@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,576 @@
1
+ import {
2
+ Box3,
3
+ MathUtils,
4
+ MeshLambertMaterial,
5
+ Object3D,
6
+ TextureLoader,
7
+ UVMapping,
8
+ SRGBColorSpace
9
+ } from 'three';
10
+ import { MD2Loader } from '../loaders/MD2Loader.js';
11
+ import { MorphBlendMesh } from '../misc/MorphBlendMesh.js';
12
+
13
+ class MD2CharacterComplex {
14
+
15
+ constructor() {
16
+
17
+ this.scale = 1;
18
+
19
+ // animation parameters
20
+
21
+ this.animationFPS = 6;
22
+ this.transitionFrames = 15;
23
+
24
+ // movement model parameters
25
+
26
+ this.maxSpeed = 275;
27
+ this.maxReverseSpeed = - 275;
28
+
29
+ this.frontAcceleration = 600;
30
+ this.backAcceleration = 600;
31
+
32
+ this.frontDecceleration = 600;
33
+
34
+ this.angularSpeed = 2.5;
35
+
36
+ // rig
37
+
38
+ this.root = new Object3D();
39
+
40
+ this.meshBody = null;
41
+ this.meshWeapon = null;
42
+
43
+ this.controls = null;
44
+
45
+ // skins
46
+
47
+ this.skinsBody = [];
48
+ this.skinsWeapon = [];
49
+
50
+ this.weapons = [];
51
+
52
+ this.currentSkin = undefined;
53
+
54
+ //
55
+
56
+ this.onLoadComplete = function () {};
57
+
58
+ // internals
59
+
60
+ this.meshes = [];
61
+ this.animations = {};
62
+
63
+ this.loadCounter = 0;
64
+
65
+ // internal movement control variables
66
+
67
+ this.speed = 0;
68
+ this.bodyOrientation = 0;
69
+
70
+ this.walkSpeed = this.maxSpeed;
71
+ this.crouchSpeed = this.maxSpeed * 0.5;
72
+
73
+ // internal animation parameters
74
+
75
+ this.activeAnimation = null;
76
+ this.oldAnimation = null;
77
+
78
+ // API
79
+
80
+ }
81
+
82
+ enableShadows( enable ) {
83
+
84
+ for ( let i = 0; i < this.meshes.length; i ++ ) {
85
+
86
+ this.meshes[ i ].castShadow = enable;
87
+ this.meshes[ i ].receiveShadow = enable;
88
+
89
+ }
90
+
91
+ }
92
+
93
+ setVisible( enable ) {
94
+
95
+ for ( let i = 0; i < this.meshes.length; i ++ ) {
96
+
97
+ this.meshes[ i ].visible = enable;
98
+ this.meshes[ i ].visible = enable;
99
+
100
+ }
101
+
102
+ }
103
+
104
+ shareParts( original ) {
105
+
106
+ this.animations = original.animations;
107
+ this.walkSpeed = original.walkSpeed;
108
+ this.crouchSpeed = original.crouchSpeed;
109
+
110
+ this.skinsBody = original.skinsBody;
111
+ this.skinsWeapon = original.skinsWeapon;
112
+
113
+ // BODY
114
+
115
+ const mesh = this._createPart( original.meshBody.geometry, this.skinsBody[ 0 ] );
116
+ mesh.scale.set( this.scale, this.scale, this.scale );
117
+
118
+ this.root.position.y = original.root.position.y;
119
+ this.root.add( mesh );
120
+
121
+ this.meshBody = mesh;
122
+
123
+ this.meshes.push( mesh );
124
+
125
+ // WEAPONS
126
+
127
+ for ( let i = 0; i < original.weapons.length; i ++ ) {
128
+
129
+ const meshWeapon = this._createPart( original.weapons[ i ].geometry, this.skinsWeapon[ i ] );
130
+ meshWeapon.scale.set( this.scale, this.scale, this.scale );
131
+ meshWeapon.visible = false;
132
+
133
+ meshWeapon.name = original.weapons[ i ].name;
134
+
135
+ this.root.add( meshWeapon );
136
+
137
+ this.weapons[ i ] = meshWeapon;
138
+ this.meshWeapon = meshWeapon;
139
+
140
+ this.meshes.push( meshWeapon );
141
+
142
+ }
143
+
144
+ }
145
+
146
+ loadParts( config ) {
147
+
148
+ const scope = this;
149
+
150
+ function loadTextures( baseUrl, textureUrls ) {
151
+
152
+ const textureLoader = new TextureLoader();
153
+ const textures = [];
154
+
155
+ for ( let i = 0; i < textureUrls.length; i ++ ) {
156
+
157
+ textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
158
+ textures[ i ].mapping = UVMapping;
159
+ textures[ i ].name = textureUrls[ i ];
160
+ textures[ i ].colorSpace = SRGBColorSpace;
161
+
162
+ }
163
+
164
+ return textures;
165
+
166
+ }
167
+
168
+ function checkLoadingComplete() {
169
+
170
+ scope.loadCounter -= 1;
171
+ if ( scope.loadCounter === 0 ) scope.onLoadComplete();
172
+
173
+ }
174
+
175
+ this.animations = config.animations;
176
+ this.walkSpeed = config.walkSpeed;
177
+ this.crouchSpeed = config.crouchSpeed;
178
+
179
+ this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
180
+
181
+ const weaponsTextures = [];
182
+ for ( let i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];
183
+
184
+ // SKINS
185
+
186
+ this.skinsBody = loadTextures( config.baseUrl + 'skins/', config.skins );
187
+ this.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );
188
+
189
+ // BODY
190
+
191
+ const loader = new MD2Loader();
192
+
193
+ loader.load( config.baseUrl + config.body, function ( geo ) {
194
+
195
+ const boundingBox = new Box3();
196
+ boundingBox.setFromBufferAttribute( geo.attributes.position );
197
+
198
+ scope.root.position.y = - scope.scale * boundingBox.min.y;
199
+
200
+ const mesh = scope._createPart( geo, scope.skinsBody[ 0 ] );
201
+ mesh.scale.set( scope.scale, scope.scale, scope.scale );
202
+
203
+ scope.root.add( mesh );
204
+
205
+ scope.meshBody = mesh;
206
+ scope.meshes.push( mesh );
207
+
208
+ checkLoadingComplete();
209
+
210
+ } );
211
+
212
+ // WEAPONS
213
+
214
+ const generateCallback = function ( index, name ) {
215
+
216
+ return function ( geo ) {
217
+
218
+ const mesh = scope._createPart( geo, scope.skinsWeapon[ index ] );
219
+ mesh.scale.set( scope.scale, scope.scale, scope.scale );
220
+ mesh.visible = false;
221
+
222
+ mesh.name = name;
223
+
224
+ scope.root.add( mesh );
225
+
226
+ scope.weapons[ index ] = mesh;
227
+ scope.meshWeapon = mesh;
228
+ scope.meshes.push( mesh );
229
+
230
+ checkLoadingComplete();
231
+
232
+ };
233
+
234
+ };
235
+
236
+ for ( let i = 0; i < config.weapons.length; i ++ ) {
237
+
238
+ loader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );
239
+
240
+ }
241
+
242
+ }
243
+
244
+ setPlaybackRate( rate ) {
245
+
246
+ if ( this.meshBody ) this.meshBody.duration = this.meshBody.baseDuration / rate;
247
+ if ( this.meshWeapon ) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
248
+
249
+ }
250
+
251
+ setWireframe( wireframeEnabled ) {
252
+
253
+ if ( wireframeEnabled ) {
254
+
255
+ if ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;
256
+ if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;
257
+
258
+ } else {
259
+
260
+ if ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;
261
+ if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;
262
+
263
+ }
264
+
265
+ }
266
+
267
+ setSkin( index ) {
268
+
269
+ if ( this.meshBody && this.meshBody.material.wireframe === false ) {
270
+
271
+ this.meshBody.material.map = this.skinsBody[ index ];
272
+ this.currentSkin = index;
273
+
274
+ }
275
+
276
+ }
277
+
278
+ setWeapon( index ) {
279
+
280
+ for ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
281
+
282
+ const activeWeapon = this.weapons[ index ];
283
+
284
+ if ( activeWeapon ) {
285
+
286
+ activeWeapon.visible = true;
287
+ this.meshWeapon = activeWeapon;
288
+
289
+ if ( this.activeAnimation ) {
290
+
291
+ activeWeapon.playAnimation( this.activeAnimation );
292
+ this.meshWeapon.setAnimationTime( this.activeAnimation, this.meshBody.getAnimationTime( this.activeAnimation ) );
293
+
294
+ }
295
+
296
+ }
297
+
298
+ }
299
+
300
+ setAnimation( animationName ) {
301
+
302
+ if ( animationName === this.activeAnimation || ! animationName ) return;
303
+
304
+ if ( this.meshBody ) {
305
+
306
+ this.meshBody.setAnimationWeight( animationName, 0 );
307
+ this.meshBody.playAnimation( animationName );
308
+
309
+ this.oldAnimation = this.activeAnimation;
310
+ this.activeAnimation = animationName;
311
+
312
+ this.blendCounter = this.transitionFrames;
313
+
314
+ }
315
+
316
+ if ( this.meshWeapon ) {
317
+
318
+ this.meshWeapon.setAnimationWeight( animationName, 0 );
319
+ this.meshWeapon.playAnimation( animationName );
320
+
321
+ }
322
+
323
+
324
+ }
325
+
326
+ update( delta ) {
327
+
328
+ if ( this.controls ) this.updateMovementModel( delta );
329
+
330
+ if ( this.animations ) {
331
+
332
+ this.updateBehaviors();
333
+ this.updateAnimations( delta );
334
+
335
+ }
336
+
337
+ }
338
+
339
+ updateAnimations( delta ) {
340
+
341
+ let mix = 1;
342
+
343
+ if ( this.blendCounter > 0 ) {
344
+
345
+ mix = ( this.transitionFrames - this.blendCounter ) / this.transitionFrames;
346
+ this.blendCounter -= 1;
347
+
348
+ }
349
+
350
+ if ( this.meshBody ) {
351
+
352
+ this.meshBody.update( delta );
353
+
354
+ this.meshBody.setAnimationWeight( this.activeAnimation, mix );
355
+ this.meshBody.setAnimationWeight( this.oldAnimation, 1 - mix );
356
+
357
+ }
358
+
359
+ if ( this.meshWeapon ) {
360
+
361
+ this.meshWeapon.update( delta );
362
+
363
+ this.meshWeapon.setAnimationWeight( this.activeAnimation, mix );
364
+ this.meshWeapon.setAnimationWeight( this.oldAnimation, 1 - mix );
365
+
366
+ }
367
+
368
+ }
369
+
370
+ updateBehaviors() {
371
+
372
+ const controls = this.controls;
373
+ const animations = this.animations;
374
+
375
+ let moveAnimation, idleAnimation;
376
+
377
+ // crouch vs stand
378
+
379
+ if ( controls.crouch ) {
380
+
381
+ moveAnimation = animations[ 'crouchMove' ];
382
+ idleAnimation = animations[ 'crouchIdle' ];
383
+
384
+ } else {
385
+
386
+ moveAnimation = animations[ 'move' ];
387
+ idleAnimation = animations[ 'idle' ];
388
+
389
+ }
390
+
391
+ // actions
392
+
393
+ if ( controls.jump ) {
394
+
395
+ moveAnimation = animations[ 'jump' ];
396
+ idleAnimation = animations[ 'jump' ];
397
+
398
+ }
399
+
400
+ if ( controls.attack ) {
401
+
402
+ if ( controls.crouch ) {
403
+
404
+ moveAnimation = animations[ 'crouchAttack' ];
405
+ idleAnimation = animations[ 'crouchAttack' ];
406
+
407
+ } else {
408
+
409
+ moveAnimation = animations[ 'attack' ];
410
+ idleAnimation = animations[ 'attack' ];
411
+
412
+ }
413
+
414
+ }
415
+
416
+ // set animations
417
+
418
+ if ( controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight ) {
419
+
420
+ if ( this.activeAnimation !== moveAnimation ) {
421
+
422
+ this.setAnimation( moveAnimation );
423
+
424
+ }
425
+
426
+ }
427
+
428
+
429
+ if ( Math.abs( this.speed ) < 0.2 * this.maxSpeed && ! ( controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward ) ) {
430
+
431
+ if ( this.activeAnimation !== idleAnimation ) {
432
+
433
+ this.setAnimation( idleAnimation );
434
+
435
+ }
436
+
437
+ }
438
+
439
+ // set animation direction
440
+
441
+ if ( controls.moveForward ) {
442
+
443
+ if ( this.meshBody ) {
444
+
445
+ this.meshBody.setAnimationDirectionForward( this.activeAnimation );
446
+ this.meshBody.setAnimationDirectionForward( this.oldAnimation );
447
+
448
+ }
449
+
450
+ if ( this.meshWeapon ) {
451
+
452
+ this.meshWeapon.setAnimationDirectionForward( this.activeAnimation );
453
+ this.meshWeapon.setAnimationDirectionForward( this.oldAnimation );
454
+
455
+ }
456
+
457
+ }
458
+
459
+ if ( controls.moveBackward ) {
460
+
461
+ if ( this.meshBody ) {
462
+
463
+ this.meshBody.setAnimationDirectionBackward( this.activeAnimation );
464
+ this.meshBody.setAnimationDirectionBackward( this.oldAnimation );
465
+
466
+ }
467
+
468
+ if ( this.meshWeapon ) {
469
+
470
+ this.meshWeapon.setAnimationDirectionBackward( this.activeAnimation );
471
+ this.meshWeapon.setAnimationDirectionBackward( this.oldAnimation );
472
+
473
+ }
474
+
475
+ }
476
+
477
+ }
478
+
479
+ updateMovementModel( delta ) {
480
+
481
+ function exponentialEaseOut( k ) {
482
+
483
+ return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
484
+
485
+ }
486
+
487
+ const controls = this.controls;
488
+
489
+ // speed based on controls
490
+
491
+ if ( controls.crouch ) this.maxSpeed = this.crouchSpeed;
492
+ else this.maxSpeed = this.walkSpeed;
493
+
494
+ this.maxReverseSpeed = - this.maxSpeed;
495
+
496
+ if ( controls.moveForward ) this.speed = MathUtils.clamp( this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
497
+ if ( controls.moveBackward ) this.speed = MathUtils.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );
498
+
499
+ // orientation based on controls
500
+ // (don't just stand while turning)
501
+
502
+ const dir = 1;
503
+
504
+ if ( controls.moveLeft ) {
505
+
506
+ this.bodyOrientation += delta * this.angularSpeed;
507
+ this.speed = MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
508
+
509
+ }
510
+
511
+ if ( controls.moveRight ) {
512
+
513
+ this.bodyOrientation -= delta * this.angularSpeed;
514
+ this.speed = MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
515
+
516
+ }
517
+
518
+ // speed decay
519
+
520
+ if ( ! ( controls.moveForward || controls.moveBackward ) ) {
521
+
522
+ if ( this.speed > 0 ) {
523
+
524
+ const k = exponentialEaseOut( this.speed / this.maxSpeed );
525
+ this.speed = MathUtils.clamp( this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed );
526
+
527
+ } else {
528
+
529
+ const k = exponentialEaseOut( this.speed / this.maxReverseSpeed );
530
+ this.speed = MathUtils.clamp( this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0 );
531
+
532
+ }
533
+
534
+ }
535
+
536
+ // displacement
537
+
538
+ const forwardDelta = this.speed * delta;
539
+
540
+ this.root.position.x += Math.sin( this.bodyOrientation ) * forwardDelta;
541
+ this.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;
542
+
543
+ // steering
544
+
545
+ this.root.rotation.y = this.bodyOrientation;
546
+
547
+ }
548
+
549
+ // internal
550
+
551
+ _createPart( geometry, skinMap ) {
552
+
553
+ const materialWireframe = new MeshLambertMaterial( { color: 0xffaa00, wireframe: true } );
554
+ const materialTexture = new MeshLambertMaterial( { color: 0xffffff, wireframe: false, map: skinMap } );
555
+
556
+ //
557
+
558
+ const mesh = new MorphBlendMesh( geometry, materialTexture );
559
+ mesh.rotation.y = - Math.PI / 2;
560
+
561
+ //
562
+
563
+ mesh.materialTexture = materialTexture;
564
+ mesh.materialWireframe = materialWireframe;
565
+
566
+ //
567
+
568
+ mesh.autoCreateAnimations( this.animationFPS );
569
+
570
+ return mesh;
571
+
572
+ }
573
+
574
+ }
575
+
576
+ export { MD2CharacterComplex };
@@ -0,0 +1,75 @@
1
+ import {
2
+ AnimationClip,
3
+ AnimationMixer,
4
+ Mesh
5
+ } from 'three';
6
+
7
+ class MorphAnimMesh extends Mesh {
8
+
9
+ constructor( geometry, material ) {
10
+
11
+ super( geometry, material );
12
+
13
+ this.type = 'MorphAnimMesh';
14
+
15
+ this.mixer = new AnimationMixer( this );
16
+ this.activeAction = null;
17
+
18
+ }
19
+
20
+ setDirectionForward() {
21
+
22
+ this.mixer.timeScale = 1.0;
23
+
24
+ }
25
+
26
+ setDirectionBackward() {
27
+
28
+ this.mixer.timeScale = - 1.0;
29
+
30
+ }
31
+
32
+ playAnimation( label, fps ) {
33
+
34
+ if ( this.activeAction ) {
35
+
36
+ this.activeAction.stop();
37
+ this.activeAction = null;
38
+
39
+ }
40
+
41
+ const clip = AnimationClip.findByName( this, label );
42
+
43
+ if ( clip ) {
44
+
45
+ const action = this.mixer.clipAction( clip );
46
+ action.timeScale = ( clip.tracks.length * fps ) / clip.duration;
47
+ this.activeAction = action.play();
48
+
49
+ } else {
50
+
51
+ throw new Error( 'THREE.MorphAnimMesh: animations[' + label + '] undefined in .playAnimation()' );
52
+
53
+ }
54
+
55
+ }
56
+
57
+ updateAnimation( delta ) {
58
+
59
+ this.mixer.update( delta );
60
+
61
+ }
62
+
63
+ copy( source, recursive ) {
64
+
65
+ super.copy( source, recursive );
66
+
67
+ this.mixer = new AnimationMixer( this );
68
+
69
+ return this;
70
+
71
+ }
72
+
73
+ }
74
+
75
+ export { MorphAnimMesh };