@bitbybit-dev/base 0.19.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +71 -0
- package/babel.config.cjs +14 -0
- package/babel.config.d.cts +5 -0
- package/index.d.ts +1 -0
- package/index.js +4 -0
- package/lib/api/index.d.ts +1 -0
- package/lib/api/index.js +1 -0
- package/lib/api/inputs/base-inputs.d.ts +35 -0
- package/lib/api/inputs/base-inputs.js +1 -0
- package/lib/api/inputs/color-inputs.d.ts +122 -0
- package/lib/api/inputs/color-inputs.js +164 -0
- package/lib/api/inputs/index.d.ts +8 -0
- package/lib/api/inputs/index.js +8 -0
- package/lib/api/inputs/inputs.d.ts +10 -0
- package/lib/api/inputs/inputs.js +10 -0
- package/lib/api/inputs/lists-inputs.d.ts +478 -0
- package/lib/api/inputs/lists-inputs.js +576 -0
- package/lib/api/inputs/logic-inputs.d.ts +163 -0
- package/lib/api/inputs/logic-inputs.js +111 -0
- package/lib/api/inputs/math-inputs.d.ts +311 -0
- package/lib/api/inputs/math-inputs.js +391 -0
- package/lib/api/inputs/point-inputs.d.ts +446 -0
- package/lib/api/inputs/point-inputs.js +521 -0
- package/lib/api/inputs/text-inputs.d.ts +83 -0
- package/lib/api/inputs/text-inputs.js +120 -0
- package/lib/api/inputs/transforms-inputs.d.ts +136 -0
- package/lib/api/inputs/transforms-inputs.js +200 -0
- package/lib/api/inputs/vector-inputs.d.ts +300 -0
- package/lib/api/inputs/vector-inputs.js +304 -0
- package/lib/api/services/color.d.ts +114 -0
- package/lib/api/services/color.js +170 -0
- package/lib/api/services/geometry-helper.d.ts +15 -0
- package/lib/api/services/geometry-helper.js +151 -0
- package/lib/api/services/index.d.ts +9 -0
- package/lib/api/services/index.js +9 -0
- package/lib/api/services/lists.d.ts +287 -0
- package/lib/api/services/lists.js +682 -0
- package/lib/api/services/logic.d.ts +99 -0
- package/lib/api/services/logic.js +203 -0
- package/lib/api/services/math.d.ts +349 -0
- package/lib/api/services/math.js +621 -0
- package/lib/api/services/point.d.ts +223 -0
- package/lib/api/services/point.js +351 -0
- package/lib/api/services/text.d.ts +69 -0
- package/lib/api/services/text.js +84 -0
- package/lib/api/services/transforms.d.ts +122 -0
- package/lib/api/services/transforms.js +256 -0
- package/lib/api/services/vector.d.ts +320 -0
- package/lib/api/services/vector.js +468 -0
- package/lib/index.d.ts +1 -0
- package/lib/index.js +1 -0
- package/package.json +93 -0
|
@@ -0,0 +1,446 @@
|
|
|
1
|
+
import { Base } from "./base-inputs";
|
|
2
|
+
export declare namespace Point {
|
|
3
|
+
class PointDto {
|
|
4
|
+
constructor(point?: Base.Point3);
|
|
5
|
+
/**
|
|
6
|
+
* Point
|
|
7
|
+
* @default undefined
|
|
8
|
+
*/
|
|
9
|
+
point: Base.Point3;
|
|
10
|
+
}
|
|
11
|
+
class PointXYZDto {
|
|
12
|
+
constructor(x?: number, y?: number, z?: number);
|
|
13
|
+
/**
|
|
14
|
+
* Point
|
|
15
|
+
* @default 0
|
|
16
|
+
* @minimum -Infinity
|
|
17
|
+
* @maximum Infinity
|
|
18
|
+
* @step 0.1
|
|
19
|
+
*/
|
|
20
|
+
x: number;
|
|
21
|
+
/**
|
|
22
|
+
* Point
|
|
23
|
+
* @default 0
|
|
24
|
+
* @minimum -Infinity
|
|
25
|
+
* @maximum Infinity
|
|
26
|
+
* @step 0.1
|
|
27
|
+
*/
|
|
28
|
+
y: number;
|
|
29
|
+
/**
|
|
30
|
+
* Point
|
|
31
|
+
* @default 0
|
|
32
|
+
* @minimum -Infinity
|
|
33
|
+
* @maximum Infinity
|
|
34
|
+
* @step 0.1
|
|
35
|
+
*/
|
|
36
|
+
z: number;
|
|
37
|
+
}
|
|
38
|
+
class PointXYDto {
|
|
39
|
+
constructor(x?: number, y?: number);
|
|
40
|
+
/**
|
|
41
|
+
* Point
|
|
42
|
+
* @default 0
|
|
43
|
+
* @minimum -Infinity
|
|
44
|
+
* @maximum Infinity
|
|
45
|
+
* @step 0.1
|
|
46
|
+
*/
|
|
47
|
+
x: number;
|
|
48
|
+
/**
|
|
49
|
+
* Point
|
|
50
|
+
* @default 0
|
|
51
|
+
* @minimum -Infinity
|
|
52
|
+
* @maximum Infinity
|
|
53
|
+
* @step 0.1
|
|
54
|
+
*/
|
|
55
|
+
y: number;
|
|
56
|
+
}
|
|
57
|
+
class PointsDto {
|
|
58
|
+
constructor(points?: Base.Point3[]);
|
|
59
|
+
/**
|
|
60
|
+
* Points
|
|
61
|
+
* @default undefined
|
|
62
|
+
*/
|
|
63
|
+
points: Base.Point3[];
|
|
64
|
+
}
|
|
65
|
+
class TwoPointsDto {
|
|
66
|
+
constructor(point1?: Base.Point3, point2?: Base.Point3);
|
|
67
|
+
/**
|
|
68
|
+
* Point 1
|
|
69
|
+
* @default undefined
|
|
70
|
+
*/
|
|
71
|
+
point1: Base.Point3;
|
|
72
|
+
/**
|
|
73
|
+
* Point 2
|
|
74
|
+
* @default undefined
|
|
75
|
+
*/
|
|
76
|
+
point2: Base.Point3;
|
|
77
|
+
}
|
|
78
|
+
class DrawPointDto<T> {
|
|
79
|
+
/**
|
|
80
|
+
* Provide options without default values
|
|
81
|
+
*/
|
|
82
|
+
constructor(point?: Base.Point3, opacity?: number, size?: number, colours?: string | string[], updatable?: boolean, pointMesh?: T);
|
|
83
|
+
/**
|
|
84
|
+
* Point
|
|
85
|
+
* @default undefined
|
|
86
|
+
*/
|
|
87
|
+
point: Base.Point3;
|
|
88
|
+
/**
|
|
89
|
+
* Value between 0 and 1
|
|
90
|
+
* @default 1
|
|
91
|
+
* @minimum 0
|
|
92
|
+
* @maximum 1
|
|
93
|
+
* @step 0.1
|
|
94
|
+
*/
|
|
95
|
+
opacity: number;
|
|
96
|
+
/**
|
|
97
|
+
* Size of the point
|
|
98
|
+
* @default 3
|
|
99
|
+
* @minimum 0
|
|
100
|
+
* @maximum Infinity
|
|
101
|
+
* @step 0.1
|
|
102
|
+
*/
|
|
103
|
+
size: number;
|
|
104
|
+
/**
|
|
105
|
+
* Hex colour string
|
|
106
|
+
* @default #444444
|
|
107
|
+
*/
|
|
108
|
+
colours: string | string[];
|
|
109
|
+
/**
|
|
110
|
+
* Indicates wether the position of this point will change in time
|
|
111
|
+
* @default false
|
|
112
|
+
*/
|
|
113
|
+
updatable: boolean;
|
|
114
|
+
/**
|
|
115
|
+
* Point mesh variable in case it already exists and needs updating
|
|
116
|
+
* @default undefined
|
|
117
|
+
*/
|
|
118
|
+
pointMesh?: T;
|
|
119
|
+
}
|
|
120
|
+
class DrawPointsDto<T> {
|
|
121
|
+
/**
|
|
122
|
+
* Provide options without default values
|
|
123
|
+
*/
|
|
124
|
+
constructor(points?: Base.Point3[], opacity?: number, size?: number, colours?: string | string[], updatable?: boolean, pointsMesh?: T);
|
|
125
|
+
/**
|
|
126
|
+
* Point
|
|
127
|
+
* @default undefined
|
|
128
|
+
*/
|
|
129
|
+
points: Base.Point3[];
|
|
130
|
+
/**
|
|
131
|
+
* Value between 0 and 1
|
|
132
|
+
* @default 1
|
|
133
|
+
* @minimum 0
|
|
134
|
+
* @maximum 1
|
|
135
|
+
* @step 0.1
|
|
136
|
+
*/
|
|
137
|
+
opacity: number;
|
|
138
|
+
/**
|
|
139
|
+
* Size of the points
|
|
140
|
+
* @default 0.1
|
|
141
|
+
* @minimum 0
|
|
142
|
+
* @maximum Infinity
|
|
143
|
+
* @step 0.1
|
|
144
|
+
*/
|
|
145
|
+
size: number;
|
|
146
|
+
/**
|
|
147
|
+
* Hex colour string or collection of strings
|
|
148
|
+
* @default #444444
|
|
149
|
+
*/
|
|
150
|
+
colours: string | string[];
|
|
151
|
+
/**
|
|
152
|
+
* Indicates wether the position of this point will change in time
|
|
153
|
+
* @default false
|
|
154
|
+
*/
|
|
155
|
+
updatable: boolean;
|
|
156
|
+
/**
|
|
157
|
+
* Points mesh variable in case it already exists and needs updating
|
|
158
|
+
* @default undefined
|
|
159
|
+
*/
|
|
160
|
+
pointsMesh?: T;
|
|
161
|
+
}
|
|
162
|
+
class TransformPointDto {
|
|
163
|
+
constructor(point?: Base.Point3, transformation?: Base.TransformMatrixes);
|
|
164
|
+
/**
|
|
165
|
+
* Point to transform
|
|
166
|
+
* @default undefined
|
|
167
|
+
*/
|
|
168
|
+
point: Base.Point3;
|
|
169
|
+
/**
|
|
170
|
+
* Transformation matrix or a list of transformation matrixes
|
|
171
|
+
* @default undefined
|
|
172
|
+
*/
|
|
173
|
+
transformation: Base.TransformMatrixes;
|
|
174
|
+
}
|
|
175
|
+
class TransformPointsDto {
|
|
176
|
+
constructor(points?: Base.Point3[], transformation?: Base.TransformMatrixes);
|
|
177
|
+
/**
|
|
178
|
+
* Points to transform
|
|
179
|
+
* @default undefined
|
|
180
|
+
*/
|
|
181
|
+
points: Base.Point3[];
|
|
182
|
+
/**
|
|
183
|
+
* Transformation matrix or a list of transformation matrixes
|
|
184
|
+
* @default undefined
|
|
185
|
+
*/
|
|
186
|
+
transformation: Base.TransformMatrixes;
|
|
187
|
+
}
|
|
188
|
+
class TranslatePointsWithVectorsDto {
|
|
189
|
+
constructor(points?: Base.Point3[], translations?: Base.Vector3[]);
|
|
190
|
+
/**
|
|
191
|
+
* Points to transform
|
|
192
|
+
* @default undefined
|
|
193
|
+
*/
|
|
194
|
+
points: Base.Point3[];
|
|
195
|
+
/**
|
|
196
|
+
* Translation vectors for each point
|
|
197
|
+
* @default undefined
|
|
198
|
+
*/
|
|
199
|
+
translations: Base.Vector3[];
|
|
200
|
+
}
|
|
201
|
+
class TranslatePointsDto {
|
|
202
|
+
constructor(points?: Base.Point3[], translation?: Base.Vector3);
|
|
203
|
+
/**
|
|
204
|
+
* Points to transform
|
|
205
|
+
* @default undefined
|
|
206
|
+
*/
|
|
207
|
+
points: Base.Point3[];
|
|
208
|
+
/**
|
|
209
|
+
* Translation vector with x, y and z values
|
|
210
|
+
* @default undefined
|
|
211
|
+
*/
|
|
212
|
+
translation: Base.Vector3;
|
|
213
|
+
}
|
|
214
|
+
class TranslateXYZPointsDto {
|
|
215
|
+
constructor(points?: Base.Point3[], x?: number, y?: number, z?: number);
|
|
216
|
+
/**
|
|
217
|
+
* Points to transform
|
|
218
|
+
* @default undefined
|
|
219
|
+
*/
|
|
220
|
+
points: Base.Point3[];
|
|
221
|
+
/**
|
|
222
|
+
* X vector value
|
|
223
|
+
* @default 0
|
|
224
|
+
*/
|
|
225
|
+
x: number;
|
|
226
|
+
/**
|
|
227
|
+
* Y vector value
|
|
228
|
+
* @default 1
|
|
229
|
+
*/
|
|
230
|
+
y: number;
|
|
231
|
+
/**
|
|
232
|
+
* Z vector value
|
|
233
|
+
* @default 0
|
|
234
|
+
*/
|
|
235
|
+
z: number;
|
|
236
|
+
}
|
|
237
|
+
class ScalePointsCenterXYZDto {
|
|
238
|
+
constructor(points?: Base.Point3[], center?: Base.Point3, scaleXyz?: Base.Vector3);
|
|
239
|
+
/**
|
|
240
|
+
* Points to transform
|
|
241
|
+
* @default undefined
|
|
242
|
+
*/
|
|
243
|
+
points: Base.Point3[];
|
|
244
|
+
/**
|
|
245
|
+
* The center from which the scaling is applied
|
|
246
|
+
* @default [0, 0, 0]
|
|
247
|
+
*/
|
|
248
|
+
center: Base.Point3;
|
|
249
|
+
/**
|
|
250
|
+
* Scaling factors for each axis [1, 2, 1] means that Y axis will be scaled 200% and both x and z axis will remain on 100%
|
|
251
|
+
* @default [1, 1, 1]
|
|
252
|
+
*/
|
|
253
|
+
scaleXyz: Base.Vector3;
|
|
254
|
+
}
|
|
255
|
+
class RotatePointsCenterAxisDto {
|
|
256
|
+
constructor(points?: Base.Point3[], angle?: number, axis?: Base.Vector3, center?: Base.Point3);
|
|
257
|
+
/**
|
|
258
|
+
* Points to transform
|
|
259
|
+
* @default undefined
|
|
260
|
+
*/
|
|
261
|
+
points: Base.Point3[];
|
|
262
|
+
/**
|
|
263
|
+
* Angle of rotation in degrees
|
|
264
|
+
* @default 90
|
|
265
|
+
* @minimum -Infinity
|
|
266
|
+
* @maximum Infinity
|
|
267
|
+
* @step 1
|
|
268
|
+
*/
|
|
269
|
+
angle: number;
|
|
270
|
+
/**
|
|
271
|
+
* Axis vector for rotation
|
|
272
|
+
* @default [0, 1, 0]
|
|
273
|
+
*/
|
|
274
|
+
axis: Base.Vector3;
|
|
275
|
+
/**
|
|
276
|
+
* The center from which the axis is pointing
|
|
277
|
+
* @default [0, 0, 0]
|
|
278
|
+
*/
|
|
279
|
+
center: Base.Point3;
|
|
280
|
+
}
|
|
281
|
+
class TransformsForPointsDto {
|
|
282
|
+
constructor(points?: Base.Point3[], transformation?: Base.TransformMatrixes[]);
|
|
283
|
+
/**
|
|
284
|
+
* Points to transform
|
|
285
|
+
* @default undefined
|
|
286
|
+
*/
|
|
287
|
+
points: Base.Point3[];
|
|
288
|
+
/**
|
|
289
|
+
* Transformations that have to match nr of points
|
|
290
|
+
* @default undefined
|
|
291
|
+
*/
|
|
292
|
+
transformation: Base.TransformMatrixes[];
|
|
293
|
+
}
|
|
294
|
+
class RemoveConsecutiveDuplicatesDto {
|
|
295
|
+
constructor(points?: Base.Point3[], tolerance?: number, checkFirstAndLast?: boolean);
|
|
296
|
+
/**
|
|
297
|
+
* Points to transform
|
|
298
|
+
* @default undefined
|
|
299
|
+
*/
|
|
300
|
+
points: Base.Point3[];
|
|
301
|
+
/**
|
|
302
|
+
* Tolerance for removing duplicates
|
|
303
|
+
* @default 1e-7
|
|
304
|
+
* @minimum 0
|
|
305
|
+
* @maximum Infinity
|
|
306
|
+
* @step 1e-7
|
|
307
|
+
*/
|
|
308
|
+
tolerance: number;
|
|
309
|
+
/**
|
|
310
|
+
* Check first and last point for duplicates
|
|
311
|
+
*/
|
|
312
|
+
checkFirstAndLast: boolean;
|
|
313
|
+
}
|
|
314
|
+
class ClosestPointFromPointsDto {
|
|
315
|
+
constructor(points?: Base.Point3[], point?: Base.Point3);
|
|
316
|
+
/**
|
|
317
|
+
* Points to transform
|
|
318
|
+
* @default undefined
|
|
319
|
+
*/
|
|
320
|
+
points: Base.Point3[];
|
|
321
|
+
/**
|
|
322
|
+
* Transformation matrix or a list of transformation matrixes
|
|
323
|
+
* @default undefined
|
|
324
|
+
*/
|
|
325
|
+
point: Base.Point3;
|
|
326
|
+
}
|
|
327
|
+
class StartEndPointsDto {
|
|
328
|
+
constructor(startPoint?: Base.Point3, endPoint?: Base.Point3);
|
|
329
|
+
/**
|
|
330
|
+
* Start point
|
|
331
|
+
* @default undefined
|
|
332
|
+
*/
|
|
333
|
+
startPoint: Base.Point3;
|
|
334
|
+
/**
|
|
335
|
+
* End point
|
|
336
|
+
* @default undefined
|
|
337
|
+
*/
|
|
338
|
+
endPoint: Base.Point3;
|
|
339
|
+
}
|
|
340
|
+
class StartEndPointsListDto {
|
|
341
|
+
constructor(startPoint?: Base.Point3, endPoints?: Base.Point3[]);
|
|
342
|
+
/**
|
|
343
|
+
* Start point
|
|
344
|
+
* @default undefined
|
|
345
|
+
*/
|
|
346
|
+
startPoint: Base.Point3;
|
|
347
|
+
/**
|
|
348
|
+
* End point
|
|
349
|
+
* @default undefined
|
|
350
|
+
*/
|
|
351
|
+
endPoints: Base.Point3[];
|
|
352
|
+
}
|
|
353
|
+
class MultiplyPointDto {
|
|
354
|
+
constructor(point?: Base.Point3, amountOfPoints?: number);
|
|
355
|
+
/**
|
|
356
|
+
* Point for multiplication
|
|
357
|
+
* @default undefined
|
|
358
|
+
*/
|
|
359
|
+
point: Base.Point3;
|
|
360
|
+
/**
|
|
361
|
+
* Number of points to create in the list
|
|
362
|
+
* @default undefined
|
|
363
|
+
*/
|
|
364
|
+
amountOfPoints: number;
|
|
365
|
+
}
|
|
366
|
+
class SpiralDto {
|
|
367
|
+
constructor(radius?: number, numberPoints?: number, widening?: number, factor?: number, phi?: number);
|
|
368
|
+
/**
|
|
369
|
+
* Identifies phi angle
|
|
370
|
+
* @default 0.9
|
|
371
|
+
* @minimum 0
|
|
372
|
+
* @maximum Infinity
|
|
373
|
+
* @step 0.1
|
|
374
|
+
*/
|
|
375
|
+
phi: number;
|
|
376
|
+
/**
|
|
377
|
+
* Identifies how many points will be created
|
|
378
|
+
* @default 200
|
|
379
|
+
* @minimum 0
|
|
380
|
+
* @maximum Infinity
|
|
381
|
+
* @step 10
|
|
382
|
+
*/
|
|
383
|
+
numberPoints: number;
|
|
384
|
+
/**
|
|
385
|
+
* Widening factor of the spiral
|
|
386
|
+
* @default 3
|
|
387
|
+
* @minimum 0
|
|
388
|
+
* @maximum Infinity
|
|
389
|
+
* @step 0.1
|
|
390
|
+
*/
|
|
391
|
+
widening: number;
|
|
392
|
+
/**
|
|
393
|
+
* Radius of the spiral
|
|
394
|
+
* @default 6
|
|
395
|
+
* @minimum 0
|
|
396
|
+
* @maximum Infinity
|
|
397
|
+
* @step 0.1
|
|
398
|
+
*/
|
|
399
|
+
radius: number;
|
|
400
|
+
/**
|
|
401
|
+
* Factor of the spiral
|
|
402
|
+
* @default 1
|
|
403
|
+
* @minimum 0
|
|
404
|
+
* @maximum Infinity
|
|
405
|
+
* @step 0.1
|
|
406
|
+
*/
|
|
407
|
+
factor: number;
|
|
408
|
+
}
|
|
409
|
+
class HexGridCentersDto {
|
|
410
|
+
constructor(nrHexagonsX?: number, nrHexagonsY?: number, radiusHexagon?: number, orientOnCenter?: boolean, pointsOnGround?: boolean);
|
|
411
|
+
/**
|
|
412
|
+
* Number of hexagons on Y direction
|
|
413
|
+
* @default 21
|
|
414
|
+
* @minimum 0
|
|
415
|
+
* @maximum Infinity
|
|
416
|
+
* @step 1
|
|
417
|
+
*/
|
|
418
|
+
nrHexagonsY: number;
|
|
419
|
+
/**
|
|
420
|
+
* Number of Hexagons on Z direction
|
|
421
|
+
* @default 21
|
|
422
|
+
* @minimum 0
|
|
423
|
+
* @maximum Infinity
|
|
424
|
+
* @step 1
|
|
425
|
+
*/
|
|
426
|
+
nrHexagonsX: number;
|
|
427
|
+
/**
|
|
428
|
+
* radius of a single hexagon
|
|
429
|
+
* @default 0.2
|
|
430
|
+
* @minimum 0
|
|
431
|
+
* @maximum Infinity
|
|
432
|
+
* @step 0.1
|
|
433
|
+
*/
|
|
434
|
+
radiusHexagon: number;
|
|
435
|
+
/**
|
|
436
|
+
* Orient hexagon points grid on center
|
|
437
|
+
* @default false
|
|
438
|
+
*/
|
|
439
|
+
orientOnCenter: boolean;
|
|
440
|
+
/**
|
|
441
|
+
* Orient points on the ground
|
|
442
|
+
* @default false
|
|
443
|
+
*/
|
|
444
|
+
pointsOnGround: boolean;
|
|
445
|
+
}
|
|
446
|
+
}
|