@babylonjs/gui 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/advancedDynamicTexture.d.ts +448 -448
  4. package/2D/advancedDynamicTexture.js +1318 -1318
  5. package/2D/controls/button.d.ts +135 -135
  6. package/2D/controls/button.js +276 -276
  7. package/2D/controls/checkbox.d.ts +59 -59
  8. package/2D/controls/checkbox.js +188 -188
  9. package/2D/controls/colorpicker.d.ts +103 -103
  10. package/2D/controls/colorpicker.js +1417 -1417
  11. package/2D/controls/container.d.ts +175 -175
  12. package/2D/controls/container.js +570 -570
  13. package/2D/controls/control.d.ts +866 -866
  14. package/2D/controls/control.js +2433 -2433
  15. package/2D/controls/displayGrid.d.ts +53 -53
  16. package/2D/controls/displayGrid.js +245 -245
  17. package/2D/controls/ellipse.d.ts +21 -21
  18. package/2D/controls/ellipse.js +85 -85
  19. package/2D/controls/focusableButton.d.ts +59 -59
  20. package/2D/controls/focusableButton.js +99 -99
  21. package/2D/controls/focusableControl.d.ts +34 -34
  22. package/2D/controls/focusableControl.js +1 -1
  23. package/2D/controls/grid.d.ts +139 -139
  24. package/2D/controls/grid.js +529 -529
  25. package/2D/controls/image.d.ts +204 -204
  26. package/2D/controls/image.js +887 -887
  27. package/2D/controls/index.d.ts +29 -29
  28. package/2D/controls/index.js +29 -29
  29. package/2D/controls/inputPassword.d.ts +8 -8
  30. package/2D/controls/inputPassword.js +25 -25
  31. package/2D/controls/inputText.d.ts +201 -201
  32. package/2D/controls/inputText.js +1119 -1119
  33. package/2D/controls/line.d.ts +66 -66
  34. package/2D/controls/line.js +271 -271
  35. package/2D/controls/multiLine.d.ts +75 -75
  36. package/2D/controls/multiLine.js +262 -262
  37. package/2D/controls/radioButton.d.ts +49 -49
  38. package/2D/controls/radioButton.js +205 -205
  39. package/2D/controls/rectangle.d.ts +29 -29
  40. package/2D/controls/rectangle.js +150 -150
  41. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  42. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  43. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  44. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  45. package/2D/controls/selector.d.ts +263 -263
  46. package/2D/controls/selector.js +692 -692
  47. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  48. package/2D/controls/sliders/baseSlider.js +347 -347
  49. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  50. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  51. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  52. package/2D/controls/sliders/imageScrollBar.js +263 -263
  53. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  54. package/2D/controls/sliders/scrollBar.js +143 -143
  55. package/2D/controls/sliders/slider.d.ts +35 -35
  56. package/2D/controls/sliders/slider.js +271 -271
  57. package/2D/controls/stackPanel.d.ts +64 -64
  58. package/2D/controls/stackPanel.js +246 -246
  59. package/2D/controls/statics.d.ts +6 -6
  60. package/2D/controls/statics.js +49 -49
  61. package/2D/controls/textBlock.d.ts +175 -175
  62. package/2D/controls/textBlock.js +603 -603
  63. package/2D/controls/textWrapper.d.ts +13 -13
  64. package/2D/controls/textWrapper.js +101 -101
  65. package/2D/controls/toggleButton.d.ts +117 -117
  66. package/2D/controls/toggleButton.js +268 -268
  67. package/2D/controls/virtualKeyboard.d.ts +96 -96
  68. package/2D/controls/virtualKeyboard.js +256 -256
  69. package/2D/index.d.ts +9 -9
  70. package/2D/index.js +9 -9
  71. package/2D/math2D.d.ts +117 -117
  72. package/2D/math2D.js +221 -221
  73. package/2D/measure.d.ts +77 -77
  74. package/2D/measure.js +139 -139
  75. package/2D/multiLinePoint.d.ts +47 -47
  76. package/2D/multiLinePoint.js +127 -127
  77. package/2D/style.d.ts +46 -46
  78. package/2D/style.js +97 -97
  79. package/2D/valueAndUnit.d.ts +89 -89
  80. package/2D/valueAndUnit.js +226 -226
  81. package/2D/xmlLoader.d.ts +60 -60
  82. package/2D/xmlLoader.js +348 -348
  83. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  84. package/3D/behaviors/defaultBehavior.js +121 -121
  85. package/3D/controls/abstractButton3D.d.ts +15 -15
  86. package/3D/controls/abstractButton3D.js +25 -25
  87. package/3D/controls/button3D.d.ts +30 -30
  88. package/3D/controls/button3D.js +93 -93
  89. package/3D/controls/container3D.d.ts +72 -72
  90. package/3D/controls/container3D.js +139 -139
  91. package/3D/controls/contentDisplay3D.d.ts +30 -30
  92. package/3D/controls/contentDisplay3D.js +79 -79
  93. package/3D/controls/control3D.d.ts +201 -201
  94. package/3D/controls/control3D.js +445 -445
  95. package/3D/controls/cylinderPanel.d.ts +17 -17
  96. package/3D/controls/cylinderPanel.js +66 -66
  97. package/3D/controls/handMenu.d.ts +28 -28
  98. package/3D/controls/handMenu.js +47 -47
  99. package/3D/controls/holographicBackplate.d.ts +49 -49
  100. package/3D/controls/holographicBackplate.js +120 -120
  101. package/3D/controls/holographicButton.d.ts +84 -84
  102. package/3D/controls/holographicButton.js +339 -339
  103. package/3D/controls/holographicSlate.d.ts +131 -131
  104. package/3D/controls/holographicSlate.js +431 -431
  105. package/3D/controls/index.d.ts +21 -21
  106. package/3D/controls/index.js +21 -21
  107. package/3D/controls/meshButton3D.d.ts +21 -21
  108. package/3D/controls/meshButton3D.js +62 -62
  109. package/3D/controls/nearMenu.d.ts +44 -44
  110. package/3D/controls/nearMenu.js +114 -114
  111. package/3D/controls/planePanel.d.ts +9 -9
  112. package/3D/controls/planePanel.js +36 -36
  113. package/3D/controls/scatterPanel.d.ts +18 -18
  114. package/3D/controls/scatterPanel.js +108 -108
  115. package/3D/controls/slider3D.d.ts +81 -81
  116. package/3D/controls/slider3D.js +268 -268
  117. package/3D/controls/spherePanel.d.ts +17 -17
  118. package/3D/controls/spherePanel.js +67 -67
  119. package/3D/controls/stackPanel3D.d.ts +22 -22
  120. package/3D/controls/stackPanel3D.js +107 -107
  121. package/3D/controls/touchButton3D.d.ts +80 -80
  122. package/3D/controls/touchButton3D.js +233 -233
  123. package/3D/controls/touchHolographicButton.d.ts +110 -110
  124. package/3D/controls/touchHolographicButton.js +445 -445
  125. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  126. package/3D/controls/touchHolographicMenu.js +149 -149
  127. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  128. package/3D/controls/touchMeshButton3D.js +62 -62
  129. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  130. package/3D/controls/volumeBasedPanel.js +174 -174
  131. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  132. package/3D/gizmos/gizmoHandle.js +209 -209
  133. package/3D/gizmos/index.d.ts +2 -2
  134. package/3D/gizmos/index.js +2 -2
  135. package/3D/gizmos/slateGizmo.d.ts +57 -57
  136. package/3D/gizmos/slateGizmo.js +369 -369
  137. package/3D/gui3DManager.d.ts +94 -94
  138. package/3D/gui3DManager.js +257 -257
  139. package/3D/index.d.ts +5 -5
  140. package/3D/index.js +5 -5
  141. package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
  142. package/3D/materials/fluent/fluentMaterial.js +292 -292
  143. package/3D/materials/fluent/index.d.ts +1 -1
  144. package/3D/materials/fluent/index.js +1 -1
  145. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  146. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  147. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  148. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  149. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
  150. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  151. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  152. package/3D/materials/fluentBackplate/index.js +1 -1
  153. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  154. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  155. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  156. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  157. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
  158. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  159. package/3D/materials/fluentButton/index.d.ts +1 -1
  160. package/3D/materials/fluentButton/index.js +1 -1
  161. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  162. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  163. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  164. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  165. package/3D/materials/fluentMaterial.d.ts +4 -4
  166. package/3D/materials/fluentMaterial.js +4 -4
  167. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  168. package/3D/materials/handle/handleMaterial.js +126 -126
  169. package/3D/materials/handle/index.d.ts +1 -1
  170. package/3D/materials/handle/index.js +1 -1
  171. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  172. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  173. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  174. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  175. package/3D/materials/index.d.ts +5 -5
  176. package/3D/materials/index.js +5 -5
  177. package/3D/materials/mrdl/index.d.ts +3 -3
  178. package/3D/materials/mrdl/index.js +3 -3
  179. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
  180. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  181. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
  182. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  183. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
  184. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  185. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  186. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  187. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  188. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  189. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  190. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  191. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  192. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  193. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  194. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  195. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  196. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  197. package/3D/vector3WithInfo.d.ts +16 -16
  198. package/3D/vector3WithInfo.js +23 -23
  199. package/index.d.ts +2 -2
  200. package/index.js +2 -2
  201. package/legacy/legacy.d.ts +1 -1
  202. package/legacy/legacy.js +13 -13
  203. package/package.json +2 -2
@@ -1,37 +1,37 @@
1
- import { __extends } from "tslib";
2
- import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Container3D } from "./container3D.js";
4
- import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
- /**
6
- * Class used to create a container panel deployed on the surface of a plane
7
- */
8
- var PlanePanel = /** @class */ (function (_super) {
9
- __extends(PlanePanel, _super);
10
- function PlanePanel() {
11
- return _super !== null && _super.apply(this, arguments) || this;
12
- }
13
- PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
14
- var mesh = control.mesh;
15
- if (!mesh) {
16
- return;
17
- }
18
- control.position = nodePosition.clone();
19
- var target = TmpVectors.Vector3[0];
20
- target.copyFrom(nodePosition);
21
- switch (this.orientation) {
22
- case Container3D.FACEORIGIN_ORIENTATION:
23
- case Container3D.FACEFORWARD_ORIENTATION:
24
- target.addInPlace(new Vector3(0, 0, 1));
25
- mesh.lookAt(target);
26
- break;
27
- case Container3D.FACEFORWARDREVERSED_ORIENTATION:
28
- case Container3D.FACEORIGINREVERSED_ORIENTATION:
29
- target.addInPlace(new Vector3(0, 0, -1));
30
- mesh.lookAt(target);
31
- break;
32
- }
33
- };
34
- return PlanePanel;
35
- }(VolumeBasedPanel));
36
- export { PlanePanel };
1
+ import { __extends } from "tslib";
2
+ import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Container3D } from "./container3D";
4
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
5
+ /**
6
+ * Class used to create a container panel deployed on the surface of a plane
7
+ */
8
+ var PlanePanel = /** @class */ (function (_super) {
9
+ __extends(PlanePanel, _super);
10
+ function PlanePanel() {
11
+ return _super !== null && _super.apply(this, arguments) || this;
12
+ }
13
+ PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
14
+ var mesh = control.mesh;
15
+ if (!mesh) {
16
+ return;
17
+ }
18
+ control.position = nodePosition.clone();
19
+ var target = TmpVectors.Vector3[0];
20
+ target.copyFrom(nodePosition);
21
+ switch (this.orientation) {
22
+ case Container3D.FACEORIGIN_ORIENTATION:
23
+ case Container3D.FACEFORWARD_ORIENTATION:
24
+ target.addInPlace(new Vector3(0, 0, 1));
25
+ mesh.lookAt(target);
26
+ break;
27
+ case Container3D.FACEFORWARDREVERSED_ORIENTATION:
28
+ case Container3D.FACEORIGINREVERSED_ORIENTATION:
29
+ target.addInPlace(new Vector3(0, 0, -1));
30
+ mesh.lookAt(target);
31
+ break;
32
+ }
33
+ };
34
+ return PlanePanel;
35
+ }(VolumeBasedPanel));
36
+ export { PlanePanel };
37
37
  //# sourceMappingURL=planePanel.js.map
@@ -1,18 +1,18 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { float } from "@babylonjs/core/types.js";
3
- import { VolumeBasedPanel } from "./volumeBasedPanel";
4
- import { Control3D } from "./control3D";
5
- /**
6
- * Class used to create a container panel where items get randomized planar mapping
7
- */
8
- export declare class ScatterPanel extends VolumeBasedPanel {
9
- private _iteration;
10
- /**
11
- * Gets or sets the number of iteration to use to scatter the controls (100 by default)
12
- */
13
- get iteration(): float;
14
- set iteration(value: float);
15
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
16
- private _scatterMapping;
17
- protected _finalProcessing(): void;
18
- }
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { float } from "@babylonjs/core/types.js";
3
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
4
+ import { Control3D } from "./control3D";
5
+ /**
6
+ * Class used to create a container panel where items get randomized planar mapping
7
+ */
8
+ export declare class ScatterPanel extends VolumeBasedPanel {
9
+ private _iteration;
10
+ /**
11
+ * Gets or sets the number of iteration to use to scatter the controls (100 by default)
12
+ */
13
+ get iteration(): float;
14
+ set iteration(value: float);
15
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
16
+ private _scatterMapping;
17
+ protected _finalProcessing(): void;
18
+ }
@@ -1,109 +1,109 @@
1
- import { __extends } from "tslib";
2
- import { Tools } from "@babylonjs/core/Misc/tools.js";
3
- import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
- import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
- import { Container3D } from "./container3D.js";
6
- /**
7
- * Class used to create a container panel where items get randomized planar mapping
8
- */
9
- var ScatterPanel = /** @class */ (function (_super) {
10
- __extends(ScatterPanel, _super);
11
- function ScatterPanel() {
12
- var _this = _super !== null && _super.apply(this, arguments) || this;
13
- _this._iteration = 100.0;
14
- return _this;
15
- }
16
- Object.defineProperty(ScatterPanel.prototype, "iteration", {
17
- /**
18
- * Gets or sets the number of iteration to use to scatter the controls (100 by default)
19
- */
20
- get: function () {
21
- return this._iteration;
22
- },
23
- set: function (value) {
24
- var _this = this;
25
- if (this._iteration === value) {
26
- return;
27
- }
28
- this._iteration = value;
29
- Tools.SetImmediate(function () {
30
- _this._arrangeChildren();
31
- });
32
- },
33
- enumerable: false,
34
- configurable: true
35
- });
36
- ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
37
- var mesh = control.mesh;
38
- var newPos = this._scatterMapping(nodePosition);
39
- if (!mesh) {
40
- return;
41
- }
42
- switch (this.orientation) {
43
- case Container3D.FACEORIGIN_ORIENTATION:
44
- case Container3D.FACEFORWARD_ORIENTATION:
45
- mesh.lookAt(new Vector3(0, 0, 1));
46
- break;
47
- case Container3D.FACEFORWARDREVERSED_ORIENTATION:
48
- case Container3D.FACEORIGINREVERSED_ORIENTATION:
49
- mesh.lookAt(new Vector3(0, 0, -1));
50
- break;
51
- }
52
- control.position = newPos;
53
- };
54
- ScatterPanel.prototype._scatterMapping = function (source) {
55
- source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
56
- source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
57
- return source;
58
- };
59
- ScatterPanel.prototype._finalProcessing = function () {
60
- var meshes = [];
61
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
62
- var child = _a[_i];
63
- if (!child.mesh) {
64
- continue;
65
- }
66
- meshes.push(child.mesh);
67
- }
68
- for (var count = 0; count < this._iteration; count++) {
69
- meshes.sort(function (a, b) {
70
- var distance1 = a.position.lengthSquared();
71
- var distance2 = b.position.lengthSquared();
72
- if (distance1 < distance2) {
73
- return 1;
74
- }
75
- else if (distance1 > distance2) {
76
- return -1;
77
- }
78
- return 0;
79
- });
80
- var radiusPaddingSquared = Math.pow(this.margin, 2.0);
81
- var cellSize = Math.max(this._cellWidth, this._cellHeight);
82
- var difference2D = TmpVectors.Vector2[0];
83
- var difference = TmpVectors.Vector3[0];
84
- for (var i = 0; i < meshes.length - 1; i++) {
85
- for (var j = i + 1; j < meshes.length; j++) {
86
- if (i != j) {
87
- meshes[j].position.subtractToRef(meshes[i].position, difference);
88
- // Ignore Z axis
89
- difference2D.x = difference.x;
90
- difference2D.y = difference.y;
91
- var combinedRadius = cellSize;
92
- var distance = difference2D.lengthSquared() - radiusPaddingSquared;
93
- var minSeparation = Math.min(distance, radiusPaddingSquared);
94
- distance -= minSeparation;
95
- if (distance < Math.pow(combinedRadius, 2.0)) {
96
- difference2D.normalize();
97
- difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
98
- meshes[j].position.addInPlace(difference);
99
- meshes[i].position.subtractInPlace(difference);
100
- }
101
- }
102
- }
103
- }
104
- }
105
- };
106
- return ScatterPanel;
107
- }(VolumeBasedPanel));
108
- export { ScatterPanel };
1
+ import { __extends } from "tslib";
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
5
+ import { Container3D } from "./container3D";
6
+ /**
7
+ * Class used to create a container panel where items get randomized planar mapping
8
+ */
9
+ var ScatterPanel = /** @class */ (function (_super) {
10
+ __extends(ScatterPanel, _super);
11
+ function ScatterPanel() {
12
+ var _this = _super !== null && _super.apply(this, arguments) || this;
13
+ _this._iteration = 100.0;
14
+ return _this;
15
+ }
16
+ Object.defineProperty(ScatterPanel.prototype, "iteration", {
17
+ /**
18
+ * Gets or sets the number of iteration to use to scatter the controls (100 by default)
19
+ */
20
+ get: function () {
21
+ return this._iteration;
22
+ },
23
+ set: function (value) {
24
+ var _this = this;
25
+ if (this._iteration === value) {
26
+ return;
27
+ }
28
+ this._iteration = value;
29
+ Tools.SetImmediate(function () {
30
+ _this._arrangeChildren();
31
+ });
32
+ },
33
+ enumerable: false,
34
+ configurable: true
35
+ });
36
+ ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
37
+ var mesh = control.mesh;
38
+ var newPos = this._scatterMapping(nodePosition);
39
+ if (!mesh) {
40
+ return;
41
+ }
42
+ switch (this.orientation) {
43
+ case Container3D.FACEORIGIN_ORIENTATION:
44
+ case Container3D.FACEFORWARD_ORIENTATION:
45
+ mesh.lookAt(new Vector3(0, 0, 1));
46
+ break;
47
+ case Container3D.FACEFORWARDREVERSED_ORIENTATION:
48
+ case Container3D.FACEORIGINREVERSED_ORIENTATION:
49
+ mesh.lookAt(new Vector3(0, 0, -1));
50
+ break;
51
+ }
52
+ control.position = newPos;
53
+ };
54
+ ScatterPanel.prototype._scatterMapping = function (source) {
55
+ source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
56
+ source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
57
+ return source;
58
+ };
59
+ ScatterPanel.prototype._finalProcessing = function () {
60
+ var meshes = [];
61
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
62
+ var child = _a[_i];
63
+ if (!child.mesh) {
64
+ continue;
65
+ }
66
+ meshes.push(child.mesh);
67
+ }
68
+ for (var count = 0; count < this._iteration; count++) {
69
+ meshes.sort(function (a, b) {
70
+ var distance1 = a.position.lengthSquared();
71
+ var distance2 = b.position.lengthSquared();
72
+ if (distance1 < distance2) {
73
+ return 1;
74
+ }
75
+ else if (distance1 > distance2) {
76
+ return -1;
77
+ }
78
+ return 0;
79
+ });
80
+ var radiusPaddingSquared = Math.pow(this.margin, 2.0);
81
+ var cellSize = Math.max(this._cellWidth, this._cellHeight);
82
+ var difference2D = TmpVectors.Vector2[0];
83
+ var difference = TmpVectors.Vector3[0];
84
+ for (var i = 0; i < meshes.length - 1; i++) {
85
+ for (var j = i + 1; j < meshes.length; j++) {
86
+ if (i != j) {
87
+ meshes[j].position.subtractToRef(meshes[i].position, difference);
88
+ // Ignore Z axis
89
+ difference2D.x = difference.x;
90
+ difference2D.y = difference.y;
91
+ var combinedRadius = cellSize;
92
+ var distance = difference2D.lengthSquared() - radiusPaddingSquared;
93
+ var minSeparation = Math.min(distance, radiusPaddingSquared);
94
+ distance -= minSeparation;
95
+ if (distance < Math.pow(combinedRadius, 2.0)) {
96
+ difference2D.normalize();
97
+ difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
98
+ meshes[j].position.addInPlace(difference);
99
+ meshes[i].position.subtractInPlace(difference);
100
+ }
101
+ }
102
+ }
103
+ }
104
+ }
105
+ };
106
+ return ScatterPanel;
107
+ }(VolumeBasedPanel));
108
+ export { ScatterPanel };
109
109
  //# sourceMappingURL=scatterPanel.js.map
@@ -1,81 +1,81 @@
1
- import { Nullable } from "@babylonjs/core/types.js";
2
- import { Observable } from "@babylonjs/core/Misc/observable.js";
3
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { Control3D } from "./control3D";
6
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
- import { MRDLSliderBarMaterial } from "../materials/mrdl/mrdlSliderBarMaterial";
8
- import { MRDLSliderThumbMaterial } from "../materials/mrdl/mrdlSliderThumbMaterial";
9
- import { MRDLBackplateMaterial } from "../materials/mrdl/mrdlBackplateMaterial";
10
- /**
11
- * Class used to create a slider in 3D
12
- */
13
- export declare class Slider3D extends Control3D {
14
- /**
15
- * Base Url for the models.
16
- */
17
- static MODEL_BASE_URL: string;
18
- /**
19
- * File name for the 8x4 model.
20
- */
21
- static MODEL_FILENAME: string;
22
- private _sliderBackplate;
23
- private _sliderBackplateMaterial;
24
- private _sliderBarMaterial;
25
- private _sliderThumbMaterial;
26
- private _sliderThumb;
27
- private _sliderBar;
28
- private _sliderBackplateVisible;
29
- private _minimum;
30
- private _maximum;
31
- private _value;
32
- private _step;
33
- private _draggedPosition;
34
- /** Observable raised when the sldier value changes */
35
- onValueChangedObservable: Observable<number>;
36
- /**
37
- * Creates a new slider
38
- * @param name defines the control name
39
- * @param sliderBackplateVisible defines if the control has a backplate, default is false
40
- */
41
- constructor(name?: string, sliderBackplateVisible?: boolean);
42
- /**
43
- * Gets the mesh used to render this control
44
- */
45
- get mesh(): Nullable<AbstractMesh>;
46
- /** Gets or sets minimum value */
47
- get minimum(): number;
48
- set minimum(value: number);
49
- /** Gets or sets maximum value */
50
- get maximum(): number;
51
- set maximum(value: number);
52
- /** Gets or sets step value */
53
- get step(): number;
54
- set step(value: number);
55
- /** Gets or sets current value */
56
- get value(): number;
57
- set value(value: number);
58
- protected get start(): number;
59
- protected get end(): number;
60
- /**
61
- * Gets the slider bar material used by this control
62
- */
63
- get sliderBarMaterial(): MRDLSliderBarMaterial;
64
- /**
65
- * Gets the slider thumb material used by this control
66
- */
67
- get sliderThumbMaterial(): MRDLSliderThumbMaterial;
68
- /**
69
- * Gets the slider backplate material used by this control
70
- */
71
- get sliderBackplateMaterial(): MRDLBackplateMaterial;
72
- protected _createNode(scene: Scene): TransformNode;
73
- protected _affectMaterial(mesh: AbstractMesh): void;
74
- private _createBehavior;
75
- private _convertToPosition;
76
- private _convertToValue;
77
- /**
78
- * Releases all associated resources
79
- */
80
- dispose(): void;
81
- }
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
4
+ import { Scene } from "@babylonjs/core/scene.js";
5
+ import { Control3D } from "./control3D";
6
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import { MRDLSliderBarMaterial } from "../materials/mrdl/mrdlSliderBarMaterial";
8
+ import { MRDLSliderThumbMaterial } from "../materials/mrdl/mrdlSliderThumbMaterial";
9
+ import { MRDLBackplateMaterial } from "../materials/mrdl/mrdlBackplateMaterial";
10
+ /**
11
+ * Class used to create a slider in 3D
12
+ */
13
+ export declare class Slider3D extends Control3D {
14
+ /**
15
+ * Base Url for the models.
16
+ */
17
+ static MODEL_BASE_URL: string;
18
+ /**
19
+ * File name for the 8x4 model.
20
+ */
21
+ static MODEL_FILENAME: string;
22
+ private _sliderBackplate;
23
+ private _sliderBackplateMaterial;
24
+ private _sliderBarMaterial;
25
+ private _sliderThumbMaterial;
26
+ private _sliderThumb;
27
+ private _sliderBar;
28
+ private _sliderBackplateVisible;
29
+ private _minimum;
30
+ private _maximum;
31
+ private _value;
32
+ private _step;
33
+ private _draggedPosition;
34
+ /** Observable raised when the sldier value changes */
35
+ onValueChangedObservable: Observable<number>;
36
+ /**
37
+ * Creates a new slider
38
+ * @param name defines the control name
39
+ * @param sliderBackplateVisible defines if the control has a backplate, default is false
40
+ */
41
+ constructor(name?: string, sliderBackplateVisible?: boolean);
42
+ /**
43
+ * Gets the mesh used to render this control
44
+ */
45
+ get mesh(): Nullable<AbstractMesh>;
46
+ /** Gets or sets minimum value */
47
+ get minimum(): number;
48
+ set minimum(value: number);
49
+ /** Gets or sets maximum value */
50
+ get maximum(): number;
51
+ set maximum(value: number);
52
+ /** Gets or sets step value */
53
+ get step(): number;
54
+ set step(value: number);
55
+ /** Gets or sets current value */
56
+ get value(): number;
57
+ set value(value: number);
58
+ protected get start(): number;
59
+ protected get end(): number;
60
+ /**
61
+ * Gets the slider bar material used by this control
62
+ */
63
+ get sliderBarMaterial(): MRDLSliderBarMaterial;
64
+ /**
65
+ * Gets the slider thumb material used by this control
66
+ */
67
+ get sliderThumbMaterial(): MRDLSliderThumbMaterial;
68
+ /**
69
+ * Gets the slider backplate material used by this control
70
+ */
71
+ get sliderBackplateMaterial(): MRDLBackplateMaterial;
72
+ protected _createNode(scene: Scene): TransformNode;
73
+ protected _affectMaterial(mesh: AbstractMesh): void;
74
+ private _createBehavior;
75
+ private _convertToPosition;
76
+ private _convertToValue;
77
+ /**
78
+ * Releases all associated resources
79
+ */
80
+ dispose(): void;
81
+ }