@babylonjs/gui 5.0.0-rc.5 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/advancedDynamicTexture.d.ts +448 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +8 -8
- package/2D/controls/inputPassword.js +25 -25
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/index.d.ts +9 -9
- package/2D/index.js +9 -9
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/index.d.ts +5 -5
- package/3D/index.js +5 -5
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +5 -5
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +13 -13
- package/package.json +2 -2
package/3D/controls/button3D.js
CHANGED
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import { __extends } from "tslib";
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import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
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import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
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import { AbstractButton3D } from "./abstractButton3D
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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/**
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* Class used to create a button in 3D
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*/
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var Button3D = /** @class */ (function (_super) {
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__extends(Button3D, _super);
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/**
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* Creates a new button
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* @param name defines the control name
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*/
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function Button3D(name) {
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var _this = _super.call(this, name) || this;
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// Default animations
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_this.pointerEnterAnimation = function () {
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if (!_this.mesh) {
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return;
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}
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_this._currentMaterial.emissiveColor = Color3.Red();
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};
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_this.pointerOutAnimation = function () {
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_this._currentMaterial.emissiveColor = Color3.Black();
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};
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_this.pointerDownAnimation = function () {
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if (!_this.mesh) {
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return;
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}
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_this.mesh.scaling.scaleInPlace(0.95);
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};
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_this.pointerUpAnimation = function () {
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if (!_this.mesh) {
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return;
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}
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_this.mesh.scaling.scaleInPlace(1.0 / 0.95);
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};
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return _this;
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}
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/**
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* Apply the facade texture (created from the content property).
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* @param facadeTexture defines the AdvancedDynamicTexture to use
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*/
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Button3D.prototype._applyFacade = function (facadeTexture) {
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this._currentMaterial.emissiveTexture = facadeTexture;
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};
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Button3D.prototype._getTypeName = function () {
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return "Button3D";
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};
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// Mesh association
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Button3D.prototype._createNode = function (scene) {
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var faceUV = new Array(6);
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for (var i = 0; i < 6; i++) {
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faceUV[i] = new Vector4(0, 0, 0, 0);
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}
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if (scene.useRightHandedSystem) {
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// Flip the u on the texture
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faceUV[0].copyFromFloats(1, 0, 0, 1);
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}
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else {
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faceUV[1].copyFromFloats(0, 0, 1, 1);
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}
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var mesh = CreateBox(this.name + "_rootMesh", {
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width: 1.0,
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height: 1.0,
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depth: 0.08,
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faceUV: faceUV,
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wrap: true,
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}, scene);
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return mesh;
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};
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Button3D.prototype._affectMaterial = function (mesh) {
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var material = new StandardMaterial(this.name + "Material", mesh.getScene());
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material.specularColor = Color3.Black();
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mesh.material = material;
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this._currentMaterial = material;
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this._resetContent();
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};
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/**
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* Releases all associated resources
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*/
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Button3D.prototype.dispose = function () {
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_super.prototype.dispose.call(this);
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this._disposeFacadeTexture();
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if (this._currentMaterial) {
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this._currentMaterial.dispose();
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}
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};
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return Button3D;
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}(AbstractButton3D));
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export { Button3D };
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import { __extends } from "tslib";
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import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
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import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
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import { AbstractButton3D } from "./abstractButton3D";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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/**
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* Class used to create a button in 3D
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*/
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var Button3D = /** @class */ (function (_super) {
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__extends(Button3D, _super);
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/**
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* Creates a new button
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* @param name defines the control name
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*/
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function Button3D(name) {
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var _this = _super.call(this, name) || this;
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// Default animations
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_this.pointerEnterAnimation = function () {
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if (!_this.mesh) {
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return;
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}
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_this._currentMaterial.emissiveColor = Color3.Red();
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};
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_this.pointerOutAnimation = function () {
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_this._currentMaterial.emissiveColor = Color3.Black();
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};
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_this.pointerDownAnimation = function () {
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if (!_this.mesh) {
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return;
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}
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_this.mesh.scaling.scaleInPlace(0.95);
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};
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_this.pointerUpAnimation = function () {
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if (!_this.mesh) {
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return;
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}
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_this.mesh.scaling.scaleInPlace(1.0 / 0.95);
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};
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return _this;
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}
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/**
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* Apply the facade texture (created from the content property).
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* @param facadeTexture defines the AdvancedDynamicTexture to use
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*/
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Button3D.prototype._applyFacade = function (facadeTexture) {
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this._currentMaterial.emissiveTexture = facadeTexture;
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};
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Button3D.prototype._getTypeName = function () {
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return "Button3D";
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};
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// Mesh association
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Button3D.prototype._createNode = function (scene) {
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var faceUV = new Array(6);
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for (var i = 0; i < 6; i++) {
|
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faceUV[i] = new Vector4(0, 0, 0, 0);
|
|
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|
+
}
|
|
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|
+
if (scene.useRightHandedSystem) {
|
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|
+
// Flip the u on the texture
|
|
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|
+
faceUV[0].copyFromFloats(1, 0, 0, 1);
|
|
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|
+
}
|
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+
else {
|
|
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|
+
faceUV[1].copyFromFloats(0, 0, 1, 1);
|
|
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|
+
}
|
|
65
|
+
var mesh = CreateBox(this.name + "_rootMesh", {
|
|
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|
+
width: 1.0,
|
|
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|
+
height: 1.0,
|
|
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depth: 0.08,
|
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|
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faceUV: faceUV,
|
|
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|
+
wrap: true,
|
|
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|
+
}, scene);
|
|
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|
+
return mesh;
|
|
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|
+
};
|
|
74
|
+
Button3D.prototype._affectMaterial = function (mesh) {
|
|
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|
+
var material = new StandardMaterial(this.name + "Material", mesh.getScene());
|
|
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|
+
material.specularColor = Color3.Black();
|
|
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|
+
mesh.material = material;
|
|
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|
+
this._currentMaterial = material;
|
|
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|
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this._resetContent();
|
|
80
|
+
};
|
|
81
|
+
/**
|
|
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|
+
* Releases all associated resources
|
|
83
|
+
*/
|
|
84
|
+
Button3D.prototype.dispose = function () {
|
|
85
|
+
_super.prototype.dispose.call(this);
|
|
86
|
+
this._disposeFacadeTexture();
|
|
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|
+
if (this._currentMaterial) {
|
|
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|
+
this._currentMaterial.dispose();
|
|
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|
+
}
|
|
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|
+
};
|
|
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|
+
return Button3D;
|
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|
+
}(AbstractButton3D));
|
|
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|
+
export { Button3D };
|
|
94
94
|
//# sourceMappingURL=button3D.js.map
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@@ -1,72 +1,72 @@
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import { Nullable } from "@babylonjs/core/types.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { Control3D } from "./control3D";
|
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|
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/**
|
|
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|
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* Class used to create containers for controls
|
|
7
|
-
*/
|
|
8
|
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export declare class Container3D extends Control3D {
|
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|
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private _blockLayout;
|
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/**
|
|
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* Gets the list of child controls
|
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-
*/
|
|
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|
-
protected _children: Control3D[];
|
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|
-
/**
|
|
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* Gets the list of child controls
|
|
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|
-
*/
|
|
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|
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get children(): Array<Control3D>;
|
|
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|
-
/**
|
|
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|
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* Gets or sets a boolean indicating if the layout must be blocked (default is false).
|
|
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|
-
* This is helpful to optimize layout operation when adding multiple children in a row
|
|
21
|
-
*/
|
|
22
|
-
get blockLayout(): boolean;
|
|
23
|
-
set blockLayout(value: boolean);
|
|
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|
-
/**
|
|
25
|
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* Creates a new container
|
|
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|
-
* @param name defines the container name
|
|
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|
-
*/
|
|
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|
-
constructor(name?: string);
|
|
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|
-
/**
|
|
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|
-
* Force the container to update the layout. Please note that it will not take blockLayout property in account
|
|
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|
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* @returns the current container
|
|
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|
-
*/
|
|
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|
-
updateLayout(): Container3D;
|
|
34
|
-
/**
|
|
35
|
-
* Gets a boolean indicating if the given control is in the children of this control
|
|
36
|
-
* @param control defines the control to check
|
|
37
|
-
* @returns true if the control is in the child list
|
|
38
|
-
*/
|
|
39
|
-
containsControl(control: Control3D): boolean;
|
|
40
|
-
/**
|
|
41
|
-
* Adds a control to the children of this control
|
|
42
|
-
* @param control defines the control to add
|
|
43
|
-
* @returns the current container
|
|
44
|
-
*/
|
|
45
|
-
addControl(control: Control3D): Container3D;
|
|
46
|
-
/**
|
|
47
|
-
* This function will be called everytime a new control is added
|
|
48
|
-
*/
|
|
49
|
-
protected _arrangeChildren(): void;
|
|
50
|
-
protected _createNode(scene: Scene): Nullable<TransformNode>;
|
|
51
|
-
/**
|
|
52
|
-
* Removes a control from the children of this control
|
|
53
|
-
* @param control defines the control to remove
|
|
54
|
-
* @returns the current container
|
|
55
|
-
*/
|
|
56
|
-
removeControl(control: Control3D): Container3D;
|
|
57
|
-
protected _getTypeName(): string;
|
|
58
|
-
/**
|
|
59
|
-
* Releases all associated resources
|
|
60
|
-
*/
|
|
61
|
-
dispose(): void;
|
|
62
|
-
/** Control rotation will remain unchanged */
|
|
63
|
-
static readonly UNSET_ORIENTATION = 0;
|
|
64
|
-
/** Control will rotate to make it look at sphere central axis */
|
|
65
|
-
static readonly FACEORIGIN_ORIENTATION = 1;
|
|
66
|
-
/** Control will rotate to make it look back at sphere central axis */
|
|
67
|
-
static readonly FACEORIGINREVERSED_ORIENTATION = 2;
|
|
68
|
-
/** Control will rotate to look at z axis (0, 0, 1) */
|
|
69
|
-
static readonly FACEFORWARD_ORIENTATION = 3;
|
|
70
|
-
/** Control will rotate to look at negative z axis (0, 0, -1) */
|
|
71
|
-
static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
|
|
72
|
-
}
|
|
1
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
|
2
|
+
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
3
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
|
4
|
+
import { Control3D } from "./control3D";
|
|
5
|
+
/**
|
|
6
|
+
* Class used to create containers for controls
|
|
7
|
+
*/
|
|
8
|
+
export declare class Container3D extends Control3D {
|
|
9
|
+
private _blockLayout;
|
|
10
|
+
/**
|
|
11
|
+
* Gets the list of child controls
|
|
12
|
+
*/
|
|
13
|
+
protected _children: Control3D[];
|
|
14
|
+
/**
|
|
15
|
+
* Gets the list of child controls
|
|
16
|
+
*/
|
|
17
|
+
get children(): Array<Control3D>;
|
|
18
|
+
/**
|
|
19
|
+
* Gets or sets a boolean indicating if the layout must be blocked (default is false).
|
|
20
|
+
* This is helpful to optimize layout operation when adding multiple children in a row
|
|
21
|
+
*/
|
|
22
|
+
get blockLayout(): boolean;
|
|
23
|
+
set blockLayout(value: boolean);
|
|
24
|
+
/**
|
|
25
|
+
* Creates a new container
|
|
26
|
+
* @param name defines the container name
|
|
27
|
+
*/
|
|
28
|
+
constructor(name?: string);
|
|
29
|
+
/**
|
|
30
|
+
* Force the container to update the layout. Please note that it will not take blockLayout property in account
|
|
31
|
+
* @returns the current container
|
|
32
|
+
*/
|
|
33
|
+
updateLayout(): Container3D;
|
|
34
|
+
/**
|
|
35
|
+
* Gets a boolean indicating if the given control is in the children of this control
|
|
36
|
+
* @param control defines the control to check
|
|
37
|
+
* @returns true if the control is in the child list
|
|
38
|
+
*/
|
|
39
|
+
containsControl(control: Control3D): boolean;
|
|
40
|
+
/**
|
|
41
|
+
* Adds a control to the children of this control
|
|
42
|
+
* @param control defines the control to add
|
|
43
|
+
* @returns the current container
|
|
44
|
+
*/
|
|
45
|
+
addControl(control: Control3D): Container3D;
|
|
46
|
+
/**
|
|
47
|
+
* This function will be called everytime a new control is added
|
|
48
|
+
*/
|
|
49
|
+
protected _arrangeChildren(): void;
|
|
50
|
+
protected _createNode(scene: Scene): Nullable<TransformNode>;
|
|
51
|
+
/**
|
|
52
|
+
* Removes a control from the children of this control
|
|
53
|
+
* @param control defines the control to remove
|
|
54
|
+
* @returns the current container
|
|
55
|
+
*/
|
|
56
|
+
removeControl(control: Control3D): Container3D;
|
|
57
|
+
protected _getTypeName(): string;
|
|
58
|
+
/**
|
|
59
|
+
* Releases all associated resources
|
|
60
|
+
*/
|
|
61
|
+
dispose(): void;
|
|
62
|
+
/** Control rotation will remain unchanged */
|
|
63
|
+
static readonly UNSET_ORIENTATION = 0;
|
|
64
|
+
/** Control will rotate to make it look at sphere central axis */
|
|
65
|
+
static readonly FACEORIGIN_ORIENTATION = 1;
|
|
66
|
+
/** Control will rotate to make it look back at sphere central axis */
|
|
67
|
+
static readonly FACEORIGINREVERSED_ORIENTATION = 2;
|
|
68
|
+
/** Control will rotate to look at z axis (0, 0, 1) */
|
|
69
|
+
static readonly FACEFORWARD_ORIENTATION = 3;
|
|
70
|
+
/** Control will rotate to look at negative z axis (0, 0, -1) */
|
|
71
|
+
static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
|
|
72
|
+
}
|
|
@@ -1,140 +1,140 @@
|
|
|
1
|
-
import { __extends } from "tslib";
|
|
2
|
-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
3
|
-
import { Control3D } from "./control3D
|
|
4
|
-
/**
|
|
5
|
-
* Class used to create containers for controls
|
|
6
|
-
*/
|
|
7
|
-
var Container3D = /** @class */ (function (_super) {
|
|
8
|
-
__extends(Container3D, _super);
|
|
9
|
-
/**
|
|
10
|
-
* Creates a new container
|
|
11
|
-
* @param name defines the container name
|
|
12
|
-
*/
|
|
13
|
-
function Container3D(name) {
|
|
14
|
-
var _this = _super.call(this, name) || this;
|
|
15
|
-
_this._blockLayout = false;
|
|
16
|
-
/**
|
|
17
|
-
* Gets the list of child controls
|
|
18
|
-
*/
|
|
19
|
-
_this._children = new Array();
|
|
20
|
-
return _this;
|
|
21
|
-
}
|
|
22
|
-
Object.defineProperty(Container3D.prototype, "children", {
|
|
23
|
-
/**
|
|
24
|
-
* Gets the list of child controls
|
|
25
|
-
*/
|
|
26
|
-
get: function () {
|
|
27
|
-
return this._children;
|
|
28
|
-
},
|
|
29
|
-
enumerable: false,
|
|
30
|
-
configurable: true
|
|
31
|
-
});
|
|
32
|
-
Object.defineProperty(Container3D.prototype, "blockLayout", {
|
|
33
|
-
/**
|
|
34
|
-
* Gets or sets a boolean indicating if the layout must be blocked (default is false).
|
|
35
|
-
* This is helpful to optimize layout operation when adding multiple children in a row
|
|
36
|
-
*/
|
|
37
|
-
get: function () {
|
|
38
|
-
return this._blockLayout;
|
|
39
|
-
},
|
|
40
|
-
set: function (value) {
|
|
41
|
-
if (this._blockLayout === value) {
|
|
42
|
-
return;
|
|
43
|
-
}
|
|
44
|
-
this._blockLayout = value;
|
|
45
|
-
if (!this._blockLayout) {
|
|
46
|
-
this._arrangeChildren();
|
|
47
|
-
}
|
|
48
|
-
},
|
|
49
|
-
enumerable: false,
|
|
50
|
-
configurable: true
|
|
51
|
-
});
|
|
52
|
-
/**
|
|
53
|
-
* Force the container to update the layout. Please note that it will not take blockLayout property in account
|
|
54
|
-
* @returns the current container
|
|
55
|
-
*/
|
|
56
|
-
Container3D.prototype.updateLayout = function () {
|
|
57
|
-
this._arrangeChildren();
|
|
58
|
-
return this;
|
|
59
|
-
};
|
|
60
|
-
/**
|
|
61
|
-
* Gets a boolean indicating if the given control is in the children of this control
|
|
62
|
-
* @param control defines the control to check
|
|
63
|
-
* @returns true if the control is in the child list
|
|
64
|
-
*/
|
|
65
|
-
Container3D.prototype.containsControl = function (control) {
|
|
66
|
-
return this._children.indexOf(control) !== -1;
|
|
67
|
-
};
|
|
68
|
-
/**
|
|
69
|
-
* Adds a control to the children of this control
|
|
70
|
-
* @param control defines the control to add
|
|
71
|
-
* @returns the current container
|
|
72
|
-
*/
|
|
73
|
-
Container3D.prototype.addControl = function (control) {
|
|
74
|
-
var index = this._children.indexOf(control);
|
|
75
|
-
if (index !== -1) {
|
|
76
|
-
return this;
|
|
77
|
-
}
|
|
78
|
-
control.parent = this;
|
|
79
|
-
control._host = this._host;
|
|
80
|
-
this._children.push(control);
|
|
81
|
-
if (this._host.utilityLayer) {
|
|
82
|
-
control._prepareNode(this._host.utilityLayer.utilityLayerScene);
|
|
83
|
-
if (control.node) {
|
|
84
|
-
control.node.parent = this.node;
|
|
85
|
-
}
|
|
86
|
-
if (!this.blockLayout) {
|
|
87
|
-
this._arrangeChildren();
|
|
88
|
-
}
|
|
89
|
-
}
|
|
90
|
-
return this;
|
|
91
|
-
};
|
|
92
|
-
/**
|
|
93
|
-
* This function will be called everytime a new control is added
|
|
94
|
-
*/
|
|
95
|
-
Container3D.prototype._arrangeChildren = function () { };
|
|
96
|
-
Container3D.prototype._createNode = function (scene) {
|
|
97
|
-
return new TransformNode("ContainerNode", scene);
|
|
98
|
-
};
|
|
99
|
-
/**
|
|
100
|
-
* Removes a control from the children of this control
|
|
101
|
-
* @param control defines the control to remove
|
|
102
|
-
* @returns the current container
|
|
103
|
-
*/
|
|
104
|
-
Container3D.prototype.removeControl = function (control) {
|
|
105
|
-
var index = this._children.indexOf(control);
|
|
106
|
-
if (index !== -1) {
|
|
107
|
-
this._children.splice(index, 1);
|
|
108
|
-
control.parent = null;
|
|
109
|
-
control._disposeNode();
|
|
110
|
-
}
|
|
111
|
-
return this;
|
|
112
|
-
};
|
|
113
|
-
Container3D.prototype._getTypeName = function () {
|
|
114
|
-
return "Container3D";
|
|
115
|
-
};
|
|
116
|
-
/**
|
|
117
|
-
* Releases all associated resources
|
|
118
|
-
*/
|
|
119
|
-
Container3D.prototype.dispose = function () {
|
|
120
|
-
for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
|
|
121
|
-
var control = _a[_i];
|
|
122
|
-
control.dispose();
|
|
123
|
-
}
|
|
124
|
-
this._children = [];
|
|
125
|
-
_super.prototype.dispose.call(this);
|
|
126
|
-
};
|
|
127
|
-
/** Control rotation will remain unchanged */
|
|
128
|
-
Container3D.UNSET_ORIENTATION = 0;
|
|
129
|
-
/** Control will rotate to make it look at sphere central axis */
|
|
130
|
-
Container3D.FACEORIGIN_ORIENTATION = 1;
|
|
131
|
-
/** Control will rotate to make it look back at sphere central axis */
|
|
132
|
-
Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
|
|
133
|
-
/** Control will rotate to look at z axis (0, 0, 1) */
|
|
134
|
-
Container3D.FACEFORWARD_ORIENTATION = 3;
|
|
135
|
-
/** Control will rotate to look at negative z axis (0, 0, -1) */
|
|
136
|
-
Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
|
|
137
|
-
return Container3D;
|
|
138
|
-
}(Control3D));
|
|
139
|
-
export { Container3D };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
3
|
+
import { Control3D } from "./control3D";
|
|
4
|
+
/**
|
|
5
|
+
* Class used to create containers for controls
|
|
6
|
+
*/
|
|
7
|
+
var Container3D = /** @class */ (function (_super) {
|
|
8
|
+
__extends(Container3D, _super);
|
|
9
|
+
/**
|
|
10
|
+
* Creates a new container
|
|
11
|
+
* @param name defines the container name
|
|
12
|
+
*/
|
|
13
|
+
function Container3D(name) {
|
|
14
|
+
var _this = _super.call(this, name) || this;
|
|
15
|
+
_this._blockLayout = false;
|
|
16
|
+
/**
|
|
17
|
+
* Gets the list of child controls
|
|
18
|
+
*/
|
|
19
|
+
_this._children = new Array();
|
|
20
|
+
return _this;
|
|
21
|
+
}
|
|
22
|
+
Object.defineProperty(Container3D.prototype, "children", {
|
|
23
|
+
/**
|
|
24
|
+
* Gets the list of child controls
|
|
25
|
+
*/
|
|
26
|
+
get: function () {
|
|
27
|
+
return this._children;
|
|
28
|
+
},
|
|
29
|
+
enumerable: false,
|
|
30
|
+
configurable: true
|
|
31
|
+
});
|
|
32
|
+
Object.defineProperty(Container3D.prototype, "blockLayout", {
|
|
33
|
+
/**
|
|
34
|
+
* Gets or sets a boolean indicating if the layout must be blocked (default is false).
|
|
35
|
+
* This is helpful to optimize layout operation when adding multiple children in a row
|
|
36
|
+
*/
|
|
37
|
+
get: function () {
|
|
38
|
+
return this._blockLayout;
|
|
39
|
+
},
|
|
40
|
+
set: function (value) {
|
|
41
|
+
if (this._blockLayout === value) {
|
|
42
|
+
return;
|
|
43
|
+
}
|
|
44
|
+
this._blockLayout = value;
|
|
45
|
+
if (!this._blockLayout) {
|
|
46
|
+
this._arrangeChildren();
|
|
47
|
+
}
|
|
48
|
+
},
|
|
49
|
+
enumerable: false,
|
|
50
|
+
configurable: true
|
|
51
|
+
});
|
|
52
|
+
/**
|
|
53
|
+
* Force the container to update the layout. Please note that it will not take blockLayout property in account
|
|
54
|
+
* @returns the current container
|
|
55
|
+
*/
|
|
56
|
+
Container3D.prototype.updateLayout = function () {
|
|
57
|
+
this._arrangeChildren();
|
|
58
|
+
return this;
|
|
59
|
+
};
|
|
60
|
+
/**
|
|
61
|
+
* Gets a boolean indicating if the given control is in the children of this control
|
|
62
|
+
* @param control defines the control to check
|
|
63
|
+
* @returns true if the control is in the child list
|
|
64
|
+
*/
|
|
65
|
+
Container3D.prototype.containsControl = function (control) {
|
|
66
|
+
return this._children.indexOf(control) !== -1;
|
|
67
|
+
};
|
|
68
|
+
/**
|
|
69
|
+
* Adds a control to the children of this control
|
|
70
|
+
* @param control defines the control to add
|
|
71
|
+
* @returns the current container
|
|
72
|
+
*/
|
|
73
|
+
Container3D.prototype.addControl = function (control) {
|
|
74
|
+
var index = this._children.indexOf(control);
|
|
75
|
+
if (index !== -1) {
|
|
76
|
+
return this;
|
|
77
|
+
}
|
|
78
|
+
control.parent = this;
|
|
79
|
+
control._host = this._host;
|
|
80
|
+
this._children.push(control);
|
|
81
|
+
if (this._host.utilityLayer) {
|
|
82
|
+
control._prepareNode(this._host.utilityLayer.utilityLayerScene);
|
|
83
|
+
if (control.node) {
|
|
84
|
+
control.node.parent = this.node;
|
|
85
|
+
}
|
|
86
|
+
if (!this.blockLayout) {
|
|
87
|
+
this._arrangeChildren();
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
return this;
|
|
91
|
+
};
|
|
92
|
+
/**
|
|
93
|
+
* This function will be called everytime a new control is added
|
|
94
|
+
*/
|
|
95
|
+
Container3D.prototype._arrangeChildren = function () { };
|
|
96
|
+
Container3D.prototype._createNode = function (scene) {
|
|
97
|
+
return new TransformNode("ContainerNode", scene);
|
|
98
|
+
};
|
|
99
|
+
/**
|
|
100
|
+
* Removes a control from the children of this control
|
|
101
|
+
* @param control defines the control to remove
|
|
102
|
+
* @returns the current container
|
|
103
|
+
*/
|
|
104
|
+
Container3D.prototype.removeControl = function (control) {
|
|
105
|
+
var index = this._children.indexOf(control);
|
|
106
|
+
if (index !== -1) {
|
|
107
|
+
this._children.splice(index, 1);
|
|
108
|
+
control.parent = null;
|
|
109
|
+
control._disposeNode();
|
|
110
|
+
}
|
|
111
|
+
return this;
|
|
112
|
+
};
|
|
113
|
+
Container3D.prototype._getTypeName = function () {
|
|
114
|
+
return "Container3D";
|
|
115
|
+
};
|
|
116
|
+
/**
|
|
117
|
+
* Releases all associated resources
|
|
118
|
+
*/
|
|
119
|
+
Container3D.prototype.dispose = function () {
|
|
120
|
+
for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
|
|
121
|
+
var control = _a[_i];
|
|
122
|
+
control.dispose();
|
|
123
|
+
}
|
|
124
|
+
this._children = [];
|
|
125
|
+
_super.prototype.dispose.call(this);
|
|
126
|
+
};
|
|
127
|
+
/** Control rotation will remain unchanged */
|
|
128
|
+
Container3D.UNSET_ORIENTATION = 0;
|
|
129
|
+
/** Control will rotate to make it look at sphere central axis */
|
|
130
|
+
Container3D.FACEORIGIN_ORIENTATION = 1;
|
|
131
|
+
/** Control will rotate to make it look back at sphere central axis */
|
|
132
|
+
Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
|
|
133
|
+
/** Control will rotate to look at z axis (0, 0, 1) */
|
|
134
|
+
Container3D.FACEFORWARD_ORIENTATION = 3;
|
|
135
|
+
/** Control will rotate to look at negative z axis (0, 0, -1) */
|
|
136
|
+
Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
|
|
137
|
+
return Container3D;
|
|
138
|
+
}(Control3D));
|
|
139
|
+
export { Container3D };
|
|
140
140
|
//# sourceMappingURL=container3D.js.map
|