@babylonjs/gui 5.0.0-rc.7 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/advancedDynamicTexture.d.ts +448 -448
  4. package/2D/advancedDynamicTexture.js +1318 -1318
  5. package/2D/controls/button.d.ts +135 -135
  6. package/2D/controls/button.js +276 -276
  7. package/2D/controls/checkbox.d.ts +59 -59
  8. package/2D/controls/checkbox.js +188 -188
  9. package/2D/controls/colorpicker.d.ts +103 -103
  10. package/2D/controls/colorpicker.js +1417 -1417
  11. package/2D/controls/container.d.ts +175 -175
  12. package/2D/controls/container.js +570 -570
  13. package/2D/controls/control.d.ts +866 -866
  14. package/2D/controls/control.js +2433 -2433
  15. package/2D/controls/displayGrid.d.ts +53 -53
  16. package/2D/controls/displayGrid.js +245 -245
  17. package/2D/controls/ellipse.d.ts +21 -21
  18. package/2D/controls/ellipse.js +85 -85
  19. package/2D/controls/focusableButton.d.ts +59 -59
  20. package/2D/controls/focusableButton.js +99 -99
  21. package/2D/controls/focusableControl.d.ts +34 -34
  22. package/2D/controls/focusableControl.js +1 -1
  23. package/2D/controls/grid.d.ts +139 -139
  24. package/2D/controls/grid.js +529 -529
  25. package/2D/controls/image.d.ts +204 -204
  26. package/2D/controls/image.js +887 -887
  27. package/2D/controls/index.d.ts +29 -29
  28. package/2D/controls/index.js +29 -29
  29. package/2D/controls/inputPassword.d.ts +8 -8
  30. package/2D/controls/inputPassword.js +25 -25
  31. package/2D/controls/inputText.d.ts +201 -201
  32. package/2D/controls/inputText.js +1119 -1119
  33. package/2D/controls/line.d.ts +66 -66
  34. package/2D/controls/line.js +271 -271
  35. package/2D/controls/multiLine.d.ts +75 -75
  36. package/2D/controls/multiLine.js +262 -262
  37. package/2D/controls/radioButton.d.ts +49 -49
  38. package/2D/controls/radioButton.js +205 -205
  39. package/2D/controls/rectangle.d.ts +29 -29
  40. package/2D/controls/rectangle.js +150 -150
  41. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  42. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  43. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  44. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  45. package/2D/controls/selector.d.ts +263 -263
  46. package/2D/controls/selector.js +692 -692
  47. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  48. package/2D/controls/sliders/baseSlider.js +347 -347
  49. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  50. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  51. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  52. package/2D/controls/sliders/imageScrollBar.js +263 -263
  53. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  54. package/2D/controls/sliders/scrollBar.js +143 -143
  55. package/2D/controls/sliders/slider.d.ts +35 -35
  56. package/2D/controls/sliders/slider.js +271 -271
  57. package/2D/controls/stackPanel.d.ts +64 -64
  58. package/2D/controls/stackPanel.js +246 -246
  59. package/2D/controls/statics.d.ts +6 -6
  60. package/2D/controls/statics.js +49 -49
  61. package/2D/controls/textBlock.d.ts +175 -175
  62. package/2D/controls/textBlock.js +603 -603
  63. package/2D/controls/textWrapper.d.ts +13 -13
  64. package/2D/controls/textWrapper.js +101 -101
  65. package/2D/controls/toggleButton.d.ts +117 -117
  66. package/2D/controls/toggleButton.js +268 -268
  67. package/2D/controls/virtualKeyboard.d.ts +96 -96
  68. package/2D/controls/virtualKeyboard.js +256 -256
  69. package/2D/index.d.ts +9 -9
  70. package/2D/index.js +9 -9
  71. package/2D/math2D.d.ts +117 -117
  72. package/2D/math2D.js +221 -221
  73. package/2D/measure.d.ts +77 -77
  74. package/2D/measure.js +139 -139
  75. package/2D/multiLinePoint.d.ts +47 -47
  76. package/2D/multiLinePoint.js +127 -127
  77. package/2D/style.d.ts +46 -46
  78. package/2D/style.js +97 -97
  79. package/2D/valueAndUnit.d.ts +89 -89
  80. package/2D/valueAndUnit.js +226 -226
  81. package/2D/xmlLoader.d.ts +60 -60
  82. package/2D/xmlLoader.js +348 -348
  83. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  84. package/3D/behaviors/defaultBehavior.js +121 -121
  85. package/3D/controls/abstractButton3D.d.ts +15 -15
  86. package/3D/controls/abstractButton3D.js +25 -25
  87. package/3D/controls/button3D.d.ts +30 -30
  88. package/3D/controls/button3D.js +93 -93
  89. package/3D/controls/container3D.d.ts +72 -72
  90. package/3D/controls/container3D.js +139 -139
  91. package/3D/controls/contentDisplay3D.d.ts +30 -30
  92. package/3D/controls/contentDisplay3D.js +79 -79
  93. package/3D/controls/control3D.d.ts +201 -201
  94. package/3D/controls/control3D.js +445 -445
  95. package/3D/controls/cylinderPanel.d.ts +17 -17
  96. package/3D/controls/cylinderPanel.js +66 -66
  97. package/3D/controls/handMenu.d.ts +28 -28
  98. package/3D/controls/handMenu.js +47 -47
  99. package/3D/controls/holographicBackplate.d.ts +49 -49
  100. package/3D/controls/holographicBackplate.js +120 -120
  101. package/3D/controls/holographicButton.d.ts +84 -84
  102. package/3D/controls/holographicButton.js +339 -339
  103. package/3D/controls/holographicSlate.d.ts +131 -131
  104. package/3D/controls/holographicSlate.js +431 -431
  105. package/3D/controls/index.d.ts +21 -21
  106. package/3D/controls/index.js +21 -21
  107. package/3D/controls/meshButton3D.d.ts +21 -21
  108. package/3D/controls/meshButton3D.js +62 -62
  109. package/3D/controls/nearMenu.d.ts +44 -44
  110. package/3D/controls/nearMenu.js +114 -114
  111. package/3D/controls/planePanel.d.ts +9 -9
  112. package/3D/controls/planePanel.js +36 -36
  113. package/3D/controls/scatterPanel.d.ts +18 -18
  114. package/3D/controls/scatterPanel.js +108 -108
  115. package/3D/controls/slider3D.d.ts +81 -81
  116. package/3D/controls/slider3D.js +268 -268
  117. package/3D/controls/spherePanel.d.ts +17 -17
  118. package/3D/controls/spherePanel.js +67 -67
  119. package/3D/controls/stackPanel3D.d.ts +22 -22
  120. package/3D/controls/stackPanel3D.js +107 -107
  121. package/3D/controls/touchButton3D.d.ts +80 -80
  122. package/3D/controls/touchButton3D.js +233 -233
  123. package/3D/controls/touchHolographicButton.d.ts +110 -110
  124. package/3D/controls/touchHolographicButton.js +445 -445
  125. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  126. package/3D/controls/touchHolographicMenu.js +149 -149
  127. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  128. package/3D/controls/touchMeshButton3D.js +62 -62
  129. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  130. package/3D/controls/volumeBasedPanel.js +174 -174
  131. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  132. package/3D/gizmos/gizmoHandle.js +209 -209
  133. package/3D/gizmos/index.d.ts +2 -2
  134. package/3D/gizmos/index.js +2 -2
  135. package/3D/gizmos/slateGizmo.d.ts +57 -57
  136. package/3D/gizmos/slateGizmo.js +369 -369
  137. package/3D/gui3DManager.d.ts +94 -94
  138. package/3D/gui3DManager.js +257 -257
  139. package/3D/index.d.ts +5 -5
  140. package/3D/index.js +5 -5
  141. package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
  142. package/3D/materials/fluent/fluentMaterial.js +292 -292
  143. package/3D/materials/fluent/index.d.ts +1 -1
  144. package/3D/materials/fluent/index.js +1 -1
  145. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  146. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  147. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  148. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  149. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
  150. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  151. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  152. package/3D/materials/fluentBackplate/index.js +1 -1
  153. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  154. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  155. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  156. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  157. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
  158. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  159. package/3D/materials/fluentButton/index.d.ts +1 -1
  160. package/3D/materials/fluentButton/index.js +1 -1
  161. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  162. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  163. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  164. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  165. package/3D/materials/fluentMaterial.d.ts +4 -4
  166. package/3D/materials/fluentMaterial.js +4 -4
  167. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  168. package/3D/materials/handle/handleMaterial.js +126 -126
  169. package/3D/materials/handle/index.d.ts +1 -1
  170. package/3D/materials/handle/index.js +1 -1
  171. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  172. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  173. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  174. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  175. package/3D/materials/index.d.ts +5 -5
  176. package/3D/materials/index.js +5 -5
  177. package/3D/materials/mrdl/index.d.ts +3 -3
  178. package/3D/materials/mrdl/index.js +3 -3
  179. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
  180. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  181. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
  182. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  183. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
  184. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  185. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  186. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  187. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  188. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  189. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  190. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  191. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  192. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  193. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  194. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  195. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  196. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  197. package/3D/vector3WithInfo.d.ts +16 -16
  198. package/3D/vector3WithInfo.js +23 -23
  199. package/index.d.ts +2 -2
  200. package/index.js +2 -2
  201. package/legacy/legacy.d.ts +1 -1
  202. package/legacy/legacy.js +13 -13
  203. package/package.json +2 -2
@@ -1,53 +1,53 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { int } from "@babylonjs/core/types.js";
3
- import { Container3D } from "./container3D";
4
- import { Control3D } from "./control3D";
5
- /**
6
- * Abstract class used to create a container panel deployed on the surface of a volume
7
- */
8
- export declare abstract class VolumeBasedPanel extends Container3D {
9
- private _columns;
10
- private _rows;
11
- private _rowThenColum;
12
- private _orientation;
13
- protected _cellWidth: number;
14
- protected _cellHeight: number;
15
- /**
16
- * Gets or sets the distance between elements
17
- */
18
- margin: number;
19
- /**
20
- * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
21
- * | Value | Type | Description |
22
- * | ----- | ----------------------------------- | ----------- |
23
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
24
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
25
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
26
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
27
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
28
- */
29
- get orientation(): number;
30
- set orientation(value: number);
31
- /**
32
- * Gets or sets the number of columns requested (10 by default).
33
- * The panel will automatically compute the number of rows based on number of child controls.
34
- */
35
- get columns(): int;
36
- set columns(value: int);
37
- /**
38
- * Gets or sets a the number of rows requested.
39
- * The panel will automatically compute the number of columns based on number of child controls.
40
- */
41
- get rows(): int;
42
- set rows(value: int);
43
- /**
44
- * Creates new VolumeBasedPanel
45
- * @param name
46
- */
47
- constructor(name?: string);
48
- protected _arrangeChildren(): void;
49
- /** Child classes must implement this function to provide correct control positioning */
50
- protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;
51
- /** Child classes can implement this function to provide additional processing */
52
- protected _finalProcessing(): void;
53
- }
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { int } from "@babylonjs/core/types.js";
3
+ import { Container3D } from "./container3D";
4
+ import { Control3D } from "./control3D";
5
+ /**
6
+ * Abstract class used to create a container panel deployed on the surface of a volume
7
+ */
8
+ export declare abstract class VolumeBasedPanel extends Container3D {
9
+ private _columns;
10
+ private _rows;
11
+ private _rowThenColum;
12
+ private _orientation;
13
+ protected _cellWidth: number;
14
+ protected _cellHeight: number;
15
+ /**
16
+ * Gets or sets the distance between elements
17
+ */
18
+ margin: number;
19
+ /**
20
+ * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
21
+ * | Value | Type | Description |
22
+ * | ----- | ----------------------------------- | ----------- |
23
+ * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
24
+ * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
25
+ * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
26
+ * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
27
+ * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
28
+ */
29
+ get orientation(): number;
30
+ set orientation(value: number);
31
+ /**
32
+ * Gets or sets the number of columns requested (10 by default).
33
+ * The panel will automatically compute the number of rows based on number of child controls.
34
+ */
35
+ get columns(): int;
36
+ set columns(value: int);
37
+ /**
38
+ * Gets or sets a the number of rows requested.
39
+ * The panel will automatically compute the number of columns based on number of child controls.
40
+ */
41
+ get rows(): int;
42
+ set rows(value: int);
43
+ /**
44
+ * Creates new VolumeBasedPanel
45
+ * @param name
46
+ */
47
+ constructor(name?: string);
48
+ protected _arrangeChildren(): void;
49
+ /** Child classes must implement this function to provide correct control positioning */
50
+ protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;
51
+ /** Child classes can implement this function to provide additional processing */
52
+ protected _finalProcessing(): void;
53
+ }
@@ -1,175 +1,175 @@
1
- import { __extends } from "tslib";
2
- import { Tools } from "@babylonjs/core/Misc/tools.js";
3
- import { Matrix, Vector3, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
4
- import { Container3D } from "./container3D.js";
5
- /**
6
- * Abstract class used to create a container panel deployed on the surface of a volume
7
- */
8
- var VolumeBasedPanel = /** @class */ (function (_super) {
9
- __extends(VolumeBasedPanel, _super);
10
- /**
11
- * Creates new VolumeBasedPanel
12
- * @param name
13
- */
14
- function VolumeBasedPanel(name) {
15
- var _this = _super.call(this, name) || this;
16
- _this._columns = 10;
17
- _this._rows = 0;
18
- _this._rowThenColum = true;
19
- _this._orientation = Container3D.FACEORIGIN_ORIENTATION;
20
- /**
21
- * Gets or sets the distance between elements
22
- */
23
- _this.margin = 0;
24
- return _this;
25
- }
26
- Object.defineProperty(VolumeBasedPanel.prototype, "orientation", {
27
- /**
28
- * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
29
- * | Value | Type | Description |
30
- * | ----- | ----------------------------------- | ----------- |
31
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
32
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
33
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
34
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
35
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
36
- */
37
- get: function () {
38
- return this._orientation;
39
- },
40
- set: function (value) {
41
- var _this = this;
42
- if (this._orientation === value) {
43
- return;
44
- }
45
- this._orientation = value;
46
- Tools.SetImmediate(function () {
47
- _this._arrangeChildren();
48
- });
49
- },
50
- enumerable: false,
51
- configurable: true
52
- });
53
- Object.defineProperty(VolumeBasedPanel.prototype, "columns", {
54
- /**
55
- * Gets or sets the number of columns requested (10 by default).
56
- * The panel will automatically compute the number of rows based on number of child controls.
57
- */
58
- get: function () {
59
- return this._columns;
60
- },
61
- set: function (value) {
62
- var _this = this;
63
- if (this._columns === value) {
64
- return;
65
- }
66
- this._columns = value;
67
- this._rowThenColum = true;
68
- Tools.SetImmediate(function () {
69
- _this._arrangeChildren();
70
- });
71
- },
72
- enumerable: false,
73
- configurable: true
74
- });
75
- Object.defineProperty(VolumeBasedPanel.prototype, "rows", {
76
- /**
77
- * Gets or sets a the number of rows requested.
78
- * The panel will automatically compute the number of columns based on number of child controls.
79
- */
80
- get: function () {
81
- return this._rows;
82
- },
83
- set: function (value) {
84
- var _this = this;
85
- if (this._rows === value) {
86
- return;
87
- }
88
- this._rows = value;
89
- this._rowThenColum = false;
90
- Tools.SetImmediate(function () {
91
- _this._arrangeChildren();
92
- });
93
- },
94
- enumerable: false,
95
- configurable: true
96
- });
97
- VolumeBasedPanel.prototype._arrangeChildren = function () {
98
- this._cellWidth = 0;
99
- this._cellHeight = 0;
100
- var rows = 0;
101
- var columns = 0;
102
- var controlCount = 0;
103
- var currentInverseWorld = Matrix.Invert(this.node.computeWorldMatrix(true));
104
- // Measure
105
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
106
- var child = _a[_i];
107
- if (!child.mesh) {
108
- continue;
109
- }
110
- controlCount++;
111
- child.mesh.computeWorldMatrix(true);
112
- // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);
113
- var boundingBox = child.mesh.getHierarchyBoundingVectors();
114
- var extendSize = TmpVectors.Vector3[0];
115
- var diff = TmpVectors.Vector3[1];
116
- boundingBox.max.subtractToRef(boundingBox.min, diff);
117
- diff.scaleInPlace(0.5);
118
- Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);
119
- this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);
120
- this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);
121
- }
122
- this._cellWidth += this.margin * 2;
123
- this._cellHeight += this.margin * 2;
124
- // Arrange
125
- if (this._rowThenColum) {
126
- columns = this._columns;
127
- rows = Math.ceil(controlCount / this._columns);
128
- }
129
- else {
130
- rows = this._rows;
131
- columns = Math.ceil(controlCount / this._rows);
132
- }
133
- var startOffsetX = columns * 0.5 * this._cellWidth;
134
- var startOffsetY = rows * 0.5 * this._cellHeight;
135
- var nodeGrid = [];
136
- var cellCounter = 0;
137
- if (this._rowThenColum) {
138
- for (var r = 0; r < rows; r++) {
139
- for (var c = 0; c < columns; c++) {
140
- nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
141
- cellCounter++;
142
- if (cellCounter > controlCount) {
143
- break;
144
- }
145
- }
146
- }
147
- }
148
- else {
149
- for (var c = 0; c < columns; c++) {
150
- for (var r = 0; r < rows; r++) {
151
- nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
152
- cellCounter++;
153
- if (cellCounter > controlCount) {
154
- break;
155
- }
156
- }
157
- }
158
- }
159
- cellCounter = 0;
160
- for (var _b = 0, _c = this._children; _b < _c.length; _b++) {
161
- var child = _c[_b];
162
- if (!child.mesh) {
163
- continue;
164
- }
165
- this._mapGridNode(child, nodeGrid[cellCounter]);
166
- cellCounter++;
167
- }
168
- this._finalProcessing();
169
- };
170
- /** Child classes can implement this function to provide additional processing */
171
- VolumeBasedPanel.prototype._finalProcessing = function () { };
172
- return VolumeBasedPanel;
173
- }(Container3D));
174
- export { VolumeBasedPanel };
1
+ import { __extends } from "tslib";
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { Matrix, Vector3, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { Container3D } from "./container3D";
5
+ /**
6
+ * Abstract class used to create a container panel deployed on the surface of a volume
7
+ */
8
+ var VolumeBasedPanel = /** @class */ (function (_super) {
9
+ __extends(VolumeBasedPanel, _super);
10
+ /**
11
+ * Creates new VolumeBasedPanel
12
+ * @param name
13
+ */
14
+ function VolumeBasedPanel(name) {
15
+ var _this = _super.call(this, name) || this;
16
+ _this._columns = 10;
17
+ _this._rows = 0;
18
+ _this._rowThenColum = true;
19
+ _this._orientation = Container3D.FACEORIGIN_ORIENTATION;
20
+ /**
21
+ * Gets or sets the distance between elements
22
+ */
23
+ _this.margin = 0;
24
+ return _this;
25
+ }
26
+ Object.defineProperty(VolumeBasedPanel.prototype, "orientation", {
27
+ /**
28
+ * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
29
+ * | Value | Type | Description |
30
+ * | ----- | ----------------------------------- | ----------- |
31
+ * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
32
+ * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
33
+ * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
34
+ * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
35
+ * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
36
+ */
37
+ get: function () {
38
+ return this._orientation;
39
+ },
40
+ set: function (value) {
41
+ var _this = this;
42
+ if (this._orientation === value) {
43
+ return;
44
+ }
45
+ this._orientation = value;
46
+ Tools.SetImmediate(function () {
47
+ _this._arrangeChildren();
48
+ });
49
+ },
50
+ enumerable: false,
51
+ configurable: true
52
+ });
53
+ Object.defineProperty(VolumeBasedPanel.prototype, "columns", {
54
+ /**
55
+ * Gets or sets the number of columns requested (10 by default).
56
+ * The panel will automatically compute the number of rows based on number of child controls.
57
+ */
58
+ get: function () {
59
+ return this._columns;
60
+ },
61
+ set: function (value) {
62
+ var _this = this;
63
+ if (this._columns === value) {
64
+ return;
65
+ }
66
+ this._columns = value;
67
+ this._rowThenColum = true;
68
+ Tools.SetImmediate(function () {
69
+ _this._arrangeChildren();
70
+ });
71
+ },
72
+ enumerable: false,
73
+ configurable: true
74
+ });
75
+ Object.defineProperty(VolumeBasedPanel.prototype, "rows", {
76
+ /**
77
+ * Gets or sets a the number of rows requested.
78
+ * The panel will automatically compute the number of columns based on number of child controls.
79
+ */
80
+ get: function () {
81
+ return this._rows;
82
+ },
83
+ set: function (value) {
84
+ var _this = this;
85
+ if (this._rows === value) {
86
+ return;
87
+ }
88
+ this._rows = value;
89
+ this._rowThenColum = false;
90
+ Tools.SetImmediate(function () {
91
+ _this._arrangeChildren();
92
+ });
93
+ },
94
+ enumerable: false,
95
+ configurable: true
96
+ });
97
+ VolumeBasedPanel.prototype._arrangeChildren = function () {
98
+ this._cellWidth = 0;
99
+ this._cellHeight = 0;
100
+ var rows = 0;
101
+ var columns = 0;
102
+ var controlCount = 0;
103
+ var currentInverseWorld = Matrix.Invert(this.node.computeWorldMatrix(true));
104
+ // Measure
105
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
106
+ var child = _a[_i];
107
+ if (!child.mesh) {
108
+ continue;
109
+ }
110
+ controlCount++;
111
+ child.mesh.computeWorldMatrix(true);
112
+ // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);
113
+ var boundingBox = child.mesh.getHierarchyBoundingVectors();
114
+ var extendSize = TmpVectors.Vector3[0];
115
+ var diff = TmpVectors.Vector3[1];
116
+ boundingBox.max.subtractToRef(boundingBox.min, diff);
117
+ diff.scaleInPlace(0.5);
118
+ Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);
119
+ this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);
120
+ this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);
121
+ }
122
+ this._cellWidth += this.margin * 2;
123
+ this._cellHeight += this.margin * 2;
124
+ // Arrange
125
+ if (this._rowThenColum) {
126
+ columns = this._columns;
127
+ rows = Math.ceil(controlCount / this._columns);
128
+ }
129
+ else {
130
+ rows = this._rows;
131
+ columns = Math.ceil(controlCount / this._rows);
132
+ }
133
+ var startOffsetX = columns * 0.5 * this._cellWidth;
134
+ var startOffsetY = rows * 0.5 * this._cellHeight;
135
+ var nodeGrid = [];
136
+ var cellCounter = 0;
137
+ if (this._rowThenColum) {
138
+ for (var r = 0; r < rows; r++) {
139
+ for (var c = 0; c < columns; c++) {
140
+ nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
141
+ cellCounter++;
142
+ if (cellCounter > controlCount) {
143
+ break;
144
+ }
145
+ }
146
+ }
147
+ }
148
+ else {
149
+ for (var c = 0; c < columns; c++) {
150
+ for (var r = 0; r < rows; r++) {
151
+ nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
152
+ cellCounter++;
153
+ if (cellCounter > controlCount) {
154
+ break;
155
+ }
156
+ }
157
+ }
158
+ }
159
+ cellCounter = 0;
160
+ for (var _b = 0, _c = this._children; _b < _c.length; _b++) {
161
+ var child = _c[_b];
162
+ if (!child.mesh) {
163
+ continue;
164
+ }
165
+ this._mapGridNode(child, nodeGrid[cellCounter]);
166
+ cellCounter++;
167
+ }
168
+ this._finalProcessing();
169
+ };
170
+ /** Child classes can implement this function to provide additional processing */
171
+ VolumeBasedPanel.prototype._finalProcessing = function () { };
172
+ return VolumeBasedPanel;
173
+ }(Container3D));
174
+ export { VolumeBasedPanel };
175
175
  //# sourceMappingURL=volumeBasedPanel.js.map