@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,221 @@
1
+ import { Vector3 } from 'three';
2
+
3
+
4
+ /**
5
+ * Generates 2D-Coordinates in a very fast way.
6
+ *
7
+ * Based on work by:
8
+ * @link http://www.openprocessing.org/sketch/15493
9
+ *
10
+ * @param center Center of Hilbert curve.
11
+ * @param size Total width of Hilbert curve.
12
+ * @param iterations Number of subdivisions.
13
+ * @param v0 Corner index -X, -Z.
14
+ * @param v1 Corner index -X, +Z.
15
+ * @param v2 Corner index +X, +Z.
16
+ * @param v3 Corner index +X, -Z.
17
+ */
18
+ function hilbert2D( center = new Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3 ) {
19
+
20
+ const half = size / 2;
21
+
22
+ const vec_s = [
23
+ new Vector3( center.x - half, center.y, center.z - half ),
24
+ new Vector3( center.x - half, center.y, center.z + half ),
25
+ new Vector3( center.x + half, center.y, center.z + half ),
26
+ new Vector3( center.x + half, center.y, center.z - half )
27
+ ];
28
+
29
+ const vec = [
30
+ vec_s[ v0 ],
31
+ vec_s[ v1 ],
32
+ vec_s[ v2 ],
33
+ vec_s[ v3 ]
34
+ ];
35
+
36
+ // Recurse iterations
37
+ if ( 0 <= -- iterations ) {
38
+
39
+ return [
40
+ ...hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ),
41
+ ...hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ),
42
+ ...hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ),
43
+ ...hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 )
44
+ ];
45
+
46
+ }
47
+
48
+ // Return complete Hilbert Curve.
49
+ return vec;
50
+
51
+ }
52
+
53
+ /**
54
+ * Generates 3D-Coordinates in a very fast way.
55
+ *
56
+ * Based on work by:
57
+ * @link https://openprocessing.org/user/5654
58
+ *
59
+ * @param center Center of Hilbert curve.
60
+ * @param size Total width of Hilbert curve.
61
+ * @param iterations Number of subdivisions.
62
+ * @param v0 Corner index -X, +Y, -Z.
63
+ * @param v1 Corner index -X, +Y, +Z.
64
+ * @param v2 Corner index -X, -Y, +Z.
65
+ * @param v3 Corner index -X, -Y, -Z.
66
+ * @param v4 Corner index +X, -Y, -Z.
67
+ * @param v5 Corner index +X, -Y, +Z.
68
+ * @param v6 Corner index +X, +Y, +Z.
69
+ * @param v7 Corner index +X, +Y, -Z.
70
+ */
71
+ function hilbert3D( center = new Vector3( 0, 0, 0 ), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7 ) {
72
+
73
+ // Default Vars
74
+ const half = size / 2;
75
+
76
+ const vec_s = [
77
+ new Vector3( center.x - half, center.y + half, center.z - half ),
78
+ new Vector3( center.x - half, center.y + half, center.z + half ),
79
+ new Vector3( center.x - half, center.y - half, center.z + half ),
80
+ new Vector3( center.x - half, center.y - half, center.z - half ),
81
+ new Vector3( center.x + half, center.y - half, center.z - half ),
82
+ new Vector3( center.x + half, center.y - half, center.z + half ),
83
+ new Vector3( center.x + half, center.y + half, center.z + half ),
84
+ new Vector3( center.x + half, center.y + half, center.z - half )
85
+ ];
86
+
87
+ const vec = [
88
+ vec_s[ v0 ],
89
+ vec_s[ v1 ],
90
+ vec_s[ v2 ],
91
+ vec_s[ v3 ],
92
+ vec_s[ v4 ],
93
+ vec_s[ v5 ],
94
+ vec_s[ v6 ],
95
+ vec_s[ v7 ]
96
+ ];
97
+
98
+ // Recurse iterations
99
+ if ( -- iterations >= 0 ) {
100
+
101
+ return [
102
+ ...hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ),
103
+ ...hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ),
104
+ ...hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ),
105
+ ...hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ),
106
+ ...hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ),
107
+ ...hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ),
108
+ ...hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ),
109
+ ...hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 )
110
+ ];
111
+
112
+ }
113
+
114
+ // Return complete Hilbert Curve.
115
+ return vec;
116
+
117
+ }
118
+
119
+ /**
120
+ * Generates a Gosper curve (lying in the XY plane)
121
+ *
122
+ * https://gist.github.com/nitaku/6521802
123
+ *
124
+ * @param size The size of a single gosper island.
125
+ */
126
+ function gosper( size = 1 ) {
127
+
128
+ function fractalize( config ) {
129
+
130
+ let output;
131
+ let input = config.axiom;
132
+
133
+ for ( let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i ++ : i -- ) {
134
+
135
+ output = '';
136
+
137
+ for ( let j = 0, jl = input.length; j < jl; j ++ ) {
138
+
139
+ const char = input[ j ];
140
+
141
+ if ( char in config.rules ) {
142
+
143
+ output += config.rules[ char ];
144
+
145
+ } else {
146
+
147
+ output += char;
148
+
149
+ }
150
+
151
+ }
152
+
153
+ input = output;
154
+
155
+ }
156
+
157
+ return output;
158
+
159
+ }
160
+
161
+ function toPoints( config ) {
162
+
163
+ let currX = 0, currY = 0;
164
+ let angle = 0;
165
+ const path = [ 0, 0, 0 ];
166
+ const fractal = config.fractal;
167
+
168
+ for ( let i = 0, l = fractal.length; i < l; i ++ ) {
169
+
170
+ const char = fractal[ i ];
171
+
172
+ if ( char === '+' ) {
173
+
174
+ angle += config.angle;
175
+
176
+ } else if ( char === '-' ) {
177
+
178
+ angle -= config.angle;
179
+
180
+ } else if ( char === 'F' ) {
181
+
182
+ currX += config.size * Math.cos( angle );
183
+ currY += - config.size * Math.sin( angle );
184
+ path.push( currX, currY, 0 );
185
+
186
+ }
187
+
188
+ }
189
+
190
+ return path;
191
+
192
+ }
193
+
194
+ //
195
+
196
+ const gosper = fractalize( {
197
+ axiom: 'A',
198
+ steps: 4,
199
+ rules: {
200
+ A: 'A+BF++BF-FA--FAFA-BF+',
201
+ B: '-FA+BFBF++BF+FA--FA-B'
202
+ }
203
+ } );
204
+
205
+ const points = toPoints( {
206
+ fractal: gosper,
207
+ size: size,
208
+ angle: Math.PI / 3 // 60 degrees
209
+ } );
210
+
211
+ return points;
212
+
213
+ }
214
+
215
+
216
+
217
+ export {
218
+ hilbert2D,
219
+ hilbert3D,
220
+ gosper,
221
+ };
@@ -0,0 +1,202 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Group,
5
+ LineSegments,
6
+ Matrix3,
7
+ Mesh
8
+ } from 'three';
9
+
10
+ import { mergeGeometries } from './BufferGeometryUtils.js';
11
+
12
+ class LDrawUtils {
13
+
14
+ static mergeObject( object ) {
15
+
16
+ // Merges geometries in object by materials and returns new object. Use on not indexed geometries.
17
+ // The object buffers reference the old object ones.
18
+ // Special treatment is done to the conditional lines generated by LDrawLoader.
19
+
20
+ function extractGroup( geometry, group, elementSize, isConditionalLine ) {
21
+
22
+ // Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
23
+
24
+ const newGeometry = new BufferGeometry();
25
+
26
+ const originalPositions = geometry.getAttribute( 'position' ).array;
27
+ const originalNormals = elementSize === 3 ? geometry.getAttribute( 'normal' ).array : null;
28
+
29
+ const numVertsGroup = Math.min( group.count, Math.floor( originalPositions.length / 3 ) - group.start );
30
+ const vertStart = group.start * 3;
31
+ const vertEnd = ( group.start + numVertsGroup ) * 3;
32
+
33
+ const positions = originalPositions.subarray( vertStart, vertEnd );
34
+ const normals = originalNormals !== null ? originalNormals.subarray( vertStart, vertEnd ) : null;
35
+
36
+ newGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
37
+ if ( normals !== null ) newGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
38
+
39
+ if ( isConditionalLine ) {
40
+
41
+ const controlArray0 = geometry.getAttribute( 'control0' ).array.subarray( vertStart, vertEnd );
42
+ const controlArray1 = geometry.getAttribute( 'control1' ).array.subarray( vertStart, vertEnd );
43
+ const directionArray = geometry.getAttribute( 'direction' ).array.subarray( vertStart, vertEnd );
44
+
45
+ newGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
46
+ newGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
47
+ newGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
48
+
49
+ }
50
+
51
+ return newGeometry;
52
+
53
+ }
54
+
55
+ function addGeometry( mat, geometry, geometries ) {
56
+
57
+ const geoms = geometries[ mat.uuid ];
58
+ if ( ! geoms ) {
59
+
60
+ geometries[ mat.uuid ] = {
61
+ mat: mat,
62
+ arr: [ geometry ]
63
+ };
64
+
65
+ } else {
66
+
67
+ geoms.arr.push( geometry );
68
+
69
+ }
70
+
71
+ }
72
+
73
+ function permuteAttribute( attribute, elemSize ) {
74
+
75
+ // Permutes first two vertices of each attribute element
76
+
77
+ if ( ! attribute ) return;
78
+
79
+ const verts = attribute.array;
80
+ const numVerts = Math.floor( verts.length / 3 );
81
+ let offset = 0;
82
+ for ( let i = 0; i < numVerts; i ++ ) {
83
+
84
+ const x = verts[ offset ];
85
+ const y = verts[ offset + 1 ];
86
+ const z = verts[ offset + 2 ];
87
+
88
+ verts[ offset ] = verts[ offset + 3 ];
89
+ verts[ offset + 1 ] = verts[ offset + 4 ];
90
+ verts[ offset + 2 ] = verts[ offset + 5 ];
91
+
92
+ verts[ offset + 3 ] = x;
93
+ verts[ offset + 4 ] = y;
94
+ verts[ offset + 5 ] = z;
95
+
96
+ offset += elemSize * 3;
97
+
98
+ }
99
+
100
+ }
101
+
102
+ // Traverse the object hierarchy collecting geometries and transforming them to world space
103
+
104
+ const meshGeometries = {};
105
+ const linesGeometries = {};
106
+ const condLinesGeometries = {};
107
+
108
+ object.updateMatrixWorld( true );
109
+ const normalMatrix = new Matrix3();
110
+
111
+ object.traverse( c => {
112
+
113
+ if ( c.isMesh | c.isLineSegments ) {
114
+
115
+ const elemSize = c.isMesh ? 3 : 2;
116
+
117
+ const geometry = c.geometry.clone();
118
+ const matrixIsInverted = c.matrixWorld.determinant() < 0;
119
+ if ( matrixIsInverted ) {
120
+
121
+ permuteAttribute( geometry.attributes.position, elemSize );
122
+ permuteAttribute( geometry.attributes.normal, elemSize );
123
+
124
+ }
125
+
126
+ geometry.applyMatrix4( c.matrixWorld );
127
+
128
+ if ( c.isConditionalLine ) {
129
+
130
+ geometry.attributes.control0.applyMatrix4( c.matrixWorld );
131
+ geometry.attributes.control1.applyMatrix4( c.matrixWorld );
132
+ normalMatrix.getNormalMatrix( c.matrixWorld );
133
+ geometry.attributes.direction.applyNormalMatrix( normalMatrix );
134
+
135
+ }
136
+
137
+ const geometries = c.isMesh ? meshGeometries : ( c.isConditionalLine ? condLinesGeometries : linesGeometries );
138
+
139
+ if ( Array.isArray( c.material ) ) {
140
+
141
+ for ( const groupIndex in geometry.groups ) {
142
+
143
+ const group = geometry.groups[ groupIndex ];
144
+ const mat = c.material[ group.materialIndex ];
145
+ const newGeometry = extractGroup( geometry, group, elemSize, c.isConditionalLine );
146
+ addGeometry( mat, newGeometry, geometries );
147
+
148
+ }
149
+
150
+ } else {
151
+
152
+ addGeometry( c.material, geometry, geometries );
153
+
154
+ }
155
+
156
+ }
157
+
158
+ } );
159
+
160
+ // Create object with merged geometries
161
+
162
+ const mergedObject = new Group();
163
+
164
+ const meshMaterialsIds = Object.keys( meshGeometries );
165
+ for ( const meshMaterialsId of meshMaterialsIds ) {
166
+
167
+ const meshGeometry = meshGeometries[ meshMaterialsId ];
168
+ const mergedGeometry = mergeGeometries( meshGeometry.arr );
169
+ mergedObject.add( new Mesh( mergedGeometry, meshGeometry.mat ) );
170
+
171
+ }
172
+
173
+ const linesMaterialsIds = Object.keys( linesGeometries );
174
+ for ( const linesMaterialsId of linesMaterialsIds ) {
175
+
176
+ const lineGeometry = linesGeometries[ linesMaterialsId ];
177
+ const mergedGeometry = mergeGeometries( lineGeometry.arr );
178
+ mergedObject.add( new LineSegments( mergedGeometry, lineGeometry.mat ) );
179
+
180
+ }
181
+
182
+ const condLinesMaterialsIds = Object.keys( condLinesGeometries );
183
+ for ( const condLinesMaterialsId of condLinesMaterialsIds ) {
184
+
185
+ const condLineGeometry = condLinesGeometries[ condLinesMaterialsId ];
186
+ const mergedGeometry = mergeGeometries( condLineGeometry.arr );
187
+ const condLines = new LineSegments( mergedGeometry, condLineGeometry.mat );
188
+ condLines.isConditionalLine = true;
189
+ mergedObject.add( condLines );
190
+
191
+ }
192
+
193
+ mergedObject.userData.constructionStep = 0;
194
+ mergedObject.userData.numConstructionSteps = 1;
195
+
196
+ return mergedObject;
197
+
198
+ }
199
+
200
+ }
201
+
202
+ export { LDrawUtils };
@@ -0,0 +1,178 @@
1
+
2
+ /**
3
+ * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
4
+ *
5
+ * @param {Object} parameters
6
+ */
7
+ import {
8
+ MeshPhongMaterial,
9
+ ShaderChunk,
10
+ ShaderLib,
11
+ UniformsUtils,
12
+ } from 'three';
13
+
14
+ class PackedPhongMaterial extends MeshPhongMaterial {
15
+
16
+ constructor( parameters ) {
17
+
18
+ super();
19
+
20
+ this.defines = {};
21
+ this.type = 'PackedPhongMaterial';
22
+ this.uniforms = UniformsUtils.merge( [
23
+
24
+ ShaderLib.phong.uniforms,
25
+
26
+ {
27
+ quantizeMatPos: { value: null },
28
+ quantizeMatUV: { value: null }
29
+ }
30
+
31
+ ] );
32
+
33
+ this.vertexShader = [
34
+ '#define PHONG',
35
+
36
+ 'varying vec3 vViewPosition;',
37
+
38
+ ShaderChunk.common,
39
+ ShaderChunk.uv_pars_vertex,
40
+ ShaderChunk.displacementmap_pars_vertex,
41
+ ShaderChunk.envmap_pars_vertex,
42
+ ShaderChunk.color_pars_vertex,
43
+ ShaderChunk.fog_pars_vertex,
44
+ ShaderChunk.normal_pars_vertex,
45
+ ShaderChunk.morphtarget_pars_vertex,
46
+ ShaderChunk.skinning_pars_vertex,
47
+ ShaderChunk.shadowmap_pars_vertex,
48
+ ShaderChunk.logdepthbuf_pars_vertex,
49
+ ShaderChunk.clipping_planes_pars_vertex,
50
+
51
+ `#ifdef USE_PACKED_NORMAL
52
+ #if USE_PACKED_NORMAL == 0
53
+ vec3 decodeNormal(vec3 packedNormal)
54
+ {
55
+ float x = packedNormal.x * 2.0 - 1.0;
56
+ float y = packedNormal.y * 2.0 - 1.0;
57
+ vec2 scth = vec2(sin(x * PI), cos(x * PI));
58
+ vec2 scphi = vec2(sqrt(1.0 - y * y), y);
59
+ return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
60
+ }
61
+ #endif
62
+
63
+ #if USE_PACKED_NORMAL == 1
64
+ vec3 decodeNormal(vec3 packedNormal)
65
+ {
66
+ vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
67
+ if (v.z < 0.0)
68
+ {
69
+ v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
70
+ }
71
+ return normalize(v);
72
+ }
73
+ #endif
74
+
75
+ #if USE_PACKED_NORMAL == 2
76
+ vec3 decodeNormal(vec3 packedNormal)
77
+ {
78
+ vec3 v = (packedNormal * 2.0) - 1.0;
79
+ return normalize(v);
80
+ }
81
+ #endif
82
+ #endif`,
83
+
84
+ `#ifdef USE_PACKED_POSITION
85
+ #if USE_PACKED_POSITION == 0
86
+ uniform mat4 quantizeMatPos;
87
+ #endif
88
+ #endif`,
89
+
90
+ `#ifdef USE_PACKED_UV
91
+ #if USE_PACKED_UV == 1
92
+ uniform mat3 quantizeMatUV;
93
+ #endif
94
+ #endif`,
95
+
96
+ `#ifdef USE_PACKED_UV
97
+ #if USE_PACKED_UV == 0
98
+ vec2 decodeUV(vec2 packedUV)
99
+ {
100
+ vec2 uv = (packedUV * 2.0) - 1.0;
101
+ return uv;
102
+ }
103
+ #endif
104
+
105
+ #if USE_PACKED_UV == 1
106
+ vec2 decodeUV(vec2 packedUV)
107
+ {
108
+ vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
109
+ return uv;
110
+ }
111
+ #endif
112
+ #endif`,
113
+
114
+ 'void main() {',
115
+
116
+ ShaderChunk.uv_vertex,
117
+
118
+ `#ifdef USE_MAP
119
+ #ifdef USE_PACKED_UV
120
+ vMapUv = decodeUV(vMapUv);
121
+ #endif
122
+ #endif`,
123
+
124
+ ShaderChunk.color_vertex,
125
+ ShaderChunk.morphcolor_vertex,
126
+
127
+ ShaderChunk.beginnormal_vertex,
128
+
129
+ `#ifdef USE_PACKED_NORMAL
130
+ objectNormal = decodeNormal(objectNormal);
131
+ #endif
132
+
133
+ #ifdef USE_TANGENT
134
+ vec3 objectTangent = vec3( tangent.xyz );
135
+ #endif
136
+ `,
137
+
138
+ ShaderChunk.morphnormal_vertex,
139
+ ShaderChunk.skinbase_vertex,
140
+ ShaderChunk.skinnormal_vertex,
141
+ ShaderChunk.defaultnormal_vertex,
142
+ ShaderChunk.normal_vertex,
143
+
144
+ ShaderChunk.begin_vertex,
145
+
146
+ `#ifdef USE_PACKED_POSITION
147
+ #if USE_PACKED_POSITION == 0
148
+ transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
149
+ #endif
150
+ #endif`,
151
+
152
+ ShaderChunk.morphtarget_vertex,
153
+ ShaderChunk.skinning_vertex,
154
+ ShaderChunk.displacementmap_vertex,
155
+ ShaderChunk.project_vertex,
156
+ ShaderChunk.logdepthbuf_vertex,
157
+ ShaderChunk.clipping_planes_vertex,
158
+
159
+ 'vViewPosition = - mvPosition.xyz;',
160
+
161
+ ShaderChunk.worldpos_vertex,
162
+ ShaderChunk.envmap_vertex,
163
+ ShaderChunk.shadowmap_vertex,
164
+ ShaderChunk.fog_vertex,
165
+
166
+ '}',
167
+ ].join( '\n' );
168
+
169
+ // Use the original MeshPhongMaterial's fragmentShader.
170
+ this.fragmentShader = ShaderLib.phong.fragmentShader;
171
+
172
+ this.setValues( parameters );
173
+
174
+ }
175
+
176
+ }
177
+
178
+ export { PackedPhongMaterial };