@chuzi/shared 1.1.0 → 1.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,8 @@
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  import { Canvas, useFrame } from '@react-three/fiber';
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- import { Stars, OrbitControls } from '@react-three/drei';
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+ import { Stars, OrbitControls, Line } from '@react-three/drei';
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  import { jsxs, jsx } from 'react/jsx-runtime';
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  import { useRef, useMemo } from 'react';
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+ import * as THREE from 'three';
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  // src/realms/cosmos/components/World.tsx
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@@ -62,6 +63,97 @@ function Star({ visual, onSelect }) {
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  }
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  );
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  }
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+ function ConstellationEdge({
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+ from,
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+ to,
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+ hueA,
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+ hueB,
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+ gap = 0.55,
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+ intensityA = 0.5,
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+ intensityB = 0.5
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+ }) {
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+ const { points, colorA, colorB, glowA, glowB } = useMemo(() => {
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+ const a = new THREE.Vector3(...from);
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+ const b = new THREE.Vector3(...to);
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+ const dir = b.clone().sub(a);
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+ const len = dir.length();
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+ if (len < gap * 2.5) {
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+ return { points: null, colorA: null, colorB: null, glowA: null, glowB: null };
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+ }
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+ dir.normalize();
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+ const start = a.clone().add(dir.clone().multiplyScalar(gap));
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+ const end = b.clone().sub(dir.clone().multiplyScalar(gap));
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+ const lA = 55 + intensityA * 20;
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+ const lB = 55 + intensityB * 20;
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+ const cA = new THREE.Color(`hsl(${hueA}, 70%, ${lA}%)`);
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+ const cB = new THREE.Color(`hsl(${hueB}, 70%, ${lB}%)`);
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+ const gA = new THREE.Color(`hsl(${hueA}, 50%, ${lA + 10}%)`);
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+ const gB = new THREE.Color(`hsl(${hueB}, 50%, ${lB + 10}%)`);
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+ return {
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+ points: [start, end],
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+ colorA: cA,
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+ colorB: cB,
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+ glowA: gA,
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+ glowB: gB
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+ };
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+ }, [from, to, hueA, hueB, gap, intensityA, intensityB]);
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+ if (!points || !colorA || !colorB || !glowA || !glowB) return null;
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+ return /* @__PURE__ */ jsxs("group", { children: [
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+ /* @__PURE__ */ jsx(
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+ Line,
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+ {
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+ points,
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+ vertexColors: [glowA, glowB],
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+ lineWidth: 4,
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+ transparent: true,
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+ opacity: 0.12,
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+ toneMapped: false
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+ }
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+ ),
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+ /* @__PURE__ */ jsx(
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+ Line,
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+ {
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+ points,
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+ vertexColors: [colorA, colorB],
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+ lineWidth: 1.5,
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+ transparent: true,
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+ opacity: 0.6,
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+ toneMapped: false
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+ }
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+ )
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+ ] });
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+ }
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+ function Constellation({
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+ scenes,
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+ onSceneSelect
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+ }) {
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+ return /* @__PURE__ */ jsxs("group", { children: [
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+ scenes.map((entry, i) => /* @__PURE__ */ jsx(
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+ Star,
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+ {
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+ visual: entry.visual,
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+ onSelect: onSceneSelect ? () => onSceneSelect(i) : void 0
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+ },
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+ entry.id
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+ )),
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+ scenes.map((entry, i) => {
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+ if (i === 0) return null;
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+ const prev = scenes[i - 1];
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+ return /* @__PURE__ */ jsx(
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+ ConstellationEdge,
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+ {
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+ from: prev.visual.position,
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+ to: entry.visual.position,
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+ hueA: prev.visual.hue,
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+ hueB: entry.visual.hue,
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+ intensityA: prev.visual.intensity,
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+ intensityB: entry.visual.intensity
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+ },
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+ `edge-${prev.id}-${entry.id}`
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+ );
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+ })
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+ ] });
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+ }
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  // src/realms/cosmos/index.ts
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  var GENRE_HUE_OFFSET = {
@@ -167,6 +259,6 @@ function CosmosSandbox({
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  )) });
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  }
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- export { CosmosSandbox, Star, World, distributeStars };
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+ export { Constellation, ConstellationEdge, CosmosSandbox, Star, World, distributeStars };
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  //# sourceMappingURL=index.js.map
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  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
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- 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type { RealmId } from \"../types/index.js\";\n\n/**\n * CSS custom property tokens, mirroring public/css/chuzi-realms.css.\n * Use these for any non-DOM rendering (e.g. React Native, canvas).\n */\nexport interface RealmThemeTokens {\n bgDeep: string;\n bgMid: string;\n accent: string;\n accentSoft: string;\n text: string;\n muted: string;\n}\n\nexport const THEME_TOKENS: Record<RealmId, RealmThemeTokens> = {\n cosmos: {\n bgDeep: \"#04070d\",\n bgMid: \"#0a1020\",\n accent: \"#7eb8ff\",\n accentSoft: \"rgba(126, 184, 255, 0.35)\",\n text: \"#e8f0ff\",\n muted: \"rgba(232, 240, 255, 0.65)\",\n },\n wilds: {\n bgDeep: \"#0d120c\",\n bgMid: \"#152018\",\n accent: \"#7bc96f\",\n accentSoft: \"rgba(123, 201, 111, 0.35)\",\n text: \"#eef6ea\",\n muted: \"rgba(238, 246, 234, 0.7)\",\n },\n};\n\n/**\n * Scene tree visualization theme, mirroring the THEMES object in\n * resources/js/scene-tree-viewer.js.\n */\nexport interface SceneTreeTheme {\n bg: string;\n edgeChoice: string;\n edgeGoto: string;\n nodeDefault: string;\n nodeActive: string;\n borderDefault: string;\n borderActive: string;\n labelDefault: string;\n labelActive: string;\n nodeLockedFill: string;\n nodeLockedBorder: string;\n labelLocked: string;\n nodeShape: \"star\" | \"rect\";\n rectRx: number;\n}\n\nexport const SCENE_TREE_THEMES: Record<RealmId, SceneTreeTheme> = {\n cosmos: {\n bg: \"#020408\",\n edgeChoice: \"#e8f0ff\",\n edgeGoto: \"#4a9fff\",\n nodeDefault: \"#ffffff\",\n nodeActive: \"#ffd47e\",\n borderDefault: \"#3a5080\",\n borderActive: \"#fff6d0\",\n labelDefault: \"rgba(220, 232, 255, 0.92)\",\n labelActive: \"rgba(255, 246, 220, 0.98)\",\n nodeLockedFill: \"#151a28\",\n nodeLockedBorder: \"#2a3348\",\n labelLocked: \"rgba(200, 210, 230, 0.35)\",\n nodeShape: \"star\",\n rectRx: 2,\n },\n wilds: {\n bg: \"#04070d\",\n edgeChoice: \"#ffffff\",\n edgeGoto: \"#6ecf7a\",\n nodeDefault: \"#e8f5e4\",\n nodeActive: \"#d31e2f\",\n borderDefault: \"#2d4a32\",\n borderActive: \"#ff9ea8\",\n labelDefault: \"rgba(232, 245, 228, 0.92)\",\n labelActive: \"rgba(255, 214, 219, 0.98)\",\n nodeLockedFill: \"#1a221c\",\n nodeLockedBorder: \"#2a3d30\",\n labelLocked: \"rgba(200, 220, 200, 0.38)\",\n nodeShape: \"rect\",\n rectRx: 3,\n },\n};\n\n/**\n * Get theme tokens for a realm, defaulting to wilds.\n */\nexport function getThemeTokens(realmId: RealmId | null | undefined): RealmThemeTokens {\n return THEME_TOKENS[realmId ?? \"wilds\"] ?? THEME_TOKENS.wilds;\n}\n\n/**\n * Get scene tree theme for a realm, defaulting to wilds.\n */\nexport function getSceneTreeTheme(realmId: RealmId | null | undefined): SceneTreeTheme {\n return SCENE_TREE_THEMES[realmId ?? \"wilds\"] ?? SCENE_TREE_THEMES.wilds;\n}\n","import { Canvas } from \"@react-three/fiber\";\nimport { OrbitControls, Stars as DreiStars } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport { THEME_TOKENS } from \"../../../themes/index.js\";\n\nexport interface WorldProps {\n children: ReactNode;\n /** Pixel device ratio cap. Default 2 — keeps perf bounded on retina laptops. */\n dpr?: number | [number, number];\n}\n\n/**\n * Cosmos environment shell. Wraps an r3f Canvas with deep-space background,\n * ambient starfield (drei <Stars> for the *backdrop* — distinct from our\n * film-stars), and a placeholder OrbitControls camera. The real NavRig\n * (consuming an IntentSource and doing focus-snap on dpad) replaces\n * OrbitControls in a follow-up package.\n */\nexport function World({ children, dpr = [1, 2] }: WorldProps) {\n return (\n <Canvas\n camera={{ position: [0, 6, 32], fov: 60, near: 0.1, far: 500 }}\n dpr={dpr}\n gl={{ antialias: true }}\n >\n <color attach=\"background\" args={[THEME_TOKENS.cosmos.bgDeep]} />\n <ambientLight intensity={0.15} />\n <DreiStars\n radius={120}\n depth={60}\n count={3000}\n factor={4}\n fade\n saturation={0.4}\n />\n <OrbitControls enablePan={false} maxDistance={80} minDistance={4} />\n {children}\n </Canvas>\n );\n}\n","import { useRef } from \"react\";\nimport { useFrame } from \"@react-three/fiber\";\nimport type { Mesh } from \"three\";\nimport type { AtomVisualProps } from \"../../index.js\";\n\nexport interface StarProps {\n visual: AtomVisualProps;\n onSelect?: () => void;\n}\n\n/**\n * One film as a star. Color is HSL-derived from the realm mapping's hue +\n * intensity. Each star pulses on its own phase so a thousand of them don't\n * breathe in lockstep — gives the field life without per-star animation\n * state.\n */\nexport function Star({ visual, onSelect }: StarProps) {\n const ref = useRef<Mesh>(null);\n\n useFrame(({ clock }) => {\n if (!ref.current) return;\n const phase = visual.position[0] * 0.7 + visual.position[2] * 0.3;\n const pulse = 1 + Math.sin(clock.elapsedTime * 0.8 + phase) * 0.05;\n ref.current.scale.setScalar(visual.scale * pulse);\n });\n\n const lightness = 50 + visual.intensity * 25;\n const color = `hsl(${visual.hue}, 75%, ${lightness}%)`;\n\n return (\n <mesh\n ref={ref}\n position={visual.position}\n onClick={\n onSelect\n ? (e) => {\n e.stopPropagation();\n onSelect();\n }\n : undefined\n }\n >\n <sphereGeometry args={[0.5, 16, 16]} />\n <meshBasicMaterial color={color} toneMapped={false} />\n </mesh>\n );\n}\n","import type { StoryListItem } from \"../../types/index.js\";\nimport type { AtomMapping, AtomState, AudioPalette, MotionTokens } from \"../index.js\";\n\n/**\n * COSMOS realm — pure-data layer. The 3D components (World, Star, NavRig,\n * EngageTransition) live in a follow-up package once the JSX build is\n * wired up; this file owns the realm's mapping and tuning constants so\n * they can be consumed today by any non-3D surface (catalog list, search,\n * preview cards, sound design tooling).\n *\n * Mapping rationale:\n * runtime → scale (longer film = bigger star)\n * popularity → intensity (more watches = brighter)\n * mood → hue (warm/cool palette by tone)\n * genre → spectral hint (small offset on top of mood, reads as\n * \"stellar class\" — drama is yellow-G,\n * thriller is blue-O, romance is red-M).\n * state → orbit-ring rendering (handled by Atom component).\n */\n\nconst GENRE_HUE_OFFSET: Record<string, number> = {\n drama: 50,\n thriller: 220,\n horror: 0,\n comedy: 35,\n romance: 340,\n scifi: 200,\n documentary: 180,\n animation: 280,\n};\n\nconst MOOD_HUE: Record<string, number> = {\n bright: 50,\n warm: 25,\n bittersweet: 290,\n somber: 230,\n tense: 210,\n playful: 110,\n melancholy: 250,\n};\n\nfunction clamp01(n: number): number {\n return Math.max(0, Math.min(1, n));\n}\n\nfunction popularityToIntensity(film: StoryListItem): number {\n // Log-compress: a 100x more-watched film should not be 100x brighter.\n const watches = Math.max(0, film.watch_starts_count);\n const log = Math.log10(1 + watches);\n // Rough cap at ~6 (1M watches saturates the scale).\n return clamp01(log / 6);\n}\n\nfunction deriveScale(film: StoryListItem): number {\n // We don't have runtime in StoryListItem yet; proxy with scenes_count.\n // Caps the starfield from going visually noisy.\n const scenes = film.scenes_count ?? 1;\n return clamp01(0.25 + Math.log10(1 + scenes) / 4);\n}\n\nfunction deriveHue(film: StoryListItem): number {\n const genreKey = (film.genre ?? \"\").toLowerCase().replace(/[^a-z]/g, \"\");\n const moodKey = \"\";\n const moodHue = MOOD_HUE[moodKey];\n const genreOffset = GENRE_HUE_OFFSET[genreKey];\n if (moodHue !== undefined) return moodHue;\n if (genreOffset !== undefined) return genreOffset;\n return 210;\n}\n\nfunction deriveState(film: StoryListItem): AtomState {\n // Without per-user progress threaded through, default; the consuming\n // app will overlay state from CatalogResponse.meta.progress.\n return film.published ? \"default\" : \"new\";\n}\n\nexport const cosmosMapping: AtomMapping = (film) => ({\n position: [0, 0, 0], // assigned by the realm's spatial layouter\n scale: deriveScale(film),\n hue: deriveHue(film),\n intensity: popularityToIntensity(film),\n state: deriveState(film),\n metadata: {\n title: film.title,\n popularity: film.watch_starts_count,\n genre: film.genre,\n },\n});\n\nexport const cosmosMotion: MotionTokens = {\n flightAcceleration: 14,\n flightDamping: 0.92,\n focusEaseMs: 380,\n engageDurationMs: 900,\n backDurationMs: 900,\n};\n\nexport const cosmosAudio: AudioPalette = {\n // Asset paths are resolved by the host app's asset bundler; chuzi-shared\n // only declares the contract. Replace with CDN URLs at integration time.\n ambientLoop: \"audio/cosmos/ambient-deep.ogg\",\n focusChime: \"audio/cosmos/focus-shimmer.ogg\",\n engageImpact: \"audio/cosmos/dolly-in.ogg\",\n backWhoosh: \"audio/cosmos/dolly-out.ogg\",\n};\n","/**\n * Spatial distribution helpers for the cosmos realm. Kept as a stand-alone\n * module so non-3D surfaces (search overlays, accessibility list view,\n * minimap) can compute and reuse positions without pulling in three.js.\n */\n\nexport type Vec3 = [number, number, number];\n\nexport interface DistributeOptions {\n /** Outer radius of the disk in world units. */\n radius?: number;\n /** Vertical jitter band (±). Larger values flatten the disk less. */\n thickness?: number;\n /** Deterministic seed; identical seeds produce identical layouts. */\n seed?: number;\n}\n\n/**\n * Galaxy-disk distribution: stars cluster denser toward the center\n * (sqrt-r weighting), with a vertical jitter band. Deterministic when a\n * seed is provided so the same catalog produces the same starfield across\n * sessions.\n */\nexport function distributeStars(\n count: number,\n options: DistributeOptions = {},\n): Vec3[] {\n const radius = options.radius ?? 25;\n const thickness = options.thickness ?? 4;\n const random = options.seed !== undefined ? mulberry32(options.seed) : Math.random;\n\n const positions: Vec3[] = [];\n for (let i = 0; i < count; i++) {\n const r = Math.sqrt(random()) * radius;\n const theta = random() * Math.PI * 2;\n const y = (random() - 0.5) * thickness;\n positions.push([Math.cos(theta) * r, y, Math.sin(theta) * r]);\n }\n return positions;\n}\n\nfunction mulberry32(seed: number): () => number {\n let s = seed >>> 0;\n return () => {\n s = (s + 0x6d2b79f5) >>> 0;\n let t = s;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n","import { useMemo } from \"react\";\nimport type { StoryListItem } from \"../../../types/index.js\";\nimport { cosmosMapping } from \"../index.js\";\nimport { Star } from \"./Star.js\";\nimport { World } from \"./World.js\";\nimport { distributeStars, type Vec3 } from \"./layout.js\";\n\nexport interface CosmosSandboxProps {\n films: StoryListItem[];\n onFilmSelect?: (film: StoryListItem) => void;\n /** Layout seed — same seed + same films = same layout. */\n seed?: number;\n}\n\n/**\n * Drop-in 3D sandbox. Hands a list of films, gets back a navigable\n * starfield where each star is a film. Useful for: integration tests, the\n * realm-picker preview thumbnail, the editor's \"preview as star\" mode, and\n * as the smoke-test entry while migrating chuzi-web off Laravel.\n */\nexport function CosmosSandbox({\n films,\n onFilmSelect,\n seed = 1,\n}: CosmosSandboxProps) {\n const placed = useMemo(() => {\n const positions: Vec3[] = distributeStars(films.length, { seed });\n return films.map((film, i) => ({\n film,\n visual: { ...cosmosMapping(film), position: positions[i] },\n }));\n }, [films, seed]);\n\n return (\n <World>\n {placed.map(({ film, visual }) => (\n <Star\n key={film.id}\n visual={visual}\n onSelect={onFilmSelect ? () => onFilmSelect(film) : undefined}\n />\n ))}\n </World>\n );\n}\n"]}
1
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type { RealmId } from \"../types/index.js\";\n\n/**\n * CSS custom property tokens, mirroring public/css/chuzi-realms.css.\n * Use these for any non-DOM rendering (e.g. React Native, canvas).\n */\nexport interface RealmThemeTokens {\n bgDeep: string;\n bgMid: string;\n accent: string;\n accentSoft: string;\n text: string;\n muted: string;\n}\n\nexport const THEME_TOKENS: Record<RealmId, RealmThemeTokens> = {\n cosmos: {\n bgDeep: \"#04070d\",\n bgMid: \"#0a1020\",\n accent: \"#7eb8ff\",\n accentSoft: \"rgba(126, 184, 255, 0.35)\",\n text: \"#e8f0ff\",\n muted: \"rgba(232, 240, 255, 0.65)\",\n },\n wilds: {\n bgDeep: \"#0d120c\",\n bgMid: \"#152018\",\n accent: \"#7bc96f\",\n accentSoft: \"rgba(123, 201, 111, 0.35)\",\n text: \"#eef6ea\",\n muted: \"rgba(238, 246, 234, 0.7)\",\n },\n};\n\n/**\n * Scene tree visualization theme, mirroring the THEMES object in\n * resources/js/scene-tree-viewer.js.\n */\nexport interface SceneTreeTheme {\n bg: string;\n edgeChoice: string;\n edgeGoto: string;\n nodeDefault: string;\n nodeActive: string;\n borderDefault: string;\n borderActive: string;\n labelDefault: string;\n labelActive: string;\n nodeLockedFill: string;\n nodeLockedBorder: string;\n labelLocked: string;\n nodeShape: \"star\" | \"rect\";\n rectRx: number;\n}\n\nexport const SCENE_TREE_THEMES: Record<RealmId, SceneTreeTheme> = {\n cosmos: {\n bg: \"#020408\",\n edgeChoice: \"#e8f0ff\",\n edgeGoto: \"#4a9fff\",\n nodeDefault: \"#ffffff\",\n nodeActive: \"#ffd47e\",\n borderDefault: \"#3a5080\",\n borderActive: \"#fff6d0\",\n labelDefault: \"rgba(220, 232, 255, 0.92)\",\n labelActive: \"rgba(255, 246, 220, 0.98)\",\n nodeLockedFill: \"#151a28\",\n nodeLockedBorder: \"#2a3348\",\n labelLocked: \"rgba(200, 210, 230, 0.35)\",\n nodeShape: \"star\",\n rectRx: 2,\n },\n wilds: {\n bg: \"#04070d\",\n edgeChoice: \"#ffffff\",\n edgeGoto: \"#6ecf7a\",\n nodeDefault: \"#e8f5e4\",\n nodeActive: \"#d31e2f\",\n borderDefault: \"#2d4a32\",\n borderActive: \"#ff9ea8\",\n labelDefault: \"rgba(232, 245, 228, 0.92)\",\n labelActive: \"rgba(255, 214, 219, 0.98)\",\n nodeLockedFill: \"#1a221c\",\n nodeLockedBorder: \"#2a3d30\",\n labelLocked: \"rgba(200, 220, 200, 0.38)\",\n nodeShape: \"rect\",\n rectRx: 3,\n },\n};\n\n/**\n * Get theme tokens for a realm, defaulting to wilds.\n */\nexport function getThemeTokens(realmId: RealmId | null | undefined): RealmThemeTokens {\n return THEME_TOKENS[realmId ?? \"wilds\"] ?? THEME_TOKENS.wilds;\n}\n\n/**\n * Get scene tree theme for a realm, defaulting to wilds.\n */\nexport function getSceneTreeTheme(realmId: RealmId | null | undefined): SceneTreeTheme {\n return SCENE_TREE_THEMES[realmId ?? \"wilds\"] ?? SCENE_TREE_THEMES.wilds;\n}\n","import { Canvas } from \"@react-three/fiber\";\nimport { OrbitControls, Stars as DreiStars } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport { THEME_TOKENS } from \"../../../themes/index.js\";\n\nexport interface WorldProps {\n children: ReactNode;\n /** Pixel device ratio cap. Default 2 — keeps perf bounded on retina laptops. */\n dpr?: number | [number, number];\n}\n\n/**\n * Cosmos environment shell. Wraps an r3f Canvas with deep-space background,\n * ambient starfield (drei <Stars> for the *backdrop* — distinct from our\n * film-stars), and a placeholder OrbitControls camera. The real NavRig\n * (consuming an IntentSource and doing focus-snap on dpad) replaces\n * OrbitControls in a follow-up package.\n */\nexport function World({ children, dpr = [1, 2] }: WorldProps) {\n return (\n <Canvas\n camera={{ position: [0, 6, 32], fov: 60, near: 0.1, far: 500 }}\n dpr={dpr}\n gl={{ antialias: true }}\n >\n <color attach=\"background\" args={[THEME_TOKENS.cosmos.bgDeep]} />\n <ambientLight intensity={0.15} />\n <DreiStars\n radius={120}\n depth={60}\n count={3000}\n factor={4}\n fade\n saturation={0.4}\n />\n <OrbitControls enablePan={false} maxDistance={80} minDistance={4} />\n {children}\n </Canvas>\n );\n}\n","import { useRef } from \"react\";\nimport { useFrame } from \"@react-three/fiber\";\nimport type { Mesh } from \"three\";\nimport type { AtomVisualProps } from \"../../index.js\";\n\nexport interface StarProps {\n visual: AtomVisualProps;\n onSelect?: () => void;\n}\n\n/**\n * One film as a star. Color is HSL-derived from the realm mapping's hue +\n * intensity. Each star pulses on its own phase so a thousand of them don't\n * breathe in lockstep — gives the field life without per-star animation\n * state.\n */\nexport function Star({ visual, onSelect }: StarProps) {\n const ref = useRef<Mesh>(null);\n\n useFrame(({ clock }) => {\n if (!ref.current) return;\n const phase = visual.position[0] * 0.7 + visual.position[2] * 0.3;\n const pulse = 1 + Math.sin(clock.elapsedTime * 0.8 + phase) * 0.05;\n ref.current.scale.setScalar(visual.scale * pulse);\n });\n\n const lightness = 50 + visual.intensity * 25;\n const color = `hsl(${visual.hue}, 75%, ${lightness}%)`;\n\n return (\n <mesh\n ref={ref}\n position={visual.position}\n onClick={\n onSelect\n ? (e) => {\n e.stopPropagation();\n onSelect();\n }\n : undefined\n }\n >\n <sphereGeometry args={[0.5, 16, 16]} />\n <meshBasicMaterial color={color} toneMapped={false} />\n </mesh>\n );\n}\n","import { useMemo } from \"react\";\nimport { Line } from \"@react-three/drei\";\nimport * as THREE from \"three\";\n\nexport interface ConstellationEdgeProps {\n from: [number, number, number];\n to: [number, number, number];\n hueA: number;\n hueB: number;\n /** Inward gap so the line doesn't touch the star spheres. */\n gap?: number;\n intensityA?: number;\n intensityB?: number;\n}\n\n/**\n * A luminous line connecting two stars in a constellation. Endpoints are\n * pulled inward so the line floats between the stars rather than touching\n * them. Color interpolates from hueA to hueB via vertex colors.\n *\n * Two overlapping lines produce the glow: a thin bright core and a wider\n * soft bloom behind it.\n */\nexport function ConstellationEdge({\n from,\n to,\n hueA,\n hueB,\n gap = 0.55,\n intensityA = 0.5,\n intensityB = 0.5,\n}: ConstellationEdgeProps) {\n const { points, colorA, colorB, glowA, glowB } = useMemo(() => {\n const a = new THREE.Vector3(...from);\n const b = new THREE.Vector3(...to);\n const dir = b.clone().sub(a);\n const len = dir.length();\n\n if (len < gap * 2.5) {\n return { points: null, colorA: null, colorB: null, glowA: null, glowB: null };\n }\n\n dir.normalize();\n const start = a.clone().add(dir.clone().multiplyScalar(gap));\n const end = b.clone().sub(dir.clone().multiplyScalar(gap));\n\n const lA = 55 + intensityA * 20;\n const lB = 55 + intensityB * 20;\n\n const cA = new THREE.Color(`hsl(${hueA}, 70%, ${lA}%)`);\n const cB = new THREE.Color(`hsl(${hueB}, 70%, ${lB}%)`);\n\n const gA = new THREE.Color(`hsl(${hueA}, 50%, ${lA + 10}%)`);\n const gB = new THREE.Color(`hsl(${hueB}, 50%, ${lB + 10}%)`);\n\n return {\n points: [start, end] as [THREE.Vector3, THREE.Vector3],\n colorA: cA,\n colorB: cB,\n glowA: gA,\n glowB: gB,\n };\n }, [from, to, hueA, hueB, gap, intensityA, intensityB]);\n\n if (!points || !colorA || !colorB || !glowA || !glowB) return null;\n\n return (\n <group>\n {/* Outer glow pass */}\n <Line\n points={points}\n vertexColors={[glowA, glowB]}\n lineWidth={4}\n transparent\n opacity={0.12}\n toneMapped={false}\n />\n {/* Inner core pass */}\n <Line\n points={points}\n vertexColors={[colorA, colorB]}\n lineWidth={1.5}\n transparent\n opacity={0.6}\n toneMapped={false}\n />\n </group>\n );\n}\n","import type { AtomVisualProps } from \"../../index.js\";\nimport { Star } from \"./Star.js\";\nimport { ConstellationEdge } from \"./ConstellationEdge.js\";\n\nexport interface ConstellationSceneEntry {\n id: string;\n /** Visual with final position already computed by the consumer. */\n visual: AtomVisualProps;\n}\n\nexport interface ConstellationProps {\n /** Scene entries in order (title first, end last), already positioned. */\n scenes: ConstellationSceneEntry[];\n onSceneSelect?: (index: number) => void;\n}\n\n/**\n * A single story rendered as a constellation: scene-stars connected by\n * luminous gradient edges. This is the cosmos realm's `Group` component —\n * identical rendering for own and others' stories.\n *\n * The consumer provides scenes with positions already computed so that\n * overlay logic (camera targeting, focus rings) can use the same positions.\n */\nexport function Constellation({\n scenes,\n onSceneSelect,\n}: ConstellationProps) {\n return (\n <group>\n {scenes.map((entry, i) => (\n <Star\n key={entry.id}\n visual={entry.visual}\n onSelect={onSceneSelect ? () => onSceneSelect(i) : undefined}\n />\n ))}\n\n {scenes.map((entry, i) => {\n if (i === 0) return null;\n const prev = scenes[i - 1];\n return (\n <ConstellationEdge\n key={`edge-${prev.id}-${entry.id}`}\n from={prev.visual.position}\n to={entry.visual.position}\n hueA={prev.visual.hue}\n hueB={entry.visual.hue}\n intensityA={prev.visual.intensity}\n intensityB={entry.visual.intensity}\n />\n );\n })}\n </group>\n );\n}\n","import type { StoryListItem } from \"../../types/index.js\";\nimport type { AtomMapping, AtomState, AudioPalette, MotionTokens } from \"../index.js\";\n\n/**\n * COSMOS realm — pure-data layer. The 3D components (World, Star, NavRig,\n * EngageTransition) live in a follow-up package once the JSX build is\n * wired up; this file owns the realm's mapping and tuning constants so\n * they can be consumed today by any non-3D surface (catalog list, search,\n * preview cards, sound design tooling).\n *\n * Mapping rationale:\n * runtime → scale (longer film = bigger star)\n * popularity → intensity (more watches = brighter)\n * mood → hue (warm/cool palette by tone)\n * genre → spectral hint (small offset on top of mood, reads as\n * \"stellar class\" — drama is yellow-G,\n * thriller is blue-O, romance is red-M).\n * state → orbit-ring rendering (handled by Atom component).\n */\n\nconst GENRE_HUE_OFFSET: Record<string, number> = {\n drama: 50,\n thriller: 220,\n horror: 0,\n comedy: 35,\n romance: 340,\n scifi: 200,\n documentary: 180,\n animation: 280,\n};\n\nconst MOOD_HUE: Record<string, number> = {\n bright: 50,\n warm: 25,\n bittersweet: 290,\n somber: 230,\n tense: 210,\n playful: 110,\n melancholy: 250,\n};\n\nfunction clamp01(n: number): number {\n return Math.max(0, Math.min(1, n));\n}\n\nfunction popularityToIntensity(film: StoryListItem): number {\n // Log-compress: a 100x more-watched film should not be 100x brighter.\n const watches = Math.max(0, film.watch_starts_count);\n const log = Math.log10(1 + watches);\n // Rough cap at ~6 (1M watches saturates the scale).\n return clamp01(log / 6);\n}\n\nfunction deriveScale(film: StoryListItem): number {\n // We don't have runtime in StoryListItem yet; proxy with scenes_count.\n // Caps the starfield from going visually noisy.\n const scenes = film.scenes_count ?? 1;\n return clamp01(0.25 + Math.log10(1 + scenes) / 4);\n}\n\nfunction deriveHue(film: StoryListItem): number {\n const genreKey = (film.genre ?? \"\").toLowerCase().replace(/[^a-z]/g, \"\");\n const moodKey = \"\";\n const moodHue = MOOD_HUE[moodKey];\n const genreOffset = GENRE_HUE_OFFSET[genreKey];\n if (moodHue !== undefined) return moodHue;\n if (genreOffset !== undefined) return genreOffset;\n return 210;\n}\n\nfunction deriveState(film: StoryListItem): AtomState {\n // Without per-user progress threaded through, default; the consuming\n // app will overlay state from CatalogResponse.meta.progress.\n return film.published ? \"default\" : \"new\";\n}\n\nexport const cosmosMapping: AtomMapping = (film) => ({\n position: [0, 0, 0], // assigned by the realm's spatial layouter\n scale: deriveScale(film),\n hue: deriveHue(film),\n intensity: popularityToIntensity(film),\n state: deriveState(film),\n metadata: {\n title: film.title,\n popularity: film.watch_starts_count,\n genre: film.genre,\n },\n});\n\nexport const cosmosMotion: MotionTokens = {\n flightAcceleration: 14,\n flightDamping: 0.92,\n focusEaseMs: 380,\n engageDurationMs: 900,\n backDurationMs: 900,\n};\n\nexport const cosmosAudio: AudioPalette = {\n // Asset paths are resolved by the host app's asset bundler; chuzi-shared\n // only declares the contract. Replace with CDN URLs at integration time.\n ambientLoop: \"audio/cosmos/ambient-deep.ogg\",\n focusChime: \"audio/cosmos/focus-shimmer.ogg\",\n engageImpact: \"audio/cosmos/dolly-in.ogg\",\n backWhoosh: \"audio/cosmos/dolly-out.ogg\",\n};\n","/**\n * Spatial distribution helpers for the cosmos realm. Kept as a stand-alone\n * module so non-3D surfaces (search overlays, accessibility list view,\n * minimap) can compute and reuse positions without pulling in three.js.\n */\n\nexport type Vec3 = [number, number, number];\n\nexport interface DistributeOptions {\n /** Outer radius of the disk in world units. */\n radius?: number;\n /** Vertical jitter band (±). Larger values flatten the disk less. */\n thickness?: number;\n /** Deterministic seed; identical seeds produce identical layouts. */\n seed?: number;\n}\n\n/**\n * Galaxy-disk distribution: stars cluster denser toward the center\n * (sqrt-r weighting), with a vertical jitter band. Deterministic when a\n * seed is provided so the same catalog produces the same starfield across\n * sessions.\n */\nexport function distributeStars(\n count: number,\n options: DistributeOptions = {},\n): Vec3[] {\n const radius = options.radius ?? 25;\n const thickness = options.thickness ?? 4;\n const random = options.seed !== undefined ? mulberry32(options.seed) : Math.random;\n\n const positions: Vec3[] = [];\n for (let i = 0; i < count; i++) {\n const r = Math.sqrt(random()) * radius;\n const theta = random() * Math.PI * 2;\n const y = (random() - 0.5) * thickness;\n positions.push([Math.cos(theta) * r, y, Math.sin(theta) * r]);\n }\n return positions;\n}\n\nfunction mulberry32(seed: number): () => number {\n let s = seed >>> 0;\n return () => {\n s = (s + 0x6d2b79f5) >>> 0;\n let t = s;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n","import { useMemo } from \"react\";\nimport type { StoryListItem } from \"../../../types/index.js\";\nimport { cosmosMapping } from \"../index.js\";\nimport { Star } from \"./Star.js\";\nimport { World } from \"./World.js\";\nimport { distributeStars, type Vec3 } from \"./layout.js\";\n\nexport interface CosmosSandboxProps {\n films: StoryListItem[];\n onFilmSelect?: (film: StoryListItem) => void;\n /** Layout seed — same seed + same films = same layout. */\n seed?: number;\n}\n\n/**\n * Drop-in 3D sandbox. Hands a list of films, gets back a navigable\n * starfield where each star is a film. Useful for: integration tests, the\n * realm-picker preview thumbnail, the editor's \"preview as star\" mode, and\n * as the smoke-test entry while migrating chuzi-web off Laravel.\n */\nexport function CosmosSandbox({\n films,\n onFilmSelect,\n seed = 1,\n}: CosmosSandboxProps) {\n const placed = useMemo(() => {\n const positions: Vec3[] = distributeStars(films.length, { seed });\n return films.map((film, i) => ({\n film,\n visual: { ...cosmosMapping(film), position: positions[i] },\n }));\n }, [films, seed]);\n\n return (\n <World>\n {placed.map(({ film, visual }) => (\n <Star\n key={film.id}\n visual={visual}\n onSelect={onFilmSelect ? () => onFilmSelect(film) : undefined}\n />\n ))}\n </World>\n );\n}\n"]}
@@ -78,6 +78,12 @@ interface CatalogResponse {
78
78
  progress: Record<string, StoryProgress>;
79
79
  };
80
80
  }
81
+ interface MineResponse {
82
+ data: StoryListItem[];
83
+ meta: {
84
+ coverboxes: Record<string, string | null>;
85
+ };
86
+ }
81
87
  interface SceneChoice {
82
88
  id: string;
83
89
  label: string;
@@ -233,6 +239,145 @@ interface PaginatedResponse<T> {
233
239
  to: number | null;
234
240
  total: number;
235
241
  }
242
+ interface SceneListItem {
243
+ id: string;
244
+ story_id: string;
245
+ title: string;
246
+ order: number;
247
+ is_title: boolean;
248
+ is_end: boolean;
249
+ color: string | null;
250
+ media_id: string | null;
251
+ alt_media_id: string | null;
252
+ created_at: string;
253
+ updated_at: string;
254
+ }
255
+ interface UpdateSceneRequest {
256
+ title?: string;
257
+ order?: number;
258
+ media_id?: string | null;
259
+ alt_media_id?: string | null;
260
+ color?: string | null;
261
+ is_title?: boolean;
262
+ is_end?: boolean;
263
+ choice_style?: string | null;
264
+ choice_overlay_mode?: string | null;
265
+ choice_reveal_mode?: string | null;
266
+ choice_start_time_seconds?: number | null;
267
+ choice_pause_for_choice?: boolean;
268
+ choice_end_time_seconds?: number | null;
269
+ }
270
+ interface CreateSceneRequest {
271
+ story_id: string;
272
+ title: string;
273
+ order?: number;
274
+ }
275
+ type AiGenerationStatus = "pending" | "generating" | "ready" | "failed" | "accepted" | "rejected";
276
+ interface GenerateImageRequest {
277
+ story_id: string;
278
+ scene_id?: string;
279
+ prompt: string;
280
+ mood?: string;
281
+ visual_style?: string;
282
+ rejection_feedback?: string;
283
+ previous_generation_id?: string;
284
+ }
285
+ interface AiGeneration {
286
+ id: string;
287
+ story_id: string;
288
+ scene_id: string | null;
289
+ status: AiGenerationStatus;
290
+ user_prompt: string;
291
+ style_context: {
292
+ mood?: string;
293
+ visual_style?: string;
294
+ subject_prompt: string;
295
+ full_prompt: string;
296
+ negative_prompt?: string;
297
+ };
298
+ preview_url?: string;
299
+ rejection_feedback: string | null;
300
+ media_id: string | null;
301
+ attempt_number: number;
302
+ credits_charged: number;
303
+ created_at: string;
304
+ updated_at: string;
305
+ }
306
+ interface GenerateImageResponse {
307
+ generation: AiGeneration;
308
+ balance: {
309
+ watch: number;
310
+ create: number;
311
+ };
312
+ }
313
+ interface AiGenerationShowResponse {
314
+ generation: AiGeneration;
315
+ }
316
+ interface AcceptGenerationRequest {
317
+ scene_id: string;
318
+ }
319
+ interface AcceptGenerationResponse {
320
+ generation: AiGeneration;
321
+ scene: SceneListItem;
322
+ media: MediaItem;
323
+ }
324
+ interface RejectGenerationRequest {
325
+ feedback: string;
326
+ }
327
+ interface RejectGenerationResponse {
328
+ generation: AiGeneration;
329
+ }
330
+ interface StoryStyleResponse {
331
+ has_style: boolean;
332
+ style_context: AiGeneration["style_context"] | null;
333
+ }
334
+ interface MediaItem {
335
+ id: string;
336
+ user_id: string;
337
+ s3_key: string;
338
+ source_path: string;
339
+ output_prefix: string | null;
340
+ status: "uploaded" | "processing" | "ready" | "error";
341
+ meta: Record<string, unknown>;
342
+ order: number;
343
+ created_at: string;
344
+ updated_at: string;
345
+ }
346
+ interface UploadUrlRequest {
347
+ filename: string;
348
+ contentType: string;
349
+ }
350
+ interface UploadUrlResponse {
351
+ key: string;
352
+ uploadUrl: string;
353
+ }
354
+ interface RegisterMediaRequest {
355
+ key: string;
356
+ s3_key: string;
357
+ filename: string;
358
+ content_type?: string;
359
+ title?: string;
360
+ file_size?: number;
361
+ }
362
+ interface RegisterMediaResponse extends MediaItem {
363
+ credits_charged: number;
364
+ balance: number;
365
+ }
366
+ interface TranscodeRequest {
367
+ media_id: string;
368
+ }
369
+ interface TranscodeResponse {
370
+ message: string;
371
+ job_id: string | null;
372
+ manifest_path?: string;
373
+ }
374
+ interface PlayUrlResponse {
375
+ play_url: string;
376
+ status: string;
377
+ }
378
+ interface SourceUrlResponse {
379
+ url: string;
380
+ }
236
381
  interface CreateStoryRequest {
237
382
  title: string;
238
383
  description?: string | null;
@@ -289,4 +434,4 @@ interface UpdateLocaleResponse {
289
434
  locale: LocaleId;
290
435
  }
291
436
 
292
- export type { BookmarkListItem, BookmarkListResponse, BookmarkResponse, CatalogResponse, ContentRating, ContentRatingDefinition, CreateStoryRequest, EngagementResponse, HistoryEntry, LocaleId, LoginRequest, LoginResponse, PaginatedLink, PaginatedResponse, PopularChoice, RealmConfigResponse, RealmDefinition, RealmId, SaveBookmarkRequest, SceneChoice, SceneMapEntry, SceneMapResponse, SceneNode, StateUpdate, StoryListItem, StoryPreview, StoryProgress, TrackEngagementRequest, TreeGraph, TreeGraphEdge, TreeGraphNode, UpdateLocaleRequest, UpdateLocaleResponse, UpdateProfileRequest, UpdateProfileResponse, UpdateRealmRequest, UpdateRealmResponse, UserProfile, VisibilityCondition, VisibilityRules, WatchSnapshot };
437
+ export type { AcceptGenerationRequest, AcceptGenerationResponse, AiGeneration, AiGenerationShowResponse, AiGenerationStatus, BookmarkListItem, BookmarkListResponse, BookmarkResponse, CatalogResponse, ContentRating, ContentRatingDefinition, CreateSceneRequest, CreateStoryRequest, EngagementResponse, GenerateImageRequest, GenerateImageResponse, HistoryEntry, LocaleId, LoginRequest, LoginResponse, MediaItem, MineResponse, PaginatedLink, PaginatedResponse, PlayUrlResponse, PopularChoice, RealmConfigResponse, RealmDefinition, RealmId, RegisterMediaRequest, RegisterMediaResponse, RejectGenerationRequest, RejectGenerationResponse, SaveBookmarkRequest, SceneChoice, SceneListItem, SceneMapEntry, SceneMapResponse, SceneNode, SourceUrlResponse, StateUpdate, StoryListItem, StoryPreview, StoryProgress, StoryStyleResponse, TrackEngagementRequest, TranscodeRequest, TranscodeResponse, TreeGraph, TreeGraphEdge, TreeGraphNode, UpdateLocaleRequest, UpdateLocaleResponse, UpdateProfileRequest, UpdateProfileResponse, UpdateRealmRequest, UpdateRealmResponse, UpdateSceneRequest, UploadUrlRequest, UploadUrlResponse, UserProfile, VisibilityCondition, VisibilityRules, WatchSnapshot };
package/dist/ui/index.js CHANGED
@@ -53,7 +53,41 @@ var REALMS = {
53
53
  select_content_rating: "Select audience class",
54
54
  unrated: "Unclassified",
55
55
  viewer_credits: "Fuel Cells",
56
- creator_credits: "Stardust"
56
+ creator_credits: "Stardust",
57
+ editor_media_upload: "Upload Transmission",
58
+ editor_media_preview: "Transmission Preview",
59
+ editor_alt_media: "Additional Transmission",
60
+ editor_choices: "Trajectories",
61
+ editor_scene_settings: "Planet Settings",
62
+ editor_title_scene: "Title Planet",
63
+ editor_ending_scene: "Final Orbit",
64
+ editor_play: "Engage",
65
+ editor_pause: "Hold",
66
+ editor_prev_frame: "Previous Frame",
67
+ editor_next_frame: "Next Frame",
68
+ editor_seek: "Seek",
69
+ editor_no_media: "No transmission assigned",
70
+ editor_uploading: "Transmitting\u2026",
71
+ editor_drop_media: "Drop transmission here",
72
+ editor_scene_type: "Planet Type",
73
+ editor_save: "Lock In",
74
+ editor_scene_color: "Planet Hue",
75
+ editor_ai_generate: "Generate Transmission",
76
+ editor_ai_generating: "Transmitting Signal\u2026",
77
+ editor_ai_mood_question: "What energy should this planet radiate?",
78
+ editor_ai_style_question: "What vision style for this transmission?",
79
+ editor_ai_prompt_question: "Describe this planet\u2019s landscape",
80
+ editor_ai_accept: "Lock Transmission",
81
+ editor_ai_reject: "Reject Signal",
82
+ editor_ai_retry: "Retransmit",
83
+ editor_ai_feedback_prompt: "How should we adjust the signal?",
84
+ editor_ai_credit_cost: "1 Stardust per signal",
85
+ editor_ai_generating_scene: "Planet forming\u2026",
86
+ editor_ai_style_badge: "Signal Style",
87
+ editor_ai_failed: "Signal lost. Try retransmitting.",
88
+ constellation_no_coverbox: "Uncharted",
89
+ hud_edit_control: "Engage",
90
+ hud_delete_control: "Jettison"
57
91
  },
58
92
  locales: {
59
93
  es: {
@@ -149,7 +183,41 @@ var REALMS = {
149
183
  select_content_rating: "Select field guide",
150
184
  unrated: "Unmarked",
151
185
  viewer_credits: "Sap",
152
- creator_credits: "Pollen"
186
+ creator_credits: "Pollen",
187
+ editor_media_upload: "Upload Bloom",
188
+ editor_media_preview: "Bloom Preview",
189
+ editor_alt_media: "Additional Bloom",
190
+ editor_choices: "Trails",
191
+ editor_scene_settings: "Clearing Settings",
192
+ editor_title_scene: "Title Clearing",
193
+ editor_ending_scene: "Roots",
194
+ editor_play: "Unfurl",
195
+ editor_pause: "Rest",
196
+ editor_prev_frame: "Previous Frame",
197
+ editor_next_frame: "Next Frame",
198
+ editor_seek: "Seek",
199
+ editor_no_media: "No bloom assigned",
200
+ editor_uploading: "Blooming\u2026",
201
+ editor_drop_media: "Drop bloom here",
202
+ editor_scene_type: "Clearing Type",
203
+ editor_save: "Engrave",
204
+ editor_scene_color: "Clearing Tint",
205
+ editor_ai_generate: "Grow Bloom",
206
+ editor_ai_generating: "Seed Sprouting\u2026",
207
+ editor_ai_mood_question: "What feeling should this clearing evoke?",
208
+ editor_ai_style_question: "What growth pattern for this bloom?",
209
+ editor_ai_prompt_question: "Describe this clearing",
210
+ editor_ai_accept: "Root Bloom",
211
+ editor_ai_reject: "Prune Bloom",
212
+ editor_ai_retry: "Regrow",
213
+ editor_ai_feedback_prompt: "How should we reshape the growth?",
214
+ editor_ai_credit_cost: "1 Pollen per bloom",
215
+ editor_ai_generating_scene: "Clearing emerging\u2026",
216
+ editor_ai_style_badge: "Growth Style",
217
+ editor_ai_failed: "Growth withered. Try regrowing.",
218
+ constellation_no_coverbox: "Unseen",
219
+ hud_edit_control: "Tend",
220
+ hud_delete_control: "Uproot"
153
221
  },
154
222
  locales: {
155
223
  es: {
@@ -243,7 +311,41 @@ var FALLBACK_LEXICON = {
243
311
  select_content_rating: "Select rating",
244
312
  unrated: "Not Rated",
245
313
  viewer_credits: "Viewer Credits",
246
- creator_credits: "Creator Credits"
314
+ creator_credits: "Creator Credits",
315
+ editor_media_upload: "Upload Media",
316
+ editor_media_preview: "Media Preview",
317
+ editor_alt_media: "Additional Media",
318
+ editor_choices: "Choices",
319
+ editor_scene_settings: "Scene Settings",
320
+ editor_title_scene: "Title Scene",
321
+ editor_ending_scene: "Ending Scene",
322
+ editor_play: "Play",
323
+ editor_pause: "Pause",
324
+ editor_prev_frame: "Previous Frame",
325
+ editor_next_frame: "Next Frame",
326
+ editor_seek: "Seek",
327
+ editor_no_media: "No media assigned",
328
+ editor_uploading: "Uploading\u2026",
329
+ editor_drop_media: "Drop media here",
330
+ editor_scene_type: "Scene Type",
331
+ editor_save: "Save",
332
+ editor_scene_color: "Scene Color",
333
+ editor_ai_generate: "Generate with AI",
334
+ editor_ai_generating: "Generating\u2026",
335
+ editor_ai_mood_question: "What mood should this scene convey?",
336
+ editor_ai_style_question: "What visual style do you want?",
337
+ editor_ai_prompt_question: "Describe this scene",
338
+ editor_ai_accept: "Accept",
339
+ editor_ai_reject: "Reject",
340
+ editor_ai_retry: "Try Again",
341
+ editor_ai_feedback_prompt: "What should we change?",
342
+ editor_ai_credit_cost: "1 credit per generation",
343
+ editor_ai_generating_scene: "Scene generating\u2026",
344
+ editor_ai_style_badge: "Style",
345
+ editor_ai_failed: "Generation failed. Please try again.",
346
+ constellation_no_coverbox: "No cover",
347
+ hud_edit_control: "Edit",
348
+ hud_delete_control: "Delete"
247
349
  };
248
350
  var FALLBACK_LOCALES = {
249
351
  es: {