+
346
+ } else {
347
+
348
+ this.boundingBox.makeEmpty();
349
+
350
+ }
351
+
352
+ if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
353
+
354
+ console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
355
+
356
+ }
357
+
358
+ }
359
+
360
+ computeBoundingSphere() {
361
+
362
+ if ( this.boundingSphere === null ) {
363
+
364
+ this.boundingSphere = new Sphere();
365
+
366
+ }
367
+
368
+ const position = this.attributes.position;
369
+ const morphAttributesPosition = this.morphAttributes.position;
370
+
371
+ if ( position && position.isGLBufferAttribute ) {
372
+
373
+ console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this );
374
+
375
+ this.boundingSphere.set( new Vector3(), Infinity );
376
+
377
+ return;
378
+
379
+ }
380
+
381
+ if ( position ) {
382
+
383
+ // first, find the center of the bounding sphere
384
+
385
+ const center = this.boundingSphere.center;
386
+
387
+ _box.setFromBufferAttribute( position );
388
+
389
+ // process morph attributes if present
390
+
391
+ if ( morphAttributesPosition ) {
392
+
393
+ for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
394
+
395
+ const morphAttribute = morphAttributesPosition[ i ];
396
+ _boxMorphTargets.setFromBufferAttribute( morphAttribute );
397
+
398
+ if ( this.morphTargetsRelative ) {
399
+
400
+ _vector.addVectors( _box.min, _boxMorphTargets.min );
401
+ _box.expandByPoint( _vector );
402
+
403
+ _vector.addVectors( _box.max, _boxMorphTargets.max );
404
+ _box.expandByPoint( _vector );
405
+
406
+ } else {
407
+
408
+ _box.expandByPoint( _boxMorphTargets.min );
409
+ _box.expandByPoint( _boxMorphTargets.max );
410
+
411
+ }
412
+
413
+ }
414
+
415
+ }
416
+
417
+ _box.getCenter( center );
418
+
419
+ // second, try to find a boundingSphere with a radius smaller than the
420
+ // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
421
+
422
+ let maxRadiusSq = 0;
423
+
424
+ for ( let i = 0, il = position.count; i < il; i ++ ) {
425
+
426
+ _vector.fromBufferAttribute( position, i );
427
+
428
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
429
+
430
+ }
431
+
432
+ // process morph attributes if present
433
+
434
+ if ( morphAttributesPosition ) {
435
+
436
+ for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
437
+
438
+ const morphAttribute = morphAttributesPosition[ i ];
439
+ const morphTargetsRelative = this.morphTargetsRelative;
440
+
441
+ for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
442
+
443
+ _vector.fromBufferAttribute( morphAttribute, j );
444
+
445
+ if ( morphTargetsRelative ) {
446
+
447
+ _offset.fromBufferAttribute( position, j );
448
+ _vector.add( _offset );
449
+
450
+ }
451
+
452
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
453
+
454
+ }
455
+
456
+ }
457
+
458
+ }
459
+
460
+ this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
461
+
462
+ if ( isNaN( this.boundingSphere.radius ) ) {
463
+
464
+ console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
465
+
466
+ }
467
+
468
+ }
469
+
470
+ }
471
+
472
+ computeTangents() {
473
+
474
+ const index = this.index;
475
+ const attributes = this.attributes;
476
+
477
+ // based on http://www.terathon.com/code/tangent.html
478
+ // (per vertex tangents)
479
+
480
+ if ( index === null ||
481
+ attributes.position === undefined ||
482
+ attributes.normal === undefined ||
483
+ attributes.uv === undefined ) {
484
+
485
+ console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
486
+ return;
487
+
488
+ }
489
+
490
+ const positionAttribute = attributes.position;
491
+ const normalAttribute = attributes.normal;
492
+ const uvAttribute = attributes.uv;
493
+
494
+ if ( this.hasAttribute( 'tangent' ) === false ) {
495
+
496
+ this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * positionAttribute.count ), 4 ) );
497
+
498
+ }
499
+
500
+ const tangentAttribute = this.getAttribute( 'tangent' );
501
+
502
+ const tan1 = [], tan2 = [];
503
+
504
+ for ( let i = 0; i < positionAttribute.count; i ++ ) {
505
+
506
+ tan1[ i ] = new Vector3();
507
+ tan2[ i ] = new Vector3();
508
+
509
+ }
510
+
511
+ const vA = new Vector3(),
512
+ vB = new Vector3(),
513
+ vC = new Vector3(),
514
+
515
+ uvA = new Vector2(),
516
+ uvB = new Vector2(),
517
+ uvC = new Vector2(),
518
+
519
+ sdir = new Vector3(),
520
+ tdir = new Vector3();
521
+
522
+ function handleTriangle( a, b, c ) {
523
+
524
+ vA.fromBufferAttribute( positionAttribute, a );
525
+ vB.fromBufferAttribute( positionAttribute, b );
526
+ vC.fromBufferAttribute( positionAttribute, c );
527
+
528
+ uvA.fromBufferAttribute( uvAttribute, a );
529
+ uvB.fromBufferAttribute( uvAttribute, b );
530
+ uvC.fromBufferAttribute( uvAttribute, c );
531
+
532
+ vB.sub( vA );
533
+ vC.sub( vA );
534
+
535
+ uvB.sub( uvA );
536
+ uvC.sub( uvA );
537
+
538
+ const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
539
+
540
+ // silently ignore degenerate uv triangles having coincident or colinear vertices
541
+
542
+ if ( ! isFinite( r ) ) return;
543
+
544
+ sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
545
+ tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
546
+
547
+ tan1[ a ].add( sdir );
548
+ tan1[ b ].add( sdir );
549
+ tan1[ c ].add( sdir );
550
+
551
+ tan2[ a ].add( tdir );
552
+ tan2[ b ].add( tdir );
553
+ tan2[ c ].add( tdir );
554
+
555
+ }
556
+
557
+ let groups = this.groups;
558
+
559
+ if ( groups.length === 0 ) {
560
+
561
+ groups = [ {
562
+ start: 0,
563
+ count: index.count
564
+ } ];
565
+
566
+ }
567
+
568
+ for ( let i = 0, il = groups.length; i < il; ++ i ) {
569
+
570
+ const group = groups[ i ];
571
+
572
+ const start = group.start;
573
+ const count = group.count;
574
+
575
+ for ( let j = start, jl = start + count; j < jl; j += 3 ) {
576
+
577
+ handleTriangle(
578
+ index.getX( j + 0 ),
579
+ index.getX( j + 1 ),
580
+ index.getX( j + 2 )
581
+ );
582
+
583
+ }
584
+
585
+ }
586
+
587
+ const tmp = new Vector3(), tmp2 = new Vector3();
588
+ const n = new Vector3(), n2 = new Vector3();
589
+
590
+ function handleVertex( v ) {
591
+
592
+ n.fromBufferAttribute( normalAttribute, v );
593
+ n2.copy( n );
594
+
595
+ const t = tan1[ v ];
596
+
597
+ // Gram-Schmidt orthogonalize
598
+
599
+ tmp.copy( t );
600
+ tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
601
+
602
+ // Calculate handedness
603
+
604
+ tmp2.crossVectors( n2, t );
605
+ const test = tmp2.dot( tan2[ v ] );
606
+ const w = ( test < 0.0 ) ? - 1.0 : 1.0;
607
+
608
+ tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
609
+
610
+ }
611
+
612
+ for ( let i = 0, il = groups.length; i < il; ++ i ) {
613
+
614
+ const group = groups[ i ];
615
+
616
+ const start = group.start;
617
+ const count = group.count;
618
+
619
+ for ( let j = start, jl = start + count; j < jl; j += 3 ) {
620
+
621
+ handleVertex( index.getX( j + 0 ) );
622
+ handleVertex( index.getX( j + 1 ) );
623
+ handleVertex( index.getX( j + 2 ) );
624
+
625
+ }
626
+
627
+ }
628
+
629
+ }
630
+
631
+ computeVertexNormals() {
632
+
633
+ const index = this.index;
634
+ const positionAttribute = this.getAttribute( 'position' );
635
+
636
+ if ( positionAttribute !== undefined ) {
637
+
638
+ let normalAttribute = this.getAttribute( 'normal' );
639
+
640
+ if ( normalAttribute === undefined ) {
641
+
642
+ normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 );
643
+ this.setAttribute( 'normal', normalAttribute );
644
+
645
+ } else {
646
+
647
+ // reset existing normals to zero
648
+
649
+ for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) {
650
+
651
+ normalAttribute.setXYZ( i, 0, 0, 0 );
652
+
653
+ }
654
+
655
+ }
656
+
657
+ const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
658
+ const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
659
+ const cb = new Vector3(), ab = new Vector3();
660
+
661
+ // indexed elements
662
+
663
+ if ( index ) {
664
+
665
+ for ( let i = 0, il = index.count; i < il; i += 3 ) {
666
+
667
+ const vA = index.getX( i + 0 );
668
+ const vB = index.getX( i + 1 );
669
+ const vC = index.getX( i + 2 );
670
+
671
+ pA.fromBufferAttribute( positionAttribute, vA );
672
+ pB.fromBufferAttribute( positionAttribute, vB );
673
+ pC.fromBufferAttribute( positionAttribute, vC );
674
+
675
+ cb.subVectors( pC, pB );
676
+ ab.subVectors( pA, pB );
677
+ cb.cross( ab );
678
+
679
+ nA.fromBufferAttribute( normalAttribute, vA );
680
+ nB.fromBufferAttribute( normalAttribute, vB );
681
+ nC.fromBufferAttribute( normalAttribute, vC );
682
+
683
+ nA.add( cb );
684
+ nB.add( cb );
685
+ nC.add( cb );
686
+
687
+ normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z );
688
+ normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z );
689
+ normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z );
690
+
691
+ }
692
+
693
+ } else {
694
+
695
+ // non-indexed elements (unconnected triangle soup)
696
+
697
+ for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) {
698
+
699
+ pA.fromBufferAttribute( positionAttribute, i + 0 );
700
+ pB.fromBufferAttribute( positionAttribute, i + 1 );
701
+ pC.fromBufferAttribute( positionAttribute, i + 2 );
702
+
703
+ cb.subVectors( pC, pB );
704
+ ab.subVectors( pA, pB );
705
+ cb.cross( ab );
706
+
707
+ normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z );
708
+ normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z );
709
+ normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z );
710
+
711
+ }
712
+
713
+ }
714
+
715
+ this.normalizeNormals();
716
+
717
+ normalAttribute.needsUpdate = true;
718
+
719
+ }
720
+
721
+ }
722
+
723
+ normalizeNormals() {
724
+
725
+ const normals = this.attributes.normal;
726
+
727
+ for ( let i = 0, il = normals.count; i < il; i ++ ) {
728
+
729
+ _vector.fromBufferAttribute( normals, i );
730
+
731
+ _vector.normalize();
732
+
733
+ normals.setXYZ( i, _vector.x, _vector.y, _vector.z );
734
+
735
+ }
736
+
737
+ }
738
+
739
+ toNonIndexed() {
740
+
741
+ function convertBufferAttribute( attribute, indices ) {
742
+
743
+ const array = attribute.array;
744
+ const itemSize = attribute.itemSize;
745
+ const normalized = attribute.normalized;
746
+
747
+ const array2 = new array.constructor( indices.length * itemSize );
748
+
749
+ let index = 0, index2 = 0;
750
+
751
+ for ( let i = 0, l = indices.length; i < l; i ++ ) {
752
+
753
+ if ( attribute.isInterleavedBufferAttribute ) {
754
+
755
+ index = indices[ i ] * attribute.data.stride + attribute.offset;
756
+
757
+ } else {
758
+
759
+ index = indices[ i ] * itemSize;
760
+
761
+ }
762
+
763
+ for ( let j = 0; j < itemSize; j ++ ) {
764
+
765
+ array2[ index2 ++ ] = array[ index ++ ];
766
+
767
+ }
768
+
769
+ }
770
+
771
+ return new BufferAttribute( array2, itemSize, normalized );
772
+
773
+ }
774
+
775
+ //
776
+
777
+ if ( this.index === null ) {
778
+
779
+ console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' );
780
+ return this;
781
+
782
+ }
783
+
784
+ const geometry2 = new BufferGeometry();
785
+
786
+ const indices = this.index.array;
787
+ const attributes = this.attributes;
788
+
789
+ // attributes
790
+
791
+ for ( const name in attributes ) {
792
+
793
+ const attribute = attributes[ name ];
794
+
795
+ const newAttribute = convertBufferAttribute( attribute, indices );
796
+
797
+ geometry2.setAttribute( name, newAttribute );
798
+
799
+ }
800
+
801
+ // morph attributes
802
+
803
+ const morphAttributes = this.morphAttributes;
804
+
805
+ for ( const name in morphAttributes ) {
806
+
807
+ const morphArray = [];
808
+ const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
809
+
810
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
811
+
812
+ const attribute = morphAttribute[ i ];
813
+
814
+ const newAttribute = convertBufferAttribute( attribute, indices );
815
+
816
+ morphArray.push( newAttribute );
817
+
818
+ }
819
+
820
+ geometry2.morphAttributes[ name ] = morphArray;
821
+
822
+ }
823
+
824
+ geometry2.morphTargetsRelative = this.morphTargetsRelative;
825
+
826
+ // groups
827
+
828
+ const groups = this.groups;
829
+
830
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
831
+
832
+ const group = groups[ i ];
833
+ geometry2.addGroup( group.start, group.count, group.materialIndex );
834
+
835
+ }
836
+
837
+ return geometry2;
838
+
839
+ }
840
+
841
+ toJSON() {
842
+
843
+ const data = {
844
+ metadata: {
845
+ version: 4.6,
846
+ type: 'BufferGeometry',
847
+ generator: 'BufferGeometry.toJSON'
848
+ }
849
+ };
850
+
851
+ // standard BufferGeometry serialization
852
+
853
+ data.uuid = this.uuid;
854
+ data.type = this.type;
855
+ if ( this.name !== '' ) data.name = this.name;
856
+ if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData;
857
+
858
+ if ( this.parameters !== undefined ) {
859
+
860
+ const parameters = this.parameters;
861
+
862
+ for ( const key in parameters ) {
863
+
864
+ if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
865
+
866
+ }
867
+
868
+ return data;
869
+
870
+ }
871
+
872
+ // for simplicity the code assumes attributes are not shared across geometries, see #15811
873
+
874
+ data.data = { attributes: {} };
875
+
876
+ const index = this.index;
877
+
878
+ if ( index !== null ) {
879
+
880
+ data.data.index = {
881
+ type: index.array.constructor.name,
882
+ array: Array.prototype.slice.call( index.array )
883
+ };
884
+
885
+ }
886
+
887
+ const attributes = this.attributes;
888
+
889
+ for ( const key in attributes ) {
890
+
891
+ const attribute = attributes[ key ];
892
+
893
+ data.data.attributes[ key ] = attribute.toJSON( data.data );
894
+
895
+ }
896
+
897
+ const morphAttributes = {};
898
+ let hasMorphAttributes = false;
899
+
900
+ for ( const key in this.morphAttributes ) {
901
+
902
+ const attributeArray = this.morphAttributes[ key ];
903
+
904
+ const array = [];
905
+
906
+ for ( let i = 0, il = attributeArray.length; i < il; i ++ ) {
907
+
908
+ const attribute = attributeArray[ i ];
909
+
910
+ array.push( attribute.toJSON( data.data ) );
911
+
912
+ }
913
+
914
+ if ( array.length > 0 ) {
915
+
916
+ morphAttributes[ key ] = array;
917
+
918
+ hasMorphAttributes = true;
919
+
920
+ }
921
+
922
+ }
923
+
924
+ if ( hasMorphAttributes ) {
925
+
926
+ data.data.morphAttributes = morphAttributes;
927
+ data.data.morphTargetsRelative = this.morphTargetsRelative;
928
+
929
+ }
930
+
931
+ const groups = this.groups;
932
+
933
+ if ( groups.length > 0 ) {
934
+
935
+ data.data.groups = JSON.parse( JSON.stringify( groups ) );
936
+
937
+ }
938
+
939
+ const boundingSphere = this.boundingSphere;
940
+
941
+ if ( boundingSphere !== null ) {
942
+
943
+ data.data.boundingSphere = {
944
+ center: boundingSphere.center.toArray(),
945
+ radius: boundingSphere.radius
946
+ };
947
+
948
+ }
949
+
950
+ return data;
951
+
952
+ }
953
+
954
+ clone() {
955
+
956
+ return new this.constructor().copy( this );
957
+
958
+ }
959
+
960
+ copy( source ) {
961
+
962
+ // reset
963
+
964
+ this.index = null;
965
+ this.attributes = {};
966
+ this.morphAttributes = {};
967
+ this.groups = [];
968
+ this.boundingBox = null;
969
+ this.boundingSphere = null;
970
+
971
+ // used for storing cloned, shared data
972
+
973
+ const data = {};
974
+
975
+ // name
976
+
977
+ this.name = source.name;
978
+
979
+ // index
980
+
981
+ const index = source.index;
982
+
983
+ if ( index !== null ) {
984
+
985
+ this.setIndex( index.clone( data ) );
986
+
987
+ }
988
+
989
+ // attributes
990
+
991
+ const attributes = source.attributes;
992
+
993
+ for ( const name in attributes ) {
994
+
995
+ const attribute = attributes[ name ];
996
+ this.setAttribute( name, attribute.clone( data ) );
997
+
998
+ }
999
+
1000
+ // morph attributes
1001
+
1002
+ const morphAttributes = source.morphAttributes;
1003
+
1004
+ for ( const name in morphAttributes ) {
1005
+
1006
+ const array = [];
1007
+ const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
1008
+
1009
+ for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) {
1010
+
1011
+ array.push( morphAttribute[ i ].clone( data ) );
1012
+
1013
+ }
1014
+
1015
+ this.morphAttributes[ name ] = array;
1016
+
1017
+ }
1018
+
1019
+ this.morphTargetsRelative = source.morphTargetsRelative;
1020
+
1021
+ // groups
1022
+
1023
+ const groups = source.groups;
1024
+
1025
+ for ( let i = 0, l = groups.length; i < l; i ++ ) {
1026
+
1027
+ const group = groups[ i ];
1028
+ this.addGroup( group.start, group.count, group.materialIndex );
1029
+
1030
+ }
1031
+
1032
+ // bounding box
1033
+
1034
+ const boundingBox = source.boundingBox;
1035
+
1036
+ if ( boundingBox !== null ) {
1037
+
1038
+ this.boundingBox = boundingBox.clone();
1039
+
1040
+ }
1041
+
1042
+ // bounding sphere
1043
+
1044
+ const boundingSphere = source.boundingSphere;
1045
+
1046
+ if ( boundingSphere !== null ) {
1047
+
1048
+ this.boundingSphere = boundingSphere.clone();
1049
+
1050
+ }
1051
+
1052
+ // draw range
1053
+
1054
+ this.drawRange.start = source.drawRange.start;
1055
+ this.drawRange.count = source.drawRange.count;
1056
+
1057
+ // user data
1058
+
1059
+ this.userData = source.userData;
1060
+
1061
+ return this;
1062
+
1063
+ }
1064
+
1065
+ dispose() {
1066
+
1067
+ this.dispatchEvent( { type: 'dispose' } );
1068
+
1069
+ }
1070
+
1071
+ }
1072
+
1073
+ export { BufferGeometry };