@nodius/layouting 0.1.0
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- package/LICENSE +201 -0
- package/README.md +253 -0
- package/dist/index.d.mts +176 -0
- package/dist/index.d.ts +176 -0
- package/dist/index.js +1115 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +1086 -0
- package/dist/index.mjs.map +1 -0
- package/package.json +48 -0
package/LICENSE
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package/README.md
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# nodius-layouting
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A **zero-dependency**, high-performance graph layouting library for node-based technical diagrams.
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Built for real-world use cases: data pipelines, visual programming environments, workflow editors, and any system where nodes with typed handles are connected by edges.
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## Features
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- **Zero runtime dependencies** - Pure TypeScript, nothing else
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- **Optimized Sugiyama-based layout** - Produces clean, hierarchical technical diagrams
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- **Handle-aware** - Each node has multiple handles (input/output) with precise positioning on any side (top, right, bottom, left) with configurable offsets
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- **Orthogonal edge routing** - Clean right-angle edge paths that respect handle positions
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- **Incremental layout** - Add or remove nodes without recomputing the entire layout
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- **4 layout directions** - Top-to-bottom, left-to-right, bottom-to-top, right-to-left
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- **Cycle support** - Automatically handles cyclic graphs
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- **Scales to 1000+ nodes** - Optimized algorithms (merge-sort crossing count, adaptive iterations)
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## Performance
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Benchmarked on a standard development machine:
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| Graph Size | Time |
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|---|---|
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| 100 nodes, 737 edges (dense) | ~70ms |
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| 200 nodes | ~25ms |
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| 500 nodes | ~100ms |
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| 1000 nodes | ~150ms |
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## Installation
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```bash
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npm install nodius-layouting
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```
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## Quick Start
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```typescript
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import { layout } from 'nodius-layouting';
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const result = layout({
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nodes: [
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{
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id: 'source',
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width: 120,
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height: 60,
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handles: [
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{ id: 'out', type: 'output', position: 'bottom', offset: 0.5 },
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],
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},
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{
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id: 'transform',
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width: 150,
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height: 80,
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handles: [
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{ id: 'in', type: 'input', position: 'top', offset: 0.5 },
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{ id: 'out', type: 'output', position: 'bottom', offset: 0.5 },
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{ id: 'err', type: 'output', position: 'right', offset: 0.5 },
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],
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},
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{
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id: 'sink',
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width: 120,
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height: 60,
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handles: [
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{ id: 'in', type: 'input', position: 'top', offset: 0.5 },
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],
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},
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],
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edges: [
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{ id: 'e1', from: 'source', to: 'transform', fromHandle: 'out', toHandle: 'in' },
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{ id: 'e2', from: 'transform', to: 'sink', fromHandle: 'out', toHandle: 'in' },
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],
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});
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// result.nodes → positioned nodes with absolute handle coordinates
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// result.edges → routed edges with waypoint arrays
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```
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## API
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### `layout(input, options?)`
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Compute a complete layout for the given graph. Returns positioned nodes and routed edges.
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```typescript
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function layout(input: LayoutInput, options?: LayoutOptions): LayoutResult;
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```
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### `IncrementalLayout`
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Maintains layout state for incremental updates. Use this when you need to add or remove nodes without full recomputation.
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```typescript
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import { IncrementalLayout } from 'nodius-layouting';
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const inc = new IncrementalLayout({ direction: 'LR' });
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// Set initial graph
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const result1 = inc.setGraph({ nodes: [...], edges: [...] });
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// Add nodes and edges incrementally
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const result2 = inc.addNodes(
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[{ id: 'new_node', width: 100, height: 60, handles: [...] }],
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[{ id: 'new_edge', from: 'existing', to: 'new_node', fromHandle: 'out', toHandle: 'in' }]
|
|
105
|
+
);
|
|
106
|
+
|
|
107
|
+
// Remove nodes (connected edges are removed automatically)
|
|
108
|
+
const result3 = inc.removeNodes(['node_to_remove']);
|
|
109
|
+
|
|
110
|
+
// Add/remove edges independently
|
|
111
|
+
inc.addEdges([...]);
|
|
112
|
+
inc.removeEdges(['edge_id']);
|
|
113
|
+
|
|
114
|
+
// Get current result
|
|
115
|
+
const current = inc.getResult();
|
|
116
|
+
```
|
|
117
|
+
|
|
118
|
+
### Types
|
|
119
|
+
|
|
120
|
+
#### Input Types
|
|
121
|
+
|
|
122
|
+
```typescript
|
|
123
|
+
interface NodeInput {
|
|
124
|
+
id: string;
|
|
125
|
+
width: number;
|
|
126
|
+
height: number;
|
|
127
|
+
handles: HandleInput[];
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
interface HandleInput {
|
|
131
|
+
id: string;
|
|
132
|
+
type: 'input' | 'output';
|
|
133
|
+
position: 'top' | 'right' | 'bottom' | 'left';
|
|
134
|
+
offset?: number; // 0-1 position along the side. Default: 0.5
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
interface EdgeInput {
|
|
138
|
+
id: string;
|
|
139
|
+
from: string; // Source node ID
|
|
140
|
+
to: string; // Target node ID
|
|
141
|
+
fromHandle: string; // Source handle ID
|
|
142
|
+
toHandle: string; // Target handle ID
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
interface LayoutInput {
|
|
146
|
+
nodes: NodeInput[];
|
|
147
|
+
edges: EdgeInput[];
|
|
148
|
+
}
|
|
149
|
+
```
|
|
150
|
+
|
|
151
|
+
#### Options
|
|
152
|
+
|
|
153
|
+
```typescript
|
|
154
|
+
interface LayoutOptions {
|
|
155
|
+
direction?: 'TB' | 'LR' | 'BT' | 'RL'; // Default: 'TB'
|
|
156
|
+
nodeSpacing?: number; // Default: 40
|
|
157
|
+
layerSpacing?: number; // Default: 60
|
|
158
|
+
crossingMinimizationIterations?: number; // Default: 24
|
|
159
|
+
coordinateOptimizationIterations?: number; // Default: 8
|
|
160
|
+
edgeMargin?: number; // Default: 20
|
|
161
|
+
}
|
|
162
|
+
```
|
|
163
|
+
|
|
164
|
+
#### Output Types
|
|
165
|
+
|
|
166
|
+
```typescript
|
|
167
|
+
interface LayoutResult {
|
|
168
|
+
nodes: NodeOutput[];
|
|
169
|
+
edges: EdgeOutput[];
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
interface NodeOutput {
|
|
173
|
+
id: string;
|
|
174
|
+
x: number;
|
|
175
|
+
y: number;
|
|
176
|
+
width: number;
|
|
177
|
+
height: number;
|
|
178
|
+
handles: HandleOutput[]; // Absolute positions
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
interface HandleOutput {
|
|
182
|
+
id: string;
|
|
183
|
+
type: 'input' | 'output';
|
|
184
|
+
position: 'top' | 'right' | 'bottom' | 'left';
|
|
185
|
+
x: number; // Absolute x position
|
|
186
|
+
y: number; // Absolute y position
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
interface EdgeOutput {
|
|
190
|
+
id: string;
|
|
191
|
+
from: string;
|
|
192
|
+
to: string;
|
|
193
|
+
fromHandle: string;
|
|
194
|
+
toHandle: string;
|
|
195
|
+
points: Point[]; // Ordered waypoints from source to target
|
|
196
|
+
}
|
|
197
|
+
```
|
|
198
|
+
|
|
199
|
+
## Algorithm
|
|
200
|
+
|
|
201
|
+
The layout engine uses a modified **Sugiyama algorithm** with five phases:
|
|
202
|
+
|
|
203
|
+
1. **Cycle Breaking** - DFS-based back edge detection and reversal
|
|
204
|
+
2. **Layer Assignment** - Longest-path layering with dummy node insertion for long edges
|
|
205
|
+
3. **Crossing Minimization** - Barycenter heuristic with up/down sweeps and transpose improvement. Uses merge-sort based O(E log V) inversion counting
|
|
206
|
+
4. **Coordinate Assignment** - Median-based iterative positioning with spacing constraints and multi-pass centering
|
|
207
|
+
5. **Edge Routing** - Orthogonal path computation through dummy node waypoints with handle-aware entry/exit directions
|
|
208
|
+
|
|
209
|
+
### Incremental Layout
|
|
210
|
+
|
|
211
|
+
The `IncrementalLayout` class provides position stability when modifying graphs:
|
|
212
|
+
|
|
213
|
+
- New nodes are inserted into appropriate layers based on their connections
|
|
214
|
+
- Existing node positions are blended (70% new / 30% old) to reduce visual disruption
|
|
215
|
+
- Full crossing minimization and coordinate assignment run on the updated graph
|
|
216
|
+
- Only affected edges are re-routed
|
|
217
|
+
|
|
218
|
+
## Playground
|
|
219
|
+
|
|
220
|
+
A visual playground is included in the `playground/` directory:
|
|
221
|
+
|
|
222
|
+
```bash
|
|
223
|
+
cd playground
|
|
224
|
+
npm install
|
|
225
|
+
npm run dev
|
|
226
|
+
```
|
|
227
|
+
|
|
228
|
+
This opens a Vite dev server with:
|
|
229
|
+
- Predefined example graphs (chain, diamond, data pipeline, hub, binary tree, cycle)
|
|
230
|
+
- Editable JSON input
|
|
231
|
+
- Before/after SVG visualization
|
|
232
|
+
- Configurable layout direction and spacing
|
|
233
|
+
- Real-time performance metrics
|
|
234
|
+
|
|
235
|
+
## Development
|
|
236
|
+
|
|
237
|
+
```bash
|
|
238
|
+
# Install dependencies
|
|
239
|
+
npm install
|
|
240
|
+
|
|
241
|
+
# Run tests
|
|
242
|
+
npm test
|
|
243
|
+
|
|
244
|
+
# Run tests in watch mode
|
|
245
|
+
npm run test:watch
|
|
246
|
+
|
|
247
|
+
# Build the library
|
|
248
|
+
npm run build
|
|
249
|
+
```
|
|
250
|
+
|
|
251
|
+
## License
|
|
252
|
+
|
|
253
|
+
MIT
|
package/dist/index.d.mts
ADDED
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
/** Position on a node where a handle can be placed */
|
|
2
|
+
type HandleSide = 'top' | 'right' | 'bottom' | 'left';
|
|
3
|
+
/** Handle type - input receives connections, output sends connections */
|
|
4
|
+
type HandleType = 'input' | 'output';
|
|
5
|
+
/** Layout direction */
|
|
6
|
+
type LayoutDirection = 'TB' | 'LR' | 'BT' | 'RL';
|
|
7
|
+
/** A 2D point */
|
|
8
|
+
interface Point {
|
|
9
|
+
x: number;
|
|
10
|
+
y: number;
|
|
11
|
+
}
|
|
12
|
+
/** Handle definition on a node */
|
|
13
|
+
interface HandleInput {
|
|
14
|
+
id: string;
|
|
15
|
+
type: HandleType;
|
|
16
|
+
position: HandleSide;
|
|
17
|
+
/** Position along the side (0 = start, 1 = end). Default: 0.5 */
|
|
18
|
+
offset?: number;
|
|
19
|
+
}
|
|
20
|
+
/** Node input definition */
|
|
21
|
+
interface NodeInput {
|
|
22
|
+
id: string;
|
|
23
|
+
width: number;
|
|
24
|
+
height: number;
|
|
25
|
+
handles: HandleInput[];
|
|
26
|
+
}
|
|
27
|
+
/** Edge input definition */
|
|
28
|
+
interface EdgeInput {
|
|
29
|
+
id: string;
|
|
30
|
+
from: string;
|
|
31
|
+
to: string;
|
|
32
|
+
fromHandle: string;
|
|
33
|
+
toHandle: string;
|
|
34
|
+
}
|
|
35
|
+
/** Complete layout input */
|
|
36
|
+
interface LayoutInput {
|
|
37
|
+
nodes: NodeInput[];
|
|
38
|
+
edges: EdgeInput[];
|
|
39
|
+
}
|
|
40
|
+
/** Layout configuration options */
|
|
41
|
+
interface LayoutOptions {
|
|
42
|
+
/** Layout direction. Default: 'TB' */
|
|
43
|
+
direction?: LayoutDirection;
|
|
44
|
+
/** Minimum spacing between nodes in the same layer. Default: 40 */
|
|
45
|
+
nodeSpacing?: number;
|
|
46
|
+
/** Minimum spacing between layers. Default: 60 */
|
|
47
|
+
layerSpacing?: number;
|
|
48
|
+
/** Number of iterations for crossing minimization. Default: 24 */
|
|
49
|
+
crossingMinimizationIterations?: number;
|
|
50
|
+
/** Number of iterations for coordinate optimization. Default: 8 */
|
|
51
|
+
coordinateOptimizationIterations?: number;
|
|
52
|
+
/** Margin for edge routing (distance from node before turning). Default: 20 */
|
|
53
|
+
edgeMargin?: number;
|
|
54
|
+
}
|
|
55
|
+
/** Positioned handle in the output */
|
|
56
|
+
interface HandleOutput {
|
|
57
|
+
id: string;
|
|
58
|
+
type: HandleType;
|
|
59
|
+
position: HandleSide;
|
|
60
|
+
x: number;
|
|
61
|
+
y: number;
|
|
62
|
+
}
|
|
63
|
+
/** Positioned node in the output */
|
|
64
|
+
interface NodeOutput {
|
|
65
|
+
id: string;
|
|
66
|
+
x: number;
|
|
67
|
+
y: number;
|
|
68
|
+
width: number;
|
|
69
|
+
height: number;
|
|
70
|
+
handles: HandleOutput[];
|
|
71
|
+
}
|
|
72
|
+
/** Routed edge in the output */
|
|
73
|
+
interface EdgeOutput {
|
|
74
|
+
id: string;
|
|
75
|
+
from: string;
|
|
76
|
+
to: string;
|
|
77
|
+
fromHandle: string;
|
|
78
|
+
toHandle: string;
|
|
79
|
+
points: Point[];
|
|
80
|
+
}
|
|
81
|
+
/** Complete layout result */
|
|
82
|
+
interface LayoutResult {
|
|
83
|
+
nodes: NodeOutput[];
|
|
84
|
+
edges: EdgeOutput[];
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
interface InternalNode {
|
|
88
|
+
id: string;
|
|
89
|
+
width: number;
|
|
90
|
+
height: number;
|
|
91
|
+
handles: HandleInput[];
|
|
92
|
+
isDummy: boolean;
|
|
93
|
+
layer: number;
|
|
94
|
+
order: number;
|
|
95
|
+
x: number;
|
|
96
|
+
y: number;
|
|
97
|
+
}
|
|
98
|
+
interface InternalEdge {
|
|
99
|
+
id: string;
|
|
100
|
+
from: string;
|
|
101
|
+
to: string;
|
|
102
|
+
fromHandle: string;
|
|
103
|
+
toHandle: string;
|
|
104
|
+
reversed: boolean;
|
|
105
|
+
originalId: string;
|
|
106
|
+
}
|
|
107
|
+
declare class Graph {
|
|
108
|
+
nodes: Map<string, InternalNode>;
|
|
109
|
+
edges: Map<string, InternalEdge>;
|
|
110
|
+
outEdges: Map<string, Set<string>>;
|
|
111
|
+
inEdges: Map<string, Set<string>>;
|
|
112
|
+
addNode(node: InternalNode): void;
|
|
113
|
+
addEdge(edge: InternalEdge): void;
|
|
114
|
+
removeEdge(edgeId: string): void;
|
|
115
|
+
removeNode(nodeId: string): void;
|
|
116
|
+
predecessors(nodeId: string): string[];
|
|
117
|
+
successors(nodeId: string): string[];
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* Compute a complete layout for the given graph.
|
|
122
|
+
* This is the main entry point for one-shot layout computation.
|
|
123
|
+
*/
|
|
124
|
+
declare function layout(input: LayoutInput, options?: LayoutOptions): LayoutResult;
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Incremental layout engine.
|
|
128
|
+
* Maintains layout state and supports adding/removing nodes
|
|
129
|
+
* without full recomputation.
|
|
130
|
+
*/
|
|
131
|
+
declare class IncrementalLayout {
|
|
132
|
+
private options;
|
|
133
|
+
private inputNodes;
|
|
134
|
+
private inputEdges;
|
|
135
|
+
private lastResult;
|
|
136
|
+
private nodePositions;
|
|
137
|
+
constructor(options?: LayoutOptions);
|
|
138
|
+
/**
|
|
139
|
+
* Set the full graph and compute a complete layout.
|
|
140
|
+
*/
|
|
141
|
+
setGraph(input: LayoutInput): LayoutResult;
|
|
142
|
+
/**
|
|
143
|
+
* Add nodes and edges incrementally.
|
|
144
|
+
* Attempts to minimize layout changes for existing nodes.
|
|
145
|
+
*/
|
|
146
|
+
addNodes(nodes: NodeInput[], edges?: EdgeInput[]): LayoutResult;
|
|
147
|
+
/**
|
|
148
|
+
* Remove nodes (and their connected edges) from the layout.
|
|
149
|
+
*/
|
|
150
|
+
removeNodes(nodeIds: string[]): LayoutResult;
|
|
151
|
+
/**
|
|
152
|
+
* Add edges between existing nodes.
|
|
153
|
+
*/
|
|
154
|
+
addEdges(edges: EdgeInput[]): LayoutResult;
|
|
155
|
+
/**
|
|
156
|
+
* Remove edges from the layout.
|
|
157
|
+
*/
|
|
158
|
+
removeEdges(edgeIds: string[]): LayoutResult;
|
|
159
|
+
/**
|
|
160
|
+
* Get the current layout result.
|
|
161
|
+
*/
|
|
162
|
+
getResult(): LayoutResult | null;
|
|
163
|
+
private recompute;
|
|
164
|
+
private recomputeIncremental;
|
|
165
|
+
/**
|
|
166
|
+
* Apply stability: blend new positions with old positions for existing nodes.
|
|
167
|
+
* This reduces visual disruption when adding new nodes.
|
|
168
|
+
*/
|
|
169
|
+
private applyStability;
|
|
170
|
+
private cachePositions;
|
|
171
|
+
private buildResult;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
declare function countAllCrossings(graph: Graph, layers: string[][]): number;
|
|
175
|
+
|
|
176
|
+
export { type EdgeInput, type EdgeOutput, type HandleInput, type HandleOutput, type HandleSide, type HandleType, IncrementalLayout, type LayoutDirection, type LayoutInput, type LayoutOptions, type LayoutResult, type NodeInput, type NodeOutput, type Point, countAllCrossings, layout };
|