@babylonjs/gui 5.0.0-rc.5 → 5.0.0-rc.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/advancedDynamicTexture.d.ts +448 -448
  4. package/2D/advancedDynamicTexture.js +1318 -1318
  5. package/2D/controls/button.d.ts +135 -135
  6. package/2D/controls/button.js +276 -276
  7. package/2D/controls/checkbox.d.ts +59 -59
  8. package/2D/controls/checkbox.js +188 -188
  9. package/2D/controls/colorpicker.d.ts +103 -103
  10. package/2D/controls/colorpicker.js +1417 -1417
  11. package/2D/controls/container.d.ts +175 -175
  12. package/2D/controls/container.js +570 -570
  13. package/2D/controls/control.d.ts +866 -866
  14. package/2D/controls/control.js +2433 -2433
  15. package/2D/controls/displayGrid.d.ts +53 -53
  16. package/2D/controls/displayGrid.js +245 -245
  17. package/2D/controls/ellipse.d.ts +21 -21
  18. package/2D/controls/ellipse.js +85 -85
  19. package/2D/controls/focusableButton.d.ts +59 -59
  20. package/2D/controls/focusableButton.js +99 -99
  21. package/2D/controls/focusableControl.d.ts +34 -34
  22. package/2D/controls/focusableControl.js +1 -1
  23. package/2D/controls/grid.d.ts +139 -139
  24. package/2D/controls/grid.js +529 -529
  25. package/2D/controls/image.d.ts +204 -204
  26. package/2D/controls/image.js +887 -887
  27. package/2D/controls/index.d.ts +29 -29
  28. package/2D/controls/index.js +29 -29
  29. package/2D/controls/inputPassword.d.ts +8 -8
  30. package/2D/controls/inputPassword.js +25 -25
  31. package/2D/controls/inputText.d.ts +201 -201
  32. package/2D/controls/inputText.js +1119 -1119
  33. package/2D/controls/line.d.ts +66 -66
  34. package/2D/controls/line.js +271 -271
  35. package/2D/controls/multiLine.d.ts +75 -75
  36. package/2D/controls/multiLine.js +262 -262
  37. package/2D/controls/radioButton.d.ts +49 -49
  38. package/2D/controls/radioButton.js +205 -205
  39. package/2D/controls/rectangle.d.ts +29 -29
  40. package/2D/controls/rectangle.js +150 -150
  41. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  42. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  43. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  44. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  45. package/2D/controls/selector.d.ts +263 -263
  46. package/2D/controls/selector.js +692 -692
  47. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  48. package/2D/controls/sliders/baseSlider.js +347 -347
  49. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  50. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  51. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  52. package/2D/controls/sliders/imageScrollBar.js +263 -263
  53. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  54. package/2D/controls/sliders/scrollBar.js +143 -143
  55. package/2D/controls/sliders/slider.d.ts +35 -35
  56. package/2D/controls/sliders/slider.js +271 -271
  57. package/2D/controls/stackPanel.d.ts +64 -64
  58. package/2D/controls/stackPanel.js +246 -246
  59. package/2D/controls/statics.d.ts +6 -6
  60. package/2D/controls/statics.js +49 -49
  61. package/2D/controls/textBlock.d.ts +175 -175
  62. package/2D/controls/textBlock.js +603 -603
  63. package/2D/controls/textWrapper.d.ts +13 -13
  64. package/2D/controls/textWrapper.js +101 -101
  65. package/2D/controls/toggleButton.d.ts +117 -117
  66. package/2D/controls/toggleButton.js +268 -268
  67. package/2D/controls/virtualKeyboard.d.ts +96 -96
  68. package/2D/controls/virtualKeyboard.js +256 -256
  69. package/2D/index.d.ts +9 -9
  70. package/2D/index.js +9 -9
  71. package/2D/math2D.d.ts +117 -117
  72. package/2D/math2D.js +221 -221
  73. package/2D/measure.d.ts +77 -77
  74. package/2D/measure.js +139 -139
  75. package/2D/multiLinePoint.d.ts +47 -47
  76. package/2D/multiLinePoint.js +127 -127
  77. package/2D/style.d.ts +46 -46
  78. package/2D/style.js +97 -97
  79. package/2D/valueAndUnit.d.ts +89 -89
  80. package/2D/valueAndUnit.js +226 -226
  81. package/2D/xmlLoader.d.ts +60 -60
  82. package/2D/xmlLoader.js +348 -348
  83. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  84. package/3D/behaviors/defaultBehavior.js +121 -121
  85. package/3D/controls/abstractButton3D.d.ts +15 -15
  86. package/3D/controls/abstractButton3D.js +25 -25
  87. package/3D/controls/button3D.d.ts +30 -30
  88. package/3D/controls/button3D.js +93 -93
  89. package/3D/controls/container3D.d.ts +72 -72
  90. package/3D/controls/container3D.js +139 -139
  91. package/3D/controls/contentDisplay3D.d.ts +30 -30
  92. package/3D/controls/contentDisplay3D.js +79 -79
  93. package/3D/controls/control3D.d.ts +201 -201
  94. package/3D/controls/control3D.js +445 -445
  95. package/3D/controls/cylinderPanel.d.ts +17 -17
  96. package/3D/controls/cylinderPanel.js +66 -66
  97. package/3D/controls/handMenu.d.ts +28 -28
  98. package/3D/controls/handMenu.js +47 -47
  99. package/3D/controls/holographicBackplate.d.ts +49 -49
  100. package/3D/controls/holographicBackplate.js +120 -120
  101. package/3D/controls/holographicButton.d.ts +84 -84
  102. package/3D/controls/holographicButton.js +339 -339
  103. package/3D/controls/holographicSlate.d.ts +131 -131
  104. package/3D/controls/holographicSlate.js +431 -431
  105. package/3D/controls/index.d.ts +21 -21
  106. package/3D/controls/index.js +21 -21
  107. package/3D/controls/meshButton3D.d.ts +21 -21
  108. package/3D/controls/meshButton3D.js +62 -62
  109. package/3D/controls/nearMenu.d.ts +44 -44
  110. package/3D/controls/nearMenu.js +114 -114
  111. package/3D/controls/planePanel.d.ts +9 -9
  112. package/3D/controls/planePanel.js +36 -36
  113. package/3D/controls/scatterPanel.d.ts +18 -18
  114. package/3D/controls/scatterPanel.js +108 -108
  115. package/3D/controls/slider3D.d.ts +81 -81
  116. package/3D/controls/slider3D.js +268 -268
  117. package/3D/controls/spherePanel.d.ts +17 -17
  118. package/3D/controls/spherePanel.js +67 -67
  119. package/3D/controls/stackPanel3D.d.ts +22 -22
  120. package/3D/controls/stackPanel3D.js +107 -107
  121. package/3D/controls/touchButton3D.d.ts +80 -80
  122. package/3D/controls/touchButton3D.js +233 -233
  123. package/3D/controls/touchHolographicButton.d.ts +110 -110
  124. package/3D/controls/touchHolographicButton.js +445 -445
  125. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  126. package/3D/controls/touchHolographicMenu.js +149 -149
  127. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  128. package/3D/controls/touchMeshButton3D.js +62 -62
  129. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  130. package/3D/controls/volumeBasedPanel.js +174 -174
  131. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  132. package/3D/gizmos/gizmoHandle.js +209 -209
  133. package/3D/gizmos/index.d.ts +2 -2
  134. package/3D/gizmos/index.js +2 -2
  135. package/3D/gizmos/slateGizmo.d.ts +57 -57
  136. package/3D/gizmos/slateGizmo.js +369 -369
  137. package/3D/gui3DManager.d.ts +94 -94
  138. package/3D/gui3DManager.js +257 -257
  139. package/3D/index.d.ts +5 -5
  140. package/3D/index.js +5 -5
  141. package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
  142. package/3D/materials/fluent/fluentMaterial.js +292 -292
  143. package/3D/materials/fluent/index.d.ts +1 -1
  144. package/3D/materials/fluent/index.js +1 -1
  145. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  146. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  147. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  148. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  149. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
  150. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  151. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  152. package/3D/materials/fluentBackplate/index.js +1 -1
  153. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  154. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  155. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  156. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  157. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
  158. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  159. package/3D/materials/fluentButton/index.d.ts +1 -1
  160. package/3D/materials/fluentButton/index.js +1 -1
  161. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  162. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  163. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  164. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  165. package/3D/materials/fluentMaterial.d.ts +4 -4
  166. package/3D/materials/fluentMaterial.js +4 -4
  167. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  168. package/3D/materials/handle/handleMaterial.js +126 -126
  169. package/3D/materials/handle/index.d.ts +1 -1
  170. package/3D/materials/handle/index.js +1 -1
  171. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  172. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  173. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  174. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  175. package/3D/materials/index.d.ts +5 -5
  176. package/3D/materials/index.js +5 -5
  177. package/3D/materials/mrdl/index.d.ts +3 -3
  178. package/3D/materials/mrdl/index.js +3 -3
  179. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
  180. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  181. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
  182. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  183. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
  184. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  185. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  186. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  187. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  188. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  189. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  190. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  191. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  192. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  193. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  194. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  195. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  196. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  197. package/3D/vector3WithInfo.d.ts +16 -16
  198. package/3D/vector3WithInfo.js +23 -23
  199. package/index.d.ts +2 -2
  200. package/index.js +2 -2
  201. package/legacy/legacy.d.ts +1 -1
  202. package/legacy/legacy.js +13 -13
  203. package/package.json +2 -2
@@ -1,21 +1,21 @@
1
- export * from "./abstractButton3D";
2
- export * from "./button3D";
3
- export * from "./container3D";
4
- export * from "./control3D";
5
- export * from "./cylinderPanel";
6
- export * from "./holographicButton";
7
- export * from "./holographicSlate";
8
- export * from "./handMenu";
9
- export * from "./meshButton3D";
10
- export * from "./nearMenu";
11
- export * from "./planePanel";
12
- export * from "./scatterPanel";
13
- export * from "./slider3D";
14
- export * from "./spherePanel";
15
- export * from "./stackPanel3D";
16
- export * from "./touchButton3D";
17
- export * from "./touchMeshButton3D";
18
- export * from "./touchHolographicButton";
19
- export * from "./touchHolographicMenu";
20
- export * from "./volumeBasedPanel";
21
- export * from "./holographicBackplate";
1
+ export * from "./abstractButton3D";
2
+ export * from "./button3D";
3
+ export * from "./container3D";
4
+ export * from "./control3D";
5
+ export * from "./cylinderPanel";
6
+ export * from "./holographicButton";
7
+ export * from "./holographicSlate";
8
+ export * from "./handMenu";
9
+ export * from "./meshButton3D";
10
+ export * from "./nearMenu";
11
+ export * from "./planePanel";
12
+ export * from "./scatterPanel";
13
+ export * from "./slider3D";
14
+ export * from "./spherePanel";
15
+ export * from "./stackPanel3D";
16
+ export * from "./touchButton3D";
17
+ export * from "./touchMeshButton3D";
18
+ export * from "./touchHolographicButton";
19
+ export * from "./touchHolographicMenu";
20
+ export * from "./volumeBasedPanel";
21
+ export * from "./holographicBackplate";
@@ -1,22 +1,22 @@
1
- export * from "./abstractButton3D.js";
2
- export * from "./button3D.js";
3
- export * from "./container3D.js";
4
- export * from "./control3D.js";
5
- export * from "./cylinderPanel.js";
6
- export * from "./holographicButton.js";
7
- export * from "./holographicSlate.js";
8
- export * from "./handMenu.js";
9
- export * from "./meshButton3D.js";
10
- export * from "./nearMenu.js";
11
- export * from "./planePanel.js";
12
- export * from "./scatterPanel.js";
13
- export * from "./slider3D.js";
14
- export * from "./spherePanel.js";
15
- export * from "./stackPanel3D.js";
16
- export * from "./touchButton3D.js";
17
- export * from "./touchMeshButton3D.js";
18
- export * from "./touchHolographicButton.js";
19
- export * from "./touchHolographicMenu.js";
20
- export * from "./volumeBasedPanel.js";
21
- export * from "./holographicBackplate.js";
1
+ export * from "./abstractButton3D";
2
+ export * from "./button3D";
3
+ export * from "./container3D";
4
+ export * from "./control3D";
5
+ export * from "./cylinderPanel";
6
+ export * from "./holographicButton";
7
+ export * from "./holographicSlate";
8
+ export * from "./handMenu";
9
+ export * from "./meshButton3D";
10
+ export * from "./nearMenu";
11
+ export * from "./planePanel";
12
+ export * from "./scatterPanel";
13
+ export * from "./slider3D";
14
+ export * from "./spherePanel";
15
+ export * from "./stackPanel3D";
16
+ export * from "./touchButton3D";
17
+ export * from "./touchMeshButton3D";
18
+ export * from "./touchHolographicButton";
19
+ export * from "./touchHolographicMenu";
20
+ export * from "./volumeBasedPanel";
21
+ export * from "./holographicBackplate";
22
22
  //# sourceMappingURL=index.js.map
@@ -1,21 +1,21 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
- import { Scene } from "@babylonjs/core/scene.js";
5
- import { Button3D } from "./button3D";
6
- /**
7
- * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
8
- */
9
- export declare class MeshButton3D extends Button3D {
10
- /** @hidden */
11
- protected _currentMesh: Mesh;
12
- /**
13
- * Creates a new 3D button based on a mesh
14
- * @param mesh mesh to become a 3D button
15
- * @param name defines the control name
16
- */
17
- constructor(mesh: Mesh, name?: string);
18
- protected _getTypeName(): string;
19
- protected _createNode(scene: Scene): TransformNode;
20
- protected _affectMaterial(mesh: AbstractMesh): void;
21
- }
1
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
+ import { Scene } from "@babylonjs/core/scene.js";
5
+ import { Button3D } from "./button3D";
6
+ /**
7
+ * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
8
+ */
9
+ export declare class MeshButton3D extends Button3D {
10
+ /** @hidden */
11
+ protected _currentMesh: Mesh;
12
+ /**
13
+ * Creates a new 3D button based on a mesh
14
+ * @param mesh mesh to become a 3D button
15
+ * @param name defines the control name
16
+ */
17
+ constructor(mesh: Mesh, name?: string);
18
+ protected _getTypeName(): string;
19
+ protected _createNode(scene: Scene): TransformNode;
20
+ protected _affectMaterial(mesh: AbstractMesh): void;
21
+ }
@@ -1,63 +1,63 @@
1
- import { __extends } from "tslib";
2
- import { Button3D } from "./button3D.js";
3
- /**
4
- * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
5
- */
6
- var MeshButton3D = /** @class */ (function (_super) {
7
- __extends(MeshButton3D, _super);
8
- /**
9
- * Creates a new 3D button based on a mesh
10
- * @param mesh mesh to become a 3D button
11
- * @param name defines the control name
12
- */
13
- function MeshButton3D(mesh, name) {
14
- var _this = _super.call(this, name) || this;
15
- _this._currentMesh = mesh;
16
- /**
17
- * Provides a default behavior on hover/out & up/down
18
- * Override those function to create your own desired behavior specific to your mesh
19
- */
20
- _this.pointerEnterAnimation = function () {
21
- if (!_this.mesh) {
22
- return;
23
- }
24
- _this.mesh.scaling.scaleInPlace(1.1);
25
- };
26
- _this.pointerOutAnimation = function () {
27
- if (!_this.mesh) {
28
- return;
29
- }
30
- _this.mesh.scaling.scaleInPlace(1.0 / 1.1);
31
- };
32
- _this.pointerDownAnimation = function () {
33
- if (!_this.mesh) {
34
- return;
35
- }
36
- _this.mesh.scaling.scaleInPlace(0.95);
37
- };
38
- _this.pointerUpAnimation = function () {
39
- if (!_this.mesh) {
40
- return;
41
- }
42
- _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
43
- };
44
- return _this;
45
- }
46
- MeshButton3D.prototype._getTypeName = function () {
47
- return "MeshButton3D";
48
- };
49
- // Mesh association
50
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
51
- MeshButton3D.prototype._createNode = function (scene) {
52
- var _this = this;
53
- this._currentMesh.getChildMeshes().forEach(function (mesh) {
54
- _this._injectGUI3DReservedDataStore(mesh).control = _this;
55
- });
56
- return this._currentMesh;
57
- };
58
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
59
- MeshButton3D.prototype._affectMaterial = function (mesh) { };
60
- return MeshButton3D;
61
- }(Button3D));
62
- export { MeshButton3D };
1
+ import { __extends } from "tslib";
2
+ import { Button3D } from "./button3D";
3
+ /**
4
+ * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
5
+ */
6
+ var MeshButton3D = /** @class */ (function (_super) {
7
+ __extends(MeshButton3D, _super);
8
+ /**
9
+ * Creates a new 3D button based on a mesh
10
+ * @param mesh mesh to become a 3D button
11
+ * @param name defines the control name
12
+ */
13
+ function MeshButton3D(mesh, name) {
14
+ var _this = _super.call(this, name) || this;
15
+ _this._currentMesh = mesh;
16
+ /**
17
+ * Provides a default behavior on hover/out & up/down
18
+ * Override those function to create your own desired behavior specific to your mesh
19
+ */
20
+ _this.pointerEnterAnimation = function () {
21
+ if (!_this.mesh) {
22
+ return;
23
+ }
24
+ _this.mesh.scaling.scaleInPlace(1.1);
25
+ };
26
+ _this.pointerOutAnimation = function () {
27
+ if (!_this.mesh) {
28
+ return;
29
+ }
30
+ _this.mesh.scaling.scaleInPlace(1.0 / 1.1);
31
+ };
32
+ _this.pointerDownAnimation = function () {
33
+ if (!_this.mesh) {
34
+ return;
35
+ }
36
+ _this.mesh.scaling.scaleInPlace(0.95);
37
+ };
38
+ _this.pointerUpAnimation = function () {
39
+ if (!_this.mesh) {
40
+ return;
41
+ }
42
+ _this.mesh.scaling.scaleInPlace(1.0 / 0.95);
43
+ };
44
+ return _this;
45
+ }
46
+ MeshButton3D.prototype._getTypeName = function () {
47
+ return "MeshButton3D";
48
+ };
49
+ // Mesh association
50
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
51
+ MeshButton3D.prototype._createNode = function (scene) {
52
+ var _this = this;
53
+ this._currentMesh.getChildMeshes().forEach(function (mesh) {
54
+ _this._injectGUI3DReservedDataStore(mesh).control = _this;
55
+ });
56
+ return this._currentMesh;
57
+ };
58
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
59
+ MeshButton3D.prototype._affectMaterial = function (mesh) { };
60
+ return MeshButton3D;
61
+ }(Button3D));
62
+ export { MeshButton3D };
63
63
  //# sourceMappingURL=meshButton3D.js.map
@@ -1,44 +1,44 @@
1
- import { Scene } from "@babylonjs/core/scene.js";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Nullable } from "@babylonjs/core/types.js";
4
- import { DefaultBehavior } from "../behaviors/defaultBehavior";
5
- import { TouchHolographicMenu } from "./touchHolographicMenu";
6
- /**
7
- * NearMenu that displays buttons and follows the camera
8
- * @since 5.0.0
9
- */
10
- export declare class NearMenu extends TouchHolographicMenu {
11
- /**
12
- * Base Url for the assets.
13
- */
14
- private static _ASSETS_BASE_URL;
15
- /**
16
- * File name for the close icon.
17
- */
18
- private static _PIN_ICON_FILENAME;
19
- private _pinButton;
20
- private _dragObserver;
21
- private _defaultBehavior;
22
- /**
23
- * Regroups all mesh behaviors for the near menu
24
- */
25
- get defaultBehavior(): DefaultBehavior;
26
- private _isPinned;
27
- /**
28
- * Indicates if the near menu is world-pinned
29
- */
30
- get isPinned(): boolean;
31
- set isPinned(value: boolean);
32
- private _createPinButton;
33
- protected _createNode(scene: Scene): Nullable<TransformNode>;
34
- protected _finalProcessing(): void;
35
- /**
36
- * Creates a near menu GUI 3D control
37
- * @param name name of the near menu
38
- */
39
- constructor(name?: string);
40
- /**
41
- * Disposes the near menu
42
- */
43
- dispose(): void;
44
- }
1
+ import { Scene } from "@babylonjs/core/scene.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Nullable } from "@babylonjs/core/types.js";
4
+ import { DefaultBehavior } from "../behaviors/defaultBehavior";
5
+ import { TouchHolographicMenu } from "./touchHolographicMenu";
6
+ /**
7
+ * NearMenu that displays buttons and follows the camera
8
+ * @since 5.0.0
9
+ */
10
+ export declare class NearMenu extends TouchHolographicMenu {
11
+ /**
12
+ * Base Url for the assets.
13
+ */
14
+ private static _ASSETS_BASE_URL;
15
+ /**
16
+ * File name for the close icon.
17
+ */
18
+ private static _PIN_ICON_FILENAME;
19
+ private _pinButton;
20
+ private _dragObserver;
21
+ private _defaultBehavior;
22
+ /**
23
+ * Regroups all mesh behaviors for the near menu
24
+ */
25
+ get defaultBehavior(): DefaultBehavior;
26
+ private _isPinned;
27
+ /**
28
+ * Indicates if the near menu is world-pinned
29
+ */
30
+ get isPinned(): boolean;
31
+ set isPinned(value: boolean);
32
+ private _createPinButton;
33
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
34
+ protected _finalProcessing(): void;
35
+ /**
36
+ * Creates a near menu GUI 3D control
37
+ * @param name name of the near menu
38
+ */
39
+ constructor(name?: string);
40
+ /**
41
+ * Disposes the near menu
42
+ */
43
+ dispose(): void;
44
+ }
@@ -1,115 +1,115 @@
1
- import { __extends } from "tslib";
2
- import { TouchHolographicButton } from "./touchHolographicButton.js";
3
- import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
4
- import { TouchHolographicMenu } from "./touchHolographicMenu.js";
5
- /**
6
- * NearMenu that displays buttons and follows the camera
7
- * @since 5.0.0
8
- */
9
- var NearMenu = /** @class */ (function (_super) {
10
- __extends(NearMenu, _super);
11
- /**
12
- * Creates a near menu GUI 3D control
13
- * @param name name of the near menu
14
- */
15
- function NearMenu(name) {
16
- var _this = _super.call(this, name) || this;
17
- _this._isPinned = false;
18
- _this._defaultBehavior = new DefaultBehavior();
19
- _this._dragObserver = _this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(function () {
20
- _this.isPinned = true;
21
- });
22
- _this.backPlateMargin = 1;
23
- return _this;
24
- }
25
- Object.defineProperty(NearMenu.prototype, "defaultBehavior", {
26
- /**
27
- * Regroups all mesh behaviors for the near menu
28
- */
29
- get: function () {
30
- return this._defaultBehavior;
31
- },
32
- enumerable: false,
33
- configurable: true
34
- });
35
- Object.defineProperty(NearMenu.prototype, "isPinned", {
36
- /**
37
- * Indicates if the near menu is world-pinned
38
- */
39
- get: function () {
40
- return this._isPinned;
41
- },
42
- set: function (value) {
43
- // Tell the pin button to toggle if this was called manually, for clean state control
44
- if (this._pinButton.isToggled !== value) {
45
- this._pinButton.isToggled = value;
46
- return;
47
- }
48
- this._isPinned = value;
49
- if (value) {
50
- this._defaultBehavior.followBehaviorEnabled = false;
51
- }
52
- else {
53
- this._defaultBehavior.followBehaviorEnabled = true;
54
- }
55
- },
56
- enumerable: false,
57
- configurable: true
58
- });
59
- NearMenu.prototype._createPinButton = function (parent) {
60
- var _this = this;
61
- var control = new TouchHolographicButton("pin" + this.name, false);
62
- control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;
63
- control.parent = this;
64
- control._host = this._host;
65
- control.isToggleButton = true;
66
- control.onToggleObservable.add(function (newState) {
67
- _this.isPinned = newState;
68
- });
69
- if (this._host.utilityLayer) {
70
- control._prepareNode(this._host.utilityLayer.utilityLayerScene);
71
- control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
72
- if (control.node) {
73
- control.node.parent = parent;
74
- }
75
- }
76
- return control;
77
- };
78
- NearMenu.prototype._createNode = function (scene) {
79
- var node = _super.prototype._createNode.call(this, scene);
80
- this._pinButton = this._createPinButton(node);
81
- this.isPinned = false;
82
- this._defaultBehavior.attach(node, [this._backPlate]);
83
- this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;
84
- this._defaultBehavior.followBehavior.pitchOffset = -15;
85
- this._defaultBehavior.followBehavior.minimumDistance = 0.3;
86
- this._defaultBehavior.followBehavior.defaultDistance = 0.4;
87
- this._defaultBehavior.followBehavior.maximumDistance = 0.6;
88
- this._backPlate.isNearGrabbable = true;
89
- node.isVisible = false;
90
- return node;
91
- };
92
- NearMenu.prototype._finalProcessing = function () {
93
- _super.prototype._finalProcessing.call(this);
94
- this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);
95
- };
96
- /**
97
- * Disposes the near menu
98
- */
99
- NearMenu.prototype.dispose = function () {
100
- _super.prototype.dispose.call(this);
101
- this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);
102
- this._defaultBehavior.detach();
103
- };
104
- /**
105
- * Base Url for the assets.
106
- */
107
- NearMenu._ASSETS_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
108
- /**
109
- * File name for the close icon.
110
- */
111
- NearMenu._PIN_ICON_FILENAME = "IconPin.png";
112
- return NearMenu;
113
- }(TouchHolographicMenu));
114
- export { NearMenu };
1
+ import { __extends } from "tslib";
2
+ import { TouchHolographicButton } from "./touchHolographicButton";
3
+ import { DefaultBehavior } from "../behaviors/defaultBehavior";
4
+ import { TouchHolographicMenu } from "./touchHolographicMenu";
5
+ /**
6
+ * NearMenu that displays buttons and follows the camera
7
+ * @since 5.0.0
8
+ */
9
+ var NearMenu = /** @class */ (function (_super) {
10
+ __extends(NearMenu, _super);
11
+ /**
12
+ * Creates a near menu GUI 3D control
13
+ * @param name name of the near menu
14
+ */
15
+ function NearMenu(name) {
16
+ var _this = _super.call(this, name) || this;
17
+ _this._isPinned = false;
18
+ _this._defaultBehavior = new DefaultBehavior();
19
+ _this._dragObserver = _this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(function () {
20
+ _this.isPinned = true;
21
+ });
22
+ _this.backPlateMargin = 1;
23
+ return _this;
24
+ }
25
+ Object.defineProperty(NearMenu.prototype, "defaultBehavior", {
26
+ /**
27
+ * Regroups all mesh behaviors for the near menu
28
+ */
29
+ get: function () {
30
+ return this._defaultBehavior;
31
+ },
32
+ enumerable: false,
33
+ configurable: true
34
+ });
35
+ Object.defineProperty(NearMenu.prototype, "isPinned", {
36
+ /**
37
+ * Indicates if the near menu is world-pinned
38
+ */
39
+ get: function () {
40
+ return this._isPinned;
41
+ },
42
+ set: function (value) {
43
+ // Tell the pin button to toggle if this was called manually, for clean state control
44
+ if (this._pinButton.isToggled !== value) {
45
+ this._pinButton.isToggled = value;
46
+ return;
47
+ }
48
+ this._isPinned = value;
49
+ if (value) {
50
+ this._defaultBehavior.followBehaviorEnabled = false;
51
+ }
52
+ else {
53
+ this._defaultBehavior.followBehaviorEnabled = true;
54
+ }
55
+ },
56
+ enumerable: false,
57
+ configurable: true
58
+ });
59
+ NearMenu.prototype._createPinButton = function (parent) {
60
+ var _this = this;
61
+ var control = new TouchHolographicButton("pin" + this.name, false);
62
+ control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;
63
+ control.parent = this;
64
+ control._host = this._host;
65
+ control.isToggleButton = true;
66
+ control.onToggleObservable.add(function (newState) {
67
+ _this.isPinned = newState;
68
+ });
69
+ if (this._host.utilityLayer) {
70
+ control._prepareNode(this._host.utilityLayer.utilityLayerScene);
71
+ control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
72
+ if (control.node) {
73
+ control.node.parent = parent;
74
+ }
75
+ }
76
+ return control;
77
+ };
78
+ NearMenu.prototype._createNode = function (scene) {
79
+ var node = _super.prototype._createNode.call(this, scene);
80
+ this._pinButton = this._createPinButton(node);
81
+ this.isPinned = false;
82
+ this._defaultBehavior.attach(node, [this._backPlate]);
83
+ this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;
84
+ this._defaultBehavior.followBehavior.pitchOffset = -15;
85
+ this._defaultBehavior.followBehavior.minimumDistance = 0.3;
86
+ this._defaultBehavior.followBehavior.defaultDistance = 0.4;
87
+ this._defaultBehavior.followBehavior.maximumDistance = 0.6;
88
+ this._backPlate.isNearGrabbable = true;
89
+ node.isVisible = false;
90
+ return node;
91
+ };
92
+ NearMenu.prototype._finalProcessing = function () {
93
+ _super.prototype._finalProcessing.call(this);
94
+ this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);
95
+ };
96
+ /**
97
+ * Disposes the near menu
98
+ */
99
+ NearMenu.prototype.dispose = function () {
100
+ _super.prototype.dispose.call(this);
101
+ this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);
102
+ this._defaultBehavior.detach();
103
+ };
104
+ /**
105
+ * Base Url for the assets.
106
+ */
107
+ NearMenu._ASSETS_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
108
+ /**
109
+ * File name for the close icon.
110
+ */
111
+ NearMenu._PIN_ICON_FILENAME = "IconPin.png";
112
+ return NearMenu;
113
+ }(TouchHolographicMenu));
114
+ export { NearMenu };
115
115
  //# sourceMappingURL=nearMenu.js.map
@@ -1,9 +1,9 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { Control3D } from "./control3D";
3
- import { VolumeBasedPanel } from "./volumeBasedPanel";
4
- /**
5
- * Class used to create a container panel deployed on the surface of a plane
6
- */
7
- export declare class PlanePanel extends VolumeBasedPanel {
8
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
9
- }
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { Control3D } from "./control3D";
3
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
4
+ /**
5
+ * Class used to create a container panel deployed on the surface of a plane
6
+ */
7
+ export declare class PlanePanel extends VolumeBasedPanel {
8
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
9
+ }