@dcl/playground-assets 7.5.7-9891810625.commit-d9f5cf2 → 7.5.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -143,6 +143,7 @@ export declare interface AudioStreamComponentDefinitionExtended extends LastWrit
143
143
  * @public
144
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  */
145
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  export declare const enum AvatarAnchorPointType {
146
+ /** AAPT_POSITION - @deprecated consider parenting to `engine.PlayerEntity`, this will attach to player position with an arbitrary offset */
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  AAPT_POSITION = 0,
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  AAPT_NAME_TAG = 1,
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  AAPT_HEAD = 4,
@@ -177,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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- /**
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- * @public
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- */
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- export declare const enum AvatarControlType {
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- /** CCT_NONE - avatar cannot move */
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- CCT_NONE = 0,
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- /** CCT_RELATIVE - avatar moves relative to the camera origin */
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- CCT_RELATIVE = 1,
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- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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- CCT_TANK = 2
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- }
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-
192
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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183
 
@@ -209,37 +198,6 @@ export declare const enum AvatarModifierType {
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  AMT_DISABLE_PASSPORTS = 1
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  }
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- /**
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- * @public
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- */
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- export declare interface AvatarMovementSettings {
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- controlMode?: AvatarControlType | undefined;
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- /** if not explicitly set, the following properties default to user's preference settings */
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- runSpeed?: number | undefined;
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- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
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- friction?: number | undefined;
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- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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- gravity?: number | undefined;
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- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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- jumpHeight?: number | undefined;
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- /** max fall speed in m/s. should normally be negative */
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- maxFallSpeed?: number | undefined;
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- /** speed the player turns in tank mode, in radians/s */
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- turnSpeed?: number | undefined;
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- /** speed the player walks at, in m/s */
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- walkSpeed?: number | undefined;
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- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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- allowWeightedMovement?: boolean | undefined;
233
- }
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-
235
- /**
236
- * @public
237
- */
238
- export declare namespace AvatarMovementSettings {
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- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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- }
242
-
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  /** @public */
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  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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203
 
@@ -522,39 +480,6 @@ export declare const enum CameraType {
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523
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  export declare type Children = ReactEcs.JSX.ReactNode;
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525
- /**
526
- * @public
527
- */
528
- export declare interface CinematicSettings {
529
- /** Entity that defines the cinematic camera transform. */
530
- cameraEntity: number;
531
- /**
532
- * Position -> camera's position
533
- * Rotation -> camera's direction
534
- * scale.z -> zoom level
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- * scale.x and scale.y -> unused
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- */
537
- allowManualRotation?: boolean | undefined;
538
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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- yawRange?: number | undefined;
540
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
541
- pitchRange?: number | undefined;
542
- /** note: cameras can never look up/down further than Vec3::Y */
543
- rollRange?: number | undefined;
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- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
545
- zoomMin?: number | undefined;
546
- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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- zoomMax?: number | undefined;
548
- }
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-
550
- /**
551
- * @public
552
- */
553
- export declare namespace CinematicSettings {
554
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
555
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
556
- }
557
-
558
483
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
559
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  /**
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  * @public
@@ -1333,6 +1258,7 @@ export declare const componentDefinitionByName: {
1333
1258
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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+ "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
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  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
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  "core::MeshRenderer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
@@ -1354,7 +1280,6 @@ export declare const componentDefinitionByName: {
1354
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1357
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2484,6 +2409,9 @@ export declare const enum InputAction {
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  IA_ACTION_6 = 13
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  }
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2411
 
2412
+ /** @public */
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+ export declare const InputModifier: LastWriteWinElementSetComponentDefinition<PBInputModifier>;
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+
2487
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  /**
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  * @public
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  * Input system manager. Check for button events
@@ -4240,9 +4168,6 @@ export declare interface PBAvatarModifierArea {
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  excludeIds: string[];
4241
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  /** list of modifiers to apply */
4242
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  modifiers: AvatarModifierType[];
4243
- movementSettings?: AvatarMovementSettings | undefined;
4244
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4245
- useColliderRange?: boolean | undefined;
4246
4171
  }
4247
4172
 
4248
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  /**
@@ -4355,7 +4280,7 @@ export declare namespace PBCameraMode {
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4280
 
4356
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  /**
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  * The CameraModeArea component can be attached to an Entity to define a region of space where
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- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4283
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
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  *
4360
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  * The Entity's Transform position determines the center-point of the region, while its size is
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  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4365,8 +4290,6 @@ export declare namespace PBCameraMode {
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  *
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  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
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  * is actually a 3D volume.
4368
- *
4369
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
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  */
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  /**
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  * @public
@@ -4376,9 +4299,6 @@ export declare interface PBCameraModeArea {
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  area: PBVector3 | undefined;
4377
4300
  /** the camera mode to enforce */
4378
4301
  mode: CameraType;
4379
- cinematicSettings?: CinematicSettings | undefined;
4380
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4381
- useColliderRange?: boolean | undefined;
4382
4302
  }
4383
4303
 
4384
4304
  /**
@@ -4495,6 +4415,45 @@ export declare namespace PBGltfContainerLoadingState {
4495
4415
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4496
4416
  }
4497
4417
 
4418
+ /**
4419
+ * @public
4420
+ */
4421
+ export declare interface PBInputModifier {
4422
+ mode?: {
4423
+ $case: "standard";
4424
+ standard: PBInputModifier_StandardInput;
4425
+ } | undefined;
4426
+ }
4427
+
4428
+ /**
4429
+ * @public
4430
+ */
4431
+ export declare namespace PBInputModifier {
4432
+ export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
4434
+ }
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+
4436
+ /** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
4437
+ /**
4438
+ * @public
4439
+ */
4440
+ export declare interface PBInputModifier_StandardInput {
4441
+ disableAll?: boolean | undefined;
4442
+ disableWalk?: boolean | undefined;
4443
+ disableJog?: boolean | undefined;
4444
+ disableRun?: boolean | undefined;
4445
+ disableJump?: boolean | undefined;
4446
+ disableEmote?: boolean | undefined;
4447
+ }
4448
+
4449
+ /**
4450
+ * @public
4451
+ */
4452
+ export declare namespace PBInputModifier_StandardInput {
4453
+ export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
4454
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4455
+ }
4456
+
4498
4457
  /**
4499
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  * @public
4500
4459
  */
@@ -5360,21 +5319,6 @@ export declare namespace PBUiInputResult {
5360
5319
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5361
5320
  }
5362
5321
 
5363
- /**
5364
- * @public
5365
- */
5366
- export declare interface PBUiScrollResult {
5367
- value: PBVector2 | undefined;
5368
- }
5369
-
5370
- /**
5371
- * @public
5372
- */
5373
- export declare namespace PBUiScrollResult {
5374
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5375
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5376
- }
5377
-
5378
5322
  /**
5379
5323
  * @public
5380
5324
  */
@@ -5391,10 +5335,6 @@ export declare interface PBUiText {
5391
5335
  fontSize?: number | undefined;
5392
5336
  /** wrap text when the border is reached (default: TW_WRAP) */
5393
5337
  textWrap?: TextWrap | undefined;
5394
- /** width of the outline (default: 0) */
5395
- outlineWidth?: number | undefined;
5396
- /** RGBA color of the outline (default: opaque black) */
5397
- outlineColor?: PBColor4 | undefined;
5398
5338
  }
5399
5339
 
5400
5340
  /**
@@ -5491,14 +5431,6 @@ export declare interface PBUiTransform {
5491
5431
  paddingBottom: number;
5492
5432
  /** default: PointerFilterMode.PFM_NONE */
5493
5433
  pointerFilter?: PointerFilterMode | undefined;
5494
- /** default: 1 */
5495
- opacity?: number | undefined;
5496
- /** default empty */
5497
- elementId?: string | undefined;
5498
- /** default position=(0,0) */
5499
- scrollPosition?: ScrollPositionValue | undefined;
5500
- /** default ShowScrollBar.SSB_BOTH */
5501
- scrollVisible?: ShowScrollBar | undefined;
5502
5434
  }
5503
5435
 
5504
5436
  /**
@@ -6862,43 +6794,6 @@ export declare namespace Schemas {
6862
6794
  }) => void;
6863
6795
  }
6864
6796
 
6865
- /**
6866
- * @public
6867
- */
6868
- export declare interface ScrollPositionValue {
6869
- value?: {
6870
- $case: "position";
6871
- position: PBVector2;
6872
- } | {
6873
- $case: "reference";
6874
- reference: string;
6875
- } | undefined;
6876
- }
6877
-
6878
- /**
6879
- * @public
6880
- */
6881
- export declare namespace ScrollPositionValue {
6882
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
6883
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
6884
- }
6885
-
6886
- /**
6887
- * @public
6888
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
6889
- */
6890
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
6891
-
6892
- /**
6893
- * @public
6894
- */
6895
- export declare const enum ShowScrollBar {
6896
- SSB_BOTH = 0,
6897
- SSB_ONLY_VERTICAL = 1,
6898
- SSB_ONLY_HORIZONTAL = 2,
6899
- SSB_HIDDEN = 3
6900
- }
6901
-
6902
6797
  /**
6903
6798
  * @public
6904
6799
  */
@@ -7327,10 +7222,6 @@ export declare interface UiLabelProps {
7327
7222
  textAlign?: TextAlignType | undefined;
7328
7223
  /** Label font type. @defaultValue 'sans-serif' */
7329
7224
  font?: UiFontType | undefined;
7330
- /** Outline width of the text. @defaultValue 0 */
7331
- outlineWidth?: number | undefined;
7332
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7333
- outlineColor?: PBColor4 | undefined;
7334
7225
  /** Behaviour when text reached. @defaultValue 'wrap' */
7335
7226
  textWrap?: UiTextWrapType | undefined;
7336
7227
  }
@@ -7340,9 +7231,6 @@ export declare interface UiLabelProps {
7340
7231
  */
7341
7232
  export declare type uint32 = number;
7342
7233
 
7343
- /** @public */
7344
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7345
-
7346
7234
  /** @public */
7347
7235
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7348
7236
 
@@ -7415,14 +7303,6 @@ export declare interface UiTransformProps {
7415
7303
  overflow?: OverflowType;
7416
7304
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7417
7305
  pointerFilter?: PointerFilterType;
7418
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7419
- opacity?: number;
7420
- /** A reference value to identify the element, default empty */
7421
- elementId?: string;
7422
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7423
- scrollPosition?: PBVector2 | string;
7424
- /** default ShowScrollBar.SSB_BOTH */
7425
- scrollVisible?: ScrollVisibleType;
7426
7306
  }
7427
7307
 
7428
7308
  /**
package/dist/beta.d.ts CHANGED
@@ -143,6 +143,7 @@ export declare interface AudioStreamComponentDefinitionExtended extends LastWrit
143
143
  * @public
144
144
  */
145
145
  export declare const enum AvatarAnchorPointType {
146
+ /** AAPT_POSITION - @deprecated consider parenting to `engine.PlayerEntity`, this will attach to player position with an arbitrary offset */
146
147
  AAPT_POSITION = 0,
147
148
  AAPT_NAME_TAG = 1,
148
149
  AAPT_HEAD = 4,
@@ -177,18 +178,6 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
177
178
  /** @public */
178
179
  export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
179
180
 
180
- /**
181
- * @public
182
- */
183
- export declare const enum AvatarControlType {
184
- /** CCT_NONE - avatar cannot move */
185
- CCT_NONE = 0,
186
- /** CCT_RELATIVE - avatar moves relative to the camera origin */
187
- CCT_RELATIVE = 1,
188
- /** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
189
- CCT_TANK = 2
190
- }
191
-
192
181
  /** @public */
193
182
  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
194
183
 
@@ -209,37 +198,6 @@ export declare const enum AvatarModifierType {
209
198
  AMT_DISABLE_PASSPORTS = 1
210
199
  }
211
200
 
212
- /**
213
- * @public
214
- */
215
- export declare interface AvatarMovementSettings {
216
- controlMode?: AvatarControlType | undefined;
217
- /** if not explicitly set, the following properties default to user's preference settings */
218
- runSpeed?: number | undefined;
219
- /** how fast the player gets up to speed or comes to rest. higher = more responsive */
220
- friction?: number | undefined;
221
- /** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
222
- gravity?: number | undefined;
223
- /** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
224
- jumpHeight?: number | undefined;
225
- /** max fall speed in m/s. should normally be negative */
226
- maxFallSpeed?: number | undefined;
227
- /** speed the player turns in tank mode, in radians/s */
228
- turnSpeed?: number | undefined;
229
- /** speed the player walks at, in m/s */
230
- walkSpeed?: number | undefined;
231
- /** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
232
- allowWeightedMovement?: boolean | undefined;
233
- }
234
-
235
- /**
236
- * @public
237
- */
238
- export declare namespace AvatarMovementSettings {
239
- export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
240
- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
241
- }
242
-
243
201
  /** @public */
244
202
  export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
245
203
 
@@ -522,39 +480,6 @@ export declare const enum CameraType {
522
480
 
523
481
  export declare type Children = ReactEcs.JSX.ReactNode;
524
482
 
525
- /**
526
- * @public
527
- */
528
- export declare interface CinematicSettings {
529
- /** Entity that defines the cinematic camera transform. */
530
- cameraEntity: number;
531
- /**
532
- * Position -> camera's position
533
- * Rotation -> camera's direction
534
- * scale.z -> zoom level
535
- * scale.x and scale.y -> unused
536
- */
537
- allowManualRotation?: boolean | undefined;
538
- /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
539
- yawRange?: number | undefined;
540
- /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
541
- pitchRange?: number | undefined;
542
- /** note: cameras can never look up/down further than Vec3::Y */
543
- rollRange?: number | undefined;
544
- /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
545
- zoomMin?: number | undefined;
546
- /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
547
- zoomMax?: number | undefined;
548
- }
549
-
550
- /**
551
- * @public
552
- */
553
- export declare namespace CinematicSettings {
554
- export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
555
- export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
556
- }
557
-
558
483
  /** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
559
484
  /**
560
485
  * @public
@@ -1333,6 +1258,7 @@ export declare const componentDefinitionByName: {
1333
1258
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1334
1259
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1335
1260
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1261
+ "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1336
1262
  "core::Material": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMaterial>>;
1337
1263
  "core::MeshCollider": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshCollider>>;
1338
1264
  "core::MeshRenderer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMeshRenderer>>;
@@ -1354,7 +1280,6 @@ export declare const componentDefinitionByName: {
1354
1280
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1355
1281
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1356
1282
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1357
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1358
1283
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1359
1284
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1360
1285
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -2475,6 +2400,9 @@ export declare const enum InputAction {
2475
2400
  IA_ACTION_6 = 13
2476
2401
  }
2477
2402
 
2403
+ /** @public */
2404
+ export declare const InputModifier: LastWriteWinElementSetComponentDefinition<PBInputModifier>;
2405
+
2478
2406
  /**
2479
2407
  * @public
2480
2408
  * Input system manager. Check for button events
@@ -4212,9 +4140,6 @@ export declare interface PBAvatarModifierArea {
4212
4140
  excludeIds: string[];
4213
4141
  /** list of modifiers to apply */
4214
4142
  modifiers: AvatarModifierType[];
4215
- movementSettings?: AvatarMovementSettings | undefined;
4216
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4217
- useColliderRange?: boolean | undefined;
4218
4143
  }
4219
4144
 
4220
4145
  /**
@@ -4327,7 +4252,7 @@ export declare namespace PBCameraMode {
4327
4252
 
4328
4253
  /**
4329
4254
  * The CameraModeArea component can be attached to an Entity to define a region of space where
4330
- * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
4255
+ * the player's camera mode (1st-person or 3rd-person) is overridden.
4331
4256
  *
4332
4257
  * The Entity's Transform position determines the center-point of the region, while its size is
4333
4258
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -4337,8 +4262,6 @@ export declare namespace PBCameraMode {
4337
4262
  *
4338
4263
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
4339
4264
  * is actually a 3D volume.
4340
- *
4341
- * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
4342
4265
  */
4343
4266
  /**
4344
4267
  * @public
@@ -4348,9 +4271,6 @@ export declare interface PBCameraModeArea {
4348
4271
  area: PBVector3 | undefined;
4349
4272
  /** the camera mode to enforce */
4350
4273
  mode: CameraType;
4351
- cinematicSettings?: CinematicSettings | undefined;
4352
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
4353
- useColliderRange?: boolean | undefined;
4354
4274
  }
4355
4275
 
4356
4276
  /**
@@ -4467,6 +4387,45 @@ export declare namespace PBGltfContainerLoadingState {
4467
4387
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
4468
4388
  }
4469
4389
 
4390
+ /**
4391
+ * @public
4392
+ */
4393
+ export declare interface PBInputModifier {
4394
+ mode?: {
4395
+ $case: "standard";
4396
+ standard: PBInputModifier_StandardInput;
4397
+ } | undefined;
4398
+ }
4399
+
4400
+ /**
4401
+ * @public
4402
+ */
4403
+ export declare namespace PBInputModifier {
4404
+ export function encode(message: PBInputModifier, writer?: _m0.Writer): _m0.Writer;
4405
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier;
4406
+ }
4407
+
4408
+ /** when a boolean = false (default) the message is ignored and doesn't consume bandwidth */
4409
+ /**
4410
+ * @public
4411
+ */
4412
+ export declare interface PBInputModifier_StandardInput {
4413
+ disableAll?: boolean | undefined;
4414
+ disableWalk?: boolean | undefined;
4415
+ disableJog?: boolean | undefined;
4416
+ disableRun?: boolean | undefined;
4417
+ disableJump?: boolean | undefined;
4418
+ disableEmote?: boolean | undefined;
4419
+ }
4420
+
4421
+ /**
4422
+ * @public
4423
+ */
4424
+ export declare namespace PBInputModifier_StandardInput {
4425
+ export function encode(message: PBInputModifier_StandardInput, writer?: _m0.Writer): _m0.Writer;
4426
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBInputModifier_StandardInput;
4427
+ }
4428
+
4470
4429
  /**
4471
4430
  * @public
4472
4431
  */
@@ -5332,21 +5291,6 @@ export declare namespace PBUiInputResult {
5332
5291
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
5333
5292
  }
5334
5293
 
5335
- /**
5336
- * @public
5337
- */
5338
- export declare interface PBUiScrollResult {
5339
- value: PBVector2 | undefined;
5340
- }
5341
-
5342
- /**
5343
- * @public
5344
- */
5345
- export declare namespace PBUiScrollResult {
5346
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
5347
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
5348
- }
5349
-
5350
5294
  /**
5351
5295
  * @public
5352
5296
  */
@@ -5363,10 +5307,6 @@ export declare interface PBUiText {
5363
5307
  fontSize?: number | undefined;
5364
5308
  /** wrap text when the border is reached (default: TW_WRAP) */
5365
5309
  textWrap?: TextWrap | undefined;
5366
- /** width of the outline (default: 0) */
5367
- outlineWidth?: number | undefined;
5368
- /** RGBA color of the outline (default: opaque black) */
5369
- outlineColor?: PBColor4 | undefined;
5370
5310
  }
5371
5311
 
5372
5312
  /**
@@ -5463,14 +5403,6 @@ export declare interface PBUiTransform {
5463
5403
  paddingBottom: number;
5464
5404
  /** default: PointerFilterMode.PFM_NONE */
5465
5405
  pointerFilter?: PointerFilterMode | undefined;
5466
- /** default: 1 */
5467
- opacity?: number | undefined;
5468
- /** default empty */
5469
- elementId?: string | undefined;
5470
- /** default position=(0,0) */
5471
- scrollPosition?: ScrollPositionValue | undefined;
5472
- /** default ShowScrollBar.SSB_BOTH */
5473
- scrollVisible?: ShowScrollBar | undefined;
5474
5406
  }
5475
5407
 
5476
5408
  /**
@@ -6834,43 +6766,6 @@ export declare namespace Schemas {
6834
6766
  }) => void;
6835
6767
  }
6836
6768
 
6837
- /**
6838
- * @public
6839
- */
6840
- export declare interface ScrollPositionValue {
6841
- value?: {
6842
- $case: "position";
6843
- position: PBVector2;
6844
- } | {
6845
- $case: "reference";
6846
- reference: string;
6847
- } | undefined;
6848
- }
6849
-
6850
- /**
6851
- * @public
6852
- */
6853
- export declare namespace ScrollPositionValue {
6854
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
6855
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
6856
- }
6857
-
6858
- /**
6859
- * @public
6860
- * The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
6861
- */
6862
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
6863
-
6864
- /**
6865
- * @public
6866
- */
6867
- export declare const enum ShowScrollBar {
6868
- SSB_BOTH = 0,
6869
- SSB_ONLY_VERTICAL = 1,
6870
- SSB_ONLY_HORIZONTAL = 2,
6871
- SSB_HIDDEN = 3
6872
- }
6873
-
6874
6769
  /**
6875
6770
  * @public
6876
6771
  */
@@ -7294,10 +7189,6 @@ export declare interface UiLabelProps {
7294
7189
  textAlign?: TextAlignType | undefined;
7295
7190
  /** Label font type. @defaultValue 'sans-serif' */
7296
7191
  font?: UiFontType | undefined;
7297
- /** Outline width of the text. @defaultValue 0 */
7298
- outlineWidth?: number | undefined;
7299
- /** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
7300
- outlineColor?: PBColor4 | undefined;
7301
7192
  /** Behaviour when text reached. @defaultValue 'wrap' */
7302
7193
  textWrap?: UiTextWrapType | undefined;
7303
7194
  }
@@ -7307,9 +7198,6 @@ export declare interface UiLabelProps {
7307
7198
  */
7308
7199
  export declare type uint32 = number;
7309
7200
 
7310
- /** @public */
7311
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
7312
-
7313
7201
  /** @public */
7314
7202
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
7315
7203
 
@@ -7382,14 +7270,6 @@ export declare interface UiTransformProps {
7382
7270
  overflow?: OverflowType;
7383
7271
  /** The pointer filter property determines if the ui element blocks the pointer or not (elements with pointer events always block the pointer regardless of this property) **/
7384
7272
  pointerFilter?: PointerFilterType;
7385
- /** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
7386
- opacity?: number;
7387
- /** A reference value to identify the element, default empty */
7388
- elementId?: string;
7389
- /** default position=(0,0) if it aplies, a vector or a reference-id */
7390
- scrollPosition?: PBVector2 | string;
7391
- /** default ShowScrollBar.SSB_BOTH */
7392
- scrollVisible?: ScrollVisibleType;
7393
7273
  }
7394
7274
 
7395
7275
  /**