@bitbybit-dev/base 0.19.0-alpha.0

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Files changed (53) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +71 -0
  3. package/babel.config.cjs +14 -0
  4. package/babel.config.d.cts +5 -0
  5. package/index.d.ts +1 -0
  6. package/index.js +4 -0
  7. package/lib/api/index.d.ts +1 -0
  8. package/lib/api/index.js +1 -0
  9. package/lib/api/inputs/base-inputs.d.ts +35 -0
  10. package/lib/api/inputs/base-inputs.js +1 -0
  11. package/lib/api/inputs/color-inputs.d.ts +122 -0
  12. package/lib/api/inputs/color-inputs.js +164 -0
  13. package/lib/api/inputs/index.d.ts +8 -0
  14. package/lib/api/inputs/index.js +8 -0
  15. package/lib/api/inputs/inputs.d.ts +10 -0
  16. package/lib/api/inputs/inputs.js +10 -0
  17. package/lib/api/inputs/lists-inputs.d.ts +478 -0
  18. package/lib/api/inputs/lists-inputs.js +576 -0
  19. package/lib/api/inputs/logic-inputs.d.ts +163 -0
  20. package/lib/api/inputs/logic-inputs.js +111 -0
  21. package/lib/api/inputs/math-inputs.d.ts +311 -0
  22. package/lib/api/inputs/math-inputs.js +391 -0
  23. package/lib/api/inputs/point-inputs.d.ts +446 -0
  24. package/lib/api/inputs/point-inputs.js +521 -0
  25. package/lib/api/inputs/text-inputs.d.ts +83 -0
  26. package/lib/api/inputs/text-inputs.js +120 -0
  27. package/lib/api/inputs/transforms-inputs.d.ts +136 -0
  28. package/lib/api/inputs/transforms-inputs.js +200 -0
  29. package/lib/api/inputs/vector-inputs.d.ts +300 -0
  30. package/lib/api/inputs/vector-inputs.js +304 -0
  31. package/lib/api/services/color.d.ts +114 -0
  32. package/lib/api/services/color.js +170 -0
  33. package/lib/api/services/geometry-helper.d.ts +15 -0
  34. package/lib/api/services/geometry-helper.js +151 -0
  35. package/lib/api/services/index.d.ts +9 -0
  36. package/lib/api/services/index.js +9 -0
  37. package/lib/api/services/lists.d.ts +287 -0
  38. package/lib/api/services/lists.js +682 -0
  39. package/lib/api/services/logic.d.ts +99 -0
  40. package/lib/api/services/logic.js +203 -0
  41. package/lib/api/services/math.d.ts +349 -0
  42. package/lib/api/services/math.js +621 -0
  43. package/lib/api/services/point.d.ts +223 -0
  44. package/lib/api/services/point.js +351 -0
  45. package/lib/api/services/text.d.ts +69 -0
  46. package/lib/api/services/text.js +84 -0
  47. package/lib/api/services/transforms.d.ts +122 -0
  48. package/lib/api/services/transforms.js +256 -0
  49. package/lib/api/services/vector.d.ts +320 -0
  50. package/lib/api/services/vector.js +468 -0
  51. package/lib/index.d.ts +1 -0
  52. package/lib/index.js +1 -0
  53. package/package.json +93 -0
@@ -0,0 +1,99 @@
1
+ import * as Inputs from "../inputs/inputs";
2
+ /**
3
+ * Contains various logic methods.
4
+ */
5
+ export declare class Logic {
6
+ /**
7
+ * Creates a boolean value - true or false
8
+ * @param inputs a true or false boolean
9
+ * @returns boolean
10
+ * @group create
11
+ * @shortname boolean
12
+ * @drawable false
13
+ */
14
+ boolean(inputs: Inputs.Logic.BooleanDto): boolean;
15
+ /**
16
+ * Creates a random boolean list of predefined length
17
+ * @param inputs a length and a threshold for randomization of true values
18
+ * @returns booleans
19
+ * @group create
20
+ * @shortname random booleans
21
+ * @drawable false
22
+ */
23
+ randomBooleans(inputs: Inputs.Logic.RandomBooleansDto): boolean[];
24
+ /**
25
+ * Creates a random boolean list of true and false values based on a list of numbers.
26
+ * All values between true threshold will be true, all values above false threshold will be false,
27
+ * and the rest will be distributed between true and false based on the number of levels in a gradient pattern.
28
+ * That means that the closer the number gets to the false threshold the bigger the chance will be to get random false value.
29
+ * @param inputs a length and a threshold for randomization of true values
30
+ * @returns booleans
31
+ * @group create
32
+ * @shortname 2 threshold random gradient
33
+ * @drawable false
34
+ */
35
+ twoThresholdRandomGradient(inputs: Inputs.Logic.TwoThresholdRandomGradientDto): boolean[];
36
+ /**
37
+ * Creates a boolean list based on a list of numbers and a threshold.
38
+ * @param inputs a length and a threshold for randomization of true values
39
+ * @returns booleans
40
+ * @group create
41
+ * @shortname threshold boolean list
42
+ * @drawable false
43
+ */
44
+ thresholdBooleanList(inputs: Inputs.Logic.ThresholdBooleanListDto): boolean[];
45
+ /**
46
+ * Creates a boolean list based on a list of numbers and a gap thresholds. Gap thresholds are pairs of numbers that define a range of numbers that will be true.
47
+ * @param inputs a length and a threshold for randomization of true values
48
+ * @returns booleans
49
+ * @group create
50
+ * @shortname threshold gaps boolean list
51
+ * @drawable false
52
+ */
53
+ thresholdGapsBooleanList(inputs: Inputs.Logic.ThresholdGapsBooleanListDto): boolean[];
54
+ /**
55
+ * Apply not operator on the boolean
56
+ * @param inputs a true or false boolean
57
+ * @returns boolean
58
+ * @group edit
59
+ * @shortname not
60
+ * @drawable false
61
+ */
62
+ not(inputs: Inputs.Logic.BooleanDto): boolean;
63
+ /**
64
+ * Apply not operator on a list of booleans
65
+ * @param inputs a list of true or false booleans
66
+ * @returns booleans
67
+ * @group edit
68
+ * @shortname not list
69
+ * @drawable false
70
+ */
71
+ notList(inputs: Inputs.Logic.BooleanListDto): boolean[];
72
+ /**
73
+ * Does comparison between first and second values
74
+ * @param inputs two values to be compared
75
+ * @returns Result of the comparison
76
+ * @group operations
77
+ * @shortname compare
78
+ * @drawable false
79
+ */
80
+ compare<T>(inputs: Inputs.Logic.ComparisonDto<T>): boolean;
81
+ /**
82
+ * Transmits a value if boolean provided is true and undefined if boolean provided is false
83
+ * @param inputs a value and a boolean value
84
+ * @returns value or undefined
85
+ * @group operations
86
+ * @shortname value gate
87
+ * @drawable false
88
+ */
89
+ valueGate<T>(inputs: Inputs.Logic.ValueGateDto<T>): T | undefined;
90
+ /**
91
+ * Returns first defined value out of two
92
+ * @param inputs two values
93
+ * @returns value or undefined
94
+ * @group operations
95
+ * @shortname first defined value gate
96
+ * @drawable false
97
+ */
98
+ firstDefinedValueGate<T, U>(inputs: Inputs.Logic.TwoValueGateDto<T, U>): T | U | undefined;
99
+ }
@@ -0,0 +1,203 @@
1
+ /**
2
+ * Contains various logic methods.
3
+ */
4
+ export class Logic {
5
+ /**
6
+ * Creates a boolean value - true or false
7
+ * @param inputs a true or false boolean
8
+ * @returns boolean
9
+ * @group create
10
+ * @shortname boolean
11
+ * @drawable false
12
+ */
13
+ boolean(inputs) {
14
+ return inputs.boolean;
15
+ }
16
+ /**
17
+ * Creates a random boolean list of predefined length
18
+ * @param inputs a length and a threshold for randomization of true values
19
+ * @returns booleans
20
+ * @group create
21
+ * @shortname random booleans
22
+ * @drawable false
23
+ */
24
+ randomBooleans(inputs) {
25
+ const booleans = [];
26
+ for (let i = 0; i < inputs.length; i++) {
27
+ booleans.push(Math.random() < inputs.trueThreshold);
28
+ }
29
+ return booleans;
30
+ }
31
+ /**
32
+ * Creates a random boolean list of true and false values based on a list of numbers.
33
+ * All values between true threshold will be true, all values above false threshold will be false,
34
+ * and the rest will be distributed between true and false based on the number of levels in a gradient pattern.
35
+ * That means that the closer the number gets to the false threshold the bigger the chance will be to get random false value.
36
+ * @param inputs a length and a threshold for randomization of true values
37
+ * @returns booleans
38
+ * @group create
39
+ * @shortname 2 threshold random gradient
40
+ * @drawable false
41
+ */
42
+ twoThresholdRandomGradient(inputs) {
43
+ const booleans = [];
44
+ inputs.numbers.forEach(n => {
45
+ if (n < inputs.thresholdTotalTrue) {
46
+ booleans.push(true);
47
+ }
48
+ else if (n > inputs.thresholdTotalFalse) {
49
+ booleans.push(false);
50
+ }
51
+ else {
52
+ const leveledNr = n - inputs.thresholdTotalTrue;
53
+ const step = (inputs.thresholdTotalFalse - inputs.thresholdTotalTrue) / inputs.nrLevels;
54
+ const whichCat = Math.ceil(leveledNr / step);
55
+ const bound = whichCat / inputs.nrLevels;
56
+ const random = Math.random();
57
+ if (random > bound) {
58
+ booleans.push(true);
59
+ }
60
+ else {
61
+ booleans.push(false);
62
+ }
63
+ }
64
+ });
65
+ return booleans;
66
+ }
67
+ /**
68
+ * Creates a boolean list based on a list of numbers and a threshold.
69
+ * @param inputs a length and a threshold for randomization of true values
70
+ * @returns booleans
71
+ * @group create
72
+ * @shortname threshold boolean list
73
+ * @drawable false
74
+ */
75
+ thresholdBooleanList(inputs) {
76
+ const booleans = [];
77
+ inputs.numbers.forEach(n => {
78
+ if (n < inputs.threshold) {
79
+ booleans.push(true);
80
+ }
81
+ else {
82
+ booleans.push(false);
83
+ }
84
+ });
85
+ if (inputs.inverse) {
86
+ return booleans.map(b => !b);
87
+ }
88
+ return booleans;
89
+ }
90
+ /**
91
+ * Creates a boolean list based on a list of numbers and a gap thresholds. Gap thresholds are pairs of numbers that define a range of numbers that will be true.
92
+ * @param inputs a length and a threshold for randomization of true values
93
+ * @returns booleans
94
+ * @group create
95
+ * @shortname threshold gaps boolean list
96
+ * @drawable false
97
+ */
98
+ thresholdGapsBooleanList(inputs) {
99
+ const booleans = [];
100
+ inputs.numbers.forEach(n => {
101
+ let foundInThresholds = false;
102
+ inputs.gapThresholds.forEach(t => {
103
+ const min = t[0];
104
+ const max = t[1];
105
+ if (n >= min && n <= max) {
106
+ booleans.push(true);
107
+ foundInThresholds = true;
108
+ }
109
+ });
110
+ if (!foundInThresholds) {
111
+ booleans.push(false);
112
+ }
113
+ });
114
+ if (inputs.inverse) {
115
+ return booleans.map(b => !b);
116
+ }
117
+ return booleans;
118
+ }
119
+ /**
120
+ * Apply not operator on the boolean
121
+ * @param inputs a true or false boolean
122
+ * @returns boolean
123
+ * @group edit
124
+ * @shortname not
125
+ * @drawable false
126
+ */
127
+ not(inputs) {
128
+ return !inputs.boolean;
129
+ }
130
+ /**
131
+ * Apply not operator on a list of booleans
132
+ * @param inputs a list of true or false booleans
133
+ * @returns booleans
134
+ * @group edit
135
+ * @shortname not list
136
+ * @drawable false
137
+ */
138
+ notList(inputs) {
139
+ return inputs.booleans.map(b => !b);
140
+ }
141
+ /**
142
+ * Does comparison between first and second values
143
+ * @param inputs two values to be compared
144
+ * @returns Result of the comparison
145
+ * @group operations
146
+ * @shortname compare
147
+ * @drawable false
148
+ */
149
+ compare(inputs) {
150
+ switch (inputs.operator) {
151
+ case "==":
152
+ return inputs.first == inputs.second;
153
+ case "!=":
154
+ return inputs.first != inputs.second;
155
+ case "===":
156
+ return inputs.first === inputs.second;
157
+ case "!==":
158
+ return inputs.first !== inputs.second;
159
+ case "<":
160
+ return inputs.first < inputs.second;
161
+ case "<=":
162
+ return inputs.first <= inputs.second;
163
+ case ">":
164
+ return inputs.first > inputs.second;
165
+ case ">=":
166
+ return inputs.first >= inputs.second;
167
+ default:
168
+ return false;
169
+ }
170
+ }
171
+ /**
172
+ * Transmits a value if boolean provided is true and undefined if boolean provided is false
173
+ * @param inputs a value and a boolean value
174
+ * @returns value or undefined
175
+ * @group operations
176
+ * @shortname value gate
177
+ * @drawable false
178
+ */
179
+ valueGate(inputs) {
180
+ return inputs.boolean ? inputs.value : undefined;
181
+ }
182
+ /**
183
+ * Returns first defined value out of two
184
+ * @param inputs two values
185
+ * @returns value or undefined
186
+ * @group operations
187
+ * @shortname first defined value gate
188
+ * @drawable false
189
+ */
190
+ firstDefinedValueGate(inputs) {
191
+ let res;
192
+ if (inputs.value1 !== undefined) {
193
+ res = inputs.value1;
194
+ }
195
+ else if (inputs.value2 !== undefined) {
196
+ res = inputs.value2;
197
+ }
198
+ else {
199
+ res = undefined;
200
+ }
201
+ return res;
202
+ }
203
+ }
@@ -0,0 +1,349 @@
1
+ import * as Inputs from "../inputs/inputs";
2
+ /**
3
+ * Contains various math methods.
4
+ */
5
+ export declare class MathBitByBit {
6
+ /**
7
+ * Creates a number
8
+ * @param inputs a number to be created
9
+ * @returns number
10
+ * @group create
11
+ * @shortname number
12
+ * @drawable false
13
+ */
14
+ number(inputs: Inputs.Math.NumberDto): number;
15
+ /**
16
+ * Does basic math operations
17
+ * @param inputs two numbers and operator
18
+ * @returns Result of math operation action
19
+ * @group operations
20
+ * @shortname two numbers
21
+ * @drawable false
22
+ */
23
+ twoNrOperation(inputs: Inputs.Math.ActionOnTwoNumbersDto): number;
24
+ /**
25
+ * Does modulus operation
26
+ * @param inputs two numbers and operator
27
+ * @returns Result of modulus operation
28
+ * @group operations
29
+ * @shortname modulus
30
+ * @drawable false
31
+ */
32
+ modulus(inputs: Inputs.Math.ModulusDto): number;
33
+ /**
34
+ * Does rounding to decimals
35
+ * @param inputs a number and decimal places
36
+ * @returns Result of rounding
37
+ * @group operations
38
+ * @shortname round to decimals
39
+ * @drawable false
40
+ */
41
+ roundToDecimals(inputs: Inputs.Math.RoundToDecimalsDto): number;
42
+ /**
43
+ * Does basic math operations on one number
44
+ * @param inputs one number and operator action
45
+ * @returns Result of math operation
46
+ * @group operations
47
+ * @shortname one number
48
+ * @drawable false
49
+ */
50
+ oneNrOperation(inputs: Inputs.Math.ActionOnOneNumberDto): number;
51
+ /**
52
+ * Remaps a number from one range to another
53
+ * @param inputs one number and operator action
54
+ * @returns Result of mapping
55
+ * @group operations
56
+ * @shortname remap
57
+ * @drawable false
58
+ */
59
+ remap(inputs: Inputs.Math.RemapNumberDto): number;
60
+ /**
61
+ * Creates a random number between 0 and 1
62
+ * @returns A random number between 0 and 1
63
+ * @group generate
64
+ * @shortname random 0 - 1
65
+ * @drawable false
66
+ */
67
+ random(): number;
68
+ /**
69
+ * Creates a random number between low and high value
70
+ * @param inputs low and high numbers
71
+ * @returns A random number
72
+ * @group generate
73
+ * @shortname random number
74
+ * @drawable false
75
+ */
76
+ randomNumber(inputs: Inputs.Math.RandomNumberDto): number;
77
+ /**
78
+ * Creates random numbers between low and high values
79
+ * @param inputs low and high numbers
80
+ * @returns A list of random numbers
81
+ * @group generate
82
+ * @shortname random numbers
83
+ * @drawable false
84
+ */
85
+ randomNumbers(inputs: Inputs.Math.RandomNumbersDto): number[];
86
+ /**
87
+ * Creates a PI number
88
+ * @returns A number PI
89
+ * @group generate
90
+ * @shortname π
91
+ * @drawable false
92
+ */
93
+ pi(): number;
94
+ /**
95
+ * Rounds the number to decimal places
96
+ * @param inputs a number to be rounded to decimal places
97
+ * @returns number
98
+ * @group operations
99
+ * @shortname to fixed
100
+ * @drawable false
101
+ */
102
+ toFixed(inputs: Inputs.Math.ToFixedDto): string;
103
+ /**
104
+ * Adds two numbers
105
+ * @param inputs two numbers
106
+ * @returns number
107
+ * @group basics
108
+ * @shortname add
109
+ * @drawable false
110
+ */
111
+ add(inputs: Inputs.Math.TwoNumbersDto): number;
112
+ /**
113
+ * Subtracts two numbers
114
+ * @param inputs two numbers
115
+ * @returns number
116
+ * @group basics
117
+ * @shortname subtract
118
+ * @drawable false
119
+ */
120
+ subtract(inputs: Inputs.Math.TwoNumbersDto): number;
121
+ /**
122
+ * Multiplies two numbers
123
+ * @param inputs two numbers
124
+ * @returns number
125
+ * @group basics
126
+ * @shortname multiply
127
+ * @drawable false
128
+ */
129
+ multiply(inputs: Inputs.Math.TwoNumbersDto): number;
130
+ /**
131
+ * Divides two numbers
132
+ * @param inputs two numbers
133
+ * @returns number
134
+ * @group basics
135
+ * @shortname divide
136
+ * @drawable false
137
+ */
138
+ divide(inputs: Inputs.Math.TwoNumbersDto): number;
139
+ /**
140
+ * Powers a number
141
+ * @param inputs two numbers
142
+ * @returns number
143
+ * @group basics
144
+ * @shortname power
145
+ * @drawable false
146
+ */
147
+ power(inputs: Inputs.Math.TwoNumbersDto): number;
148
+ /**
149
+ * Gets the square root of a number
150
+ * @param inputs a number
151
+ * @returns number
152
+ * @group basics
153
+ * @shortname sqrt
154
+ * @drawable false
155
+ */
156
+ sqrt(inputs: Inputs.Math.NumberDto): number;
157
+ /**
158
+ * Gets the absolute value of a number
159
+ * @param inputs a number
160
+ * @returns number
161
+ * @group basics
162
+ * @shortname abs
163
+ * @drawable false
164
+ */
165
+ abs(inputs: Inputs.Math.NumberDto): number;
166
+ /**
167
+ * Rounds a number
168
+ * @param inputs a number
169
+ * @returns number
170
+ * @group basics
171
+ * @shortname round
172
+ * @drawable false
173
+ */
174
+ round(inputs: Inputs.Math.NumberDto): number;
175
+ /**
176
+ * Floors a number
177
+ * @param inputs a number
178
+ * @returns number
179
+ * @group basics
180
+ * @shortname floor
181
+ * @drawable false
182
+ */
183
+ floor(inputs: Inputs.Math.NumberDto): number;
184
+ /**
185
+ * Ceils a number
186
+ * @param inputs a number
187
+ * @returns number
188
+ * @group basics
189
+ * @shortname ceil
190
+ * @drawable false
191
+ */
192
+ ceil(inputs: Inputs.Math.NumberDto): number;
193
+ /**
194
+ * Negates a number
195
+ * @param inputs a number
196
+ * @returns number
197
+ * @group basics
198
+ * @shortname negate
199
+ * @drawable false
200
+ */
201
+ negate(inputs: Inputs.Math.NumberDto): number;
202
+ /**
203
+ * Gets the natural logarithm of a number
204
+ * @param inputs a number
205
+ * @returns number
206
+ * @group basics
207
+ * @shortname ln
208
+ * @drawable false
209
+ */
210
+ ln(inputs: Inputs.Math.NumberDto): number;
211
+ /**
212
+ * Gets the base 10 logarithm of a number
213
+ * @param inputs a number
214
+ * @returns number
215
+ * @group basics
216
+ * @shortname log10
217
+ * @drawable false
218
+ */
219
+ log10(inputs: Inputs.Math.NumberDto): number;
220
+ /**
221
+ * Raises 10 to the power of a number
222
+ * @param inputs a number
223
+ * @returns number
224
+ * @group basics
225
+ * @shortname ten pow
226
+ * @drawable false
227
+ */
228
+ tenPow(inputs: Inputs.Math.NumberDto): number;
229
+ /**
230
+ * Gets the sine of a number
231
+ * @param inputs a number
232
+ * @returns number
233
+ * @group basics
234
+ * @shortname sin
235
+ * @drawable false
236
+ */
237
+ sin(inputs: Inputs.Math.NumberDto): number;
238
+ /**
239
+ * Gets the cosine of a number
240
+ * @param inputs a number
241
+ * @returns number
242
+ * @group basics
243
+ * @shortname cos
244
+ * @drawable false
245
+ */
246
+ cos(inputs: Inputs.Math.NumberDto): number;
247
+ /**
248
+ * Gets the tangent of a number
249
+ * @param inputs a number
250
+ * @returns number
251
+ * @group basics
252
+ * @shortname tan
253
+ * @drawable false
254
+ */
255
+ tan(inputs: Inputs.Math.NumberDto): number;
256
+ /**
257
+ * Gets the arcsine of a number
258
+ * @param inputs a number
259
+ * @returns number
260
+ * @group basics
261
+ * @shortname asin
262
+ * @drawable false
263
+ */
264
+ asin(inputs: Inputs.Math.NumberDto): number;
265
+ /**
266
+ * Gets the arccosine of a number
267
+ * @param inputs a number
268
+ * @returns number
269
+ * @group basics
270
+ * @shortname acos
271
+ * @drawable false
272
+ */
273
+ acos(inputs: Inputs.Math.NumberDto): number;
274
+ /**
275
+ * Gets the arctangent of a number
276
+ * @param inputs a number
277
+ * @returns number
278
+ * @group basics
279
+ * @shortname atan
280
+ * @drawable false
281
+ */
282
+ atan(inputs: Inputs.Math.NumberDto): number;
283
+ /**
284
+ * Gets the natural exponent of a number
285
+ * @param inputs a number
286
+ * @returns number
287
+ * @group basics
288
+ * @shortname exp
289
+ * @drawable false
290
+ */
291
+ exp(inputs: Inputs.Math.NumberDto): number;
292
+ /**
293
+ * Converts degrees to radians
294
+ * @param inputs a number in degrees
295
+ * @returns number
296
+ * @group basics
297
+ * @shortname deg to rad
298
+ * @drawable false
299
+ */
300
+ degToRad(inputs: Inputs.Math.NumberDto): number;
301
+ /**
302
+ * Converts radians to degrees
303
+ * @param inputs a number in radians
304
+ * @returns number
305
+ * @group basics
306
+ * @shortname rad to deg
307
+ * @drawable false
308
+ */
309
+ radToDeg(inputs: Inputs.Math.NumberDto): number;
310
+ /**
311
+ * Eases a number by providing x parameter 0-1 and a range of output values
312
+ * @param inputs a number, min and max values, and ease type
313
+ * @returns number
314
+ * @group operations
315
+ * @shortname ease
316
+ * @drawable false
317
+ */
318
+ ease(inputs: Inputs.Math.EaseDto): number;
319
+ private easeInSine;
320
+ private easeOutSine;
321
+ private easeInOutSine;
322
+ private easeInQuad;
323
+ private easeOutQuad;
324
+ private easeInOutQuad;
325
+ private easeInCubic;
326
+ private easeOutCubic;
327
+ private easeInOutCubic;
328
+ private easeInQuart;
329
+ private easeOutQuart;
330
+ private easeInOutQuart;
331
+ private easeInQuint;
332
+ private easeOutQuint;
333
+ private easeInOutQuint;
334
+ private easeInExpo;
335
+ private easeOutExpo;
336
+ private easeInOutExpo;
337
+ private easeInCirc;
338
+ private easeOutCirc;
339
+ private easeInOutCirc;
340
+ private easeInBack;
341
+ private easeOutBack;
342
+ private easeInOutBack;
343
+ private easeInElastic;
344
+ private easeOutElastic;
345
+ private easeInOutElastic;
346
+ private easeInBounce;
347
+ private easeOutBounce;
348
+ private easeInOutBounce;
349
+ }