@gjsify/canvas2d-core 0.4.0 → 0.4.4

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@@ -1,1208 +0,0 @@
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- // CanvasRenderingContext2D implementation backed by Cairo
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- // Reference: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D
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- // Reference: refs/node-canvas (Cairo-backed Canvas 2D for Node.js)
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-
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- import Cairo from 'cairo';
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- import Gdk from 'gi://Gdk?version=4.0';
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- import GdkPixbuf from 'gi://GdkPixbuf';
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- import Pango from 'gi://Pango';
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- import PangoCairo from 'gi://PangoCairo';
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- // HTMLCanvasElement type is provided by the DOM lib.
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- // Our @gjsify/dom-elements HTMLCanvasElement satisfies this interface.
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-
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- import { asCairoPattern } from './cairo-types.js';
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- import {
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- type CanvasLike,
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- type CanvasGlobalThis,
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- type DOMMatrix2DLike,
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- isPixbufImageSource,
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- isCanvasImageSource,
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- } from './dom-types.js';
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- import { parseColor } from './color.js';
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- import {
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- quadraticToCubic,
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- cairoArcTo,
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- cairoEllipse,
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- cairoRoundRect,
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- COMPOSITE_OP_MAP,
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- LINE_CAP_MAP,
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- LINE_JOIN_MAP,
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- } from './cairo-utils.js';
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- import { type CanvasState, createDefaultState, cloneState } from './canvas-state.js';
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- import { OurImageData } from './image-data.js';
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- import { CanvasGradient as OurCanvasGradient } from './canvas-gradient.js';
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- import { CanvasPattern as OurCanvasPattern } from './canvas-pattern.js';
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- import { Path2D } from './canvas-path.js';
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-
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- /**
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- * Options bag passed through the `getContext('2d', options)` factory. Mirrors
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- * the WHATWG `CanvasRenderingContext2DSettings` dictionary; fields are
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- * accepted but not yet honored by this implementation.
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- */
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- export interface CanvasRenderingContext2DInit {
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- alpha?: boolean;
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- desynchronized?: boolean;
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- colorSpace?: PredefinedColorSpace;
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- willReadFrequently?: boolean;
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- }
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-
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- /**
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- * CanvasRenderingContext2D backed by Cairo.ImageSurface.
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- * Implements the Canvas 2D API for GJS.
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- */
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- export class CanvasRenderingContext2D {
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- readonly canvas: CanvasLike;
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-
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- private _surface: Cairo.ImageSurface;
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- private _ctx: Cairo.Context;
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- private _state: CanvasState;
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- private _stateStack: CanvasState[] = [];
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- private _surfaceWidth: number;
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- private _surfaceHeight: number;
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-
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- constructor(canvas: CanvasLike, _options?: CanvasRenderingContext2DInit) {
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- this.canvas = canvas;
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- this._surfaceWidth = canvas.width || 300;
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- this._surfaceHeight = canvas.height || 150;
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- this._surface = new Cairo.ImageSurface(Cairo.Format.ARGB32, this._surfaceWidth, this._surfaceHeight);
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- this._ctx = new Cairo.Context(this._surface);
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- this._state = createDefaultState();
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- }
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-
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- // ---- Internal helpers ----
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-
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- /** Ensure the surface matches the current canvas dimensions. Recreate if resized. */
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- private _ensureSurface(): void {
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- const w = this.canvas.width || 300;
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- const h = this.canvas.height || 150;
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- if (w !== this._surfaceWidth || h !== this._surfaceHeight) {
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- this._ctx.$dispose();
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- this._surface.finish();
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- this._surfaceWidth = w;
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- this._surfaceHeight = h;
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- this._surface = new Cairo.ImageSurface(Cairo.Format.ARGB32, w, h);
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- this._ctx = new Cairo.Context(this._surface);
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- // Preserve the current drawing state (fillStyle, strokeStyle, font, etc.) across
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- // surface recreations triggered by widget resize. Only reset the save/restore stack
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- // because the old Cairo context is gone and saved state is invalid.
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- // NOTE: If app code wants a true canvas reset (spec: canvas.width = X resets context),
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- // it should call _resetState() explicitly. We do not reset here because _ensureSurface()
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- // is called internally from drawing operations, not from app-level canvas.width assignments.
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- this._stateStack = [];
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- }
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- }
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-
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- /** Reset drawing state to defaults (called when canvas dimensions are explicitly reset). */
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- _resetState(): void {
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- this._state = createDefaultState();
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- this._stateStack = [];
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- }
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-
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- /** Apply the current fill style (color, gradient, or pattern) to the Cairo context. */
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- private _applyFillStyle(): void {
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- const style = this._state.fillStyle;
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- if (typeof style === 'string') {
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- const c = this._state.fillColor;
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- const a = c.a * this._state.globalAlpha;
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- this._ctx.setSourceRGBA(c.r, c.g, c.b, a);
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- } else if (style instanceof OurCanvasGradient) {
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- this._ctx.setSource(style._getCairoPattern());
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- } else if (style instanceof OurCanvasPattern) {
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- this._ctx.setSource(style._getCairoPattern());
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- this._applyPatternFilter();
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- }
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- }
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-
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- /** Apply the current stroke style to the Cairo context. */
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- private _applyStrokeStyle(): void {
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- const style = this._state.strokeStyle;
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- if (typeof style === 'string') {
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- const c = this._state.strokeColor;
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- const a = c.a * this._state.globalAlpha;
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- this._ctx.setSourceRGBA(c.r, c.g, c.b, a);
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- } else if (style instanceof OurCanvasGradient) {
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- this._ctx.setSource(style._getCairoPattern());
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- } else if (style instanceof OurCanvasPattern) {
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- this._ctx.setSource(style._getCairoPattern());
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- this._applyPatternFilter();
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- }
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- }
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-
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- /**
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- * Apply the current imageSmoothingEnabled + imageSmoothingQuality state
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- * to the currently installed Cairo source pattern. Per Canvas 2D spec,
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- * the filter is read from the context at *draw* time, not at pattern
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- * creation — so we re-apply it on every fill/stroke.
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- */
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- private _applyPatternFilter(): void {
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- const pat = asCairoPattern(this._ctx.getSource?.());
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- if (!pat) return;
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- let filter: Cairo.Filter;
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- if (!this._state.imageSmoothingEnabled) {
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- filter = Cairo.Filter.NEAREST;
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- } else if (this._state.imageSmoothingQuality === 'high') {
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- filter = Cairo.Filter.BEST;
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- } else {
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- filter = Cairo.Filter.BILINEAR;
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- }
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- pat.setFilter(filter);
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- }
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-
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- /** Apply line properties to the Cairo context. */
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- private _applyLineStyle(): void {
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- this._ctx.setLineWidth(this._state.lineWidth);
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- this._ctx.setLineCap(LINE_CAP_MAP[this._state.lineCap] as Cairo.LineCap);
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- this._ctx.setLineJoin(LINE_JOIN_MAP[this._state.lineJoin] as Cairo.LineJoin);
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- this._ctx.setMiterLimit(this._state.miterLimit);
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- this._ctx.setDash(this._state.lineDash, this._state.lineDashOffset);
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- }
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-
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- /** Apply compositing operator. */
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- private _applyCompositing(): void {
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- const op = COMPOSITE_OP_MAP[this._state.globalCompositeOperation];
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- if (op !== undefined) {
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- this._ctx.setOperator(op as Cairo.Operator);
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- }
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- }
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-
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- /** Get the Cairo ImageSurface (used by other contexts like drawImage). */
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- _getSurface(): Cairo.ImageSurface {
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- return this._surface;
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- }
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-
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- /** Check if shadow rendering is needed. */
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- private _hasShadow(): boolean {
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- if (this._state.shadowBlur === 0 && this._state.shadowOffsetX === 0 && this._state.shadowOffsetY === 0) {
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- return false;
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- }
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- const c = parseColor(this._state.shadowColor);
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- return c !== null && c.a > 0;
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- }
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-
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- /**
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- * Convert a distance from device pixels to Cairo user space by inverting
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- * the linear part of the current CTM (translation doesn't affect distances).
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- *
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- * Canvas 2D spec: shadowOffsetX/Y are in CSS pixels and are NOT scaled by
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- * the current transform. This helper converts them to user-space offsets so
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- * that `ctx.moveTo(x + sdx, y + sdy)` produces the correct pixel offset
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- * regardless of any ctx.scale() or ctx.rotate() in effect.
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- */
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- private _deviceToUserDistance(dx: number, dy: number): [number, number] {
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- const origin = this._ctx.userToDevice(0, 0);
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- const xAxis = this._ctx.userToDevice(1, 0);
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- const yAxis = this._ctx.userToDevice(0, 1);
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- const a = (xAxis[0] ?? 0) - (origin[0] ?? 0);
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- const b = (xAxis[1] ?? 0) - (origin[1] ?? 0);
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- const c = (yAxis[0] ?? 0) - (origin[0] ?? 0);
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- const d = (yAxis[1] ?? 0) - (origin[1] ?? 0);
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- const det = a * d - b * c;
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- if (Math.abs(det) < 1e-10) return [dx, dy]; // degenerate transform — no conversion
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- return [
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- ( d * dx - c * dy) / det,
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- (-b * dx + a * dy) / det,
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- ];
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- }
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-
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- /**
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- * Shadow rendering is intentionally a no-op.
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- *
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- * Proper Canvas 2D shadows require a Gaussian blur pass on an isolated
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- * temporary surface, which cannot be emulated reliably without a full
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- * Path2D replay or pixel-level manipulation. The previous implementation
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- * attempted to use a temp surface but never replayed the path onto it
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- * (because `drawOp` closes over the main context), leaving the shadow
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- * surface empty while still leaking memory.
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- *
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- * Excalibur and most 2D game engines bake glow/outline effects into
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- * sprites rather than relying on canvas shadows, so this no-op does not
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- * affect the showcase. A correct implementation is tracked as a
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- * separate Canvas 2D Phase-5 enhancement.
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- */
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- private _renderShadow(_drawOp: () => void): void {
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- // Intentionally empty. See the doc-comment above.
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- }
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-
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- // ---- State ----
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-
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- save(): void {
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- this._ensureSurface();
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- this._stateStack.push(cloneState(this._state));
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- this._ctx.save();
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- }
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-
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- restore(): void {
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- this._ensureSurface();
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- const prev = this._stateStack.pop();
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- if (prev) {
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- this._state = prev;
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- this._ctx.restore();
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- }
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- }
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-
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- // ---- Transforms ----
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-
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- translate(x: number, y: number): void {
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- this._ensureSurface();
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- this._ctx.translate(x, y);
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- }
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-
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- rotate(angle: number): void {
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- this._ensureSurface();
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- this._ctx.rotate(angle);
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- }
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-
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- scale(x: number, y: number): void {
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- this._ensureSurface();
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- this._ctx.scale(x, y);
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- }
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-
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- /**
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- * Multiply the current transformation matrix by the given values.
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- * Matrix: [a c e]
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- * [b d f]
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- * [0 0 1]
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- */
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- transform(a: number, b: number, c: number, d: number, e: number, f: number): void {
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- this._ensureSurface();
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- // Guard against NaN / undefined / Infinity — Cairo will hard-crash
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- // on invalid matrix values.
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- if (!Number.isFinite(a) || !Number.isFinite(b) || !Number.isFinite(c) ||
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- !Number.isFinite(d) || !Number.isFinite(e) || !Number.isFinite(f)) {
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- return;
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- }
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- // Cairo.Context in GJS does NOT expose a generic `transform(matrix)` /
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- // `setMatrix()` call — only `translate()`, `rotate()`, `scale()` and
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- // `identityMatrix()`. So we decompose the affine 2D matrix
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- // [a c e]
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- // [b d f]
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- // [0 0 1]
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- // into translate + rotate + scale (ignoring shear, which Excalibur /
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- // three.js 2D users don't rely on). Shear would require a combined
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- // matrix multiply, which isn't available in this binding.
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- const tx = e;
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- const ty = f;
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- const sx = Math.hypot(a, b);
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- const sy = Math.hypot(c, d);
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- const rotation = Math.atan2(b, a);
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- this._ctx.translate(tx, ty);
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- if (rotation !== 0) this._ctx.rotate(rotation);
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- if (sx !== 1 || sy !== 1) this._ctx.scale(sx, sy);
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- }
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-
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- /**
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- * Reset the transform to identity, then apply the given matrix.
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- */
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- setTransform(matrix?: DOMMatrix2DInit): void;
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- setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;
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- setTransform(a?: number | DOMMatrix2DInit, b?: number, c?: number, d?: number, e?: number, f?: number): void {
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- this._ensureSurface();
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- if (typeof a === 'object' && a !== null) {
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- const m = a;
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- this._ctx.identityMatrix();
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- this.transform(
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- m.a ?? m.m11 ?? 1, m.b ?? m.m12 ?? 0,
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- m.c ?? m.m21 ?? 0, m.d ?? m.m22 ?? 1,
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- m.e ?? m.m41 ?? 0, m.f ?? m.m42 ?? 0,
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- );
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- } else if (typeof a === 'number') {
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- this._ctx.identityMatrix();
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- this.transform(a, b!, c!, d!, e!, f!);
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- } else {
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- this._ctx.identityMatrix();
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- }
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- }
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-
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- /**
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- * Return the current transformation matrix as a DOMMatrix-like object.
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- */
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- getTransform(): DOMMatrix {
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- // Cairo.Context in GJS doesn't expose `getMatrix()`, but it does
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- // expose `userToDevice(x, y)`. We reconstruct the current affine
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- // matrix [a,b,c,d,e,f] by transforming three reference points:
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- // userToDevice(0, 0) = (e, f) — translation
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- // userToDevice(1, 0) = (a + e, b + f) — first basis vector
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- // userToDevice(0, 1) = (c + e, d + f) — second basis vector
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- const origin = this._ctx.userToDevice(0, 0);
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- const xAxis = this._ctx.userToDevice(1, 0);
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- const yAxis = this._ctx.userToDevice(0, 1);
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- const e = origin[0] ?? 0;
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- const f = origin[1] ?? 0;
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- const a = (xAxis[0] ?? 0) - e;
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- const b = (xAxis[1] ?? 0) - f;
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- const c = (yAxis[0] ?? 0) - e;
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- const d = (yAxis[1] ?? 0) - f;
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-
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- const DOMMatrixCtor = (globalThis as CanvasGlobalThis).DOMMatrix;
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- if (typeof DOMMatrixCtor === 'function') {
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- return new DOMMatrixCtor([a, b, c, d, e, f]);
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- }
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- const fallback: DOMMatrix2DLike = {
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- a, b, c, d, e, f,
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- m11: a, m12: b, m13: 0, m14: 0,
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- m21: c, m22: d, m23: 0, m24: 0,
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- m31: 0, m32: 0, m33: 1, m34: 0,
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- m41: e, m42: f, m43: 0, m44: 1,
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- is2D: true,
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- isIdentity: (a === 1 && b === 0 && c === 0 && d === 1 && e === 0 && f === 0),
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- };
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- return fallback as unknown as DOMMatrix;
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- }
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-
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- resetTransform(): void {
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- this._ensureSurface();
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- this._ctx.identityMatrix();
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- }
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-
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- // ---- Style properties ----
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-
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- get fillStyle(): string | CanvasGradient | CanvasPattern {
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- return this._state.fillStyle;
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- }
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-
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- set fillStyle(value: string | CanvasGradient | CanvasPattern) {
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- if (typeof value === 'string') {
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- const parsed = parseColor(value);
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- if (parsed) {
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- this._state.fillStyle = value;
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- this._state.fillColor = parsed;
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- }
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- } else {
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- this._state.fillStyle = value;
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- }
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- }
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-
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- get strokeStyle(): string | CanvasGradient | CanvasPattern {
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- return this._state.strokeStyle;
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- }
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-
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- set strokeStyle(value: string | CanvasGradient | CanvasPattern) {
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- if (typeof value === 'string') {
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- const parsed = parseColor(value);
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- if (parsed) {
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- this._state.strokeStyle = value;
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- this._state.strokeColor = parsed;
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- }
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- } else {
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- this._state.strokeStyle = value;
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- }
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- }
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-
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- get lineWidth(): number { return this._state.lineWidth; }
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- set lineWidth(value: number) {
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- if (value > 0 && isFinite(value)) this._state.lineWidth = value;
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- }
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-
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- get lineCap(): CanvasLineCap { return this._state.lineCap; }
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- set lineCap(value: CanvasLineCap) {
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- if (value === 'butt' || value === 'round' || value === 'square') {
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- this._state.lineCap = value;
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- }
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- }
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-
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- get lineJoin(): CanvasLineJoin { return this._state.lineJoin; }
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- set lineJoin(value: CanvasLineJoin) {
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- if (value === 'miter' || value === 'round' || value === 'bevel') {
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- this._state.lineJoin = value;
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- }
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- }
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-
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- get miterLimit(): number { return this._state.miterLimit; }
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- set miterLimit(value: number) {
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- if (value > 0 && isFinite(value)) this._state.miterLimit = value;
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- }
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-
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- get globalAlpha(): number { return this._state.globalAlpha; }
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- set globalAlpha(value: number) {
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- if (value >= 0 && value <= 1 && isFinite(value)) this._state.globalAlpha = value;
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- }
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-
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- get globalCompositeOperation(): GlobalCompositeOperation {
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- return this._state.globalCompositeOperation;
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- }
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-
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- set globalCompositeOperation(value: GlobalCompositeOperation) {
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- if (COMPOSITE_OP_MAP[value] !== undefined) {
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- this._state.globalCompositeOperation = value;
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- }
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- }
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-
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- get imageSmoothingEnabled(): boolean { return this._state.imageSmoothingEnabled; }
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- set imageSmoothingEnabled(value: boolean) { this._state.imageSmoothingEnabled = !!value; }
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-
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- get imageSmoothingQuality(): ImageSmoothingQuality { return this._state.imageSmoothingQuality; }
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- set imageSmoothingQuality(value: ImageSmoothingQuality) {
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- if (value === 'low' || value === 'medium' || value === 'high') {
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- this._state.imageSmoothingQuality = value;
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- }
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- }
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-
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- // Line dash
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- setLineDash(segments: number[]): void {
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- // Per spec, ignore if any value is negative or non-finite
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- if (segments.some(v => v < 0 || !isFinite(v))) return;
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- this._state.lineDash = [...segments];
445
- }
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-
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- getLineDash(): number[] {
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- return [...this._state.lineDash];
449
- }
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-
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- get lineDashOffset(): number { return this._state.lineDashOffset; }
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- set lineDashOffset(value: number) {
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- if (isFinite(value)) this._state.lineDashOffset = value;
454
- }
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-
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- // ---- Shadow properties (stored in state, rendering in Phase 5) ----
457
- get shadowColor(): string { return this._state.shadowColor; }
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- set shadowColor(value: string) { this._state.shadowColor = value; }
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- get shadowBlur(): number { return this._state.shadowBlur; }
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- set shadowBlur(value: number) { if (value >= 0 && isFinite(value)) this._state.shadowBlur = value; }
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- get shadowOffsetX(): number { return this._state.shadowOffsetX; }
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- set shadowOffsetX(value: number) { if (isFinite(value)) this._state.shadowOffsetX = value; }
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- get shadowOffsetY(): number { return this._state.shadowOffsetY; }
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- set shadowOffsetY(value: number) { if (isFinite(value)) this._state.shadowOffsetY = value; }
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-
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- // ---- Text properties (stored in state, rendering in Phase 4) ----
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- get font(): string { return this._state.font; }
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- set font(value: string) { this._state.font = value; }
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- get textAlign(): CanvasTextAlign { return this._state.textAlign; }
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- set textAlign(value: CanvasTextAlign) { this._state.textAlign = value; }
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- get textBaseline(): CanvasTextBaseline { return this._state.textBaseline; }
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- set textBaseline(value: CanvasTextBaseline) { this._state.textBaseline = value; }
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- get direction(): CanvasDirection { return this._state.direction; }
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- set direction(value: CanvasDirection) { this._state.direction = value; }
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-
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- // ---- Path methods ----
477
-
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- beginPath(): void {
479
- this._ensureSurface();
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- this._ctx.newPath();
481
- }
482
-
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- moveTo(x: number, y: number): void {
484
- this._ensureSurface();
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- this._ctx.moveTo(x, y);
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- }
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-
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- lineTo(x: number, y: number): void {
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- this._ensureSurface();
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- this._ctx.lineTo(x, y);
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- }
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-
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- closePath(): void {
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- this._ensureSurface();
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- this._ctx.closePath();
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- }
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-
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- bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {
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- this._ensureSurface();
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- this._ctx.curveTo(cp1x, cp1y, cp2x, cp2y, x, y);
501
- }
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-
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- quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {
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- this._ensureSurface();
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- let cx: number, cy: number;
506
- if (this._ctx.hasCurrentPoint()) {
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- [cx, cy] = this._ctx.getCurrentPoint();
508
- } else {
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- cx = cpx;
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- cy = cpy;
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- }
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- const { cp1x, cp1y, cp2x, cp2y } = quadraticToCubic(cx, cy, cpx, cpy, x, y);
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- this._ctx.curveTo(cp1x, cp1y, cp2x, cp2y, x, y);
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- }
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-
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- arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise = false): void {
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- this._ensureSurface();
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- // Browsers draw a full circle when |endAngle - startAngle| >= 2π,
519
- // regardless of direction. Cairo's arcNegative would produce a
520
- // zero-length arc for arcNegative(x,y,r,0,2π) because it normalizes
521
- // endAngle to be < startAngle, collapsing the arc to nothing.
522
- if (Math.abs(endAngle - startAngle) >= 2 * Math.PI) {
523
- this._ctx.arc(x, y, radius, 0, 2 * Math.PI);
524
- return;
525
- }
526
- if (counterclockwise) {
527
- this._ctx.arcNegative(x, y, radius, startAngle, endAngle);
528
- } else {
529
- this._ctx.arc(x, y, radius, startAngle, endAngle);
530
- }
531
- }
532
-
533
- arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void {
534
- this._ensureSurface();
535
- let x0: number, y0: number;
536
- if (this._ctx.hasCurrentPoint()) {
537
- [x0, y0] = this._ctx.getCurrentPoint();
538
- } else {
539
- x0 = x1;
540
- y0 = y1;
541
- this._ctx.moveTo(x1, y1);
542
- }
543
- cairoArcTo(this._ctx, x0, y0, x1, y1, x2, y2, radius);
544
- }
545
-
546
- ellipse(
547
- x: number, y: number,
548
- radiusX: number, radiusY: number,
549
- rotation: number,
550
- startAngle: number, endAngle: number,
551
- counterclockwise = false,
552
- ): void {
553
- this._ensureSurface();
554
- if (radiusX < 0 || radiusY < 0) {
555
- throw new RangeError('The radii provided are negative');
556
- }
557
- cairoEllipse(this._ctx, x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterclockwise);
558
- }
559
-
560
- rect(x: number, y: number, w: number, h: number): void {
561
- this._ensureSurface();
562
- this._ctx.rectangle(x, y, w, h);
563
- }
564
-
565
- roundRect(x: number, y: number, w: number, h: number, radii: number | number[] = 0): void {
566
- this._ensureSurface();
567
- cairoRoundRect(this._ctx, x, y, w, h, radii);
568
- }
569
-
570
- // ---- Drawing methods ----
571
-
572
- fill(fillRule?: CanvasFillRule): void;
573
- fill(path: Path2D, fillRule?: CanvasFillRule): void;
574
- fill(pathOrRule?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule): void {
575
- this._ensureSurface();
576
- this._applyCompositing();
577
- this._applyFillStyle();
578
-
579
- let rule: CanvasFillRule | undefined;
580
- if (pathOrRule instanceof Path2D) {
581
- this._ctx.newPath();
582
- pathOrRule._replayOnCairo(this._ctx);
583
- rule = fillRule;
584
- } else {
585
- rule = pathOrRule;
586
- }
587
-
588
- this._ctx.setFillRule(rule === 'evenodd' ? Cairo.FillRule.EVEN_ODD : Cairo.FillRule.WINDING);
589
- this._ctx.fillPreserve();
590
- }
591
-
592
- stroke(): void;
593
- stroke(path: Path2D): void;
594
- stroke(path?: Path2D): void {
595
- this._ensureSurface();
596
- this._applyCompositing();
597
- this._applyStrokeStyle();
598
- this._applyLineStyle();
599
-
600
- if (path instanceof Path2D) {
601
- this._ctx.newPath();
602
- path._replayOnCairo(this._ctx);
603
- }
604
-
605
- this._ctx.strokePreserve();
606
- }
607
-
608
- fillRect(x: number, y: number, w: number, h: number): void {
609
- this._ensureSurface();
610
- this._applyCompositing();
611
- // Per spec: fillRect must not affect the current path.
612
- // Save current path, draw the rect in an isolated path, then restore.
613
- const savedPath = this._ctx.copyPath();
614
- if (this._hasShadow()) {
615
- this._renderShadow(() => {
616
- this._ctx.newPath();
617
- this._ctx.rectangle(x, y, w, h);
618
- this._ctx.fill();
619
- });
620
- }
621
- this._applyFillStyle();
622
- this._ctx.newPath();
623
- this._ctx.rectangle(x, y, w, h);
624
- this._ctx.fill();
625
- this._ctx.newPath();
626
- this._ctx.appendPath(savedPath);
627
- }
628
-
629
- strokeRect(x: number, y: number, w: number, h: number): void {
630
- this._ensureSurface();
631
- this._applyCompositing();
632
- // Per spec: strokeRect must not affect the current path.
633
- const savedPath = this._ctx.copyPath();
634
- if (this._hasShadow()) {
635
- this._renderShadow(() => {
636
- this._ctx.newPath();
637
- this._ctx.rectangle(x, y, w, h);
638
- this._ctx.stroke();
639
- });
640
- }
641
- this._applyStrokeStyle();
642
- this._applyLineStyle();
643
- this._ctx.newPath();
644
- this._ctx.rectangle(x, y, w, h);
645
- this._ctx.stroke();
646
- this._ctx.newPath();
647
- this._ctx.appendPath(savedPath);
648
- }
649
-
650
- clearRect(x: number, y: number, w: number, h: number): void {
651
- this._ensureSurface();
652
- // Per spec: clearRect must not affect the current path.
653
- const savedPath = this._ctx.copyPath();
654
- this._ctx.save();
655
- this._ctx.setOperator(Cairo.Operator.CLEAR);
656
- this._ctx.newPath();
657
- this._ctx.rectangle(x, y, w, h);
658
- this._ctx.fill();
659
- this._ctx.restore();
660
- this._ctx.newPath();
661
- this._ctx.appendPath(savedPath);
662
- }
663
-
664
- // ---- Clipping ----
665
-
666
- clip(fillRule?: CanvasFillRule): void;
667
- clip(path: Path2D, fillRule?: CanvasFillRule): void;
668
- clip(pathOrRule?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule): void {
669
- this._ensureSurface();
670
- let rule: CanvasFillRule | undefined;
671
- if (pathOrRule instanceof Path2D) {
672
- this._ctx.newPath();
673
- pathOrRule._replayOnCairo(this._ctx);
674
- rule = fillRule;
675
- } else {
676
- rule = pathOrRule;
677
- }
678
- this._ctx.setFillRule(rule === 'evenodd' ? Cairo.FillRule.EVEN_ODD : Cairo.FillRule.WINDING);
679
- this._ctx.clip();
680
- }
681
-
682
- // ---- Hit testing ----
683
-
684
- isPointInPath(x: number, y: number, fillRule?: CanvasFillRule): boolean;
685
- isPointInPath(path: Path2D, x: number, y: number, fillRule?: CanvasFillRule): boolean;
686
- isPointInPath(pathOrX: Path2D | number, xOrY: number, fillRuleOrY?: CanvasFillRule | number, fillRule?: CanvasFillRule): boolean {
687
- this._ensureSurface();
688
- let x: number, y: number, rule: CanvasFillRule | undefined;
689
- if (pathOrX instanceof Path2D) {
690
- this._ctx.newPath();
691
- pathOrX._replayOnCairo(this._ctx);
692
- x = xOrY; y = fillRuleOrY as number; rule = fillRule;
693
- } else {
694
- x = pathOrX; y = xOrY; rule = fillRuleOrY as CanvasFillRule | undefined;
695
- }
696
- this._ctx.setFillRule(rule === 'evenodd' ? Cairo.FillRule.EVEN_ODD : Cairo.FillRule.WINDING);
697
- return this._ctx.inFill(x, y);
698
- }
699
-
700
- isPointInStroke(x: number, y: number): boolean;
701
- isPointInStroke(path: Path2D, x: number, y: number): boolean;
702
- isPointInStroke(pathOrX: Path2D | number, xOrY: number, y?: number): boolean {
703
- this._ensureSurface();
704
- this._applyLineStyle();
705
- if (pathOrX instanceof Path2D) {
706
- this._ctx.newPath();
707
- pathOrX._replayOnCairo(this._ctx);
708
- return this._ctx.inStroke(xOrY, y!);
709
- }
710
- return this._ctx.inStroke(pathOrX, xOrY);
711
- }
712
-
713
- // ---- Gradient / Pattern factories ----
714
-
715
- createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient {
716
- return new OurCanvasGradient('linear', x0, y0, x1, y1) as unknown as CanvasGradient;
717
- }
718
-
719
- createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {
720
- return new OurCanvasGradient('radial', x0, y0, x1, y1, r0, r1) as unknown as CanvasGradient;
721
- }
722
-
723
- createPattern(image: unknown, repetition: string | null): CanvasPattern | null {
724
- return OurCanvasPattern.create(image, repetition) as unknown as CanvasPattern | null;
725
- }
726
-
727
- // ---- Image data methods ----
728
-
729
- createImageData(sw: number, sh: number): ImageData;
730
- createImageData(imagedata: ImageData): ImageData;
731
- createImageData(swOrImageData: number | ImageData, sh?: number): ImageData {
732
- if (typeof swOrImageData === 'number') {
733
- return new OurImageData(Math.abs(swOrImageData), Math.abs(sh!)) as unknown as ImageData;
734
- }
735
- return new OurImageData(swOrImageData.width, swOrImageData.height) as unknown as ImageData;
736
- }
737
-
738
- getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {
739
- this._ensureSurface();
740
- this._surface.flush();
741
-
742
- // Use Gdk.pixbuf_get_from_surface to read pixels
743
- const pixbuf = Gdk.pixbuf_get_from_surface(this._surface, sx, sy, sw, sh);
744
- if (!pixbuf) {
745
- return new OurImageData(sw, sh) as unknown as ImageData;
746
- }
747
-
748
- const pixels = pixbuf.get_pixels();
749
- const hasAlpha = pixbuf.get_has_alpha();
750
- const rowstride = pixbuf.get_rowstride();
751
- const nChannels = pixbuf.get_n_channels();
752
- const out = new Uint8ClampedArray(sw * sh * 4);
753
-
754
- for (let y = 0; y < sh; y++) {
755
- for (let x = 0; x < sw; x++) {
756
- const srcIdx = y * rowstride + x * nChannels;
757
- const dstIdx = (y * sw + x) * 4;
758
- out[dstIdx] = pixels[srcIdx]; // R
759
- out[dstIdx + 1] = pixels[srcIdx + 1]; // G
760
- out[dstIdx + 2] = pixels[srcIdx + 2]; // B
761
- out[dstIdx + 3] = hasAlpha ? pixels[srcIdx + 3] : 255; // A
762
- }
763
- }
764
-
765
- return new OurImageData(out, sw, sh) as unknown as ImageData;
766
- }
767
-
768
- putImageData(imageData: ImageData, dx: number, dy: number, dirtyX?: number, dirtyY?: number, dirtyWidth?: number, dirtyHeight?: number): void {
769
- this._ensureSurface();
770
-
771
- // Determine the dirty region
772
- const sx = dirtyX ?? 0;
773
- const sy = dirtyY ?? 0;
774
- const sw = dirtyWidth ?? imageData.width;
775
- const sh = dirtyHeight ?? imageData.height;
776
-
777
- // Create a GdkPixbuf from the ImageData RGBA
778
- const srcData = imageData.data;
779
- const srcWidth = imageData.width;
780
-
781
- // Create a temporary buffer for the dirty region (RGBA, no padding)
782
- const regionData = new Uint8Array(sw * sh * 4);
783
- for (let y = 0; y < sh; y++) {
784
- for (let x = 0; x < sw; x++) {
785
- const srcIdx = ((sy + y) * srcWidth + (sx + x)) * 4;
786
- const dstIdx = (y * sw + x) * 4;
787
- regionData[dstIdx] = srcData[srcIdx];
788
- regionData[dstIdx + 1] = srcData[srcIdx + 1];
789
- regionData[dstIdx + 2] = srcData[srcIdx + 2];
790
- regionData[dstIdx + 3] = srcData[srcIdx + 3];
791
- }
792
- }
793
-
794
- const pixbuf = GdkPixbuf.Pixbuf.new_from_bytes(
795
- regionData as unknown as import('@girs/glib-2.0').default.Bytes,
796
- GdkPixbuf.Colorspace.RGB,
797
- true, // has_alpha
798
- 8, // bits_per_sample
799
- sw,
800
- sh,
801
- sw * 4, // rowstride
802
- );
803
-
804
- // putImageData per spec ignores compositing — always uses SOURCE operator
805
- this._ctx.save();
806
- this._ctx.setOperator(Cairo.Operator.SOURCE);
807
- Gdk.cairo_set_source_pixbuf(this._ctx, pixbuf, dx + sx, dy + sy);
808
- this._ctx.rectangle(dx + sx, dy + sy, sw, sh);
809
- this._ctx.fill();
810
- this._ctx.restore();
811
- }
812
-
813
- // ---- drawImage ----
814
-
815
- drawImage(image: unknown, dx: number, dy: number): void;
816
- drawImage(image: unknown, dx: number, dy: number, dw: number, dh: number): void;
817
- drawImage(image: unknown, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): void;
818
- drawImage(
819
- image: unknown,
820
- a1: number, a2: number,
821
- a3?: number, a4?: number,
822
- a5?: number, a6?: number,
823
- a7?: number, a8?: number,
824
- ): void {
825
- this._ensureSurface();
826
- this._applyCompositing();
827
-
828
- let sx: number, sy: number, sw: number, sh: number;
829
- let dx: number, dy: number, dw: number, dh: number;
830
-
831
- // Get source surface/pixbuf
832
- const sourceInfo = this._getDrawImageSource(image);
833
- if (!sourceInfo) return;
834
- const { pixbuf, imgWidth, imgHeight } = sourceInfo;
835
-
836
- if (a3 === undefined) {
837
- // drawImage(image, dx, dy)
838
- sx = 0; sy = 0; sw = imgWidth; sh = imgHeight;
839
- dx = a1; dy = a2; dw = imgWidth; dh = imgHeight;
840
- } else if (a5 === undefined) {
841
- // drawImage(image, dx, dy, dw, dh)
842
- sx = 0; sy = 0; sw = imgWidth; sh = imgHeight;
843
- dx = a1; dy = a2; dw = a3; dh = a4!;
844
- } else {
845
- // drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh)
846
- sx = a1; sy = a2; sw = a3; sh = a4!;
847
- dx = a5; dy = a6!; dw = a7!; dh = a8!;
848
- }
849
-
850
- // Spec: drawImage with any zero-width/height source or destination
851
- // rectangle is a no-op (and MUST NOT throw). Without this guard,
852
- // `scale(dw / sw, dh / sh)` produces 0 or Infinity which Cairo
853
- // rejects with "invalid matrix (not invertible)".
854
- //
855
- // Non-finite (NaN / Infinity / -Infinity) inputs reach us when the
856
- // caller derives a dimension from a not-yet-resized canvas (e.g.
857
- // Excalibur's logo overlay computes `Math.min(logoWidth, n * 0.75)`
858
- // before the engine's pixelRatio / canvas size are known). Treat
859
- // them the same as 0: spec-correct, and avoids cascading Cairo
860
- // matrix failures that abort frames mid-paint.
861
- if (
862
- !Number.isFinite(sx) || !Number.isFinite(sy) ||
863
- !Number.isFinite(sw) || !Number.isFinite(sh) ||
864
- !Number.isFinite(dx) || !Number.isFinite(dy) ||
865
- !Number.isFinite(dw) || !Number.isFinite(dh) ||
866
- sw === 0 || sh === 0 || dw === 0 || dh === 0
867
- ) {
868
- return;
869
- }
870
-
871
- // Clip to the destination rectangle so the source pattern is only
872
- // painted inside it; this lets us use paint() (which fills the
873
- // entire clip) + paintWithAlpha() for globalAlpha support.
874
- this._ctx.save();
875
- this._ctx.rectangle(dx, dy, dw, dh);
876
- this._ctx.clip();
877
-
878
- // Scale the source to fill the destination
879
- this._ctx.translate(dx, dy);
880
- this._ctx.scale(dw / sw, dh / sh);
881
- this._ctx.translate(-sx, -sy);
882
-
883
- Gdk.cairo_set_source_pixbuf(this._ctx, pixbuf, 0, 0);
884
-
885
- // Apply Cairo interpolation filter based on imageSmoothingEnabled +
886
- // imageSmoothingQuality. setSource installs a fresh SurfacePattern and
887
- // resets any filter to Cairo's default (BILINEAR), so setFilter MUST
888
- // be called between setSource and paint. Without this, Excalibur's
889
- // pixel-art mode (imageSmoothingEnabled=false) renders blurry because
890
- // Cairo uses bilinear interpolation by default.
891
- //
892
- // Cairo.Filter values (verified runtime in GJS 1.86):
893
- // FAST=0 GOOD=1 BEST=2 NEAREST=3 BILINEAR=4 GAUSSIAN=5
894
- // GIR typings are missing setFilter on Pattern — `asCairoPattern`
895
- // narrows to the augmented shape (see cairo-types.ts).
896
- const pat = asCairoPattern(this._ctx.getSource?.());
897
- if (pat) {
898
- let filter: Cairo.Filter;
899
- if (!this._state.imageSmoothingEnabled) {
900
- filter = Cairo.Filter.NEAREST;
901
- } else if (this._state.imageSmoothingQuality === 'high') {
902
- filter = Cairo.Filter.BEST;
903
- } else {
904
- filter = Cairo.Filter.BILINEAR;
905
- }
906
- pat.setFilter(filter);
907
- }
908
-
909
- // paint() vs fill(): paint() composites the current source over the
910
- // current clip region uniformly, honoring paintWithAlpha for global
911
- // alpha multiplication. fill() would require a rectangle path and
912
- // doesn't support per-draw alpha, so paint() is the spec-correct
913
- // choice for drawImage. The clip above confines the paint to dx,dy,dw,dh.
914
- if (this._state.globalAlpha < 1) {
915
- this._ctx.paintWithAlpha(this._state.globalAlpha);
916
- } else {
917
- this._ctx.paint();
918
- }
919
- this._ctx.restore();
920
- }
921
-
922
- private _getDrawImageSource(image: unknown): { pixbuf: GdkPixbuf.Pixbuf; imgWidth: number; imgHeight: number } | null {
923
- // HTMLImageElement (GdkPixbuf-backed)
924
- if (isPixbufImageSource(image)) {
925
- const pixbuf = image._pixbuf;
926
- return { pixbuf, imgWidth: pixbuf.get_width(), imgHeight: pixbuf.get_height() };
927
- }
928
-
929
- // HTMLCanvasElement with a 2D context
930
- if (isCanvasImageSource(image)) {
931
- const w = image.width ?? 0;
932
- const h = image.height ?? 0;
933
- // Reject non-positive / non-finite dimensions before they reach
934
- // GdkPixbuf — `pixbuf_get_from_surface` logs a GLib-CRITICAL on
935
- // `width > 0 && height > 0` assertion failure for NaN/0 inputs.
936
- if (!Number.isFinite(w) || !Number.isFinite(h) || w <= 0 || h <= 0) {
937
- return null;
938
- }
939
- const ctx2d = image.getContext('2d');
940
- if (ctx2d && typeof ctx2d._getSurface === 'function') {
941
- const surface = ctx2d._getSurface();
942
- surface.flush();
943
- const pixbuf = Gdk.pixbuf_get_from_surface(surface, 0, 0, w, h);
944
- if (pixbuf) {
945
- return { pixbuf, imgWidth: w, imgHeight: h };
946
- }
947
- }
948
- }
949
-
950
- return null;
951
- }
952
-
953
- // ---- Text methods (PangoCairo) ----
954
-
955
- /** Create a PangoCairo layout configured with current font/text settings. */
956
- private _createTextLayout(text: string): Pango.Layout {
957
- const layout = PangoCairo.create_layout(this._ctx);
958
- layout.set_text(text, -1);
959
-
960
- // Force LTR base direction so text is never rendered mirrored
961
- // regardless of system locale or Pango context defaults.
962
- const pangoCtx = layout.get_context();
963
- pangoCtx.set_base_dir(Pango.Direction.LTR);
964
- layout.context_changed();
965
-
966
- // Parse CSS font string into Pango font description
967
- const fontDesc = this._parseFontToDescription(this._state.font);
968
- layout.set_font_description(fontDesc);
969
-
970
- return layout;
971
- }
972
-
973
- /** Parse a CSS font string (e.g. "bold 16px Arial") into a Pango.FontDescription. */
974
- private _parseFontToDescription(cssFont: string): Pango.FontDescription {
975
- // CSS font: [style] [variant] [weight] size[/line-height] family[, family...]
976
- const match = cssFont.match(
977
- /^\s*(italic|oblique|normal)?\s*(small-caps|normal)?\s*(bold|bolder|lighter|[1-9]00|normal)?\s*(\d+(?:\.\d+)?)(px|pt|em|rem|%)?\s*(?:\/\S+)?\s*(.+)?$/i
978
- );
979
-
980
- if (!match) {
981
- // Fallback: pass directly to Pango (may have DPI-scaling quirks)
982
- return Pango.font_description_from_string(cssFont);
983
- }
984
-
985
- const style = match[1] || '';
986
- const weight = match[3] || '';
987
- let size = parseFloat(match[4]) || 10;
988
- const unit = (match[5] || 'px').toLowerCase();
989
- const family = (match[6] || 'sans-serif').replace(/['"]/g, '').trim();
990
-
991
- // Normalise everything to CSS pixels.
992
- // We use set_absolute_size() below which bypasses Pango's DPI scaling,
993
- // so 1 CSS pixel == 1 device pixel on a 1:1 surface (standard for Canvas2D).
994
- if (unit === 'pt') size = size * 96 / 72; // 1pt = 96/72 px
995
- else if (unit === 'em' || unit === 'rem') size = size * 16; // assume 16px base
996
- else if (unit === '%') size = (size / 100) * 16;
997
- // 'px' stays as-is
998
-
999
- // Build description string WITHOUT size — size is set via set_absolute_size.
1000
- let pangoStr = family;
1001
- if (style === 'italic') pangoStr += ' Italic';
1002
- else if (style === 'oblique') pangoStr += ' Oblique';
1003
- if (weight === 'bold' || weight === 'bolder' || parseInt(weight) >= 600) pangoStr += ' Bold';
1004
- else if (weight === 'lighter' || (parseInt(weight) > 0 && parseInt(weight) <= 300)) pangoStr += ' Light';
1005
-
1006
- const desc = Pango.font_description_from_string(pangoStr);
1007
- // Absolute size: Pango.SCALE units per device pixel, no DPI conversion.
1008
- // This ensures "9px Round9x13" renders at exactly 9 pixels — pixel-perfect.
1009
- desc.set_absolute_size(size * Pango.SCALE);
1010
- return desc;
1011
- }
1012
-
1013
- /**
1014
- * Compute the x-offset for text alignment relative to the given x coordinate.
1015
- */
1016
- private _getTextAlignOffset(layout: Pango.Layout): number {
1017
- const [, logicalRect] = layout.get_pixel_extents();
1018
- const width = logicalRect.width;
1019
-
1020
- switch (this._state.textAlign) {
1021
- case 'center': return -width / 2;
1022
- case 'right':
1023
- case 'end': return -width;
1024
- case 'left':
1025
- case 'start':
1026
- default: return 0;
1027
- }
1028
- }
1029
-
1030
- /**
1031
- * Compute the y-offset for text baseline positioning.
1032
- *
1033
- * PangoCairo.show_layout() places the layout TOP-LEFT at the current Cairo point
1034
- * (not the baseline). Within the layout, the first line's baseline is at
1035
- * approximately `ascent` pixels below the layout top.
1036
- *
1037
- * For CSS textBaseline semantics, we shift the current point UP (negative offset)
1038
- * so the layout top lands at the right position relative to the user's y coordinate.
1039
- */
1040
- private _getTextBaselineOffset(layout: Pango.Layout): number {
1041
- const fontDesc = layout.get_font_description() || this._parseFontToDescription(this._state.font);
1042
- const context = layout.get_context();
1043
- const metrics = context.get_metrics(fontDesc, null);
1044
- const ascent = metrics.get_ascent() / Pango.SCALE;
1045
- const descent = metrics.get_descent() / Pango.SCALE;
1046
- const height = ascent + descent;
1047
-
1048
- // layout top = current point; baseline within layout ≈ ascent below top.
1049
- // yOff is added to user's y to get the layout top-left y.
1050
- switch (this._state.textBaseline) {
1051
- case 'top': return 0; // top of em square = y
1052
- case 'hanging': return -(ascent * 0.2); // hanging ≈ 0.2*ascent below top
1053
- case 'middle': return -(height / 2); // center of em square = y
1054
- case 'alphabetic': return -ascent; // baseline = y
1055
- case 'ideographic': return -(ascent + descent * 0.5); // below alphabetic baseline
1056
- case 'bottom': return -height; // bottom of em square = y
1057
- default: return -ascent; // default = alphabetic
1058
- }
1059
- }
1060
-
1061
- fillText(text: string, x: number, y: number, _maxWidth?: number): void {
1062
- this._ensureSurface();
1063
- this._applyCompositing();
1064
-
1065
- const layout = this._createTextLayout(text);
1066
- const xOff = this._getTextAlignOffset(layout);
1067
- const yOff = this._getTextBaselineOffset(layout);
1068
-
1069
- // Shadow pass: draw text at offset position with shadowColor.
1070
- // shadowOffsetX/Y are in CSS pixels (not scaled by CTM per Canvas2D spec),
1071
- // so we convert them to user-space before applying to moveTo.
1072
- // shadowBlur is approximated with a 5-tap cross kernel: one center tap at full
1073
- // alpha plus four arm taps at half alpha, spread by blur_u in each direction.
1074
- // This simulates Gaussian spreading without an actual blur pass.
1075
- if (this._hasShadow()) {
1076
- const sc = parseColor(this._state.shadowColor);
1077
- if (sc) {
1078
- const [sdx, sdy] = this._deviceToUserDistance(
1079
- this._state.shadowOffsetX,
1080
- this._state.shadowOffsetY,
1081
- );
1082
- const blur = this._state.shadowBlur;
1083
- type Tap = [number, number, number];
1084
- let taps: Tap[];
1085
- if (blur > 0) {
1086
- const [bu] = this._deviceToUserDistance(blur, 0);
1087
- const [, bv] = this._deviceToUserDistance(0, blur);
1088
- taps = [
1089
- [sdx, sdy, sc.a],
1090
- [sdx + bu, sdy, sc.a * 0.5],
1091
- [sdx - bu, sdy, sc.a * 0.5],
1092
- [sdx, sdy + bv, sc.a * 0.5],
1093
- [sdx, sdy - bv, sc.a * 0.5],
1094
- ];
1095
- } else {
1096
- taps = [[sdx, sdy, sc.a]];
1097
- }
1098
- const aa = this._state.imageSmoothingEnabled ? Cairo.Antialias.DEFAULT : Cairo.Antialias.NONE;
1099
- for (const [tx, ty, ta] of taps) {
1100
- this._ctx.save();
1101
- this._ctx.setAntialias(aa);
1102
- this._ctx.setSourceRGBA(sc.r, sc.g, sc.b, ta);
1103
- this._ctx.moveTo(x + xOff + tx, y + yOff + ty);
1104
- PangoCairo.show_layout(this._ctx, layout);
1105
- this._ctx.restore();
1106
- }
1107
- }
1108
- }
1109
-
1110
- this._applyFillStyle();
1111
- this._ctx.save();
1112
- // Disable anti-aliasing so pixel/bitmap fonts render crisp (matching browser
1113
- // behaviour for fonts with no outline hints). cairo_save/restore covers antialias.
1114
- this._ctx.setAntialias(this._state.imageSmoothingEnabled ? Cairo.Antialias.DEFAULT : Cairo.Antialias.NONE);
1115
- this._ctx.moveTo(x + xOff, y + yOff);
1116
- PangoCairo.show_layout(this._ctx, layout);
1117
- this._ctx.restore();
1118
- }
1119
-
1120
- strokeText(text: string, x: number, y: number, _maxWidth?: number): void {
1121
- this._ensureSurface();
1122
- this._applyCompositing();
1123
- this._applyStrokeStyle();
1124
- this._applyLineStyle();
1125
-
1126
- const layout = this._createTextLayout(text);
1127
- const xOff = this._getTextAlignOffset(layout);
1128
- const yOff = this._getTextBaselineOffset(layout);
1129
-
1130
- this._ctx.save();
1131
- this._ctx.setAntialias(this._state.imageSmoothingEnabled ? Cairo.Antialias.DEFAULT : Cairo.Antialias.NONE);
1132
- this._ctx.moveTo(x + xOff, y + yOff);
1133
- PangoCairo.layout_path(this._ctx, layout);
1134
- this._ctx.stroke();
1135
- this._ctx.restore();
1136
- }
1137
-
1138
- measureText(text: string): TextMetrics {
1139
- this._ensureSurface();
1140
- const layout = this._createTextLayout(text);
1141
- const [inkRect, logicalRect] = layout.get_pixel_extents();
1142
-
1143
- // Baseline of first line in pixels from layout top (Pango.SCALE units → px).
1144
- const baselinePx = layout.get_baseline() / Pango.SCALE;
1145
-
1146
- // actualBoundingBox: ink-based, relative to baseline (positive = above/right of baseline).
1147
- // inkRect.y is pixels below layout top — compare against baseline to get baseline-relative values.
1148
- const actualAscent = Math.max(0, baselinePx - inkRect.y);
1149
- const actualDescent = Math.max(0, (inkRect.y + inkRect.height) - baselinePx);
1150
-
1151
- // fontBoundingBox: font-level metrics (same for all glyphs at this font/size).
1152
- const fontDesc = layout.get_font_description() || this._parseFontToDescription(this._state.font);
1153
- const metrics = layout.get_context().get_metrics(fontDesc, null);
1154
- const fontAscent = metrics.get_ascent() / Pango.SCALE;
1155
- const fontDescent = metrics.get_descent() / Pango.SCALE;
1156
-
1157
- return {
1158
- width: logicalRect.width,
1159
- actualBoundingBoxAscent: actualAscent,
1160
- actualBoundingBoxDescent: actualDescent,
1161
- actualBoundingBoxLeft: Math.max(0, -inkRect.x),
1162
- actualBoundingBoxRight: inkRect.x + inkRect.width,
1163
- fontBoundingBoxAscent: fontAscent,
1164
- fontBoundingBoxDescent: fontDescent,
1165
- alphabeticBaseline: 0,
1166
- emHeightAscent: fontAscent,
1167
- emHeightDescent: fontDescent,
1168
- hangingBaseline: fontAscent * 0.8,
1169
- ideographicBaseline: -fontDescent,
1170
- };
1171
- }
1172
-
1173
- // ---- toDataURL/toBlob support ----
1174
-
1175
- /**
1176
- * Write the canvas surface to a PNG file and return as data URL.
1177
- * Used by HTMLCanvasElement.toDataURL() when a '2d' context is active.
1178
- */
1179
- _toDataURL(type?: string, _quality?: number): string {
1180
- if (type && type !== 'image/png') {
1181
- // Cairo only supports PNG natively
1182
- // For other formats, return PNG anyway (per spec, PNG is the required format)
1183
- }
1184
- this._surface.flush();
1185
-
1186
- // Write to a temp file, read back as base64
1187
- const Gio = imports.gi.Gio;
1188
- const GLib = imports.gi.GLib;
1189
- const [, tempPath] = GLib.file_open_tmp('canvas-XXXXXX.png');
1190
- try {
1191
- this._surface.writeToPNG(tempPath);
1192
- const file = Gio.File.new_for_path(tempPath);
1193
- const [, contents] = file.load_contents(null);
1194
- const base64 = GLib.base64_encode(contents);
1195
- return `data:image/png;base64,${base64}`;
1196
- } finally {
1197
- try { GLib.unlink(tempPath); } catch (_e) { /* ignore */ }
1198
- }
1199
- }
1200
-
1201
- // ---- Cleanup ----
1202
-
1203
- /** Release native Cairo resources. Call when the canvas is discarded. */
1204
- _dispose(): void {
1205
- this._ctx.$dispose();
1206
- this._surface.finish();
1207
- }
1208
- }