@bitbybit-dev/base 0.19.8 → 0.19.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/babel.config.cjs +1 -0
  2. package/babel.config.d.cts +5 -0
  3. package/index.d.ts +1 -0
  4. package/{index.ts → index.js} +1 -2
  5. package/lib/api/index.js +1 -0
  6. package/lib/api/inputs/base-inputs.d.ts +35 -0
  7. package/lib/api/inputs/base-inputs.js +1 -0
  8. package/lib/api/inputs/{color-inputs.ts → color-inputs.d.ts} +26 -48
  9. package/lib/api/inputs/color-inputs.js +164 -0
  10. package/lib/api/inputs/index.js +9 -0
  11. package/lib/api/inputs/inputs.js +9 -0
  12. package/lib/api/inputs/{lists-inputs.ts → lists-inputs.d.ts} +91 -190
  13. package/lib/api/inputs/lists-inputs.js +576 -0
  14. package/lib/api/inputs/{logic-inputs.ts → logic-inputs.d.ts} +24 -46
  15. package/lib/api/inputs/logic-inputs.js +111 -0
  16. package/lib/api/inputs/{math-inputs.ts → math-inputs.d.ts} +53 -97
  17. package/lib/api/inputs/math-inputs.js +391 -0
  18. package/lib/api/inputs/{point-inputs.ts → point-inputs.d.ts} +77 -168
  19. package/lib/api/inputs/point-inputs.js +521 -0
  20. package/lib/api/inputs/text-inputs.d.ts +83 -0
  21. package/lib/api/inputs/text-inputs.js +120 -0
  22. package/lib/api/inputs/{transforms-inputs.ts → transforms-inputs.d.ts} +35 -64
  23. package/lib/api/inputs/transforms-inputs.js +200 -0
  24. package/lib/api/inputs/{vector-inputs.ts → vector-inputs.d.ts} +48 -104
  25. package/lib/api/inputs/vector-inputs.js +304 -0
  26. package/lib/api/services/color.d.ts +114 -0
  27. package/lib/api/services/{color.ts → color.js} +15 -34
  28. package/lib/api/services/geometry-helper.d.ts +15 -0
  29. package/lib/api/services/{geometry-helper.ts → geometry-helper.js} +31 -43
  30. package/lib/api/services/{index.ts → index.d.ts} +1 -1
  31. package/lib/api/services/index.js +9 -0
  32. package/lib/api/services/lists.d.ts +287 -0
  33. package/lib/api/services/{lists.ts → lists.js} +59 -83
  34. package/lib/api/services/logic.d.ts +99 -0
  35. package/lib/api/services/{logic.ts → logic.js} +24 -32
  36. package/lib/api/services/math.d.ts +349 -0
  37. package/lib/api/services/{math.ts → math.js} +71 -136
  38. package/lib/api/services/point.d.ts +222 -0
  39. package/lib/api/services/{point.ts → point.js} +32 -67
  40. package/lib/api/services/text.d.ts +69 -0
  41. package/lib/api/services/{text.ts → text.js} +7 -17
  42. package/lib/api/services/transforms.d.ts +122 -0
  43. package/lib/api/services/{transforms.ts → transforms.js} +37 -83
  44. package/lib/api/services/vector.d.ts +320 -0
  45. package/lib/api/services/{vector.ts → vector.js} +42 -80
  46. package/lib/{index.ts → index.d.ts} +0 -1
  47. package/lib/index.js +1 -0
  48. package/package.json +1 -1
  49. package/lib/api/inputs/base-inputs.ts +0 -18
  50. package/lib/api/inputs/text-inputs.ts +0 -108
  51. package/lib/api/services/color.test.ts +0 -86
  52. package/lib/api/services/lists.test.ts +0 -612
  53. package/lib/api/services/logic.test.ts +0 -187
  54. package/lib/api/services/math.test.ts +0 -622
  55. package/lib/api/services/text.test.ts +0 -55
  56. package/lib/api/services/vector.test.ts +0 -360
  57. package/tsconfig.bitbybit.json +0 -26
  58. package/tsconfig.json +0 -24
  59. /package/lib/api/{index.ts → index.d.ts} +0 -0
  60. /package/lib/api/inputs/{index.ts → index.d.ts} +0 -0
  61. /package/lib/api/inputs/{inputs.ts → inputs.d.ts} +0 -0
@@ -1,10 +1,8 @@
1
1
  import * as Inputs from "../inputs";
2
-
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  /**
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  * Contains various math methods.
5
4
  */
6
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  export class MathBitByBit {
7
-
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  /**
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  * Creates a number
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  * @param inputs a number to be created
@@ -13,10 +11,9 @@ export class MathBitByBit {
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  * @shortname number
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  * @drawable false
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  */
16
- number(inputs: Inputs.Math.NumberDto): number {
14
+ number(inputs) {
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  return inputs.number;
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  }
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-
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  /**
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  * Does basic math operations
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  * @param inputs two numbers and operator
@@ -25,7 +22,7 @@ export class MathBitByBit {
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  * @shortname two numbers
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  * @drawable false
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  */
28
- twoNrOperation(inputs: Inputs.Math.ActionOnTwoNumbersDto): number {
25
+ twoNrOperation(inputs) {
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  let result;
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  switch (inputs.operation) {
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  case Inputs.Math.mathTwoNrOperatorEnum.add:
@@ -51,7 +48,6 @@ export class MathBitByBit {
51
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  }
52
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  return result;
53
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  }
54
-
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  /**
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  * Does modulus operation
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  * @param inputs two numbers and operator
@@ -60,10 +56,9 @@ export class MathBitByBit {
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  * @shortname modulus
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  * @drawable false
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  */
63
- modulus(inputs: Inputs.Math.ModulusDto): number {
59
+ modulus(inputs) {
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  return this.twoNrOperation({ first: inputs.number, second: inputs.modulus, operation: Inputs.Math.mathTwoNrOperatorEnum.modulus });
65
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  }
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-
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  /**
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  * Does rounding to decimals
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  * @param inputs a number and decimal places
@@ -72,10 +67,9 @@ export class MathBitByBit {
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  * @shortname round to decimals
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  * @drawable false
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  */
75
- roundToDecimals(inputs: Inputs.Math.RoundToDecimalsDto): number {
70
+ roundToDecimals(inputs) {
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  return Math.round(inputs.number * Math.pow(10, inputs.decimalPlaces)) / Math.pow(10, inputs.decimalPlaces);
77
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  }
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-
79
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  /**
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  * Does basic math operations on one number
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  * @param inputs one number and operator action
@@ -84,7 +78,7 @@ export class MathBitByBit {
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  * @shortname one number
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  * @drawable false
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  */
87
- oneNrOperation(inputs: Inputs.Math.ActionOnOneNumberDto): number {
81
+ oneNrOperation(inputs) {
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  let result;
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  switch (inputs.operation) {
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  case Inputs.Math.mathOneNrOperatorEnum.absolute:
@@ -149,7 +143,6 @@ export class MathBitByBit {
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  }
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  return result;
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  }
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-
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  /**
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  * Remaps a number from one range to another
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  * @param inputs one number and operator action
@@ -158,10 +151,9 @@ export class MathBitByBit {
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  * @shortname remap
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  * @drawable false
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  */
161
- remap(inputs: Inputs.Math.RemapNumberDto): number {
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+ remap(inputs) {
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  return (inputs.number - inputs.fromLow) * (inputs.toHigh - inputs.toLow) / (inputs.fromHigh - inputs.fromLow) + inputs.toLow;
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  }
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-
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  /**
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  * Creates a random number between 0 and 1
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  * @returns A random number between 0 and 1
@@ -169,10 +161,9 @@ export class MathBitByBit {
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  * @shortname random 0 - 1
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  * @drawable false
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  */
172
- random(): number {
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+ random() {
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  return Math.random();
174
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  }
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-
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  /**
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  * Creates a random number between low and high value
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  * @param inputs low and high numbers
@@ -181,10 +172,9 @@ export class MathBitByBit {
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  * @shortname random number
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  * @drawable false
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  */
184
- randomNumber(inputs: Inputs.Math.RandomNumberDto): number {
175
+ randomNumber(inputs) {
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  return Math.random() * (inputs.high - inputs.low) + inputs.low;
186
177
  }
187
-
188
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  /**
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  * Creates random numbers between low and high values
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  * @param inputs low and high numbers
@@ -193,14 +183,13 @@ export class MathBitByBit {
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  * @shortname random numbers
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  * @drawable false
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  */
196
- randomNumbers(inputs: Inputs.Math.RandomNumbersDto): number[] {
186
+ randomNumbers(inputs) {
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  const result = [];
198
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  for (let i = 0; i < inputs.count; i++) {
199
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  result.push(this.randomNumber(inputs));
200
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  }
201
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  return result;
202
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  }
203
-
204
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  /**
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  * Creates a PI number
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  * @returns A number PI
@@ -208,10 +197,9 @@ export class MathBitByBit {
208
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  * @shortname π
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  * @drawable false
210
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  */
211
- pi(): number {
200
+ pi() {
212
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  return Math.PI;
213
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  }
214
-
215
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  /**
216
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  * Rounds the number to decimal places
217
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  * @param inputs a number to be rounded to decimal places
@@ -220,10 +208,9 @@ export class MathBitByBit {
220
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  * @shortname to fixed
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  * @drawable false
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  */
223
- toFixed(inputs: Inputs.Math.ToFixedDto): string {
211
+ toFixed(inputs) {
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  return inputs.number.toFixed(inputs.decimalPlaces);
225
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  }
226
-
227
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  /**
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  * Adds two numbers
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  * @param inputs two numbers
@@ -232,10 +219,9 @@ export class MathBitByBit {
232
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  * @shortname add
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  * @drawable false
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  */
235
- add(inputs: Inputs.Math.TwoNumbersDto): number {
222
+ add(inputs) {
236
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  return inputs.first + inputs.second;
237
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  }
238
-
239
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  /**
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  * Subtracts two numbers
241
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  * @param inputs two numbers
@@ -244,10 +230,9 @@ export class MathBitByBit {
244
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  * @shortname subtract
245
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  * @drawable false
246
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  */
247
- subtract(inputs: Inputs.Math.TwoNumbersDto): number {
233
+ subtract(inputs) {
248
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  return inputs.first - inputs.second;
249
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  }
250
-
251
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  /**
252
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  * Multiplies two numbers
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  * @param inputs two numbers
@@ -256,10 +241,9 @@ export class MathBitByBit {
256
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  * @shortname multiply
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  * @drawable false
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  */
259
- multiply(inputs: Inputs.Math.TwoNumbersDto): number {
244
+ multiply(inputs) {
260
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  return inputs.first * inputs.second;
261
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  }
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-
263
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  /**
264
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  * Divides two numbers
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  * @param inputs two numbers
@@ -268,10 +252,9 @@ export class MathBitByBit {
268
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  * @shortname divide
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  * @drawable false
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  */
271
- divide(inputs: Inputs.Math.TwoNumbersDto): number {
255
+ divide(inputs) {
272
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  return inputs.first / inputs.second;
273
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  }
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-
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  /**
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  * Powers a number
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  * @param inputs two numbers
@@ -280,10 +263,9 @@ export class MathBitByBit {
280
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  * @shortname power
281
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  * @drawable false
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  */
283
- power(inputs: Inputs.Math.TwoNumbersDto): number {
266
+ power(inputs) {
284
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  return Math.pow(inputs.first, inputs.second);
285
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  }
286
-
287
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  /**
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  * Gets the square root of a number
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  * @param inputs a number
@@ -292,10 +274,9 @@ export class MathBitByBit {
292
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  * @shortname sqrt
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  * @drawable false
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  */
295
- sqrt(inputs: Inputs.Math.NumberDto): number {
277
+ sqrt(inputs) {
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  return Math.sqrt(inputs.number);
297
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  }
298
-
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  /**
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  * Gets the absolute value of a number
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  * @param inputs a number
@@ -304,10 +285,9 @@ export class MathBitByBit {
304
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  * @shortname abs
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  * @drawable false
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  */
307
- abs(inputs: Inputs.Math.NumberDto): number {
288
+ abs(inputs) {
308
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  return Math.abs(inputs.number);
309
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  }
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-
311
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  /**
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  * Rounds a number
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  * @param inputs a number
@@ -316,10 +296,9 @@ export class MathBitByBit {
316
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  * @shortname round
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  * @drawable false
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  */
319
- round(inputs: Inputs.Math.NumberDto): number {
299
+ round(inputs) {
320
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  return Math.round(inputs.number);
321
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  }
322
-
323
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  /**
324
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  * Floors a number
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  * @param inputs a number
@@ -328,10 +307,9 @@ export class MathBitByBit {
328
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  * @shortname floor
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  * @drawable false
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  */
331
- floor(inputs: Inputs.Math.NumberDto): number {
310
+ floor(inputs) {
332
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  return Math.floor(inputs.number);
333
312
  }
334
-
335
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  /**
336
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  * Ceils a number
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  * @param inputs a number
@@ -340,10 +318,9 @@ export class MathBitByBit {
340
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  * @shortname ceil
341
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  * @drawable false
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  */
343
- ceil(inputs: Inputs.Math.NumberDto): number {
321
+ ceil(inputs) {
344
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  return Math.ceil(inputs.number);
345
323
  }
346
-
347
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  /**
348
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  * Negates a number
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  * @param inputs a number
@@ -352,10 +329,9 @@ export class MathBitByBit {
352
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  * @shortname negate
353
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  * @drawable false
354
331
  */
355
- negate(inputs: Inputs.Math.NumberDto): number {
332
+ negate(inputs) {
356
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  return -inputs.number;
357
334
  }
358
-
359
335
  /**
360
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  * Gets the natural logarithm of a number
361
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  * @param inputs a number
@@ -364,10 +340,9 @@ export class MathBitByBit {
364
340
  * @shortname ln
365
341
  * @drawable false
366
342
  */
367
- ln(inputs: Inputs.Math.NumberDto): number {
343
+ ln(inputs) {
368
344
  return Math.log(inputs.number);
369
345
  }
370
-
371
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  /**
372
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  * Gets the base 10 logarithm of a number
373
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  * @param inputs a number
@@ -376,10 +351,9 @@ export class MathBitByBit {
376
351
  * @shortname log10
377
352
  * @drawable false
378
353
  */
379
- log10(inputs: Inputs.Math.NumberDto): number {
354
+ log10(inputs) {
380
355
  return Math.log10(inputs.number);
381
356
  }
382
-
383
357
  /**
384
358
  * Raises 10 to the power of a number
385
359
  * @param inputs a number
@@ -388,10 +362,9 @@ export class MathBitByBit {
388
362
  * @shortname ten pow
389
363
  * @drawable false
390
364
  */
391
- tenPow(inputs: Inputs.Math.NumberDto): number {
365
+ tenPow(inputs) {
392
366
  return Math.pow(10, inputs.number);
393
367
  }
394
-
395
368
  /**
396
369
  * Gets the sine of a number
397
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  * @param inputs a number
@@ -400,10 +373,9 @@ export class MathBitByBit {
400
373
  * @shortname sin
401
374
  * @drawable false
402
375
  */
403
- sin(inputs: Inputs.Math.NumberDto): number {
376
+ sin(inputs) {
404
377
  return Math.sin(inputs.number);
405
378
  }
406
-
407
379
  /**
408
380
  * Gets the cosine of a number
409
381
  * @param inputs a number
@@ -412,10 +384,9 @@ export class MathBitByBit {
412
384
  * @shortname cos
413
385
  * @drawable false
414
386
  */
415
- cos(inputs: Inputs.Math.NumberDto): number {
387
+ cos(inputs) {
416
388
  return Math.cos(inputs.number);
417
389
  }
418
-
419
390
  /**
420
391
  * Gets the tangent of a number
421
392
  * @param inputs a number
@@ -424,10 +395,9 @@ export class MathBitByBit {
424
395
  * @shortname tan
425
396
  * @drawable false
426
397
  */
427
- tan(inputs: Inputs.Math.NumberDto): number {
398
+ tan(inputs) {
428
399
  return Math.tan(inputs.number);
429
400
  }
430
-
431
401
  /**
432
402
  * Gets the arcsine of a number
433
403
  * @param inputs a number
@@ -436,10 +406,9 @@ export class MathBitByBit {
436
406
  * @shortname asin
437
407
  * @drawable false
438
408
  */
439
- asin(inputs: Inputs.Math.NumberDto): number {
409
+ asin(inputs) {
440
410
  return Math.asin(inputs.number);
441
411
  }
442
-
443
412
  /**
444
413
  * Gets the arccosine of a number
445
414
  * @param inputs a number
@@ -448,10 +417,9 @@ export class MathBitByBit {
448
417
  * @shortname acos
449
418
  * @drawable false
450
419
  */
451
- acos(inputs: Inputs.Math.NumberDto): number {
420
+ acos(inputs) {
452
421
  return Math.acos(inputs.number);
453
422
  }
454
-
455
423
  /**
456
424
  * Gets the arctangent of a number
457
425
  * @param inputs a number
@@ -460,10 +428,9 @@ export class MathBitByBit {
460
428
  * @shortname atan
461
429
  * @drawable false
462
430
  */
463
- atan(inputs: Inputs.Math.NumberDto): number {
431
+ atan(inputs) {
464
432
  return Math.atan(inputs.number);
465
433
  }
466
-
467
434
  /**
468
435
  * Gets the natural exponent of a number
469
436
  * @param inputs a number
@@ -472,10 +439,9 @@ export class MathBitByBit {
472
439
  * @shortname exp
473
440
  * @drawable false
474
441
  */
475
- exp(inputs: Inputs.Math.NumberDto): number {
442
+ exp(inputs) {
476
443
  return Math.exp(inputs.number);
477
444
  }
478
-
479
445
  /**
480
446
  * Converts degrees to radians
481
447
  * @param inputs a number in degrees
@@ -484,10 +450,9 @@ export class MathBitByBit {
484
450
  * @shortname deg to rad
485
451
  * @drawable false
486
452
  */
487
- degToRad(inputs: Inputs.Math.NumberDto): number {
453
+ degToRad(inputs) {
488
454
  return inputs.number * Math.PI / 180;
489
455
  }
490
-
491
456
  /**
492
457
  * Converts radians to degrees
493
458
  * @param inputs a number in radians
@@ -496,10 +461,9 @@ export class MathBitByBit {
496
461
  * @shortname rad to deg
497
462
  * @drawable false
498
463
  */
499
- radToDeg(inputs: Inputs.Math.NumberDto): number {
464
+ radToDeg(inputs) {
500
465
  return inputs.number * 180 / Math.PI;
501
466
  }
502
-
503
467
  /**
504
468
  * Eases a number by providing x parameter 0-1 and a range of output values
505
469
  * @param inputs a number, min and max values, and ease type
@@ -508,85 +472,66 @@ export class MathBitByBit {
508
472
  * @shortname ease
509
473
  * @drawable false
510
474
  */
511
- ease(inputs: Inputs.Math.EaseDto) {
475
+ ease(inputs) {
512
476
  const x = inputs.x;
513
477
  const min = inputs.min;
514
478
  const max = inputs.max;
515
-
516
479
  const y = this[inputs.ease](x);
517
480
  const res = this.remap({ number: y, fromLow: 0, fromHigh: 1, toLow: min, toHigh: max });
518
481
  return res;
519
482
  }
520
-
521
- private easeInSine(x: number): number {
483
+ easeInSine(x) {
522
484
  return 1 - Math.cos((x * Math.PI) / 2);
523
485
  }
524
-
525
- private easeOutSine(x: number): number {
486
+ easeOutSine(x) {
526
487
  return Math.sin((x * Math.PI) / 2);
527
488
  }
528
-
529
- private easeInOutSine(x: number): number {
489
+ easeInOutSine(x) {
530
490
  return -(Math.cos(Math.PI * x) - 1) / 2;
531
491
  }
532
-
533
- private easeInQuad(x: number): number {
492
+ easeInQuad(x) {
534
493
  return x * x;
535
494
  }
536
-
537
- private easeOutQuad(x: number): number {
495
+ easeOutQuad(x) {
538
496
  return 1 - (1 - x) * (1 - x);
539
497
  }
540
-
541
- private easeInOutQuad(x: number): number {
498
+ easeInOutQuad(x) {
542
499
  return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
543
500
  }
544
-
545
- private easeInCubic(x: number): number {
501
+ easeInCubic(x) {
546
502
  return x * x * x;
547
503
  }
548
-
549
- private easeOutCubic(x: number): number {
504
+ easeOutCubic(x) {
550
505
  return 1 - Math.pow(1 - x, 3);
551
506
  }
552
-
553
- private easeInOutCubic(x: number): number {
507
+ easeInOutCubic(x) {
554
508
  return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
555
509
  }
556
-
557
- private easeInQuart(x: number): number {
510
+ easeInQuart(x) {
558
511
  return x * x * x * x;
559
512
  }
560
-
561
- private easeOutQuart(x: number): number {
513
+ easeOutQuart(x) {
562
514
  return 1 - Math.pow(1 - x, 4);
563
515
  }
564
-
565
- private easeInOutQuart(x: number): number {
516
+ easeInOutQuart(x) {
566
517
  return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2;
567
518
  }
568
-
569
- private easeInQuint(x: number): number {
519
+ easeInQuint(x) {
570
520
  return x * x * x * x * x;
571
521
  }
572
-
573
- private easeOutQuint(x: number): number {
522
+ easeOutQuint(x) {
574
523
  return 1 - Math.pow(1 - x, 5);
575
524
  }
576
-
577
- private easeInOutQuint(x: number): number {
525
+ easeInOutQuint(x) {
578
526
  return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2;
579
527
  }
580
-
581
- private easeInExpo(x: number): number {
528
+ easeInExpo(x) {
582
529
  return x === 0 ? 0 : Math.pow(2, 10 * x - 10);
583
530
  }
584
-
585
- private easeOutExpo(x: number): number {
531
+ easeOutExpo(x) {
586
532
  return x === 1 ? 1 : 1 - Math.pow(2, -10 * x);
587
533
  }
588
-
589
- private easeInOutExpo(x: number): number {
534
+ easeInOutExpo(x) {
590
535
  return x === 0
591
536
  ? 0
592
537
  : x === 1
@@ -595,42 +540,35 @@ export class MathBitByBit {
595
540
  ? Math.pow(2, 20 * x - 10) / 2
596
541
  : (2 - Math.pow(2, -20 * x + 10)) / 2;
597
542
  }
598
-
599
- private easeInCirc(x: number): number {
543
+ easeInCirc(x) {
600
544
  return 1 - Math.sqrt(1 - x * x);
601
545
  }
602
-
603
- private easeOutCirc(x: number): number {
546
+ easeOutCirc(x) {
604
547
  return Math.sqrt(1 - Math.pow(x - 1, 2));
605
548
  }
606
-
607
- private easeInOutCirc(x: number): number {
549
+ easeInOutCirc(x) {
608
550
  return x < 0.5
609
551
  ? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2
610
552
  : (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2;
611
553
  }
612
-
613
- private easeInBack(x: number): number {
554
+ easeInBack(x) {
614
555
  const c1 = 1.70158;
615
556
  const c3 = c1 + 1;
616
557
  return c3 * x * x * x - c1 * x * x;
617
558
  }
618
-
619
- private easeOutBack(x: number): number {
559
+ easeOutBack(x) {
620
560
  const c1 = 1.70158;
621
561
  const c3 = c1 + 1;
622
562
  return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2);
623
563
  }
624
-
625
- private easeInOutBack(x: number): number {
564
+ easeInOutBack(x) {
626
565
  const c1 = 1.70158;
627
566
  const c2 = c1 * 1.525;
628
567
  return x < 0.5
629
568
  ? (Math.pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
630
569
  : (Math.pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
631
570
  }
632
-
633
- private easeInElastic(x: number): number {
571
+ easeInElastic(x) {
634
572
  const c4 = (2 * Math.PI) / 3;
635
573
  return x === 0
636
574
  ? 0
@@ -638,8 +576,7 @@ export class MathBitByBit {
638
576
  ? 1
639
577
  : -Math.pow(2, 10 * x - 10) * Math.sin((x * 10 - 10.75) * c4);
640
578
  }
641
-
642
- private easeOutElastic(x: number): number {
579
+ easeOutElastic(x) {
643
580
  const c4 = (2 * Math.PI) / 3;
644
581
  return x === 0
645
582
  ? 0
@@ -647,8 +584,7 @@ export class MathBitByBit {
647
584
  ? 1
648
585
  : Math.pow(2, -10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1;
649
586
  }
650
-
651
- private easeInOutElastic(x: number): number {
587
+ easeInOutElastic(x) {
652
588
  const c5 = (2 * Math.PI) / 4.5;
653
589
  return x === 0
654
590
  ? 0
@@ -658,29 +594,28 @@ export class MathBitByBit {
658
594
  ? -(Math.pow(2, 20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2
659
595
  : (Math.pow(2, -20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
660
596
  }
661
-
662
- private easeInBounce(x: number): number {
597
+ easeInBounce(x) {
663
598
  return 1 - this.easeOutBounce(1 - x);
664
599
  }
665
-
666
- private easeOutBounce(x: number): number {
600
+ easeOutBounce(x) {
667
601
  const n1 = 7.5625;
668
602
  const d1 = 2.75;
669
603
  if (x < 1 / d1) {
670
604
  return n1 * x * x;
671
- } else if (x < 2 / d1) {
605
+ }
606
+ else if (x < 2 / d1) {
672
607
  return n1 * (x -= 1.5 / d1) * x + 0.75;
673
- } else if (x < 2.5 / d1) {
608
+ }
609
+ else if (x < 2.5 / d1) {
674
610
  return n1 * (x -= 2.25 / d1) * x + 0.9375;
675
- } else {
611
+ }
612
+ else {
676
613
  return n1 * (x -= 2.625 / d1) * x + 0.984375;
677
614
  }
678
615
  }
679
-
680
- private easeInOutBounce(x: number): number {
616
+ easeInOutBounce(x) {
681
617
  return x < 0.5
682
618
  ? (1 - this.easeOutBounce(1 - 2 * x)) / 2
683
619
  : (1 + this.easeOutBounce(2 * x - 1)) / 2;
684
620
  }
685
-
686
621
  }