@grafana/scenes 4.24.2--canary.755.9282326022.0 → 4.24.2--canary.757.9282504133.0

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Files changed (29) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/dist/esm/components/EmbeddedScene.js +1 -2
  3. package/dist/esm/components/EmbeddedScene.js.map +1 -1
  4. package/dist/esm/components/VizPanel/VizPanel.js +0 -3
  5. package/dist/esm/components/VizPanel/VizPanel.js.map +1 -1
  6. package/dist/esm/components/layout/grid/SceneGridLayout.js +15 -1
  7. package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
  8. package/dist/esm/core/types.js.map +1 -1
  9. package/dist/esm/index.js +1 -4
  10. package/dist/esm/index.js.map +1 -1
  11. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  12. package/dist/esm/services/UniqueUrlKeyMapper.js +1 -1
  13. package/dist/esm/services/UniqueUrlKeyMapper.js.map +1 -1
  14. package/dist/esm/services/UrlSyncManager.js +3 -11
  15. package/dist/esm/services/UrlSyncManager.js.map +1 -1
  16. package/dist/esm/utils/writeSceneLog.js +1 -5
  17. package/dist/esm/utils/writeSceneLog.js.map +1 -1
  18. package/dist/esm/variables/utils.js.map +1 -1
  19. package/dist/esm/variables/variants/MultiValueVariable.js +34 -17
  20. package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
  21. package/dist/esm/variables/variants/query/QueryVariable.js.map +1 -1
  22. package/dist/index.d.ts +147 -245
  23. package/dist/index.js +55 -212
  24. package/dist/index.js.map +1 -1
  25. package/package.json +2 -2
  26. package/dist/esm/core/PanelBuilders/VizConfigBuilder.js +0 -78
  27. package/dist/esm/core/PanelBuilders/VizConfigBuilder.js.map +0 -1
  28. package/dist/esm/core/PanelBuilders/VizConfigBuilders.js +0 -114
  29. package/dist/esm/core/PanelBuilders/VizConfigBuilders.js.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,3 +1,17 @@
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+ # v4.24.1 (Tue May 28 2024)
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+
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+ #### 🐛 Bug Fix
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+
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+ - Allow drag and dropping rows in valid states [#756](https://github.com/grafana/scenes/pull/756) ([@mdvictor](https://github.com/mdvictor))
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+ - fix: undefined check on RefreshPicker.autoOption [#751](https://github.com/grafana/scenes/pull/751) ([@darrenjaneczek](https://github.com/darrenjaneczek))
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+
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+ #### Authors: 2
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+
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+ - Darren Janeczek ([@darrenjaneczek](https://github.com/darrenjaneczek))
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+ - Victor Marin ([@mdvictor](https://github.com/mdvictor))
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+
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+ ---
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+
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  # v4.24.0 (Mon May 27 2024)
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  #### 🚀 Enhancement
@@ -24,7 +24,7 @@ EmbeddedScene.Component = EmbeddedSceneRenderer;
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  function EmbeddedSceneRenderer({ model }) {
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  const { body, controls } = model.useState();
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  const styles = useStyles2(getStyles);
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- const inner = /* @__PURE__ */ React.createElement("div", {
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+ return /* @__PURE__ */ React.createElement("div", {
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  className: styles.container
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  }, controls && /* @__PURE__ */ React.createElement("div", {
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  className: styles.controls
@@ -36,7 +36,6 @@ function EmbeddedSceneRenderer({ model }) {
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  }, /* @__PURE__ */ React.createElement(body.Component, {
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  model: body
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  })));
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- return inner;
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  }
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  const getStyles = (theme) => {
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  return {
@@ -1 +1 @@
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- {"version":3,"file":"EmbeddedScene.js","sources":["../../../src/components/EmbeddedScene.tsx"],"sourcesContent":["import { css } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { useStyles2 } from '@grafana/ui';\nimport React from 'react';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneComponentProps, SceneObjectState, SceneObject } from '../core/types';\nimport { getUrlSyncManager } from '../services/UrlSyncManager';\nimport { setWindowGrafanaSceneContext } from '../utils/compatibility/setWindowGrafanaSceneContext';\n\nexport interface EmbeddedSceneState extends SceneObjectState {\n /**\n * The main content of the scene (usually a SceneFlexLayout)\n */\n body: SceneObject;\n /**\n * Top row of variable selectors, filters, time pickers and custom actions.\n */\n controls?: SceneObject[];\n}\n\nexport class EmbeddedScene extends SceneObjectBase<EmbeddedSceneState> {\n public static Component = EmbeddedSceneRenderer;\n\n public constructor(state: EmbeddedSceneState) {\n super(state);\n\n this.addActivationHandler(() => {\n // This function is setting window.__grafanaSceneContext which is used from Grafana core in the old services TimeSrv and TemplateSrv.\n // This works as a backward compatability method to support accessing scene time range and variables from those old services.\n const unsetGlobalScene = setWindowGrafanaSceneContext(this);\n return () => {\n unsetGlobalScene();\n getUrlSyncManager().cleanUp(this);\n };\n });\n }\n\n /**\n * initUrlSync should be called before the scene is rendered to ensure that objects are in sync\n * before they get activated. This saves some unnecessary re-renders and makes sure variables\n * queries are issued as needed. If your using SceneAppPage you will not need to call this as\n * url sync is handled on the SceneAppPage level not this level.\n */\n public initUrlSync() {\n getUrlSyncManager().initSync(this);\n }\n}\n\nfunction EmbeddedSceneRenderer({ model }: SceneComponentProps<EmbeddedScene>) {\n const { body, controls } = model.useState();\n const styles = useStyles2(getStyles);\n\n const inner = (\n <div className={styles.container}>\n {controls && (\n <div className={styles.controls}>\n {controls.map((control) => (\n <control.Component key={control.state.key} model={control} />\n ))}\n </div>\n )}\n <div className={styles.body}>\n <body.Component model={body} />\n </div>\n </div>\n );\n\n return inner;\n}\n\nconst getStyles = (theme: GrafanaTheme2) => {\n return {\n container: css({\n flexGrow: 1,\n display: 'flex',\n gap: theme.spacing(2),\n minHeight: '100%',\n flexDirection: 'column',\n }),\n body: css({\n flexGrow: 1,\n display: 'flex',\n gap: theme.spacing(1),\n }),\n controls: css({\n display: 'flex',\n gap: theme.spacing(2),\n alignItems: 'flex-end',\n flexWrap: 'wrap',\n }),\n };\n};\n"],"names":[],"mappings":";;;;;;;AAqBO,MAAM,sBAAsB,eAAoC,CAAA;AAAA,EAG9D,YAAY,KAA2B,EAAA;AAC5C,IAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AAEX,IAAA,IAAA,CAAK,qBAAqB,MAAM;AAG9B,MAAM,MAAA,gBAAA,GAAmB,6BAA6B,IAAI,CAAA,CAAA;AAC1D,MAAA,OAAO,MAAM;AACX,QAAiB,gBAAA,EAAA,CAAA;AACjB,QAAkB,iBAAA,EAAA,CAAE,QAAQ,IAAI,CAAA,CAAA;AAAA,OAClC,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAQO,WAAc,GAAA;AACnB,IAAkB,iBAAA,EAAA,CAAE,SAAS,IAAI,CAAA,CAAA;AAAA,GACnC;AACF,CAAA;AA1Ba,aAAA,CACG,SAAY,GAAA,qBAAA,CAAA;AA2B5B,SAAS,qBAAA,CAAsB,EAAE,KAAA,EAA6C,EAAA;AAC5E,EAAA,MAAM,EAAE,IAAA,EAAM,QAAS,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC1C,EAAM,MAAA,MAAA,GAAS,WAAW,SAAS,CAAA,CAAA;AAEnC,EAAA,MAAM,wBACH,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,SAAA;AAAA,GAAA,EACpB,4BACE,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,QAAA;AAAA,GAAA,EACpB,SAAS,GAAI,CAAA,CAAC,OACb,qBAAA,KAAA,CAAA,aAAA,CAAC,QAAQ,SAAR,EAAA;AAAA,IAAkB,GAAA,EAAK,QAAQ,KAAM,CAAA,GAAA;AAAA,IAAK,KAAO,EAAA,OAAA;AAAA,GAAS,CAC5D,CACH,CAAA,kBAED,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,IAAA;AAAA,GACrB,kBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,GAAM,CAC/B,CACF,CAAA,CAAA;AAGF,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAEA,MAAM,SAAA,GAAY,CAAC,KAAyB,KAAA;AAC1C,EAAO,OAAA;AAAA,IACL,WAAW,GAAI,CAAA;AAAA,MACb,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,SAAW,EAAA,MAAA;AAAA,MACX,aAAe,EAAA,QAAA;AAAA,KAChB,CAAA;AAAA,IACD,MAAM,GAAI,CAAA;AAAA,MACR,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,KACrB,CAAA;AAAA,IACD,UAAU,GAAI,CAAA;AAAA,MACZ,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,UAAY,EAAA,UAAA;AAAA,MACZ,QAAU,EAAA,MAAA;AAAA,KACX,CAAA;AAAA,GACH,CAAA;AACF,CAAA;;;;"}
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+ {"version":3,"file":"EmbeddedScene.js","sources":["../../../src/components/EmbeddedScene.tsx"],"sourcesContent":["import { css } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { useStyles2 } from '@grafana/ui';\nimport React from 'react';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneComponentProps, SceneObjectState, SceneObject } from '../core/types';\nimport { getUrlSyncManager } from '../services/UrlSyncManager';\nimport { setWindowGrafanaSceneContext } from '../utils/compatibility/setWindowGrafanaSceneContext';\n\nexport interface EmbeddedSceneState extends SceneObjectState {\n /**\n * The main content of the scene (usually a SceneFlexLayout)\n */\n body: SceneObject;\n /**\n * Top row of variable selectors, filters, time pickers and custom actions.\n */\n controls?: SceneObject[];\n}\n\nexport class EmbeddedScene extends SceneObjectBase<EmbeddedSceneState> {\n public static Component = EmbeddedSceneRenderer;\n\n public constructor(state: EmbeddedSceneState) {\n super(state);\n\n this.addActivationHandler(() => {\n // This function is setting window.__grafanaSceneContext which is used from Grafana core in the old services TimeSrv and TemplateSrv.\n // This works as a backward compatability method to support accessing scene time range and variables from those old services.\n const unsetGlobalScene = setWindowGrafanaSceneContext(this);\n return () => {\n unsetGlobalScene();\n getUrlSyncManager().cleanUp(this);\n };\n });\n }\n\n /**\n * initUrlSync should be called before the scene is rendered to ensure that objects are in sync\n * before they get activated. This saves some unnecessary re-renders and makes sure variables\n * queries are issued as needed. If your using SceneAppPage you will not need to call this as\n * url sync is handled on the SceneAppPage level not this level.\n */\n public initUrlSync() {\n getUrlSyncManager().initSync(this);\n }\n}\n\nfunction EmbeddedSceneRenderer({ model }: SceneComponentProps<EmbeddedScene>) {\n const { body, controls } = model.useState();\n const styles = useStyles2(getStyles);\n\n return (\n <div className={styles.container}>\n {controls && (\n <div className={styles.controls}>\n {controls.map((control) => (\n <control.Component key={control.state.key} model={control} />\n ))}\n </div>\n )}\n <div className={styles.body}>\n <body.Component model={body} />\n </div>\n </div>\n );\n}\n\nconst getStyles = (theme: GrafanaTheme2) => {\n return {\n container: css({\n flexGrow: 1,\n display: 'flex',\n gap: theme.spacing(2),\n minHeight: '100%',\n flexDirection: 'column',\n }),\n body: css({\n flexGrow: 1,\n display: 'flex',\n gap: theme.spacing(1),\n }),\n controls: css({\n display: 'flex',\n gap: theme.spacing(2),\n alignItems: 'flex-end',\n flexWrap: 'wrap',\n }),\n };\n};\n"],"names":[],"mappings":";;;;;;;AAqBO,MAAM,sBAAsB,eAAoC,CAAA;AAAA,EAG9D,YAAY,KAA2B,EAAA;AAC5C,IAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AAEX,IAAA,IAAA,CAAK,qBAAqB,MAAM;AAG9B,MAAM,MAAA,gBAAA,GAAmB,6BAA6B,IAAI,CAAA,CAAA;AAC1D,MAAA,OAAO,MAAM;AACX,QAAiB,gBAAA,EAAA,CAAA;AACjB,QAAkB,iBAAA,EAAA,CAAE,QAAQ,IAAI,CAAA,CAAA;AAAA,OAClC,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAQO,WAAc,GAAA;AACnB,IAAkB,iBAAA,EAAA,CAAE,SAAS,IAAI,CAAA,CAAA;AAAA,GACnC;AACF,CAAA;AA1Ba,aAAA,CACG,SAAY,GAAA,qBAAA,CAAA;AA2B5B,SAAS,qBAAA,CAAsB,EAAE,KAAA,EAA6C,EAAA;AAC5E,EAAA,MAAM,EAAE,IAAA,EAAM,QAAS,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAC1C,EAAM,MAAA,MAAA,GAAS,WAAW,SAAS,CAAA,CAAA;AAEnC,EAAA,uBACG,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,SAAA;AAAA,GAAA,EACpB,4BACE,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,QAAA;AAAA,GAAA,EACpB,SAAS,GAAI,CAAA,CAAC,OACb,qBAAA,KAAA,CAAA,aAAA,CAAC,QAAQ,SAAR,EAAA;AAAA,IAAkB,GAAA,EAAK,QAAQ,KAAM,CAAA,GAAA;AAAA,IAAK,KAAO,EAAA,OAAA;AAAA,GAAS,CAC5D,CACH,CAAA,kBAED,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAI,WAAW,MAAO,CAAA,IAAA;AAAA,GACrB,kBAAA,KAAA,CAAA,aAAA,CAAC,KAAK,SAAL,EAAA;AAAA,IAAe,KAAO,EAAA,IAAA;AAAA,GAAM,CAC/B,CACF,CAAA,CAAA;AAEJ,CAAA;AAEA,MAAM,SAAA,GAAY,CAAC,KAAyB,KAAA;AAC1C,EAAO,OAAA;AAAA,IACL,WAAW,GAAI,CAAA;AAAA,MACb,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,SAAW,EAAA,MAAA;AAAA,MACX,aAAe,EAAA,QAAA;AAAA,KAChB,CAAA;AAAA,IACD,MAAM,GAAI,CAAA;AAAA,MACR,QAAU,EAAA,CAAA;AAAA,MACV,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,KACrB,CAAA;AAAA,IACD,UAAU,GAAI,CAAA;AAAA,MACZ,OAAS,EAAA,MAAA;AAAA,MACT,GAAA,EAAK,KAAM,CAAA,OAAA,CAAQ,CAAC,CAAA;AAAA,MACpB,UAAY,EAAA,UAAA;AAAA,MACZ,QAAU,EAAA,MAAA;AAAA,KACX,CAAA;AAAA,GACH,CAAA;AACF,CAAA;;;;"}
@@ -258,9 +258,6 @@ class VizPanel extends SceneObjectBase {
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  (_a = this._panelContext) != null ? _a : this._panelContext = this.buildPanelContext();
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  return this._panelContext;
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  }
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- clearFieldConfigCache() {
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- this._dataWithFieldConfig = void 0;
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- }
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  applyFieldConfig(rawData) {
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  var _a, _b, _c, _d;
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  const plugin = this._plugin;
@@ -1 +1 @@
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- {"version":3,"file":"VizPanel.js","sources":["../../../../src/components/VizPanel/VizPanel.tsx"],"sourcesContent":["import {\n AbsoluteTimeRange,\n FieldConfigSource,\n PanelModel,\n PanelPlugin,\n toUtc,\n getPanelOptionsWithDefaults,\n ScopedVars,\n InterpolateFunction,\n CoreApp,\n DashboardCursorSync,\n PanelData,\n compareArrayValues,\n compareDataFrameStructures,\n applyFieldOverrides,\n PluginType,\n renderMarkdown,\n PanelPluginDataSupport,\n} from '@grafana/data';\nimport { PanelContext, SeriesVisibilityChangeMode, VizLegendOptions } from '@grafana/ui';\nimport { config, getAppEvents, getPluginImportUtils } from '@grafana/runtime';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { DeepPartial, SceneObject, SceneObjectState } from '../../core/types';\n\nimport { VizPanelRenderer } from './VizPanelRenderer';\nimport { VizPanelMenu } from './VizPanelMenu';\nimport { VariableDependencyConfig } from '../../variables/VariableDependencyConfig';\nimport { VariableCustomFormatterFn } from '../../variables/types';\nimport { seriesVisibilityConfigFactory } from './seriesVisibilityConfigFactory';\nimport { emptyPanelData } from '../../core/SceneDataNode';\nimport { changeSeriesColorConfigFactory } from './colorSeriesConfigFactory';\nimport { loadPanelPluginSync } from './registerRuntimePanelPlugin';\nimport { getCursorSyncScope } from '../../behaviors/CursorSync';\nimport { cloneDeep, isArray, merge, mergeWith } from 'lodash';\nimport { UserActionEvent } from '../../core/events';\nimport { evaluateTimeRange } from '../../utils/evaluateTimeRange';\nimport { LiveNowTimer } from '../../behaviors/LiveNowTimer';\n\nexport interface VizPanelState<TOptions = {}, TFieldConfig = {}> extends SceneObjectState {\n /**\n * This is usually a plugin id that references a core plugin or an external plugin. But this can also reference a\n * runtime registered PanelPlugin registered via function registerScenePanelPlugin.\n */\n pluginId: string;\n title: string;\n description?: string;\n options: DeepPartial<TOptions>;\n fieldConfig: FieldConfigSource<DeepPartial<TFieldConfig>>;\n pluginVersion?: string;\n displayMode?: 'default' | 'transparent';\n /**\n * Only shows header on hover, absolutly positioned above the panel.\n */\n hoverHeader?: boolean;\n /**\n * Offset hoverHeader position on the y axis\n */\n hoverHeaderOffset?: number;\n /**\n * Defines a menu in the top right of the panel. The menu object is only activated when the dropdown menu itself is shown.\n * So the best way to add dynamic menu actions and links is by adding them in a behavior attached to the menu.\n */\n menu?: VizPanelMenu;\n /**\n * Defines a menu that renders panel link.\n **/\n titleItems?: React.ReactNode | SceneObject | SceneObject[];\n /**\n * Add action to the top right panel header\n */\n headerActions?: React.ReactNode | SceneObject | SceneObject[];\n /**\n * Mainly for advanced use cases that need custom handling of PanelContext callbacks.\n */\n extendPanelContext?: (vizPanel: VizPanel, context: PanelContext) => void;\n /**\n * @internal\n * Only for use from core to handle migration from old angular panels\n **/\n _UNSAFE_customMigrationHandler?: (panel: PanelModel, plugin: PanelPlugin) => void;\n /** Internal */\n _pluginLoadError?: string;\n /** Internal */\n _pluginInstanceState?: any;\n}\n\nexport class VizPanel<TOptions = {}, TFieldConfig extends {} = {}> extends SceneObjectBase<\n VizPanelState<TOptions, TFieldConfig>\n> {\n public static Component = VizPanelRenderer;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['title', 'options', 'fieldConfig'],\n });\n\n // Not part of state as this is not serializable\n protected _panelContext?: PanelContext;\n private _plugin?: PanelPlugin;\n private _prevData?: PanelData;\n private _dataWithFieldConfig?: PanelData;\n private _structureRev: number = 0;\n\n public constructor(state: Partial<VizPanelState<TOptions, TFieldConfig>>) {\n super({\n options: {} as TOptions,\n fieldConfig: { defaults: {}, overrides: [] },\n title: 'Title',\n pluginId: 'timeseries',\n ...state,\n });\n\n this.addActivationHandler(() => {\n this._onActivate();\n });\n\n state.menu?.addActivationHandler(() => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-menu-shown' }), true);\n });\n }\n\n private _onActivate() {\n if (!this._plugin) {\n this._loadPlugin(this.state.pluginId);\n }\n }\n\n private async _loadPlugin(pluginId: string) {\n const plugin = loadPanelPluginSync(pluginId);\n\n if (plugin) {\n this._pluginLoaded(plugin);\n } else {\n const { importPanelPlugin } = getPluginImportUtils();\n\n try {\n const result = await importPanelPlugin(pluginId);\n this._pluginLoaded(result);\n } catch (err: unknown) {\n this._pluginLoaded(getPanelPluginNotFound(pluginId));\n\n if (err instanceof Error) {\n this.setState({ _pluginLoadError: err.message });\n }\n }\n }\n }\n\n public getLegacyPanelId() {\n const panelId = parseInt(this.state.key!.replace('panel-', ''), 10);\n if (isNaN(panelId)) {\n return 0;\n }\n\n return panelId;\n }\n\n private async _pluginLoaded(plugin: PanelPlugin) {\n const { options, fieldConfig, title, pluginVersion, _UNSAFE_customMigrationHandler } = this.state;\n\n const panel: PanelModel = {\n title,\n options,\n fieldConfig,\n id: this.getLegacyPanelId(),\n type: plugin.meta.id,\n pluginVersion: pluginVersion,\n };\n\n const currentVersion = this._getPluginVersion(plugin);\n\n _UNSAFE_customMigrationHandler?.(panel, plugin);\n\n if (plugin.onPanelMigration && currentVersion !== this.state.pluginVersion) {\n // These migration handlers also mutate panel.fieldConfig to migrate fieldConfig\n panel.options = await plugin.onPanelMigration(panel);\n }\n\n const withDefaults = getPanelOptionsWithDefaults({\n plugin,\n currentOptions: panel.options,\n currentFieldConfig: panel.fieldConfig,\n isAfterPluginChange: false,\n });\n\n this._plugin = plugin;\n\n this.setState({\n options: withDefaults.options as DeepPartial<TOptions>,\n fieldConfig: withDefaults.fieldConfig,\n pluginVersion: currentVersion,\n });\n\n // Non data panels needs to be re-rendered when time range change\n if (plugin.meta.skipDataQuery) {\n const sceneTimeRange = sceneGraph.getTimeRange(this);\n this._subs.add(sceneTimeRange.subscribeToState(() => this.forceRender()));\n }\n }\n\n private _getPluginVersion(plugin: PanelPlugin): string {\n return plugin && plugin.meta.info.version ? plugin.meta.info.version : config.buildInfo.version;\n }\n\n public getPlugin(): PanelPlugin | undefined {\n return this._plugin;\n }\n\n public getPanelContext(): PanelContext {\n this._panelContext ??= this.buildPanelContext();\n\n return this._panelContext!;\n }\n\n public onTimeRangeChange = (timeRange: AbsoluteTimeRange) => {\n const sceneTimeRange = sceneGraph.getTimeRange(this);\n sceneTimeRange.onTimeRangeChange({\n raw: {\n from: toUtc(timeRange.from),\n to: toUtc(timeRange.to),\n },\n from: toUtc(timeRange.from),\n to: toUtc(timeRange.to),\n });\n };\n\n public getTimeRange = (data?: PanelData) => {\n const liveNowTimer = sceneGraph.findObject(this, (o) => o instanceof LiveNowTimer);\n const sceneTimeRange = sceneGraph.getTimeRange(this);\n if (liveNowTimer instanceof LiveNowTimer && liveNowTimer.isEnabled) {\n return evaluateTimeRange(\n sceneTimeRange.state.from,\n sceneTimeRange.state.to,\n sceneTimeRange.getTimeZone(),\n sceneTimeRange.state.fiscalYearStartMonth,\n sceneTimeRange.state.UNSAFE_nowDelay\n );\n }\n\n const plugin = this.getPlugin();\n if (plugin && !plugin.meta.skipDataQuery && data && data.timeRange) {\n return data.timeRange;\n }\n\n return sceneTimeRange.state.value;\n };\n\n public onTitleChange = (title: string) => {\n this.setState({ title });\n };\n\n public onDescriptionChange = (description: string) => {\n this.setState({ description });\n };\n\n public onDisplayModeChange = (displayMode: 'default' | 'transparent') => {\n this.setState({ displayMode });\n };\n\n public onOptionsChange = (optionsUpdate: DeepPartial<TOptions>, replace = false) => {\n const { fieldConfig, options } = this.state;\n\n // When replace is true, we want to replace the entire options object. Default will be applied.\n const nextOptions = replace\n ? optionsUpdate\n : mergeWith(cloneDeep(options), optionsUpdate, (_, srcValue) => {\n if (isArray(srcValue)) {\n return srcValue;\n }\n return;\n });\n\n const withDefaults = getPanelOptionsWithDefaults({\n plugin: this._plugin!,\n currentOptions: nextOptions,\n currentFieldConfig: fieldConfig,\n isAfterPluginChange: false,\n });\n\n this.setState({\n options: withDefaults.options as DeepPartial<TOptions>,\n });\n };\n\n public onFieldConfigChange = (fieldConfigUpdate: FieldConfigSource<DeepPartial<TFieldConfig>>, replace?: boolean) => {\n const { fieldConfig, options } = this.state;\n\n // When replace is true, we want to replace the entire field config. Default will be applied.\n const nextFieldConfig = replace ? fieldConfigUpdate : merge(cloneDeep(fieldConfig), fieldConfigUpdate);\n\n const withDefaults = getPanelOptionsWithDefaults({\n plugin: this._plugin!,\n currentOptions: options,\n currentFieldConfig: nextFieldConfig,\n isAfterPluginChange: false,\n });\n\n this._dataWithFieldConfig = undefined;\n this.setState({ fieldConfig: withDefaults.fieldConfig });\n };\n\n public interpolate = ((value: string, scoped?: ScopedVars, format?: string | VariableCustomFormatterFn) => {\n return sceneGraph.interpolate(this, value, scoped, format);\n }) as InterpolateFunction;\n\n public getDescription = () => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-description-shown' }), true);\n\n const { description } = this.state;\n if (description) {\n const markdown = this.interpolate(description);\n return renderMarkdown(markdown);\n }\n return '';\n };\n\n public clearFieldConfigCache() {\n this._dataWithFieldConfig = undefined;\n }\n\n /**\n * Called from the react render path to apply the field config to the data provided by the data provider\n */\n public applyFieldConfig(rawData?: PanelData): PanelData {\n const plugin = this._plugin;\n\n if (!plugin || plugin.meta.skipDataQuery || !rawData) {\n // TODO setup time range subscription instead\n return emptyPanelData;\n }\n\n // If the data is the same as last time, we can skip the field config apply step and just return same result as last time\n if (this._prevData === rawData && this._dataWithFieldConfig) {\n return this._dataWithFieldConfig;\n }\n\n const pluginDataSupport: PanelPluginDataSupport = plugin.dataSupport || { alertStates: false, annotations: false };\n\n const fieldConfigRegistry = plugin.fieldConfigRegistry;\n const prevFrames = this._dataWithFieldConfig?.series ?? [];\n const newFrames = applyFieldOverrides({\n data: rawData.series,\n fieldConfig: this.state.fieldConfig,\n fieldConfigRegistry,\n replaceVariables: this.interpolate,\n theme: config.theme2,\n timeZone: rawData.request?.timezone,\n });\n\n if (!compareArrayValues(newFrames, prevFrames, compareDataFrameStructures)) {\n this._structureRev++;\n }\n\n this._dataWithFieldConfig = {\n ...rawData,\n structureRev: this._structureRev,\n series: newFrames,\n };\n\n if (this._dataWithFieldConfig.annotations) {\n this._dataWithFieldConfig.annotations = applyFieldOverrides({\n data: this._dataWithFieldConfig.annotations,\n fieldConfig: {\n defaults: {},\n overrides: [],\n },\n fieldConfigRegistry,\n replaceVariables: this.interpolate,\n theme: config.theme2,\n timeZone: rawData.request?.timezone,\n });\n }\n\n if (!pluginDataSupport.alertStates) {\n this._dataWithFieldConfig.alertState = undefined;\n }\n\n if (!pluginDataSupport.annotations) {\n this._dataWithFieldConfig.annotations = undefined;\n }\n\n this._prevData = rawData;\n return this._dataWithFieldConfig;\n }\n\n public onCancelQuery = () => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-cancel-query-clicked' }), true);\n const data = sceneGraph.getData(this);\n data.cancelQuery?.();\n };\n\n public onStatusMessageClick = () => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-status-message-clicked' }), true);\n };\n\n /**\n * Panel context functions\n */\n private _onSeriesColorChange = (label: string, color: string) => {\n this.onFieldConfigChange(changeSeriesColorConfigFactory(label, color, this.state.fieldConfig));\n };\n\n private _onSeriesVisibilityChange = (label: string, mode: SeriesVisibilityChangeMode) => {\n if (!this._dataWithFieldConfig) {\n return;\n }\n\n this.onFieldConfigChange(\n seriesVisibilityConfigFactory(label, mode, this.state.fieldConfig, this._dataWithFieldConfig.series),\n true\n );\n };\n\n private _onInstanceStateChange = (state: any) => {\n if (this._panelContext) {\n this._panelContext = {\n ...this._panelContext,\n instanceState: state,\n };\n }\n\n this.setState({ _pluginInstanceState: state });\n };\n\n private _onToggleLegendSort = (sortKey: string) => {\n const legendOptions: VizLegendOptions = (this.state.options as any).legend;\n\n // We don't want to do anything when legend options are not available\n if (!legendOptions) {\n return;\n }\n\n let sortDesc = legendOptions.sortDesc;\n let sortBy = legendOptions.sortBy;\n if (sortKey !== sortBy) {\n sortDesc = undefined;\n }\n\n // if already sort ascending, disable sorting\n if (sortDesc === false) {\n sortBy = undefined;\n sortDesc = undefined;\n } else {\n sortDesc = !sortDesc;\n sortBy = sortKey;\n }\n\n this.onOptionsChange(\n {\n ...this.state.options,\n legend: { ...legendOptions, sortBy, sortDesc },\n } as TOptions,\n true\n );\n };\n\n private buildPanelContext(): PanelContext {\n const sync = getCursorSyncScope(this);\n\n const context = {\n eventsScope: sync ? sync.getEventsScope() : '__global_',\n eventBus: sync ? sync.getEventsBus(this) : getAppEvents(),\n app: CoreApp.Unknown,\n sync: () => {\n if (sync) {\n return sync.state.sync;\n }\n return DashboardCursorSync.Off;\n },\n onSeriesColorChange: this._onSeriesColorChange,\n onToggleSeriesVisibility: this._onSeriesVisibilityChange,\n onToggleLegendSort: this._onToggleLegendSort,\n onInstanceStateChange: this._onInstanceStateChange,\n };\n\n if (this.state.extendPanelContext) {\n this.state.extendPanelContext(this, context);\n }\n\n return context;\n }\n}\n\nfunction getPanelPluginNotFound(id: string): PanelPlugin {\n const plugin = new PanelPlugin(() => null);\n\n plugin.meta = {\n id: id,\n name: id,\n sort: 100,\n type: PluginType.panel,\n module: '',\n baseUrl: '',\n info: {\n author: {\n name: '',\n },\n description: '',\n links: [],\n logos: {\n large: '',\n small: 'public/img/grafana_icon.svg',\n },\n screenshots: [],\n updated: '',\n version: '',\n },\n 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+ {"version":3,"file":"VizPanel.js","sources":["../../../../src/components/VizPanel/VizPanel.tsx"],"sourcesContent":["import {\n AbsoluteTimeRange,\n FieldConfigSource,\n PanelModel,\n PanelPlugin,\n toUtc,\n getPanelOptionsWithDefaults,\n ScopedVars,\n InterpolateFunction,\n CoreApp,\n DashboardCursorSync,\n PanelData,\n compareArrayValues,\n compareDataFrameStructures,\n applyFieldOverrides,\n PluginType,\n renderMarkdown,\n PanelPluginDataSupport,\n} from '@grafana/data';\nimport { PanelContext, SeriesVisibilityChangeMode, VizLegendOptions } from '@grafana/ui';\nimport { config, getAppEvents, getPluginImportUtils } from '@grafana/runtime';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { DeepPartial, SceneObject, SceneObjectState } from '../../core/types';\n\nimport { VizPanelRenderer } from './VizPanelRenderer';\nimport { VizPanelMenu } from './VizPanelMenu';\nimport { VariableDependencyConfig } from '../../variables/VariableDependencyConfig';\nimport { VariableCustomFormatterFn } from '../../variables/types';\nimport { seriesVisibilityConfigFactory } from './seriesVisibilityConfigFactory';\nimport { emptyPanelData } from '../../core/SceneDataNode';\nimport { changeSeriesColorConfigFactory } from './colorSeriesConfigFactory';\nimport { loadPanelPluginSync } from './registerRuntimePanelPlugin';\nimport { getCursorSyncScope } from '../../behaviors/CursorSync';\nimport { cloneDeep, isArray, merge, mergeWith } from 'lodash';\nimport { UserActionEvent } from '../../core/events';\nimport { evaluateTimeRange } from '../../utils/evaluateTimeRange';\nimport { LiveNowTimer } from '../../behaviors/LiveNowTimer';\n\nexport interface VizPanelState<TOptions = {}, TFieldConfig = {}> extends SceneObjectState {\n /**\n * This is usually a plugin id that references a core plugin or an external plugin. But this can also reference a\n * runtime registered PanelPlugin registered via function registerScenePanelPlugin.\n */\n pluginId: string;\n title: string;\n description?: string;\n options: DeepPartial<TOptions>;\n fieldConfig: FieldConfigSource<DeepPartial<TFieldConfig>>;\n pluginVersion?: string;\n displayMode?: 'default' | 'transparent';\n /**\n * Only shows header on hover, absolutly positioned above the panel.\n */\n hoverHeader?: boolean;\n /**\n * Offset hoverHeader position on the y axis\n */\n hoverHeaderOffset?: number;\n /**\n * Defines a menu in the top right of the panel. The menu object is only activated when the dropdown menu itself is shown.\n * So the best way to add dynamic menu actions and links is by adding them in a behavior attached to the menu.\n */\n menu?: VizPanelMenu;\n /**\n * Defines a menu that renders panel link.\n **/\n titleItems?: React.ReactNode | SceneObject | SceneObject[];\n /**\n * Add action to the top right panel header\n */\n headerActions?: React.ReactNode | SceneObject | SceneObject[];\n /**\n * Mainly for advanced use cases that need custom handling of PanelContext callbacks.\n */\n extendPanelContext?: (vizPanel: VizPanel, context: PanelContext) => void;\n /**\n * @internal\n * Only for use from core to handle migration from old angular panels\n **/\n _UNSAFE_customMigrationHandler?: (panel: PanelModel, plugin: PanelPlugin) => void;\n /** Internal */\n _pluginLoadError?: string;\n /** Internal */\n _pluginInstanceState?: any;\n}\n\nexport class VizPanel<TOptions = {}, TFieldConfig extends {} = {}> extends SceneObjectBase<\n VizPanelState<TOptions, TFieldConfig>\n> {\n public static Component = VizPanelRenderer;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['title', 'options', 'fieldConfig'],\n });\n\n // Not part of state as this is not serializable\n protected _panelContext?: PanelContext;\n private _plugin?: PanelPlugin;\n private _prevData?: PanelData;\n private _dataWithFieldConfig?: PanelData;\n private _structureRev: number = 0;\n\n public constructor(state: Partial<VizPanelState<TOptions, TFieldConfig>>) {\n super({\n options: {} as TOptions,\n fieldConfig: { defaults: {}, overrides: [] },\n title: 'Title',\n pluginId: 'timeseries',\n ...state,\n });\n\n this.addActivationHandler(() => {\n this._onActivate();\n });\n\n state.menu?.addActivationHandler(() => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-menu-shown' }), true);\n });\n }\n\n private _onActivate() {\n if (!this._plugin) {\n this._loadPlugin(this.state.pluginId);\n }\n }\n\n private async _loadPlugin(pluginId: string) {\n const plugin = loadPanelPluginSync(pluginId);\n\n if (plugin) {\n this._pluginLoaded(plugin);\n } else {\n const { importPanelPlugin } = getPluginImportUtils();\n\n try {\n const result = await importPanelPlugin(pluginId);\n this._pluginLoaded(result);\n } catch (err: unknown) {\n this._pluginLoaded(getPanelPluginNotFound(pluginId));\n\n if (err instanceof Error) {\n this.setState({ _pluginLoadError: err.message });\n }\n }\n }\n }\n\n public getLegacyPanelId() {\n const panelId = parseInt(this.state.key!.replace('panel-', ''), 10);\n if (isNaN(panelId)) {\n return 0;\n }\n\n return panelId;\n }\n\n private async _pluginLoaded(plugin: PanelPlugin) {\n const { options, fieldConfig, title, pluginVersion, _UNSAFE_customMigrationHandler } = this.state;\n\n const panel: PanelModel = {\n title,\n options,\n fieldConfig,\n id: this.getLegacyPanelId(),\n type: plugin.meta.id,\n pluginVersion: pluginVersion,\n };\n\n const currentVersion = this._getPluginVersion(plugin);\n\n _UNSAFE_customMigrationHandler?.(panel, plugin);\n\n if (plugin.onPanelMigration && currentVersion !== this.state.pluginVersion) {\n // These migration handlers also mutate panel.fieldConfig to migrate fieldConfig\n panel.options = await plugin.onPanelMigration(panel);\n }\n\n const withDefaults = getPanelOptionsWithDefaults({\n plugin,\n currentOptions: panel.options,\n currentFieldConfig: panel.fieldConfig,\n isAfterPluginChange: false,\n });\n\n this._plugin = plugin;\n\n this.setState({\n options: withDefaults.options as DeepPartial<TOptions>,\n fieldConfig: withDefaults.fieldConfig,\n pluginVersion: currentVersion,\n });\n\n // Non data panels needs to be re-rendered when time range change\n if (plugin.meta.skipDataQuery) {\n const sceneTimeRange = sceneGraph.getTimeRange(this);\n this._subs.add(sceneTimeRange.subscribeToState(() => this.forceRender()));\n }\n }\n\n private _getPluginVersion(plugin: PanelPlugin): string {\n return plugin && plugin.meta.info.version ? plugin.meta.info.version : config.buildInfo.version;\n }\n\n public getPlugin(): PanelPlugin | undefined {\n return this._plugin;\n }\n\n public getPanelContext(): PanelContext {\n this._panelContext ??= this.buildPanelContext();\n\n return this._panelContext!;\n }\n\n public onTimeRangeChange = (timeRange: AbsoluteTimeRange) => {\n const sceneTimeRange = sceneGraph.getTimeRange(this);\n sceneTimeRange.onTimeRangeChange({\n raw: {\n from: toUtc(timeRange.from),\n to: toUtc(timeRange.to),\n },\n from: toUtc(timeRange.from),\n to: toUtc(timeRange.to),\n });\n };\n\n public getTimeRange = (data?: PanelData) => {\n const liveNowTimer = sceneGraph.findObject(this, (o) => o instanceof LiveNowTimer);\n const sceneTimeRange = sceneGraph.getTimeRange(this);\n if (liveNowTimer instanceof LiveNowTimer && liveNowTimer.isEnabled) {\n return evaluateTimeRange(\n sceneTimeRange.state.from,\n sceneTimeRange.state.to,\n sceneTimeRange.getTimeZone(),\n sceneTimeRange.state.fiscalYearStartMonth,\n sceneTimeRange.state.UNSAFE_nowDelay\n );\n }\n\n const plugin = this.getPlugin();\n if (plugin && !plugin.meta.skipDataQuery && data && data.timeRange) {\n return data.timeRange;\n }\n\n return sceneTimeRange.state.value;\n };\n\n public onTitleChange = (title: string) => {\n this.setState({ title });\n };\n\n public onDescriptionChange = (description: string) => {\n this.setState({ description });\n };\n\n public onDisplayModeChange = (displayMode: 'default' | 'transparent') => {\n this.setState({ displayMode });\n };\n\n public onOptionsChange = (optionsUpdate: DeepPartial<TOptions>, replace = false) => {\n const { fieldConfig, options } = this.state;\n\n // When replace is true, we want to replace the entire options object. Default will be applied.\n const nextOptions = replace\n ? optionsUpdate\n : mergeWith(cloneDeep(options), optionsUpdate, (_, srcValue) => {\n if (isArray(srcValue)) {\n return srcValue;\n }\n return;\n });\n\n const withDefaults = getPanelOptionsWithDefaults({\n plugin: this._plugin!,\n currentOptions: nextOptions,\n currentFieldConfig: fieldConfig,\n isAfterPluginChange: false,\n });\n\n this.setState({\n options: withDefaults.options as DeepPartial<TOptions>,\n });\n };\n\n public onFieldConfigChange = (fieldConfigUpdate: FieldConfigSource<DeepPartial<TFieldConfig>>, replace?: boolean) => {\n const { fieldConfig, options } = this.state;\n\n // When replace is true, we want to replace the entire field config. Default will be applied.\n const nextFieldConfig = replace ? fieldConfigUpdate : merge(cloneDeep(fieldConfig), fieldConfigUpdate);\n\n const withDefaults = getPanelOptionsWithDefaults({\n plugin: this._plugin!,\n currentOptions: options,\n currentFieldConfig: nextFieldConfig,\n isAfterPluginChange: false,\n });\n\n this._dataWithFieldConfig = undefined;\n this.setState({ fieldConfig: withDefaults.fieldConfig });\n };\n\n public interpolate = ((value: string, scoped?: ScopedVars, format?: string | VariableCustomFormatterFn) => {\n return sceneGraph.interpolate(this, value, scoped, format);\n }) as InterpolateFunction;\n\n public getDescription = () => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-description-shown' }), true);\n\n const { description } = this.state;\n if (description) {\n const markdown = this.interpolate(description);\n return renderMarkdown(markdown);\n }\n return '';\n };\n\n /**\n * Called from the react render path to apply the field config to the data provided by the data provider\n */\n public applyFieldConfig(rawData?: PanelData): PanelData {\n const plugin = this._plugin;\n\n if (!plugin || plugin.meta.skipDataQuery || !rawData) {\n // TODO setup time range subscription instead\n return emptyPanelData;\n }\n\n // If the data is the same as last time, we can skip the field config apply step and just return same result as last time\n if (this._prevData === rawData && this._dataWithFieldConfig) {\n return this._dataWithFieldConfig;\n }\n\n const pluginDataSupport: PanelPluginDataSupport = plugin.dataSupport || { alertStates: false, annotations: false };\n\n const fieldConfigRegistry = plugin.fieldConfigRegistry;\n const prevFrames = this._dataWithFieldConfig?.series ?? [];\n const newFrames = applyFieldOverrides({\n data: rawData.series,\n fieldConfig: this.state.fieldConfig,\n fieldConfigRegistry,\n replaceVariables: this.interpolate,\n theme: config.theme2,\n timeZone: rawData.request?.timezone,\n });\n\n if (!compareArrayValues(newFrames, prevFrames, compareDataFrameStructures)) {\n this._structureRev++;\n }\n\n this._dataWithFieldConfig = {\n ...rawData,\n structureRev: this._structureRev,\n series: newFrames,\n };\n\n if (this._dataWithFieldConfig.annotations) {\n this._dataWithFieldConfig.annotations = applyFieldOverrides({\n data: this._dataWithFieldConfig.annotations,\n fieldConfig: {\n defaults: {},\n overrides: [],\n },\n fieldConfigRegistry,\n replaceVariables: this.interpolate,\n theme: config.theme2,\n timeZone: rawData.request?.timezone,\n });\n }\n\n if (!pluginDataSupport.alertStates) {\n this._dataWithFieldConfig.alertState = undefined;\n }\n\n if (!pluginDataSupport.annotations) {\n this._dataWithFieldConfig.annotations = undefined;\n }\n\n this._prevData = rawData;\n return this._dataWithFieldConfig;\n }\n\n public onCancelQuery = () => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-cancel-query-clicked' }), true);\n const data = sceneGraph.getData(this);\n data.cancelQuery?.();\n };\n\n public onStatusMessageClick = () => {\n this.publishEvent(new UserActionEvent({ origin: this, interaction: 'panel-status-message-clicked' }), true);\n };\n\n /**\n * Panel context functions\n */\n private _onSeriesColorChange = (label: string, color: string) => {\n this.onFieldConfigChange(changeSeriesColorConfigFactory(label, color, this.state.fieldConfig));\n };\n\n private _onSeriesVisibilityChange = (label: string, mode: SeriesVisibilityChangeMode) => {\n if (!this._dataWithFieldConfig) {\n return;\n }\n\n this.onFieldConfigChange(\n seriesVisibilityConfigFactory(label, mode, this.state.fieldConfig, this._dataWithFieldConfig.series),\n true\n );\n };\n\n private _onInstanceStateChange = (state: any) => {\n if (this._panelContext) {\n this._panelContext = {\n ...this._panelContext,\n instanceState: state,\n };\n }\n\n this.setState({ _pluginInstanceState: state });\n };\n\n private _onToggleLegendSort = (sortKey: string) => {\n const legendOptions: VizLegendOptions = (this.state.options as any).legend;\n\n // We don't want to do anything when legend options are not available\n if (!legendOptions) {\n return;\n }\n\n let sortDesc = legendOptions.sortDesc;\n let sortBy = legendOptions.sortBy;\n if (sortKey !== sortBy) {\n sortDesc = undefined;\n }\n\n // if already sort ascending, disable sorting\n if (sortDesc === false) {\n sortBy = undefined;\n sortDesc = undefined;\n } else {\n sortDesc = !sortDesc;\n sortBy = sortKey;\n }\n\n this.onOptionsChange(\n {\n ...this.state.options,\n legend: { ...legendOptions, sortBy, sortDesc },\n } as TOptions,\n true\n );\n };\n\n private buildPanelContext(): PanelContext {\n const sync = getCursorSyncScope(this);\n\n const context = {\n eventsScope: sync ? sync.getEventsScope() : '__global_',\n eventBus: sync ? sync.getEventsBus(this) : getAppEvents(),\n app: CoreApp.Unknown,\n sync: () => {\n if (sync) {\n return sync.state.sync;\n }\n return DashboardCursorSync.Off;\n },\n onSeriesColorChange: this._onSeriesColorChange,\n onToggleSeriesVisibility: this._onSeriesVisibilityChange,\n onToggleLegendSort: this._onToggleLegendSort,\n onInstanceStateChange: this._onInstanceStateChange,\n };\n\n if (this.state.extendPanelContext) {\n this.state.extendPanelContext(this, context);\n }\n\n return context;\n }\n}\n\nfunction getPanelPluginNotFound(id: string): PanelPlugin {\n const plugin = new PanelPlugin(() => null);\n\n plugin.meta = {\n id: id,\n name: id,\n sort: 100,\n type: PluginType.panel,\n module: '',\n baseUrl: '',\n info: {\n author: {\n name: '',\n },\n description: '',\n links: [],\n logos: {\n large: '',\n small: 'public/img/grafana_icon.svg',\n },\n screenshots: [],\n updated: '',\n version: '',\n },\n };\n\n return 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@@ -83,7 +83,9 @@ const _SceneGridLayout = class extends SceneObjectBase {
83
83
  let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);
84
84
  let newChildren = this.state.children;
85
85
  if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {
86
- this._loadOldLayout = true;
86
+ if (!this.isRowDropValid(gridLayout, updatedItem, indexOfUpdatedItem)) {
87
+ this._loadOldLayout = true;
88
+ }
87
89
  newParent = this;
88
90
  }
89
91
  if (newParent !== sceneChild.parent) {
@@ -179,6 +181,18 @@ const _SceneGridLayout = class extends SceneObjectBase {
179
181
  }
180
182
  return this;
181
183
  }
184
+ isRowDropValid(gridLayout, updatedItem, indexOfUpdatedItem) {
185
+ if (gridLayout[gridLayout.length - 1].i === updatedItem.i) {
186
+ return true;
187
+ }
188
+ const nextSceneChild = this.getSceneLayoutChild(gridLayout[indexOfUpdatedItem + 1].i);
189
+ if (nextSceneChild instanceof SceneGridRow) {
190
+ return true;
191
+ } else if (nextSceneChild.parent instanceof _SceneGridLayout) {
192
+ return true;
193
+ }
194
+ return false;
195
+ }
182
196
  moveChildTo(child, target) {
183
197
  const currentParent = child.parent;
184
198
  let rootChildren = this.state.children;
@@ -1 +1 @@
1
- {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Individual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n private _oldLayout: ReactGridLayout.Layout[] = [];\n private _loadOldLayout = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * This likely needs a slightly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStart: ReactGridLayout.ItemCallback = (gridLayout) => {\n this._oldLayout = [...gridLayout];\n }\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n // if the child is a row and we are moving it under an uncollapsed row, keep the scene grid layout as parent\n // and set the old layout flag. We allow setting the children in an invalid state, as the layout will be updated\n // in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n this._loadOldLayout = true;\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n private _oldLayout: ReactGridLayout.Layout[] = [];\n private _loadOldLayout = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * Helper func to check if we are dropping a row in between panels of another row\n */\n private isRowDropValid(\n gridLayout: ReactGridLayout.Layout[],\n updatedItem: ReactGridLayout.Layout,\n indexOfUpdatedItem: number\n ): boolean {\n // if the row is dropped at the end of the dashboard grid layout, we accept this valid state\n if (gridLayout[gridLayout.length - 1].i === updatedItem.i) {\n return true;\n }\n\n // if the next child after the updated item is a scene grid row, then we are either at the top\n // of the dashboard, or between rows\n // if it's not a grid row, but it's parent is the layout, it means we are not in between a\n // rows children, so also valid state\n const nextSceneChild = this.getSceneLayoutChild(gridLayout[indexOfUpdatedItem + 1].i);\n if (nextSceneChild instanceof SceneGridRow) {\n return true;\n } else if (nextSceneChild.parent instanceof SceneGridLayout) {\n return true;\n }\n\n return false;\n }\n\n /**\n * This likely needs a slightly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStart: ReactGridLayout.ItemCallback = (gridLayout) => {\n this._oldLayout = [...gridLayout];\n };\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n // if the child is a row and we are moving it under an uncollapsed row, keep the scene grid layout as parent\n // and set the old layout flag if the state is invalid. We allow setting the children in an invalid state,\n // as the layout will be updated in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n if (!this.isRowDropValid(gridLayout, updatedItem, indexOfUpdatedItem)) {\n this._loadOldLayout = true;\n }\n\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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- {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: string;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n\nexport interface SceneDataQuery extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n"],"names":[],"mappings":"AAgKO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B,CAAA;AAkBO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA,CAAA;AAChC,CAAA;AAsCO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA,CAAA;AAC1B;;;;"}
1
+ {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: string;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n"],"names":[],"mappings":"AAgKO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B,CAAA;AAkBO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA,CAAA;AAChC,CAAA;AAsCO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA,CAAA;AAC1B;;;;"}
package/dist/esm/index.js CHANGED
@@ -27,7 +27,7 @@ export { registerQueryWithController } from './querying/registerQueryWithControl
27
27
  export { SceneVariableValueChangedEvent, isCustomVariableValue } from './variables/types.js';
28
28
  export { VariableDependencyConfig } from './variables/VariableDependencyConfig.js';
29
29
  export { formatRegistry } from './variables/interpolation/formatRegistry.js';
30
- export { VariableValueSelectWrapper, VariableValueSelectors } from './variables/components/VariableValueSelectors.js';
30
+ export { VariableValueSelectors } from './variables/components/VariableValueSelectors.js';
31
31
  export { VariableValueControl } from './variables/components/VariableValueControl.js';
32
32
  export { SceneVariableSet } from './variables/sets/SceneVariableSet.js';
33
33
  export { ConstantVariable } from './variables/variants/ConstantVariable.js';
@@ -67,11 +67,8 @@ export { SceneAppPage } from './components/SceneApp/SceneAppPage.js';
67
67
  export { SceneReactObject } from './components/SceneReactObject.js';
68
68
  export { SceneObjectRef } from './core/SceneObjectRef.js';
69
69
  export { PanelBuilders } from './core/PanelBuilders/index.js';
70
- export { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder.js';
71
70
  export { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder.js';
72
71
  export { SceneDebugger } from './components/SceneDebugger/SceneDebugger.js';
73
- export { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder.js';
74
- export { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders.js';
75
72
  export { PanelOptionsBuilders } from './core/PanelBuilders/PanelOptionsBuilders.js';
76
73
  export { FieldConfigBuilders } from './core/PanelBuilders/FieldConfigBuilders.js';
77
74
  export { FieldConfigOverridesBuilder } from './core/PanelBuilders/FieldConfigOverridesBuilder.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport { MultiValueVariable } from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkHO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport { MultiValueVariable } from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, getUrlSyncManager } from './services/UrlSyncManager';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6GO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}