@grafana/scenes 5.14.3 → 5.14.4--canary.876.10848362123.0

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@@ -1,6 +1,6 @@
1
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  import { lookupVariable } from '../../variables/lookupVariable.js';
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  import { getTimeRange } from './getTimeRange.js';
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- import { getVariables, getData, getLayout, getDataLayers, interpolate, hasVariableDependencyInLoadingState, findByKey, findByKeyAndType, findObject, findAllObjects, getAncestor, getQueryController, getUrlSyncManager } from './sceneGraph.js';
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+ import { getVariables, getData, getLayout, getDataLayers, interpolate, hasVariableDependencyInLoadingState, findByKey, findByKeyAndType, findObject, findAllObjects, getAncestor, findDescendents, getQueryController, getUrlSyncManager } from './sceneGraph.js';
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  const sceneGraph = {
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  getVariables,
@@ -16,6 +16,7 @@ const sceneGraph = {
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  findObject,
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  findAllObjects,
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  getAncestor,
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+ findDescendents,
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  getQueryController,
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  getUrlSyncManager
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  };
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n getQueryController,\n getUrlSyncManager,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n getQueryController,\n getUrlSyncManager,\n};\n"],"names":[],"mappings":";;;;AAkBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,kBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendents,\n getQueryController,\n getUrlSyncManager,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n findDescendents,\n getQueryController,\n getUrlSyncManager,\n};\n"],"names":[],"mappings":";;;;AAmBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
@@ -142,6 +142,13 @@ function getAncestor(sceneObject, ancestorType) {
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  }
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  return parent;
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  }
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+ function findDescendents(scene, descendentType) {
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+ function isDescendentType(scene2) {
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+ return scene2 instanceof descendentType;
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+ }
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+ const targetScenes = findAllObjects(scene, isDescendentType);
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+ return targetScenes.filter(isDescendentType);
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+ }
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  function getQueryController(sceneObject) {
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  let parent = sceneObject;
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  while (parent) {
@@ -167,5 +174,5 @@ function getUrlSyncManager(sceneObject) {
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  return void 0;
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  }
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- export { findAllObjects, findByKey, findByKeyAndType, findObject, getAncestor, getData, getDataLayers, getLayout, getQueryController, getUrlSyncManager, getVariables, hasVariableDependencyInLoadingState, interpolate };
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+ export { findAllObjects, findByKey, findByKeyAndType, findDescendents, findObject, getAncestor, getData, getDataLayers, getLayout, getQueryController, getUrlSyncManager, getVariables, hasVariableDependencyInLoadingState, interpolate };
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  //# sourceMappingURL=sceneGraph.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. In the old architecture query variables could reference itself in a query without breaking.\n if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {\n console.warn('Query variable is referencing itself');\n continue;\n }\n\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: { new (...args: never[]): ParentType }\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return undefined;\n}\n\n/**\n * Returns 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1
+ {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. 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This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: SceneType<ParentType>\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided descendentType type.\n */\nexport function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>) {\n function isDescendentType(scene: SceneObject): scene is T {\n return scene instanceof descendentType;\n }\n\n const targetScenes = findAllObjects(scene, isDescendentType);\n return targetScenes.filter(isDescendentType);\n}\n\n/**\n * Returns the closest query 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@@ -1,6 +1,6 @@
1
1
  import { isArray } from 'lodash';
2
2
  import React, { useState, useMemo, useEffect } from 'react';
3
- import { Select, MultiSelect, useTheme2, getSelectStyles, useStyles2, Checkbox } from '@grafana/ui';
3
+ import { Select, MultiSelect, useTheme2, getSelectStyles, useStyles2, Checkbox, ToggleAllState } from '@grafana/ui';
4
4
  import { selectors } from '@grafana/e2e-selectors';
5
5
  import { cx, css } from '@emotion/css';
6
6
  import { getOptionSearcher } from './getOptionSearcher.js';
@@ -37,6 +37,16 @@ var __objRest = (source, exclude) => {
37
37
  return target;
38
38
  };
39
39
  const filterNoOp = () => true;
40
+ const filterAll = (v) => v.value !== "$__all";
41
+ const determineToggleAllState = (selectedValues, options) => {
42
+ if (selectedValues.length === options.filter(filterAll).length) {
43
+ return ToggleAllState.allSelected;
44
+ } else if (selectedValues.length === 0 || selectedValues.length === 1 && selectedValues[0] && selectedValues[0].value === "$__all") {
45
+ return ToggleAllState.noneSelected;
46
+ } else {
47
+ return ToggleAllState.indeterminate;
48
+ }
49
+ };
40
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  function toSelectableValue(value, label) {
41
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  return {
42
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  value,
@@ -130,6 +140,11 @@ function VariableValueSelectMulti({ model }) {
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  tabSelectsValue: false,
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  virtualized: true,
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  allowCustomValue: true,
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+ toggleAllOptions: {
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+ enabled: true,
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+ optionsFilter: filterAll,
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+ determineToggleAllState
147
+ },
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  options: filteredOptions,
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  closeMenuOnSelect: false,
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  components: { Option: OptionWithCheckbox },
@@ -156,6 +171,7 @@ const OptionWithCheckbox = ({
156
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  innerRef,
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  isFocused,
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  isSelected,
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+ indeterminate,
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  renderOptionLabel
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  }) => {
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  var _b;
@@ -172,6 +188,7 @@ const OptionWithCheckbox = ({
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  }), /* @__PURE__ */ React.createElement("div", {
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  className: optionStyles.checkbox
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  }, /* @__PURE__ */ React.createElement(Checkbox, {
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+ indeterminate,
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  value: isSelected
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  })), /* @__PURE__ */ React.createElement("div", {
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  className: selectStyles.optionBody,
@@ -1 +1 @@
1
- {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { RefCallback, useEffect, useMemo, useState } from 'react';\n\nimport { Checkbox, InputActionMeta, MultiSelect, Select, getSelectStyles, useStyles2, useTheme2 } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { getOptionSearcher } from './getOptionSearcher';\n\nconst filterNoOp = () => true;\n\nexport function toSelectableValue<T>(value: T, label?: string): SelectableValue<T> {\n return {\n value,\n label: label ?? String(value),\n };\n}\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, options, includeAll, isReadOnly } = model.useState();\n const [inputValue, setInputValue] = useState('');\n const [hasCustomValue, setHasCustomValue] = useState(false);\n const selectValue = toSelectableValue(value, String(text));\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n return value;\n };\n\n const filteredOptions = optionSearcher(inputValue);\n\n const onOpenMenu = () => {\n if (hasCustomValue) {\n setInputValue(String(text));\n }\n };\n\n const onCloseMenu = () => {\n setInputValue('');\n };\n\n return (\n <Select<VariableValue>\n id={key}\n isValidNewOption={(inputValue) => inputValue.trim().length > 0}\n placeholder=\"Select value\"\n width=\"auto\"\n disabled={isReadOnly}\n value={selectValue}\n inputValue={inputValue}\n allowCustomValue\n virtualized\n filterOption={filterNoOp}\n tabSelectsValue={false}\n onInputChange={onInputChange}\n onOpenMenu={onOpenMenu}\n onCloseMenu={onCloseMenu}\n options={filteredOptions}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`)}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n\n if (hasCustomValue !== newValue.__isNew__) {\n setHasCustomValue(newValue.__isNew__);\n }\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n const [inputValue, setInputValue] = useState('');\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const placeholder = options.length > 0 ? 'Select value' : '';\n const filteredOptions = optionSearcher(inputValue);\n\n return (\n <MultiSelect<VariableValueSingle>\n id={key}\n placeholder={placeholder}\n width=\"auto\"\n inputValue={inputValue}\n disabled={isReadOnly}\n value={uncommittedValue}\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n allowCustomValue\n options={filteredOptions}\n closeMenuOnSelect={false}\n components={{ Option: OptionWithCheckbox }}\n isClearable={true}\n hideSelectedOptions={false}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(uncommittedValue);\n }}\n filterOption={filterNoOp}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${uncommittedValue}`)}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue.map((x) => x.value!));\n }}\n />\n );\n}\n\ninterface SelectMenuOptionProps<T> {\n isDisabled: boolean;\n isFocused: boolean;\n isSelected: boolean;\n innerProps: JSX.IntrinsicElements['div'];\n innerRef: RefCallback<HTMLDivElement>;\n renderOptionLabel?: (value: SelectableValue<T>) => JSX.Element;\n data: SelectableValue<T>;\n}\n\nexport const OptionWithCheckbox = ({\n children,\n data,\n innerProps,\n innerRef,\n isFocused,\n isSelected,\n renderOptionLabel,\n}: React.PropsWithChildren<SelectMenuOptionProps<unknown>>) => {\n // We are removing onMouseMove and onMouseOver from innerProps because they cause the whole\n // list to re-render everytime the user hovers over an option. This is a performance issue.\n // See https://github.com/JedWatson/react-select/issues/3128#issuecomment-451936743\n const { onMouseMove, onMouseOver, ...rest } = innerProps;\n const theme = useTheme2();\n const selectStyles = getSelectStyles(theme);\n const optionStyles = useStyles2(getOptionStyles);\n\n return (\n <div\n ref={innerRef}\n className={cx(selectStyles.option, isFocused && selectStyles.optionFocused)}\n {...rest}\n // TODO: use below selector once we update grafana dependencies to ^11.1.0\n // data-testid={selectors.components.Select.option}\n data-testid=\"data-testid Select option\"\n title={data.title}\n >\n <div className={optionStyles.checkbox}>\n <Checkbox value={isSelected} />\n </div>\n <div\n className={selectStyles.optionBody}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownOptionTexts(\n data.label ?? 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+ {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { RefCallback, useEffect, useMemo, useState } from 'react';\n\n//@ts-ignore\nimport { Checkbox, InputActionMeta, MultiSelect, Select, ToggleAllState, getSelectStyles, useStyles2, useTheme2 } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { getOptionSearcher } from './getOptionSearcher';\n\nconst filterNoOp = () => true;\n\nconst filterAll = (v: SelectableValue<VariableValueSingle>) => v.value !== '$__all'\n\nconst determineToggleAllState = (\n selectedValues: Array<SelectableValue<VariableValueSingle>>,\n options: Array<SelectableValue<VariableValueSingle>>\n) => {\n if (selectedValues.length === options.filter(filterAll).length) {\n return ToggleAllState.allSelected;\n } else if (\n selectedValues.length === 0 ||\n (selectedValues.length === 1 && selectedValues[0] && selectedValues[0].value === '$__all')\n ) {\n return ToggleAllState.noneSelected;\n } else {\n return ToggleAllState.indeterminate;\n }\n};\n\nexport function toSelectableValue<T>(value: T, label?: string): SelectableValue<T> {\n return {\n value,\n label: label ?? String(value),\n };\n}\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, options, includeAll, isReadOnly } = model.useState();\n const [inputValue, setInputValue] = useState('');\n const [hasCustomValue, setHasCustomValue] = useState(false);\n const selectValue = toSelectableValue(value, String(text));\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n return value;\n };\n\n const filteredOptions = optionSearcher(inputValue);\n\n const onOpenMenu = () => {\n if (hasCustomValue) {\n setInputValue(String(text));\n }\n };\n\n const onCloseMenu = () => {\n setInputValue('');\n };\n\n return (\n <Select<VariableValue>\n id={key}\n isValidNewOption={(inputValue) => inputValue.trim().length > 0}\n placeholder=\"Select value\"\n width=\"auto\"\n disabled={isReadOnly}\n value={selectValue}\n inputValue={inputValue}\n allowCustomValue\n virtualized\n filterOption={filterNoOp}\n tabSelectsValue={false}\n onInputChange={onInputChange}\n onOpenMenu={onOpenMenu}\n onCloseMenu={onCloseMenu}\n options={filteredOptions}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`)}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n\n if (hasCustomValue !== newValue.__isNew__) {\n setHasCustomValue(newValue.__isNew__);\n }\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n const [inputValue, setInputValue] = useState('');\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const placeholder = options.length > 0 ? 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package/dist/index.d.ts CHANGED
@@ -1068,13 +1068,18 @@ declare function findAllObjects(scene: SceneObject, check: (obj: SceneObject) =>
1068
1068
  * When localOnly set to true, it will only collect the closest layers.
1069
1069
  */
1070
1070
  declare function getDataLayers(sceneObject: SceneObject, localOnly?: boolean): SceneDataLayerProvider[];
1071
+ interface SceneType<T> extends Function {
1072
+ new (...args: never[]): T;
1073
+ }
1071
1074
  /**
1072
1075
  * A utility function to find the closest ancestor of a given type. This function expects
1073
1076
  * to find it and will throw an error if it does not.
1074
1077
  */
1075
- declare function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType: {
1076
- new (...args: never[]): ParentType;
1077
- }): ParentType;
1078
+ declare function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType: SceneType<ParentType>): ParentType;
1079
+ /**
1080
+ * This will search down the full scene graph, looking for objects that match the provided descendentType type.
1081
+ */
1082
+ declare function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>): T[];
1078
1083
  /**
1079
1084
  * Returns the closest query controller undefined if none found
1080
1085
  */
@@ -1099,6 +1104,7 @@ declare const sceneGraph: {
1099
1104
  findObject: typeof findObject;
1100
1105
  findAllObjects: typeof findAllObjects;
1101
1106
  getAncestor: typeof getAncestor;
1107
+ findDescendents: typeof findDescendents;
1102
1108
  getQueryController: typeof getQueryController;
1103
1109
  getUrlSyncManager: typeof getUrlSyncManager;
1104
1110
  };
package/dist/index.js CHANGED
@@ -2550,6 +2550,16 @@ var __objRest$4 = (source, exclude) => {
2550
2550
  return target;
2551
2551
  };
2552
2552
  const filterNoOp$2 = () => true;
2553
+ const filterAll = (v) => v.value !== "$__all";
2554
+ const determineToggleAllState = (selectedValues, options) => {
2555
+ if (selectedValues.length === options.filter(filterAll).length) {
2556
+ return ui.ToggleAllState.allSelected;
2557
+ } else if (selectedValues.length === 0 || selectedValues.length === 1 && selectedValues[0] && selectedValues[0].value === "$__all") {
2558
+ return ui.ToggleAllState.noneSelected;
2559
+ } else {
2560
+ return ui.ToggleAllState.indeterminate;
2561
+ }
2562
+ };
2553
2563
  function toSelectableValue$2(value, label) {
2554
2564
  return {
2555
2565
  value,
@@ -2643,6 +2653,11 @@ function VariableValueSelectMulti({ model }) {
2643
2653
  tabSelectsValue: false,
2644
2654
  virtualized: true,
2645
2655
  allowCustomValue: true,
2656
+ toggleAllOptions: {
2657
+ enabled: true,
2658
+ optionsFilter: filterAll,
2659
+ determineToggleAllState
2660
+ },
2646
2661
  options: filteredOptions,
2647
2662
  closeMenuOnSelect: false,
2648
2663
  components: { Option: OptionWithCheckbox },
@@ -2669,6 +2684,7 @@ const OptionWithCheckbox = ({
2669
2684
  innerRef,
2670
2685
  isFocused,
2671
2686
  isSelected,
2687
+ indeterminate,
2672
2688
  renderOptionLabel
2673
2689
  }) => {
2674
2690
  var _b;
@@ -2685,6 +2701,7 @@ const OptionWithCheckbox = ({
2685
2701
  }), /* @__PURE__ */ React__default["default"].createElement("div", {
2686
2702
  className: optionStyles.checkbox
2687
2703
  }, /* @__PURE__ */ React__default["default"].createElement(ui.Checkbox, {
2704
+ indeterminate,
2688
2705
  value: isSelected
2689
2706
  })), /* @__PURE__ */ React__default["default"].createElement("div", {
2690
2707
  className: selectStyles.optionBody,
@@ -6289,6 +6306,13 @@ function getAncestor(sceneObject, ancestorType) {
6289
6306
  }
6290
6307
  return parent;
6291
6308
  }
6309
+ function findDescendents(scene, descendentType) {
6310
+ function isDescendentType(scene2) {
6311
+ return scene2 instanceof descendentType;
6312
+ }
6313
+ const targetScenes = findAllObjects(scene, isDescendentType);
6314
+ return targetScenes.filter(isDescendentType);
6315
+ }
6292
6316
  function getQueryController(sceneObject) {
6293
6317
  let parent = sceneObject;
6294
6318
  while (parent) {
@@ -6328,6 +6352,7 @@ const sceneGraph = {
6328
6352
  findObject,
6329
6353
  findAllObjects,
6330
6354
  getAncestor,
6355
+ findDescendents,
6331
6356
  getQueryController,
6332
6357
  getUrlSyncManager
6333
6358
  };