@babylonjs/gui 5.0.0-rc.7 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/advancedDynamicTexture.d.ts +448 -448
  4. package/2D/advancedDynamicTexture.js +1318 -1318
  5. package/2D/controls/button.d.ts +135 -135
  6. package/2D/controls/button.js +276 -276
  7. package/2D/controls/checkbox.d.ts +59 -59
  8. package/2D/controls/checkbox.js +188 -188
  9. package/2D/controls/colorpicker.d.ts +103 -103
  10. package/2D/controls/colorpicker.js +1417 -1417
  11. package/2D/controls/container.d.ts +175 -175
  12. package/2D/controls/container.js +570 -570
  13. package/2D/controls/control.d.ts +866 -866
  14. package/2D/controls/control.js +2433 -2433
  15. package/2D/controls/displayGrid.d.ts +53 -53
  16. package/2D/controls/displayGrid.js +245 -245
  17. package/2D/controls/ellipse.d.ts +21 -21
  18. package/2D/controls/ellipse.js +85 -85
  19. package/2D/controls/focusableButton.d.ts +59 -59
  20. package/2D/controls/focusableButton.js +99 -99
  21. package/2D/controls/focusableControl.d.ts +34 -34
  22. package/2D/controls/focusableControl.js +1 -1
  23. package/2D/controls/grid.d.ts +139 -139
  24. package/2D/controls/grid.js +529 -529
  25. package/2D/controls/image.d.ts +204 -204
  26. package/2D/controls/image.js +887 -887
  27. package/2D/controls/index.d.ts +29 -29
  28. package/2D/controls/index.js +29 -29
  29. package/2D/controls/inputPassword.d.ts +8 -8
  30. package/2D/controls/inputPassword.js +25 -25
  31. package/2D/controls/inputText.d.ts +201 -201
  32. package/2D/controls/inputText.js +1119 -1119
  33. package/2D/controls/line.d.ts +66 -66
  34. package/2D/controls/line.js +271 -271
  35. package/2D/controls/multiLine.d.ts +75 -75
  36. package/2D/controls/multiLine.js +262 -262
  37. package/2D/controls/radioButton.d.ts +49 -49
  38. package/2D/controls/radioButton.js +205 -205
  39. package/2D/controls/rectangle.d.ts +29 -29
  40. package/2D/controls/rectangle.js +150 -150
  41. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  42. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  43. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  44. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  45. package/2D/controls/selector.d.ts +263 -263
  46. package/2D/controls/selector.js +692 -692
  47. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  48. package/2D/controls/sliders/baseSlider.js +347 -347
  49. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  50. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  51. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  52. package/2D/controls/sliders/imageScrollBar.js +263 -263
  53. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  54. package/2D/controls/sliders/scrollBar.js +143 -143
  55. package/2D/controls/sliders/slider.d.ts +35 -35
  56. package/2D/controls/sliders/slider.js +271 -271
  57. package/2D/controls/stackPanel.d.ts +64 -64
  58. package/2D/controls/stackPanel.js +246 -246
  59. package/2D/controls/statics.d.ts +6 -6
  60. package/2D/controls/statics.js +49 -49
  61. package/2D/controls/textBlock.d.ts +175 -175
  62. package/2D/controls/textBlock.js +603 -603
  63. package/2D/controls/textWrapper.d.ts +13 -13
  64. package/2D/controls/textWrapper.js +101 -101
  65. package/2D/controls/toggleButton.d.ts +117 -117
  66. package/2D/controls/toggleButton.js +268 -268
  67. package/2D/controls/virtualKeyboard.d.ts +96 -96
  68. package/2D/controls/virtualKeyboard.js +256 -256
  69. package/2D/index.d.ts +9 -9
  70. package/2D/index.js +9 -9
  71. package/2D/math2D.d.ts +117 -117
  72. package/2D/math2D.js +221 -221
  73. package/2D/measure.d.ts +77 -77
  74. package/2D/measure.js +139 -139
  75. package/2D/multiLinePoint.d.ts +47 -47
  76. package/2D/multiLinePoint.js +127 -127
  77. package/2D/style.d.ts +46 -46
  78. package/2D/style.js +97 -97
  79. package/2D/valueAndUnit.d.ts +89 -89
  80. package/2D/valueAndUnit.js +226 -226
  81. package/2D/xmlLoader.d.ts +60 -60
  82. package/2D/xmlLoader.js +348 -348
  83. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  84. package/3D/behaviors/defaultBehavior.js +121 -121
  85. package/3D/controls/abstractButton3D.d.ts +15 -15
  86. package/3D/controls/abstractButton3D.js +25 -25
  87. package/3D/controls/button3D.d.ts +30 -30
  88. package/3D/controls/button3D.js +93 -93
  89. package/3D/controls/container3D.d.ts +72 -72
  90. package/3D/controls/container3D.js +139 -139
  91. package/3D/controls/contentDisplay3D.d.ts +30 -30
  92. package/3D/controls/contentDisplay3D.js +79 -79
  93. package/3D/controls/control3D.d.ts +201 -201
  94. package/3D/controls/control3D.js +445 -445
  95. package/3D/controls/cylinderPanel.d.ts +17 -17
  96. package/3D/controls/cylinderPanel.js +66 -66
  97. package/3D/controls/handMenu.d.ts +28 -28
  98. package/3D/controls/handMenu.js +47 -47
  99. package/3D/controls/holographicBackplate.d.ts +49 -49
  100. package/3D/controls/holographicBackplate.js +120 -120
  101. package/3D/controls/holographicButton.d.ts +84 -84
  102. package/3D/controls/holographicButton.js +339 -339
  103. package/3D/controls/holographicSlate.d.ts +131 -131
  104. package/3D/controls/holographicSlate.js +431 -431
  105. package/3D/controls/index.d.ts +21 -21
  106. package/3D/controls/index.js +21 -21
  107. package/3D/controls/meshButton3D.d.ts +21 -21
  108. package/3D/controls/meshButton3D.js +62 -62
  109. package/3D/controls/nearMenu.d.ts +44 -44
  110. package/3D/controls/nearMenu.js +114 -114
  111. package/3D/controls/planePanel.d.ts +9 -9
  112. package/3D/controls/planePanel.js +36 -36
  113. package/3D/controls/scatterPanel.d.ts +18 -18
  114. package/3D/controls/scatterPanel.js +108 -108
  115. package/3D/controls/slider3D.d.ts +81 -81
  116. package/3D/controls/slider3D.js +268 -268
  117. package/3D/controls/spherePanel.d.ts +17 -17
  118. package/3D/controls/spherePanel.js +67 -67
  119. package/3D/controls/stackPanel3D.d.ts +22 -22
  120. package/3D/controls/stackPanel3D.js +107 -107
  121. package/3D/controls/touchButton3D.d.ts +80 -80
  122. package/3D/controls/touchButton3D.js +233 -233
  123. package/3D/controls/touchHolographicButton.d.ts +110 -110
  124. package/3D/controls/touchHolographicButton.js +445 -445
  125. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  126. package/3D/controls/touchHolographicMenu.js +149 -149
  127. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  128. package/3D/controls/touchMeshButton3D.js +62 -62
  129. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  130. package/3D/controls/volumeBasedPanel.js +174 -174
  131. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  132. package/3D/gizmos/gizmoHandle.js +209 -209
  133. package/3D/gizmos/index.d.ts +2 -2
  134. package/3D/gizmos/index.js +2 -2
  135. package/3D/gizmos/slateGizmo.d.ts +57 -57
  136. package/3D/gizmos/slateGizmo.js +369 -369
  137. package/3D/gui3DManager.d.ts +94 -94
  138. package/3D/gui3DManager.js +257 -257
  139. package/3D/index.d.ts +5 -5
  140. package/3D/index.js +5 -5
  141. package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
  142. package/3D/materials/fluent/fluentMaterial.js +292 -292
  143. package/3D/materials/fluent/index.d.ts +1 -1
  144. package/3D/materials/fluent/index.js +1 -1
  145. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  146. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  147. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  148. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  149. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
  150. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  151. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  152. package/3D/materials/fluentBackplate/index.js +1 -1
  153. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  154. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  155. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  156. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  157. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
  158. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  159. package/3D/materials/fluentButton/index.d.ts +1 -1
  160. package/3D/materials/fluentButton/index.js +1 -1
  161. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  162. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  163. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  164. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  165. package/3D/materials/fluentMaterial.d.ts +4 -4
  166. package/3D/materials/fluentMaterial.js +4 -4
  167. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  168. package/3D/materials/handle/handleMaterial.js +126 -126
  169. package/3D/materials/handle/index.d.ts +1 -1
  170. package/3D/materials/handle/index.js +1 -1
  171. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  172. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  173. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  174. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  175. package/3D/materials/index.d.ts +5 -5
  176. package/3D/materials/index.js +5 -5
  177. package/3D/materials/mrdl/index.d.ts +3 -3
  178. package/3D/materials/mrdl/index.js +3 -3
  179. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
  180. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  181. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
  182. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  183. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
  184. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  185. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  186. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  187. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  188. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  189. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  190. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  191. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  192. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  193. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  194. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  195. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  196. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  197. package/3D/vector3WithInfo.d.ts +16 -16
  198. package/3D/vector3WithInfo.js +23 -23
  199. package/index.d.ts +2 -2
  200. package/index.js +2 -2
  201. package/legacy/legacy.d.ts +1 -1
  202. package/legacy/legacy.js +13 -13
  203. package/package.json +2 -2
@@ -1,94 +1,94 @@
1
- import { __extends } from "tslib";
2
- import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
4
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
- import { AbstractButton3D } from "./abstractButton3D.js";
6
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
- /**
8
- * Class used to create a button in 3D
9
- */
10
- var Button3D = /** @class */ (function (_super) {
11
- __extends(Button3D, _super);
12
- /**
13
- * Creates a new button
14
- * @param name defines the control name
15
- */
16
- function Button3D(name) {
17
- var _this = _super.call(this, name) || this;
18
- // Default animations
19
- _this.pointerEnterAnimation = function () {
20
- if (!_this.mesh) {
21
- return;
22
- }
23
- _this._currentMaterial.emissiveColor = Color3.Red();
24
- };
25
- _this.pointerOutAnimation = function () {
26
- _this._currentMaterial.emissiveColor = Color3.Black();
27
- };
28
- _this.pointerDownAnimation = function () {
29
- if (!_this.mesh) {
30
- return;
31
- }
32
- _this.mesh.scaling.scaleInPlace(0.95);
33
- };
34
- _this.pointerUpAnimation = function () {
35
- if (!_this.mesh) {
36
- return;
37
- }
38
- _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
39
- };
40
- return _this;
41
- }
42
- /**
43
- * Apply the facade texture (created from the content property).
44
- * @param facadeTexture defines the AdvancedDynamicTexture to use
45
- */
46
- Button3D.prototype._applyFacade = function (facadeTexture) {
47
- this._currentMaterial.emissiveTexture = facadeTexture;
48
- };
49
- Button3D.prototype._getTypeName = function () {
50
- return "Button3D";
51
- };
52
- // Mesh association
53
- Button3D.prototype._createNode = function (scene) {
54
- var faceUV = new Array(6);
55
- for (var i = 0; i < 6; i++) {
56
- faceUV[i] = new Vector4(0, 0, 0, 0);
57
- }
58
- if (scene.useRightHandedSystem) {
59
- // Flip the u on the texture
60
- faceUV[0].copyFromFloats(1, 0, 0, 1);
61
- }
62
- else {
63
- faceUV[1].copyFromFloats(0, 0, 1, 1);
64
- }
65
- var mesh = CreateBox(this.name + "_rootMesh", {
66
- width: 1.0,
67
- height: 1.0,
68
- depth: 0.08,
69
- faceUV: faceUV,
70
- wrap: true,
71
- }, scene);
72
- return mesh;
73
- };
74
- Button3D.prototype._affectMaterial = function (mesh) {
75
- var material = new StandardMaterial(this.name + "Material", mesh.getScene());
76
- material.specularColor = Color3.Black();
77
- mesh.material = material;
78
- this._currentMaterial = material;
79
- this._resetContent();
80
- };
81
- /**
82
- * Releases all associated resources
83
- */
84
- Button3D.prototype.dispose = function () {
85
- _super.prototype.dispose.call(this);
86
- this._disposeFacadeTexture();
87
- if (this._currentMaterial) {
88
- this._currentMaterial.dispose();
89
- }
90
- };
91
- return Button3D;
92
- }(AbstractButton3D));
93
- export { Button3D };
1
+ import { __extends } from "tslib";
2
+ import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
4
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
+ import { AbstractButton3D } from "./abstractButton3D";
6
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
+ /**
8
+ * Class used to create a button in 3D
9
+ */
10
+ var Button3D = /** @class */ (function (_super) {
11
+ __extends(Button3D, _super);
12
+ /**
13
+ * Creates a new button
14
+ * @param name defines the control name
15
+ */
16
+ function Button3D(name) {
17
+ var _this = _super.call(this, name) || this;
18
+ // Default animations
19
+ _this.pointerEnterAnimation = function () {
20
+ if (!_this.mesh) {
21
+ return;
22
+ }
23
+ _this._currentMaterial.emissiveColor = Color3.Red();
24
+ };
25
+ _this.pointerOutAnimation = function () {
26
+ _this._currentMaterial.emissiveColor = Color3.Black();
27
+ };
28
+ _this.pointerDownAnimation = function () {
29
+ if (!_this.mesh) {
30
+ return;
31
+ }
32
+ _this.mesh.scaling.scaleInPlace(0.95);
33
+ };
34
+ _this.pointerUpAnimation = function () {
35
+ if (!_this.mesh) {
36
+ return;
37
+ }
38
+ _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
39
+ };
40
+ return _this;
41
+ }
42
+ /**
43
+ * Apply the facade texture (created from the content property).
44
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
45
+ */
46
+ Button3D.prototype._applyFacade = function (facadeTexture) {
47
+ this._currentMaterial.emissiveTexture = facadeTexture;
48
+ };
49
+ Button3D.prototype._getTypeName = function () {
50
+ return "Button3D";
51
+ };
52
+ // Mesh association
53
+ Button3D.prototype._createNode = function (scene) {
54
+ var faceUV = new Array(6);
55
+ for (var i = 0; i < 6; i++) {
56
+ faceUV[i] = new Vector4(0, 0, 0, 0);
57
+ }
58
+ if (scene.useRightHandedSystem) {
59
+ // Flip the u on the texture
60
+ faceUV[0].copyFromFloats(1, 0, 0, 1);
61
+ }
62
+ else {
63
+ faceUV[1].copyFromFloats(0, 0, 1, 1);
64
+ }
65
+ var mesh = CreateBox(this.name + "_rootMesh", {
66
+ width: 1.0,
67
+ height: 1.0,
68
+ depth: 0.08,
69
+ faceUV: faceUV,
70
+ wrap: true,
71
+ }, scene);
72
+ return mesh;
73
+ };
74
+ Button3D.prototype._affectMaterial = function (mesh) {
75
+ var material = new StandardMaterial(this.name + "Material", mesh.getScene());
76
+ material.specularColor = Color3.Black();
77
+ mesh.material = material;
78
+ this._currentMaterial = material;
79
+ this._resetContent();
80
+ };
81
+ /**
82
+ * Releases all associated resources
83
+ */
84
+ Button3D.prototype.dispose = function () {
85
+ _super.prototype.dispose.call(this);
86
+ this._disposeFacadeTexture();
87
+ if (this._currentMaterial) {
88
+ this._currentMaterial.dispose();
89
+ }
90
+ };
91
+ return Button3D;
92
+ }(AbstractButton3D));
93
+ export { Button3D };
94
94
  //# sourceMappingURL=button3D.js.map
@@ -1,72 +1,72 @@
1
- import { Nullable } from "@babylonjs/core/types.js";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Scene } from "@babylonjs/core/scene.js";
4
- import { Control3D } from "./control3D";
5
- /**
6
- * Class used to create containers for controls
7
- */
8
- export declare class Container3D extends Control3D {
9
- private _blockLayout;
10
- /**
11
- * Gets the list of child controls
12
- */
13
- protected _children: Control3D[];
14
- /**
15
- * Gets the list of child controls
16
- */
17
- get children(): Array<Control3D>;
18
- /**
19
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
20
- * This is helpful to optimize layout operation when adding multiple children in a row
21
- */
22
- get blockLayout(): boolean;
23
- set blockLayout(value: boolean);
24
- /**
25
- * Creates a new container
26
- * @param name defines the container name
27
- */
28
- constructor(name?: string);
29
- /**
30
- * Force the container to update the layout. Please note that it will not take blockLayout property in account
31
- * @returns the current container
32
- */
33
- updateLayout(): Container3D;
34
- /**
35
- * Gets a boolean indicating if the given control is in the children of this control
36
- * @param control defines the control to check
37
- * @returns true if the control is in the child list
38
- */
39
- containsControl(control: Control3D): boolean;
40
- /**
41
- * Adds a control to the children of this control
42
- * @param control defines the control to add
43
- * @returns the current container
44
- */
45
- addControl(control: Control3D): Container3D;
46
- /**
47
- * This function will be called everytime a new control is added
48
- */
49
- protected _arrangeChildren(): void;
50
- protected _createNode(scene: Scene): Nullable<TransformNode>;
51
- /**
52
- * Removes a control from the children of this control
53
- * @param control defines the control to remove
54
- * @returns the current container
55
- */
56
- removeControl(control: Control3D): Container3D;
57
- protected _getTypeName(): string;
58
- /**
59
- * Releases all associated resources
60
- */
61
- dispose(): void;
62
- /** Control rotation will remain unchanged */
63
- static readonly UNSET_ORIENTATION = 0;
64
- /** Control will rotate to make it look at sphere central axis */
65
- static readonly FACEORIGIN_ORIENTATION = 1;
66
- /** Control will rotate to make it look back at sphere central axis */
67
- static readonly FACEORIGINREVERSED_ORIENTATION = 2;
68
- /** Control will rotate to look at z axis (0, 0, 1) */
69
- static readonly FACEFORWARD_ORIENTATION = 3;
70
- /** Control will rotate to look at negative z axis (0, 0, -1) */
71
- static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
72
- }
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Scene } from "@babylonjs/core/scene.js";
4
+ import { Control3D } from "./control3D";
5
+ /**
6
+ * Class used to create containers for controls
7
+ */
8
+ export declare class Container3D extends Control3D {
9
+ private _blockLayout;
10
+ /**
11
+ * Gets the list of child controls
12
+ */
13
+ protected _children: Control3D[];
14
+ /**
15
+ * Gets the list of child controls
16
+ */
17
+ get children(): Array<Control3D>;
18
+ /**
19
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
20
+ * This is helpful to optimize layout operation when adding multiple children in a row
21
+ */
22
+ get blockLayout(): boolean;
23
+ set blockLayout(value: boolean);
24
+ /**
25
+ * Creates a new container
26
+ * @param name defines the container name
27
+ */
28
+ constructor(name?: string);
29
+ /**
30
+ * Force the container to update the layout. Please note that it will not take blockLayout property in account
31
+ * @returns the current container
32
+ */
33
+ updateLayout(): Container3D;
34
+ /**
35
+ * Gets a boolean indicating if the given control is in the children of this control
36
+ * @param control defines the control to check
37
+ * @returns true if the control is in the child list
38
+ */
39
+ containsControl(control: Control3D): boolean;
40
+ /**
41
+ * Adds a control to the children of this control
42
+ * @param control defines the control to add
43
+ * @returns the current container
44
+ */
45
+ addControl(control: Control3D): Container3D;
46
+ /**
47
+ * This function will be called everytime a new control is added
48
+ */
49
+ protected _arrangeChildren(): void;
50
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
51
+ /**
52
+ * Removes a control from the children of this control
53
+ * @param control defines the control to remove
54
+ * @returns the current container
55
+ */
56
+ removeControl(control: Control3D): Container3D;
57
+ protected _getTypeName(): string;
58
+ /**
59
+ * Releases all associated resources
60
+ */
61
+ dispose(): void;
62
+ /** Control rotation will remain unchanged */
63
+ static readonly UNSET_ORIENTATION = 0;
64
+ /** Control will rotate to make it look at sphere central axis */
65
+ static readonly FACEORIGIN_ORIENTATION = 1;
66
+ /** Control will rotate to make it look back at sphere central axis */
67
+ static readonly FACEORIGINREVERSED_ORIENTATION = 2;
68
+ /** Control will rotate to look at z axis (0, 0, 1) */
69
+ static readonly FACEFORWARD_ORIENTATION = 3;
70
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
71
+ static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
72
+ }
@@ -1,140 +1,140 @@
1
- import { __extends } from "tslib";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Control3D } from "./control3D.js";
4
- /**
5
- * Class used to create containers for controls
6
- */
7
- var Container3D = /** @class */ (function (_super) {
8
- __extends(Container3D, _super);
9
- /**
10
- * Creates a new container
11
- * @param name defines the container name
12
- */
13
- function Container3D(name) {
14
- var _this = _super.call(this, name) || this;
15
- _this._blockLayout = false;
16
- /**
17
- * Gets the list of child controls
18
- */
19
- _this._children = new Array();
20
- return _this;
21
- }
22
- Object.defineProperty(Container3D.prototype, "children", {
23
- /**
24
- * Gets the list of child controls
25
- */
26
- get: function () {
27
- return this._children;
28
- },
29
- enumerable: false,
30
- configurable: true
31
- });
32
- Object.defineProperty(Container3D.prototype, "blockLayout", {
33
- /**
34
- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
35
- * This is helpful to optimize layout operation when adding multiple children in a row
36
- */
37
- get: function () {
38
- return this._blockLayout;
39
- },
40
- set: function (value) {
41
- if (this._blockLayout === value) {
42
- return;
43
- }
44
- this._blockLayout = value;
45
- if (!this._blockLayout) {
46
- this._arrangeChildren();
47
- }
48
- },
49
- enumerable: false,
50
- configurable: true
51
- });
52
- /**
53
- * Force the container to update the layout. Please note that it will not take blockLayout property in account
54
- * @returns the current container
55
- */
56
- Container3D.prototype.updateLayout = function () {
57
- this._arrangeChildren();
58
- return this;
59
- };
60
- /**
61
- * Gets a boolean indicating if the given control is in the children of this control
62
- * @param control defines the control to check
63
- * @returns true if the control is in the child list
64
- */
65
- Container3D.prototype.containsControl = function (control) {
66
- return this._children.indexOf(control) !== -1;
67
- };
68
- /**
69
- * Adds a control to the children of this control
70
- * @param control defines the control to add
71
- * @returns the current container
72
- */
73
- Container3D.prototype.addControl = function (control) {
74
- var index = this._children.indexOf(control);
75
- if (index !== -1) {
76
- return this;
77
- }
78
- control.parent = this;
79
- control._host = this._host;
80
- this._children.push(control);
81
- if (this._host.utilityLayer) {
82
- control._prepareNode(this._host.utilityLayer.utilityLayerScene);
83
- if (control.node) {
84
- control.node.parent = this.node;
85
- }
86
- if (!this.blockLayout) {
87
- this._arrangeChildren();
88
- }
89
- }
90
- return this;
91
- };
92
- /**
93
- * This function will be called everytime a new control is added
94
- */
95
- Container3D.prototype._arrangeChildren = function () { };
96
- Container3D.prototype._createNode = function (scene) {
97
- return new TransformNode("ContainerNode", scene);
98
- };
99
- /**
100
- * Removes a control from the children of this control
101
- * @param control defines the control to remove
102
- * @returns the current container
103
- */
104
- Container3D.prototype.removeControl = function (control) {
105
- var index = this._children.indexOf(control);
106
- if (index !== -1) {
107
- this._children.splice(index, 1);
108
- control.parent = null;
109
- control._disposeNode();
110
- }
111
- return this;
112
- };
113
- Container3D.prototype._getTypeName = function () {
114
- return "Container3D";
115
- };
116
- /**
117
- * Releases all associated resources
118
- */
119
- Container3D.prototype.dispose = function () {
120
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
121
- var control = _a[_i];
122
- control.dispose();
123
- }
124
- this._children = [];
125
- _super.prototype.dispose.call(this);
126
- };
127
- /** Control rotation will remain unchanged */
128
- Container3D.UNSET_ORIENTATION = 0;
129
- /** Control will rotate to make it look at sphere central axis */
130
- Container3D.FACEORIGIN_ORIENTATION = 1;
131
- /** Control will rotate to make it look back at sphere central axis */
132
- Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
133
- /** Control will rotate to look at z axis (0, 0, 1) */
134
- Container3D.FACEFORWARD_ORIENTATION = 3;
135
- /** Control will rotate to look at negative z axis (0, 0, -1) */
136
- Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
137
- return Container3D;
138
- }(Control3D));
139
- export { Container3D };
1
+ import { __extends } from "tslib";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Control3D } from "./control3D";
4
+ /**
5
+ * Class used to create containers for controls
6
+ */
7
+ var Container3D = /** @class */ (function (_super) {
8
+ __extends(Container3D, _super);
9
+ /**
10
+ * Creates a new container
11
+ * @param name defines the container name
12
+ */
13
+ function Container3D(name) {
14
+ var _this = _super.call(this, name) || this;
15
+ _this._blockLayout = false;
16
+ /**
17
+ * Gets the list of child controls
18
+ */
19
+ _this._children = new Array();
20
+ return _this;
21
+ }
22
+ Object.defineProperty(Container3D.prototype, "children", {
23
+ /**
24
+ * Gets the list of child controls
25
+ */
26
+ get: function () {
27
+ return this._children;
28
+ },
29
+ enumerable: false,
30
+ configurable: true
31
+ });
32
+ Object.defineProperty(Container3D.prototype, "blockLayout", {
33
+ /**
34
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
35
+ * This is helpful to optimize layout operation when adding multiple children in a row
36
+ */
37
+ get: function () {
38
+ return this._blockLayout;
39
+ },
40
+ set: function (value) {
41
+ if (this._blockLayout === value) {
42
+ return;
43
+ }
44
+ this._blockLayout = value;
45
+ if (!this._blockLayout) {
46
+ this._arrangeChildren();
47
+ }
48
+ },
49
+ enumerable: false,
50
+ configurable: true
51
+ });
52
+ /**
53
+ * Force the container to update the layout. Please note that it will not take blockLayout property in account
54
+ * @returns the current container
55
+ */
56
+ Container3D.prototype.updateLayout = function () {
57
+ this._arrangeChildren();
58
+ return this;
59
+ };
60
+ /**
61
+ * Gets a boolean indicating if the given control is in the children of this control
62
+ * @param control defines the control to check
63
+ * @returns true if the control is in the child list
64
+ */
65
+ Container3D.prototype.containsControl = function (control) {
66
+ return this._children.indexOf(control) !== -1;
67
+ };
68
+ /**
69
+ * Adds a control to the children of this control
70
+ * @param control defines the control to add
71
+ * @returns the current container
72
+ */
73
+ Container3D.prototype.addControl = function (control) {
74
+ var index = this._children.indexOf(control);
75
+ if (index !== -1) {
76
+ return this;
77
+ }
78
+ control.parent = this;
79
+ control._host = this._host;
80
+ this._children.push(control);
81
+ if (this._host.utilityLayer) {
82
+ control._prepareNode(this._host.utilityLayer.utilityLayerScene);
83
+ if (control.node) {
84
+ control.node.parent = this.node;
85
+ }
86
+ if (!this.blockLayout) {
87
+ this._arrangeChildren();
88
+ }
89
+ }
90
+ return this;
91
+ };
92
+ /**
93
+ * This function will be called everytime a new control is added
94
+ */
95
+ Container3D.prototype._arrangeChildren = function () { };
96
+ Container3D.prototype._createNode = function (scene) {
97
+ return new TransformNode("ContainerNode", scene);
98
+ };
99
+ /**
100
+ * Removes a control from the children of this control
101
+ * @param control defines the control to remove
102
+ * @returns the current container
103
+ */
104
+ Container3D.prototype.removeControl = function (control) {
105
+ var index = this._children.indexOf(control);
106
+ if (index !== -1) {
107
+ this._children.splice(index, 1);
108
+ control.parent = null;
109
+ control._disposeNode();
110
+ }
111
+ return this;
112
+ };
113
+ Container3D.prototype._getTypeName = function () {
114
+ return "Container3D";
115
+ };
116
+ /**
117
+ * Releases all associated resources
118
+ */
119
+ Container3D.prototype.dispose = function () {
120
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
121
+ var control = _a[_i];
122
+ control.dispose();
123
+ }
124
+ this._children = [];
125
+ _super.prototype.dispose.call(this);
126
+ };
127
+ /** Control rotation will remain unchanged */
128
+ Container3D.UNSET_ORIENTATION = 0;
129
+ /** Control will rotate to make it look at sphere central axis */
130
+ Container3D.FACEORIGIN_ORIENTATION = 1;
131
+ /** Control will rotate to make it look back at sphere central axis */
132
+ Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
133
+ /** Control will rotate to look at z axis (0, 0, 1) */
134
+ Container3D.FACEFORWARD_ORIENTATION = 3;
135
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
136
+ Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
137
+ return Container3D;
138
+ }(Control3D));
139
+ export { Container3D };
140
140
  //# sourceMappingURL=container3D.js.map