@bitbybit-dev/base 0.19.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +71 -0
- package/babel.config.cjs +14 -0
- package/babel.config.d.cts +5 -0
- package/index.d.ts +1 -0
- package/index.js +4 -0
- package/lib/api/index.d.ts +1 -0
- package/lib/api/index.js +1 -0
- package/lib/api/inputs/base-inputs.d.ts +35 -0
- package/lib/api/inputs/base-inputs.js +1 -0
- package/lib/api/inputs/color-inputs.d.ts +122 -0
- package/lib/api/inputs/color-inputs.js +164 -0
- package/lib/api/inputs/index.d.ts +8 -0
- package/lib/api/inputs/index.js +8 -0
- package/lib/api/inputs/inputs.d.ts +10 -0
- package/lib/api/inputs/inputs.js +10 -0
- package/lib/api/inputs/lists-inputs.d.ts +478 -0
- package/lib/api/inputs/lists-inputs.js +576 -0
- package/lib/api/inputs/logic-inputs.d.ts +163 -0
- package/lib/api/inputs/logic-inputs.js +111 -0
- package/lib/api/inputs/math-inputs.d.ts +311 -0
- package/lib/api/inputs/math-inputs.js +391 -0
- package/lib/api/inputs/point-inputs.d.ts +446 -0
- package/lib/api/inputs/point-inputs.js +521 -0
- package/lib/api/inputs/text-inputs.d.ts +83 -0
- package/lib/api/inputs/text-inputs.js +120 -0
- package/lib/api/inputs/transforms-inputs.d.ts +136 -0
- package/lib/api/inputs/transforms-inputs.js +200 -0
- package/lib/api/inputs/vector-inputs.d.ts +300 -0
- package/lib/api/inputs/vector-inputs.js +304 -0
- package/lib/api/services/color.d.ts +114 -0
- package/lib/api/services/color.js +170 -0
- package/lib/api/services/geometry-helper.d.ts +15 -0
- package/lib/api/services/geometry-helper.js +151 -0
- package/lib/api/services/index.d.ts +9 -0
- package/lib/api/services/index.js +9 -0
- package/lib/api/services/lists.d.ts +287 -0
- package/lib/api/services/lists.js +682 -0
- package/lib/api/services/logic.d.ts +99 -0
- package/lib/api/services/logic.js +203 -0
- package/lib/api/services/math.d.ts +349 -0
- package/lib/api/services/math.js +621 -0
- package/lib/api/services/point.d.ts +223 -0
- package/lib/api/services/point.js +351 -0
- package/lib/api/services/text.d.ts +69 -0
- package/lib/api/services/text.js +84 -0
- package/lib/api/services/transforms.d.ts +122 -0
- package/lib/api/services/transforms.js +256 -0
- package/lib/api/services/vector.d.ts +320 -0
- package/lib/api/services/vector.js +468 -0
- package/lib/index.d.ts +1 -0
- package/lib/index.js +1 -0
- package/package.json +93 -0
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import { Base } from "./base-inputs";
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export declare namespace Transforms {
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class RotationCenterAxisDto {
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constructor(angle?: number, axis?: Base.Vector3, center?: Base.Point3);
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/**
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* Angle of rotation in degrees
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* @default 90
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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angle: number;
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/**
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* Axis vector for rotation
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* @default [0, 1, 0]
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*/
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axis: Base.Vector3;
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/**
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* The center from which the axis is pointing
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* @default [0, 0, 0]
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*/
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center: Base.Point3;
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}
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class RotationCenterDto {
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constructor(angle?: number, center?: Base.Point3);
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/**
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* Angle of rotation in degrees
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* @default 90
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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angle: number;
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/**
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* The center from which the axis is pointing
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* @default [0, 0, 0]
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*/
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center: Base.Point3;
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}
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class RotationCenterYawPitchRollDto {
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constructor(yaw?: number, pitch?: number, roll?: number, center?: Base.Point3);
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/**
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* Yaw angle (Rotation around X) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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yaw: number;
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/**
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* Pitch angle (Rotation around Y) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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pitch: number;
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/**
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* Roll angle (Rotation around Z) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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roll: number;
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/**
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* The center from which the rotations are applied
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* @default [0, 0, 0]
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*/
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center: Base.Point3;
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}
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class ScaleXYZDto {
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constructor(scaleXyz?: Base.Vector3);
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/**
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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* @default [1, 1, 1]
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*/
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scaleXyz: Base.Vector3;
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}
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class ScaleCenterXYZDto {
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constructor(center?: Base.Point3, scaleXyz?: Base.Vector3);
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/**
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* The center from which the scaling is applied
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* @default [0, 0, 0]
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*/
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center: Base.Point3;
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/**
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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* @default [1, 1, 1]
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*/
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scaleXyz: Base.Vector3;
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}
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class UniformScaleDto {
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constructor(scale?: number);
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/**
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* Uniform scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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* @default 1
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* @minimum -Infinity
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* @maximum Infinity
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* @step 0.1
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*/
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scale: number;
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}
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class UniformScaleFromCenterDto {
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constructor(scale?: number, center?: Base.Point3);
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/**
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* Scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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* @default 1
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* @minimum -Infinity
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* @maximum Infinity
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* @step 0.1
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*/
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scale: number;
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/**
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* Center position of the scaling
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* @default [0, 0, 0]
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*/
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center: Base.Point3;
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}
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class TranslationXYZDto {
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constructor(translation?: Base.Vector3);
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/**
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* Translation vector with [x, y, z] distances
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* @default [0, 0, 0]
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*/
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translation: Base.Vector3;
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}
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class TranslationsXYZDto {
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constructor(translations?: Base.Vector3[]);
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/**
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* Translation vectors with [x, y, z] distances
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* @default undefined
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*/
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translations: Base.Vector3[];
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}
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}
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export var Transforms;
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(function (Transforms) {
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class RotationCenterAxisDto {
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constructor(angle, axis, center) {
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/**
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* Angle of rotation in degrees
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* @default 90
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.angle = 90;
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/**
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* Axis vector for rotation
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* @default [0, 1, 0]
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*/
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this.axis = [0, 1, 0];
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/**
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* The center from which the axis is pointing
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (angle !== undefined) {
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this.angle = angle;
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}
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if (axis !== undefined) {
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this.axis = axis;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.RotationCenterAxisDto = RotationCenterAxisDto;
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class RotationCenterDto {
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constructor(angle, center) {
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/**
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* Angle of rotation in degrees
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* @default 90
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.angle = 90;
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/**
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* The center from which the axis is pointing
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (angle !== undefined) {
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this.angle = angle;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.RotationCenterDto = RotationCenterDto;
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class RotationCenterYawPitchRollDto {
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constructor(yaw, pitch, roll, center) {
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/**
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* Yaw angle (Rotation around X) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.yaw = 0;
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/**
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* Pitch angle (Rotation around Y) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.pitch = 0;
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/**
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* Roll angle (Rotation around Z) in degrees
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* @default 0
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* @minimum -Infinity
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* @maximum Infinity
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* @step 1
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*/
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this.roll = 0;
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/**
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* The center from which the rotations are applied
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (yaw !== undefined) {
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this.yaw = yaw;
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}
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if (pitch !== undefined) {
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this.pitch = pitch;
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}
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if (roll !== undefined) {
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this.roll = roll;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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}
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Transforms.RotationCenterYawPitchRollDto = RotationCenterYawPitchRollDto;
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class ScaleXYZDto {
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constructor(scaleXyz) {
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/**
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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* @default [1, 1, 1]
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*/
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this.scaleXyz = [1, 1, 1];
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if (scaleXyz !== undefined) {
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this.scaleXyz = scaleXyz;
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}
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}
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}
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Transforms.ScaleXYZDto = ScaleXYZDto;
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class ScaleCenterXYZDto {
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constructor(center, scaleXyz) {
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/**
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* The center from which the scaling is applied
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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/**
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* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
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* @default [1, 1, 1]
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*/
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this.scaleXyz = [1, 1, 1];
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if (center !== undefined) {
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this.center = center;
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}
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if (scaleXyz !== undefined) {
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this.scaleXyz = scaleXyz;
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}
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}
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}
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Transforms.ScaleCenterXYZDto = ScaleCenterXYZDto;
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class UniformScaleDto {
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constructor(scale) {
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/**
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* Uniform scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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* @default 1
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* @minimum -Infinity
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* @maximum Infinity
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* @step 0.1
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*/
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this.scale = 1;
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if (scale !== undefined) {
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this.scale = scale;
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}
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}
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}
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Transforms.UniformScaleDto = UniformScaleDto;
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class UniformScaleFromCenterDto {
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constructor(scale, center) {
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/**
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* Scale factor for all x, y, z directions. 1 will keep everything on original size, 2 will scale 200%;
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* @default 1
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* @minimum -Infinity
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* @maximum Infinity
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* @step 0.1
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*/
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this.scale = 1;
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/**
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* Center position of the scaling
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* @default [0, 0, 0]
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*/
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this.center = [0, 0, 0];
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if (scale !== undefined) {
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this.scale = scale;
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}
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if (center !== undefined) {
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this.center = center;
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}
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}
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Transforms.UniformScaleFromCenterDto = UniformScaleFromCenterDto;
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class TranslationXYZDto {
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constructor(translation) {
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/**
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* Translation vector with [x, y, z] distances
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* @default [0, 0, 0]
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*/
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this.translation = [0, 0, 0];
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if (translation !== undefined) {
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this.translation = translation;
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}
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}
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}
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Transforms.TranslationXYZDto = TranslationXYZDto;
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class TranslationsXYZDto {
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constructor(translations) {
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if (translations !== undefined) {
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this.translations = translations;
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}
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}
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}
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Transforms.TranslationsXYZDto = TranslationsXYZDto;
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})(Transforms || (Transforms = {}));
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@@ -0,0 +1,300 @@
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import { Base } from "./base-inputs";
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import { Math } from "./inputs";
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export declare namespace Vector {
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class TwoVectorsDto {
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constructor(first?: number[], second?: number[]);
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/**
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* First vector
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* @default undefined
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*/
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first: number[];
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/**
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* Second vector
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* @default undefined
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*/
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second: number[];
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}
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class VectorBoolDto {
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constructor(vector?: boolean[]);
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/**
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* Vector of booleans
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* @default undefined
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*/
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vector: boolean[];
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}
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class RemoveAllDuplicateVectorsDto {
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constructor(vectors?: number[][], tolerance?: number);
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/**
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* Vectors array
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* @default undefined
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*/
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vectors: number[][];
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/**
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* Tolerance value
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* @default 1e-7
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* @minimum 0
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* @maximum Infinity
|
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*/
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tolerance: number;
|
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}
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class RemoveConsecutiveDuplicateVectorsDto {
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constructor(vectors?: number[][], checkFirstAndLast?: boolean, tolerance?: number);
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/**
|
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* Vectors array
|
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* @default undefined
|
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*/
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vectors: number[][];
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/**
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* Check first and last vectors
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* @default false
|
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*/
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checkFirstAndLast: boolean;
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/**
|
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* Tolerance value
|
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* @default 1e-7
|
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* @minimum 0
|
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* @maximum Infinity
|
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*/
|
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tolerance: number;
|
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}
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class VectorDto {
|
|
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constructor(vector?: number[]);
|
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/**
|
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* Vector array of numbers
|
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* @default undefined
|
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*/
|
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vector: number[];
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}
|
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class RangeMaxDto {
|
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constructor(max?: number);
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/**
|
|
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* Maximum range boundary
|
|
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* @default 10
|
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* @minimum -Infinity
|
|
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* @maximum Infinity
|
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* @step 1
|
|
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*/
|
|
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max: number;
|
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|
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}
|
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|
+
class VectorXYZDto {
|
|
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|
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constructor(x?: number, y?: number, z?: number);
|
|
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|
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/**
|
|
82
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* X value of vector
|
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* @default 0
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* @minimum -Infinity
|
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|
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* @maximum Infinity
|
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|
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* @step 0.5
|
|
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|
+
*/
|
|
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|
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x: number;
|
|
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|
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/**
|
|
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|
+
* Y value of vector
|
|
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|
+
* @default 0
|
|
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|
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* @minimum -Infinity
|
|
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|
+
* @maximum Infinity
|
|
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|
+
* @step 0.5
|
|
95
|
+
*/
|
|
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|
+
y: number;
|
|
97
|
+
/**
|
|
98
|
+
* Z value of vector
|
|
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|
+
* @default 0
|
|
100
|
+
* @minimum -Infinity
|
|
101
|
+
* @maximum Infinity
|
|
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|
+
* @step 0.5
|
|
103
|
+
*/
|
|
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|
+
z: number;
|
|
105
|
+
}
|
|
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|
+
class VectorXYDto {
|
|
107
|
+
constructor(x?: number, y?: number);
|
|
108
|
+
/**
|
|
109
|
+
* X value of vector
|
|
110
|
+
* @default 0
|
|
111
|
+
* @minimum -Infinity
|
|
112
|
+
* @maximum Infinity
|
|
113
|
+
* @step 0.5
|
|
114
|
+
*/
|
|
115
|
+
x: number;
|
|
116
|
+
/**
|
|
117
|
+
* Y value of vector
|
|
118
|
+
* @default 0
|
|
119
|
+
* @minimum -Infinity
|
|
120
|
+
* @maximum Infinity
|
|
121
|
+
* @step 0.5
|
|
122
|
+
*/
|
|
123
|
+
y: number;
|
|
124
|
+
}
|
|
125
|
+
class SpanDto {
|
|
126
|
+
constructor(step?: number, min?: number, max?: number);
|
|
127
|
+
/**
|
|
128
|
+
* Step of the span
|
|
129
|
+
* @default 0.1
|
|
130
|
+
* @minimum -Infinity
|
|
131
|
+
* @maximum Infinity
|
|
132
|
+
* @step 0.1
|
|
133
|
+
*/
|
|
134
|
+
step: number;
|
|
135
|
+
/**
|
|
136
|
+
* Min value of the span
|
|
137
|
+
* @default 0
|
|
138
|
+
* @minimum -Infinity
|
|
139
|
+
* @maximum Infinity
|
|
140
|
+
* @step 1
|
|
141
|
+
*/
|
|
142
|
+
min: number;
|
|
143
|
+
/**
|
|
144
|
+
* Max value of the span
|
|
145
|
+
* @default 1
|
|
146
|
+
* @minimum -Infinity
|
|
147
|
+
* @maximum Infinity
|
|
148
|
+
* @step 1
|
|
149
|
+
*/
|
|
150
|
+
max: number;
|
|
151
|
+
}
|
|
152
|
+
class SpanEaseItemsDto {
|
|
153
|
+
constructor(nrItems?: number, min?: number, max?: number, ease?: Math.easeEnum);
|
|
154
|
+
/**
|
|
155
|
+
* Nr of items in the span
|
|
156
|
+
* @default 100
|
|
157
|
+
* @minimum 2
|
|
158
|
+
* @maximum Infinity
|
|
159
|
+
* @step 1
|
|
160
|
+
*/
|
|
161
|
+
nrItems: number;
|
|
162
|
+
/**
|
|
163
|
+
* Min value of the span
|
|
164
|
+
* @default 0
|
|
165
|
+
* @minimum -Infinity
|
|
166
|
+
* @maximum Infinity
|
|
167
|
+
* @step 1
|
|
168
|
+
*/
|
|
169
|
+
min: number;
|
|
170
|
+
/**
|
|
171
|
+
* Max value of the span
|
|
172
|
+
* @default 1
|
|
173
|
+
* @minimum -Infinity
|
|
174
|
+
* @maximum Infinity
|
|
175
|
+
* @step 1
|
|
176
|
+
*/
|
|
177
|
+
max: number;
|
|
178
|
+
/**
|
|
179
|
+
* Ease type
|
|
180
|
+
* @default easeInSine
|
|
181
|
+
*/
|
|
182
|
+
ease: Math.easeEnum;
|
|
183
|
+
/**
|
|
184
|
+
* Indicates wether only intervals should be outputed. This will output step lengths between the values.
|
|
185
|
+
* @default false
|
|
186
|
+
*/
|
|
187
|
+
intervals: boolean;
|
|
188
|
+
}
|
|
189
|
+
class SpanLinearItemsDto {
|
|
190
|
+
constructor(nrItems?: number, min?: number, max?: number);
|
|
191
|
+
/**
|
|
192
|
+
* Nr of items in the span
|
|
193
|
+
* @default 100
|
|
194
|
+
* @minimum 2
|
|
195
|
+
* @maximum Infinity
|
|
196
|
+
* @step 1
|
|
197
|
+
*/
|
|
198
|
+
nrItems: number;
|
|
199
|
+
/**
|
|
200
|
+
* Min value of the span
|
|
201
|
+
* @default 0
|
|
202
|
+
* @minimum -Infinity
|
|
203
|
+
* @maximum Infinity
|
|
204
|
+
* @step 1
|
|
205
|
+
*/
|
|
206
|
+
min: number;
|
|
207
|
+
/**
|
|
208
|
+
* Max value of the span
|
|
209
|
+
* @default 1
|
|
210
|
+
* @minimum -Infinity
|
|
211
|
+
* @maximum Infinity
|
|
212
|
+
* @step 1
|
|
213
|
+
*/
|
|
214
|
+
max: number;
|
|
215
|
+
}
|
|
216
|
+
class RayPointDto {
|
|
217
|
+
constructor(point?: Base.Point3, distance?: number, vector?: number[]);
|
|
218
|
+
/**
|
|
219
|
+
* Origin location of the ray
|
|
220
|
+
* @default undefined
|
|
221
|
+
*/
|
|
222
|
+
point: Base.Point3;
|
|
223
|
+
/**
|
|
224
|
+
* Distance to the point on the ray
|
|
225
|
+
* @default 1
|
|
226
|
+
* @minimum -Infinity
|
|
227
|
+
* @maximum Infinity
|
|
228
|
+
* @step 1
|
|
229
|
+
*/
|
|
230
|
+
distance: number;
|
|
231
|
+
/**
|
|
232
|
+
* Vector array of numbers
|
|
233
|
+
* @default undefined
|
|
234
|
+
*/
|
|
235
|
+
vector: number[];
|
|
236
|
+
}
|
|
237
|
+
class VectorsDto {
|
|
238
|
+
constructor(vectors?: number[][]);
|
|
239
|
+
/**
|
|
240
|
+
* Vectors array
|
|
241
|
+
* @default undefined
|
|
242
|
+
*/
|
|
243
|
+
vectors: number[][];
|
|
244
|
+
}
|
|
245
|
+
class FractionTwoVectorsDto {
|
|
246
|
+
constructor(fraction?: number, first?: Base.Vector3, second?: Base.Vector3);
|
|
247
|
+
/**
|
|
248
|
+
* Fraction number
|
|
249
|
+
* @default 0.5
|
|
250
|
+
* @minimum -Infinity
|
|
251
|
+
* @maximum Infinity
|
|
252
|
+
* @step 0.1
|
|
253
|
+
*/
|
|
254
|
+
fraction: number;
|
|
255
|
+
/**
|
|
256
|
+
* First vector
|
|
257
|
+
* @default undefined
|
|
258
|
+
*/
|
|
259
|
+
first: Base.Vector3;
|
|
260
|
+
/**
|
|
261
|
+
* Second vector
|
|
262
|
+
* @default undefined
|
|
263
|
+
*/
|
|
264
|
+
second: Base.Vector3;
|
|
265
|
+
}
|
|
266
|
+
class VectorScalarDto {
|
|
267
|
+
constructor(scalar?: number, vector?: number[]);
|
|
268
|
+
/**
|
|
269
|
+
* Scalar number
|
|
270
|
+
* @default 1
|
|
271
|
+
* @minimum -Infinity
|
|
272
|
+
* @maximum Infinity
|
|
273
|
+
* @step 0.1
|
|
274
|
+
*/
|
|
275
|
+
scalar: number;
|
|
276
|
+
/**
|
|
277
|
+
* Vector array of numbers
|
|
278
|
+
* @default undefined
|
|
279
|
+
*/
|
|
280
|
+
vector: number[];
|
|
281
|
+
}
|
|
282
|
+
class TwoVectorsReferenceDto {
|
|
283
|
+
constructor(reference?: number[], first?: Base.Vector3, second?: Base.Vector3);
|
|
284
|
+
/**
|
|
285
|
+
* Reference vector
|
|
286
|
+
* @default undefined
|
|
287
|
+
*/
|
|
288
|
+
reference: number[];
|
|
289
|
+
/**
|
|
290
|
+
* First vector
|
|
291
|
+
* @default undefined
|
|
292
|
+
*/
|
|
293
|
+
first: Base.Vector3;
|
|
294
|
+
/**
|
|
295
|
+
* Second vector
|
|
296
|
+
* @default undefined
|
|
297
|
+
*/
|
|
298
|
+
second: Base.Vector3;
|
|
299
|
+
}
|
|
300
|
+
}
|