@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,1081 @@
1
+ import {
2
+ DataTextureLoader,
3
+ RGBAFormat,
4
+ LinearFilter,
5
+ CubeTexture,
6
+ HalfFloatType,
7
+ DataUtils
8
+ } from 'three';
9
+
10
+ class RGBMLoader extends DataTextureLoader {
11
+
12
+ constructor( manager ) {
13
+
14
+ super( manager );
15
+
16
+ this.type = HalfFloatType;
17
+ this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
18
+
19
+ }
20
+
21
+ setDataType( value ) {
22
+
23
+ this.type = value;
24
+ return this;
25
+
26
+ }
27
+
28
+ setMaxRange( value ) {
29
+
30
+ this.maxRange = value;
31
+ return this;
32
+
33
+ }
34
+
35
+ loadCubemap( urls, onLoad, onProgress, onError ) {
36
+
37
+ const texture = new CubeTexture();
38
+
39
+ for ( let i = 0; i < 6; i ++ ) {
40
+
41
+ texture.images[ i ] = undefined;
42
+
43
+ }
44
+
45
+ let loaded = 0;
46
+
47
+ const scope = this;
48
+
49
+ function loadTexture( i ) {
50
+
51
+ scope.load( urls[ i ], function ( image ) {
52
+
53
+ texture.images[ i ] = image;
54
+
55
+ loaded ++;
56
+
57
+ if ( loaded === 6 ) {
58
+
59
+ texture.needsUpdate = true;
60
+
61
+ if ( onLoad ) onLoad( texture );
62
+
63
+ }
64
+
65
+ }, undefined, onError );
66
+
67
+ }
68
+
69
+ for ( let i = 0; i < urls.length; ++ i ) {
70
+
71
+ loadTexture( i );
72
+
73
+ }
74
+
75
+ texture.type = this.type;
76
+ texture.format = RGBAFormat;
77
+ texture.minFilter = LinearFilter;
78
+ texture.generateMipmaps = false;
79
+
80
+ return texture;
81
+
82
+ }
83
+
84
+ loadCubemapAsync( urls, onProgress ) {
85
+
86
+ return new Promise( ( resolve, reject ) => {
87
+
88
+ this.loadCubemap( urls, resolve, onProgress, reject );
89
+
90
+ } );
91
+
92
+ }
93
+
94
+ parse( buffer ) {
95
+
96
+ const img = UPNG.decode( buffer );
97
+ const rgba = UPNG.toRGBA8( img )[ 0 ];
98
+
99
+ const data = new Uint8Array( rgba );
100
+ const size = img.width * img.height * 4;
101
+
102
+ const output = ( this.type === HalfFloatType ) ? new Uint16Array( size ) : new Float32Array( size );
103
+
104
+ // decode RGBM
105
+
106
+ for ( let i = 0; i < data.length; i += 4 ) {
107
+
108
+ const r = data[ i + 0 ] / 255;
109
+ const g = data[ i + 1 ] / 255;
110
+ const b = data[ i + 2 ] / 255;
111
+ const a = data[ i + 3 ] / 255;
112
+
113
+ if ( this.type === HalfFloatType ) {
114
+
115
+ output[ i + 0 ] = DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
116
+ output[ i + 1 ] = DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
117
+ output[ i + 2 ] = DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
118
+ output[ i + 3 ] = DataUtils.toHalfFloat( 1 );
119
+
120
+ } else {
121
+
122
+ output[ i + 0 ] = r * a * this.maxRange;
123
+ output[ i + 1 ] = g * a * this.maxRange;
124
+ output[ i + 2 ] = b * a * this.maxRange;
125
+ output[ i + 3 ] = 1;
126
+
127
+ }
128
+
129
+ }
130
+
131
+ return {
132
+ width: img.width,
133
+ height: img.height,
134
+ data: output,
135
+ format: RGBAFormat,
136
+ type: this.type,
137
+ flipY: true
138
+ };
139
+
140
+ }
141
+
142
+ }
143
+
144
+ // from https://github.com/photopea/UPNG.js (MIT License)
145
+
146
+ var UPNG = {};
147
+
148
+ UPNG.toRGBA8 = function ( out ) {
149
+
150
+ var w = out.width, h = out.height;
151
+ if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
152
+
153
+ var frms = [];
154
+ if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
155
+
156
+ var len = w * h * 4, img = new Uint8Array( len ), empty = new Uint8Array( len ), prev = new Uint8Array( len );
157
+ for ( var i = 0; i < out.frames.length; i ++ ) {
158
+
159
+ var frm = out.frames[ i ];
160
+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
161
+ var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
162
+
163
+ if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
164
+
165
+ if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 );
166
+ else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
167
+
168
+ frms.push( img.buffer.slice( 0 ) );
169
+
170
+ if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 );
171
+ else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
172
+
173
+ }
174
+
175
+ return frms;
176
+
177
+ };
178
+
179
+ UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
180
+
181
+ var area = w * h, bpp = UPNG.decode._getBPP( out );
182
+ var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
183
+
184
+ var bf = new Uint8Array( area * 4 ), bf32 = new Uint32Array( bf.buffer );
185
+ var ctype = out.ctype, depth = out.depth;
186
+ var rs = UPNG._bin.readUshort;
187
+
188
+ if ( ctype == 6 ) { // RGB + alpha
189
+
190
+ var qarea = area << 2;
191
+ if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
192
+
193
+ bf[ i ] = data[ i ]; bf[ i + 1 ] = data[ i + 1 ]; bf[ i + 2 ] = data[ i + 2 ]; bf[ i + 3 ] = data[ i + 3 ];
194
+
195
+ }
196
+
197
+ if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
198
+
199
+ bf[ i ] = data[ i << 1 ];
200
+
201
+ }
202
+
203
+ } else if ( ctype == 2 ) { // RGB
204
+
205
+ var ts = out.tabs[ 'tRNS' ];
206
+ if ( ts == null ) {
207
+
208
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
209
+
210
+ var ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
211
+
212
+ }
213
+
214
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
215
+
216
+ var ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
217
+
218
+ }
219
+
220
+ } else {
221
+
222
+ var tr = ts[ 0 ], tg = ts[ 1 ], tb = ts[ 2 ];
223
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
224
+
225
+ var qi = i << 2, ti = i * 3; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 2 ] << 16 ) | ( data[ ti + 1 ] << 8 ) | data[ ti ];
226
+ if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
227
+
228
+ }
229
+
230
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
231
+
232
+ var qi = i << 2, ti = i * 6; bf32[ i ] = ( 255 << 24 ) | ( data[ ti + 4 ] << 16 ) | ( data[ ti + 2 ] << 8 ) | data[ ti ];
233
+ if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
234
+
235
+ }
236
+
237
+ }
238
+
239
+ } else if ( ctype == 3 ) { // palette
240
+
241
+ var p = out.tabs[ 'PLTE' ], ap = out.tabs[ 'tRNS' ], tl = ap ? ap.length : 0;
242
+ //console.log(p, ap);
243
+ if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
244
+
245
+ var s0 = y * bpl, t0 = y * w;
246
+ for ( var i = 0; i < w; i ++ ) {
247
+
248
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 3 ) ] >> ( 7 - ( ( i & 7 ) << 0 ) ) ) & 1 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
249
+
250
+ }
251
+
252
+ }
253
+
254
+ if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
255
+
256
+ var s0 = y * bpl, t0 = y * w;
257
+ for ( var i = 0; i < w; i ++ ) {
258
+
259
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 2 ) ] >> ( 6 - ( ( i & 3 ) << 1 ) ) ) & 3 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
260
+
261
+ }
262
+
263
+ }
264
+
265
+ if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
266
+
267
+ var s0 = y * bpl, t0 = y * w;
268
+ for ( var i = 0; i < w; i ++ ) {
269
+
270
+ var qi = ( t0 + i ) << 2, j = ( ( data[ s0 + ( i >> 1 ) ] >> ( 4 - ( ( i & 1 ) << 2 ) ) ) & 15 ), cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
271
+
272
+ }
273
+
274
+ }
275
+
276
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
277
+
278
+ var qi = i << 2, j = data[ i ], cj = 3 * j; bf[ qi ] = p[ cj ]; bf[ qi + 1 ] = p[ cj + 1 ]; bf[ qi + 2 ] = p[ cj + 2 ]; bf[ qi + 3 ] = ( j < tl ) ? ap[ j ] : 255;
279
+
280
+ }
281
+
282
+ } else if ( ctype == 4 ) { // gray + alpha
283
+
284
+ if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
285
+
286
+ var qi = i << 2, di = i << 1, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 1 ];
287
+
288
+ }
289
+
290
+ if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
291
+
292
+ var qi = i << 2, di = i << 2, gr = data[ di ]; bf[ qi ] = gr; bf[ qi + 1 ] = gr; bf[ qi + 2 ] = gr; bf[ qi + 3 ] = data[ di + 2 ];
293
+
294
+ }
295
+
296
+ } else if ( ctype == 0 ) { // gray
297
+
298
+ var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
299
+ for ( var y = 0; y < h; y ++ ) {
300
+
301
+ var off = y * bpl, to = y * w;
302
+ if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
303
+
304
+ var gr = 255 * ( ( data[ off + ( x >>> 3 ) ] >>> ( 7 - ( x & 7 ) ) ) & 1 ), al = ( gr == tr * 255 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
305
+
306
+ }
307
+ else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
308
+
309
+ var gr = 85 * ( ( data[ off + ( x >>> 2 ) ] >>> ( 6 - ( ( x & 3 ) << 1 ) ) ) & 3 ), al = ( gr == tr * 85 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
310
+
311
+ }
312
+ else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
313
+
314
+ var gr = 17 * ( ( data[ off + ( x >>> 1 ) ] >>> ( 4 - ( ( x & 1 ) << 2 ) ) ) & 15 ), al = ( gr == tr * 17 ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
315
+
316
+ }
317
+ else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
318
+
319
+ var gr = data[ off + x ], al = ( gr == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
320
+
321
+ }
322
+ else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
323
+
324
+ var gr = data[ off + ( x << 1 ) ], al = ( rs( data, off + ( x << 1 ) ) == tr ) ? 0 : 255; bf32[ to + x ] = ( al << 24 ) | ( gr << 16 ) | ( gr << 8 ) | gr;
325
+
326
+ }
327
+
328
+ }
329
+
330
+ }
331
+
332
+ //console.log(Date.now()-time);
333
+ return bf;
334
+
335
+ };
336
+
337
+
338
+
339
+ UPNG.decode = function ( buff ) {
340
+
341
+ var data = new Uint8Array( buff ), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
342
+ var out = { tabs: {}, frames: [] };
343
+ var dd = new Uint8Array( data.length ), doff = 0; // put all IDAT data into it
344
+ var fd, foff = 0; // frames
345
+ var text, keyw, bfr;
346
+
347
+ var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
348
+ for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
349
+
350
+ while ( offset < data.length ) {
351
+
352
+ var len = bin.readUint( data, offset ); offset += 4;
353
+ var type = bin.readASCII( data, offset, 4 ); offset += 4;
354
+ //console.log(type,len);
355
+
356
+ if ( type == 'IHDR' ) {
357
+
358
+ UPNG.decode._IHDR( data, offset, out );
359
+
360
+ } else if ( type == 'CgBI' ) {
361
+
362
+ out.tabs[ type ] = data.slice( offset, offset + 4 );
363
+
364
+ } else if ( type == 'IDAT' ) {
365
+
366
+ for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
367
+ doff += len;
368
+
369
+ } else if ( type == 'acTL' ) {
370
+
371
+ out.tabs[ type ] = { num_frames: rUi( data, offset ), num_plays: rUi( data, offset + 4 ) };
372
+ fd = new Uint8Array( data.length );
373
+
374
+ } else if ( type == 'fcTL' ) {
375
+
376
+ if ( foff != 0 ) {
377
+
378
+ var fr = out.frames[ out.frames.length - 1 ];
379
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height ); foff = 0;
380
+
381
+ }
382
+
383
+ var rct = { x: rUi( data, offset + 12 ), y: rUi( data, offset + 16 ), width: rUi( data, offset + 4 ), height: rUi( data, offset + 8 ) };
384
+ var del = rUs( data, offset + 22 ); del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
385
+ var frm = { rect: rct, delay: Math.round( del * 1000 ), dispose: data[ offset + 24 ], blend: data[ offset + 25 ] };
386
+ //console.log(frm);
387
+ out.frames.push( frm );
388
+
389
+ } else if ( type == 'fdAT' ) {
390
+
391
+ for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
392
+ foff += len - 4;
393
+
394
+ } else if ( type == 'pHYs' ) {
395
+
396
+ out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
397
+
398
+ } else if ( type == 'cHRM' ) {
399
+
400
+ out.tabs[ type ] = [];
401
+ for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
402
+
403
+ } else if ( type == 'tEXt' || type == 'zTXt' ) {
404
+
405
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
406
+ var nz = bin.nextZero( data, offset );
407
+ keyw = bin.readASCII( data, offset, nz - offset );
408
+ var tl = offset + len - nz - 1;
409
+ if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl );
410
+ else {
411
+
412
+ bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
413
+ text = bin.readUTF8( bfr, 0, bfr.length );
414
+
415
+ }
416
+
417
+ out.tabs[ type ][ keyw ] = text;
418
+
419
+ } else if ( type == 'iTXt' ) {
420
+
421
+ if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
422
+ var nz = 0, off = offset;
423
+ nz = bin.nextZero( data, off );
424
+ keyw = bin.readASCII( data, off, nz - off ); off = nz + 1;
425
+ var cflag = data[ off ]; off += 2;
426
+ nz = bin.nextZero( data, off );
427
+ bin.readASCII( data, off, nz - off ); off = nz + 1;
428
+ nz = bin.nextZero( data, off );
429
+ bin.readUTF8( data, off, nz - off ); off = nz + 1;
430
+ var tl = len - ( off - offset );
431
+ if ( cflag == 0 ) text = bin.readUTF8( data, off, tl );
432
+ else {
433
+
434
+ bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
435
+ text = bin.readUTF8( bfr, 0, bfr.length );
436
+
437
+ }
438
+
439
+ out.tabs[ type ][ keyw ] = text;
440
+
441
+ } else if ( type == 'PLTE' ) {
442
+
443
+ out.tabs[ type ] = bin.readBytes( data, offset, len );
444
+
445
+ } else if ( type == 'hIST' ) {
446
+
447
+ var pl = out.tabs[ 'PLTE' ].length / 3;
448
+ out.tabs[ type ] = []; for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
449
+
450
+ } else if ( type == 'tRNS' ) {
451
+
452
+ if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len );
453
+ else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset );
454
+ else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
455
+ //else console.log("tRNS for unsupported color type",out.ctype, len);
456
+
457
+ } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000;
458
+ else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ];
459
+ else if ( type == 'bKGD' ) {
460
+
461
+ if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ];
462
+ else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
463
+ else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
464
+
465
+ } else if ( type == 'IEND' ) {
466
+
467
+ break;
468
+
469
+ }
470
+
471
+ //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
472
+ offset += len;
473
+ bin.readUint( data, offset ); offset += 4;
474
+
475
+ }
476
+
477
+ if ( foff != 0 ) {
478
+
479
+ var fr = out.frames[ out.frames.length - 1 ];
480
+ fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
481
+
482
+ }
483
+
484
+ out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
485
+
486
+ delete out.compress; delete out.interlace; delete out.filter;
487
+ return out;
488
+
489
+ };
490
+
491
+ UPNG.decode._decompress = function ( out, dd, w, h ) {
492
+
493
+ var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
494
+ if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff );
495
+ else dd = UPNG.decode._inflate( dd, buff );
496
+
497
+ if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h );
498
+ else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
499
+
500
+ return dd;
501
+
502
+ };
503
+
504
+ UPNG.decode._inflate = function ( data, buff ) {
505
+
506
+ var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff ); return out;
507
+
508
+ };
509
+
510
+ UPNG.inflateRaw = function () {
511
+
512
+ var H = {}; H.H = {}; H.H.N = function ( N, W ) {
513
+
514
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
515
+ if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 ); var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
516
+ if ( Z )W = new R( N.length >>> 2 << 5 ); while ( i == 0 ) {
517
+
518
+ i = n( N, d, 1 ); m = n( N, d + 1, 2 ); d += 3; if ( m == 0 ) {
519
+
520
+ if ( ( d & 7 ) != 0 )d += 8 - ( d & 7 );
521
+ var D = ( d >>> 3 ) + 4, q = N[ D - 4 ] | N[ D - 3 ] << 8; if ( Z )W = H.H.W( W, w + q ); W.set( new R( N.buffer, N.byteOffset + D, q ), w ); d = D + q << 3;
522
+ w += q; continue
523
+ ;
524
+
525
+ }
526
+
527
+ if ( Z )W = H.H.W( W, w + ( 1 << 17 ) ); if ( m == 1 ) {
528
+
529
+ v = b.J; C = b.h; X = ( 1 << 9 ) - 1; u = ( 1 << 5 ) - 1;
530
+
531
+ }
532
+
533
+ if ( m == 2 ) {
534
+
535
+ J = A( N, d, 5 ) + 257;
536
+ h = A( N, d + 5, 5 ) + 1; Q = A( N, d + 10, 4 ) + 4; d += 14; var j = 1; for ( var c = 0; c < 38; c += 2 ) {
537
+
538
+ b.Q[ c ] = 0; b.Q[ c + 1 ] = 0;
539
+
540
+ }
541
+
542
+ for ( var c = 0;
543
+ c < Q; c ++ ) {
544
+
545
+ var K = A( N, d + c * 3, 3 ); b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K; if ( K > j )j = K
546
+ ;
547
+
548
+ }
549
+
550
+ d += 3 * Q; M( b.Q, j ); I( b.Q, j, b.u ); v = b.w; C = b.d;
551
+ d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v ); var r = V.V( b.v, 0, J, b.C ); X = ( 1 << r ) - 1; var S = V.V( b.v, J, h, b.D ); u = ( 1 << S ) - 1; M( b.C, r );
552
+ I( b.C, r, v ); M( b.D, S ); I( b.D, S, C )
553
+ ;
554
+
555
+ }
556
+
557
+ while ( ! 0 ) {
558
+
559
+ var T = v[ e( N, d ) & X ]; d += T & 15; var p = T >>> 4; if ( p >>> 8 == 0 ) {
560
+
561
+ W[ w ++ ] = p;
562
+
563
+ } else if ( p == 256 ) {
564
+
565
+ break;
566
+
567
+ } else {
568
+
569
+ var z = w + p - 254;
570
+ if ( p > 264 ) {
571
+
572
+ var _ = b.q[ p - 257 ]; z = w + ( _ >>> 3 ) + A( N, d, _ & 7 ); d += _ & 7;
573
+
574
+ }
575
+
576
+ var $ = C[ e( N, d ) & u ]; d += $ & 15; var s = $ >>> 4, Y = b.c[ s ], a = ( Y >>> 4 ) + n( N, d, Y & 15 );
577
+ d += Y & 15; while ( w < z ) {
578
+
579
+ W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ]; W[ w ] = W[ w ++ - a ];
580
+
581
+ }
582
+
583
+ w = z
584
+ ;
585
+
586
+ }
587
+
588
+ }
589
+
590
+ }
591
+
592
+ return W.length == w ? W : W.slice( 0, w )
593
+ ;
594
+
595
+ };
596
+
597
+ H.H.W = function ( N, W ) {
598
+
599
+ var R = N.length; if ( W <= R ) return N; var V = new Uint8Array( R << 1 ); V.set( N, 0 ); return V;
600
+
601
+ };
602
+
603
+ H.H.R = function ( N, W, R, V, n, A ) {
604
+
605
+ var l = H.H.e, M = H.H.Z, I = 0; while ( I < R ) {
606
+
607
+ var e = N[ M( V, n ) & W ]; n += e & 15; var b = e >>> 4;
608
+ if ( b <= 15 ) {
609
+
610
+ A[ I ] = b; I ++;
611
+
612
+ } else {
613
+
614
+ var Z = 0, m = 0; if ( b == 16 ) {
615
+
616
+ m = 3 + l( V, n, 2 ); n += 2; Z = A[ I - 1 ];
617
+
618
+ } else if ( b == 17 ) {
619
+
620
+ m = 3 + l( V, n, 3 );
621
+ n += 3
622
+ ;
623
+
624
+ } else if ( b == 18 ) {
625
+
626
+ m = 11 + l( V, n, 7 ); n += 7;
627
+
628
+ }
629
+
630
+ var J = I + m; while ( I < J ) {
631
+
632
+ A[ I ] = Z; I ++;
633
+
634
+ }
635
+
636
+ }
637
+
638
+ }
639
+
640
+ return n
641
+ ;
642
+
643
+ };
644
+
645
+ H.H.V = function ( N, W, R, V ) {
646
+
647
+ var n = 0, A = 0, l = V.length >>> 1;
648
+ while ( A < R ) {
649
+
650
+ var M = N[ A + W ]; V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = M; if ( M > n )n = M; A ++;
651
+
652
+ }
653
+
654
+ while ( A < l ) {
655
+
656
+ V[ A << 1 ] = 0; V[ ( A << 1 ) + 1 ] = 0; A ++;
657
+
658
+ }
659
+
660
+ return n
661
+ ;
662
+
663
+ };
664
+
665
+ H.H.n = function ( N, W ) {
666
+
667
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j; for ( var M = 0; M <= W; M ++ )e[ M ] = 0; for ( M = 1; M < V; M += 2 )e[ N[ M ] ] ++;
668
+ var b = R.K; n = 0; e[ 0 ] = 0; for ( A = 1; A <= W; A ++ ) {
669
+
670
+ n = n + e[ A - 1 ] << 1; b[ A ] = n;
671
+
672
+ }
673
+
674
+ for ( l = 0; l < V; l += 2 ) {
675
+
676
+ I = N[ l + 1 ]; if ( I != 0 ) {
677
+
678
+ N[ l ] = b[ I ];
679
+ b[ I ] ++
680
+ ;
681
+
682
+ }
683
+
684
+ }
685
+
686
+ };
687
+
688
+ H.H.A = function ( N, W, R ) {
689
+
690
+ var V = N.length, n = H.H.m, A = n.r; for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
691
+
692
+ var M = l >> 1, I = N[ l + 1 ], e = M << 4 | I, b = W - I, Z = N[ l ] << b, m = Z + ( 1 << b );
693
+ while ( Z != m ) {
694
+
695
+ var J = A[ Z ] >>> 15 - W; R[ J ] = e; Z ++;
696
+
697
+ }
698
+
699
+ }
700
+
701
+ };
702
+
703
+ H.H.l = function ( N, W ) {
704
+
705
+ var R = H.H.m.r, V = 15 - W; for ( var n = 0; n < N.length;
706
+ n += 2 ) {
707
+
708
+ var A = N[ n ] << W - N[ n + 1 ]; N[ n ] = R[ A ] >>> V;
709
+
710
+ }
711
+
712
+ };
713
+
714
+ H.H.M = function ( N, W, R ) {
715
+
716
+ R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8;
717
+
718
+ };
719
+
720
+ H.H.I = function ( N, W, R ) {
721
+
722
+ R = R << ( W & 7 ); var V = W >>> 3; N[ V ] |= R; N[ V + 1 ] |= R >>> 8; N[ V + 2 ] |= R >>> 16;
723
+
724
+ };
725
+
726
+ H.H.e = function ( N, W, R ) {
727
+
728
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
729
+
730
+ };
731
+
732
+ H.H.b = function ( N, W, R ) {
733
+
734
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
735
+
736
+ };
737
+
738
+ H.H.Z = function ( N, W ) {
739
+
740
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
741
+
742
+ };
743
+
744
+ H.H.i = function ( N, W ) {
745
+
746
+ return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
747
+
748
+ };
749
+
750
+ H.H.m = function () {
751
+
752
+ var N = Uint16Array, W = Uint32Array;
753
+ return { K: new N( 16 ), j: new N( 16 ), X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ], S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ], T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ], q: new N( 32 ), p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ], z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ], c: new W( 32 ), J: new N( 512 ), _: [], h: new N( 32 ), $: [], w: new N( 32768 ), C: [], v: [], d: new N( 32768 ), D: [], u: new N( 512 ), Q: [], r: new N( 1 << 15 ), s: new W( 286 ), Y: new W( 30 ), a: new W( 19 ), t: new W( 15e3 ), k: new N( 1 << 16 ), g: new N( 1 << 15 ) }
754
+ ;
755
+
756
+ }();
757
+ ( function () {
758
+
759
+ var N = H.H.m, W = 1 << 15; for ( var R = 0; R < W; R ++ ) {
760
+
761
+ var V = R; V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
762
+ V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2; V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4; V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
763
+ N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17
764
+ ;
765
+
766
+ }
767
+
768
+ function n( A, l, M ) {
769
+
770
+ while ( l -- != 0 )A.push( 0, M )
771
+ ;
772
+
773
+ }
774
+
775
+ for ( var R = 0; R < 32; R ++ ) {
776
+
777
+ N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
778
+ N.c[ R ] = N.p[ R ] << 4 | N.z[ R ]
779
+ ;
780
+
781
+ }
782
+
783
+ n( N._, 144, 8 ); n( N._, 255 - 143, 9 ); n( N._, 279 - 255, 7 ); n( N._, 287 - 279, 8 ); H.H.n( N._, 9 );
784
+ H.H.A( N._, 9, N.J ); H.H.l( N._, 9 ); n( N.$, 32, 5 ); H.H.n( N.$, 5 ); H.H.A( N.$, 5, N.h ); H.H.l( N.$, 5 ); n( N.Q, 19, 0 ); n( N.C, 286, 0 );
785
+ n( N.D, 30, 0 ); n( N.v, 320, 0 )
786
+ ;
787
+
788
+ }() );
789
+
790
+ return H.H.N
791
+ ;
792
+
793
+ }();
794
+
795
+
796
+ UPNG.decode._readInterlace = function ( data, out ) {
797
+
798
+ var w = out.width, h = out.height;
799
+ var bpp = UPNG.decode._getBPP( out ), cbpp = bpp >> 3, bpl = Math.ceil( w * bpp / 8 );
800
+ var img = new Uint8Array( h * bpl );
801
+ var di = 0;
802
+
803
+ var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
804
+ var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
805
+ var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
806
+ var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
807
+
808
+ var pass = 0;
809
+ while ( pass < 7 ) {
810
+
811
+ var ri = row_increment[ pass ], ci = col_increment[ pass ];
812
+ var sw = 0, sh = 0;
813
+ var cr = starting_row[ pass ]; while ( cr < h ) {
814
+
815
+ cr += ri; sh ++;
816
+
817
+ }
818
+
819
+ var cc = starting_col[ pass ]; while ( cc < w ) {
820
+
821
+ cc += ci; sw ++;
822
+
823
+ }
824
+
825
+ var bpll = Math.ceil( sw * bpp / 8 );
826
+ UPNG.decode._filterZero( data, out, di, sw, sh );
827
+
828
+ var y = 0, row = starting_row[ pass ];
829
+ var val;
830
+
831
+ while ( row < h ) {
832
+
833
+ var col = starting_col[ pass ];
834
+ var cdi = ( di + y * bpll ) << 3;
835
+
836
+ while ( col < w ) {
837
+
838
+ if ( bpp == 1 ) {
839
+
840
+ val = data[ cdi >> 3 ]; val = ( val >> ( 7 - ( cdi & 7 ) ) ) & 1;
841
+ img[ row * bpl + ( col >> 3 ) ] |= ( val << ( 7 - ( ( col & 7 ) << 0 ) ) );
842
+
843
+ }
844
+
845
+ if ( bpp == 2 ) {
846
+
847
+ val = data[ cdi >> 3 ]; val = ( val >> ( 6 - ( cdi & 7 ) ) ) & 3;
848
+ img[ row * bpl + ( col >> 2 ) ] |= ( val << ( 6 - ( ( col & 3 ) << 1 ) ) );
849
+
850
+ }
851
+
852
+ if ( bpp == 4 ) {
853
+
854
+ val = data[ cdi >> 3 ]; val = ( val >> ( 4 - ( cdi & 7 ) ) ) & 15;
855
+ img[ row * bpl + ( col >> 1 ) ] |= ( val << ( 4 - ( ( col & 1 ) << 2 ) ) );
856
+
857
+ }
858
+
859
+ if ( bpp >= 8 ) {
860
+
861
+ var ii = row * bpl + col * cbpp;
862
+ for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
863
+
864
+ }
865
+
866
+ cdi += bpp; col += ci;
867
+
868
+ }
869
+
870
+ y ++; row += ri;
871
+
872
+ }
873
+
874
+ if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
875
+ pass = pass + 1;
876
+
877
+ }
878
+
879
+ return img;
880
+
881
+ };
882
+
883
+ UPNG.decode._getBPP = function ( out ) {
884
+
885
+ var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
886
+ return noc * out.depth;
887
+
888
+ };
889
+
890
+ UPNG.decode._filterZero = function ( data, out, off, w, h ) {
891
+
892
+ var bpp = UPNG.decode._getBPP( out ), bpl = Math.ceil( w * bpp / 8 ), paeth = UPNG.decode._paeth;
893
+ bpp = Math.ceil( bpp / 8 );
894
+
895
+ var i, di, type = data[ off ], x = 0;
896
+
897
+ if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
898
+ if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = ( data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) ) & 255;
899
+
900
+ for ( var y = 0; y < h; y ++ ) {
901
+
902
+ i = off + y * bpl; di = i + y + 1;
903
+ type = data[ di - 1 ]; x = 0;
904
+
905
+ if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ];
906
+ else if ( type == 1 ) {
907
+
908
+ for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
909
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpp ] );
910
+
911
+ } else if ( type == 2 ) {
912
+
913
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + data[ i + x - bpl ] );
914
+
915
+ } else if ( type == 3 ) {
916
+
917
+ for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + ( data[ i + x - bpl ] >>> 1 ) );
918
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + ( ( data[ i + x - bpl ] + data[ i + x - bpp ] ) >>> 1 ) );
919
+
920
+ } else {
921
+
922
+ for ( ; x < bpp; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 ) );
923
+ for ( ; x < bpl; x ++ ) data[ i + x ] = ( data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] ) );
924
+
925
+ }
926
+
927
+ }
928
+
929
+ return data;
930
+
931
+ };
932
+
933
+ UPNG.decode._paeth = function ( a, b, c ) {
934
+
935
+ var p = a + b - c, pa = ( p - a ), pb = ( p - b ), pc = ( p - c );
936
+ if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a;
937
+ else if ( pb * pb <= pc * pc ) return b;
938
+ return c;
939
+
940
+ };
941
+
942
+ UPNG.decode._IHDR = function ( data, offset, out ) {
943
+
944
+ var bin = UPNG._bin;
945
+ out.width = bin.readUint( data, offset ); offset += 4;
946
+ out.height = bin.readUint( data, offset ); offset += 4;
947
+ out.depth = data[ offset ]; offset ++;
948
+ out.ctype = data[ offset ]; offset ++;
949
+ out.compress = data[ offset ]; offset ++;
950
+ out.filter = data[ offset ]; offset ++;
951
+ out.interlace = data[ offset ]; offset ++;
952
+
953
+ };
954
+
955
+ UPNG._bin = {
956
+ nextZero: function ( data, p ) {
957
+
958
+ while ( data[ p ] != 0 ) p ++; return p;
959
+
960
+ },
961
+ readUshort: function ( buff, p ) {
962
+
963
+ return ( buff[ p ] << 8 ) | buff[ p + 1 ];
964
+
965
+ },
966
+ writeUshort: function ( buff, p, n ) {
967
+
968
+ buff[ p ] = ( n >> 8 ) & 255; buff[ p + 1 ] = n & 255;
969
+
970
+ },
971
+ readUint: function ( buff, p ) {
972
+
973
+ return ( buff[ p ] * ( 256 * 256 * 256 ) ) + ( ( buff[ p + 1 ] << 16 ) | ( buff[ p + 2 ] << 8 ) | buff[ p + 3 ] );
974
+
975
+ },
976
+ writeUint: function ( buff, p, n ) {
977
+
978
+ buff[ p ] = ( n >> 24 ) & 255; buff[ p + 1 ] = ( n >> 16 ) & 255; buff[ p + 2 ] = ( n >> 8 ) & 255; buff[ p + 3 ] = n & 255;
979
+
980
+ },
981
+ readASCII: function ( buff, p, l ) {
982
+
983
+ var s = ''; for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] ); return s;
984
+
985
+ },
986
+ writeASCII: function ( data, p, s ) {
987
+
988
+ for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
989
+
990
+ },
991
+ readBytes: function ( buff, p, l ) {
992
+
993
+ var arr = []; for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] ); return arr;
994
+
995
+ },
996
+ pad: function ( n ) {
997
+
998
+ return n.length < 2 ? '0' + n : n;
999
+
1000
+ },
1001
+ readUTF8: function ( buff, p, l ) {
1002
+
1003
+ var s = '', ns;
1004
+ for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
1005
+ try {
1006
+
1007
+ ns = decodeURIComponent( s );
1008
+
1009
+ } catch ( e ) {
1010
+
1011
+ return UPNG._bin.readASCII( buff, p, l );
1012
+
1013
+ }
1014
+
1015
+ return ns;
1016
+
1017
+ }
1018
+ };
1019
+ UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
1020
+
1021
+ var w = Math.min( sw, tw ), h = Math.min( sh, th );
1022
+ var si = 0, ti = 0;
1023
+ for ( var y = 0; y < h; y ++ )
1024
+ for ( var x = 0; x < w; x ++ ) {
1025
+
1026
+ if ( xoff >= 0 && yoff >= 0 ) {
1027
+
1028
+ si = ( y * sw + x ) << 2; ti = ( ( yoff + y ) * tw + xoff + x ) << 2;
1029
+
1030
+ } else {
1031
+
1032
+ si = ( ( - yoff + y ) * sw - xoff + x ) << 2; ti = ( y * tw + x ) << 2;
1033
+
1034
+ }
1035
+
1036
+ if ( mode == 0 ) {
1037
+
1038
+ tb[ ti ] = sb[ si ]; tb[ ti + 1 ] = sb[ si + 1 ]; tb[ ti + 2 ] = sb[ si + 2 ]; tb[ ti + 3 ] = sb[ si + 3 ];
1039
+
1040
+ } else if ( mode == 1 ) {
1041
+
1042
+ var fa = sb[ si + 3 ] * ( 1 / 255 ), fr = sb[ si ] * fa, fg = sb[ si + 1 ] * fa, fb = sb[ si + 2 ] * fa;
1043
+ var ba = tb[ ti + 3 ] * ( 1 / 255 ), br = tb[ ti ] * ba, bg = tb[ ti + 1 ] * ba, bb = tb[ ti + 2 ] * ba;
1044
+
1045
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = ( oa == 0 ? 0 : 1 / oa );
1046
+ tb[ ti + 3 ] = 255 * oa;
1047
+ tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
1048
+ tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
1049
+ tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
1050
+
1051
+ } else if ( mode == 2 ) { // copy only differences, otherwise zero
1052
+
1053
+ var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1054
+ var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1055
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) {
1056
+
1057
+ tb[ ti ] = 0; tb[ ti + 1 ] = 0; tb[ ti + 2 ] = 0; tb[ ti + 3 ] = 0;
1058
+
1059
+ } else {
1060
+
1061
+ tb[ ti ] = fr; tb[ ti + 1 ] = fg; tb[ ti + 2 ] = fb; tb[ ti + 3 ] = fa;
1062
+
1063
+ }
1064
+
1065
+ } else if ( mode == 3 ) { // check if can be blended
1066
+
1067
+ var fa = sb[ si + 3 ], fr = sb[ si ], fg = sb[ si + 1 ], fb = sb[ si + 2 ];
1068
+ var ba = tb[ ti + 3 ], br = tb[ ti ], bg = tb[ ti + 1 ], bb = tb[ ti + 2 ];
1069
+ if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
1070
+ //if(fa!=255 && ba!=0) return false;
1071
+ if ( fa < 220 && ba > 20 ) return false;
1072
+
1073
+ }
1074
+
1075
+ }
1076
+
1077
+ return true;
1078
+
1079
+ };
1080
+
1081
+ export { RGBMLoader };