@bitbybit-dev/base 0.19.8 → 0.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babel.config.cjs +1 -0
- package/babel.config.d.cts +5 -0
- package/index.d.ts +1 -0
- package/{index.ts → index.js} +1 -2
- package/lib/api/index.js +1 -0
- package/lib/api/inputs/base-inputs.d.ts +35 -0
- package/lib/api/inputs/base-inputs.js +1 -0
- package/lib/api/inputs/{color-inputs.ts → color-inputs.d.ts} +26 -48
- package/lib/api/inputs/color-inputs.js +164 -0
- package/lib/api/inputs/dates-inputs.d.ts +216 -0
- package/lib/api/inputs/dates-inputs.js +271 -0
- package/lib/api/inputs/{index.ts → index.d.ts} +1 -0
- package/lib/api/inputs/index.js +10 -0
- package/lib/api/inputs/{inputs.ts → inputs.d.ts} +1 -0
- package/lib/api/inputs/inputs.js +10 -0
- package/lib/api/inputs/{lists-inputs.ts → lists-inputs.d.ts} +91 -190
- package/lib/api/inputs/lists-inputs.js +576 -0
- package/lib/api/inputs/{logic-inputs.ts → logic-inputs.d.ts} +24 -46
- package/lib/api/inputs/logic-inputs.js +111 -0
- package/lib/api/inputs/{math-inputs.ts → math-inputs.d.ts} +53 -97
- package/lib/api/inputs/math-inputs.js +391 -0
- package/lib/api/inputs/{point-inputs.ts → point-inputs.d.ts} +77 -168
- package/lib/api/inputs/point-inputs.js +521 -0
- package/lib/api/inputs/text-inputs.d.ts +83 -0
- package/lib/api/inputs/text-inputs.js +120 -0
- package/lib/api/inputs/{transforms-inputs.ts → transforms-inputs.d.ts} +35 -64
- package/lib/api/inputs/transforms-inputs.js +200 -0
- package/lib/api/inputs/{vector-inputs.ts → vector-inputs.d.ts} +48 -104
- package/lib/api/inputs/vector-inputs.js +304 -0
- package/lib/api/services/color.d.ts +114 -0
- package/lib/api/services/{color.ts → color.js} +15 -34
- package/lib/api/services/dates.d.ts +367 -0
- package/lib/api/services/dates.js +450 -0
- package/lib/api/services/geometry-helper.d.ts +15 -0
- package/lib/api/services/{geometry-helper.ts → geometry-helper.js} +31 -43
- package/lib/api/services/{index.ts → index.d.ts} +2 -1
- package/lib/api/services/index.js +10 -0
- package/lib/api/services/lists.d.ts +287 -0
- package/lib/api/services/{lists.ts → lists.js} +59 -83
- package/lib/api/services/logic.d.ts +99 -0
- package/lib/api/services/{logic.ts → logic.js} +24 -32
- package/lib/api/services/math.d.ts +349 -0
- package/lib/api/services/{math.ts → math.js} +71 -136
- package/lib/api/services/point.d.ts +222 -0
- package/lib/api/services/{point.ts → point.js} +32 -67
- package/lib/api/services/text.d.ts +69 -0
- package/lib/api/services/{text.ts → text.js} +7 -17
- package/lib/api/services/transforms.d.ts +122 -0
- package/lib/api/services/{transforms.ts → transforms.js} +37 -83
- package/lib/api/services/vector.d.ts +320 -0
- package/lib/api/services/{vector.ts → vector.js} +42 -80
- package/lib/{index.ts → index.d.ts} +0 -1
- package/lib/index.js +1 -0
- package/package.json +1 -1
- package/lib/api/inputs/base-inputs.ts +0 -18
- package/lib/api/inputs/text-inputs.ts +0 -108
- package/lib/api/services/color.test.ts +0 -86
- package/lib/api/services/lists.test.ts +0 -612
- package/lib/api/services/logic.test.ts +0 -187
- package/lib/api/services/math.test.ts +0 -622
- package/lib/api/services/text.test.ts +0 -55
- package/lib/api/services/vector.test.ts +0 -360
- package/tsconfig.bitbybit.json +0 -26
- package/tsconfig.json +0 -24
- /package/lib/api/{index.ts → index.d.ts} +0 -0
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/* eslint-disable @typescript-eslint/no-namespace */
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import { Base } from "./base-inputs";
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export class RotationCenterAxisDto {
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constructor(angle?: number, axis?: Base.Vector3, center?: Base.Point3) {
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if (angle !== undefined) { this.angle = angle; }
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if (axis !== undefined) { this.axis = axis; }
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if (center !== undefined) { this.center = center; }
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}
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export declare namespace Transforms {
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class RotationCenterAxisDto {
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constructor(angle?: number, axis?: Base.Vector3, center?: Base.Point3);
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/**
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* Angle of rotation in degrees
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* @default 90
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* @maximum Infinity
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* @step 1
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*/
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angle
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angle: number;
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/**
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* Axis vector for rotation
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* @default [0, 1, 0]
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axis: Base.Vector3
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axis: Base.Vector3;
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* The center from which the axis is pointing
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center: Base.Point3
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center: Base.Point3;
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}
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constructor(angle?: number, center?: Base.Point3)
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if (angle !== undefined) { this.angle = angle; }
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if (center !== undefined) { this.center = center; }
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}
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class RotationCenterDto {
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constructor(angle?: number, center?: Base.Point3);
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/**
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* Angle of rotation in degrees
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* @default 90
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* @maximum Infinity
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angle
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angle: number;
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* The center from which the axis is pointing
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center: Base.Point3
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center: Base.Point3;
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}
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constructor(yaw?: number, pitch?: number, roll?: number, center?: Base.Point3)
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if (yaw !== undefined) { this.yaw = yaw; }
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if (pitch !== undefined) { this.pitch = pitch; }
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if (roll !== undefined) { this.roll = roll; }
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if (center !== undefined) { this.center = center; }
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}
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class RotationCenterYawPitchRollDto {
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constructor(yaw?: number, pitch?: number, roll?: number, center?: Base.Point3);
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/**
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* Yaw angle (Rotation around X) in degrees
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* @default 0
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yaw
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yaw: number;
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/**
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* Pitch angle (Rotation around Y) in degrees
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pitch
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pitch: number;
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* Roll angle (Rotation around Z) in degrees
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roll
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roll: number;
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* The center from which the rotations are applied
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center: Base.Point3
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center: Base.Point3;
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}
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constructor(scaleXyz?: Base.Vector3)
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if (scaleXyz !== undefined) { this.scaleXyz = scaleXyz; }
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}
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class ScaleXYZDto {
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constructor(scaleXyz?: Base.Vector3);
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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scaleXyz: Base.Vector3;
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}
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constructor(center?: Base.Point3, scaleXyz?: Base.Vector3)
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if (center !== undefined) { this.center = center; }
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if (scaleXyz !== undefined) { this.scaleXyz = scaleXyz; }
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}
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class ScaleCenterXYZDto {
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constructor(center?: Base.Point3, scaleXyz?: Base.Vector3);
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class UniformScaleDto {
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constructor(scale?: number);
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* Uniform scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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class UniformScaleFromCenterDto {
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constructor(scale?: number, center?: Base.Point3);
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class TranslationXYZDto {
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constructor(translation?: Base.Vector3);
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translation: Base.Vector3;
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constructor(translations?: Base.Vector3[])
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class TranslationsXYZDto {
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constructor(translations?: Base.Vector3[]);
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export var Transforms;
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class RotationCenterAxisDto {
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constructor(angle, axis, center) {
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}
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}
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+
if (pitch !== undefined) {
|
|
94
|
+
this.pitch = pitch;
|
|
95
|
+
}
|
|
96
|
+
if (roll !== undefined) {
|
|
97
|
+
this.roll = roll;
|
|
98
|
+
}
|
|
99
|
+
if (center !== undefined) {
|
|
100
|
+
this.center = center;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
Transforms.RotationCenterYawPitchRollDto = RotationCenterYawPitchRollDto;
|
|
105
|
+
class ScaleXYZDto {
|
|
106
|
+
constructor(scaleXyz) {
|
|
107
|
+
/**
|
|
108
|
+
* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
|
|
109
|
+
* @default [1, 1, 1]
|
|
110
|
+
*/
|
|
111
|
+
this.scaleXyz = [1, 1, 1];
|
|
112
|
+
if (scaleXyz !== undefined) {
|
|
113
|
+
this.scaleXyz = scaleXyz;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
Transforms.ScaleXYZDto = ScaleXYZDto;
|
|
118
|
+
class ScaleCenterXYZDto {
|
|
119
|
+
constructor(center, scaleXyz) {
|
|
120
|
+
/**
|
|
121
|
+
* The center from which the scaling is applied
|
|
122
|
+
* @default [0, 0, 0]
|
|
123
|
+
*/
|
|
124
|
+
this.center = [0, 0, 0];
|
|
125
|
+
/**
|
|
126
|
+
* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
|
|
127
|
+
* @default [1, 1, 1]
|
|
128
|
+
*/
|
|
129
|
+
this.scaleXyz = [1, 1, 1];
|
|
130
|
+
if (center !== undefined) {
|
|
131
|
+
this.center = center;
|
|
132
|
+
}
|
|
133
|
+
if (scaleXyz !== undefined) {
|
|
134
|
+
this.scaleXyz = scaleXyz;
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
Transforms.ScaleCenterXYZDto = ScaleCenterXYZDto;
|
|
139
|
+
class UniformScaleDto {
|
|
140
|
+
constructor(scale) {
|
|
141
|
+
/**
|
|
142
|
+
* Uniform scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
|
|
143
|
+
* @default 1
|
|
144
|
+
* @minimum -Infinity
|
|
145
|
+
* @maximum Infinity
|
|
146
|
+
* @step 0.1
|
|
147
|
+
*/
|
|
148
|
+
this.scale = 1;
|
|
149
|
+
if (scale !== undefined) {
|
|
150
|
+
this.scale = scale;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
Transforms.UniformScaleDto = UniformScaleDto;
|
|
155
|
+
class UniformScaleFromCenterDto {
|
|
156
|
+
constructor(scale, center) {
|
|
157
|
+
/**
|
|
158
|
+
* Scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
|
|
159
|
+
* @default 1
|
|
160
|
+
* @minimum -Infinity
|
|
161
|
+
* @maximum Infinity
|
|
162
|
+
* @step 0.1
|
|
163
|
+
*/
|
|
164
|
+
this.scale = 1;
|
|
165
|
+
/**
|
|
166
|
+
* Center position of the scaling
|
|
167
|
+
* @default [0, 0, 0]
|
|
168
|
+
*/
|
|
169
|
+
this.center = [0, 0, 0];
|
|
170
|
+
if (scale !== undefined) {
|
|
171
|
+
this.scale = scale;
|
|
172
|
+
}
|
|
173
|
+
if (center !== undefined) {
|
|
174
|
+
this.center = center;
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
Transforms.UniformScaleFromCenterDto = UniformScaleFromCenterDto;
|
|
179
|
+
class TranslationXYZDto {
|
|
180
|
+
constructor(translation) {
|
|
181
|
+
/**
|
|
182
|
+
* Translation vector with [x, y, z] distances
|
|
183
|
+
* @default [0, 0, 0]
|
|
184
|
+
*/
|
|
185
|
+
this.translation = [0, 0, 0];
|
|
186
|
+
if (translation !== undefined) {
|
|
187
|
+
this.translation = translation;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
Transforms.TranslationXYZDto = TranslationXYZDto;
|
|
192
|
+
class TranslationsXYZDto {
|
|
193
|
+
constructor(translations) {
|
|
194
|
+
if (translations !== undefined) {
|
|
195
|
+
this.translations = translations;
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
Transforms.TranslationsXYZDto = TranslationsXYZDto;
|
|
200
|
+
})(Transforms || (Transforms = {}));
|