@bitbybit-dev/base 0.19.6 → 0.19.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babel.config.cjs +0 -1
- package/{index.js → index.ts} +2 -1
- package/lib/api/inputs/base-inputs.ts +18 -0
- package/lib/api/inputs/{color-inputs.d.ts → color-inputs.ts} +48 -26
- package/lib/api/inputs/{lists-inputs.d.ts → lists-inputs.ts} +190 -91
- package/lib/api/inputs/{logic-inputs.d.ts → logic-inputs.ts} +46 -24
- package/lib/api/inputs/{math-inputs.d.ts → math-inputs.ts} +97 -53
- package/lib/api/inputs/{point-inputs.d.ts → point-inputs.ts} +168 -77
- package/lib/api/inputs/text-inputs.ts +108 -0
- package/lib/api/inputs/{transforms-inputs.d.ts → transforms-inputs.ts} +64 -35
- package/lib/api/inputs/{vector-inputs.d.ts → vector-inputs.ts} +104 -48
- package/lib/api/services/color.test.ts +86 -0
- package/lib/api/services/{color.js → color.ts} +34 -15
- package/lib/api/services/{geometry-helper.js → geometry-helper.ts} +43 -31
- package/lib/api/services/{index.d.ts → index.ts} +1 -1
- package/lib/api/services/lists.test.ts +612 -0
- package/lib/api/services/{lists.js → lists.ts} +83 -59
- package/lib/api/services/logic.test.ts +187 -0
- package/lib/api/services/{logic.js → logic.ts} +32 -24
- package/lib/api/services/math.test.ts +622 -0
- package/lib/api/services/{math.js → math.ts} +136 -71
- package/lib/api/services/{point.js → point.ts} +67 -32
- package/lib/api/services/text.test.ts +55 -0
- package/lib/api/services/{text.js → text.ts} +17 -7
- package/lib/api/services/{transforms.js → transforms.ts} +83 -37
- package/lib/api/services/vector.test.ts +360 -0
- package/lib/api/services/{vector.js → vector.ts} +80 -42
- package/lib/{index.d.ts → index.ts} +1 -0
- package/package.json +1 -1
- package/tsconfig.bitbybit.json +26 -0
- package/tsconfig.json +24 -0
- package/babel.config.d.cts +0 -5
- package/index.d.ts +0 -1
- package/lib/api/index.js +0 -1
- package/lib/api/inputs/base-inputs.d.ts +0 -35
- package/lib/api/inputs/base-inputs.js +0 -1
- package/lib/api/inputs/color-inputs.js +0 -164
- package/lib/api/inputs/index.js +0 -9
- package/lib/api/inputs/inputs.js +0 -9
- package/lib/api/inputs/lists-inputs.js +0 -576
- package/lib/api/inputs/logic-inputs.js +0 -111
- package/lib/api/inputs/math-inputs.js +0 -391
- package/lib/api/inputs/point-inputs.js +0 -521
- package/lib/api/inputs/text-inputs.d.ts +0 -83
- package/lib/api/inputs/text-inputs.js +0 -120
- package/lib/api/inputs/transforms-inputs.js +0 -200
- package/lib/api/inputs/vector-inputs.js +0 -304
- package/lib/api/services/color.d.ts +0 -114
- package/lib/api/services/geometry-helper.d.ts +0 -15
- package/lib/api/services/index.js +0 -9
- package/lib/api/services/lists.d.ts +0 -287
- package/lib/api/services/logic.d.ts +0 -99
- package/lib/api/services/math.d.ts +0 -349
- package/lib/api/services/point.d.ts +0 -222
- package/lib/api/services/text.d.ts +0 -69
- package/lib/api/services/transforms.d.ts +0 -122
- package/lib/api/services/vector.d.ts +0 -320
- package/lib/index.js +0 -1
- /package/lib/api/{index.d.ts → index.ts} +0 -0
- /package/lib/api/inputs/{index.d.ts → index.ts} +0 -0
- /package/lib/api/inputs/{inputs.d.ts → inputs.ts} +0 -0
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export var Transforms;
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(function (Transforms) {
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class RotationCenterAxisDto {
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constructor(angle, axis, center) {
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/**
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* Angle of rotation in degrees
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* @default 90
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.angle = 90;
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/**
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* Axis vector for rotation
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* @default [0, 1, 0]
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*/
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this.axis = [0, 1, 0];
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/**
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* The center from which the axis is pointing
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (angle !== undefined) {
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this.angle = angle;
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}
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if (axis !== undefined) {
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this.axis = axis;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.RotationCenterAxisDto = RotationCenterAxisDto;
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class RotationCenterDto {
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constructor(angle, center) {
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/**
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* Angle of rotation in degrees
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* @default 90
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.angle = 90;
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/**
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* The center from which the axis is pointing
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (angle !== undefined) {
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this.angle = angle;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.RotationCenterDto = RotationCenterDto;
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class RotationCenterYawPitchRollDto {
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constructor(yaw, pitch, roll, center) {
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/**
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* Yaw angle (Rotation around X) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.yaw = 0;
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/**
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* Pitch angle (Rotation around Y) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.pitch = 0;
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/**
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* Roll angle (Rotation around Z) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.roll = 0;
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/**
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* The center from which the rotations are applied
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (yaw !== undefined) {
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this.yaw = yaw;
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}
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if (pitch !== undefined) {
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this.pitch = pitch;
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}
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if (roll !== undefined) {
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this.roll = roll;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.RotationCenterYawPitchRollDto = RotationCenterYawPitchRollDto;
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class ScaleXYZDto {
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constructor(scaleXyz) {
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/**
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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* @default [1, 1, 1]
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*/
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this.scaleXyz = [1, 1, 1];
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if (scaleXyz !== undefined) {
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this.scaleXyz = scaleXyz;
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}
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}
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}
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Transforms.ScaleXYZDto = ScaleXYZDto;
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class ScaleCenterXYZDto {
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constructor(center, scaleXyz) {
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/**
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* The center from which the scaling is applied
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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/**
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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* @default [1, 1, 1]
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*/
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this.scaleXyz = [1, 1, 1];
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if (center !== undefined) {
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this.center = center;
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}
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if (scaleXyz !== undefined) {
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this.scaleXyz = scaleXyz;
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}
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}
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}
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Transforms.ScaleCenterXYZDto = ScaleCenterXYZDto;
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class UniformScaleDto {
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constructor(scale) {
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/**
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* Uniform scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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* @default 1
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* @minimum -Infinity
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* @maximum Infinity
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* @step 0.1
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*/
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this.scale = 1;
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if (scale !== undefined) {
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this.scale = scale;
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}
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}
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}
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Transforms.UniformScaleDto = UniformScaleDto;
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class UniformScaleFromCenterDto {
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constructor(scale, center) {
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/**
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* Scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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* @default 1
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* @minimum -Infinity
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* @maximum Infinity
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* @step 0.1
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*/
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this.scale = 1;
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/**
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* Center position of the scaling
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (scale !== undefined) {
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this.scale = scale;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.UniformScaleFromCenterDto = UniformScaleFromCenterDto;
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class TranslationXYZDto {
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constructor(translation) {
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/**
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* Translation vector with [x, y, z] distances
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* @default [0, 0, 0]
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*/
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this.translation = [0, 0, 0];
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if (translation !== undefined) {
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this.translation = translation;
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}
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}
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}
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Transforms.TranslationXYZDto = TranslationXYZDto;
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class TranslationsXYZDto {
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constructor(translations) {
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if (translations !== undefined) {
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this.translations = translations;
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}
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}
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}
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Transforms.TranslationsXYZDto = TranslationsXYZDto;
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})(Transforms || (Transforms = {}));
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import { Math } from "./inputs";
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export var Vector;
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(function (Vector) {
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class TwoVectorsDto {
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constructor(first, second) {
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if (first !== undefined) {
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this.first = first;
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}
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if (second !== undefined) {
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this.second = second;
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}
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}
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}
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Vector.TwoVectorsDto = TwoVectorsDto;
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class VectorBoolDto {
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constructor(vector) {
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if (vector !== undefined) {
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this.vector = vector;
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}
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}
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}
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Vector.VectorBoolDto = VectorBoolDto;
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class RemoveAllDuplicateVectorsDto {
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constructor(vectors, tolerance) {
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/**
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* Tolerance value
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* @default 1e-7
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* @minimum 0
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* @maximum Infinity
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*/
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this.tolerance = 1e-7;
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if (vectors !== undefined) {
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this.vectors = vectors;
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}
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if (tolerance !== undefined) {
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this.tolerance = tolerance;
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}
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}
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}
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Vector.RemoveAllDuplicateVectorsDto = RemoveAllDuplicateVectorsDto;
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class RemoveConsecutiveDuplicateVectorsDto {
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constructor(vectors, checkFirstAndLast, tolerance) {
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/**
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* Check first and last vectors
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* @default false
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*/
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this.checkFirstAndLast = false;
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/**
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* Tolerance value
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*/
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this.tolerance = 1e-7;
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if (vectors !== undefined) {
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this.vectors = vectors;
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}
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this.checkFirstAndLast = checkFirstAndLast;
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}
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this.tolerance = tolerance;
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}
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}
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Vector.RemoveConsecutiveDuplicateVectorsDto = RemoveConsecutiveDuplicateVectorsDto;
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class VectorDto {
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constructor(vector) {
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if (vector !== undefined) {
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this.vector = vector;
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}
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}
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Vector.VectorDto = VectorDto;
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class RangeMaxDto {
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constructor(max) {
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if (max !== undefined) {
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this.max = max;
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}
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}
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}
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Vector.RangeMaxDto = RangeMaxDto;
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class VectorXYZDto {
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constructor(x, y, z) {
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if (x !== undefined) {
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this.x = x;
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}
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if (y !== undefined) {
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this.y = y;
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}
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if (z !== undefined) {
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this.z = z;
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}
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}
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}
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Vector.VectorXYZDto = VectorXYZDto;
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class VectorXYDto {
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constructor(x, y) {
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}
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this.y = y;
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}
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}
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}
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Vector.VectorXYDto = VectorXYDto;
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class SpanDto {
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constructor(step, min, max) {
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/**
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*/
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this.step = 0.1;
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/**
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* Min value of the span
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* @default 0
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* @maximum Infinity
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* @step 1
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*/
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this.min = 0;
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/**
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*/
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this.max = 1;
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if (step !== undefined) {
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this.step = step;
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}
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this.min = min;
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}
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if (max !== undefined) {
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this.max = max;
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}
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}
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}
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Vector.SpanDto = SpanDto;
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class SpanEaseItemsDto {
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constructor(nrItems, min, max, ease) {
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/**
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* Nr of items in the span
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* @maximum Infinity
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* @step 1
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*/
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this.nrItems = 100;
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/**
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* Min value of the span
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.min = 0;
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/**
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* Max value of the span
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* @default 1
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* @minimum -Infinity
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* @step 1
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*/
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this.max = 1;
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/**
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* Ease type
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* @default easeInSine
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*/
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this.ease = Math.easeEnum.easeInSine;
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/**
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* Indicates wether only intervals should be outputed. This will output step lengths between the values.
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*/
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this.intervals = false;
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if (nrItems !== undefined) {
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this.nrItems = nrItems;
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}
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if (min !== undefined) {
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this.min = min;
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}
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if (max !== undefined) {
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this.max = max;
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|
-
}
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|
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if (ease !== undefined) {
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192
|
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this.ease = ease;
|
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193
|
-
}
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194
|
-
}
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195
|
-
}
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196
|
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Vector.SpanEaseItemsDto = SpanEaseItemsDto;
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197
|
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class SpanLinearItemsDto {
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198
|
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constructor(nrItems, min, max) {
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199
|
-
/**
|
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200
|
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* Nr of items in the span
|
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201
|
-
* @default 100
|
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202
|
-
* @minimum 2
|
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203
|
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* @maximum Infinity
|
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204
|
-
* @step 1
|
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205
|
-
*/
|
|
206
|
-
this.nrItems = 100;
|
|
207
|
-
/**
|
|
208
|
-
* Min value of the span
|
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209
|
-
* @default 0
|
|
210
|
-
* @minimum -Infinity
|
|
211
|
-
* @maximum Infinity
|
|
212
|
-
* @step 1
|
|
213
|
-
*/
|
|
214
|
-
this.min = 0;
|
|
215
|
-
/**
|
|
216
|
-
* Max value of the span
|
|
217
|
-
* @default 1
|
|
218
|
-
* @minimum -Infinity
|
|
219
|
-
* @maximum Infinity
|
|
220
|
-
* @step 1
|
|
221
|
-
*/
|
|
222
|
-
this.max = 1;
|
|
223
|
-
if (nrItems !== undefined) {
|
|
224
|
-
this.nrItems = nrItems;
|
|
225
|
-
}
|
|
226
|
-
if (min !== undefined) {
|
|
227
|
-
this.min = min;
|
|
228
|
-
}
|
|
229
|
-
if (max !== undefined) {
|
|
230
|
-
this.max = max;
|
|
231
|
-
}
|
|
232
|
-
}
|
|
233
|
-
}
|
|
234
|
-
Vector.SpanLinearItemsDto = SpanLinearItemsDto;
|
|
235
|
-
class RayPointDto {
|
|
236
|
-
constructor(point, distance, vector) {
|
|
237
|
-
if (point !== undefined) {
|
|
238
|
-
this.point = point;
|
|
239
|
-
}
|
|
240
|
-
if (distance !== undefined) {
|
|
241
|
-
this.distance = distance;
|
|
242
|
-
}
|
|
243
|
-
if (vector !== undefined) {
|
|
244
|
-
this.vector = vector;
|
|
245
|
-
}
|
|
246
|
-
}
|
|
247
|
-
}
|
|
248
|
-
Vector.RayPointDto = RayPointDto;
|
|
249
|
-
class VectorsDto {
|
|
250
|
-
constructor(vectors) {
|
|
251
|
-
if (vectors !== undefined) {
|
|
252
|
-
this.vectors = vectors;
|
|
253
|
-
}
|
|
254
|
-
}
|
|
255
|
-
}
|
|
256
|
-
Vector.VectorsDto = VectorsDto;
|
|
257
|
-
class FractionTwoVectorsDto {
|
|
258
|
-
constructor(fraction, first, second) {
|
|
259
|
-
/**
|
|
260
|
-
* Fraction number
|
|
261
|
-
* @default 0.5
|
|
262
|
-
* @minimum -Infinity
|
|
263
|
-
* @maximum Infinity
|
|
264
|
-
* @step 0.1
|
|
265
|
-
*/
|
|
266
|
-
this.fraction = 0.5;
|
|
267
|
-
if (fraction !== undefined) {
|
|
268
|
-
this.fraction = fraction;
|
|
269
|
-
}
|
|
270
|
-
if (first !== undefined) {
|
|
271
|
-
this.first = first;
|
|
272
|
-
}
|
|
273
|
-
if (second !== undefined) {
|
|
274
|
-
this.second = second;
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
}
|
|
278
|
-
Vector.FractionTwoVectorsDto = FractionTwoVectorsDto;
|
|
279
|
-
class VectorScalarDto {
|
|
280
|
-
constructor(scalar, vector) {
|
|
281
|
-
if (scalar !== undefined) {
|
|
282
|
-
this.scalar = scalar;
|
|
283
|
-
}
|
|
284
|
-
if (vector !== undefined) {
|
|
285
|
-
this.vector = vector;
|
|
286
|
-
}
|
|
287
|
-
}
|
|
288
|
-
}
|
|
289
|
-
Vector.VectorScalarDto = VectorScalarDto;
|
|
290
|
-
class TwoVectorsReferenceDto {
|
|
291
|
-
constructor(reference, first, second) {
|
|
292
|
-
if (reference !== undefined) {
|
|
293
|
-
this.reference = reference;
|
|
294
|
-
}
|
|
295
|
-
if (first !== undefined) {
|
|
296
|
-
this.first = first;
|
|
297
|
-
}
|
|
298
|
-
if (second !== undefined) {
|
|
299
|
-
this.second = second;
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
}
|
|
303
|
-
Vector.TwoVectorsReferenceDto = TwoVectorsReferenceDto;
|
|
304
|
-
})(Vector || (Vector = {}));
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
import * as Inputs from "../inputs";
|
|
2
|
-
import { MathBitByBit } from "./math";
|
|
3
|
-
export declare class Color {
|
|
4
|
-
private readonly math;
|
|
5
|
-
constructor(math: MathBitByBit);
|
|
6
|
-
/**
|
|
7
|
-
* Creates a hex color
|
|
8
|
-
* @param inputs Color hex
|
|
9
|
-
* @returns color string
|
|
10
|
-
* @group create
|
|
11
|
-
* @shortname color
|
|
12
|
-
* @drawable false
|
|
13
|
-
*/
|
|
14
|
-
hexColor(inputs: Inputs.Color.HexDto): Inputs.Base.Color;
|
|
15
|
-
/**
|
|
16
|
-
* Creates rgb color from hex
|
|
17
|
-
* @param inputs Color hex
|
|
18
|
-
* @returns rgb color
|
|
19
|
-
* @group convert
|
|
20
|
-
* @shortname hex to rgb
|
|
21
|
-
* @drawable false
|
|
22
|
-
*/
|
|
23
|
-
hexToRgb(inputs: Inputs.Color.HexDto): Inputs.Base.ColorRGB;
|
|
24
|
-
/**
|
|
25
|
-
* Creates hex color from rgb
|
|
26
|
-
* @param inputs Color hext
|
|
27
|
-
* @returns hex color
|
|
28
|
-
* @group convert
|
|
29
|
-
* @shortname rgb to hex
|
|
30
|
-
* @drawable false
|
|
31
|
-
*/
|
|
32
|
-
rgbToHex(inputs: Inputs.Color.RGBMinMaxDto): Inputs.Base.Color;
|
|
33
|
-
/**
|
|
34
|
-
* Creates hex color from rgb obj that contains {r, g, b} properties in certain range
|
|
35
|
-
* @param inputs Color hext
|
|
36
|
-
* @returns hex color string
|
|
37
|
-
* @group convert
|
|
38
|
-
* @shortname rgb obj to hex
|
|
39
|
-
* @drawable false
|
|
40
|
-
*/
|
|
41
|
-
rgbObjToHex(inputs: Inputs.Color.RGBObjectMaxDto): Inputs.Base.Color;
|
|
42
|
-
/**
|
|
43
|
-
* Creates rgb color from hex and maps to different range if needed
|
|
44
|
-
* @param inputs Color hext
|
|
45
|
-
* @returns rgb color
|
|
46
|
-
* @group convert
|
|
47
|
-
* @shortname hex to rgb mapped
|
|
48
|
-
* @drawable false
|
|
49
|
-
*/
|
|
50
|
-
hexToRgbMapped(inputs: Inputs.Color.HexDtoMapped): Inputs.Base.ColorRGB;
|
|
51
|
-
/**
|
|
52
|
-
* Get red param
|
|
53
|
-
* @param inputs Color hext
|
|
54
|
-
* @returns rgb color
|
|
55
|
-
* @group hex to
|
|
56
|
-
* @shortname red
|
|
57
|
-
* @drawable false
|
|
58
|
-
*/
|
|
59
|
-
getRedParam(inputs: Inputs.Color.HexDtoMapped): number;
|
|
60
|
-
/**
|
|
61
|
-
* Get green param
|
|
62
|
-
* @param inputs Color hext
|
|
63
|
-
* @returns rgb color
|
|
64
|
-
* @group hex to
|
|
65
|
-
* @shortname green
|
|
66
|
-
* @drawable false
|
|
67
|
-
*/
|
|
68
|
-
getGreenParam(inputs: Inputs.Color.HexDtoMapped): number;
|
|
69
|
-
/**
|
|
70
|
-
* Get blue param
|
|
71
|
-
* @param inputs Color hext
|
|
72
|
-
* @returns blue param
|
|
73
|
-
* @group hex to
|
|
74
|
-
* @shortname blue
|
|
75
|
-
* @drawable false
|
|
76
|
-
*/
|
|
77
|
-
getBlueParam(inputs: Inputs.Color.HexDtoMapped): number;
|
|
78
|
-
/**
|
|
79
|
-
* RGB to red
|
|
80
|
-
* @param inputs Color rgb
|
|
81
|
-
* @returns red param
|
|
82
|
-
* @group rgb to
|
|
83
|
-
* @shortname red
|
|
84
|
-
* @drawable false
|
|
85
|
-
*/
|
|
86
|
-
rgbToRed(inputs: Inputs.Color.RGBObjectDto): number;
|
|
87
|
-
/**
|
|
88
|
-
* RGB to green
|
|
89
|
-
* @param inputs Color rgb
|
|
90
|
-
* @returns green param
|
|
91
|
-
* @group rgb to
|
|
92
|
-
* @shortname green
|
|
93
|
-
* @drawable false
|
|
94
|
-
*/
|
|
95
|
-
rgbToGreen(inputs: Inputs.Color.RGBObjectDto): number;
|
|
96
|
-
/**
|
|
97
|
-
* RGB to blue
|
|
98
|
-
* @param inputs Color rgb
|
|
99
|
-
* @returns blue param
|
|
100
|
-
* @group rgb to
|
|
101
|
-
* @shortname blue
|
|
102
|
-
* @drawable false
|
|
103
|
-
*/
|
|
104
|
-
rgbToBlue(inputs: Inputs.Color.RGBObjectDto): number;
|
|
105
|
-
/**
|
|
106
|
-
* Invert color
|
|
107
|
-
* @param inputs hex color and black and white option
|
|
108
|
-
* @returns inverted color
|
|
109
|
-
* @group hex to
|
|
110
|
-
* @shortname invert color
|
|
111
|
-
* @drawable false
|
|
112
|
-
*/
|
|
113
|
-
invert(inputs: Inputs.Color.InvertHexDto): Inputs.Base.Color;
|
|
114
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import * as Inputs from "../inputs";
|
|
2
|
-
export declare class GeometryHelper {
|
|
3
|
-
transformControlPoints(transformation: number[][] | number[][][], transformedControlPoints: Inputs.Base.Point3[]): Inputs.Base.Point3[];
|
|
4
|
-
getFlatTransformations(transformation: number[][] | number[][][]): number[][];
|
|
5
|
-
getArrayDepth: (value: any) => number;
|
|
6
|
-
transformPointsByMatrixArray(points: Inputs.Base.Point3[], transform: number[]): Inputs.Base.Point3[];
|
|
7
|
-
transformPointsCoordinates(points: Inputs.Base.Point3[], transform: number[]): Inputs.Base.Point3[];
|
|
8
|
-
removeAllDuplicateVectors(vectors: number[][], tolerance?: number): number[][];
|
|
9
|
-
removeConsecutiveVectorDuplicates(vectors: number[][], checkFirstAndLast?: boolean, tolerance?: number): number[][];
|
|
10
|
-
vectorsTheSame(vec1: number[], vec2: number[], tolerance: number): boolean;
|
|
11
|
-
approxEq(num1: number, num2: number, tolerance: number): boolean;
|
|
12
|
-
removeConsecutivePointDuplicates(points: Inputs.Base.Point3[], checkFirstAndLast?: boolean, tolerance?: number): Inputs.Base.Point3[];
|
|
13
|
-
arePointsTheSame(pointA: Inputs.Base.Point3 | Inputs.Base.Point2, pointB: Inputs.Base.Point3 | Inputs.Base.Point2, tolerance: number): boolean;
|
|
14
|
-
private transformCoordinates;
|
|
15
|
-
}
|