@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,415 @@
1
+ import {
2
+ AdditiveBlending,
3
+ Color,
4
+ HalfFloatType,
5
+ MeshBasicMaterial,
6
+ ShaderMaterial,
7
+ UniformsUtils,
8
+ Vector2,
9
+ Vector3,
10
+ WebGLRenderTarget
11
+ } from 'three';
12
+ import { Pass, FullScreenQuad } from './Pass.js';
13
+ import { CopyShader } from '../shaders/CopyShader.js';
14
+ import { LuminosityHighPassShader } from '../shaders/LuminosityHighPassShader.js';
15
+
16
+ /**
17
+ * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
18
+ * mip map chain of bloom textures and blurs them with different radii. Because
19
+ * of the weighted combination of mips, and because larger blurs are done on
20
+ * higher mips, this effect provides good quality and performance.
21
+ *
22
+ * Reference:
23
+ * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
24
+ */
25
+ class UnrealBloomPass extends Pass {
26
+
27
+ constructor( resolution, strength, radius, threshold ) {
28
+
29
+ super();
30
+
31
+ this.strength = ( strength !== undefined ) ? strength : 1;
32
+ this.radius = radius;
33
+ this.threshold = threshold;
34
+ this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
35
+
36
+ // create color only once here, reuse it later inside the render function
37
+ this.clearColor = new Color( 0, 0, 0 );
38
+
39
+ // render targets
40
+ this.renderTargetsHorizontal = [];
41
+ this.renderTargetsVertical = [];
42
+ this.nMips = 5;
43
+ let resx = Math.round( this.resolution.x / 2 );
44
+ let resy = Math.round( this.resolution.y / 2 );
45
+
46
+ this.renderTargetBright = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
47
+ this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
48
+ this.renderTargetBright.texture.generateMipmaps = false;
49
+
50
+ for ( let i = 0; i < this.nMips; i ++ ) {
51
+
52
+ const renderTargetHorizontal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
53
+
54
+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
55
+ renderTargetHorizontal.texture.generateMipmaps = false;
56
+
57
+ this.renderTargetsHorizontal.push( renderTargetHorizontal );
58
+
59
+ const renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
60
+
61
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
62
+ renderTargetVertical.texture.generateMipmaps = false;
63
+
64
+ this.renderTargetsVertical.push( renderTargetVertical );
65
+
66
+ resx = Math.round( resx / 2 );
67
+
68
+ resy = Math.round( resy / 2 );
69
+
70
+ }
71
+
72
+ // luminosity high pass material
73
+
74
+ const highPassShader = LuminosityHighPassShader;
75
+ this.highPassUniforms = UniformsUtils.clone( highPassShader.uniforms );
76
+
77
+ this.highPassUniforms[ 'luminosityThreshold' ].value = threshold;
78
+ this.highPassUniforms[ 'smoothWidth' ].value = 0.01;
79
+
80
+ this.materialHighPassFilter = new ShaderMaterial( {
81
+ uniforms: this.highPassUniforms,
82
+ vertexShader: highPassShader.vertexShader,
83
+ fragmentShader: highPassShader.fragmentShader
84
+ } );
85
+
86
+ // gaussian blur materials
87
+
88
+ this.separableBlurMaterials = [];
89
+ const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
90
+ resx = Math.round( this.resolution.x / 2 );
91
+ resy = Math.round( this.resolution.y / 2 );
92
+
93
+ for ( let i = 0; i < this.nMips; i ++ ) {
94
+
95
+ this.separableBlurMaterials.push( this.getSeperableBlurMaterial( kernelSizeArray[ i ] ) );
96
+
97
+ this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
98
+
99
+ resx = Math.round( resx / 2 );
100
+
101
+ resy = Math.round( resy / 2 );
102
+
103
+ }
104
+
105
+ // composite material
106
+
107
+ this.compositeMaterial = this.getCompositeMaterial( this.nMips );
108
+ this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
109
+ this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
110
+ this.compositeMaterial.uniforms[ 'blurTexture3' ].value = this.renderTargetsVertical[ 2 ].texture;
111
+ this.compositeMaterial.uniforms[ 'blurTexture4' ].value = this.renderTargetsVertical[ 3 ].texture;
112
+ this.compositeMaterial.uniforms[ 'blurTexture5' ].value = this.renderTargetsVertical[ 4 ].texture;
113
+ this.compositeMaterial.uniforms[ 'bloomStrength' ].value = strength;
114
+ this.compositeMaterial.uniforms[ 'bloomRadius' ].value = 0.1;
115
+
116
+ const bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];
117
+ this.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;
118
+ this.bloomTintColors = [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ];
119
+ this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
120
+
121
+ // blend material
122
+
123
+ const copyShader = CopyShader;
124
+
125
+ this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
126
+
127
+ this.blendMaterial = new ShaderMaterial( {
128
+ uniforms: this.copyUniforms,
129
+ vertexShader: copyShader.vertexShader,
130
+ fragmentShader: copyShader.fragmentShader,
131
+ blending: AdditiveBlending,
132
+ depthTest: false,
133
+ depthWrite: false,
134
+ transparent: true
135
+ } );
136
+
137
+ this.enabled = true;
138
+ this.needsSwap = false;
139
+
140
+ this._oldClearColor = new Color();
141
+ this.oldClearAlpha = 1;
142
+
143
+ this.basic = new MeshBasicMaterial();
144
+
145
+ this.fsQuad = new FullScreenQuad( null );
146
+
147
+ }
148
+
149
+ dispose() {
150
+
151
+ for ( let i = 0; i < this.renderTargetsHorizontal.length; i ++ ) {
152
+
153
+ this.renderTargetsHorizontal[ i ].dispose();
154
+
155
+ }
156
+
157
+ for ( let i = 0; i < this.renderTargetsVertical.length; i ++ ) {
158
+
159
+ this.renderTargetsVertical[ i ].dispose();
160
+
161
+ }
162
+
163
+ this.renderTargetBright.dispose();
164
+
165
+ //
166
+
167
+ for ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {
168
+
169
+ this.separableBlurMaterials[ i ].dispose();
170
+
171
+ }
172
+
173
+ this.compositeMaterial.dispose();
174
+ this.blendMaterial.dispose();
175
+ this.basic.dispose();
176
+
177
+ //
178
+
179
+ this.fsQuad.dispose();
180
+
181
+ }
182
+
183
+ setSize( width, height ) {
184
+
185
+ let resx = Math.round( width / 2 );
186
+ let resy = Math.round( height / 2 );
187
+
188
+ this.renderTargetBright.setSize( resx, resy );
189
+
190
+ for ( let i = 0; i < this.nMips; i ++ ) {
191
+
192
+ this.renderTargetsHorizontal[ i ].setSize( resx, resy );
193
+ this.renderTargetsVertical[ i ].setSize( resx, resy );
194
+
195
+ this.separableBlurMaterials[ i ].uniforms[ 'invSize' ].value = new Vector2( 1 / resx, 1 / resy );
196
+
197
+ resx = Math.round( resx / 2 );
198
+ resy = Math.round( resy / 2 );
199
+
200
+ }
201
+
202
+ }
203
+
204
+ render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
205
+
206
+ renderer.getClearColor( this._oldClearColor );
207
+ this.oldClearAlpha = renderer.getClearAlpha();
208
+ const oldAutoClear = renderer.autoClear;
209
+ renderer.autoClear = false;
210
+
211
+ renderer.setClearColor( this.clearColor, 0 );
212
+
213
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
214
+
215
+ // Render input to screen
216
+
217
+ if ( this.renderToScreen ) {
218
+
219
+ this.fsQuad.material = this.basic;
220
+ this.basic.map = readBuffer.texture;
221
+
222
+ renderer.setRenderTarget( null );
223
+ renderer.clear();
224
+ this.fsQuad.render( renderer );
225
+
226
+ }
227
+
228
+ // 1. Extract Bright Areas
229
+
230
+ this.highPassUniforms[ 'tDiffuse' ].value = readBuffer.texture;
231
+ this.highPassUniforms[ 'luminosityThreshold' ].value = this.threshold;
232
+ this.fsQuad.material = this.materialHighPassFilter;
233
+
234
+ renderer.setRenderTarget( this.renderTargetBright );
235
+ renderer.clear();
236
+ this.fsQuad.render( renderer );
237
+
238
+ // 2. Blur All the mips progressively
239
+
240
+ let inputRenderTarget = this.renderTargetBright;
241
+
242
+ for ( let i = 0; i < this.nMips; i ++ ) {
243
+
244
+ this.fsQuad.material = this.separableBlurMaterials[ i ];
245
+
246
+ this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = inputRenderTarget.texture;
247
+ this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionX;
248
+ renderer.setRenderTarget( this.renderTargetsHorizontal[ i ] );
249
+ renderer.clear();
250
+ this.fsQuad.render( renderer );
251
+
252
+ this.separableBlurMaterials[ i ].uniforms[ 'colorTexture' ].value = this.renderTargetsHorizontal[ i ].texture;
253
+ this.separableBlurMaterials[ i ].uniforms[ 'direction' ].value = UnrealBloomPass.BlurDirectionY;
254
+ renderer.setRenderTarget( this.renderTargetsVertical[ i ] );
255
+ renderer.clear();
256
+ this.fsQuad.render( renderer );
257
+
258
+ inputRenderTarget = this.renderTargetsVertical[ i ];
259
+
260
+ }
261
+
262
+ // Composite All the mips
263
+
264
+ this.fsQuad.material = this.compositeMaterial;
265
+ this.compositeMaterial.uniforms[ 'bloomStrength' ].value = this.strength;
266
+ this.compositeMaterial.uniforms[ 'bloomRadius' ].value = this.radius;
267
+ this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
268
+
269
+ renderer.setRenderTarget( this.renderTargetsHorizontal[ 0 ] );
270
+ renderer.clear();
271
+ this.fsQuad.render( renderer );
272
+
273
+ // Blend it additively over the input texture
274
+
275
+ this.fsQuad.material = this.blendMaterial;
276
+ this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
277
+
278
+ if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
279
+
280
+ if ( this.renderToScreen ) {
281
+
282
+ renderer.setRenderTarget( null );
283
+ this.fsQuad.render( renderer );
284
+
285
+ } else {
286
+
287
+ renderer.setRenderTarget( readBuffer );
288
+ this.fsQuad.render( renderer );
289
+
290
+ }
291
+
292
+ // Restore renderer settings
293
+
294
+ renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
295
+ renderer.autoClear = oldAutoClear;
296
+
297
+ }
298
+
299
+ getSeperableBlurMaterial( kernelRadius ) {
300
+
301
+ const coefficients = [];
302
+
303
+ for ( let i = 0; i < kernelRadius; i ++ ) {
304
+
305
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
306
+
307
+ }
308
+
309
+ return new ShaderMaterial( {
310
+
311
+ defines: {
312
+ 'KERNEL_RADIUS': kernelRadius
313
+ },
314
+
315
+ uniforms: {
316
+ 'colorTexture': { value: null },
317
+ 'invSize': { value: new Vector2( 0.5, 0.5 ) }, // inverse texture size
318
+ 'direction': { value: new Vector2( 0.5, 0.5 ) },
319
+ 'gaussianCoefficients': { value: coefficients } // precomputed Gaussian coefficients
320
+ },
321
+
322
+ vertexShader:
323
+ `varying vec2 vUv;
324
+ void main() {
325
+ vUv = uv;
326
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
327
+ }`,
328
+
329
+ fragmentShader:
330
+ `#include <common>
331
+ varying vec2 vUv;
332
+ uniform sampler2D colorTexture;
333
+ uniform vec2 invSize;
334
+ uniform vec2 direction;
335
+ uniform float gaussianCoefficients[KERNEL_RADIUS];
336
+
337
+ void main() {
338
+ float weightSum = gaussianCoefficients[0];
339
+ vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
340
+ for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
341
+ float x = float(i);
342
+ float w = gaussianCoefficients[i];
343
+ vec2 uvOffset = direction * invSize * x;
344
+ vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
345
+ vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
346
+ diffuseSum += (sample1 + sample2) * w;
347
+ weightSum += 2.0 * w;
348
+ }
349
+ gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
350
+ }`
351
+ } );
352
+
353
+ }
354
+
355
+ getCompositeMaterial( nMips ) {
356
+
357
+ return new ShaderMaterial( {
358
+
359
+ defines: {
360
+ 'NUM_MIPS': nMips
361
+ },
362
+
363
+ uniforms: {
364
+ 'blurTexture1': { value: null },
365
+ 'blurTexture2': { value: null },
366
+ 'blurTexture3': { value: null },
367
+ 'blurTexture4': { value: null },
368
+ 'blurTexture5': { value: null },
369
+ 'bloomStrength': { value: 1.0 },
370
+ 'bloomFactors': { value: null },
371
+ 'bloomTintColors': { value: null },
372
+ 'bloomRadius': { value: 0.0 }
373
+ },
374
+
375
+ vertexShader:
376
+ `varying vec2 vUv;
377
+ void main() {
378
+ vUv = uv;
379
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
380
+ }`,
381
+
382
+ fragmentShader:
383
+ `varying vec2 vUv;
384
+ uniform sampler2D blurTexture1;
385
+ uniform sampler2D blurTexture2;
386
+ uniform sampler2D blurTexture3;
387
+ uniform sampler2D blurTexture4;
388
+ uniform sampler2D blurTexture5;
389
+ uniform float bloomStrength;
390
+ uniform float bloomRadius;
391
+ uniform float bloomFactors[NUM_MIPS];
392
+ uniform vec3 bloomTintColors[NUM_MIPS];
393
+
394
+ float lerpBloomFactor(const in float factor) {
395
+ float mirrorFactor = 1.2 - factor;
396
+ return mix(factor, mirrorFactor, bloomRadius);
397
+ }
398
+
399
+ void main() {
400
+ gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
401
+ lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
402
+ lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
403
+ lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
404
+ lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
405
+ }`
406
+ } );
407
+
408
+ }
409
+
410
+ }
411
+
412
+ UnrealBloomPass.BlurDirectionX = new Vector2( 1.0, 0.0 );
413
+ UnrealBloomPass.BlurDirectionY = new Vector2( 0.0, 1.0 );
414
+
415
+ export { UnrealBloomPass };
@@ -0,0 +1,235 @@
1
+ import {
2
+ Matrix4,
3
+ Object3D,
4
+ Vector2,
5
+ Vector3
6
+ } from 'three';
7
+
8
+ class CSS2DObject extends Object3D {
9
+
10
+ constructor( element = document.createElement( 'div' ) ) {
11
+
12
+ super();
13
+
14
+ this.isCSS2DObject = true;
15
+
16
+ this.element = element;
17
+
18
+ this.element.style.position = 'absolute';
19
+ this.element.style.userSelect = 'none';
20
+
21
+ this.element.setAttribute( 'draggable', false );
22
+
23
+ this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right
24
+
25
+ this.addEventListener( 'removed', function () {
26
+
27
+ this.traverse( function ( object ) {
28
+
29
+ if ( object.element instanceof Element && object.element.parentNode !== null ) {
30
+
31
+ object.element.parentNode.removeChild( object.element );
32
+
33
+ }
34
+
35
+ } );
36
+
37
+ } );
38
+
39
+ }
40
+
41
+ copy( source, recursive ) {
42
+
43
+ super.copy( source, recursive );
44
+
45
+ this.element = source.element.cloneNode( true );
46
+
47
+ this.center = source.center;
48
+
49
+ return this;
50
+
51
+ }
52
+
53
+ }
54
+
55
+ //
56
+
57
+ const _vector = new Vector3();
58
+ const _viewMatrix = new Matrix4();
59
+ const _viewProjectionMatrix = new Matrix4();
60
+ const _a = new Vector3();
61
+ const _b = new Vector3();
62
+
63
+ class CSS2DRenderer {
64
+
65
+ constructor( parameters = {} ) {
66
+
67
+ const _this = this;
68
+
69
+ let _width, _height;
70
+ let _widthHalf, _heightHalf;
71
+
72
+ const cache = {
73
+ objects: new WeakMap()
74
+ };
75
+
76
+ const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
77
+
78
+ domElement.style.overflow = 'hidden';
79
+
80
+ this.domElement = domElement;
81
+
82
+ this.getSize = function () {
83
+
84
+ return {
85
+ width: _width,
86
+ height: _height
87
+ };
88
+
89
+ };
90
+
91
+ this.render = function ( scene, camera ) {
92
+
93
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
94
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
95
+
96
+ _viewMatrix.copy( camera.matrixWorldInverse );
97
+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
98
+
99
+ renderObject( scene, scene, camera );
100
+ zOrder( scene );
101
+
102
+ };
103
+
104
+ this.setSize = function ( width, height ) {
105
+
106
+ _width = width;
107
+ _height = height;
108
+
109
+ _widthHalf = _width / 2;
110
+ _heightHalf = _height / 2;
111
+
112
+ domElement.style.width = width + 'px';
113
+ domElement.style.height = height + 'px';
114
+
115
+ };
116
+
117
+ function hideObject( object ) {
118
+
119
+ if ( object.isCSS2DObject ) object.element.style.display = 'none';
120
+
121
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
122
+
123
+ hideObject( object.children[ i ] );
124
+
125
+ }
126
+
127
+ }
128
+
129
+ function renderObject( object, scene, camera ) {
130
+
131
+ if ( object.visible === false ) {
132
+
133
+ hideObject( object );
134
+
135
+ return;
136
+
137
+ }
138
+
139
+ if ( object.isCSS2DObject ) {
140
+
141
+ _vector.setFromMatrixPosition( object.matrixWorld );
142
+ _vector.applyMatrix4( _viewProjectionMatrix );
143
+
144
+ const visible = ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
145
+
146
+ const element = object.element;
147
+ element.style.display = visible === true ? '' : 'none';
148
+
149
+ if ( visible === true ) {
150
+
151
+ object.onBeforeRender( _this, scene, camera );
152
+
153
+ element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
154
+
155
+ if ( element.parentNode !== domElement ) {
156
+
157
+ domElement.appendChild( element );
158
+
159
+ }
160
+
161
+ object.onAfterRender( _this, scene, camera );
162
+
163
+ }
164
+
165
+ const objectData = {
166
+ distanceToCameraSquared: getDistanceToSquared( camera, object )
167
+ };
168
+
169
+ cache.objects.set( object, objectData );
170
+
171
+ }
172
+
173
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
174
+
175
+ renderObject( object.children[ i ], scene, camera );
176
+
177
+ }
178
+
179
+ }
180
+
181
+ function getDistanceToSquared( object1, object2 ) {
182
+
183
+ _a.setFromMatrixPosition( object1.matrixWorld );
184
+ _b.setFromMatrixPosition( object2.matrixWorld );
185
+
186
+ return _a.distanceToSquared( _b );
187
+
188
+ }
189
+
190
+ function filterAndFlatten( scene ) {
191
+
192
+ const result = [];
193
+
194
+ scene.traverseVisible( function ( object ) {
195
+
196
+ if ( object.isCSS2DObject ) result.push( object );
197
+
198
+ } );
199
+
200
+ return result;
201
+
202
+ }
203
+
204
+ function zOrder( scene ) {
205
+
206
+ const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
207
+
208
+ if ( a.renderOrder !== b.renderOrder ) {
209
+
210
+ return b.renderOrder - a.renderOrder;
211
+
212
+ }
213
+
214
+ const distanceA = cache.objects.get( a ).distanceToCameraSquared;
215
+ const distanceB = cache.objects.get( b ).distanceToCameraSquared;
216
+
217
+ return distanceA - distanceB;
218
+
219
+ } );
220
+
221
+ const zMax = sorted.length;
222
+
223
+ for ( let i = 0, l = sorted.length; i < l; i ++ ) {
224
+
225
+ sorted[ i ].element.style.zIndex = zMax - i;
226
+
227
+ }
228
+
229
+ }
230
+
231
+ }
232
+
233
+ }
234
+
235
+ export { CSS2DObject, CSS2DRenderer };