@callmeradical/augy 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/author-G46NJ3OW.js +109 -0
- package/dist/{chunk-RBF4Q6N4.js → chunk-A3USXURD.js} +43 -14
- package/dist/index.js +12 -3
- package/dist/{install-7ZWHGCFN.js → install-27YDQ46H.js} +1 -1
- package/dist/{scan-CC4IYZ35.js → scan-6HFU774V.js} +45 -1
- package/package.json +2 -1
- package/skills/author/SKILL.md +81 -0
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@@ -0,0 +1,109 @@
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import {
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AGENTS,
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agentSkillPath,
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detectInstalledAgents
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} from "./chunk-V5GA2ZHU.js";
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import {
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createSkillRecord,
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getSkill,
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readRegistry,
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upsertSkill,
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writeRegistry
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} from "./chunk-JM4VVAHN.js";
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// src/commands/author.ts
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import { intro, outro, multiselect, isCancel } from "@clack/prompts";
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import chalk from "chalk";
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import { mkdir, writeFile } from "fs/promises";
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import { join } from "path";
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import { spawn } from "child_process";
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function skillTemplate(name) {
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return `# Skill: ${name}
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## Overview
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<!-- Describe what this skill does and when to use it. -->
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## Workflow
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<!-- Step-by-step instructions for the agent. -->
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1.
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## Notes
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<!-- Tips, caveats, or references. -->
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`;
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}
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async function authorNewCommand(name, opts = {}) {
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intro(chalk.bold("augy") + chalk.dim(` \u2014 author new ${name}`));
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const registry = await readRegistry();
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if (getSkill(registry, name)) {
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throw new Error(`Skill "${name}" already exists in the registry. Use \`augy author edit ${name}\` to open it.`);
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}
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const available = detectInstalledAgents();
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if (!available.length) {
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throw new Error("No agents detected. Install an agent first.");
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}
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const selected = available.length === 1 ? [available[0].id] : await multiselect({
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message: "Install for which agents?",
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options: available.map((a) => ({ value: a.id, label: a.name })),
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initialValues: available.map((a) => a.id)
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});
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if (isCancel(selected)) {
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console.log(chalk.dim("Cancelled."));
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process.exit(0);
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}
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const targetAgents = AGENTS.filter((a) => selected.includes(a.id));
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const agentPaths = {};
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for (const agent of targetAgents) {
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const dest = agentSkillPath(agent, name);
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agentPaths[agent.id] = dest;
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await mkdir(dest, { recursive: true });
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await writeFile(join(dest, "SKILL.md"), skillTemplate(name), "utf8");
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}
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const record = createSkillRecord({
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name,
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source: "",
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gigetSource: "",
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sha: "unversioned",
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agentIds: targetAgents.map((a) => a.id),
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agentPaths
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});
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upsertSkill(registry, record);
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await writeRegistry(registry);
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const firstPath = agentPaths[targetAgents[0].id];
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outro(
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`${chalk.green("\u2713")} ${chalk.cyan(name)} created
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` + chalk.dim(` ${firstPath}
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`) + chalk.dim(" Run `augy home push` when ready to back it up.")
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);
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if (!opts.noEdit) {
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openInEditor(firstPath);
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}
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}
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async function authorEditCommand(name) {
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const registry = await readRegistry();
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const skill = getSkill(registry, name);
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if (!skill) {
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throw new Error(`Skill "${name}" not found in registry. Run \`augy list\` to see installed skills.`);
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}
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const agentPath = Object.values(skill.agents).find((a) => a.active)?.path;
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if (!agentPath) {
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throw new Error(`No active agent path found for "${name}".`);
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}
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console.log(chalk.dim(`Opening ${agentPath}\u2026`));
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openInEditor(agentPath);
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}
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function openInEditor(path) {
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const editor = process.env["EDITOR"] ?? process.env["VISUAL"] ?? "vi";
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const child = spawn(editor, [path], {
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stdio: "inherit",
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detached: true
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});
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child.unref();
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}
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export {
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authorEditCommand,
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authorNewCommand
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};
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@@ -416,6 +416,7 @@ async function filterableMultiselect(opts) {
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const allOptions = opts.options.map((o) => ({ value: o.value, label: o.label, hint: o.hint }));
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const initialValues = opts.options.filter((o) => o.selected).map((o) => o.value);
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let filterText = "";
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let filterMode = false;
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let matchCount = allOptions.length;
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const pageSize = opts.pageSize ?? Math.min(14, process2.stdout.rows - 6);
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const prompt = new wD({
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@@ -438,11 +439,11 @@ ${headerPrefix} ${opts.message}` + chalk.dim(` (${allOptions.length} total)
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${chalk.gray(S_BAR)}
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`;
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}
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const cursor = filterText.length > 0 ? chalk.inverse(" ") : chalk.inverse(chalk.hidden("_"));
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const noMatch = matchCount === 0 && filterText.length > 0;
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const matchLabel = noMatch ? chalk.red("no matches") : filterText ? chalk.dim(`${matchCount} matched`) : chalk.dim(`${allOptions.length} skills`);
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const hint = chalk.dim("
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const
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const hint = filterMode ? chalk.dim("esc to clear \xB7 enter confirm") : chalk.dim("/ filter \xB7 a all \xB7 space select \xB7 enter confirm");
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const filterDisplay = filterMode ? chalk.white(filterText) + chalk.inverse(" ") : filterText ? chalk.dim("/ ") + chalk.white(filterText) + chalk.dim(" (/ to edit)") : chalk.dim("/ to filter");
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const filterLine = `${filterMode ? chalk.cyan(S_BAR) : chalk.gray(S_BAR)} ` + filterDisplay + ` ${matchLabel} ${hint}`;
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const visibleOptions = paginate(
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this.options,
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this.cursor,
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}
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});
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prompt.on("key", (key) => {
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const p = prompt;
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if (filterMode) {
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if (key === "\x1B") {
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filterMode = false;
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filterText = "";
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} else if (key === "\b" || key === "\x7F" || key === "backspace") {
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if (filterText.length > 0) {
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filterText = filterText.slice(0, -1);
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} else {
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filterMode = false;
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}
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} else if (key === "/") {
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filterMode = false;
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return;
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} else if (key && key.length === 1 && key.charCodeAt(0) >= 32 && key !== " ") {
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filterText += key;
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} else {
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return;
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}
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const filtered = filterText ? allOptions.filter((o) => o.label.toLowerCase().includes(filterText.toLowerCase())) : allOptions;
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matchCount = filtered.length;
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p.options = filtered;
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if (p.cursor >= filtered.length) p.cursor = Math.max(0, filtered.length - 1);
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return;
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}
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if (key === "/") {
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filterMode = true;
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}
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if (key === "a") {
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const visibleValues = p.options.map((o) => o.value);
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const currentSelected = Array.isArray(p.value) ? p.value : [];
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const allVisible = visibleValues.every((v2) => currentSelected.includes(v2));
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if (allVisible) {
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p.value = currentSelected.filter((v2) => !visibleValues.includes(v2));
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} else {
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const union = [...currentSelected];
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for (const v2 of visibleValues) if (!union.includes(v2)) union.push(v2);
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p.value = union;
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return;
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}
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});
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const result = await prompt.prompt();
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package/dist/index.js
CHANGED
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var program = new Command();
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program.name("augy").description("Homebrew for AI agent skills \u2014 install, version, update, rollback").version(pkg.version);
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program.command("install [url]").description("Install skills from a GitHub URL or owner/repo[/path]").option("-a, --agent <agents...>", "Target agent(s): opencode, claude, codex").action(async (url, opts) => {
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const { installCommand } = await import("./install-
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const { installCommand } = await import("./install-27YDQ46H.js");
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await installCommand(url, opts ?? {});
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});
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program.command("update [skill]").description("Check for upstream changes and upgrade installed skills").action(async (skill) => {
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await syncCommand(path, opts ?? {});
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});
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program.command("scan").description("Find skills installed outside augy and optionally import them into the registry").action(async () => {
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const { scanCommand } = await import("./scan-
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const { scanCommand } = await import("./scan-6HFU774V.js");
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await scanCommand();
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});
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program.command("info <skill>").description("Show full metadata, version history, and description for an installed skill").action(async (skill) => {
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program.command("unpin <skill>").description("Allow a pinned skill to receive updates again").action(async (skill) => {
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await setPinned(skill, false);
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});
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var author = program.command("author").description("Create and edit self-authored skills");
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author.command("new <name>").description("Scaffold a new skill and open it in $EDITOR").option("--no-edit", "Skip opening the editor after creating").action(async (name, opts) => {
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const { authorNewCommand } = await import("./author-G46NJ3OW.js");
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await authorNewCommand(name, { noEdit: !opts.edit });
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});
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author.command("edit <name>").description("Open an existing skill in $EDITOR").action(async (name) => {
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const { authorEditCommand } = await import("./author-G46NJ3OW.js");
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await authorEditCommand(name);
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});
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var home = program.command("home").description("Manage a personal GitHub repo for backing up your skills manifest");
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home.command("set <repo>").description("Set the home repo e.g. augy home set alice/my-skills").option("--path <file>", "Manifest path within the repo (default: augy.json)").option("--skills-path <dir>", "Dir for authored skills in the repo (default: skills)").action(async (repo, opts) => {
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const { homeSetCommand } = await import("./home-TWK3PMCL.js");
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await homeShowCommand();
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});
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program.action(async () => {
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const { installCommand } = await import("./install-
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const { installCommand } = await import("./install-27YDQ46H.js");
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await installCommand();
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program.parse();
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} from "./chunk-A3USXURD.js";
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untracked.push({ name, agents });
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}
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}
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const additionalInstalls = findAdditionalAgentInstalls(onDisk, registry);
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const tracked = listSkills(registry);
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if (!untracked.length) {
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outro(chalk.green("All installed skills are already tracked by augy."));
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outro(
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importedCount > 0 ? chalk.green(`${importedCount} skill(s) imported into augy`) : chalk.dim("No skills imported.")
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);
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if (additionalInstalls.length) {
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console.log(
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`
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${chalk.bold("Additional installs found")}` + chalk.dim(` (${additionalInstalls.length} skill(s) installed in new agent(s))`) + "\n"
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);
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for (const { skillName, newAgents } of additionalInstalls) {
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console.log(` ${chalk.cyan.bold(skillName)}`);
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for (const { agent, path } of newAgents) {
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console.log(` ${chalk.bold(agent.name.padEnd(10))} ${chalk.dim(tildefy(path))}`);
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}
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}
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console.log();
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const doRegister = await confirm({
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message: "Register these additional agent paths in the registry?"
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});
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if (!isCancel(doRegister) && doRegister) {
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let registered = 0;
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for (const { skillName, newAgents } of additionalInstalls) {
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const skill = getSkill(registry, skillName);
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for (const { agent, path } of newAgents) {
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skill.agents[agent.id] = { path, active: true };
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registered++;
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}
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registry.skills[skillName] = skill;
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await writeRegistry(registry);
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}
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console.log(chalk.green(`
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\u2713 Registered ${registered} additional path(s)`));
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}
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}
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}
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function printDetected(sk) {
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const p = sk.provenance;
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}
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return void 0;
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311
342
|
}
|
|
343
|
+
function findAdditionalAgentInstalls(onDisk, registry) {
|
|
344
|
+
const result = [];
|
|
345
|
+
for (const [name, agents] of onDisk) {
|
|
346
|
+
const tracked = getSkill(registry, name);
|
|
347
|
+
if (!tracked) continue;
|
|
348
|
+
const newAgents = agents.filter((a) => !tracked.agents[a.agent.id]);
|
|
349
|
+
if (newAgents.length) {
|
|
350
|
+
result.push({ skillName: name, newAgents });
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
return result;
|
|
354
|
+
}
|
|
312
355
|
function tildefy(p) {
|
|
313
356
|
const home = homedir();
|
|
314
357
|
return p.startsWith(home) ? "~" + p.slice(home.length) : p;
|
|
@@ -324,5 +367,6 @@ async function tryResolveTapSource(registry, name) {
|
|
|
324
367
|
}
|
|
325
368
|
}
|
|
326
369
|
export {
|
|
370
|
+
findAdditionalAgentInstalls,
|
|
327
371
|
scanCommand
|
|
328
372
|
};
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@callmeradical/augy",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.5.0",
|
|
4
4
|
"description": "Homebrew for AI agent skills — install, version, update, rollback",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"license": "MIT",
|
|
@@ -25,6 +25,7 @@
|
|
|
25
25
|
],
|
|
26
26
|
"files": [
|
|
27
27
|
"dist/**/*",
|
|
28
|
+
"skills/**/*",
|
|
28
29
|
"README.md",
|
|
29
30
|
"LICENSE"
|
|
30
31
|
],
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
# Skill: author
|
|
2
|
+
|
|
3
|
+
A meta-skill for authoring new augy skills. Use this when the user wants
|
|
4
|
+
to create a new skill for their AI agents.
|
|
5
|
+
|
|
6
|
+
## What is an augy skill?
|
|
7
|
+
|
|
8
|
+
A skill is a directory containing a `SKILL.md` file. That file is loaded
|
|
9
|
+
by an AI agent as context — giving it specialised knowledge, workflows,
|
|
10
|
+
or tool integrations for a specific task.
|
|
11
|
+
|
|
12
|
+
Skills are installed per-agent:
|
|
13
|
+
```
|
|
14
|
+
~/.opencode/skills/<name>/SKILL.md
|
|
15
|
+
~/.claude/skills/<name>/SKILL.md
|
|
16
|
+
~/.codex/skills/<name>/SKILL.md
|
|
17
|
+
```
|
|
18
|
+
|
|
19
|
+
## Workflow
|
|
20
|
+
|
|
21
|
+
### 1. Scaffold the skill
|
|
22
|
+
|
|
23
|
+
```sh
|
|
24
|
+
augy author new <name>
|
|
25
|
+
```
|
|
26
|
+
|
|
27
|
+
This creates the skill directory for your installed agents, registers it
|
|
28
|
+
in the augy registry, and opens it in `$EDITOR`.
|
|
29
|
+
|
|
30
|
+
### 2. Write the SKILL.md
|
|
31
|
+
|
|
32
|
+
A good SKILL.md has:
|
|
33
|
+
|
|
34
|
+
- **One-line description** — what this skill does and when to invoke it
|
|
35
|
+
- **Trigger phrases** — phrases the user says that should activate this skill
|
|
36
|
+
- **Workflow** — numbered steps the agent follows
|
|
37
|
+
- **Examples** — concrete inputs and expected outputs
|
|
38
|
+
- **References** — links to docs, files, or other skills
|
|
39
|
+
|
|
40
|
+
Keep it focused. One skill = one capability. If it grows beyond ~150 lines,
|
|
41
|
+
consider splitting it.
|
|
42
|
+
|
|
43
|
+
### 3. Test it
|
|
44
|
+
|
|
45
|
+
Load the skill into your agent and try the trigger phrases. Check that the
|
|
46
|
+
agent follows the workflow correctly.
|
|
47
|
+
|
|
48
|
+
### 4. Back it up
|
|
49
|
+
|
|
50
|
+
```sh
|
|
51
|
+
augy home push
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
This commits the skill to your home repo so it's available on all your machines.
|
|
55
|
+
|
|
56
|
+
## SKILL.md template
|
|
57
|
+
|
|
58
|
+
```markdown
|
|
59
|
+
# Skill: <name>
|
|
60
|
+
|
|
61
|
+
<One-sentence description of what this skill does.>
|
|
62
|
+
Trigger on: <phrase 1>, <phrase 2>, <phrase 3>.
|
|
63
|
+
|
|
64
|
+
## Workflow
|
|
65
|
+
|
|
66
|
+
1. <First step>
|
|
67
|
+
2. <Second step>
|
|
68
|
+
3. <Third step>
|
|
69
|
+
|
|
70
|
+
## Notes
|
|
71
|
+
|
|
72
|
+
<!-- Tips, caveats, edge cases -->
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
## Tips
|
|
76
|
+
|
|
77
|
+
- **Verb-first steps**: "Run the tests", not "Tests should be run"
|
|
78
|
+
- **Concrete over abstract**: Show exact commands, not just concepts
|
|
79
|
+
- **Fail states**: Tell the agent what to do when things go wrong
|
|
80
|
+
- **Scope**: If you find yourself writing "unless X, in which case Y", that's
|
|
81
|
+
a second skill
|