@babylonjs/gui 5.0.0-rc.7 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/advancedDynamicTexture.d.ts +448 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +8 -8
- package/2D/controls/inputPassword.js +25 -25
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/index.d.ts +9 -9
- package/2D/index.js +9 -9
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/index.d.ts +5 -5
- package/3D/index.js +5 -5
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +5 -5
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +13 -13
- package/package.json +2 -2
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import { Control } from "../../2D/controls/control";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import { Control3D } from "./control3D";
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/**
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* The base class for controls that display content
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*/
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export declare class ContentDisplay3D extends Control3D {
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private _content;
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private _facadeTexture;
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protected _contentResolution: number;
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protected _contentScaleRatio: number;
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/**
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* Gets or sets the GUI 2D content used to display the button's facade
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*/
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get content(): Control;
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set content(value: Control);
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/**
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* Gets or sets the texture resolution used to render content (512 by default)
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*/
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get contentResolution(): number;
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set contentResolution(value: number);
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protected _disposeFacadeTexture(): void;
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protected _resetContent(): void;
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/**
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* Apply the facade texture (created from the content property).
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* This function can be overloaded by child classes
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* @param facadeTexture defines the AdvancedDynamicTexture to use
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*/
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protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
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}
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import { Control } from "../../2D/controls/control";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import { Control3D } from "./control3D";
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/**
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* The base class for controls that display content
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*/
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export declare class ContentDisplay3D extends Control3D {
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private _content;
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private _facadeTexture;
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protected _contentResolution: number;
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protected _contentScaleRatio: number;
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/**
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* Gets or sets the GUI 2D content used to display the button's facade
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*/
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get content(): Control;
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set content(value: Control);
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/**
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* Gets or sets the texture resolution used to render content (512 by default)
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*/
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get contentResolution(): number;
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set contentResolution(value: number);
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protected _disposeFacadeTexture(): void;
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protected _resetContent(): void;
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/**
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* Apply the facade texture (created from the content property).
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* This function can be overloaded by child classes
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* @param facadeTexture defines the AdvancedDynamicTexture to use
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*/
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protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
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}
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import { __extends } from "tslib";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture
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import { Control3D } from "./control3D
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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/**
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* The base class for controls that display content
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*/
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var ContentDisplay3D = /** @class */ (function (_super) {
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__extends(ContentDisplay3D, _super);
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function ContentDisplay3D() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._contentResolution = 512;
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_this._contentScaleRatio = 2;
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return _this;
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}
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Object.defineProperty(ContentDisplay3D.prototype, "content", {
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* Gets or sets the GUI 2D content used to display the button's facade
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*/
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get: function () {
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return this._content;
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},
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set: function (value) {
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return;
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}
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if (!this._facadeTexture) {
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this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
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this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
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this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
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}
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this._facadeTexture.rootContainer.clearControls();
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}
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this._applyFacade(this._facadeTexture);
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});
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Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
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get: function () {
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return this._contentResolution;
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set: function (value) {
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this._contentResolution = value;
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});
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ContentDisplay3D.prototype._disposeFacadeTexture = function () {
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this._facadeTexture = null;
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}
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};
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ContentDisplay3D.prototype._resetContent = function () {
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this._disposeFacadeTexture();
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this.content = this._content;
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};
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/**
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* @param facadeTexture defines the AdvancedDynamicTexture to use
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
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return ContentDisplay3D;
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}(Control3D));
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export { ContentDisplay3D };
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import { __extends } from "tslib";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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import { Control3D } from "./control3D";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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/**
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* The base class for controls that display content
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*/
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var ContentDisplay3D = /** @class */ (function (_super) {
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|
9
|
+
__extends(ContentDisplay3D, _super);
|
|
10
|
+
function ContentDisplay3D() {
|
|
11
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
12
|
+
_this._contentResolution = 512;
|
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|
+
_this._contentScaleRatio = 2;
|
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|
+
return _this;
|
|
15
|
+
}
|
|
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|
+
Object.defineProperty(ContentDisplay3D.prototype, "content", {
|
|
17
|
+
/**
|
|
18
|
+
* Gets or sets the GUI 2D content used to display the button's facade
|
|
19
|
+
*/
|
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20
|
+
get: function () {
|
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|
+
return this._content;
|
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|
+
},
|
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|
+
set: function (value) {
|
|
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|
+
this._content = value;
|
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|
+
if (!value || !this._host || !this._host.utilityLayer) {
|
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|
+
return;
|
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|
+
}
|
|
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|
+
if (!this._facadeTexture) {
|
|
29
|
+
this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
|
|
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|
+
this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
|
|
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|
+
this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
|
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|
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this._facadeTexture.premulAlpha = true;
|
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|
+
}
|
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|
+
else {
|
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|
+
this._facadeTexture.rootContainer.clearControls();
|
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|
+
}
|
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|
+
this._facadeTexture.addControl(value);
|
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|
+
this._applyFacade(this._facadeTexture);
|
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},
|
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|
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enumerable: false,
|
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|
+
configurable: true
|
|
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|
+
});
|
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|
+
Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
|
|
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|
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/**
|
|
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|
+
* Gets or sets the texture resolution used to render content (512 by default)
|
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|
+
*/
|
|
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|
+
get: function () {
|
|
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|
+
return this._contentResolution;
|
|
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|
+
},
|
|
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|
+
set: function (value) {
|
|
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|
+
if (this._contentResolution === value) {
|
|
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|
+
return;
|
|
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|
+
}
|
|
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|
+
this._contentResolution = value;
|
|
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|
+
this._resetContent();
|
|
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|
+
},
|
|
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|
+
enumerable: false,
|
|
58
|
+
configurable: true
|
|
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|
+
});
|
|
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|
+
ContentDisplay3D.prototype._disposeFacadeTexture = function () {
|
|
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|
+
if (this._facadeTexture) {
|
|
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|
+
this._facadeTexture.dispose();
|
|
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|
+
this._facadeTexture = null;
|
|
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|
+
}
|
|
65
|
+
};
|
|
66
|
+
ContentDisplay3D.prototype._resetContent = function () {
|
|
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|
+
this._disposeFacadeTexture();
|
|
68
|
+
this.content = this._content;
|
|
69
|
+
};
|
|
70
|
+
/**
|
|
71
|
+
* Apply the facade texture (created from the content property).
|
|
72
|
+
* This function can be overloaded by child classes
|
|
73
|
+
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
74
|
+
*/
|
|
75
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
76
|
+
ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
|
|
77
|
+
return ContentDisplay3D;
|
|
78
|
+
}(Control3D));
|
|
79
|
+
export { ContentDisplay3D };
|
|
80
80
|
//# sourceMappingURL=contentDisplay3D.js.map
|
|
@@ -1,201 +1,201 @@
|
|
|
1
|
-
import { Nullable } from "@babylonjs/core/types.js";
|
|
2
|
-
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
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3
|
-
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
4
|
-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
5
|
-
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
|
6
|
-
import { IBehaviorAware, Behavior } from "@babylonjs/core/Behaviors/behavior.js";
|
|
7
|
-
import { IDisposable, Scene } from "@babylonjs/core/scene.js";
|
|
8
|
-
import { GUI3DManager } from "../gui3DManager";
|
|
9
|
-
import { Vector3WithInfo } from "../vector3WithInfo";
|
|
10
|
-
import { Container3D } from "./container3D";
|
|
11
|
-
/**
|
|
12
|
-
* Class used as base class for controls
|
|
13
|
-
*/
|
|
14
|
-
export declare class Control3D implements IDisposable, IBehaviorAware<Control3D> {
|
|
15
|
-
/** Defines the control name */
|
|
16
|
-
name?: string | undefined;
|
|
17
|
-
/** @hidden */
|
|
18
|
-
_host: GUI3DManager;
|
|
19
|
-
private _node;
|
|
20
|
-
private _downCount;
|
|
21
|
-
private _enterCount;
|
|
22
|
-
private _downPointerIds;
|
|
23
|
-
private _isVisible;
|
|
24
|
-
/** @hidden */
|
|
25
|
-
_isScaledByManager: boolean;
|
|
26
|
-
/** Gets or sets the control position in world space */
|
|
27
|
-
get position(): Vector3;
|
|
28
|
-
set position(value: Vector3);
|
|
29
|
-
/** Gets or sets the control scaling in world space */
|
|
30
|
-
get scaling(): Vector3;
|
|
31
|
-
set scaling(value: Vector3);
|
|
32
|
-
/** Callback used to start pointer enter animation */
|
|
33
|
-
pointerEnterAnimation: () => void;
|
|
34
|
-
/** Callback used to start pointer out animation */
|
|
35
|
-
pointerOutAnimation: () => void;
|
|
36
|
-
/** Callback used to start pointer down animation */
|
|
37
|
-
pointerDownAnimation: () => void;
|
|
38
|
-
/** Callback used to start pointer up animation */
|
|
39
|
-
pointerUpAnimation: () => void;
|
|
40
|
-
/**
|
|
41
|
-
* An event triggered when the pointer moves over the control
|
|
42
|
-
*/
|
|
43
|
-
onPointerMoveObservable: Observable<Vector3>;
|
|
44
|
-
/**
|
|
45
|
-
* An event triggered when the pointer moves out of the control
|
|
46
|
-
*/
|
|
47
|
-
onPointerOutObservable: Observable<Control3D>;
|
|
48
|
-
/**
|
|
49
|
-
* An event triggered when the pointer taps the control
|
|
50
|
-
*/
|
|
51
|
-
onPointerDownObservable: Observable<Vector3WithInfo>;
|
|
52
|
-
/**
|
|
53
|
-
* An event triggered when pointer is up
|
|
54
|
-
*/
|
|
55
|
-
onPointerUpObservable: Observable<Vector3WithInfo>;
|
|
56
|
-
/**
|
|
57
|
-
* An event triggered when a control is clicked on (with a mouse)
|
|
58
|
-
*/
|
|
59
|
-
onPointerClickObservable: Observable<Vector3WithInfo>;
|
|
60
|
-
/**
|
|
61
|
-
* An event triggered when pointer enters the control
|
|
62
|
-
*/
|
|
63
|
-
onPointerEnterObservable: Observable<Control3D>;
|
|
64
|
-
/**
|
|
65
|
-
* Gets or sets the parent container
|
|
66
|
-
*/
|
|
67
|
-
parent: Nullable<Container3D>;
|
|
68
|
-
private _behaviors;
|
|
69
|
-
/**
|
|
70
|
-
* Gets the list of attached behaviors
|
|
71
|
-
* @see https://doc.babylonjs.com/features/behaviour
|
|
72
|
-
*/
|
|
73
|
-
get behaviors(): Behavior<Control3D>[];
|
|
74
|
-
/**
|
|
75
|
-
* Attach a behavior to the control
|
|
76
|
-
* @see https://doc.babylonjs.com/features/behaviour
|
|
77
|
-
* @param behavior defines the behavior to attach
|
|
78
|
-
* @returns the current control
|
|
79
|
-
*/
|
|
80
|
-
addBehavior(behavior: Behavior<Control3D>): Control3D;
|
|
81
|
-
/**
|
|
82
|
-
* Remove an attached behavior
|
|
83
|
-
* @see https://doc.babylonjs.com/features/behaviour
|
|
84
|
-
* @param behavior defines the behavior to attach
|
|
85
|
-
* @returns the current control
|
|
86
|
-
*/
|
|
87
|
-
removeBehavior(behavior: Behavior<Control3D>): Control3D;
|
|
88
|
-
/**
|
|
89
|
-
* Gets an attached behavior by name
|
|
90
|
-
* @param name defines the name of the behavior to look for
|
|
91
|
-
* @see https://doc.babylonjs.com/features/behaviour
|
|
92
|
-
* @returns null if behavior was not found else the requested behavior
|
|
93
|
-
*/
|
|
94
|
-
getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
|
|
95
|
-
/** Gets or sets a boolean indicating if the control is visible */
|
|
96
|
-
get isVisible(): boolean;
|
|
97
|
-
set isVisible(value: boolean);
|
|
98
|
-
/**
|
|
99
|
-
* Creates a new control
|
|
100
|
-
* @param name defines the control name
|
|
101
|
-
*/
|
|
102
|
-
constructor(
|
|
103
|
-
/** Defines the control name */
|
|
104
|
-
name?: string | undefined);
|
|
105
|
-
/**
|
|
106
|
-
* Gets a string representing the class name
|
|
107
|
-
*/
|
|
108
|
-
get typeName(): string;
|
|
109
|
-
/**
|
|
110
|
-
* Get the current class name of the control.
|
|
111
|
-
* @returns current class name
|
|
112
|
-
*/
|
|
113
|
-
getClassName(): string;
|
|
114
|
-
protected _getTypeName(): string;
|
|
115
|
-
/**
|
|
116
|
-
* Gets the transform node used by this control
|
|
117
|
-
*/
|
|
118
|
-
get node(): Nullable<TransformNode>;
|
|
119
|
-
/**
|
|
120
|
-
* Gets the mesh used to render this control
|
|
121
|
-
*/
|
|
122
|
-
get mesh(): Nullable<AbstractMesh>;
|
|
123
|
-
/**
|
|
124
|
-
* Link the control as child of the given node
|
|
125
|
-
* @param node defines the node to link to. Use null to unlink the control
|
|
126
|
-
* @returns the current control
|
|
127
|
-
*/
|
|
128
|
-
linkToTransformNode(node: Nullable<TransformNode>): Control3D;
|
|
129
|
-
/**
|
|
130
|
-
* @param scene
|
|
131
|
-
* @hidden*
|
|
132
|
-
*/
|
|
133
|
-
_prepareNode(scene: Scene): void;
|
|
134
|
-
protected _injectGUI3DReservedDataStore(node: TransformNode): any;
|
|
135
|
-
/**
|
|
136
|
-
* Node creation.
|
|
137
|
-
* Can be overriden by children
|
|
138
|
-
* @param scene defines the scene where the node must be attached
|
|
139
|
-
* @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object
|
|
140
|
-
*/
|
|
141
|
-
protected _createNode(scene: Scene): Nullable<TransformNode>;
|
|
142
|
-
/**
|
|
143
|
-
* Affect a material to the given mesh
|
|
144
|
-
* @param mesh defines the mesh which will represent the control
|
|
145
|
-
*/
|
|
146
|
-
protected _affectMaterial(mesh: AbstractMesh): void;
|
|
147
|
-
private _isTouchButton3D;
|
|
148
|
-
/**
|
|
149
|
-
* @param target
|
|
150
|
-
* @param coordinates
|
|
151
|
-
* @hidden
|
|
152
|
-
*/
|
|
153
|
-
_onPointerMove(target: Control3D, coordinates: Vector3): void;
|
|
154
|
-
/**
|
|
155
|
-
* @param target
|
|
156
|
-
* @hidden
|
|
157
|
-
*/
|
|
158
|
-
_onPointerEnter(target: Control3D): boolean;
|
|
159
|
-
/**
|
|
160
|
-
* @param target
|
|
161
|
-
* @hidden
|
|
162
|
-
*/
|
|
163
|
-
_onPointerOut(target: Control3D): void;
|
|
164
|
-
/**
|
|
165
|
-
* @param target
|
|
166
|
-
* @param coordinates
|
|
167
|
-
* @param pointerId
|
|
168
|
-
* @param buttonIndex
|
|
169
|
-
* @hidden
|
|
170
|
-
*/
|
|
171
|
-
_onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean;
|
|
172
|
-
/**
|
|
173
|
-
* @param target
|
|
174
|
-
* @param coordinates
|
|
175
|
-
* @param pointerId
|
|
176
|
-
* @param buttonIndex
|
|
177
|
-
* @param notifyClick
|
|
178
|
-
* @hidden
|
|
179
|
-
*/
|
|
180
|
-
_onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
|
|
181
|
-
/**
|
|
182
|
-
* @param pointerId
|
|
183
|
-
* @hidden
|
|
184
|
-
*/
|
|
185
|
-
forcePointerUp(pointerId?: Nullable<number>): void;
|
|
186
|
-
/**
|
|
187
|
-
* @param type
|
|
188
|
-
* @param pickedPoint
|
|
189
|
-
* @param originMeshPosition
|
|
190
|
-
* @param pointerId
|
|
191
|
-
* @param buttonIndex
|
|
192
|
-
* @hidden
|
|
193
|
-
*/
|
|
194
|
-
_processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean;
|
|
195
|
-
/** @hidden */
|
|
196
|
-
_disposeNode(): void;
|
|
197
|
-
/**
|
|
198
|
-
* Releases all associated resources
|
|
199
|
-
*/
|
|
200
|
-
dispose(): void;
|
|
201
|
-
}
|
|
1
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
|
2
|
+
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
|
3
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
4
|
+
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
5
|
+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
|
6
|
+
import { IBehaviorAware, Behavior } from "@babylonjs/core/Behaviors/behavior.js";
|
|
7
|
+
import { IDisposable, Scene } from "@babylonjs/core/scene.js";
|
|
8
|
+
import { GUI3DManager } from "../gui3DManager";
|
|
9
|
+
import { Vector3WithInfo } from "../vector3WithInfo";
|
|
10
|
+
import { Container3D } from "./container3D";
|
|
11
|
+
/**
|
|
12
|
+
* Class used as base class for controls
|
|
13
|
+
*/
|
|
14
|
+
export declare class Control3D implements IDisposable, IBehaviorAware<Control3D> {
|
|
15
|
+
/** Defines the control name */
|
|
16
|
+
name?: string | undefined;
|
|
17
|
+
/** @hidden */
|
|
18
|
+
_host: GUI3DManager;
|
|
19
|
+
private _node;
|
|
20
|
+
private _downCount;
|
|
21
|
+
private _enterCount;
|
|
22
|
+
private _downPointerIds;
|
|
23
|
+
private _isVisible;
|
|
24
|
+
/** @hidden */
|
|
25
|
+
_isScaledByManager: boolean;
|
|
26
|
+
/** Gets or sets the control position in world space */
|
|
27
|
+
get position(): Vector3;
|
|
28
|
+
set position(value: Vector3);
|
|
29
|
+
/** Gets or sets the control scaling in world space */
|
|
30
|
+
get scaling(): Vector3;
|
|
31
|
+
set scaling(value: Vector3);
|
|
32
|
+
/** Callback used to start pointer enter animation */
|
|
33
|
+
pointerEnterAnimation: () => void;
|
|
34
|
+
/** Callback used to start pointer out animation */
|
|
35
|
+
pointerOutAnimation: () => void;
|
|
36
|
+
/** Callback used to start pointer down animation */
|
|
37
|
+
pointerDownAnimation: () => void;
|
|
38
|
+
/** Callback used to start pointer up animation */
|
|
39
|
+
pointerUpAnimation: () => void;
|
|
40
|
+
/**
|
|
41
|
+
* An event triggered when the pointer moves over the control
|
|
42
|
+
*/
|
|
43
|
+
onPointerMoveObservable: Observable<Vector3>;
|
|
44
|
+
/**
|
|
45
|
+
* An event triggered when the pointer moves out of the control
|
|
46
|
+
*/
|
|
47
|
+
onPointerOutObservable: Observable<Control3D>;
|
|
48
|
+
/**
|
|
49
|
+
* An event triggered when the pointer taps the control
|
|
50
|
+
*/
|
|
51
|
+
onPointerDownObservable: Observable<Vector3WithInfo>;
|
|
52
|
+
/**
|
|
53
|
+
* An event triggered when pointer is up
|
|
54
|
+
*/
|
|
55
|
+
onPointerUpObservable: Observable<Vector3WithInfo>;
|
|
56
|
+
/**
|
|
57
|
+
* An event triggered when a control is clicked on (with a mouse)
|
|
58
|
+
*/
|
|
59
|
+
onPointerClickObservable: Observable<Vector3WithInfo>;
|
|
60
|
+
/**
|
|
61
|
+
* An event triggered when pointer enters the control
|
|
62
|
+
*/
|
|
63
|
+
onPointerEnterObservable: Observable<Control3D>;
|
|
64
|
+
/**
|
|
65
|
+
* Gets or sets the parent container
|
|
66
|
+
*/
|
|
67
|
+
parent: Nullable<Container3D>;
|
|
68
|
+
private _behaviors;
|
|
69
|
+
/**
|
|
70
|
+
* Gets the list of attached behaviors
|
|
71
|
+
* @see https://doc.babylonjs.com/features/behaviour
|
|
72
|
+
*/
|
|
73
|
+
get behaviors(): Behavior<Control3D>[];
|
|
74
|
+
/**
|
|
75
|
+
* Attach a behavior to the control
|
|
76
|
+
* @see https://doc.babylonjs.com/features/behaviour
|
|
77
|
+
* @param behavior defines the behavior to attach
|
|
78
|
+
* @returns the current control
|
|
79
|
+
*/
|
|
80
|
+
addBehavior(behavior: Behavior<Control3D>): Control3D;
|
|
81
|
+
/**
|
|
82
|
+
* Remove an attached behavior
|
|
83
|
+
* @see https://doc.babylonjs.com/features/behaviour
|
|
84
|
+
* @param behavior defines the behavior to attach
|
|
85
|
+
* @returns the current control
|
|
86
|
+
*/
|
|
87
|
+
removeBehavior(behavior: Behavior<Control3D>): Control3D;
|
|
88
|
+
/**
|
|
89
|
+
* Gets an attached behavior by name
|
|
90
|
+
* @param name defines the name of the behavior to look for
|
|
91
|
+
* @see https://doc.babylonjs.com/features/behaviour
|
|
92
|
+
* @returns null if behavior was not found else the requested behavior
|
|
93
|
+
*/
|
|
94
|
+
getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
|
|
95
|
+
/** Gets or sets a boolean indicating if the control is visible */
|
|
96
|
+
get isVisible(): boolean;
|
|
97
|
+
set isVisible(value: boolean);
|
|
98
|
+
/**
|
|
99
|
+
* Creates a new control
|
|
100
|
+
* @param name defines the control name
|
|
101
|
+
*/
|
|
102
|
+
constructor(
|
|
103
|
+
/** Defines the control name */
|
|
104
|
+
name?: string | undefined);
|
|
105
|
+
/**
|
|
106
|
+
* Gets a string representing the class name
|
|
107
|
+
*/
|
|
108
|
+
get typeName(): string;
|
|
109
|
+
/**
|
|
110
|
+
* Get the current class name of the control.
|
|
111
|
+
* @returns current class name
|
|
112
|
+
*/
|
|
113
|
+
getClassName(): string;
|
|
114
|
+
protected _getTypeName(): string;
|
|
115
|
+
/**
|
|
116
|
+
* Gets the transform node used by this control
|
|
117
|
+
*/
|
|
118
|
+
get node(): Nullable<TransformNode>;
|
|
119
|
+
/**
|
|
120
|
+
* Gets the mesh used to render this control
|
|
121
|
+
*/
|
|
122
|
+
get mesh(): Nullable<AbstractMesh>;
|
|
123
|
+
/**
|
|
124
|
+
* Link the control as child of the given node
|
|
125
|
+
* @param node defines the node to link to. Use null to unlink the control
|
|
126
|
+
* @returns the current control
|
|
127
|
+
*/
|
|
128
|
+
linkToTransformNode(node: Nullable<TransformNode>): Control3D;
|
|
129
|
+
/**
|
|
130
|
+
* @param scene
|
|
131
|
+
* @hidden*
|
|
132
|
+
*/
|
|
133
|
+
_prepareNode(scene: Scene): void;
|
|
134
|
+
protected _injectGUI3DReservedDataStore(node: TransformNode): any;
|
|
135
|
+
/**
|
|
136
|
+
* Node creation.
|
|
137
|
+
* Can be overriden by children
|
|
138
|
+
* @param scene defines the scene where the node must be attached
|
|
139
|
+
* @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object
|
|
140
|
+
*/
|
|
141
|
+
protected _createNode(scene: Scene): Nullable<TransformNode>;
|
|
142
|
+
/**
|
|
143
|
+
* Affect a material to the given mesh
|
|
144
|
+
* @param mesh defines the mesh which will represent the control
|
|
145
|
+
*/
|
|
146
|
+
protected _affectMaterial(mesh: AbstractMesh): void;
|
|
147
|
+
private _isTouchButton3D;
|
|
148
|
+
/**
|
|
149
|
+
* @param target
|
|
150
|
+
* @param coordinates
|
|
151
|
+
* @hidden
|
|
152
|
+
*/
|
|
153
|
+
_onPointerMove(target: Control3D, coordinates: Vector3): void;
|
|
154
|
+
/**
|
|
155
|
+
* @param target
|
|
156
|
+
* @hidden
|
|
157
|
+
*/
|
|
158
|
+
_onPointerEnter(target: Control3D): boolean;
|
|
159
|
+
/**
|
|
160
|
+
* @param target
|
|
161
|
+
* @hidden
|
|
162
|
+
*/
|
|
163
|
+
_onPointerOut(target: Control3D): void;
|
|
164
|
+
/**
|
|
165
|
+
* @param target
|
|
166
|
+
* @param coordinates
|
|
167
|
+
* @param pointerId
|
|
168
|
+
* @param buttonIndex
|
|
169
|
+
* @hidden
|
|
170
|
+
*/
|
|
171
|
+
_onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean;
|
|
172
|
+
/**
|
|
173
|
+
* @param target
|
|
174
|
+
* @param coordinates
|
|
175
|
+
* @param pointerId
|
|
176
|
+
* @param buttonIndex
|
|
177
|
+
* @param notifyClick
|
|
178
|
+
* @hidden
|
|
179
|
+
*/
|
|
180
|
+
_onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
|
|
181
|
+
/**
|
|
182
|
+
* @param pointerId
|
|
183
|
+
* @hidden
|
|
184
|
+
*/
|
|
185
|
+
forcePointerUp(pointerId?: Nullable<number>): void;
|
|
186
|
+
/**
|
|
187
|
+
* @param type
|
|
188
|
+
* @param pickedPoint
|
|
189
|
+
* @param originMeshPosition
|
|
190
|
+
* @param pointerId
|
|
191
|
+
* @param buttonIndex
|
|
192
|
+
* @hidden
|
|
193
|
+
*/
|
|
194
|
+
_processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean;
|
|
195
|
+
/** @hidden */
|
|
196
|
+
_disposeNode(): void;
|
|
197
|
+
/**
|
|
198
|
+
* Releases all associated resources
|
|
199
|
+
*/
|
|
200
|
+
dispose(): void;
|
|
201
|
+
}
|