@babylonjs/gui 5.0.0-rc.5 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/advancedDynamicTexture.d.ts +448 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +8 -8
- package/2D/controls/inputPassword.js +25 -25
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/index.d.ts +9 -9
- package/2D/index.js +9 -9
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/index.d.ts +5 -5
- package/3D/index.js +5 -5
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +5 -5
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +13 -13
- package/package.json +2 -2
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { float } from "@babylonjs/core/types.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import { Control3D } from "./control3D";
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/**
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* Class used to create a container panel deployed on the surface of a cylinder
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*/
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export declare class CylinderPanel extends VolumeBasedPanel {
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private _radius;
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/**
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* Gets or sets the radius of the cylinder where to project controls (5 by default)
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*/
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get radius(): float;
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set radius(value: float);
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protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
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private _cylindricalMapping;
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}
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { float } from "@babylonjs/core/types.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import { Control3D } from "./control3D";
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/**
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* Class used to create a container panel deployed on the surface of a cylinder
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*/
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export declare class CylinderPanel extends VolumeBasedPanel {
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private _radius;
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/**
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* Gets or sets the radius of the cylinder where to project controls (5 by default)
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*/
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get radius(): float;
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set radius(value: float);
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protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
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private _cylindricalMapping;
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}
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import { __extends } from "tslib";
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel
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import { Container3D } from "./container3D
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import { Axis, Space } from "@babylonjs/core/Maths/math.axis.js";
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/**
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* Class used to create a container panel deployed on the surface of a cylinder
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*/
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var CylinderPanel = /** @class */ (function (_super) {
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__extends(CylinderPanel, _super);
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function CylinderPanel() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._radius = 5.0;
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return _this;
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}
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Object.defineProperty(CylinderPanel.prototype, "radius", {
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* Gets or sets the radius of the cylinder where to project controls (5 by default)
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*/
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get: function () {
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return this._radius;
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},
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set: function (value) {
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if (this._radius === value) {
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return;
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}
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this._radius = value;
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Tools.SetImmediate(function () {
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_this._arrangeChildren();
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});
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},
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enumerable: false,
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configurable: true
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});
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CylinderPanel.prototype._mapGridNode = function (control, nodePosition) {
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return;
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}
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var newPos = this._cylindricalMapping(nodePosition);
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control.position = newPos;
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switch (this.orientation) {
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case Container3D.FACEORIGIN_ORIENTATION:
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mesh.lookAt(new Vector3(2 * newPos.x, newPos.y, 2 * newPos.z));
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break;
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case Container3D.FACEORIGINREVERSED_ORIENTATION:
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mesh.lookAt(new Vector3(-newPos.x, newPos.y, -newPos.z));
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break;
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case Container3D.FACEFORWARD_ORIENTATION:
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break;
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case Container3D.FACEFORWARDREVERSED_ORIENTATION:
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mesh.rotate(Axis.Y, Math.PI, Space.LOCAL);
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break;
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}
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};
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CylinderPanel.prototype._cylindricalMapping = function (source) {
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var newPos = new Vector3(0, source.y, this._radius);
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var yAngle = source.x / this._radius;
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Matrix.RotationYawPitchRollToRef(yAngle, 0, 0, TmpVectors.Matrix[0]);
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return Vector3.TransformNormal(newPos, TmpVectors.Matrix[0]);
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};
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return CylinderPanel;
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}(VolumeBasedPanel));
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export { CylinderPanel };
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import { __extends } from "tslib";
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import { Container3D } from "./container3D";
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import { Axis, Space } from "@babylonjs/core/Maths/math.axis.js";
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/**
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* Class used to create a container panel deployed on the surface of a cylinder
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*/
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var CylinderPanel = /** @class */ (function (_super) {
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__extends(CylinderPanel, _super);
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function CylinderPanel() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._radius = 5.0;
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return _this;
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}
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Object.defineProperty(CylinderPanel.prototype, "radius", {
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* Gets or sets the radius of the cylinder where to project controls (5 by default)
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*/
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get: function () {
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return this._radius;
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},
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set: function (value) {
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var _this = this;
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if (this._radius === value) {
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return;
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}
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this._radius = value;
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Tools.SetImmediate(function () {
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_this._arrangeChildren();
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});
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},
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enumerable: false,
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configurable: true
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});
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CylinderPanel.prototype._mapGridNode = function (control, nodePosition) {
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var mesh = control.mesh;
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if (!mesh) {
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return;
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}
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var newPos = this._cylindricalMapping(nodePosition);
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|
+
control.position = newPos;
|
|
44
|
+
switch (this.orientation) {
|
|
45
|
+
case Container3D.FACEORIGIN_ORIENTATION:
|
|
46
|
+
mesh.lookAt(new Vector3(2 * newPos.x, newPos.y, 2 * newPos.z));
|
|
47
|
+
break;
|
|
48
|
+
case Container3D.FACEORIGINREVERSED_ORIENTATION:
|
|
49
|
+
mesh.lookAt(new Vector3(-newPos.x, newPos.y, -newPos.z));
|
|
50
|
+
break;
|
|
51
|
+
case Container3D.FACEFORWARD_ORIENTATION:
|
|
52
|
+
break;
|
|
53
|
+
case Container3D.FACEFORWARDREVERSED_ORIENTATION:
|
|
54
|
+
mesh.rotate(Axis.Y, Math.PI, Space.LOCAL);
|
|
55
|
+
break;
|
|
56
|
+
}
|
|
57
|
+
};
|
|
58
|
+
CylinderPanel.prototype._cylindricalMapping = function (source) {
|
|
59
|
+
var newPos = new Vector3(0, source.y, this._radius);
|
|
60
|
+
var yAngle = source.x / this._radius;
|
|
61
|
+
Matrix.RotationYawPitchRollToRef(yAngle, 0, 0, TmpVectors.Matrix[0]);
|
|
62
|
+
return Vector3.TransformNormal(newPos, TmpVectors.Matrix[0]);
|
|
63
|
+
};
|
|
64
|
+
return CylinderPanel;
|
|
65
|
+
}(VolumeBasedPanel));
|
|
66
|
+
export { CylinderPanel };
|
|
67
67
|
//# sourceMappingURL=cylinderPanel.js.map
|
|
@@ -1,28 +1,28 @@
|
|
|
1
|
-
import { Scene } from "@babylonjs/core/scene.js";
|
|
2
|
-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
3
|
-
import { Nullable } from "@babylonjs/core/types.js";
|
|
4
|
-
import { TouchHolographicMenu } from "./touchHolographicMenu";
|
|
5
|
-
import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
|
|
6
|
-
import { WebXRExperienceHelper } from "@babylonjs/core/XR/webXRExperienceHelper.js";
|
|
7
|
-
/**
|
|
8
|
-
* Hand menu that displays buttons and floats around the hand.
|
|
9
|
-
* @since 5.0.0
|
|
10
|
-
*/
|
|
11
|
-
export declare class HandMenu extends TouchHolographicMenu {
|
|
12
|
-
private _handConstraintBehavior;
|
|
13
|
-
/**
|
|
14
|
-
* The hand constraint behavior setting the transformation of this node
|
|
15
|
-
*/
|
|
16
|
-
get handConstraintBehavior(): HandConstraintBehavior;
|
|
17
|
-
protected _createNode(scene: Scene): Nullable<TransformNode>;
|
|
18
|
-
/**
|
|
19
|
-
* Creates a hand menu GUI 3D control
|
|
20
|
-
* @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
|
|
21
|
-
* @param name name of the hand menu
|
|
22
|
-
*/
|
|
23
|
-
constructor(xr: WebXRExperienceHelper, name?: string);
|
|
24
|
-
/**
|
|
25
|
-
* Disposes the hand menu
|
|
26
|
-
*/
|
|
27
|
-
dispose(): void;
|
|
28
|
-
}
|
|
1
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
|
2
|
+
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
3
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
|
4
|
+
import { TouchHolographicMenu } from "./touchHolographicMenu";
|
|
5
|
+
import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
|
|
6
|
+
import { WebXRExperienceHelper } from "@babylonjs/core/XR/webXRExperienceHelper.js";
|
|
7
|
+
/**
|
|
8
|
+
* Hand menu that displays buttons and floats around the hand.
|
|
9
|
+
* @since 5.0.0
|
|
10
|
+
*/
|
|
11
|
+
export declare class HandMenu extends TouchHolographicMenu {
|
|
12
|
+
private _handConstraintBehavior;
|
|
13
|
+
/**
|
|
14
|
+
* The hand constraint behavior setting the transformation of this node
|
|
15
|
+
*/
|
|
16
|
+
get handConstraintBehavior(): HandConstraintBehavior;
|
|
17
|
+
protected _createNode(scene: Scene): Nullable<TransformNode>;
|
|
18
|
+
/**
|
|
19
|
+
* Creates a hand menu GUI 3D control
|
|
20
|
+
* @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
|
|
21
|
+
* @param name name of the hand menu
|
|
22
|
+
*/
|
|
23
|
+
constructor(xr: WebXRExperienceHelper, name?: string);
|
|
24
|
+
/**
|
|
25
|
+
* Disposes the hand menu
|
|
26
|
+
*/
|
|
27
|
+
dispose(): void;
|
|
28
|
+
}
|
package/3D/controls/handMenu.js
CHANGED
|
@@ -1,48 +1,48 @@
|
|
|
1
|
-
import { __extends } from "tslib";
|
|
2
|
-
import { TouchHolographicMenu } from "./touchHolographicMenu
|
|
3
|
-
import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
|
|
4
|
-
/**
|
|
5
|
-
* Hand menu that displays buttons and floats around the hand.
|
|
6
|
-
* @since 5.0.0
|
|
7
|
-
*/
|
|
8
|
-
var HandMenu = /** @class */ (function (_super) {
|
|
9
|
-
__extends(HandMenu, _super);
|
|
10
|
-
/**
|
|
11
|
-
* Creates a hand menu GUI 3D control
|
|
12
|
-
* @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
|
|
13
|
-
* @param name name of the hand menu
|
|
14
|
-
*/
|
|
15
|
-
function HandMenu(xr, name) {
|
|
16
|
-
var _this = _super.call(this, name) || this;
|
|
17
|
-
_this._handConstraintBehavior = new HandConstraintBehavior();
|
|
18
|
-
_this._handConstraintBehavior.linkToXRExperience(xr);
|
|
19
|
-
_this.backPlateMargin = 0.15;
|
|
20
|
-
_this.rows = 3;
|
|
21
|
-
return _this;
|
|
22
|
-
}
|
|
23
|
-
Object.defineProperty(HandMenu.prototype, "handConstraintBehavior", {
|
|
24
|
-
/**
|
|
25
|
-
* The hand constraint behavior setting the transformation of this node
|
|
26
|
-
*/
|
|
27
|
-
get: function () {
|
|
28
|
-
return this._handConstraintBehavior;
|
|
29
|
-
},
|
|
30
|
-
enumerable: false,
|
|
31
|
-
configurable: true
|
|
32
|
-
});
|
|
33
|
-
HandMenu.prototype._createNode = function (scene) {
|
|
34
|
-
var node = _super.prototype._createNode.call(this, scene);
|
|
35
|
-
this._handConstraintBehavior.attach(node);
|
|
36
|
-
return node;
|
|
37
|
-
};
|
|
38
|
-
/**
|
|
39
|
-
* Disposes the hand menu
|
|
40
|
-
*/
|
|
41
|
-
HandMenu.prototype.dispose = function () {
|
|
42
|
-
_super.prototype.dispose.call(this);
|
|
43
|
-
this._handConstraintBehavior.detach();
|
|
44
|
-
};
|
|
45
|
-
return HandMenu;
|
|
46
|
-
}(TouchHolographicMenu));
|
|
47
|
-
export { HandMenu };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { TouchHolographicMenu } from "./touchHolographicMenu";
|
|
3
|
+
import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
|
|
4
|
+
/**
|
|
5
|
+
* Hand menu that displays buttons and floats around the hand.
|
|
6
|
+
* @since 5.0.0
|
|
7
|
+
*/
|
|
8
|
+
var HandMenu = /** @class */ (function (_super) {
|
|
9
|
+
__extends(HandMenu, _super);
|
|
10
|
+
/**
|
|
11
|
+
* Creates a hand menu GUI 3D control
|
|
12
|
+
* @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
|
|
13
|
+
* @param name name of the hand menu
|
|
14
|
+
*/
|
|
15
|
+
function HandMenu(xr, name) {
|
|
16
|
+
var _this = _super.call(this, name) || this;
|
|
17
|
+
_this._handConstraintBehavior = new HandConstraintBehavior();
|
|
18
|
+
_this._handConstraintBehavior.linkToXRExperience(xr);
|
|
19
|
+
_this.backPlateMargin = 0.15;
|
|
20
|
+
_this.rows = 3;
|
|
21
|
+
return _this;
|
|
22
|
+
}
|
|
23
|
+
Object.defineProperty(HandMenu.prototype, "handConstraintBehavior", {
|
|
24
|
+
/**
|
|
25
|
+
* The hand constraint behavior setting the transformation of this node
|
|
26
|
+
*/
|
|
27
|
+
get: function () {
|
|
28
|
+
return this._handConstraintBehavior;
|
|
29
|
+
},
|
|
30
|
+
enumerable: false,
|
|
31
|
+
configurable: true
|
|
32
|
+
});
|
|
33
|
+
HandMenu.prototype._createNode = function (scene) {
|
|
34
|
+
var node = _super.prototype._createNode.call(this, scene);
|
|
35
|
+
this._handConstraintBehavior.attach(node);
|
|
36
|
+
return node;
|
|
37
|
+
};
|
|
38
|
+
/**
|
|
39
|
+
* Disposes the hand menu
|
|
40
|
+
*/
|
|
41
|
+
HandMenu.prototype.dispose = function () {
|
|
42
|
+
_super.prototype.dispose.call(this);
|
|
43
|
+
this._handConstraintBehavior.detach();
|
|
44
|
+
};
|
|
45
|
+
return HandMenu;
|
|
46
|
+
}(TouchHolographicMenu));
|
|
47
|
+
export { HandMenu };
|
|
48
48
|
//# sourceMappingURL=handMenu.js.map
|
|
@@ -1,49 +1,49 @@
|
|
|
1
|
-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
2
|
-
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
|
3
|
-
import { Scene } from "@babylonjs/core/scene.js";
|
|
4
|
-
import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial";
|
|
5
|
-
import { Control3D } from "./control3D";
|
|
6
|
-
/**
|
|
7
|
-
* Class used to create a holographic backplate in 3D
|
|
8
|
-
* @since 5.0.0
|
|
9
|
-
*/
|
|
10
|
-
export declare class HolographicBackplate extends Control3D {
|
|
11
|
-
private _shareMaterials;
|
|
12
|
-
/**
|
|
13
|
-
* Base Url for the button model.
|
|
14
|
-
*/
|
|
15
|
-
static MODEL_BASE_URL: string;
|
|
16
|
-
/**
|
|
17
|
-
* File name for the button model.
|
|
18
|
-
*/
|
|
19
|
-
static MODEL_FILENAME: string;
|
|
20
|
-
private _model;
|
|
21
|
-
private _material;
|
|
22
|
-
/**
|
|
23
|
-
* Rendering ground id of the backplate mesh.
|
|
24
|
-
*/
|
|
25
|
-
set renderingGroupId(id: number);
|
|
26
|
-
get renderingGroupId(): number;
|
|
27
|
-
/**
|
|
28
|
-
* Gets the material used by the backplate
|
|
29
|
-
*/
|
|
30
|
-
get material(): FluentBackplateMaterial;
|
|
31
|
-
/**
|
|
32
|
-
* Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
|
|
33
|
-
*/
|
|
34
|
-
get shareMaterials(): boolean;
|
|
35
|
-
/**
|
|
36
|
-
* Creates a new holographic backplate
|
|
37
|
-
* @param name defines the control name
|
|
38
|
-
* @param _shareMaterials
|
|
39
|
-
*/
|
|
40
|
-
constructor(name?: string, _shareMaterials?: boolean);
|
|
41
|
-
protected _getTypeName(): string;
|
|
42
|
-
protected _createNode(scene: Scene): TransformNode;
|
|
43
|
-
private _createMaterial;
|
|
44
|
-
protected _affectMaterial(mesh: Mesh): void;
|
|
45
|
-
/**
|
|
46
|
-
* Releases all associated resources
|
|
47
|
-
*/
|
|
48
|
-
dispose(): void;
|
|
49
|
-
}
|
|
1
|
+
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
2
|
+
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
|
3
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
|
4
|
+
import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial";
|
|
5
|
+
import { Control3D } from "./control3D";
|
|
6
|
+
/**
|
|
7
|
+
* Class used to create a holographic backplate in 3D
|
|
8
|
+
* @since 5.0.0
|
|
9
|
+
*/
|
|
10
|
+
export declare class HolographicBackplate extends Control3D {
|
|
11
|
+
private _shareMaterials;
|
|
12
|
+
/**
|
|
13
|
+
* Base Url for the button model.
|
|
14
|
+
*/
|
|
15
|
+
static MODEL_BASE_URL: string;
|
|
16
|
+
/**
|
|
17
|
+
* File name for the button model.
|
|
18
|
+
*/
|
|
19
|
+
static MODEL_FILENAME: string;
|
|
20
|
+
private _model;
|
|
21
|
+
private _material;
|
|
22
|
+
/**
|
|
23
|
+
* Rendering ground id of the backplate mesh.
|
|
24
|
+
*/
|
|
25
|
+
set renderingGroupId(id: number);
|
|
26
|
+
get renderingGroupId(): number;
|
|
27
|
+
/**
|
|
28
|
+
* Gets the material used by the backplate
|
|
29
|
+
*/
|
|
30
|
+
get material(): FluentBackplateMaterial;
|
|
31
|
+
/**
|
|
32
|
+
* Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
|
|
33
|
+
*/
|
|
34
|
+
get shareMaterials(): boolean;
|
|
35
|
+
/**
|
|
36
|
+
* Creates a new holographic backplate
|
|
37
|
+
* @param name defines the control name
|
|
38
|
+
* @param _shareMaterials
|
|
39
|
+
*/
|
|
40
|
+
constructor(name?: string, _shareMaterials?: boolean);
|
|
41
|
+
protected _getTypeName(): string;
|
|
42
|
+
protected _createNode(scene: Scene): TransformNode;
|
|
43
|
+
private _createMaterial;
|
|
44
|
+
protected _affectMaterial(mesh: Mesh): void;
|
|
45
|
+
/**
|
|
46
|
+
* Releases all associated resources
|
|
47
|
+
*/
|
|
48
|
+
dispose(): void;
|
|
49
|
+
}
|
|
@@ -1,121 +1,121 @@
|
|
|
1
|
-
import { __extends } from "tslib";
|
|
2
|
-
import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
|
|
3
|
-
import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial
|
|
4
|
-
import { Control3D } from "./control3D
|
|
5
|
-
import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
|
|
6
|
-
/**
|
|
7
|
-
* Class used to create a holographic backplate in 3D
|
|
8
|
-
* @since 5.0.0
|
|
9
|
-
*/
|
|
10
|
-
var HolographicBackplate = /** @class */ (function (_super) {
|
|
11
|
-
__extends(HolographicBackplate, _super);
|
|
12
|
-
/**
|
|
13
|
-
* Creates a new holographic backplate
|
|
14
|
-
* @param name defines the control name
|
|
15
|
-
* @param _shareMaterials
|
|
16
|
-
*/
|
|
17
|
-
function HolographicBackplate(name, _shareMaterials) {
|
|
18
|
-
if (_shareMaterials === void 0) { _shareMaterials = true; }
|
|
19
|
-
var _this = _super.call(this, name) || this;
|
|
20
|
-
_this._shareMaterials = _shareMaterials;
|
|
21
|
-
return _this;
|
|
22
|
-
}
|
|
23
|
-
Object.defineProperty(HolographicBackplate.prototype, "renderingGroupId", {
|
|
24
|
-
get: function () {
|
|
25
|
-
return this._model.renderingGroupId;
|
|
26
|
-
},
|
|
27
|
-
/**
|
|
28
|
-
* Rendering ground id of the backplate mesh.
|
|
29
|
-
*/
|
|
30
|
-
set: function (id) {
|
|
31
|
-
this._model.renderingGroupId = id;
|
|
32
|
-
},
|
|
33
|
-
enumerable: false,
|
|
34
|
-
configurable: true
|
|
35
|
-
});
|
|
36
|
-
Object.defineProperty(HolographicBackplate.prototype, "material", {
|
|
37
|
-
/**
|
|
38
|
-
* Gets the material used by the backplate
|
|
39
|
-
*/
|
|
40
|
-
get: function () {
|
|
41
|
-
return this._material;
|
|
42
|
-
},
|
|
43
|
-
enumerable: false,
|
|
44
|
-
configurable: true
|
|
45
|
-
});
|
|
46
|
-
Object.defineProperty(HolographicBackplate.prototype, "shareMaterials", {
|
|
47
|
-
/**
|
|
48
|
-
* Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
|
|
49
|
-
*/
|
|
50
|
-
get: function () {
|
|
51
|
-
return this._shareMaterials;
|
|
52
|
-
},
|
|
53
|
-
enumerable: false,
|
|
54
|
-
configurable: true
|
|
55
|
-
});
|
|
56
|
-
HolographicBackplate.prototype._getTypeName = function () {
|
|
57
|
-
return "HolographicBackplate";
|
|
58
|
-
};
|
|
59
|
-
// Mesh association
|
|
60
|
-
HolographicBackplate.prototype._createNode = function (scene) {
|
|
61
|
-
var _this = this;
|
|
62
|
-
var _a;
|
|
63
|
-
var collisionMesh = CreateBox(((_a = this.name) !== null && _a !== void 0 ? _a : "HolographicBackplate") + "_CollisionMesh", {
|
|
64
|
-
width: 1.0,
|
|
65
|
-
height: 1.0,
|
|
66
|
-
depth: 1.0,
|
|
67
|
-
}, scene);
|
|
68
|
-
collisionMesh.isPickable = true;
|
|
69
|
-
collisionMesh.visibility = 0;
|
|
70
|
-
SceneLoader.ImportMeshAsync(undefined, HolographicBackplate.MODEL_BASE_URL, HolographicBackplate.MODEL_FILENAME, scene).then(function (result) {
|
|
71
|
-
var importedModel = result.meshes[1];
|
|
72
|
-
importedModel.name = "".concat(_this.name, "_frontPlate");
|
|
73
|
-
importedModel.isPickable = false;
|
|
74
|
-
importedModel.parent = collisionMesh;
|
|
75
|
-
if (_this._material) {
|
|
76
|
-
importedModel.material = _this._material;
|
|
77
|
-
}
|
|
78
|
-
_this._model = importedModel;
|
|
79
|
-
});
|
|
80
|
-
return collisionMesh;
|
|
81
|
-
};
|
|
82
|
-
HolographicBackplate.prototype._createMaterial = function (mesh) {
|
|
83
|
-
this._material = new FluentBackplateMaterial(this.name + " Material", mesh.getScene());
|
|
84
|
-
};
|
|
85
|
-
HolographicBackplate.prototype._affectMaterial = function (mesh) {
|
|
86
|
-
// Back
|
|
87
|
-
if (this._shareMaterials) {
|
|
88
|
-
if (!this._host._touchSharedMaterials["fluentBackplateMaterial"]) {
|
|
89
|
-
this._createMaterial(mesh);
|
|
90
|
-
this._host._touchSharedMaterials["fluentBackplateMaterial"] = this._material;
|
|
91
|
-
}
|
|
92
|
-
else {
|
|
93
|
-
this._material = this._host._touchSharedMaterials["fluentBackplateMaterial"];
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
else {
|
|
97
|
-
this._createMaterial(mesh);
|
|
98
|
-
}
|
|
99
|
-
};
|
|
100
|
-
/**
|
|
101
|
-
* Releases all associated resources
|
|
102
|
-
*/
|
|
103
|
-
HolographicBackplate.prototype.dispose = function () {
|
|
104
|
-
_super.prototype.dispose.call(this); // will dispose main mesh ie. back plate
|
|
105
|
-
if (!this.shareMaterials) {
|
|
106
|
-
this._material.dispose();
|
|
107
|
-
}
|
|
108
|
-
this._model.dispose();
|
|
109
|
-
};
|
|
110
|
-
/**
|
|
111
|
-
* Base Url for the button model.
|
|
112
|
-
*/
|
|
113
|
-
HolographicBackplate.MODEL_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
|
|
114
|
-
/**
|
|
115
|
-
* File name for the button model.
|
|
116
|
-
*/
|
|
117
|
-
HolographicBackplate.MODEL_FILENAME = "mrtk-fluent-backplate.glb";
|
|
118
|
-
return HolographicBackplate;
|
|
119
|
-
}(Control3D));
|
|
120
|
-
export { HolographicBackplate };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
|
|
3
|
+
import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial";
|
|
4
|
+
import { Control3D } from "./control3D";
|
|
5
|
+
import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
|
|
6
|
+
/**
|
|
7
|
+
* Class used to create a holographic backplate in 3D
|
|
8
|
+
* @since 5.0.0
|
|
9
|
+
*/
|
|
10
|
+
var HolographicBackplate = /** @class */ (function (_super) {
|
|
11
|
+
__extends(HolographicBackplate, _super);
|
|
12
|
+
/**
|
|
13
|
+
* Creates a new holographic backplate
|
|
14
|
+
* @param name defines the control name
|
|
15
|
+
* @param _shareMaterials
|
|
16
|
+
*/
|
|
17
|
+
function HolographicBackplate(name, _shareMaterials) {
|
|
18
|
+
if (_shareMaterials === void 0) { _shareMaterials = true; }
|
|
19
|
+
var _this = _super.call(this, name) || this;
|
|
20
|
+
_this._shareMaterials = _shareMaterials;
|
|
21
|
+
return _this;
|
|
22
|
+
}
|
|
23
|
+
Object.defineProperty(HolographicBackplate.prototype, "renderingGroupId", {
|
|
24
|
+
get: function () {
|
|
25
|
+
return this._model.renderingGroupId;
|
|
26
|
+
},
|
|
27
|
+
/**
|
|
28
|
+
* Rendering ground id of the backplate mesh.
|
|
29
|
+
*/
|
|
30
|
+
set: function (id) {
|
|
31
|
+
this._model.renderingGroupId = id;
|
|
32
|
+
},
|
|
33
|
+
enumerable: false,
|
|
34
|
+
configurable: true
|
|
35
|
+
});
|
|
36
|
+
Object.defineProperty(HolographicBackplate.prototype, "material", {
|
|
37
|
+
/**
|
|
38
|
+
* Gets the material used by the backplate
|
|
39
|
+
*/
|
|
40
|
+
get: function () {
|
|
41
|
+
return this._material;
|
|
42
|
+
},
|
|
43
|
+
enumerable: false,
|
|
44
|
+
configurable: true
|
|
45
|
+
});
|
|
46
|
+
Object.defineProperty(HolographicBackplate.prototype, "shareMaterials", {
|
|
47
|
+
/**
|
|
48
|
+
* Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
|
|
49
|
+
*/
|
|
50
|
+
get: function () {
|
|
51
|
+
return this._shareMaterials;
|
|
52
|
+
},
|
|
53
|
+
enumerable: false,
|
|
54
|
+
configurable: true
|
|
55
|
+
});
|
|
56
|
+
HolographicBackplate.prototype._getTypeName = function () {
|
|
57
|
+
return "HolographicBackplate";
|
|
58
|
+
};
|
|
59
|
+
// Mesh association
|
|
60
|
+
HolographicBackplate.prototype._createNode = function (scene) {
|
|
61
|
+
var _this = this;
|
|
62
|
+
var _a;
|
|
63
|
+
var collisionMesh = CreateBox(((_a = this.name) !== null && _a !== void 0 ? _a : "HolographicBackplate") + "_CollisionMesh", {
|
|
64
|
+
width: 1.0,
|
|
65
|
+
height: 1.0,
|
|
66
|
+
depth: 1.0,
|
|
67
|
+
}, scene);
|
|
68
|
+
collisionMesh.isPickable = true;
|
|
69
|
+
collisionMesh.visibility = 0;
|
|
70
|
+
SceneLoader.ImportMeshAsync(undefined, HolographicBackplate.MODEL_BASE_URL, HolographicBackplate.MODEL_FILENAME, scene).then(function (result) {
|
|
71
|
+
var importedModel = result.meshes[1];
|
|
72
|
+
importedModel.name = "".concat(_this.name, "_frontPlate");
|
|
73
|
+
importedModel.isPickable = false;
|
|
74
|
+
importedModel.parent = collisionMesh;
|
|
75
|
+
if (_this._material) {
|
|
76
|
+
importedModel.material = _this._material;
|
|
77
|
+
}
|
|
78
|
+
_this._model = importedModel;
|
|
79
|
+
});
|
|
80
|
+
return collisionMesh;
|
|
81
|
+
};
|
|
82
|
+
HolographicBackplate.prototype._createMaterial = function (mesh) {
|
|
83
|
+
this._material = new FluentBackplateMaterial(this.name + " Material", mesh.getScene());
|
|
84
|
+
};
|
|
85
|
+
HolographicBackplate.prototype._affectMaterial = function (mesh) {
|
|
86
|
+
// Back
|
|
87
|
+
if (this._shareMaterials) {
|
|
88
|
+
if (!this._host._touchSharedMaterials["fluentBackplateMaterial"]) {
|
|
89
|
+
this._createMaterial(mesh);
|
|
90
|
+
this._host._touchSharedMaterials["fluentBackplateMaterial"] = this._material;
|
|
91
|
+
}
|
|
92
|
+
else {
|
|
93
|
+
this._material = this._host._touchSharedMaterials["fluentBackplateMaterial"];
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
else {
|
|
97
|
+
this._createMaterial(mesh);
|
|
98
|
+
}
|
|
99
|
+
};
|
|
100
|
+
/**
|
|
101
|
+
* Releases all associated resources
|
|
102
|
+
*/
|
|
103
|
+
HolographicBackplate.prototype.dispose = function () {
|
|
104
|
+
_super.prototype.dispose.call(this); // will dispose main mesh ie. back plate
|
|
105
|
+
if (!this.shareMaterials) {
|
|
106
|
+
this._material.dispose();
|
|
107
|
+
}
|
|
108
|
+
this._model.dispose();
|
|
109
|
+
};
|
|
110
|
+
/**
|
|
111
|
+
* Base Url for the button model.
|
|
112
|
+
*/
|
|
113
|
+
HolographicBackplate.MODEL_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
|
|
114
|
+
/**
|
|
115
|
+
* File name for the button model.
|
|
116
|
+
*/
|
|
117
|
+
HolographicBackplate.MODEL_FILENAME = "mrtk-fluent-backplate.glb";
|
|
118
|
+
return HolographicBackplate;
|
|
119
|
+
}(Control3D));
|
|
120
|
+
export { HolographicBackplate };
|
|
121
121
|
//# sourceMappingURL=holographicBackplate.js.map
|