@expofp/floorplan 3.0.0 → 3.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (33) hide show
  1. package/dist/browser/{Debug-Yknbb09q.js → Debug-b2YI2Uxo.js} +3 -3
  2. package/dist/browser/{Demo-CaOFZa6L.js → Demo-aEKqZbJJ.js} +4 -4
  3. package/dist/browser/{Free-DTL80JI4.js → Free-BGr4o53R.js} +4 -4
  4. package/dist/browser/{Gallery-Du04PQQo.js → Gallery-C9n64fhu.js} +4 -4
  5. package/dist/browser/{GpsLoader-Cvn6RlOm.js → GpsLoader-ChxBR2EI.js} +4 -4
  6. package/dist/browser/{KioskStore-De5ViEMC.js → KioskStore-DkCSeq5I.js} +4 -4
  7. package/dist/browser/{Mapbox-DwX3p3Kb.js → Mapbox-Cl0Wxz2h.js} +5 -5
  8. package/dist/browser/{SetKioskMode-DY8Ihzh_.js → SetKioskMode-D3EJeF9c.js} +5 -5
  9. package/dist/browser/{ShowKiosk-fqRB_BUN.js → ShowKiosk-Bs5q-1RZ.js} +4 -4
  10. package/dist/browser/{ThreeComponent-CrAcuY6n.js → ThreeComponent-CSsqNYDu.js} +5 -5
  11. package/dist/browser/{ViewerMenuPanel-CdiEJm9h.js → ViewerMenuPanel-BMmB1p03.js} +4 -4
  12. package/dist/browser/{boolean-editor-BCIboJVq.js → boolean-editor-DpnmndKH.js} +4 -4
  13. package/dist/browser/bundle.json +29 -29
  14. package/dist/browser/{client-BU0UzF6H.js → client-CN_I7kK8.js} +2 -2
  15. package/dist/browser/{data-DU1RvfMj.js → data-CIAMSGsv.js} +2 -2
  16. package/dist/browser/{debug-overlay-DMGwYhOT.js → debug-overlay-DjmA0D2r.js} +5 -5
  17. package/dist/browser/{debug-ui-BZSH53uY.js → debug-ui-D1QGTN8V.js} +4 -4
  18. package/dist/browser/{favicon-ZTHZQvuM.js → favicon-BpTKNfwa.js} +1 -1
  19. package/dist/browser/{fetch-retry.umd-CFhXCSM1.js → fetch-retry.umd-B8hV1FNr.js} +1 -1
  20. package/dist/browser/{flex-D0XnC5Mw.js → flex-09atkOGP.js} +3 -3
  21. package/dist/browser/{floorplan.ready-DwzYk5s3.js → floorplan.ready-BQetaqdP.js} +225 -227
  22. package/dist/browser/{index-BZDxL6gh.js → index-Bw6xZlSd.js} +1 -1
  23. package/dist/browser/{index-BpZSlPvc.js → index-C71k7nSe.js} +3 -3
  24. package/dist/browser/{index-h3LFHvKr.js → index-CWLY6XdC.js} +4 -4
  25. package/dist/browser/{index-fEI_0iId.js → index-D9pdVw-U.js} +1 -1
  26. package/dist/browser/{index-BxFqdKuM.js → index-DPSQIIUy.js} +5 -5
  27. package/dist/browser/{index-xQ7Ip4HB.js → index-jp-Zhdyp.js} +2 -2
  28. package/dist/browser/index.js +592 -592
  29. package/dist/browser/{jsx-runtime-SRODV826.js → jsx-runtime-CoKhM3tL.js} +1 -1
  30. package/dist/browser/{main-CcaoXWR4.js → main-DxaHLbma.js} +1 -1
  31. package/dist/browser/{particles.min-Ds_4ex2r.js → particles.min-CsHbc6cO.js} +1 -1
  32. package/dist/esm/store/FuzzySearchEngineStore.js +1 -1
  33. package/package.json +3 -3
@@ -1,14 +1,14 @@
1
1
  function __vite_inject_css__(css, id){ if (typeof document==='undefined') return; var parent=(typeof window!=='undefined'&&window.__efpShadowDOMStyleParent)||document.head; var s=document.createElement('style'); s.setAttribute('data-chunk-style', id); s.appendChild(document.createTextNode(css)); parent.appendChild(s);}
2
- import { j as _ } from "./jsx-runtime-SRODV826.js";
2
+ import { j as _ } from "./jsx-runtime-CoKhM3tL.js";
3
3
  import { l as nt, D as b0, d as Jm, g as pP, a as oM, b as mP, W as Du, c as gP, i as vP, w as aM, e as lM, r as z, R as yP, f as bP, s as _P, o as ut, h as xe, j as cs, t as xP, k as ko, m as rs, n as yi, S as Qm, p as he, q as oe, u as SP, v as wP, x as TP, y as $n, F as EP, z as ce, A as cM, B as jt, C as pu, E as uM, G as MP, H as CP, I as AP, J as ma, K as PP, L as xa, M as Bi, N as RP, O as OP, P as kP, Q as Sa, T as oy, U as To, V as eg, X as ul, Y as DP, Z as IP, _ as LP, $ as tg, a0 as _d, a1 as hM, a2 as dM, a3 as Pn, a4 as ig, a5 as fM, a6 as pM, a7 as FP, a8 as Vf, a9 as ng, aa as Gf, ab as rg, ac as _0, ad as x0, ae as mM, af as Nl, ag as cr, ah as wa, ai as sg, aj as ay, ak as Wf, al as NP, am as BP, an as UP, ao as S0, ap as zP, aq as jP, ar as HP, as as VP, at as Iu, au as GP } from "./index.js";
4
- import { a as WP } from "./client-BU0UzF6H.js";
5
- import { y as We, r as ly, R as Lu } from "./index-xQ7Ip4HB.js";
4
+ import { a as WP } from "./client-CN_I7kK8.js";
5
+ import { y as We, r as ly, R as Lu } from "./index-jp-Zhdyp.js";
6
6
  (function() {
7
7
  try {
8
8
  var i = typeof window < "u" ? window : typeof global < "u" ? global : typeof globalThis < "u" ? globalThis : typeof self < "u" ? self : {};
9
- i.SENTRY_RELEASE = { id: "3.0.0" };
9
+ i.SENTRY_RELEASE = { id: "3.0.1" };
10
10
  var e = new i.Error().stack;
11
- e && (i._sentryDebugIds = i._sentryDebugIds || {}, i._sentryDebugIds[e] = "b718e0e1-5699-4ebc-b688-a518758f661e", i._sentryDebugIdIdentifier = "sentry-dbid-b718e0e1-5699-4ebc-b688-a518758f661e");
11
+ e && (i._sentryDebugIds = i._sentryDebugIds || {}, i._sentryDebugIds[e] = "8de3e8f4-2219-430e-9f18-45ae7ead5d0c", i._sentryDebugIdIdentifier = "sentry-dbid-8de3e8f4-2219-430e-9f18-45ae7ead5d0c");
12
12
  } catch {
13
13
  }
14
14
  })();
@@ -17221,7 +17221,7 @@ IncidentLight directLight;
17221
17221
  tbn2[1] *= faceDirection;
17222
17222
  #endif
17223
17223
  #endif
17224
- vec3 nonPerturbedNormal = normal;`, eB = `#ifdef USE_NORMALMAP_OBJECTSPACE
17224
+ vec3 nonPerturbedNormal = normal;`, e3 = `#ifdef USE_NORMALMAP_OBJECTSPACE
17225
17225
  normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
17226
17226
  #ifdef FLIP_SIDED
17227
17227
  normal = - normal;
@@ -17236,25 +17236,25 @@ vec3 nonPerturbedNormal = normal;`, eB = `#ifdef USE_NORMALMAP_OBJECTSPACE
17236
17236
  normal = normalize( tbn * mapN );
17237
17237
  #elif defined( USE_BUMPMAP )
17238
17238
  normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
17239
- #endif`, tB = `#ifndef FLAT_SHADED
17239
+ #endif`, t3 = `#ifndef FLAT_SHADED
17240
17240
  varying vec3 vNormal;
17241
17241
  #ifdef USE_TANGENT
17242
17242
  varying vec3 vTangent;
17243
17243
  varying vec3 vBitangent;
17244
17244
  #endif
17245
- #endif`, iB = `#ifndef FLAT_SHADED
17245
+ #endif`, i3 = `#ifndef FLAT_SHADED
17246
17246
  varying vec3 vNormal;
17247
17247
  #ifdef USE_TANGENT
17248
17248
  varying vec3 vTangent;
17249
17249
  varying vec3 vBitangent;
17250
17250
  #endif
17251
- #endif`, nB = `#ifndef FLAT_SHADED
17251
+ #endif`, n3 = `#ifndef FLAT_SHADED
17252
17252
  vNormal = normalize( transformedNormal );
17253
17253
  #ifdef USE_TANGENT
17254
17254
  vTangent = normalize( transformedTangent );
17255
17255
  vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
17256
17256
  #endif
17257
- #endif`, rB = `#ifdef USE_NORMALMAP
17257
+ #endif`, r3 = `#ifdef USE_NORMALMAP
17258
17258
  uniform sampler2D normalMap;
17259
17259
  uniform vec2 normalScale;
17260
17260
  #endif
@@ -17276,13 +17276,13 @@ vec3 nonPerturbedNormal = normal;`, eB = `#ifdef USE_NORMALMAP_OBJECTSPACE
17276
17276
  float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
17277
17277
  return mat3( T * scale, B * scale, N );
17278
17278
  }
17279
- #endif`, sB = `#ifdef USE_CLEARCOAT
17279
+ #endif`, s3 = `#ifdef USE_CLEARCOAT
17280
17280
  vec3 clearcoatNormal = nonPerturbedNormal;
17281
- #endif`, oB = `#ifdef USE_CLEARCOAT_NORMALMAP
17281
+ #endif`, o3 = `#ifdef USE_CLEARCOAT_NORMALMAP
17282
17282
  vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
17283
17283
  clearcoatMapN.xy *= clearcoatNormalScale;
17284
17284
  clearcoatNormal = normalize( tbn2 * clearcoatMapN );
17285
- #endif`, aB = `#ifdef USE_CLEARCOATMAP
17285
+ #endif`, a3 = `#ifdef USE_CLEARCOATMAP
17286
17286
  uniform sampler2D clearcoatMap;
17287
17287
  #endif
17288
17288
  #ifdef USE_CLEARCOAT_NORMALMAP
@@ -17291,18 +17291,18 @@ vec3 nonPerturbedNormal = normal;`, eB = `#ifdef USE_NORMALMAP_OBJECTSPACE
17291
17291
  #endif
17292
17292
  #ifdef USE_CLEARCOAT_ROUGHNESSMAP
17293
17293
  uniform sampler2D clearcoatRoughnessMap;
17294
- #endif`, lB = `#ifdef USE_IRIDESCENCEMAP
17294
+ #endif`, l3 = `#ifdef USE_IRIDESCENCEMAP
17295
17295
  uniform sampler2D iridescenceMap;
17296
17296
  #endif
17297
17297
  #ifdef USE_IRIDESCENCE_THICKNESSMAP
17298
17298
  uniform sampler2D iridescenceThicknessMap;
17299
- #endif`, cB = `#ifdef OPAQUE
17299
+ #endif`, c3 = `#ifdef OPAQUE
17300
17300
  diffuseColor.a = 1.0;
17301
17301
  #endif
17302
17302
  #ifdef USE_TRANSMISSION
17303
17303
  diffuseColor.a *= material.transmissionAlpha;
17304
17304
  #endif
17305
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, uB = `vec3 packNormalToRGB( const in vec3 normal ) {
17305
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, u3 = `vec3 packNormalToRGB( const in vec3 normal ) {
17306
17306
  return normalize( normal ) * 0.5 + 0.5;
17307
17307
  }
17308
17308
  vec3 unpackRGBToNormal( const in vec3 rgb ) {
@@ -17371,9 +17371,9 @@ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const
17371
17371
  }
17372
17372
  float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
17373
17373
  return ( near * far ) / ( ( far - near ) * depth - far );
17374
- }`, hB = `#ifdef PREMULTIPLIED_ALPHA
17374
+ }`, h3 = `#ifdef PREMULTIPLIED_ALPHA
17375
17375
  gl_FragColor.rgb *= gl_FragColor.a;
17376
- #endif`, dB = `vec4 mvPosition = vec4( transformed, 1.0 );
17376
+ #endif`, d3 = `vec4 mvPosition = vec4( transformed, 1.0 );
17377
17377
  #ifdef USE_BATCHING
17378
17378
  mvPosition = batchingMatrix * mvPosition;
17379
17379
  #endif
@@ -17381,22 +17381,22 @@ float perspectiveDepthToViewZ( const in float depth, const in float near, const
17381
17381
  mvPosition = instanceMatrix * mvPosition;
17382
17382
  #endif
17383
17383
  mvPosition = modelViewMatrix * mvPosition;
17384
- gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17384
+ gl_Position = projectionMatrix * mvPosition;`, f3 = `#ifdef DITHERING
17385
17385
  gl_FragColor.rgb = dithering( gl_FragColor.rgb );
17386
- #endif`, pB = `#ifdef DITHERING
17386
+ #endif`, p3 = `#ifdef DITHERING
17387
17387
  vec3 dithering( vec3 color ) {
17388
17388
  float grid_position = rand( gl_FragCoord.xy );
17389
17389
  vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
17390
17390
  dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
17391
17391
  return color + dither_shift_RGB;
17392
17392
  }
17393
- #endif`, mB = `float roughnessFactor = roughness;
17393
+ #endif`, m3 = `float roughnessFactor = roughness;
17394
17394
  #ifdef USE_ROUGHNESSMAP
17395
17395
  vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
17396
17396
  roughnessFactor *= texelRoughness.g;
17397
- #endif`, gB = `#ifdef USE_ROUGHNESSMAP
17397
+ #endif`, g3 = `#ifdef USE_ROUGHNESSMAP
17398
17398
  uniform sampler2D roughnessMap;
17399
- #endif`, vB = `#if NUM_SPOT_LIGHT_COORDS > 0
17399
+ #endif`, v3 = `#if NUM_SPOT_LIGHT_COORDS > 0
17400
17400
  varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
17401
17401
  #endif
17402
17402
  #if NUM_SPOT_LIGHT_MAPS > 0
@@ -17582,7 +17582,7 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17582
17582
  }
17583
17583
  return mix( 1.0, shadow, shadowIntensity );
17584
17584
  }
17585
- #endif`, yB = `#if NUM_SPOT_LIGHT_COORDS > 0
17585
+ #endif`, y3 = `#if NUM_SPOT_LIGHT_COORDS > 0
17586
17586
  uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
17587
17587
  varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
17588
17588
  #endif
@@ -17623,7 +17623,7 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17623
17623
  };
17624
17624
  uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
17625
17625
  #endif
17626
- #endif`, bB = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
17626
+ #endif`, b3 = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
17627
17627
  vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
17628
17628
  vec4 shadowWorldPosition;
17629
17629
  #endif
@@ -17655,7 +17655,7 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17655
17655
  vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
17656
17656
  }
17657
17657
  #pragma unroll_loop_end
17658
- #endif`, _B = `float getShadowMask() {
17658
+ #endif`, _3 = `float getShadowMask() {
17659
17659
  float shadow = 1.0;
17660
17660
  #ifdef USE_SHADOWMAP
17661
17661
  #if NUM_DIR_LIGHT_SHADOWS > 0
@@ -17687,12 +17687,12 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17687
17687
  #endif
17688
17688
  #endif
17689
17689
  return shadow;
17690
- }`, xB = `#ifdef USE_SKINNING
17690
+ }`, x3 = `#ifdef USE_SKINNING
17691
17691
  mat4 boneMatX = getBoneMatrix( skinIndex.x );
17692
17692
  mat4 boneMatY = getBoneMatrix( skinIndex.y );
17693
17693
  mat4 boneMatZ = getBoneMatrix( skinIndex.z );
17694
17694
  mat4 boneMatW = getBoneMatrix( skinIndex.w );
17695
- #endif`, SB = `#ifdef USE_SKINNING
17695
+ #endif`, S3 = `#ifdef USE_SKINNING
17696
17696
  uniform mat4 bindMatrix;
17697
17697
  uniform mat4 bindMatrixInverse;
17698
17698
  uniform highp sampler2D boneTexture;
@@ -17707,7 +17707,7 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17707
17707
  vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
17708
17708
  return mat4( v1, v2, v3, v4 );
17709
17709
  }
17710
- #endif`, wB = `#ifdef USE_SKINNING
17710
+ #endif`, w3 = `#ifdef USE_SKINNING
17711
17711
  vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
17712
17712
  vec4 skinned = vec4( 0.0 );
17713
17713
  skinned += boneMatX * skinVertex * skinWeight.x;
@@ -17715,7 +17715,7 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17715
17715
  skinned += boneMatZ * skinVertex * skinWeight.z;
17716
17716
  skinned += boneMatW * skinVertex * skinWeight.w;
17717
17717
  transformed = ( bindMatrixInverse * skinned ).xyz;
17718
- #endif`, TB = `#ifdef USE_SKINNING
17718
+ #endif`, T3 = `#ifdef USE_SKINNING
17719
17719
  mat4 skinMatrix = mat4( 0.0 );
17720
17720
  skinMatrix += skinWeight.x * boneMatX;
17721
17721
  skinMatrix += skinWeight.y * boneMatY;
@@ -17726,17 +17726,17 @@ gl_Position = projectionMatrix * mvPosition;`, fB = `#ifdef DITHERING
17726
17726
  #ifdef USE_TANGENT
17727
17727
  objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
17728
17728
  #endif
17729
- #endif`, EB = `float specularStrength;
17729
+ #endif`, E3 = `float specularStrength;
17730
17730
  #ifdef USE_SPECULARMAP
17731
17731
  vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
17732
17732
  specularStrength = texelSpecular.r;
17733
17733
  #else
17734
17734
  specularStrength = 1.0;
17735
- #endif`, MB = `#ifdef USE_SPECULARMAP
17735
+ #endif`, M3 = `#ifdef USE_SPECULARMAP
17736
17736
  uniform sampler2D specularMap;
17737
- #endif`, CB = `#if defined( TONE_MAPPING )
17737
+ #endif`, C3 = `#if defined( TONE_MAPPING )
17738
17738
  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
17739
- #endif`, AB = `#ifndef saturate
17739
+ #endif`, A3 = `#ifndef saturate
17740
17740
  #define saturate( a ) clamp( a, 0.0, 1.0 )
17741
17741
  #endif
17742
17742
  uniform float toneMappingExposure;
@@ -17833,7 +17833,7 @@ vec3 NeutralToneMapping( vec3 color ) {
17833
17833
  float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
17834
17834
  return mix( color, vec3( newPeak ), g );
17835
17835
  }
17836
- vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSMISSION
17836
+ vec3 CustomToneMapping( vec3 color ) { return color; }`, P3 = `#ifdef USE_TRANSMISSION
17837
17837
  material.transmission = transmission;
17838
17838
  material.transmissionAlpha = 1.0;
17839
17839
  material.thickness = thickness;
@@ -17854,7 +17854,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSM
17854
17854
  material.attenuationColor, material.attenuationDistance );
17855
17855
  material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
17856
17856
  totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
17857
- #endif`, RB = `#ifdef USE_TRANSMISSION
17857
+ #endif`, R3 = `#ifdef USE_TRANSMISSION
17858
17858
  uniform float transmission;
17859
17859
  uniform float thickness;
17860
17860
  uniform float attenuationDistance;
@@ -17980,7 +17980,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSM
17980
17980
  float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
17981
17981
  return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
17982
17982
  }
17983
- #endif`, OB = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
17983
+ #endif`, O3 = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
17984
17984
  varying vec2 vUv;
17985
17985
  #endif
17986
17986
  #ifdef USE_MAP
@@ -18050,7 +18050,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSM
18050
18050
  #ifdef USE_THICKNESSMAP
18051
18051
  uniform mat3 thicknessMapTransform;
18052
18052
  varying vec2 vThicknessMapUv;
18053
- #endif`, kB = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
18053
+ #endif`, k3 = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
18054
18054
  varying vec2 vUv;
18055
18055
  #endif
18056
18056
  #ifdef USE_MAP
@@ -18144,7 +18144,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSM
18144
18144
  #ifdef USE_THICKNESSMAP
18145
18145
  uniform mat3 thicknessMapTransform;
18146
18146
  varying vec2 vThicknessMapUv;
18147
- #endif`, DB = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
18147
+ #endif`, D3 = `#if defined( USE_UV ) || defined( USE_ANISOTROPY )
18148
18148
  vUv = vec3( uv, 1 ).xy;
18149
18149
  #endif
18150
18150
  #ifdef USE_MAP
@@ -18215,7 +18215,7 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSM
18215
18215
  #endif
18216
18216
  #ifdef USE_THICKNESSMAP
18217
18217
  vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
18218
- #endif`, IB = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
18218
+ #endif`, I3 = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
18219
18219
  vec4 worldPosition = vec4( transformed, 1.0 );
18220
18220
  #ifdef USE_BATCHING
18221
18221
  worldPosition = batchingMatrix * worldPosition;
@@ -18225,12 +18225,12 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, PB = `#ifdef USE_TRANSM
18225
18225
  #endif
18226
18226
  worldPosition = modelMatrix * worldPosition;
18227
18227
  #endif`;
18228
- const LB = `varying vec2 vUv;
18228
+ const L3 = `varying vec2 vUv;
18229
18229
  uniform mat3 uvTransform;
18230
18230
  void main() {
18231
18231
  vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
18232
18232
  gl_Position = vec4( position.xy, 1.0, 1.0 );
18233
- }`, FB = `uniform sampler2D t2D;
18233
+ }`, F3 = `uniform sampler2D t2D;
18234
18234
  uniform float backgroundIntensity;
18235
18235
  varying vec2 vUv;
18236
18236
  void main() {
@@ -18242,14 +18242,14 @@ void main() {
18242
18242
  gl_FragColor = texColor;
18243
18243
  #include <tonemapping_fragment>
18244
18244
  #include <colorspace_fragment>
18245
- }`, NB = `varying vec3 vWorldDirection;
18245
+ }`, N3 = `varying vec3 vWorldDirection;
18246
18246
  #include <common>
18247
18247
  void main() {
18248
18248
  vWorldDirection = transformDirection( position, modelMatrix );
18249
18249
  #include <begin_vertex>
18250
18250
  #include <project_vertex>
18251
18251
  gl_Position.z = gl_Position.w;
18252
- }`, BB = `#ifdef ENVMAP_TYPE_CUBE
18252
+ }`, B3 = `#ifdef ENVMAP_TYPE_CUBE
18253
18253
  uniform samplerCube envMap;
18254
18254
  #elif defined( ENVMAP_TYPE_CUBE_UV )
18255
18255
  uniform sampler2D envMap;
@@ -18272,14 +18272,14 @@ void main() {
18272
18272
  gl_FragColor = texColor;
18273
18273
  #include <tonemapping_fragment>
18274
18274
  #include <colorspace_fragment>
18275
- }`, UB = `varying vec3 vWorldDirection;
18275
+ }`, U3 = `varying vec3 vWorldDirection;
18276
18276
  #include <common>
18277
18277
  void main() {
18278
18278
  vWorldDirection = transformDirection( position, modelMatrix );
18279
18279
  #include <begin_vertex>
18280
18280
  #include <project_vertex>
18281
18281
  gl_Position.z = gl_Position.w;
18282
- }`, zB = `uniform samplerCube tCube;
18282
+ }`, z3 = `uniform samplerCube tCube;
18283
18283
  uniform float tFlip;
18284
18284
  uniform float opacity;
18285
18285
  varying vec3 vWorldDirection;
@@ -18289,7 +18289,7 @@ void main() {
18289
18289
  gl_FragColor.a *= opacity;
18290
18290
  #include <tonemapping_fragment>
18291
18291
  #include <colorspace_fragment>
18292
- }`, jB = `#include <common>
18292
+ }`, j3 = `#include <common>
18293
18293
  #include <batching_pars_vertex>
18294
18294
  #include <uv_pars_vertex>
18295
18295
  #include <displacementmap_pars_vertex>
@@ -18316,7 +18316,7 @@ void main() {
18316
18316
  #include <logdepthbuf_vertex>
18317
18317
  #include <clipping_planes_vertex>
18318
18318
  vHighPrecisionZW = gl_Position.zw;
18319
- }`, HB = `#if DEPTH_PACKING == 3200
18319
+ }`, H3 = `#if DEPTH_PACKING == 3200
18320
18320
  uniform float opacity;
18321
18321
  #endif
18322
18322
  #include <common>
@@ -18350,7 +18350,7 @@ void main() {
18350
18350
  #elif DEPTH_PACKING == 3203
18351
18351
  gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
18352
18352
  #endif
18353
- }`, VB = `#define DISTANCE
18353
+ }`, V3 = `#define DISTANCE
18354
18354
  varying vec3 vWorldPosition;
18355
18355
  #include <common>
18356
18356
  #include <batching_pars_vertex>
@@ -18377,7 +18377,7 @@ void main() {
18377
18377
  #include <worldpos_vertex>
18378
18378
  #include <clipping_planes_vertex>
18379
18379
  vWorldPosition = worldPosition.xyz;
18380
- }`, GB = `#define DISTANCE
18380
+ }`, G3 = `#define DISTANCE
18381
18381
  uniform vec3 referencePosition;
18382
18382
  uniform float nearDistance;
18383
18383
  uniform float farDistance;
@@ -18401,13 +18401,13 @@ void main () {
18401
18401
  dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
18402
18402
  dist = saturate( dist );
18403
18403
  gl_FragColor = packDepthToRGBA( dist );
18404
- }`, WB = `varying vec3 vWorldDirection;
18404
+ }`, W3 = `varying vec3 vWorldDirection;
18405
18405
  #include <common>
18406
18406
  void main() {
18407
18407
  vWorldDirection = transformDirection( position, modelMatrix );
18408
18408
  #include <begin_vertex>
18409
18409
  #include <project_vertex>
18410
- }`, $B = `uniform sampler2D tEquirect;
18410
+ }`, $3 = `uniform sampler2D tEquirect;
18411
18411
  varying vec3 vWorldDirection;
18412
18412
  #include <common>
18413
18413
  void main() {
@@ -18416,7 +18416,7 @@ void main() {
18416
18416
  gl_FragColor = texture2D( tEquirect, sampleUV );
18417
18417
  #include <tonemapping_fragment>
18418
18418
  #include <colorspace_fragment>
18419
- }`, XB = `uniform float scale;
18419
+ }`, X3 = `uniform float scale;
18420
18420
  attribute float lineDistance;
18421
18421
  varying float vLineDistance;
18422
18422
  #include <common>
@@ -18438,7 +18438,7 @@ void main() {
18438
18438
  #include <logdepthbuf_vertex>
18439
18439
  #include <clipping_planes_vertex>
18440
18440
  #include <fog_vertex>
18441
- }`, YB = `uniform vec3 diffuse;
18441
+ }`, Y3 = `uniform vec3 diffuse;
18442
18442
  uniform float opacity;
18443
18443
  uniform float dashSize;
18444
18444
  uniform float totalSize;
@@ -18466,7 +18466,7 @@ void main() {
18466
18466
  #include <colorspace_fragment>
18467
18467
  #include <fog_fragment>
18468
18468
  #include <premultiplied_alpha_fragment>
18469
- }`, qB = `#include <common>
18469
+ }`, q3 = `#include <common>
18470
18470
  #include <batching_pars_vertex>
18471
18471
  #include <uv_pars_vertex>
18472
18472
  #include <envmap_pars_vertex>
@@ -18498,7 +18498,7 @@ void main() {
18498
18498
  #include <worldpos_vertex>
18499
18499
  #include <envmap_vertex>
18500
18500
  #include <fog_vertex>
18501
- }`, ZB = `uniform vec3 diffuse;
18501
+ }`, Z3 = `uniform vec3 diffuse;
18502
18502
  uniform float opacity;
18503
18503
  #ifndef FLAT_SHADED
18504
18504
  varying vec3 vNormal;
@@ -18546,7 +18546,7 @@ void main() {
18546
18546
  #include <fog_fragment>
18547
18547
  #include <premultiplied_alpha_fragment>
18548
18548
  #include <dithering_fragment>
18549
- }`, KB = `#define LAMBERT
18549
+ }`, K3 = `#define LAMBERT
18550
18550
  varying vec3 vViewPosition;
18551
18551
  #include <common>
18552
18552
  #include <batching_pars_vertex>
@@ -18585,7 +18585,7 @@ void main() {
18585
18585
  #include <envmap_vertex>
18586
18586
  #include <shadowmap_vertex>
18587
18587
  #include <fog_vertex>
18588
- }`, JB = `#define LAMBERT
18588
+ }`, J3 = `#define LAMBERT
18589
18589
  uniform vec3 diffuse;
18590
18590
  uniform vec3 emissive;
18591
18591
  uniform float opacity;
@@ -18642,7 +18642,7 @@ void main() {
18642
18642
  #include <fog_fragment>
18643
18643
  #include <premultiplied_alpha_fragment>
18644
18644
  #include <dithering_fragment>
18645
- }`, QB = `#define MATCAP
18645
+ }`, Q3 = `#define MATCAP
18646
18646
  varying vec3 vViewPosition;
18647
18647
  #include <common>
18648
18648
  #include <batching_pars_vertex>
@@ -18676,7 +18676,7 @@ void main() {
18676
18676
  #include <clipping_planes_vertex>
18677
18677
  #include <fog_vertex>
18678
18678
  vViewPosition = - mvPosition.xyz;
18679
- }`, e3 = `#define MATCAP
18679
+ }`, eB = `#define MATCAP
18680
18680
  uniform vec3 diffuse;
18681
18681
  uniform float opacity;
18682
18682
  uniform sampler2D matcap;
@@ -18722,7 +18722,7 @@ void main() {
18722
18722
  #include <fog_fragment>
18723
18723
  #include <premultiplied_alpha_fragment>
18724
18724
  #include <dithering_fragment>
18725
- }`, t3 = `#define NORMAL
18725
+ }`, tB = `#define NORMAL
18726
18726
  #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
18727
18727
  varying vec3 vViewPosition;
18728
18728
  #endif
@@ -18755,7 +18755,7 @@ void main() {
18755
18755
  #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
18756
18756
  vViewPosition = - mvPosition.xyz;
18757
18757
  #endif
18758
- }`, i3 = `#define NORMAL
18758
+ }`, iB = `#define NORMAL
18759
18759
  uniform float opacity;
18760
18760
  #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
18761
18761
  varying vec3 vViewPosition;
@@ -18777,7 +18777,7 @@ void main() {
18777
18777
  #ifdef OPAQUE
18778
18778
  gl_FragColor.a = 1.0;
18779
18779
  #endif
18780
- }`, n3 = `#define PHONG
18780
+ }`, nB = `#define PHONG
18781
18781
  varying vec3 vViewPosition;
18782
18782
  #include <common>
18783
18783
  #include <batching_pars_vertex>
@@ -18816,7 +18816,7 @@ void main() {
18816
18816
  #include <envmap_vertex>
18817
18817
  #include <shadowmap_vertex>
18818
18818
  #include <fog_vertex>
18819
- }`, r3 = `#define PHONG
18819
+ }`, rB = `#define PHONG
18820
18820
  uniform vec3 diffuse;
18821
18821
  uniform vec3 emissive;
18822
18822
  uniform vec3 specular;
@@ -18875,7 +18875,7 @@ void main() {
18875
18875
  #include <fog_fragment>
18876
18876
  #include <premultiplied_alpha_fragment>
18877
18877
  #include <dithering_fragment>
18878
- }`, s3 = `#define STANDARD
18878
+ }`, sB = `#define STANDARD
18879
18879
  varying vec3 vViewPosition;
18880
18880
  #ifdef USE_TRANSMISSION
18881
18881
  varying vec3 vWorldPosition;
@@ -18918,7 +18918,7 @@ void main() {
18918
18918
  #ifdef USE_TRANSMISSION
18919
18919
  vWorldPosition = worldPosition.xyz;
18920
18920
  #endif
18921
- }`, o3 = `#define STANDARD
18921
+ }`, oB = `#define STANDARD
18922
18922
  #ifdef PHYSICAL
18923
18923
  #define IOR
18924
18924
  #define USE_SPECULAR
@@ -19043,7 +19043,7 @@ void main() {
19043
19043
  #include <fog_fragment>
19044
19044
  #include <premultiplied_alpha_fragment>
19045
19045
  #include <dithering_fragment>
19046
- }`, a3 = `#define TOON
19046
+ }`, aB = `#define TOON
19047
19047
  varying vec3 vViewPosition;
19048
19048
  #include <common>
19049
19049
  #include <batching_pars_vertex>
@@ -19080,7 +19080,7 @@ void main() {
19080
19080
  #include <worldpos_vertex>
19081
19081
  #include <shadowmap_vertex>
19082
19082
  #include <fog_vertex>
19083
- }`, l3 = `#define TOON
19083
+ }`, lB = `#define TOON
19084
19084
  uniform vec3 diffuse;
19085
19085
  uniform vec3 emissive;
19086
19086
  uniform float opacity;
@@ -19133,7 +19133,7 @@ void main() {
19133
19133
  #include <fog_fragment>
19134
19134
  #include <premultiplied_alpha_fragment>
19135
19135
  #include <dithering_fragment>
19136
- }`, c3 = `uniform float size;
19136
+ }`, cB = `uniform float size;
19137
19137
  uniform float scale;
19138
19138
  #include <common>
19139
19139
  #include <color_pars_vertex>
@@ -19164,7 +19164,7 @@ void main() {
19164
19164
  #include <clipping_planes_vertex>
19165
19165
  #include <worldpos_vertex>
19166
19166
  #include <fog_vertex>
19167
- }`, u3 = `uniform vec3 diffuse;
19167
+ }`, uB = `uniform vec3 diffuse;
19168
19168
  uniform float opacity;
19169
19169
  #include <common>
19170
19170
  #include <color_pars_fragment>
@@ -19189,7 +19189,7 @@ void main() {
19189
19189
  #include <colorspace_fragment>
19190
19190
  #include <fog_fragment>
19191
19191
  #include <premultiplied_alpha_fragment>
19192
- }`, h3 = `#include <common>
19192
+ }`, hB = `#include <common>
19193
19193
  #include <batching_pars_vertex>
19194
19194
  #include <fog_pars_vertex>
19195
19195
  #include <morphtarget_pars_vertex>
@@ -19212,7 +19212,7 @@ void main() {
19212
19212
  #include <worldpos_vertex>
19213
19213
  #include <shadowmap_vertex>
19214
19214
  #include <fog_vertex>
19215
- }`, d3 = `uniform vec3 color;
19215
+ }`, dB = `uniform vec3 color;
19216
19216
  uniform float opacity;
19217
19217
  #include <common>
19218
19218
  #include <packing>
@@ -19228,7 +19228,7 @@ void main() {
19228
19228
  #include <tonemapping_fragment>
19229
19229
  #include <colorspace_fragment>
19230
19230
  #include <fog_fragment>
19231
- }`, f3 = `uniform float rotation;
19231
+ }`, fB = `uniform float rotation;
19232
19232
  uniform vec2 center;
19233
19233
  #include <common>
19234
19234
  #include <uv_pars_vertex>
@@ -19252,7 +19252,7 @@ void main() {
19252
19252
  #include <logdepthbuf_vertex>
19253
19253
  #include <clipping_planes_vertex>
19254
19254
  #include <fog_vertex>
19255
- }`, p3 = `uniform vec3 diffuse;
19255
+ }`, pB = `uniform vec3 diffuse;
19256
19256
  uniform float opacity;
19257
19257
  #include <common>
19258
19258
  #include <uv_pars_fragment>
@@ -19350,75 +19350,75 @@ void main() {
19350
19350
  morphtarget_pars_vertex: KN,
19351
19351
  morphtarget_vertex: JN,
19352
19352
  normal_fragment_begin: QN,
19353
- normal_fragment_maps: eB,
19354
- normal_pars_fragment: tB,
19355
- normal_pars_vertex: iB,
19356
- normal_vertex: nB,
19357
- normalmap_pars_fragment: rB,
19358
- clearcoat_normal_fragment_begin: sB,
19359
- clearcoat_normal_fragment_maps: oB,
19360
- clearcoat_pars_fragment: aB,
19361
- iridescence_pars_fragment: lB,
19362
- opaque_fragment: cB,
19363
- packing: uB,
19364
- premultiplied_alpha_fragment: hB,
19365
- project_vertex: dB,
19366
- dithering_fragment: fB,
19367
- dithering_pars_fragment: pB,
19368
- roughnessmap_fragment: mB,
19369
- roughnessmap_pars_fragment: gB,
19370
- shadowmap_pars_fragment: vB,
19371
- shadowmap_pars_vertex: yB,
19372
- shadowmap_vertex: bB,
19373
- shadowmask_pars_fragment: _B,
19374
- skinbase_vertex: xB,
19375
- skinning_pars_vertex: SB,
19376
- skinning_vertex: wB,
19377
- skinnormal_vertex: TB,
19378
- specularmap_fragment: EB,
19379
- specularmap_pars_fragment: MB,
19380
- tonemapping_fragment: CB,
19381
- tonemapping_pars_fragment: AB,
19382
- transmission_fragment: PB,
19383
- transmission_pars_fragment: RB,
19384
- uv_pars_fragment: OB,
19385
- uv_pars_vertex: kB,
19386
- uv_vertex: DB,
19387
- worldpos_vertex: IB,
19388
- background_vert: LB,
19389
- background_frag: FB,
19390
- backgroundCube_vert: NB,
19391
- backgroundCube_frag: BB,
19392
- cube_vert: UB,
19393
- cube_frag: zB,
19394
- depth_vert: jB,
19395
- depth_frag: HB,
19396
- distanceRGBA_vert: VB,
19397
- distanceRGBA_frag: GB,
19398
- equirect_vert: WB,
19399
- equirect_frag: $B,
19400
- linedashed_vert: XB,
19401
- linedashed_frag: YB,
19402
- meshbasic_vert: qB,
19403
- meshbasic_frag: ZB,
19404
- meshlambert_vert: KB,
19405
- meshlambert_frag: JB,
19406
- meshmatcap_vert: QB,
19407
- meshmatcap_frag: e3,
19408
- meshnormal_vert: t3,
19409
- meshnormal_frag: i3,
19410
- meshphong_vert: n3,
19411
- meshphong_frag: r3,
19412
- meshphysical_vert: s3,
19413
- meshphysical_frag: o3,
19414
- meshtoon_vert: a3,
19415
- meshtoon_frag: l3,
19416
- points_vert: c3,
19417
- points_frag: u3,
19418
- shadow_vert: h3,
19419
- shadow_frag: d3,
19420
- sprite_vert: f3,
19421
- sprite_frag: p3
19353
+ normal_fragment_maps: e3,
19354
+ normal_pars_fragment: t3,
19355
+ normal_pars_vertex: i3,
19356
+ normal_vertex: n3,
19357
+ normalmap_pars_fragment: r3,
19358
+ clearcoat_normal_fragment_begin: s3,
19359
+ clearcoat_normal_fragment_maps: o3,
19360
+ clearcoat_pars_fragment: a3,
19361
+ iridescence_pars_fragment: l3,
19362
+ opaque_fragment: c3,
19363
+ packing: u3,
19364
+ premultiplied_alpha_fragment: h3,
19365
+ project_vertex: d3,
19366
+ dithering_fragment: f3,
19367
+ dithering_pars_fragment: p3,
19368
+ roughnessmap_fragment: m3,
19369
+ roughnessmap_pars_fragment: g3,
19370
+ shadowmap_pars_fragment: v3,
19371
+ shadowmap_pars_vertex: y3,
19372
+ shadowmap_vertex: b3,
19373
+ shadowmask_pars_fragment: _3,
19374
+ skinbase_vertex: x3,
19375
+ skinning_pars_vertex: S3,
19376
+ skinning_vertex: w3,
19377
+ skinnormal_vertex: T3,
19378
+ specularmap_fragment: E3,
19379
+ specularmap_pars_fragment: M3,
19380
+ tonemapping_fragment: C3,
19381
+ tonemapping_pars_fragment: A3,
19382
+ transmission_fragment: P3,
19383
+ transmission_pars_fragment: R3,
19384
+ uv_pars_fragment: O3,
19385
+ uv_pars_vertex: k3,
19386
+ uv_vertex: D3,
19387
+ worldpos_vertex: I3,
19388
+ background_vert: L3,
19389
+ background_frag: F3,
19390
+ backgroundCube_vert: N3,
19391
+ backgroundCube_frag: B3,
19392
+ cube_vert: U3,
19393
+ cube_frag: z3,
19394
+ depth_vert: j3,
19395
+ depth_frag: H3,
19396
+ distanceRGBA_vert: V3,
19397
+ distanceRGBA_frag: G3,
19398
+ equirect_vert: W3,
19399
+ equirect_frag: $3,
19400
+ linedashed_vert: X3,
19401
+ linedashed_frag: Y3,
19402
+ meshbasic_vert: q3,
19403
+ meshbasic_frag: Z3,
19404
+ meshlambert_vert: K3,
19405
+ meshlambert_frag: J3,
19406
+ meshmatcap_vert: Q3,
19407
+ meshmatcap_frag: eB,
19408
+ meshnormal_vert: tB,
19409
+ meshnormal_frag: iB,
19410
+ meshphong_vert: nB,
19411
+ meshphong_frag: rB,
19412
+ meshphysical_vert: sB,
19413
+ meshphysical_frag: oB,
19414
+ meshtoon_vert: aB,
19415
+ meshtoon_frag: lB,
19416
+ points_vert: cB,
19417
+ points_frag: uB,
19418
+ shadow_vert: hB,
19419
+ shadow_frag: dB,
19420
+ sprite_vert: fB,
19421
+ sprite_frag: pB
19422
19422
  }, Ze = {
19423
19423
  common: {
19424
19424
  diffuse: { value: /* @__PURE__ */ new ft(16777215) },
@@ -19857,8 +19857,8 @@ Gn.physical = {
19857
19857
  vertexShader: Tt.meshphysical_vert,
19858
19858
  fragmentShader: Tt.meshphysical_frag
19859
19859
  };
19860
- const gh = { r: 0, b: 0, g: 0 }, Go = /* @__PURE__ */ new $r(), m3 = /* @__PURE__ */ new Et();
19861
- function g3(i, e, t, n, s, r, o) {
19860
+ const gh = { r: 0, b: 0, g: 0 }, Go = /* @__PURE__ */ new $r(), mB = /* @__PURE__ */ new Et();
19861
+ function gB(i, e, t, n, s, r, o) {
19862
19862
  const a = new ft(0);
19863
19863
  let l = r === !0 ? 0 : 1, c, u, h = null, d = 0, f = null;
19864
19864
  function m(b) {
@@ -19892,7 +19892,7 @@ function g3(i, e, t, n, s, r, o) {
19892
19892
  get: function() {
19893
19893
  return this.uniforms.envMap.value;
19894
19894
  }
19895
- }), s.update(u)), Go.copy(x.backgroundRotation), Go.x *= -1, Go.y *= -1, Go.z *= -1, S.isCubeTexture && S.isRenderTargetTexture === !1 && (Go.y *= -1, Go.z *= -1), u.material.uniforms.envMap.value = S, u.material.uniforms.flipEnvMap.value = S.isCubeTexture && S.isRenderTargetTexture === !1 ? -1 : 1, u.material.uniforms.backgroundBlurriness.value = x.backgroundBlurriness, u.material.uniforms.backgroundIntensity.value = x.backgroundIntensity, u.material.uniforms.backgroundRotation.value.setFromMatrix4(m3.makeRotationFromEuler(Go)), u.material.toneMapped = Wt.getTransfer(S.colorSpace) !== ei, (h !== S || d !== S.version || f !== i.toneMapping) && (u.material.needsUpdate = !0, h = S, d = S.version, f = i.toneMapping), u.layers.enableAll(), b.unshift(u, u.geometry, u.material, 0, 0, null)) : S && S.isTexture && (c === void 0 && (c = new vn(
19895
+ }), s.update(u)), Go.copy(x.backgroundRotation), Go.x *= -1, Go.y *= -1, Go.z *= -1, S.isCubeTexture && S.isRenderTargetTexture === !1 && (Go.y *= -1, Go.z *= -1), u.material.uniforms.envMap.value = S, u.material.uniforms.flipEnvMap.value = S.isCubeTexture && S.isRenderTargetTexture === !1 ? -1 : 1, u.material.uniforms.backgroundBlurriness.value = x.backgroundBlurriness, u.material.uniforms.backgroundIntensity.value = x.backgroundIntensity, u.material.uniforms.backgroundRotation.value.setFromMatrix4(mB.makeRotationFromEuler(Go)), u.material.toneMapped = Wt.getTransfer(S.colorSpace) !== ei, (h !== S || d !== S.version || f !== i.toneMapping) && (u.material.needsUpdate = !0, h = S, d = S.version, f = i.toneMapping), u.layers.enableAll(), b.unshift(u, u.geometry, u.material, 0, 0, null)) : S && S.isTexture && (c === void 0 && (c = new vn(
19896
19896
  new ms(2, 2),
19897
19897
  new qs({
19898
19898
  name: "BackgroundMaterial",
@@ -19934,7 +19934,7 @@ function g3(i, e, t, n, s, r, o) {
19934
19934
  dispose: y
19935
19935
  };
19936
19936
  }
19937
- function v3(i, e) {
19937
+ function vB(i, e) {
19938
19938
  const t = i.getParameter(i.MAX_VERTEX_ATTRIBS), n = {}, s = d(null);
19939
19939
  let r = s, o = !1;
19940
19940
  function a(C, k, D, L, j) {
@@ -20147,7 +20147,7 @@ function v3(i, e) {
20147
20147
  disableUnusedAttributes: y
20148
20148
  };
20149
20149
  }
20150
- function y3(i, e, t) {
20150
+ function yB(i, e, t) {
20151
20151
  let n;
20152
20152
  function s(c) {
20153
20153
  n = c;
@@ -20182,7 +20182,7 @@ function y3(i, e, t) {
20182
20182
  }
20183
20183
  this.setMode = s, this.render = r, this.renderInstances = o, this.renderMultiDraw = a, this.renderMultiDrawInstances = l;
20184
20184
  }
20185
- function b3(i, e, t, n) {
20185
+ function bB(i, e, t, n) {
20186
20186
  let s;
20187
20187
  function r() {
20188
20188
  if (s !== void 0) return s;
@@ -20235,7 +20235,7 @@ function b3(i, e, t, n) {
20235
20235
  maxSamples: w
20236
20236
  };
20237
20237
  }
20238
- function _3(i) {
20238
+ function _B(i) {
20239
20239
  const e = this;
20240
20240
  let t = null, n = 0, s = !1, r = !1;
20241
20241
  const o = new Is(), a = new St(), l = { value: null, needsUpdate: !1 };
@@ -20281,7 +20281,7 @@ function _3(i) {
20281
20281
  return e.numPlanes = g, e.numIntersection = 0, v;
20282
20282
  }
20283
20283
  }
20284
- function x3(i) {
20284
+ function xB(i) {
20285
20285
  let e = /* @__PURE__ */ new WeakMap();
20286
20286
  function t(o, a) {
20287
20287
  return a === Mg ? o.mapping = Al : a === Cg && (o.mapping = Pl), o;
@@ -20331,7 +20331,7 @@ const ea = (1 + Math.sqrt(5)) / 2, Qa = 1 / ea, F_ = [
20331
20331
  /* @__PURE__ */ new ue(1, 1, -1),
20332
20332
  /* @__PURE__ */ new ue(-1, 1, 1),
20333
20333
  /* @__PURE__ */ new ue(1, 1, 1)
20334
- ], S3 = /* @__PURE__ */ new ue();
20334
+ ], SB = /* @__PURE__ */ new ue();
20335
20335
  class N_ {
20336
20336
  constructor(e) {
20337
20337
  this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._lodPlanes = [], this._sizeLods = [], this._sigmas = [], this._blurMaterial = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._compileMaterial(this._blurMaterial);
@@ -20352,7 +20352,7 @@ class N_ {
20352
20352
  fromScene(e, t = 0, n = 0.1, s = 100, r = {}) {
20353
20353
  const {
20354
20354
  size: o = 256,
20355
- position: a = S3
20355
+ position: a = SB
20356
20356
  } = r;
20357
20357
  zp = this._renderer.getRenderTarget(), jp = this._renderer.getActiveCubeFace(), Hp = this._renderer.getActiveMipmapLevel(), Vp = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(o);
20358
20358
  const l = this._allocateTargets();
@@ -20436,7 +20436,7 @@ class N_ {
20436
20436
  if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {
20437
20437
  this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = B_(e, t, n);
20438
20438
  const { _lodMax: r } = this;
20439
- ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = w3(r)), this._blurMaterial = T3(r, e, t);
20439
+ ({ sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = wB(r)), this._blurMaterial = TB(r, e, t);
20440
20440
  }
20441
20441
  return s;
20442
20442
  }
@@ -20537,7 +20537,7 @@ class N_ {
20537
20537
  vh(t, S, w, 3 * x, 2 * x), l.setRenderTarget(t), l.render(h, Up);
20538
20538
  }
20539
20539
  }
20540
- function w3(i) {
20540
+ function wB(i) {
20541
20541
  const e = [], t = [], n = [];
20542
20542
  let s = i;
20543
20543
  const r = i - ml + 1 + I_.length;
@@ -20584,7 +20584,7 @@ function B_(i, e, t) {
20584
20584
  function vh(i, e, t, n, s) {
20585
20585
  i.viewport.set(e, t, n, s), i.scissor.set(e, t, n, s);
20586
20586
  }
20587
- function T3(i, e, t) {
20587
+ function TB(i, e, t) {
20588
20588
  const n = new Float32Array(sa), s = new ue(0, 1, 0);
20589
20589
  return new qs({
20590
20590
  name: "SphericalGaussianBlur",
@@ -20802,7 +20802,7 @@ function My() {
20802
20802
  `
20803
20803
  );
20804
20804
  }
20805
- function E3(i) {
20805
+ function EB(i) {
20806
20806
  let e = /* @__PURE__ */ new WeakMap(), t = null;
20807
20807
  function n(a) {
20808
20808
  if (a && a.isTexture) {
@@ -20843,7 +20843,7 @@ function E3(i) {
20843
20843
  dispose: o
20844
20844
  };
20845
20845
  }
20846
- function M3(i) {
20846
+ function MB(i) {
20847
20847
  const e = {};
20848
20848
  function t(n) {
20849
20849
  if (e[n] !== void 0)
@@ -20880,7 +20880,7 @@ function M3(i) {
20880
20880
  }
20881
20881
  };
20882
20882
  }
20883
- function C3(i, e, t, n) {
20883
+ function CB(i, e, t, n) {
20884
20884
  const s = {}, r = /* @__PURE__ */ new WeakMap();
20885
20885
  function o(h) {
20886
20886
  const d = h.target;
@@ -20938,7 +20938,7 @@ function C3(i, e, t, n) {
20938
20938
  getWireframeAttribute: u
20939
20939
  };
20940
20940
  }
20941
- function A3(i, e, t) {
20941
+ function AB(i, e, t) {
20942
20942
  let n;
20943
20943
  function s(d) {
20944
20944
  n = d;
@@ -20977,7 +20977,7 @@ function A3(i, e, t) {
20977
20977
  }
20978
20978
  this.setMode = s, this.setIndex = a, this.render = l, this.renderInstances = c, this.renderMultiDraw = u, this.renderMultiDrawInstances = h;
20979
20979
  }
20980
- function P3(i) {
20980
+ function PB(i) {
20981
20981
  const e = {
20982
20982
  geometries: 0,
20983
20983
  textures: 0
@@ -21022,7 +21022,7 @@ function P3(i) {
21022
21022
  update: n
21023
21023
  };
21024
21024
  }
21025
- function R3(i, e, t) {
21025
+ function RB(i, e, t) {
21026
21026
  const n = /* @__PURE__ */ new WeakMap(), s = new ri();
21027
21027
  function r(o, a, l) {
21028
21028
  const c = o.morphTargetInfluences, u = a.morphAttributes.position || a.morphAttributes.normal || a.morphAttributes.color, h = u !== void 0 ? u.length : 0;
@@ -21068,7 +21068,7 @@ function R3(i, e, t) {
21068
21068
  update: r
21069
21069
  };
21070
21070
  }
21071
- function O3(i, e, t, n) {
21071
+ function OB(i, e, t, n) {
21072
21072
  let s = /* @__PURE__ */ new WeakMap();
21073
21073
  function r(l) {
21074
21074
  const c = n.render.frame, u = l.geometry, h = e.get(l, u);
@@ -21120,11 +21120,11 @@ function pf(i, e) {
21120
21120
  t[n] = i.allocateTextureUnit();
21121
21121
  return t;
21122
21122
  }
21123
- function k3(i, e) {
21123
+ function kB(i, e) {
21124
21124
  const t = this.cache;
21125
21125
  t[0] !== e && (i.uniform1f(this.addr, e), t[0] = e);
21126
21126
  }
21127
- function D3(i, e) {
21127
+ function DB(i, e) {
21128
21128
  const t = this.cache;
21129
21129
  if (e.x !== void 0)
21130
21130
  (t[0] !== e.x || t[1] !== e.y) && (i.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -21133,7 +21133,7 @@ function D3(i, e) {
21133
21133
  i.uniform2fv(this.addr, e), Hi(t, e);
21134
21134
  }
21135
21135
  }
21136
- function I3(i, e) {
21136
+ function IB(i, e) {
21137
21137
  const t = this.cache;
21138
21138
  if (e.x !== void 0)
21139
21139
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -21144,7 +21144,7 @@ function I3(i, e) {
21144
21144
  i.uniform3fv(this.addr, e), Hi(t, e);
21145
21145
  }
21146
21146
  }
21147
- function L3(i, e) {
21147
+ function LB(i, e) {
21148
21148
  const t = this.cache;
21149
21149
  if (e.x !== void 0)
21150
21150
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -21153,7 +21153,7 @@ function L3(i, e) {
21153
21153
  i.uniform4fv(this.addr, e), Hi(t, e);
21154
21154
  }
21155
21155
  }
21156
- function F3(i, e) {
21156
+ function FB(i, e) {
21157
21157
  const t = this.cache, n = e.elements;
21158
21158
  if (n === void 0) {
21159
21159
  if (ji(t, e)) return;
@@ -21163,7 +21163,7 @@ function F3(i, e) {
21163
21163
  $_.set(n), i.uniformMatrix2fv(this.addr, !1, $_), Hi(t, n);
21164
21164
  }
21165
21165
  }
21166
- function N3(i, e) {
21166
+ function NB(i, e) {
21167
21167
  const t = this.cache, n = e.elements;
21168
21168
  if (n === void 0) {
21169
21169
  if (ji(t, e)) return;
@@ -21173,7 +21173,7 @@ function N3(i, e) {
21173
21173
  W_.set(n), i.uniformMatrix3fv(this.addr, !1, W_), Hi(t, n);
21174
21174
  }
21175
21175
  }
21176
- function B3(i, e) {
21176
+ function BB(i, e) {
21177
21177
  const t = this.cache, n = e.elements;
21178
21178
  if (n === void 0) {
21179
21179
  if (ji(t, e)) return;
@@ -21183,11 +21183,11 @@ function B3(i, e) {
21183
21183
  G_.set(n), i.uniformMatrix4fv(this.addr, !1, G_), Hi(t, n);
21184
21184
  }
21185
21185
  }
21186
- function U3(i, e) {
21186
+ function UB(i, e) {
21187
21187
  const t = this.cache;
21188
21188
  t[0] !== e && (i.uniform1i(this.addr, e), t[0] = e);
21189
21189
  }
21190
- function z3(i, e) {
21190
+ function zB(i, e) {
21191
21191
  const t = this.cache;
21192
21192
  if (e.x !== void 0)
21193
21193
  (t[0] !== e.x || t[1] !== e.y) && (i.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -21196,7 +21196,7 @@ function z3(i, e) {
21196
21196
  i.uniform2iv(this.addr, e), Hi(t, e);
21197
21197
  }
21198
21198
  }
21199
- function j3(i, e) {
21199
+ function jB(i, e) {
21200
21200
  const t = this.cache;
21201
21201
  if (e.x !== void 0)
21202
21202
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -21205,7 +21205,7 @@ function j3(i, e) {
21205
21205
  i.uniform3iv(this.addr, e), Hi(t, e);
21206
21206
  }
21207
21207
  }
21208
- function H3(i, e) {
21208
+ function HB(i, e) {
21209
21209
  const t = this.cache;
21210
21210
  if (e.x !== void 0)
21211
21211
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -21214,11 +21214,11 @@ function H3(i, e) {
21214
21214
  i.uniform4iv(this.addr, e), Hi(t, e);
21215
21215
  }
21216
21216
  }
21217
- function V3(i, e) {
21217
+ function VB(i, e) {
21218
21218
  const t = this.cache;
21219
21219
  t[0] !== e && (i.uniform1ui(this.addr, e), t[0] = e);
21220
21220
  }
21221
- function G3(i, e) {
21221
+ function GB(i, e) {
21222
21222
  const t = this.cache;
21223
21223
  if (e.x !== void 0)
21224
21224
  (t[0] !== e.x || t[1] !== e.y) && (i.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -21227,7 +21227,7 @@ function G3(i, e) {
21227
21227
  i.uniform2uiv(this.addr, e), Hi(t, e);
21228
21228
  }
21229
21229
  }
21230
- function W3(i, e) {
21230
+ function WB(i, e) {
21231
21231
  const t = this.cache;
21232
21232
  if (e.x !== void 0)
21233
21233
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (i.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -21236,7 +21236,7 @@ function W3(i, e) {
21236
21236
  i.uniform3uiv(this.addr, e), Hi(t, e);
21237
21237
  }
21238
21238
  }
21239
- function $3(i, e) {
21239
+ function $B(i, e) {
21240
21240
  const t = this.cache;
21241
21241
  if (e.x !== void 0)
21242
21242
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (i.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -21245,74 +21245,74 @@ function $3(i, e) {
21245
21245
  i.uniform4uiv(this.addr, e), Hi(t, e);
21246
21246
  }
21247
21247
  }
21248
- function X3(i, e, t) {
21248
+ function XB(i, e, t) {
21249
21249
  const n = this.cache, s = t.allocateTextureUnit();
21250
21250
  n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s);
21251
21251
  let r;
21252
21252
  this.type === i.SAMPLER_2D_SHADOW ? (j_.compareFunction = hC, r = j_) : r = CC, t.setTexture2D(e || r, s);
21253
21253
  }
21254
- function Y3(i, e, t) {
21254
+ function YB(i, e, t) {
21255
21255
  const n = this.cache, s = t.allocateTextureUnit();
21256
21256
  n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture3D(e || PC, s);
21257
21257
  }
21258
- function q3(i, e, t) {
21258
+ function qB(i, e, t) {
21259
21259
  const n = this.cache, s = t.allocateTextureUnit();
21260
21260
  n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTextureCube(e || RC, s);
21261
21261
  }
21262
- function Z3(i, e, t) {
21262
+ function ZB(i, e, t) {
21263
21263
  const n = this.cache, s = t.allocateTextureUnit();
21264
21264
  n[0] !== s && (i.uniform1i(this.addr, s), n[0] = s), t.setTexture2DArray(e || AC, s);
21265
21265
  }
21266
- function K3(i) {
21266
+ function KB(i) {
21267
21267
  switch (i) {
21268
21268
  case 5126:
21269
- return k3;
21269
+ return kB;
21270
21270
  // FLOAT
21271
21271
  case 35664:
21272
- return D3;
21272
+ return DB;
21273
21273
  // _VEC2
21274
21274
  case 35665:
21275
- return I3;
21275
+ return IB;
21276
21276
  // _VEC3
21277
21277
  case 35666:
21278
- return L3;
21278
+ return LB;
21279
21279
  // _VEC4
21280
21280
  case 35674:
21281
- return F3;
21281
+ return FB;
21282
21282
  // _MAT2
21283
21283
  case 35675:
21284
- return N3;
21284
+ return NB;
21285
21285
  // _MAT3
21286
21286
  case 35676:
21287
- return B3;
21287
+ return BB;
21288
21288
  // _MAT4
21289
21289
  case 5124:
21290
21290
  case 35670:
21291
- return U3;
21291
+ return UB;
21292
21292
  // INT, BOOL
21293
21293
  case 35667:
21294
21294
  case 35671:
21295
- return z3;
21295
+ return zB;
21296
21296
  // _VEC2
21297
21297
  case 35668:
21298
21298
  case 35672:
21299
- return j3;
21299
+ return jB;
21300
21300
  // _VEC3
21301
21301
  case 35669:
21302
21302
  case 35673:
21303
- return H3;
21303
+ return HB;
21304
21304
  // _VEC4
21305
21305
  case 5125:
21306
- return V3;
21306
+ return VB;
21307
21307
  // UINT
21308
21308
  case 36294:
21309
- return G3;
21309
+ return GB;
21310
21310
  // _VEC2
21311
21311
  case 36295:
21312
- return W3;
21312
+ return WB;
21313
21313
  // _VEC3
21314
21314
  case 36296:
21315
- return $3;
21315
+ return $B;
21316
21316
  // _VEC4
21317
21317
  case 35678:
21318
21318
  // SAMPLER_2D
@@ -21323,13 +21323,13 @@ function K3(i) {
21323
21323
  case 36306:
21324
21324
  // UNSIGNED_INT_SAMPLER_2D
21325
21325
  case 35682:
21326
- return X3;
21326
+ return XB;
21327
21327
  case 35679:
21328
21328
  // SAMPLER_3D
21329
21329
  case 36299:
21330
21330
  // INT_SAMPLER_3D
21331
21331
  case 36307:
21332
- return Y3;
21332
+ return YB;
21333
21333
  case 35680:
21334
21334
  // SAMPLER_CUBE
21335
21335
  case 36300:
@@ -21337,7 +21337,7 @@ function K3(i) {
21337
21337
  case 36308:
21338
21338
  // UNSIGNED_INT_SAMPLER_CUBE
21339
21339
  case 36293:
21340
- return q3;
21340
+ return qB;
21341
21341
  case 36289:
21342
21342
  // SAMPLER_2D_ARRAY
21343
21343
  case 36303:
@@ -21345,13 +21345,13 @@ function K3(i) {
21345
21345
  case 36311:
21346
21346
  // UNSIGNED_INT_SAMPLER_2D_ARRAY
21347
21347
  case 36292:
21348
- return Z3;
21348
+ return ZB;
21349
21349
  }
21350
21350
  }
21351
- function J3(i, e) {
21351
+ function JB(i, e) {
21352
21352
  i.uniform1fv(this.addr, e);
21353
21353
  }
21354
- function Q3(i, e) {
21354
+ function QB(i, e) {
21355
21355
  const t = jl(e, this.size, 2);
21356
21356
  i.uniform2fv(this.addr, t);
21357
21357
  }
@@ -21426,10 +21426,10 @@ function gU(i, e, t) {
21426
21426
  function vU(i) {
21427
21427
  switch (i) {
21428
21428
  case 5126:
21429
- return J3;
21429
+ return JB;
21430
21430
  // FLOAT
21431
21431
  case 35664:
21432
- return Q3;
21432
+ return QB;
21433
21433
  // _VEC2
21434
21434
  case 35665:
21435
21435
  return eU;
@@ -21510,7 +21510,7 @@ function vU(i) {
21510
21510
  }
21511
21511
  class yU {
21512
21512
  constructor(e, t, n) {
21513
- this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = K3(t.type);
21513
+ this.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = KB(t.type);
21514
21514
  }
21515
21515
  }
21516
21516
  class bU {
@@ -24446,7 +24446,7 @@ class gz {
24446
24446
  }
24447
24447
  let Ce, Le, ye, Fe, we, B, I, ne, ve, me, Se, Oe, Ee, Re, Ke, ke, Ve, Ge, $e, Ae, st, Ye, _t, se;
24448
24448
  function Pe() {
24449
- Ce = new M3($), Ce.init(), Ye = new lz($, Ce), Le = new b3($, Ce, e, Ye), ye = new oz($, Ce), Le.reverseDepthBuffer && d && ye.buffers.depth.setReversed(!0), Fe = new P3($), we = new XU(), B = new az($, Ce, ye, we, Le, Ye, Fe), I = new x3(x), ne = new E3(x), ve = new LF($), _t = new v3($, ve), me = new C3($, ve, Fe, _t), Se = new O3($, me, ve, Fe), $e = new R3($, Le, B), ke = new _3(we), Oe = new $U(x, I, ne, Ce, Le, _t, ke), Ee = new pz(x, we), Re = new qU(), Ke = new tz(Ce), Ge = new g3(x, I, ne, ye, Se, f, l), Ve = new rz(x, Se, Le), se = new mz($, Fe, Le, ye), Ae = new y3($, Ce, Fe), st = new A3($, Ce, Fe), Fe.programs = Oe.programs, x.capabilities = Le, x.extensions = Ce, x.properties = we, x.renderLists = Re, x.shadowMap = Ve, x.state = ye, x.info = Fe;
24449
+ Ce = new MB($), Ce.init(), Ye = new lz($, Ce), Le = new bB($, Ce, e, Ye), ye = new oz($, Ce), Le.reverseDepthBuffer && d && ye.buffers.depth.setReversed(!0), Fe = new PB($), we = new XU(), B = new az($, Ce, ye, we, Le, Ye, Fe), I = new xB(x), ne = new EB(x), ve = new LF($), _t = new vB($, ve), me = new CB($, ve, Fe, _t), Se = new OB($, me, ve, Fe), $e = new RB($, Le, B), ke = new _B(we), Oe = new $U(x, I, ne, Ce, Le, _t, ke), Ee = new pz(x, we), Re = new qU(), Ke = new tz(Ce), Ge = new gB(x, I, ne, ye, Se, f, l), Ve = new rz(x, Se, Le), se = new mz($, Fe, Le, ye), Ae = new yB($, Ce, Fe), st = new AB($, Ce, Fe), Fe.programs = Oe.programs, x.capabilities = Le, x.extensions = Ce, x.properties = we, x.renderLists = Re, x.shadowMap = Ve, x.state = ye, x.info = Fe;
24450
24450
  }
24451
24451
  Pe();
24452
24452
  const be = new dz(x, $);
@@ -42826,11 +42826,9 @@ let S8 = (Om = class {
42826
42826
  cs(() => {
42827
42827
  this.engine = new e([], {
42828
42828
  keys: this.keys,
42829
- fieldNormWeight: 2,
42829
+ ignoreFieldNorm: !0,
42830
42830
  includeScore: !0,
42831
- ignoreLocation: !0,
42832
- threshold: 0.4,
42833
- useTokenSearch: !0
42831
+ threshold: 0.3
42834
42832
  });
42835
42833
  });
42836
42834
  } catch (e) {
@@ -45684,7 +45682,7 @@ const uu = ({
45684
45682
  ] });
45685
45683
  }, G2 = z.lazy(() => import(
45686
45684
  /* webpackChunkName: "react-qr-code" */
45687
- "./index-fEI_0iId.js"
45685
+ "./index-D9pdVw-U.js"
45688
45686
  ).then((i) => i.i)), XT = ["info-techlive2025", "metstrade-superyacht2023"].includes(Xe.EXPO);
45689
45687
  var nM, rM;
45690
45688
  const fG = Xe.backgroundColor !== "none" && Pi(Xe.backgroundColor).isDark() || ((rM = (nM = pi == null ? void 0 : pi.properties) == null ? void 0 : nM.style) == null ? void 0 : rM.includes("dark"));
@@ -47488,7 +47486,7 @@ function vW() {
47488
47486
  }), z.useEffect(() => {
47489
47487
  s && !t && import(
47490
47488
  /* webpackChunkName: "particlesjs" */
47491
- "./particles.min-Ds_4ex2r.js"
47489
+ "./particles.min-CsHbc6cO.js"
47492
47490
  ).then((a) => a.p).then((a) => {
47493
47491
  n(a.default);
47494
47492
  });
@@ -47709,7 +47707,7 @@ const yW = pt(vW), bW = () => {
47709
47707
  margin: "auto"
47710
47708
  } : void 0, children: /* @__PURE__ */ _.jsx("svg", { viewBox: "25 25 50 50", children: /* @__PURE__ */ _.jsx("circle", { r: "20", cy: "50", cx: "50" }) }) }), rA = () => import(
47711
47709
  /* webpackChunkName: "react-virtuoso-entity-list" */
47712
- "./index-BpZSlPvc.js"
47710
+ "./index-C71k7nSe.js"
47713
47711
  ).then((i) => ({
47714
47712
  default: i.Virtuoso
47715
47713
  })).catch(() => new Promise((i) => setTimeout(() => i(rA()), 3e3))), TW = z.lazy(rA), EW = ["ipia2025"], MW = ({
@@ -49328,7 +49326,7 @@ Zy.propTypes = {};
49328
49326
  Zy.defaultProps = _9;
49329
49327
  const lE = ut.lazy(() => import(
49330
49328
  /* webpackChunkName: "gallery" */
49331
- "./Gallery-Du04PQQo.js"
49329
+ "./Gallery-C9n64fhu.js"
49332
49330
  ));
49333
49331
  function x9() {
49334
49332
  const i = z.useRef(), e = pr(() => ({
@@ -53306,7 +53304,7 @@ const yX = ({
53306
53304
  item: i
53307
53305
  }) => /* @__PURE__ */ _.jsx(wX, { label: i.name, value: i.id, checked: i.id === Nl(), className: "language-row", "aria-label": `Change language to ${i.name}`, onChange: () => pM(i.id) })), UA = () => import(
53308
53306
  /* webpackChunkName: "react-virtuoso-list" */
53309
- "./index-BpZSlPvc.js"
53307
+ "./index-C71k7nSe.js"
53310
53308
  ).then((i) => ({
53311
53309
  default: i.Virtuoso
53312
53310
  })).catch(() => new Promise((i) => setTimeout(() => i(UA()), 3e3))), EX = z.lazy(UA);
@@ -53376,7 +53374,7 @@ const CX = pt(() => {
53376
53374
  /* @__PURE__ */ _.jsx("span", { children: i })
53377
53375
  ] }) }) : null, PX = ut.lazy(() => import(
53378
53376
  /* webpackChunkName: "viewer-menu-panel" */
53379
- "./ViewerMenuPanel-CdiEJm9h.js"
53377
+ "./ViewerMenuPanel-BMmB1p03.js"
53380
53378
  )), t0 = /^https?:\/\//i.test(Ne.logo) ? Ne.logo : window.__dataUrlBase + Ne.logo;
53381
53379
  nt.log("Logo url: ", t0);
53382
53380
  window.setTimeout(function() {
@@ -55857,7 +55855,7 @@ function rq() {
55857
55855
  let y = {};
55858
55856
  try {
55859
55857
  if (rs) {
55860
- const x = document.createElement("canvas").getContext("webgl2"), S = x && x.getExtension("EXT_disjoint_timer_query_webgl2"), T = (await import("./main-CcaoXWR4.js")).default, M = new T({
55858
+ const x = document.createElement("canvas").getContext("webgl2"), S = x && x.getExtension("EXT_disjoint_timer_query_webgl2"), T = (await import("./main-DxaHLbma.js")).default, M = new T({
55861
55859
  trackGPU: S,
55862
55860
  horizontal: !0
55863
55861
  }), E = o.current;
@@ -56247,28 +56245,28 @@ const oq = pt(({
56247
56245
  return (i = R.globalErrorMessages) != null && i.length ? /* @__PURE__ */ _.jsx("div", { className: "global-error-message", children: R.globalErrorMessages.map((e, t) => /* @__PURE__ */ _.jsx(uu, { variant: "error", closable: !0, title: e.title, onClose: () => R.popGlobalErrorMessage(), children: e.body }, t)) }) : null;
56248
56246
  }), pq = ut.lazy(() => import(
56249
56247
  /* webpackChunkName: "demo" */
56250
- "./Demo-CaOFZa6L.js"
56248
+ "./Demo-aEKqZbJJ.js"
56251
56249
  )), mq = ut.lazy(() => import(
56252
56250
  /* webpackChunkName: "free" */
56253
- "./Free-DTL80JI4.js"
56251
+ "./Free-BGr4o53R.js"
56254
56252
  )), gq = ut.lazy(() => import(
56255
56253
  /* webpackChunkName: "debug" */
56256
- "./Debug-Yknbb09q.js"
56254
+ "./Debug-b2YI2Uxo.js"
56257
56255
  )), vq = ut.lazy(() => import(
56258
56256
  /* webpackChunkName: "mapbox" */
56259
- "./Mapbox-DwX3p3Kb.js"
56257
+ "./Mapbox-Cl0Wxz2h.js"
56260
56258
  )), yq = ut.lazy(() => import(
56261
56259
  /* webpackChunkName: "threejs" */
56262
- "./ThreeComponent-CrAcuY6n.js"
56260
+ "./ThreeComponent-CSsqNYDu.js"
56263
56261
  )), bq = ut.lazy(() => Promise.resolve().then(() => DX)), _q = ut.lazy(() => Promise.resolve().then(() => qW)), xq = ut.lazy(() => import(
56264
56262
  /* webpackChunkName: "cc-script" */
56265
- "./GpsLoader-Cvn6RlOm.js"
56263
+ "./GpsLoader-ChxBR2EI.js"
56266
56264
  )), Sq = ut.lazy(() => import(
56267
56265
  /* webpackChunkName: "set-kiosk-mode" */
56268
- "./SetKioskMode-DY8Ihzh_.js"
56266
+ "./SetKioskMode-D3EJeF9c.js"
56269
56267
  )), wq = ut.lazy(() => import(
56270
56268
  /* webpackChunkName: "show-kiosk" */
56271
- "./ShowKiosk-fqRB_BUN.js"
56269
+ "./ShowKiosk-Bs5q-1RZ.js"
56272
56270
  )), Tq = pt(function({
56273
56271
  offHistory: e,
56274
56272
  allowConsent: t