@needle-tools/engine 2.41.0-pre → 2.42.0-pre

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Files changed (55) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/dist/needle-engine.d.ts +100 -40
  3. package/dist/needle-engine.js +367 -367
  4. package/dist/needle-engine.js.map +3 -3
  5. package/dist/needle-engine.min.js +37 -37
  6. package/dist/needle-engine.min.js.map +3 -3
  7. package/lib/engine/engine_element.js +1 -1
  8. package/lib/engine/engine_element.js.map +1 -1
  9. package/lib/engine/engine_element_loading.js +6 -1
  10. package/lib/engine/engine_element_loading.js.map +1 -1
  11. package/lib/engine/engine_gizmos.d.ts +8 -22
  12. package/lib/engine/engine_gizmos.js +37 -3
  13. package/lib/engine/engine_gizmos.js.map +1 -1
  14. package/lib/engine/engine_setup.d.ts +3 -0
  15. package/lib/engine/engine_setup.js +15 -0
  16. package/lib/engine/engine_setup.js.map +1 -1
  17. package/lib/engine/engine_three_utils.d.ts +16 -1
  18. package/lib/engine/engine_three_utils.js +94 -54
  19. package/lib/engine/engine_three_utils.js.map +1 -1
  20. package/lib/engine/engine_types.d.ts +6 -0
  21. package/lib/engine/engine_types.js.map +1 -1
  22. package/lib/engine-components/AnimationCurve.js +2 -2
  23. package/lib/engine-components/AnimationCurve.js.map +1 -1
  24. package/lib/engine-components/BoxHelperComponent.js +9 -10
  25. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  26. package/lib/engine-components/ParticleSystem.d.ts +24 -10
  27. package/lib/engine-components/ParticleSystem.js +136 -41
  28. package/lib/engine-components/ParticleSystem.js.map +1 -1
  29. package/lib/engine-components/ParticleSystemModules.d.ts +40 -6
  30. package/lib/engine-components/ParticleSystemModules.js +103 -21
  31. package/lib/engine-components/ParticleSystemModules.js.map +1 -1
  32. package/lib/engine-components/ReflectionProbe.js +29 -11
  33. package/lib/engine-components/ReflectionProbe.js.map +1 -1
  34. package/lib/engine-components/Renderer.d.ts +1 -0
  35. package/lib/engine-components/Renderer.js +4 -2
  36. package/lib/engine-components/Renderer.js.map +1 -1
  37. package/lib/engine-components/codegen/components.d.ts +1 -0
  38. package/lib/engine-components/codegen/components.js +1 -0
  39. package/lib/engine-components/codegen/components.js.map +1 -1
  40. package/package.json +2 -2
  41. package/src/engine/codegen/register_types.js +4 -0
  42. package/src/engine/dist/engine_three_utils.js +279 -0
  43. package/src/engine/engine_element.ts +1 -1
  44. package/src/engine/engine_element_loading.ts +5 -1
  45. package/src/engine/engine_gizmos.ts +45 -8
  46. package/src/engine/engine_setup.ts +25 -2
  47. package/src/engine/engine_three_utils.ts +103 -62
  48. package/src/engine/engine_types.ts +8 -1
  49. package/src/engine-components/AnimationCurve.ts +2 -2
  50. package/src/engine-components/BoxHelperComponent.ts +12 -15
  51. package/src/engine-components/ParticleSystem.ts +151 -75
  52. package/src/engine-components/ParticleSystemModules.ts +127 -24
  53. package/src/engine-components/ReflectionProbe.ts +37 -13
  54. package/src/engine-components/Renderer.ts +4 -2
  55. package/src/engine-components/codegen/components.ts +1 -0
@@ -0,0 +1,279 @@
1
+ "use strict";
2
+ exports.__esModule = true;
3
+ exports.textureToCanvas = exports.copyTexture = exports.Graphics = exports.logHierarchy = exports.setWorldRotationXYZ = exports.setWorldRotation = exports.getWorldRotation = exports.setWorldEuler = exports.getWorldEuler = exports.forward = exports.setWorldScale = exports.getWorldScale = exports.setWorldQuaternionXYZW = exports.setWorldQuaternion = exports.getWorldQuaternion = exports.setWorldPositionXYZ = exports.setWorldPosition = exports.getWorldPosition = exports.lookAtInverse = void 0;
4
+ var THREE = require("three");
5
+ var engine_math_1 = require("./engine_math");
6
+ var three_1 = require("three");
7
+ var engine_utils_1 = require("./engine_utils");
8
+ var flipYQuat = new three_1.Quaternion().setFromAxisAngle(new three_1.Vector3(0, 1, 0), Math.PI);
9
+ function lookAtInverse(obj, target) {
10
+ obj.lookAt(target);
11
+ obj.quaternion.multiply(flipYQuat);
12
+ }
13
+ exports.lookAtInverse = lookAtInverse;
14
+ var _worldPositions = new engine_utils_1.CircularBuffer(function () { return new THREE.Vector3(); }, 100);
15
+ function getWorldPosition(obj, vec, updateParents) {
16
+ if (vec === void 0) { vec = null; }
17
+ if (updateParents === void 0) { updateParents = true; }
18
+ var wp = vec !== null && vec !== void 0 ? vec : _worldPositions.get();
19
+ if (!obj)
20
+ return wp.set(0, 0, 0);
21
+ if (!obj.parent)
22
+ return wp.copy(obj.position);
23
+ if (updateParents)
24
+ obj.updateWorldMatrix(true, false);
25
+ if (obj.matrixWorldNeedsUpdate)
26
+ obj.updateMatrixWorld();
27
+ wp.setFromMatrixPosition(obj.matrixWorld);
28
+ return wp;
29
+ }
30
+ exports.getWorldPosition = getWorldPosition;
31
+ function setWorldPosition(obj, val) {
32
+ var _a;
33
+ if (!obj)
34
+ return;
35
+ var wp = _worldPositions.get();
36
+ if (val !== wp)
37
+ wp.copy(val);
38
+ var obj2 = (_a = obj === null || obj === void 0 ? void 0 : obj.parent) !== null && _a !== void 0 ? _a : obj;
39
+ obj2.worldToLocal(wp);
40
+ obj.position.set(wp.x, wp.y, wp.z);
41
+ }
42
+ exports.setWorldPosition = setWorldPosition;
43
+ function setWorldPositionXYZ(obj, x, y, z) {
44
+ var wp = _worldPositions.get();
45
+ wp.set(x, y, z);
46
+ setWorldPosition(obj, wp);
47
+ }
48
+ exports.setWorldPositionXYZ = setWorldPositionXYZ;
49
+ var _worldQuaternionBuffer = new THREE.Quaternion();
50
+ var _worldQuaternion = new THREE.Quaternion();
51
+ var _tempQuaternionBuffer2 = new THREE.Quaternion();
52
+ function getWorldQuaternion(obj, target) {
53
+ if (target === void 0) { target = null; }
54
+ if (!obj)
55
+ return _worldQuaternion.set(0, 0, 0, 1);
56
+ var quat = target !== null && target !== void 0 ? target : _worldQuaternion;
57
+ if (!obj.parent)
58
+ return quat.copy(obj.quaternion);
59
+ obj.getWorldQuaternion(quat);
60
+ return quat;
61
+ }
62
+ exports.getWorldQuaternion = getWorldQuaternion;
63
+ function setWorldQuaternion(obj, val) {
64
+ if (!obj)
65
+ return;
66
+ if (val !== _worldQuaternionBuffer)
67
+ _worldQuaternionBuffer.copy(val);
68
+ var tempVec = _worldQuaternionBuffer;
69
+ var parent = obj === null || obj === void 0 ? void 0 : obj.parent;
70
+ parent === null || parent === void 0 ? void 0 : parent.getWorldQuaternion(_tempQuaternionBuffer2);
71
+ _tempQuaternionBuffer2.invert();
72
+ var q = _tempQuaternionBuffer2.multiply(tempVec);
73
+ // console.log(tempVec);
74
+ obj.quaternion.set(q.x, q.y, q.z, q.w);
75
+ // console.error("quaternion world to local is not yet implemented");
76
+ }
77
+ exports.setWorldQuaternion = setWorldQuaternion;
78
+ function setWorldQuaternionXYZW(obj, x, y, z, w) {
79
+ _worldQuaternionBuffer.set(x, y, z, w);
80
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
81
+ }
82
+ exports.setWorldQuaternionXYZW = setWorldQuaternionXYZW;
83
+ var _worldScale = new THREE.Vector3();
84
+ var _worldScale2 = new THREE.Vector3();
85
+ function getWorldScale(obj, vec) {
86
+ if (vec === void 0) { vec = null; }
87
+ if (!obj)
88
+ return _worldScale.set(0, 0, 0);
89
+ if (!obj.parent)
90
+ return _worldScale.copy(obj.position);
91
+ obj.getWorldScale(vec !== null && vec !== void 0 ? vec : _worldScale);
92
+ return vec !== null && vec !== void 0 ? vec : _worldScale;
93
+ }
94
+ exports.getWorldScale = getWorldScale;
95
+ function setWorldScale(obj, vec) {
96
+ if (!obj)
97
+ return;
98
+ if (!obj.parent) {
99
+ obj.scale.copy(vec);
100
+ return;
101
+ }
102
+ var tempVec = _worldScale2;
103
+ var obj2 = obj.parent;
104
+ obj2.getWorldScale(tempVec);
105
+ tempVec.divide(vec);
106
+ obj.scale.copy(tempVec);
107
+ }
108
+ exports.setWorldScale = setWorldScale;
109
+ var _forward = new THREE.Vector3();
110
+ var _forwardQuat = new THREE.Quaternion();
111
+ function forward(obj) {
112
+ getWorldQuaternion(obj, _forwardQuat);
113
+ return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
114
+ }
115
+ exports.forward = forward;
116
+ var _worldEulerBuffer = new THREE.Euler();
117
+ var _worldEuler = new THREE.Euler();
118
+ var _worldRotation = new THREE.Vector3();
119
+ // world euler (in radians)
120
+ function getWorldEuler(obj) {
121
+ obj.getWorldQuaternion(_worldQuaternion);
122
+ _worldEuler.setFromQuaternion(_worldQuaternion);
123
+ return _worldEuler;
124
+ }
125
+ exports.getWorldEuler = getWorldEuler;
126
+ // world euler (in radians)
127
+ function setWorldEuler(obj, val) {
128
+ setWorldQuaternion(obj, _worldQuaternion.setFromEuler(val));
129
+ ;
130
+ }
131
+ exports.setWorldEuler = setWorldEuler;
132
+ // returns rotation in degrees
133
+ function getWorldRotation(obj) {
134
+ var rot = getWorldEuler(obj);
135
+ var wr = _worldRotation;
136
+ wr.set(rot.x, rot.y, rot.z);
137
+ wr.x = engine_math_1.Mathf.toDegrees(wr.x);
138
+ wr.y = engine_math_1.Mathf.toDegrees(wr.y);
139
+ wr.z = engine_math_1.Mathf.toDegrees(wr.z);
140
+ return wr;
141
+ }
142
+ exports.getWorldRotation = getWorldRotation;
143
+ function setWorldRotation(obj, val) {
144
+ setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
145
+ }
146
+ exports.setWorldRotation = setWorldRotation;
147
+ function setWorldRotationXYZ(obj, x, y, z, degrees) {
148
+ if (degrees === void 0) { degrees = true; }
149
+ if (degrees) {
150
+ x = engine_math_1.Mathf.toRadians(x);
151
+ y = engine_math_1.Mathf.toRadians(y);
152
+ z = engine_math_1.Mathf.toRadians(z);
153
+ }
154
+ _worldEulerBuffer.set(x, y, z);
155
+ _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
156
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
157
+ }
158
+ exports.setWorldRotationXYZ = setWorldRotationXYZ;
159
+ // from https://github.com/mrdoob/three.js/pull/10995#issuecomment-287614722
160
+ function logHierarchy(root, collapsible) {
161
+ if (collapsible === void 0) { collapsible = true; }
162
+ if (!root)
163
+ return;
164
+ if (collapsible) {
165
+ (function printGraph(obj) {
166
+ console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
167
+ obj.children.forEach(printGraph);
168
+ console.groupEnd();
169
+ }(root));
170
+ }
171
+ else {
172
+ root.traverse(function (obj) {
173
+ var s = '|___';
174
+ var obj2 = obj;
175
+ while (obj2.parent !== null) {
176
+ s = '\t' + s;
177
+ obj2 = obj2.parent;
178
+ }
179
+ console.log(s + obj.name + ' <' + obj.type + '>');
180
+ });
181
+ }
182
+ ;
183
+ }
184
+ exports.logHierarchy = logHierarchy;
185
+ var Graphics = /** @class */ (function () {
186
+ function Graphics() {
187
+ }
188
+ Graphics.createBlitMaterial = function (fragment) {
189
+ return new three_1.ShaderMaterial({
190
+ uniforms: { map: new three_1.Uniform(null) },
191
+ vertexShader: this.vertex,
192
+ fragmentShader: fragment
193
+ });
194
+ };
195
+ Graphics.copyTexture = function (texture, blitMaterial) {
196
+ var material = blitMaterial !== null && blitMaterial !== void 0 ? blitMaterial : this.blipMaterial;
197
+ material.uniforms.map.value = texture;
198
+ material.needsUpdate = true;
199
+ material.uniformsNeedUpdate = true;
200
+ var mesh = this.mesh;
201
+ mesh.material = material;
202
+ mesh.frustumCulled = false;
203
+ this.scene.children.length = 0;
204
+ this.scene.add(mesh);
205
+ this.renderer.setSize(texture.image.width, texture.image.height);
206
+ this.renderer.clear();
207
+ this.renderer.render(this.scene, this.perspectiveCam);
208
+ var tex = new three_1.Texture(this.renderer.domElement);
209
+ tex.name = "Copy";
210
+ tex.needsUpdate = true; // < important!
211
+ return tex;
212
+ };
213
+ // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
214
+ // let material = blitMaterial ?? this.blipMaterial;
215
+ // material.uniforms.map.value = src;
216
+ // this.mesh.material = material;
217
+ // this.mesh.frustumCulled = false;
218
+ // this.mesh.matrix.identity();
219
+ // this.scene.children.length = 0;
220
+ // this.scene.add(this.mesh);
221
+ // this.renderer.setSize(src.image.width, src.image.height);
222
+ // this.renderer.clear();
223
+ // this.renderer.render(this.scene, this.perspectiveCam);
224
+ // return new Texture(this.renderer.domElement);
225
+ // }
226
+ Graphics.textureToCanvas = function (texture, force) {
227
+ if (!texture)
228
+ return null;
229
+ if (force === true || texture["isCompressedTexture"] === true) {
230
+ texture = copyTexture(texture);
231
+ }
232
+ var image = texture.image;
233
+ if (isImageBitmap(image)) {
234
+ var canvas = document.createElement('canvas');
235
+ canvas.width = image.width;
236
+ canvas.height = image.height;
237
+ var context = canvas.getContext('2d');
238
+ if (!context) {
239
+ console.error("Failed getting canvas 2d context");
240
+ return null;
241
+ }
242
+ context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
243
+ return canvas;
244
+ }
245
+ return null;
246
+ };
247
+ Graphics.planeGeometry = new THREE.PlaneGeometry(2, 2, 1, 1);
248
+ Graphics.renderer = new three_1.WebGLRenderer({ antialias: false });
249
+ Graphics.perspectiveCam = new THREE.PerspectiveCamera();
250
+ Graphics.scene = new THREE.Scene();
251
+ Graphics.vertex = "\n varying vec2 vUv;\n void main(){\n vUv = uv;\n gl_Position = vec4(position.xy * 1.0,0.,.999999);\n }";
252
+ Graphics.fragment = "\n uniform sampler2D map; \n varying vec2 vUv;\n void main(){ \n vec2 uv = vUv;\n uv.y = 1.0 - uv.y;\n gl_FragColor = texture2D( map, uv);\n gl_FragColor = vec4(uv.xy, 0, 1);\n }";
253
+ Graphics.blipMaterial = new three_1.ShaderMaterial({
254
+ uniforms: { map: new three_1.Uniform(null) },
255
+ vertexShader: this.vertex,
256
+ fragmentShader: this.fragment
257
+ });
258
+ Graphics.mesh = new THREE.Mesh(this.planeGeometry, this.blipMaterial);
259
+ return Graphics;
260
+ }());
261
+ exports.Graphics = Graphics;
262
+ /**@obsolete use Graphics.copyTexture */
263
+ function copyTexture(texture) {
264
+ return Graphics.copyTexture(texture);
265
+ }
266
+ exports.copyTexture = copyTexture;
267
+ /**@obsolete use Graphics.textureToCanvas */
268
+ function textureToCanvas(texture, force) {
269
+ if (force === void 0) { force = false; }
270
+ return Graphics.textureToCanvas(texture, force);
271
+ }
272
+ exports.textureToCanvas = textureToCanvas;
273
+ ;
274
+ function isImageBitmap(image) {
275
+ return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
276
+ (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
277
+ (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
278
+ (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
279
+ }
@@ -168,7 +168,7 @@ export class EngineElement extends HTMLElement implements INeedleEngineComponent
168
168
  if (fn) {
169
169
  this.classList.add("loading");
170
170
  console.log("Needle Engine: Begin loading", alias ?? "");
171
- const allowOverridingDefaultLoading = false;
171
+ const allowOverridingDefaultLoading = true;
172
172
  // default loading can be overriden by calling preventDefault in the onload start event
173
173
  const useDefaultLoading = this.dispatchEvent(new CustomEvent("loadstart", {
174
174
  detail: {
@@ -16,7 +16,11 @@ export interface ILoadingViewHandler {
16
16
  }
17
17
 
18
18
  export function calculateProgress01(progress: LoadingProgressArgs) {
19
- return progress.index / progress.count + (progress.progress.loaded / progress.progress.total) / progress.count
19
+ if(debug) console.log(progress);
20
+ const count = Math.max(1, progress.count);
21
+ const total = Math.max(1, progress.progress.total);
22
+ const prog = progress.index / count + (progress.progress.loaded / total) / count;
23
+ return Mathf.clamp01(prog);
20
24
  }
21
25
 
22
26
  export class EngineLoadingView implements ILoadingViewHandler {
@@ -1,10 +1,11 @@
1
1
  import * as THREE from 'three';
2
- import { BufferAttribute, Line, BoxGeometry, EdgesGeometry, Color, LineSegments, LineBasicMaterial, Object3D, Mesh, SphereGeometry, ColorRepresentation, Vector3 } from 'three';
2
+ import { BufferAttribute, Line, BoxGeometry, EdgesGeometry, Color, LineSegments, LineBasicMaterial, Object3D, Mesh, SphereGeometry, ColorRepresentation, Vector3, Box3, Quaternion } from 'three';
3
3
  import { Context } from './engine_setup';
4
4
  import { setWorldPosition, setWorldPositionXYZ } from './engine_three_utils';
5
- import { Vec3 } from './engine_types';
5
+ import { Vec3, Vec4 } from './engine_types';
6
6
 
7
7
  const _tmp = new Vector3();
8
+ const _quat = new Quaternion();
8
9
 
9
10
  const defaultColor: ColorRepresentation = 0x888888;
10
11
 
@@ -21,12 +22,19 @@ export class Gizmos {
21
22
  obj.material["depthTest"] = depthTest;
22
23
  }
23
24
 
24
- static DrawDirection(pt: Vec3, direction: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
25
+ static DrawDirection(pt: Vec3, direction: Vec3 | Vec4, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true, lengthFactor: number = 1) {
25
26
  const obj = Internal.getLine(duration);
26
27
  const positions = obj.geometry.getAttribute("position");
27
28
  positions.setXYZ(0, pt.x, pt.y, pt.z);
28
- _tmp.set(direction.x, direction.y, direction.z);
29
- _tmp.multiplyScalar(lengthFactor);
29
+ if (direction["w"] !== undefined) {
30
+ _tmp.set(0, 0, -lengthFactor);
31
+ _quat.set(direction["x"], direction["y"], direction["z"], direction["w"]);
32
+ _tmp.applyQuaternion(_quat);
33
+ }
34
+ else {
35
+ _tmp.set(direction.x, direction.y, direction.z);
36
+ _tmp.multiplyScalar(lengthFactor);
37
+ }
30
38
  positions.setXYZ(1, pt.x + _tmp.x, pt.y + _tmp.y, pt.z + _tmp.z);
31
39
  positions.needsUpdate = true;
32
40
  obj.material["color"].set(color);
@@ -34,7 +42,7 @@ export class Gizmos {
34
42
 
35
43
  }
36
44
 
37
- static DrawLine(pt0: { x: number, y: number, z: number }, pt1: { x: number, y: number, z: number }, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
45
+ static DrawLine(pt0: Vec3, pt1: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
38
46
  const obj = Internal.getLine(duration);
39
47
 
40
48
  const positions = obj.geometry.getAttribute("position");
@@ -45,19 +53,37 @@ export class Gizmos {
45
53
  obj.material["depthTest"] = depthTest;
46
54
  }
47
55
 
48
- static DrawWireSphere(center: { x: number, y: number, z: number }, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
56
+ static DrawWireSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
49
57
  const obj = Internal.getSphere(radius, duration, true);
50
58
  setWorldPositionXYZ(obj, center.x, center.y, center.z);
51
59
  obj.material["color"].set(color);
52
60
  obj.material["depthTest"] = depthTest;
53
61
  }
54
62
 
55
- static DrawSphere(center: { x: number, y: number, z: number }, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
63
+ static DrawSphere(center: Vec3, radius: number, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
56
64
  const obj = Internal.getSphere(radius, duration, false);
57
65
  setWorldPositionXYZ(obj, center.x, center.y, center.z);
58
66
  obj.material["color"].set(color);
59
67
  obj.material["depthTest"] = depthTest;
60
68
  }
69
+
70
+ static DrawBox(center: Vec3, size: Vec3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
71
+ const obj = Internal.getBox(duration);
72
+ obj.position.set(center.x, center.y, center.z);
73
+ obj.scale.set(size.x, size.y, size.z);
74
+ obj.material["color"].set(color);
75
+ obj.material["depthTest"] = depthTest;
76
+ obj.material["wireframe"] = true;
77
+ }
78
+
79
+ static DrawBox3(box:Box3, color: ColorRepresentation = defaultColor, duration: number = 0, depthTest: boolean = true) {
80
+ const obj = Internal.getBox(duration);
81
+ obj.position.copy(box.getCenter(_tmp));
82
+ obj.scale.copy(box.getSize(_tmp));
83
+ obj.material["color"].set(color);
84
+ obj.material["depthTest"] = depthTest;
85
+ obj.material["wireframe"] = true;
86
+ }
61
87
  }
62
88
 
63
89
  const box: BoxGeometry = new BoxGeometry(1, 1, 1);
@@ -79,6 +105,16 @@ const $cacheSymbol = Symbol("GizmoCache");
79
105
  class Internal {
80
106
  // private static createdLines: number = 0;
81
107
 
108
+ static getBox(duration: number): Mesh {
109
+ let box = this.boxesCache.pop();
110
+ if (!box) {
111
+ const geo: BoxGeometry = new BoxGeometry(1, 1, 1);
112
+ box = new Mesh(geo);
113
+ }
114
+ this.registerTimedObject(Context.Current, box, duration, this.boxesCache);
115
+ return box;
116
+ }
117
+
82
118
  static getLine(duration: number): Line {
83
119
  let line = this.linesCache.pop();
84
120
  if (!line) {
@@ -107,6 +143,7 @@ class Internal {
107
143
 
108
144
  private static linesCache: Array<Line> = [];
109
145
  private static spheresCache: Mesh[] = [];
146
+ private static boxesCache: Mesh[] = [];
110
147
 
111
148
  private static registerTimedObject(context: Context, object: Object3D, duration: number, cache: Array<Object3D>) {
112
149
  if (!this.contextPostRenderCallbacks.get(context)) {
@@ -139,6 +139,11 @@ export class Context {
139
139
  return el.getAROverlayContainer();
140
140
  return this.domElement;
141
141
  }
142
+ /** Current event of the update cycle */
143
+ get currentFrameEvent(): FrameEvent {
144
+ return this._currentFrameEvent;
145
+ }
146
+ private _currentFrameEvent: FrameEvent = -1;
142
147
 
143
148
  scene: THREE.Scene;
144
149
  renderer: THREE.WebGLRenderer;
@@ -517,6 +522,9 @@ export class Context {
517
522
  }
518
523
 
519
524
  private render(_, frame) {
525
+
526
+ this._currentFrameEvent = -1;
527
+
520
528
  this._stats?.begin();
521
529
 
522
530
  Context._current = this;
@@ -538,6 +546,8 @@ export class Context {
538
546
  }
539
547
  }
540
548
 
549
+ this._currentFrameEvent = FrameEvent.EarlyUpdate;
550
+
541
551
  for (let i = 0; i < this.scripts_earlyUpdate.length; i++) {
542
552
  const script = this.scripts_earlyUpdate[i];
543
553
  if (!script.activeAndEnabled) continue;
@@ -546,9 +556,10 @@ export class Context {
546
556
  script.earlyUpdate();
547
557
  }
548
558
  }
549
-
550
559
  this.executeCoroutines(FrameEvent.EarlyUpdate);
551
560
 
561
+ this._currentFrameEvent = FrameEvent.Update;
562
+
552
563
  for (let i = 0; i < this.scripts_update.length; i++) {
553
564
  const script = this.scripts_update[i];
554
565
  if (!script.activeAndEnabled) continue;
@@ -557,9 +568,10 @@ export class Context {
557
568
  script.update();
558
569
  }
559
570
  }
560
-
561
571
  this.executeCoroutines(FrameEvent.Update);
562
572
 
573
+ this._currentFrameEvent = FrameEvent.LateUpdate;
574
+
563
575
  for (let i = 0; i < this.scripts_lateUpdate.length; i++) {
564
576
  const script = this.scripts_lateUpdate[i];
565
577
  if (!script.activeAndEnabled) continue;
@@ -572,12 +584,15 @@ export class Context {
572
584
  // this.mainLight = null;
573
585
  this.executeCoroutines(FrameEvent.LateUpdate);
574
586
 
587
+
575
588
  try {
576
589
  const physicsSteps = 1;
577
590
  const dt = this.time.deltaTime / physicsSteps;
578
591
  for (let i = 0; i < physicsSteps; i++) {
592
+ this._currentFrameEvent = FrameEvent.PrePhysicsStep;
579
593
  this.executeCoroutines(FrameEvent.PrePhysicsStep);
580
594
  this.physics.step(dt);
595
+ this._currentFrameEvent = FrameEvent.PostPhysicsStep;
581
596
  this.executeCoroutines(FrameEvent.PostPhysicsStep);
582
597
  }
583
598
  }
@@ -586,6 +601,8 @@ export class Context {
586
601
  }
587
602
  this.physics.postStep();
588
603
 
604
+ this._currentFrameEvent = FrameEvent.OnBeforeRender;
605
+
589
606
  // should we move these callbacks in the regular three onBeforeRender events?
590
607
  for (let i = 0; i < this.scripts_onBeforeRender.length; i++) {
591
608
  const script = this.scripts_onBeforeRender[i];
@@ -609,6 +626,8 @@ export class Context {
609
626
  }
610
627
  }
611
628
 
629
+ this._currentFrameEvent = -10;
630
+
612
631
  this._isRendering = true;
613
632
  this.renderRequiredTextures();
614
633
  if (!this.isManagedExternally) {
@@ -621,6 +640,8 @@ export class Context {
621
640
  }
622
641
  this._isRendering = false;
623
642
 
643
+ this._currentFrameEvent = FrameEvent.OnAfterRender;
644
+
624
645
  for (let i = 0; i < this.scripts_onAfterRender.length; i++) {
625
646
  const script = this.scripts_onAfterRender[i];
626
647
  if (!script.activeAndEnabled) continue;
@@ -638,6 +659,8 @@ export class Context {
638
659
  }
639
660
  }
640
661
 
662
+ this._currentFrameEvent = -1;
663
+
641
664
  this.connection.sendBufferedMessagesNow();
642
665
 
643
666
  this._stats?.end();