@cloudscape-design/board-components 3.0.116 → 3.0.117
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/board/internal.js +3 -3
- package/board/internal.js.map +1 -1
- package/internal/environment.js +1 -1
- package/internal/environment.json +1 -1
- package/internal/item-container/index.js +44 -21
- package/internal/item-container/index.js.map +1 -1
- package/internal/manifest.json +1 -1
- package/internal/utils/use-auto-scroll.d.ts +16 -5
- package/internal/utils/use-auto-scroll.js +62 -50
- package/internal/utils/use-auto-scroll.js.map +1 -1
- package/package.json +1 -1
package/board/internal.js
CHANGED
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@@ -115,7 +115,7 @@ export function InternalBoard({ items, renderItem, onItemsChange, empty, i18nStr
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115
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draggableRect: collisionRect,
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116
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collisionIds: interactionType === "pointer" && isElementOverBoard(collisionRect) ? collisionIds : [],
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117
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});
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118
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-
autoScrollHandlers.
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118
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+
autoScrollHandlers.run();
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119
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});
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useDragSubscription("update", ({ interactionType, collisionIds, positionOffset, collisionRect }) => {
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dispatch({
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@@ -127,7 +127,7 @@ export function InternalBoard({ items, renderItem, onItemsChange, empty, i18nStr
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});
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useDragSubscription("submit", () => {
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dispatch({ type: "submit" });
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-
autoScrollHandlers.
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130
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+
autoScrollHandlers.stop();
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if (!transition) {
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throw new Error("Invariant violation: no transition.");
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}
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@@ -147,7 +147,7 @@ export function InternalBoard({ items, renderItem, onItemsChange, empty, i18nStr
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});
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useDragSubscription("discard", () => {
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dispatch({ type: "discard" });
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-
autoScrollHandlers.
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150
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+
autoScrollHandlers.stop();
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});
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useDragSubscription("acquire", ({ droppableId, draggableItem, renderAcquiredItem }) => {
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const placeholder = placeholdersLayout.items.find((it) => it.id === droppableId);
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package/board/internal.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.\n// SPDX-License-Identifier: Apache-2.0\nimport { ReactNode, useEffect, useRef } from \"react\";\nimport { usePrevious } from \"@dnd-kit/utilities\";\nimport clsx from \"clsx\";\n\nimport { getIsRtl, useMergeRefs } from \"@cloudscape-design/component-toolkit/internal\";\n\nimport { getDataAttributes } from \"../internal/base-component/get-data-attributes\";\nimport { InternalBaseComponentProps } from \"../internal/base-component/use-base-component\";\nimport { useContainerColumns } from \"../internal/breakpoints\";\nimport { TRANSITION_DURATION_MS } from \"../internal/constants\";\nimport { useDragSubscription } from \"../internal/dnd-controller/controller\";\nimport { useGlobalDragStateStyles } from \"../internal/global-drag-state-styles\";\nimport Grid from \"../internal/grid\";\nimport { BoardItemDefinition, BoardItemDefinitionBase, Direction, ItemId, Rect } from \"../internal/interfaces\";\nimport { ItemContainer, ItemContainerRef } from \"../internal/item-container\";\nimport LiveRegion from \"../internal/live-region\";\nimport {\n createPlaceholdersLayout,\n getDefaultColumnSpan,\n getDefaultRowSpan,\n getMinColumnSpan,\n getMinRowSpan,\n interpretItems,\n} from \"../internal/utils/layout\";\nimport { Position } from \"../internal/utils/position\";\nimport { useAutoScroll } from \"../internal/utils/use-auto-scroll\";\nimport { BoardProps } from \"./interfaces\";\nimport Placeholder from \"./placeholder\";\nimport { selectTransitionRows, useTransition } from \"./transition\";\nimport { announcementToString } from \"./utils/announcements\";\nimport { createTransforms } from \"./utils/create-transforms\";\nimport { createItemsChangeEvent } from \"./utils/events\";\n\nimport styles from \"./styles.css.js\";\n\nexport function InternalBoard<D>({\n items,\n renderItem,\n onItemsChange,\n empty,\n i18nStrings,\n __internalRootRef,\n ...rest\n}: BoardProps<D> & InternalBaseComponentProps) {\n const containerAccessRef = useRef<HTMLDivElement>(null);\n const [currentColumns, containerQueryRef] = useContainerColumns();\n const containerRef = useMergeRefs(containerAccessRef, containerQueryRef);\n const itemContainerRef = useRef<{ [id: ItemId]: ItemContainerRef }>({});\n\n const isRtl = () => getIsRtl(containerAccessRef.current);\n\n useGlobalDragStateStyles();\n\n const autoScrollHandlers = useAutoScroll();\n\n const [transitionState, dispatch] = useTransition<D>({ isRtl });\n const transition = transitionState.transition;\n const removeTransition = transitionState.removeTransition;\n const transitionAnnouncement = transitionState.announcement;\n const acquiredItem = transition?.acquiredItem ?? null;\n const acquiredItemElement = transition?.acquiredItemElement;\n\n // Using cached columns from transition to ensure no unexpected changes in the process.\n const columns = transition ? transition.itemsLayout.columns : currentColumns;\n\n // Use previous items while remove transition is in progress.\n items = removeTransition?.items ?? items;\n\n // The acquired item is the one being inserting at the moment but not submitted yet.\n // It needs to be included to the layout to be a part of layout shifts and rendering.\n items = acquiredItem ? [...items, acquiredItem] : items;\n const itemsLayout = interpretItems(items, columns);\n\n const layoutItemById = new Map(itemsLayout.items.map((item) => [item.id, item]));\n const layoutItemIndexById = new Map(itemsLayout.items.map((item, index) => [item.id, index]));\n\n // Items and layout items must maintain the same order visually, in the DOM and in the data\n // to ensure on-change events and tab order work as expected.\n items = [...items].sort((a, b) => (layoutItemIndexById.get(a.id) ?? -1) - (layoutItemIndexById.get(b.id) ?? -1));\n\n // When an item gets acquired or removed the focus needs to be dispatched on the next render.\n const focusNextRenderIdRef = useRef<null | ItemId>(null);\n useEffect(() => {\n const focusTarget = focusNextRenderIdRef.current;\n if (focusTarget) {\n itemContainerRef.current[focusTarget].focusDragHandle();\n }\n focusNextRenderIdRef.current = null;\n });\n\n // Submit scheduled removal after a delay to let animations play.\n useEffect(() => {\n if (!removeTransition) {\n return;\n }\n\n const timeoutId = setTimeout(() => {\n dispatch({ type: \"submit\" });\n\n const removedItemIndex = items.findIndex((it) => it.id === removeTransition.removedItem.id);\n const nextIndexToFocus = removedItemIndex !== items.length - 1 ? removedItemIndex : items.length - 2;\n const newItems = createItemsChangeEvent(items, removeTransition.layoutShift);\n const itemIdToFocus = newItems.detail.items[nextIndexToFocus]?.id;\n\n if (itemIdToFocus) {\n itemContainerRef.current[itemIdToFocus].focusDragHandle();\n }\n onItemsChange(newItems);\n }, TRANSITION_DURATION_MS);\n\n return () => clearTimeout(timeoutId);\n }, [removeTransition, items, onItemsChange]);\n\n // When item is inserting with the keyboard it keeps rendering by the palette and upon submission\n // it starts rendering by the board. This transitions might lead to the focus being lost from the item's drag handle.\n // The below code refocuses the drag handle when detecting the acquired item is no longer used.\n const acquiredItemId = usePrevious(acquiredItem?.id);\n const previousAcquiredItemElement = usePrevious(acquiredItemElement);\n useEffect(() => {\n if (acquiredItemId && previousAcquiredItemElement && !acquiredItemElement) {\n itemContainerRef.current[acquiredItemId]?.focusDragHandle();\n }\n }, [acquiredItemId, previousAcquiredItemElement, acquiredItemElement]);\n\n const rows = selectTransitionRows(transitionState) || itemsLayout.rows;\n const placeholdersLayout = createPlaceholdersLayout(rows, itemsLayout.columns);\n\n function isElementOverBoard(rect: Rect) {\n const board = containerAccessRef.current!;\n const boardContains = (target: null | Element) => board === target || board.contains(target);\n const left = !isRtl() ? rect.left : document.documentElement.clientWidth - rect.left;\n const right = !isRtl() ? rect.right : document.documentElement.clientWidth - rect.right;\n const { top, bottom } = rect;\n return (\n boardContains(document.elementFromPoint(left, top)) ||\n boardContains(document.elementFromPoint(right, top)) ||\n boardContains(document.elementFromPoint(right, bottom)) ||\n boardContains(document.elementFromPoint(left, bottom))\n );\n }\n\n useDragSubscription(\"start\", ({ operation, interactionType, draggableItem, collisionRect, collisionIds }) => {\n dispatch({\n type: \"init\",\n operation,\n interactionType,\n itemsLayout,\n // TODO: resolve any\n // The code only works assuming the board can take any draggable.\n // If draggables can be of different types a check of some sort is required here.\n draggableItem: draggableItem as BoardItemDefinitionBase<any>,\n draggableRect: collisionRect,\n collisionIds: interactionType === \"pointer\" && isElementOverBoard(collisionRect) ? collisionIds : [],\n });\n\n autoScrollHandlers.addPointerEventHandlers();\n });\n\n useDragSubscription(\"update\", ({ interactionType, collisionIds, positionOffset, collisionRect }) => {\n dispatch({\n type: \"update-with-pointer\",\n collisionIds: interactionType === \"pointer\" && isElementOverBoard(collisionRect) ? collisionIds : [],\n positionOffset,\n draggableRect: collisionRect,\n });\n });\n\n useDragSubscription(\"submit\", () => {\n dispatch({ type: \"submit\" });\n\n autoScrollHandlers.removePointerEventHandlers();\n\n if (!transition) {\n throw new Error(\"Invariant violation: no transition.\");\n }\n if (\n !transition.layoutShift ||\n transition.layoutShift.conflicts.length > 0 ||\n transition.layoutShift.moves.length === 0\n ) {\n return null;\n }\n\n // Commit new layout for insert case.\n if (transition.operation === \"insert\") {\n onItemsChange(createItemsChangeEvent([...items, transition.draggableItem], transition.layoutShift));\n }\n // Commit new layout for reorder/resize case.\n else {\n onItemsChange(createItemsChangeEvent(items, transition.layoutShift));\n }\n });\n\n useDragSubscription(\"discard\", () => {\n dispatch({ type: \"discard\" });\n\n autoScrollHandlers.removePointerEventHandlers();\n });\n\n useDragSubscription(\"acquire\", ({ droppableId, draggableItem, renderAcquiredItem }) => {\n const placeholder = placeholdersLayout.items.find((it) => it.id === droppableId);\n\n // If missing then it does not belong to this board.\n if (!placeholder) {\n return;\n }\n\n dispatch({\n type: \"acquire-item\",\n position: new Position({ x: placeholder.x, y: placeholder.y }),\n layoutElement: containerAccessRef.current!,\n acquiredItemElement: renderAcquiredItem(),\n });\n focusNextRenderIdRef.current = draggableItem.id;\n });\n\n const removeItemAction = (removedItem: BoardItemDefinition<D>) => {\n dispatch({ type: \"init-remove\", items, itemsLayout, removedItem });\n };\n\n function onItemMove(direction: Direction) {\n if (transition) {\n dispatch({ type: \"update-with-keyboard\", direction });\n autoScrollHandlers.scheduleActiveElementScrollIntoView(TRANSITION_DURATION_MS);\n }\n }\n\n const announcement = transitionAnnouncement\n ? announcementToString(transitionAnnouncement, items, i18nStrings, itemsLayout.columns)\n : \"\";\n\n return (\n <div ref={__internalRootRef} {...getDataAttributes(rest)}>\n <div ref={containerRef} className={clsx(styles.root, { [styles.empty]: rows === 0 })}>\n {rows > 0 ? (\n <Grid\n isRtl={isRtl}\n columns={itemsLayout.columns}\n layout={[...placeholdersLayout.items, ...itemsLayout.items]}\n >\n {(gridContext) => {\n const layoutShift = transition?.layoutShift ?? removeTransition?.layoutShift;\n const transforms = layoutShift ? createTransforms(itemsLayout, layoutShift.moves, gridContext) : {};\n\n // Exclude drag target from transforms.\n if (transition && transition.interactionType === \"pointer\") {\n delete transforms[transition.draggableItem.id];\n }\n\n const children: ReactNode[] = [];\n\n /* Placeholders are rendered even when there is no transition to support the first collisions check. */\n placeholdersLayout.items.forEach((placeholder) =>\n children.push(\n <Placeholder\n key={placeholder.id}\n id={placeholder.id}\n state={transition ? (transition.collisionIds?.has(placeholder.id) ? \"hover\" : \"active\") : \"default\"}\n gridContext={gridContext}\n columns={itemsLayout.columns}\n />,\n ),\n );\n\n items.forEach((item) => {\n const layoutItem = layoutItemById.get(item.id);\n const isResizing = transition?.operation === \"resize\" && transition?.draggableItem.id === item.id;\n\n const itemSize = layoutItem ?? {\n width: getDefaultColumnSpan(item, itemsLayout.columns),\n height: getDefaultRowSpan(item),\n };\n\n const itemMaxSize =\n isResizing && layoutItem ? { width: itemsLayout.columns - layoutItem.x, height: 999 } : itemSize;\n\n children.push(\n <ItemContainer\n key={item.id}\n ref={(elem) => {\n if (elem) {\n itemContainerRef.current[item.id] = elem;\n } else {\n delete itemContainerRef.current[item.id];\n }\n }}\n item={item}\n transform={transforms[item.id]}\n inTransition={!!transition || !!removeTransition}\n placed={item.id !== acquiredItem?.id}\n acquired={item.id === acquiredItem?.id}\n getItemSize={() => ({\n width: gridContext.getWidth(itemSize.width),\n minWidth: gridContext.getWidth(getMinColumnSpan(item, itemsLayout.columns)),\n maxWidth: gridContext.getWidth(itemMaxSize.width),\n height: gridContext.getHeight(itemSize.height),\n minHeight: gridContext.getHeight(getMinRowSpan(item)),\n maxHeight: gridContext.getHeight(itemMaxSize.height),\n })}\n onKeyMove={onItemMove}\n isRtl={isRtl}\n >\n {item.id === acquiredItem?.id && acquiredItemElement\n ? () => acquiredItemElement\n : () => renderItem(item, { removeItem: () => removeItemAction(item) })}\n </ItemContainer>,\n );\n });\n\n return children;\n }}\n </Grid>\n ) : (\n empty\n )}\n </div>\n\n <LiveRegion>{announcement}</LiveRegion>\n </div>\n );\n}\n"]}
|
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1
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Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.\n// SPDX-License-Identifier: Apache-2.0\nimport { ReactNode, useEffect, useRef } from \"react\";\nimport { usePrevious } from \"@dnd-kit/utilities\";\nimport clsx from \"clsx\";\n\nimport { getIsRtl, useMergeRefs } from \"@cloudscape-design/component-toolkit/internal\";\n\nimport { getDataAttributes } from \"../internal/base-component/get-data-attributes\";\nimport { InternalBaseComponentProps } from \"../internal/base-component/use-base-component\";\nimport { useContainerColumns } from \"../internal/breakpoints\";\nimport { TRANSITION_DURATION_MS } from \"../internal/constants\";\nimport { useDragSubscription } from \"../internal/dnd-controller/controller\";\nimport { useGlobalDragStateStyles } from \"../internal/global-drag-state-styles\";\nimport Grid from \"../internal/grid\";\nimport { BoardItemDefinition, BoardItemDefinitionBase, Direction, ItemId, Rect } from \"../internal/interfaces\";\nimport { ItemContainer, ItemContainerRef } from \"../internal/item-container\";\nimport LiveRegion from \"../internal/live-region\";\nimport {\n createPlaceholdersLayout,\n getDefaultColumnSpan,\n getDefaultRowSpan,\n getMinColumnSpan,\n getMinRowSpan,\n interpretItems,\n} from \"../internal/utils/layout\";\nimport { Position } from \"../internal/utils/position\";\nimport { useAutoScroll } from \"../internal/utils/use-auto-scroll\";\nimport { BoardProps } from \"./interfaces\";\nimport Placeholder from \"./placeholder\";\nimport { selectTransitionRows, useTransition } from \"./transition\";\nimport { announcementToString } from \"./utils/announcements\";\nimport { createTransforms } from \"./utils/create-transforms\";\nimport { createItemsChangeEvent } from \"./utils/events\";\n\nimport styles from \"./styles.css.js\";\n\nexport function InternalBoard<D>({\n items,\n renderItem,\n onItemsChange,\n empty,\n i18nStrings,\n __internalRootRef,\n ...rest\n}: BoardProps<D> & InternalBaseComponentProps) {\n const containerAccessRef = useRef<HTMLDivElement>(null);\n const [currentColumns, containerQueryRef] = useContainerColumns();\n const containerRef = useMergeRefs(containerAccessRef, containerQueryRef);\n const itemContainerRef = useRef<{ [id: ItemId]: ItemContainerRef }>({});\n\n const isRtl = () => getIsRtl(containerAccessRef.current);\n\n useGlobalDragStateStyles();\n\n const autoScrollHandlers = useAutoScroll();\n\n const [transitionState, dispatch] = useTransition<D>({ isRtl });\n const transition = transitionState.transition;\n const removeTransition = transitionState.removeTransition;\n const transitionAnnouncement = transitionState.announcement;\n const acquiredItem = transition?.acquiredItem ?? null;\n const acquiredItemElement = transition?.acquiredItemElement;\n\n // Using cached columns from transition to ensure no unexpected changes in the process.\n const columns = transition ? transition.itemsLayout.columns : currentColumns;\n\n // Use previous items while remove transition is in progress.\n items = removeTransition?.items ?? items;\n\n // The acquired item is the one being inserting at the moment but not submitted yet.\n // It needs to be included to the layout to be a part of layout shifts and rendering.\n items = acquiredItem ? [...items, acquiredItem] : items;\n const itemsLayout = interpretItems(items, columns);\n\n const layoutItemById = new Map(itemsLayout.items.map((item) => [item.id, item]));\n const layoutItemIndexById = new Map(itemsLayout.items.map((item, index) => [item.id, index]));\n\n // Items and layout items must maintain the same order visually, in the DOM and in the data\n // to ensure on-change events and tab order work as expected.\n items = [...items].sort((a, b) => (layoutItemIndexById.get(a.id) ?? -1) - (layoutItemIndexById.get(b.id) ?? -1));\n\n // When an item gets acquired or removed the focus needs to be dispatched on the next render.\n const focusNextRenderIdRef = useRef<null | ItemId>(null);\n useEffect(() => {\n const focusTarget = focusNextRenderIdRef.current;\n if (focusTarget) {\n itemContainerRef.current[focusTarget].focusDragHandle();\n }\n focusNextRenderIdRef.current = null;\n });\n\n // Submit scheduled removal after a delay to let animations play.\n useEffect(() => {\n if (!removeTransition) {\n return;\n }\n\n const timeoutId = setTimeout(() => {\n dispatch({ type: \"submit\" });\n\n const removedItemIndex = items.findIndex((it) => it.id === removeTransition.removedItem.id);\n const nextIndexToFocus = removedItemIndex !== items.length - 1 ? removedItemIndex : items.length - 2;\n const newItems = createItemsChangeEvent(items, removeTransition.layoutShift);\n const itemIdToFocus = newItems.detail.items[nextIndexToFocus]?.id;\n\n if (itemIdToFocus) {\n itemContainerRef.current[itemIdToFocus].focusDragHandle();\n }\n onItemsChange(newItems);\n }, TRANSITION_DURATION_MS);\n\n return () => clearTimeout(timeoutId);\n }, [removeTransition, items, onItemsChange]);\n\n // When item is inserting with the keyboard it keeps rendering by the palette and upon submission\n // it starts rendering by the board. This transitions might lead to the focus being lost from the item's drag handle.\n // The below code refocuses the drag handle when detecting the acquired item is no longer used.\n const acquiredItemId = usePrevious(acquiredItem?.id);\n const previousAcquiredItemElement = usePrevious(acquiredItemElement);\n useEffect(() => {\n if (acquiredItemId && previousAcquiredItemElement && !acquiredItemElement) {\n itemContainerRef.current[acquiredItemId]?.focusDragHandle();\n }\n }, [acquiredItemId, previousAcquiredItemElement, acquiredItemElement]);\n\n const rows = selectTransitionRows(transitionState) || itemsLayout.rows;\n const placeholdersLayout = createPlaceholdersLayout(rows, itemsLayout.columns);\n\n function isElementOverBoard(rect: Rect) {\n const board = containerAccessRef.current!;\n const boardContains = (target: null | Element) => board === target || board.contains(target);\n const left = !isRtl() ? rect.left : document.documentElement.clientWidth - rect.left;\n const right = !isRtl() ? rect.right : document.documentElement.clientWidth - rect.right;\n const { top, bottom } = rect;\n return (\n boardContains(document.elementFromPoint(left, top)) ||\n boardContains(document.elementFromPoint(right, top)) ||\n boardContains(document.elementFromPoint(right, bottom)) ||\n boardContains(document.elementFromPoint(left, bottom))\n );\n }\n\n useDragSubscription(\"start\", ({ operation, interactionType, draggableItem, collisionRect, collisionIds }) => {\n dispatch({\n type: \"init\",\n operation,\n interactionType,\n itemsLayout,\n // TODO: resolve any\n // The code only works assuming the board can take any draggable.\n // If draggables can be of different types a check of some sort is required here.\n draggableItem: draggableItem as BoardItemDefinitionBase<any>,\n draggableRect: collisionRect,\n collisionIds: interactionType === \"pointer\" && isElementOverBoard(collisionRect) ? collisionIds : [],\n });\n\n autoScrollHandlers.run();\n });\n\n useDragSubscription(\"update\", ({ interactionType, collisionIds, positionOffset, collisionRect }) => {\n dispatch({\n type: \"update-with-pointer\",\n collisionIds: interactionType === \"pointer\" && isElementOverBoard(collisionRect) ? collisionIds : [],\n positionOffset,\n draggableRect: collisionRect,\n });\n });\n\n useDragSubscription(\"submit\", () => {\n dispatch({ type: \"submit\" });\n\n autoScrollHandlers.stop();\n\n if (!transition) {\n throw new Error(\"Invariant violation: no transition.\");\n }\n if (\n !transition.layoutShift ||\n transition.layoutShift.conflicts.length > 0 ||\n transition.layoutShift.moves.length === 0\n ) {\n return null;\n }\n\n // Commit new layout for insert case.\n if (transition.operation === \"insert\") {\n onItemsChange(createItemsChangeEvent([...items, transition.draggableItem], transition.layoutShift));\n }\n // Commit new layout for reorder/resize case.\n else {\n onItemsChange(createItemsChangeEvent(items, transition.layoutShift));\n }\n });\n\n useDragSubscription(\"discard\", () => {\n dispatch({ type: \"discard\" });\n\n autoScrollHandlers.stop();\n });\n\n useDragSubscription(\"acquire\", ({ droppableId, draggableItem, renderAcquiredItem }) => {\n const placeholder = placeholdersLayout.items.find((it) => it.id === droppableId);\n\n // If missing then it does not belong to this board.\n if (!placeholder) {\n return;\n }\n\n dispatch({\n type: \"acquire-item\",\n position: new Position({ x: placeholder.x, y: placeholder.y }),\n layoutElement: containerAccessRef.current!,\n acquiredItemElement: renderAcquiredItem(),\n });\n focusNextRenderIdRef.current = draggableItem.id;\n });\n\n const removeItemAction = (removedItem: BoardItemDefinition<D>) => {\n dispatch({ type: \"init-remove\", items, itemsLayout, removedItem });\n };\n\n function onItemMove(direction: Direction) {\n if (transition) {\n dispatch({ type: \"update-with-keyboard\", direction });\n autoScrollHandlers.scheduleActiveElementScrollIntoView(TRANSITION_DURATION_MS);\n }\n }\n\n const announcement = transitionAnnouncement\n ? announcementToString(transitionAnnouncement, items, i18nStrings, itemsLayout.columns)\n : \"\";\n\n return (\n <div ref={__internalRootRef} {...getDataAttributes(rest)}>\n <div ref={containerRef} className={clsx(styles.root, { [styles.empty]: rows === 0 })}>\n {rows > 0 ? (\n <Grid\n isRtl={isRtl}\n columns={itemsLayout.columns}\n layout={[...placeholdersLayout.items, ...itemsLayout.items]}\n >\n {(gridContext) => {\n const layoutShift = transition?.layoutShift ?? removeTransition?.layoutShift;\n const transforms = layoutShift ? createTransforms(itemsLayout, layoutShift.moves, gridContext) : {};\n\n // Exclude drag target from transforms.\n if (transition && transition.interactionType === \"pointer\") {\n delete transforms[transition.draggableItem.id];\n }\n\n const children: ReactNode[] = [];\n\n /* Placeholders are rendered even when there is no transition to support the first collisions check. */\n placeholdersLayout.items.forEach((placeholder) =>\n children.push(\n <Placeholder\n key={placeholder.id}\n id={placeholder.id}\n state={transition ? (transition.collisionIds?.has(placeholder.id) ? \"hover\" : \"active\") : \"default\"}\n gridContext={gridContext}\n columns={itemsLayout.columns}\n />,\n ),\n );\n\n items.forEach((item) => {\n const layoutItem = layoutItemById.get(item.id);\n const isResizing = transition?.operation === \"resize\" && transition?.draggableItem.id === item.id;\n\n const itemSize = layoutItem ?? {\n width: getDefaultColumnSpan(item, itemsLayout.columns),\n height: getDefaultRowSpan(item),\n };\n\n const itemMaxSize =\n isResizing && layoutItem ? { width: itemsLayout.columns - layoutItem.x, height: 999 } : itemSize;\n\n children.push(\n <ItemContainer\n key={item.id}\n ref={(elem) => {\n if (elem) {\n itemContainerRef.current[item.id] = elem;\n } else {\n delete itemContainerRef.current[item.id];\n }\n }}\n item={item}\n transform={transforms[item.id]}\n inTransition={!!transition || !!removeTransition}\n placed={item.id !== acquiredItem?.id}\n acquired={item.id === acquiredItem?.id}\n getItemSize={() => ({\n width: gridContext.getWidth(itemSize.width),\n minWidth: gridContext.getWidth(getMinColumnSpan(item, itemsLayout.columns)),\n maxWidth: gridContext.getWidth(itemMaxSize.width),\n height: gridContext.getHeight(itemSize.height),\n minHeight: gridContext.getHeight(getMinRowSpan(item)),\n maxHeight: gridContext.getHeight(itemMaxSize.height),\n })}\n onKeyMove={onItemMove}\n isRtl={isRtl}\n >\n {item.id === acquiredItem?.id && acquiredItemElement\n ? () => acquiredItemElement\n : () => renderItem(item, { removeItem: () => removeItemAction(item) })}\n </ItemContainer>,\n );\n });\n\n return children;\n }}\n </Grid>\n ) : (\n empty\n )}\n </div>\n\n <LiveRegion>{announcement}</LiveRegion>\n </div>\n );\n}\n"]}
|
package/internal/environment.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
export var PACKAGE_SOURCE = "board-components";
|
|
2
|
-
export var PACKAGE_VERSION = "3.0.0 (
|
|
2
|
+
export var PACKAGE_VERSION = "3.0.0 (a61290b0)";
|
|
3
3
|
export var THEME = "open-source-visual-refresh";
|
|
4
4
|
export var ALWAYS_VISUAL_REFRESH = true;
|
|
5
5
|
export var SYSTEM = "console";
|
|
@@ -5,7 +5,7 @@ import { createContext, forwardRef, useContext, useImperativeHandle, useRef, use
|
|
|
5
5
|
import { createPortal } from "react-dom";
|
|
6
6
|
import { CSS as CSSUtil } from "@dnd-kit/utilities";
|
|
7
7
|
import clsx from "clsx";
|
|
8
|
-
import { getLogicalBoundingClientRect } from "@cloudscape-design/component-toolkit/internal";
|
|
8
|
+
import { createSingletonHandler, getLogicalBoundingClientRect } from "@cloudscape-design/component-toolkit/internal";
|
|
9
9
|
import { useInternalDragHandleInteractionState, } from "@cloudscape-design/components/internal/do-not-use/drag-handle";
|
|
10
10
|
import { useDraggable, useDragSubscription, } from "../dnd-controller/controller";
|
|
11
11
|
import { Coordinates } from "../utils/coordinates";
|
|
@@ -29,6 +29,15 @@ export const ItemContainer = forwardRef(ItemContainerComponent);
|
|
|
29
29
|
// a drag. A little allowance is needed for usability reasons, but this number
|
|
30
30
|
// isn't set in stone.
|
|
31
31
|
export const CLICK_DRAG_THRESHOLD = 3;
|
|
32
|
+
// We use singleton helper to avoid creating event listeners per each board item.
|
|
33
|
+
const usePointerEventListeners = createSingletonHandler((setEvent) => {
|
|
34
|
+
const handleGlobalPointerMove = (event) => setEvent({ type: "move", event });
|
|
35
|
+
const handleGlobalPointerUp = (event) => setEvent({ type: "up", event });
|
|
36
|
+
const controller = new AbortController();
|
|
37
|
+
window.addEventListener("pointermove", handleGlobalPointerMove, { signal: controller.signal });
|
|
38
|
+
window.addEventListener("pointerup", handleGlobalPointerUp, { signal: controller.signal });
|
|
39
|
+
return () => controller.abort();
|
|
40
|
+
});
|
|
32
41
|
function ItemContainerComponent({ item, placed, acquired, inTransition, transform, getItemSize, onKeyMove, children, isRtl }, ref) {
|
|
33
42
|
var _a, _b, _c, _d;
|
|
34
43
|
const originalSizeRef = useRef({ width: 0, height: 0 });
|
|
@@ -38,6 +47,8 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
38
47
|
const [isHidden, setIsHidden] = useState(false);
|
|
39
48
|
const muteEventsRef = useRef(false);
|
|
40
49
|
const itemRef = useRef(null);
|
|
50
|
+
// Keeps the starting position of active pointer-based d&d transition.
|
|
51
|
+
// If undefined - it means the pointer-based d&d is not engaged.
|
|
41
52
|
const initialPointerDownPosition = useRef();
|
|
42
53
|
const draggableApi = useDraggable({
|
|
43
54
|
draggableItem: item,
|
|
@@ -144,6 +155,13 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
144
155
|
}
|
|
145
156
|
}
|
|
146
157
|
function onHandleKeyDown(operation, event) {
|
|
158
|
+
// We do not expect keyboard input when pointer-based d&d is performed.
|
|
159
|
+
// Upon receiving any, we discard the current transition immediately.
|
|
160
|
+
if (transition && initialPointerDownPosition.current) {
|
|
161
|
+
initialPointerDownPosition.current = undefined;
|
|
162
|
+
draggableApi.discardTransition();
|
|
163
|
+
return;
|
|
164
|
+
}
|
|
147
165
|
const discard = () => {
|
|
148
166
|
if (transition || acquired) {
|
|
149
167
|
draggableApi.discardTransition();
|
|
@@ -170,24 +188,13 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
170
188
|
// 1. If the last interaction is not "keyboard" (the user clicked on another handle issuing a new transition);
|
|
171
189
|
// 2. If the item is acquired by the board (in that case the focus moves to the board item which is expected, palette item is hidden and all events handlers must be muted).
|
|
172
190
|
selectedHook.current.processBlur();
|
|
173
|
-
initialPointerDownPosition.current = undefined;
|
|
174
191
|
if (acquired || (transition && transition.interactionType === "keyboard" && !muteEventsRef.current)) {
|
|
192
|
+
initialPointerDownPosition.current = undefined;
|
|
175
193
|
draggableApi.submitTransition();
|
|
176
194
|
}
|
|
177
195
|
}
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
selectedHook.current.processPointerMove(event);
|
|
181
|
-
}
|
|
182
|
-
}
|
|
183
|
-
function handleGlobalPointerUp(event) {
|
|
184
|
-
selectedHook.current.processPointerUp(event);
|
|
185
|
-
initialPointerDownPosition.current = undefined;
|
|
186
|
-
// Clean up global listeners after interaction ends
|
|
187
|
-
window.removeEventListener("pointermove", handleGlobalPointerMove);
|
|
188
|
-
window.removeEventListener("pointerup", handleGlobalPointerUp);
|
|
189
|
-
}
|
|
190
|
-
function onDragHandlePointerDown(event, operation) {
|
|
196
|
+
// Pointer-down handler, added to each drag- and resize handle.
|
|
197
|
+
function onHandlePointerDown(event, operation) {
|
|
191
198
|
// Prevent UI issues when right-clicking: in such a case the OS context menu will be shown and
|
|
192
199
|
// the board while the board-item is active. Because of the context menu under the pointer,
|
|
193
200
|
// onPointerUp is not called anymore. In such a case the board item would stuck in onPointerUp.
|
|
@@ -202,10 +209,25 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
202
209
|
selectedHook.current = resizeInteractionHook;
|
|
203
210
|
}
|
|
204
211
|
selectedHook.current.processPointerDown(event.nativeEvent);
|
|
205
|
-
// If pointerdown is on our button, start listening for global move and up
|
|
206
|
-
window.addEventListener("pointermove", handleGlobalPointerMove);
|
|
207
|
-
window.addEventListener("pointerup", handleGlobalPointerUp);
|
|
208
212
|
}
|
|
213
|
+
// Global pointer-move and pointer-up handlers.
|
|
214
|
+
usePointerEventListeners(({ type, event }) => {
|
|
215
|
+
switch (type) {
|
|
216
|
+
case "move": {
|
|
217
|
+
if (hasPointerMovedBeyondThreshold(event, initialPointerDownPosition.current)) {
|
|
218
|
+
selectedHook.current.processPointerMove(event);
|
|
219
|
+
}
|
|
220
|
+
break;
|
|
221
|
+
}
|
|
222
|
+
case "up": {
|
|
223
|
+
if (initialPointerDownPosition.current) {
|
|
224
|
+
selectedHook.current.processPointerUp(event);
|
|
225
|
+
}
|
|
226
|
+
initialPointerDownPosition.current = undefined;
|
|
227
|
+
break;
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
});
|
|
209
231
|
function handlePointerInteractionStart(event, operation) {
|
|
210
232
|
const currentItemElement = itemRef.current;
|
|
211
233
|
if (!currentItemElement) {
|
|
@@ -290,9 +312,10 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
290
312
|
onDndEndAction: () => transition && draggableApi.submitTransition(),
|
|
291
313
|
onUapActionStartAction: () => handleIncrementalTransition("resize"),
|
|
292
314
|
};
|
|
315
|
+
// When d&d is active, either drag- or resize hook should be used.
|
|
316
|
+
// We determine the correct one in the onHandlePointerDown handler, and store it to the selectedHook ref.
|
|
293
317
|
const dragInteractionHook = useInternalDragHandleInteractionState(dragHookProps);
|
|
294
318
|
const resizeInteractionHook = useInternalDragHandleInteractionState(resizeHookProps);
|
|
295
|
-
// We use a ref to the hook for the handle which is currently active. Distinguishment is managed in the handle button's onPointerDown callback.
|
|
296
319
|
const selectedHook = useRef(dragInteractionHook);
|
|
297
320
|
const isActive = (!!transition && !isHidden) || !!acquired;
|
|
298
321
|
const shouldUsePortal = (transition === null || transition === void 0 ? void 0 : transition.operation) === "insert" &&
|
|
@@ -307,7 +330,7 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
307
330
|
isHidden,
|
|
308
331
|
dragHandle: {
|
|
309
332
|
ref: dragHandleRef,
|
|
310
|
-
onPointerDown: (e) =>
|
|
333
|
+
onPointerDown: (e) => onHandlePointerDown(e, "drag"),
|
|
311
334
|
onKeyDown: (event) => onHandleKeyDown("drag", event),
|
|
312
335
|
activeState: determineHandleActiveState({
|
|
313
336
|
isHandleActive: isActive,
|
|
@@ -320,7 +343,7 @@ function ItemContainerComponent({ item, placed, acquired, inTransition, transfor
|
|
|
320
343
|
},
|
|
321
344
|
resizeHandle: placed
|
|
322
345
|
? {
|
|
323
|
-
onPointerDown: (e) =>
|
|
346
|
+
onPointerDown: (e) => onHandlePointerDown(e, "resize"),
|
|
324
347
|
onKeyDown: (event) => onHandleKeyDown("resize", event),
|
|
325
348
|
activeState: determineHandleActiveState({
|
|
326
349
|
isHandleActive: isActive,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.\n// SPDX-License-Identifier: Apache-2.0\nimport {\n createContext,\n CSSProperties,\n forwardRef,\n KeyboardEvent,\n PointerEvent as ReactPointerEvent,\n ReactNode,\n Ref,\n RefObject,\n useContext,\n useImperativeHandle,\n useRef,\n useState,\n} from \"react\";\nimport { createPortal } from \"react-dom\";\nimport { CSS as CSSUtil } from \"@dnd-kit/utilities\";\nimport clsx from \"clsx\";\n\nimport { getLogicalBoundingClientRect } from \"@cloudscape-design/component-toolkit/internal\";\nimport {\n useInternalDragHandleInteractionState,\n UseInternalDragHandleInteractionStateProps,\n} from \"@cloudscape-design/components/internal/do-not-use/drag-handle\";\n\nimport {\n DragAndDropData,\n DropTargetContext,\n InteractionType,\n Operation,\n useDraggable,\n useDragSubscription,\n} from \"../dnd-controller/controller\";\nimport { BoardItemDefinitionBase, Direction, ItemId, Transform } from \"../interfaces\";\nimport { Coordinates } from \"../utils/coordinates\";\nimport { getNormalizedElementRect } from \"../utils/screen\";\nimport { throttle } from \"../utils/throttle\";\nimport { getCollisionRect } from \"./get-collision-rect\";\nimport { getNextDroppable } from \"./get-next-droppable\";\nimport {\n calculateInitialPointerData,\n determineHandleActiveState,\n getDndOperationType,\n hasPointerMovedBeyondThreshold,\n} from \"./utils\";\n\nimport styles from \"./styles.css.js\";\n\nexport interface ItemContainerRef {\n focusDragHandle(): void;\n}\n\nexport type HandleActiveState = null | \"pointer\" | \"uap\";\n\ninterface ItemContextType {\n /**\n * Flag indicating if a drag or resize interaction is currently active.\n */\n isActive: boolean;\n /**\n * Flag indicating if the item is currently hidden.\n * (When a board item is moved from the palette to the board and the transition is not submitted)\n */\n isHidden: boolean;\n dragHandle: {\n /**\n * Ref to the drag button. Used to focus the drag handle when moving an item\n * from the palette to the board via keyboard or UAP actions.\n */\n ref: RefObject<HTMLDivElement>;\n /**\n * Listen to pointerDown events on the drag handle.\n * Used to start a transition and attach global event handlers.\n */\n onPointerDown(event: ReactPointerEvent): void;\n /**\n * Listen to keyDown events on the drag handle.\n */\n onKeyDown(event: KeyboardEvent): void;\n /**\n * Indicating if drag handle is active.\n */\n activeState: HandleActiveState;\n /**\n * Listen to UAP direction button clicks.\n */\n onDirectionClick(direction: KeyboardEvent[\"key\"], operation: HandleOperation): void;\n /**\n * Flag indicating if the UAP buttons should be shown. E.g. when a item is moved from\n * the palette via keyboard or UAP to the board.\n */\n initialShowButtons?: boolean;\n };\n resizeHandle: null | {\n /**\n * Listen to pointerDown events on the drag handle.\n * Used to start a transition and attach global event handlers.\n */\n onPointerDown(event: ReactPointerEvent): void;\n /**\n * Listen to keyDown events on the drag handle.\n */\n onKeyDown(event: KeyboardEvent): void;\n /**\n * Indicating if resize handle is active.\n */\n activeState: HandleActiveState;\n /**\n * Listen to UAP direction button clicks.\n */\n onDirectionClick(direction: KeyboardEvent[\"key\"], operation: HandleOperation): void;\n };\n}\n\nexport interface Transition {\n itemId: ItemId;\n operation: Operation;\n interactionType: InteractionType;\n sizeTransform: null | { width: number; height: number };\n positionTransform: null | { x: number; y: number };\n hasDropTarget?: boolean;\n}\n\nexport type HandleOperation = \"drag\" | \"resize\";\n\nexport const ItemContext = createContext<ItemContextType | null>(null);\n\nexport function useItemContext() {\n const ctx = useContext(ItemContext);\n if (!ctx) {\n throw new Error(\"Unable to find BoardItem context.\");\n }\n return ctx;\n}\n\n/**\n * Defines item's parameters and its relation with the layout.\n *\n * `item` - the unique board item base object to be used in d&d context.\n * `placed` - specifies if the item already belongs to the board.\n * `acquired` - specifies if the item is essentially a copy temporarily acquired by a droppable but not submitted yet.\n * `inTransition` - specifies if the item is currently being moved.\n * `transform` - specifies if the item's position needs to be altered.\n * `getItemSize` - item size getter that takes droppable context as argument.\n * `onKeyMove` - a callback that fires when arrow keys are pressed in drag- or resize handle.\n */\nexport interface ItemContainerProps {\n item: BoardItemDefinitionBase<unknown>;\n placed: boolean;\n acquired: boolean;\n inTransition: boolean;\n transform: Transform | undefined;\n getItemSize: (context: null | DropTargetContext) => {\n width: number;\n minWidth: number;\n maxWidth: number;\n height: number;\n minHeight: number;\n maxHeight: number;\n };\n\n onKeyMove?(direction: Direction): void;\n\n children: (hasDropTarget: boolean) => ReactNode;\n isRtl: () => boolean;\n}\n\nexport const ItemContainer = forwardRef(ItemContainerComponent);\n\n// The amount of distance after pointer down that the cursor is allowed to\n// jitter for a subsequent mouseup to still register as a \"press\" instead of\n// a drag. A little allowance is needed for usability reasons, but this number\n// isn't set in stone.\nexport const CLICK_DRAG_THRESHOLD = 3;\n\nfunction ItemContainerComponent(\n { item, placed, acquired, inTransition, transform, getItemSize, onKeyMove, children, isRtl }: ItemContainerProps,\n ref: Ref<ItemContainerRef>,\n) {\n const originalSizeRef = useRef({ width: 0, height: 0 });\n const pointerOffsetRef = useRef(new Coordinates({ x: 0, y: 0 }));\n const pointerBoundariesRef = useRef<null | Coordinates>(null);\n const [transition, setTransition] = useState<null | Transition>(null);\n const [isHidden, setIsHidden] = useState(false);\n const muteEventsRef = useRef(false);\n const itemRef = useRef<HTMLDivElement>(null);\n const initialPointerDownPosition = useRef<{ x: number; y: number } | undefined>();\n const draggableApi = useDraggable({\n draggableItem: item,\n getCollisionRect: (operation, coordinates, dropTarget) => {\n const sizeOverride = operation === \"insert\" && dropTarget ? getItemSize(dropTarget) : null;\n return getCollisionRect(operation, itemRef.current!, coordinates, sizeOverride);\n },\n });\n\n function updateTransition({\n operation,\n interactionType,\n draggableItem,\n collisionRect,\n coordinates,\n dropTarget,\n }: DragAndDropData) {\n if (item.id === draggableItem.id) {\n const [width, height] = [collisionRect.right - collisionRect.left, collisionRect.bottom - collisionRect.top];\n const pointerOffset = pointerOffsetRef.current;\n\n if (operation === \"resize\") {\n setTransition({\n operation,\n interactionType,\n itemId: draggableItem.id,\n sizeTransform: {\n width: Math.max(getItemSize(null).minWidth, Math.min(getItemSize(null).maxWidth, width - pointerOffset.x)),\n height: Math.max(getItemSize(null).minHeight, height - pointerOffset.y),\n },\n positionTransform: null,\n });\n } else if (operation === \"insert\" || operation === \"reorder\") {\n setTransition({\n operation,\n interactionType,\n itemId: draggableItem.id,\n sizeTransform: dropTarget ? getItemSize(dropTarget) : originalSizeRef.current,\n positionTransform: { x: coordinates.x - pointerOffset.x, y: coordinates.y - pointerOffset.y },\n hasDropTarget: !!dropTarget,\n });\n }\n }\n }\n\n useDragSubscription(\"start\", (detail) => updateTransition(detail));\n useDragSubscription(\"update\", (detail) => updateTransition(detail));\n useDragSubscription(\"submit\", () => {\n setTransition(null);\n setIsHidden(false);\n muteEventsRef.current = false;\n });\n useDragSubscription(\"discard\", () => {\n setTransition(null);\n setIsHidden(false);\n muteEventsRef.current = false;\n });\n\n // Handles incremental transition logic shared between different keyboard and UAP interactions.\n function handleIncrementalTransition(operation: HandleOperation, submitExisting = false) {\n // The acquired item is a copy and does not have the transition state.\n // However, pressing \"Space\" or \"Enter\" on the acquired item must submit the active transition.\n if (acquired) {\n return draggableApi.submitTransition();\n }\n\n // Submit existing transition if requested and one exists\n if (submitExisting && transition) {\n return draggableApi.submitTransition();\n }\n\n const rect = getNormalizedElementRect(itemRef.current!);\n const coordinates = new Coordinates({\n x: operation === \"drag\" ? rect.left : rect.right,\n y: operation === \"drag\" ? rect.top : rect.bottom,\n });\n\n if (operation === \"drag\" && !placed) {\n draggableApi.start(\"insert\", \"keyboard\", coordinates);\n } else if (operation === \"drag\") {\n draggableApi.start(\"reorder\", \"keyboard\", coordinates);\n } else {\n draggableApi.start(\"resize\", \"keyboard\", coordinates);\n }\n }\n\n function handleInsert(direction: Direction) {\n // Find the closest droppable (in the direction) to the item.\n const droppables = draggableApi.getDroppables();\n const nextDroppable = getNextDroppable({\n draggableElement: itemRef.current!,\n droppables,\n direction,\n isRtl: isRtl(),\n });\n\n if (!nextDroppable) {\n // TODO: add announcement\n // Context: the keyboard insertion only works when there is some droppable area in the specified direction.\n // That means that only some arrow keys might work which is confusing for a screen-reader user.\n // Alternatively, we can consider a multi-step insertion where the user would first explicitly select the desired board.\n return;\n }\n\n // Notify the respective droppable of the intention to insert the item in it.\n draggableApi.acquire(nextDroppable, () => children(true));\n setIsHidden(true);\n muteEventsRef.current = true;\n }\n\n function handleDirectionalMovement(direction: Direction, operation: HandleOperation) {\n const canInsert = transition && operation === \"drag\" && !placed;\n const canNavigate = transition || operation === \"drag\";\n if (canInsert) {\n handleInsert(direction);\n } else if (canNavigate) {\n onKeyMove?.(direction);\n }\n }\n\n function onHandleKeyDown(operation: HandleOperation, event: KeyboardEvent) {\n const discard = () => {\n if (transition || acquired) {\n draggableApi.discardTransition();\n }\n };\n\n switch (event.key) {\n case \"ArrowUp\":\n return handleDirectionalMovement(\"up\", operation);\n case \"ArrowDown\":\n return handleDirectionalMovement(\"down\", operation);\n case \"ArrowLeft\":\n return handleDirectionalMovement(\"left\", operation);\n case \"ArrowRight\":\n return handleDirectionalMovement(\"right\", operation);\n case \" \":\n case \"Enter\":\n return handleIncrementalTransition(operation, true);\n case \"Escape\":\n return discard();\n }\n }\n\n function onBlur() {\n // When drag- or resize handle on palette or board item loses focus the transition must be submitted with two exceptions:\n // 1. If the last interaction is not \"keyboard\" (the user clicked on another handle issuing a new transition);\n // 2. If the item is acquired by the board (in that case the focus moves to the board item which is expected, palette item is hidden and all events handlers must be muted).\n selectedHook.current.processBlur();\n initialPointerDownPosition.current = undefined;\n if (acquired || (transition && transition.interactionType === \"keyboard\" && !muteEventsRef.current)) {\n draggableApi.submitTransition();\n }\n }\n\n function handleGlobalPointerMove(event: PointerEvent) {\n if (hasPointerMovedBeyondThreshold(event, initialPointerDownPosition.current)) {\n selectedHook.current.processPointerMove(event);\n }\n }\n\n function handleGlobalPointerUp(event: PointerEvent) {\n selectedHook.current.processPointerUp(event);\n initialPointerDownPosition.current = undefined;\n // Clean up global listeners after interaction ends\n window.removeEventListener(\"pointermove\", handleGlobalPointerMove);\n window.removeEventListener(\"pointerup\", handleGlobalPointerUp);\n }\n\n function onDragHandlePointerDown(event: ReactPointerEvent, operation: HandleOperation) {\n // Prevent UI issues when right-clicking: in such a case the OS context menu will be shown and\n // the board while the board-item is active. Because of the context menu under the pointer,\n // onPointerUp is not called anymore. In such a case the board item would stuck in onPointerUp.\n if (event.button !== 0) {\n return;\n }\n initialPointerDownPosition.current = { x: event.clientX, y: event.clientY };\n\n if (operation === \"drag\") {\n selectedHook.current = dragInteractionHook;\n } else {\n selectedHook.current = resizeInteractionHook;\n }\n selectedHook.current.processPointerDown(event.nativeEvent);\n\n // If pointerdown is on our button, start listening for global move and up\n window.addEventListener(\"pointermove\", handleGlobalPointerMove);\n window.addEventListener(\"pointerup\", handleGlobalPointerUp);\n }\n\n function handlePointerInteractionStart(event: PointerEvent, operation: \"drag\" | \"resize\") {\n const currentItemElement = itemRef.current;\n if (!currentItemElement) {\n console.warn(\"ItemContainer: itemRef.current is not available on interaction start.\");\n return;\n }\n\n const rect = getLogicalBoundingClientRect(currentItemElement);\n originalSizeRef.current = { width: rect.inlineSize, height: rect.blockSize };\n\n const { pointerOffset, pointerBoundaries } = calculateInitialPointerData({\n event,\n operation,\n rect,\n getMinSize: () => getItemSize(null),\n isRtl: isRtl(),\n });\n pointerOffsetRef.current = pointerOffset;\n pointerBoundariesRef.current = pointerBoundaries;\n\n const dndOperation = getDndOperationType(operation, placed);\n const startCoordinates = Coordinates.fromEvent(event, { isRtl: isRtl() });\n draggableApi.start(dndOperation, \"pointer\", startCoordinates);\n }\n\n const onHandleDndTransitionActive = throttle((event: PointerEvent) => {\n const coordinates = Coordinates.fromEvent(event, { isRtl: isRtl() });\n draggableApi.updateTransition(\n new Coordinates({\n x: Math.max(coordinates.x, pointerBoundariesRef.current?.x ?? Number.NEGATIVE_INFINITY),\n y: Math.max(coordinates.y, pointerBoundariesRef.current?.y ?? Number.NEGATIVE_INFINITY),\n }),\n );\n }, 10) as (event: PointerEvent) => void;\n\n const itemTransitionStyle: CSSProperties = {};\n const itemTransitionClassNames: string[] = [];\n\n if (inTransition) {\n itemTransitionClassNames.push(styles.inTransition);\n }\n\n if (transition && transition.interactionType === \"pointer\") {\n // Adjust the dragged/resized item to the pointer's location.\n itemTransitionClassNames.push(transition.operation === \"resize\" ? styles.resized : styles.dragged);\n itemTransitionStyle.insetInlineStart = transition.positionTransform?.x;\n itemTransitionStyle.insetBlockStart = transition.positionTransform?.y;\n itemTransitionStyle.inlineSize = transition.sizeTransform?.width;\n itemTransitionStyle.blockSize = transition.sizeTransform?.height;\n itemTransitionStyle.pointerEvents = \"none\";\n }\n\n if (isHidden) {\n itemTransitionClassNames.push(styles.hidden);\n }\n\n if (transform) {\n // The moved items positions are altered with CSS transform.\n if (transform.type === \"move\") {\n itemTransitionClassNames.push(styles.transformed);\n itemTransitionStyle.transform = CSSUtil.Transform.toString({\n x: transform.x,\n y: transform.y,\n scaleX: 1,\n scaleY: 1,\n });\n itemTransitionStyle.width = transform.width + \"px\";\n itemTransitionStyle.height = transform.height + \"px\";\n }\n // The item is removed from the DOM after animations play.\n // During the animations the removed item is hidden with styles.\n if (transform.type === \"remove\") {\n itemTransitionClassNames.push(styles.removed);\n }\n }\n\n const dragHandleRef = useRef<HTMLDivElement>(null);\n useImperativeHandle(ref, () => ({\n focusDragHandle: () => {\n return dragHandleRef.current?.focus();\n },\n }));\n\n const dragHookProps: UseInternalDragHandleInteractionStateProps = {\n onDndStartAction: (event) => handlePointerInteractionStart(event, \"drag\"),\n onDndActiveAction: onHandleDndTransitionActive,\n onDndEndAction: () => transition && draggableApi.submitTransition(),\n onUapActionStartAction: () => handleIncrementalTransition(\"drag\"),\n };\n const resizeHookProps: UseInternalDragHandleInteractionStateProps = {\n onDndStartAction: (event) => handlePointerInteractionStart(event, \"resize\"),\n onDndActiveAction: onHandleDndTransitionActive,\n onDndEndAction: () => transition && draggableApi.submitTransition(),\n onUapActionStartAction: () => handleIncrementalTransition(\"resize\"),\n };\n const dragInteractionHook = useInternalDragHandleInteractionState(dragHookProps);\n const resizeInteractionHook = useInternalDragHandleInteractionState(resizeHookProps);\n // We use a ref to the hook for the handle which is currently active. Distinguishment is managed in the handle button's onPointerDown callback.\n const selectedHook = useRef(dragInteractionHook);\n\n const isActive = (!!transition && !isHidden) || !!acquired;\n const shouldUsePortal =\n transition?.operation === \"insert\" &&\n transition?.interactionType === \"pointer\" &&\n selectedHook.current.interaction.value === \"dnd-active\";\n const childrenRef = useRef<ReactNode>(null);\n if (!inTransition || isActive) {\n childrenRef.current = children(!!transition?.hasDropTarget);\n }\n\n const content = (\n <div\n ref={itemRef}\n className={clsx(styles.root, ...itemTransitionClassNames)}\n style={itemTransitionStyle}\n data-item-id={item.id}\n onBlur={onBlur}\n >\n <ItemContext.Provider\n value={{\n isActive,\n isHidden,\n dragHandle: {\n ref: dragHandleRef,\n onPointerDown: (e) => onDragHandlePointerDown(e, \"drag\"),\n onKeyDown: (event: KeyboardEvent) => onHandleKeyDown(\"drag\", event),\n activeState: determineHandleActiveState({\n isHandleActive: isActive,\n currentTransition: transition,\n interactionHookValue: dragInteractionHook.interaction.value,\n targetOperation: \"reorder\",\n }),\n onDirectionClick: handleDirectionalMovement,\n initialShowButtons:\n dragInteractionHook.interaction.value === \"uap-action-start\" || (inTransition && acquired),\n },\n resizeHandle: placed\n ? {\n onPointerDown: (e) => onDragHandlePointerDown(e, \"resize\"),\n onKeyDown: (event: KeyboardEvent) => onHandleKeyDown(\"resize\", event),\n activeState: determineHandleActiveState({\n isHandleActive: isActive,\n currentTransition: transition,\n interactionHookValue: resizeInteractionHook.interaction.value,\n targetOperation: \"resize\",\n }),\n onDirectionClick: handleDirectionalMovement,\n }\n : null,\n }}\n >\n {childrenRef.current}\n </ItemContext.Provider>\n </div>\n );\n\n return shouldUsePortal ? <div>{createPortal(content, document.body)}</div> : content;\n}\n"]}
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1
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Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.\n// SPDX-License-Identifier: Apache-2.0\nimport {\n createContext,\n CSSProperties,\n forwardRef,\n KeyboardEvent,\n PointerEvent as ReactPointerEvent,\n ReactNode,\n Ref,\n RefObject,\n useContext,\n useImperativeHandle,\n useRef,\n useState,\n} from \"react\";\nimport { createPortal } from \"react-dom\";\nimport { CSS as CSSUtil } from \"@dnd-kit/utilities\";\nimport clsx from \"clsx\";\n\nimport { createSingletonHandler, getLogicalBoundingClientRect } from \"@cloudscape-design/component-toolkit/internal\";\nimport {\n useInternalDragHandleInteractionState,\n UseInternalDragHandleInteractionStateProps,\n} from \"@cloudscape-design/components/internal/do-not-use/drag-handle\";\n\nimport {\n DragAndDropData,\n DropTargetContext,\n InteractionType,\n Operation,\n useDraggable,\n useDragSubscription,\n} from \"../dnd-controller/controller\";\nimport { BoardItemDefinitionBase, Direction, ItemId, Transform } from \"../interfaces\";\nimport { Coordinates } from \"../utils/coordinates\";\nimport { getNormalizedElementRect } from \"../utils/screen\";\nimport { throttle } from \"../utils/throttle\";\nimport { getCollisionRect } from \"./get-collision-rect\";\nimport { getNextDroppable } from \"./get-next-droppable\";\nimport {\n calculateInitialPointerData,\n determineHandleActiveState,\n getDndOperationType,\n hasPointerMovedBeyondThreshold,\n} from \"./utils\";\n\nimport styles from \"./styles.css.js\";\n\nexport interface ItemContainerRef {\n focusDragHandle(): void;\n}\n\nexport type HandleActiveState = null | \"pointer\" | \"uap\";\n\ninterface ItemContextType {\n /**\n * Flag indicating if a drag or resize interaction is currently active.\n */\n isActive: boolean;\n /**\n * Flag indicating if the item is currently hidden.\n * (When a board item is moved from the palette to the board and the transition is not submitted)\n */\n isHidden: boolean;\n dragHandle: {\n /**\n * Ref to the drag button. Used to focus the drag handle when moving an item\n * from the palette to the board via keyboard or UAP actions.\n */\n ref: RefObject<HTMLDivElement>;\n /**\n * Listen to pointerDown events on the drag handle.\n * Used to start a transition and attach global event handlers.\n */\n onPointerDown(event: ReactPointerEvent): void;\n /**\n * Listen to keyDown events on the drag handle.\n */\n onKeyDown(event: KeyboardEvent): void;\n /**\n * Indicating if drag handle is active.\n */\n activeState: HandleActiveState;\n /**\n * Listen to UAP direction button clicks.\n */\n onDirectionClick(direction: KeyboardEvent[\"key\"], operation: HandleOperation): void;\n /**\n * Flag indicating if the UAP buttons should be shown. E.g. when a item is moved from\n * the palette via keyboard or UAP to the board.\n */\n initialShowButtons?: boolean;\n };\n resizeHandle: null | {\n /**\n * Listen to pointerDown events on the drag handle.\n * Used to start a transition and attach global event handlers.\n */\n onPointerDown(event: ReactPointerEvent): void;\n /**\n * Listen to keyDown events on the drag handle.\n */\n onKeyDown(event: KeyboardEvent): void;\n /**\n * Indicating if resize handle is active.\n */\n activeState: HandleActiveState;\n /**\n * Listen to UAP direction button clicks.\n */\n onDirectionClick(direction: KeyboardEvent[\"key\"], operation: HandleOperation): void;\n };\n}\n\nexport interface Transition {\n itemId: ItemId;\n operation: Operation;\n interactionType: InteractionType;\n sizeTransform: null | { width: number; height: number };\n positionTransform: null | { x: number; y: number };\n hasDropTarget?: boolean;\n}\n\nexport type HandleOperation = \"drag\" | \"resize\";\n\nexport const ItemContext = createContext<ItemContextType | null>(null);\n\nexport function useItemContext() {\n const ctx = useContext(ItemContext);\n if (!ctx) {\n throw new Error(\"Unable to find BoardItem context.\");\n }\n return ctx;\n}\n\n/**\n * Defines item's parameters and its relation with the layout.\n *\n * `item` - the unique board item base object to be used in d&d context.\n * `placed` - specifies if the item already belongs to the board.\n * `acquired` - specifies if the item is essentially a copy temporarily acquired by a droppable but not submitted yet.\n * `inTransition` - specifies if the item is currently being moved.\n * `transform` - specifies if the item's position needs to be altered.\n * `getItemSize` - item size getter that takes droppable context as argument.\n * `onKeyMove` - a callback that fires when arrow keys are pressed in drag- or resize handle.\n */\nexport interface ItemContainerProps {\n item: BoardItemDefinitionBase<unknown>;\n placed: boolean;\n acquired: boolean;\n inTransition: boolean;\n transform: Transform | undefined;\n getItemSize: (context: null | DropTargetContext) => {\n width: number;\n minWidth: number;\n maxWidth: number;\n height: number;\n minHeight: number;\n maxHeight: number;\n };\n\n onKeyMove?(direction: Direction): void;\n\n children: (hasDropTarget: boolean) => ReactNode;\n isRtl: () => boolean;\n}\n\nexport const ItemContainer = forwardRef(ItemContainerComponent);\n\n// The amount of distance after pointer down that the cursor is allowed to\n// jitter for a subsequent mouseup to still register as a \"press\" instead of\n// a drag. A little allowance is needed for usability reasons, but this number\n// isn't set in stone.\nexport const CLICK_DRAG_THRESHOLD = 3;\n\n// We use singleton helper to avoid creating event listeners per each board item.\nconst usePointerEventListeners = createSingletonHandler<\n { type: \"move\"; event: PointerEvent } | { type: \"up\"; event: PointerEvent }\n>((setEvent) => {\n const handleGlobalPointerMove = (event: PointerEvent) => setEvent({ type: \"move\", event });\n const handleGlobalPointerUp = (event: PointerEvent) => setEvent({ type: \"up\", event });\n const controller = new AbortController();\n window.addEventListener(\"pointermove\", handleGlobalPointerMove, { signal: controller.signal });\n window.addEventListener(\"pointerup\", handleGlobalPointerUp, { signal: controller.signal });\n return () => controller.abort();\n});\n\nfunction ItemContainerComponent(\n { item, placed, acquired, inTransition, transform, getItemSize, onKeyMove, children, isRtl }: ItemContainerProps,\n ref: Ref<ItemContainerRef>,\n) {\n const originalSizeRef = useRef({ width: 0, height: 0 });\n const pointerOffsetRef = useRef(new Coordinates({ x: 0, y: 0 }));\n const pointerBoundariesRef = useRef<null | Coordinates>(null);\n const [transition, setTransition] = useState<null | Transition>(null);\n const [isHidden, setIsHidden] = useState(false);\n const muteEventsRef = useRef(false);\n const itemRef = useRef<HTMLDivElement>(null);\n // Keeps the starting position of active pointer-based d&d transition.\n // If undefined - it means the pointer-based d&d is not engaged.\n const initialPointerDownPosition = useRef<{ x: number; y: number } | undefined>();\n const draggableApi = useDraggable({\n draggableItem: item,\n getCollisionRect: (operation, coordinates, dropTarget) => {\n const sizeOverride = operation === \"insert\" && dropTarget ? getItemSize(dropTarget) : null;\n return getCollisionRect(operation, itemRef.current!, coordinates, sizeOverride);\n },\n });\n\n function updateTransition({\n operation,\n interactionType,\n draggableItem,\n collisionRect,\n coordinates,\n dropTarget,\n }: DragAndDropData) {\n if (item.id === draggableItem.id) {\n const [width, height] = [collisionRect.right - collisionRect.left, collisionRect.bottom - collisionRect.top];\n const pointerOffset = pointerOffsetRef.current;\n\n if (operation === \"resize\") {\n setTransition({\n operation,\n interactionType,\n itemId: draggableItem.id,\n sizeTransform: {\n width: Math.max(getItemSize(null).minWidth, Math.min(getItemSize(null).maxWidth, width - pointerOffset.x)),\n height: Math.max(getItemSize(null).minHeight, height - pointerOffset.y),\n },\n positionTransform: null,\n });\n } else if (operation === \"insert\" || operation === \"reorder\") {\n setTransition({\n operation,\n interactionType,\n itemId: draggableItem.id,\n sizeTransform: dropTarget ? getItemSize(dropTarget) : originalSizeRef.current,\n positionTransform: { x: coordinates.x - pointerOffset.x, y: coordinates.y - pointerOffset.y },\n hasDropTarget: !!dropTarget,\n });\n }\n }\n }\n\n useDragSubscription(\"start\", (detail) => updateTransition(detail));\n useDragSubscription(\"update\", (detail) => updateTransition(detail));\n useDragSubscription(\"submit\", () => {\n setTransition(null);\n setIsHidden(false);\n muteEventsRef.current = false;\n });\n useDragSubscription(\"discard\", () => {\n setTransition(null);\n setIsHidden(false);\n muteEventsRef.current = false;\n });\n\n // Handles incremental transition logic shared between different keyboard and UAP interactions.\n function handleIncrementalTransition(operation: HandleOperation, submitExisting = false) {\n // The acquired item is a copy and does not have the transition state.\n // However, pressing \"Space\" or \"Enter\" on the acquired item must submit the active transition.\n if (acquired) {\n return draggableApi.submitTransition();\n }\n\n // Submit existing transition if requested and one exists\n if (submitExisting && transition) {\n return draggableApi.submitTransition();\n }\n\n const rect = getNormalizedElementRect(itemRef.current!);\n const coordinates = new Coordinates({\n x: operation === \"drag\" ? rect.left : rect.right,\n y: operation === \"drag\" ? rect.top : rect.bottom,\n });\n\n if (operation === \"drag\" && !placed) {\n draggableApi.start(\"insert\", \"keyboard\", coordinates);\n } else if (operation === \"drag\") {\n draggableApi.start(\"reorder\", \"keyboard\", coordinates);\n } else {\n draggableApi.start(\"resize\", \"keyboard\", coordinates);\n }\n }\n\n function handleInsert(direction: Direction) {\n // Find the closest droppable (in the direction) to the item.\n const droppables = draggableApi.getDroppables();\n const nextDroppable = getNextDroppable({\n draggableElement: itemRef.current!,\n droppables,\n direction,\n isRtl: isRtl(),\n });\n\n if (!nextDroppable) {\n // TODO: add announcement\n // Context: the keyboard insertion only works when there is some droppable area in the specified direction.\n // That means that only some arrow keys might work which is confusing for a screen-reader user.\n // Alternatively, we can consider a multi-step insertion where the user would first explicitly select the desired board.\n return;\n }\n\n // Notify the respective droppable of the intention to insert the item in it.\n draggableApi.acquire(nextDroppable, () => children(true));\n setIsHidden(true);\n muteEventsRef.current = true;\n }\n\n function handleDirectionalMovement(direction: Direction, operation: HandleOperation) {\n const canInsert = transition && operation === \"drag\" && !placed;\n const canNavigate = transition || operation === \"drag\";\n if (canInsert) {\n handleInsert(direction);\n } else if (canNavigate) {\n onKeyMove?.(direction);\n }\n }\n\n function onHandleKeyDown(operation: HandleOperation, event: KeyboardEvent) {\n // We do not expect keyboard input when pointer-based d&d is performed.\n // Upon receiving any, we discard the current transition immediately.\n if (transition && initialPointerDownPosition.current) {\n initialPointerDownPosition.current = undefined;\n draggableApi.discardTransition();\n return;\n }\n\n const discard = () => {\n if (transition || acquired) {\n draggableApi.discardTransition();\n }\n };\n switch (event.key) {\n case \"ArrowUp\":\n return handleDirectionalMovement(\"up\", operation);\n case \"ArrowDown\":\n return handleDirectionalMovement(\"down\", operation);\n case \"ArrowLeft\":\n return handleDirectionalMovement(\"left\", operation);\n case \"ArrowRight\":\n return handleDirectionalMovement(\"right\", operation);\n case \" \":\n case \"Enter\":\n return handleIncrementalTransition(operation, true);\n case \"Escape\":\n return discard();\n }\n }\n\n function onBlur() {\n // When drag- or resize handle on palette or board item loses focus the transition must be submitted with two exceptions:\n // 1. If the last interaction is not \"keyboard\" (the user clicked on another handle issuing a new transition);\n // 2. If the item is acquired by the board (in that case the focus moves to the board item which is expected, palette item is hidden and all events handlers must be muted).\n selectedHook.current.processBlur();\n\n if (acquired || (transition && transition.interactionType === \"keyboard\" && !muteEventsRef.current)) {\n initialPointerDownPosition.current = undefined;\n draggableApi.submitTransition();\n }\n }\n\n // Pointer-down handler, added to each drag- and resize handle.\n function onHandlePointerDown(event: ReactPointerEvent, operation: HandleOperation) {\n // Prevent UI issues when right-clicking: in such a case the OS context menu will be shown and\n // the board while the board-item is active. Because of the context menu under the pointer,\n // onPointerUp is not called anymore. In such a case the board item would stuck in onPointerUp.\n if (event.button !== 0) {\n return;\n }\n initialPointerDownPosition.current = { x: event.clientX, y: event.clientY };\n\n if (operation === \"drag\") {\n selectedHook.current = dragInteractionHook;\n } else {\n selectedHook.current = resizeInteractionHook;\n }\n selectedHook.current.processPointerDown(event.nativeEvent);\n }\n // Global pointer-move and pointer-up handlers.\n usePointerEventListeners(({ type, event }) => {\n switch (type) {\n case \"move\": {\n if (hasPointerMovedBeyondThreshold(event, initialPointerDownPosition.current)) {\n selectedHook.current.processPointerMove(event);\n }\n break;\n }\n case \"up\": {\n if (initialPointerDownPosition.current) {\n selectedHook.current.processPointerUp(event);\n }\n initialPointerDownPosition.current = undefined;\n break;\n }\n }\n });\n\n function handlePointerInteractionStart(event: PointerEvent, operation: \"drag\" | \"resize\") {\n const currentItemElement = itemRef.current;\n if (!currentItemElement) {\n console.warn(\"ItemContainer: itemRef.current is not available on interaction start.\");\n return;\n }\n\n const rect = getLogicalBoundingClientRect(currentItemElement);\n originalSizeRef.current = { width: rect.inlineSize, height: rect.blockSize };\n\n const { pointerOffset, pointerBoundaries } = calculateInitialPointerData({\n event,\n operation,\n rect,\n getMinSize: () => getItemSize(null),\n isRtl: isRtl(),\n });\n pointerOffsetRef.current = pointerOffset;\n pointerBoundariesRef.current = pointerBoundaries;\n\n const dndOperation = getDndOperationType(operation, placed);\n const startCoordinates = Coordinates.fromEvent(event, { isRtl: isRtl() });\n draggableApi.start(dndOperation, \"pointer\", startCoordinates);\n }\n\n const onHandleDndTransitionActive = throttle((event: PointerEvent) => {\n const coordinates = Coordinates.fromEvent(event, { isRtl: isRtl() });\n draggableApi.updateTransition(\n new Coordinates({\n x: Math.max(coordinates.x, pointerBoundariesRef.current?.x ?? Number.NEGATIVE_INFINITY),\n y: Math.max(coordinates.y, pointerBoundariesRef.current?.y ?? Number.NEGATIVE_INFINITY),\n }),\n );\n }, 10) as (event: PointerEvent) => void;\n\n const itemTransitionStyle: CSSProperties = {};\n const itemTransitionClassNames: string[] = [];\n\n if (inTransition) {\n itemTransitionClassNames.push(styles.inTransition);\n }\n\n if (transition && transition.interactionType === \"pointer\") {\n // Adjust the dragged/resized item to the pointer's location.\n itemTransitionClassNames.push(transition.operation === \"resize\" ? styles.resized : styles.dragged);\n itemTransitionStyle.insetInlineStart = transition.positionTransform?.x;\n itemTransitionStyle.insetBlockStart = transition.positionTransform?.y;\n itemTransitionStyle.inlineSize = transition.sizeTransform?.width;\n itemTransitionStyle.blockSize = transition.sizeTransform?.height;\n itemTransitionStyle.pointerEvents = \"none\";\n }\n\n if (isHidden) {\n itemTransitionClassNames.push(styles.hidden);\n }\n\n if (transform) {\n // The moved items positions are altered with CSS transform.\n if (transform.type === \"move\") {\n itemTransitionClassNames.push(styles.transformed);\n itemTransitionStyle.transform = CSSUtil.Transform.toString({\n x: transform.x,\n y: transform.y,\n scaleX: 1,\n scaleY: 1,\n });\n itemTransitionStyle.width = transform.width + \"px\";\n itemTransitionStyle.height = transform.height + \"px\";\n }\n // The item is removed from the DOM after animations play.\n // During the animations the removed item is hidden with styles.\n if (transform.type === \"remove\") {\n itemTransitionClassNames.push(styles.removed);\n }\n }\n\n const dragHandleRef = useRef<HTMLDivElement>(null);\n useImperativeHandle(ref, () => ({\n focusDragHandle: () => {\n return dragHandleRef.current?.focus();\n },\n }));\n\n const dragHookProps: UseInternalDragHandleInteractionStateProps = {\n onDndStartAction: (event) => handlePointerInteractionStart(event, \"drag\"),\n onDndActiveAction: onHandleDndTransitionActive,\n onDndEndAction: () => transition && draggableApi.submitTransition(),\n onUapActionStartAction: () => handleIncrementalTransition(\"drag\"),\n };\n const resizeHookProps: UseInternalDragHandleInteractionStateProps = {\n onDndStartAction: (event) => handlePointerInteractionStart(event, \"resize\"),\n onDndActiveAction: onHandleDndTransitionActive,\n onDndEndAction: () => transition && draggableApi.submitTransition(),\n onUapActionStartAction: () => handleIncrementalTransition(\"resize\"),\n };\n\n // When d&d is active, either drag- or resize hook should be used.\n // We determine the correct one in the onHandlePointerDown handler, and store it to the selectedHook ref.\n const dragInteractionHook = useInternalDragHandleInteractionState(dragHookProps);\n const resizeInteractionHook = useInternalDragHandleInteractionState(resizeHookProps);\n const selectedHook = useRef(dragInteractionHook);\n\n const isActive = (!!transition && !isHidden) || !!acquired;\n const shouldUsePortal =\n transition?.operation === \"insert\" &&\n transition?.interactionType === \"pointer\" &&\n selectedHook.current.interaction.value === \"dnd-active\";\n const childrenRef = useRef<ReactNode>(null);\n if (!inTransition || isActive) {\n childrenRef.current = children(!!transition?.hasDropTarget);\n }\n\n const content = (\n <div\n ref={itemRef}\n className={clsx(styles.root, ...itemTransitionClassNames)}\n style={itemTransitionStyle}\n data-item-id={item.id}\n onBlur={onBlur}\n >\n <ItemContext.Provider\n value={{\n isActive,\n isHidden,\n dragHandle: {\n ref: dragHandleRef,\n onPointerDown: (e) => onHandlePointerDown(e, \"drag\"),\n onKeyDown: (event: KeyboardEvent) => onHandleKeyDown(\"drag\", event),\n activeState: determineHandleActiveState({\n isHandleActive: isActive,\n currentTransition: transition,\n interactionHookValue: dragInteractionHook.interaction.value,\n targetOperation: \"reorder\",\n }),\n onDirectionClick: handleDirectionalMovement,\n initialShowButtons:\n dragInteractionHook.interaction.value === \"uap-action-start\" || (inTransition && acquired),\n },\n resizeHandle: placed\n ? {\n onPointerDown: (e) => onHandlePointerDown(e, \"resize\"),\n onKeyDown: (event: KeyboardEvent) => onHandleKeyDown(\"resize\", event),\n activeState: determineHandleActiveState({\n isHandleActive: isActive,\n currentTransition: transition,\n interactionHookValue: resizeInteractionHook.interaction.value,\n targetOperation: \"resize\",\n }),\n onDirectionClick: handleDirectionalMovement,\n }\n : null,\n }}\n >\n {childrenRef.current}\n </ItemContext.Provider>\n </div>\n );\n\n return shouldUsePortal ? <div>{createPortal(content, document.body)}</div> : content;\n}\n"]}
|
package/internal/manifest.json
CHANGED
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export declare function useAutoScroll():
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export declare function useAutoScroll(): AutoScrollController;
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declare class AutoScrollController {
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private getLastInteraction;
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private active;
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private direction;
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private timeout;
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constructor(getLastInteraction: () => "pointer" | "keyboard");
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init(): () => void;
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scheduleActiveElementScrollIntoView(delay: number): void;
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export {};
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// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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import {
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import { useEffect, useRef } from "react";
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import { useLastInteraction } from "./use-last-interaction";
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const AUTO_SCROLL_INCREMENT = 5;
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const AUTO_SCROLL_MARGIN = 50;
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const AUTO_SCROLL_DELAY = 10;
|
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|
export function useAutoScroll() {
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const [activeAutoScroll, setActiveAutoScroll] = useState("none");
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const scrollIntoViewTimerRef = useRef(null);
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const getLastInteraction = useLastInteraction();
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const scrollControllerRef = useRef(new AutoScrollController(getLastInteraction));
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useEffect(() => scrollControllerRef.current.init(), []);
|
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return scrollControllerRef.current;
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}
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class AutoScrollController {
|
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constructor(getLastInteraction) {
|
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+
this.active = false;
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+
this.direction = 0;
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this.timeout = setTimeout(() => { }, 0);
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this.onPointerMove = (event) => {
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if (!this.active) {
|
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return;
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}
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if (event.clientY > window.innerHeight - AUTO_SCROLL_MARGIN) {
|
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this.direction = 1;
|
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}
|
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else if (event.clientY < AUTO_SCROLL_MARGIN) {
|
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this.direction = -1;
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else {
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};
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this.onPointerUp = () => {
|
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this.direction = 0;
|
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};
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this.getLastInteraction = getLastInteraction;
|
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}
|
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+
init() {
|
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this.scrollRepeat();
|
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window.addEventListener("pointermove", this.onPointerMove);
|
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window.addEventListener("pointerup", this.onPointerUp);
|
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return () => {
|
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clearTimeout(this.timeout);
|
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+
window.removeEventListener("pointermove", this.onPointerMove);
|
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+
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|
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+
};
|
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}
|
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run() {
|
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this.active = true;
|
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}
|
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stop() {
|
|
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|
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this.active = false;
|
|
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|
+
}
|
|
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|
+
scheduleActiveElementScrollIntoView(delay) {
|
|
55
|
+
clearTimeout(this.timeout);
|
|
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56
|
const activeElementBeforeDelay = document.activeElement;
|
|
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|
|
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|
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this.timeout = setTimeout(() => {
|
|
54
58
|
var _a, _b;
|
|
55
59
|
if (document.activeElement &&
|
|
56
60
|
document.activeElement === activeElementBeforeDelay &&
|
|
57
|
-
getLastInteraction() === "keyboard") {
|
|
61
|
+
this.getLastInteraction() === "keyboard") {
|
|
58
62
|
(_b = (_a = document.activeElement).scrollIntoView) === null || _b === void 0 ? void 0 : _b.call(_a, { behavior: "smooth", block: "nearest" });
|
|
59
63
|
}
|
|
64
|
+
this.scrollRepeat();
|
|
60
65
|
}, delay);
|
|
61
|
-
}
|
|
62
|
-
|
|
66
|
+
}
|
|
67
|
+
scrollRepeat() {
|
|
68
|
+
this.timeout = setTimeout(() => {
|
|
69
|
+
if (this.active && this.direction !== 0) {
|
|
70
|
+
window.scrollBy({ top: this.direction * AUTO_SCROLL_INCREMENT });
|
|
71
|
+
}
|
|
72
|
+
this.scrollRepeat();
|
|
73
|
+
}, AUTO_SCROLL_DELAY);
|
|
74
|
+
}
|
|
63
75
|
}
|
|
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76
|
//# sourceMappingURL=use-auto-scroll.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
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{"version":3,"file":"use-auto-scroll.js","sourceRoot":"","sources":["../../../../src/internal/utils/use-auto-scroll.ts"],"names":[],"mappings":"AAAA,qEAAqE;AACrE,sCAAsC;AAEtC,OAAO,EAAE,
|
|
1
|
+
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