@babylonjs/gui 5.0.0-rc.5 → 5.0.0-rc.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/advancedDynamicTexture.d.ts +448 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +8 -8
- package/2D/controls/inputPassword.js +25 -25
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/index.d.ts +9 -9
- package/2D/index.js +9 -9
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/index.d.ts +5 -5
- package/3D/index.js +5 -5
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +5 -5
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +13 -13
- package/package.json +2 -2
package/2D/math2D.js
CHANGED
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import { __extends } from "tslib";
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import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
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import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
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/**
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* Class used to transport Vector2 information for pointer events
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*/
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var Vector2WithInfo = /** @class */ (function (_super) {
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__extends(Vector2WithInfo, _super);
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/**
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* Creates a new Vector2WithInfo
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* @param source defines the vector2 data to transport
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* @param buttonIndex defines the current mouse button index
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*/
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function Vector2WithInfo(source,
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/** defines the current mouse button index */
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buttonIndex) {
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if (buttonIndex === void 0) { buttonIndex = 0; }
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var _this = _super.call(this, source.x, source.y) || this;
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_this.buttonIndex = buttonIndex;
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return _this;
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}
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return Vector2WithInfo;
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}(Vector2));
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export { Vector2WithInfo };
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/** Class used to provide 2D matrix features */
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var Matrix2D = /** @class */ (function () {
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/**
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* Creates a new matrix
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* @param m00 defines value for (0, 0)
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* @param m01 defines value for (0, 1)
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* @param m10 defines value for (1, 0)
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* @param m11 defines value for (1, 1)
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* @param m20 defines value for (2, 0)
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* @param m21 defines value for (2, 1)
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*/
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function Matrix2D(m00, m01, m10, m11, m20, m21) {
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/** Gets the internal array of 6 floats used to store matrix data */
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this.m = new Float32Array(6);
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this.fromValues(m00, m01, m10, m11, m20, m21);
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}
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/**
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* Fills the matrix from direct values
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* @param m00 defines value for (0, 0)
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* @param m01 defines value for (0, 1)
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* @param m10 defines value for (1, 0)
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* @param m11 defines value for (1, 1)
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* @param m20 defines value for (2, 0)
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Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
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this.m[1] = m01;
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this.m[2] = m10;
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this.m[3] = m11;
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this.m[4] = m20;
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this.m[5] = m21;
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return this;
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};
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* Gets matrix determinant
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return this.m[0] * this.m[3] - this.m[1] * this.m[2];
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};
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Matrix2D.prototype.invertToRef = function (result) {
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var l1 = this.m[1];
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var l2 = this.m[2];
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var l3 = this.m[3];
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var l4 = this.m[4];
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var l5 = this.m[5];
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var det = this.determinant();
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result.m[5] = 0;
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}
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var det5 = l1 * l4 - l0 * l5;
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result.m[0] = l3 * detDiv;
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result.m[1] = -l1 * detDiv;
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result.m[2] = -l2 * detDiv;
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result.m[3] = l0 * detDiv;
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result.m[5] = det5 * detDiv;
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Matrix2D.prototype.multiplyToRef = function (other, result) {
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var r4 = other.m[4];
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var r5 = other.m[5];
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result.m[0] = l0 * r0 + l1 * r2;
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result.m[1] = l0 * r1 + l1 * r3;
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result.m[2] = l2 * r0 + l3 * r2;
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result.m[3] = l2 * r1 + l3 * r3;
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result.m[4] = l4 * r0 + l5 * r2 + r4;
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result.m[5] = l4 * r1 + l5 * r3 + r5;
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return this;
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};
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/**
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* Applies the current matrix to a set of 2 floats and stores the result in a vector2
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* @param y defines the x coordinate to transform
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* @param result defines the target vector2
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Matrix2D.prototype.transformCoordinates = function (x, y, result) {
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result.x = x * this.m[0] + y * this.m[2] + this.m[4];
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result.y = x * this.m[1] + y * this.m[3] + this.m[5];
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return this;
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138
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-
};
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139
|
-
// Statics
|
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140
|
-
/**
|
|
141
|
-
* Creates an identity matrix
|
|
142
|
-
* @returns a new matrix
|
|
143
|
-
*/
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144
|
-
Matrix2D.Identity = function () {
|
|
145
|
-
return new Matrix2D(1, 0, 0, 1, 0, 0);
|
|
146
|
-
};
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|
147
|
-
/**
|
|
148
|
-
* Creates an identity matrix and stores it in a target matrix
|
|
149
|
-
* @param result defines the target matrix
|
|
150
|
-
*/
|
|
151
|
-
Matrix2D.IdentityToRef = function (result) {
|
|
152
|
-
result.m[0] = 1;
|
|
153
|
-
result.m[1] = 0;
|
|
154
|
-
result.m[2] = 0;
|
|
155
|
-
result.m[3] = 1;
|
|
156
|
-
result.m[4] = 0;
|
|
157
|
-
result.m[5] = 0;
|
|
158
|
-
};
|
|
159
|
-
/**
|
|
160
|
-
* Creates a translation matrix and stores it in a target matrix
|
|
161
|
-
* @param x defines the x coordinate of the translation
|
|
162
|
-
* @param y defines the y coordinate of the translation
|
|
163
|
-
* @param result defines the target matrix
|
|
164
|
-
*/
|
|
165
|
-
Matrix2D.TranslationToRef = function (x, y, result) {
|
|
166
|
-
result.fromValues(1, 0, 0, 1, x, y);
|
|
167
|
-
};
|
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168
|
-
/**
|
|
169
|
-
* Creates a scaling matrix and stores it in a target matrix
|
|
170
|
-
* @param x defines the x coordinate of the scaling
|
|
171
|
-
* @param y defines the y coordinate of the scaling
|
|
172
|
-
* @param result defines the target matrix
|
|
173
|
-
*/
|
|
174
|
-
Matrix2D.ScalingToRef = function (x, y, result) {
|
|
175
|
-
result.fromValues(x, 0, 0, y, 0, 0);
|
|
176
|
-
};
|
|
177
|
-
/**
|
|
178
|
-
* Creates a rotation matrix and stores it in a target matrix
|
|
179
|
-
* @param angle defines the rotation angle
|
|
180
|
-
* @param result defines the target matrix
|
|
181
|
-
*/
|
|
182
|
-
Matrix2D.RotationToRef = function (angle, result) {
|
|
183
|
-
var s = Math.sin(angle);
|
|
184
|
-
var c = Math.cos(angle);
|
|
185
|
-
result.fromValues(c, s, -s, c, 0, 0);
|
|
186
|
-
};
|
|
187
|
-
/**
|
|
188
|
-
* Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
|
|
189
|
-
* @param tx defines the x coordinate of the translation
|
|
190
|
-
* @param ty defines the y coordinate of the translation
|
|
191
|
-
* @param angle defines the rotation angle
|
|
192
|
-
* @param scaleX defines the x coordinate of the scaling
|
|
193
|
-
* @param scaleY defines the y coordinate of the scaling
|
|
194
|
-
* @param parentMatrix defines the parent matrix to multiply by (can be null)
|
|
195
|
-
* @param result defines the target matrix
|
|
196
|
-
*/
|
|
197
|
-
Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
|
|
198
|
-
Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
|
|
199
|
-
Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
|
|
200
|
-
Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
|
|
201
|
-
Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
|
|
202
|
-
Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
|
|
203
|
-
Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
|
|
204
|
-
if (parentMatrix) {
|
|
205
|
-
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
|
|
206
|
-
Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
|
|
207
|
-
}
|
|
208
|
-
else {
|
|
209
|
-
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
|
|
210
|
-
}
|
|
211
|
-
};
|
|
212
|
-
Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
|
|
213
|
-
Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
|
|
214
|
-
Matrix2D._TempRotationMatrix = Matrix2D.Identity();
|
|
215
|
-
Matrix2D._TempScalingMatrix = Matrix2D.Identity();
|
|
216
|
-
Matrix2D._TempCompose0 = Matrix2D.Identity();
|
|
217
|
-
Matrix2D._TempCompose1 = Matrix2D.Identity();
|
|
218
|
-
Matrix2D._TempCompose2 = Matrix2D.Identity();
|
|
219
|
-
return Matrix2D;
|
|
220
|
-
}());
|
|
221
|
-
export { Matrix2D };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
|
|
3
|
+
import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
|
|
4
|
+
/**
|
|
5
|
+
* Class used to transport Vector2 information for pointer events
|
|
6
|
+
*/
|
|
7
|
+
var Vector2WithInfo = /** @class */ (function (_super) {
|
|
8
|
+
__extends(Vector2WithInfo, _super);
|
|
9
|
+
/**
|
|
10
|
+
* Creates a new Vector2WithInfo
|
|
11
|
+
* @param source defines the vector2 data to transport
|
|
12
|
+
* @param buttonIndex defines the current mouse button index
|
|
13
|
+
*/
|
|
14
|
+
function Vector2WithInfo(source,
|
|
15
|
+
/** defines the current mouse button index */
|
|
16
|
+
buttonIndex) {
|
|
17
|
+
if (buttonIndex === void 0) { buttonIndex = 0; }
|
|
18
|
+
var _this = _super.call(this, source.x, source.y) || this;
|
|
19
|
+
_this.buttonIndex = buttonIndex;
|
|
20
|
+
return _this;
|
|
21
|
+
}
|
|
22
|
+
return Vector2WithInfo;
|
|
23
|
+
}(Vector2));
|
|
24
|
+
export { Vector2WithInfo };
|
|
25
|
+
/** Class used to provide 2D matrix features */
|
|
26
|
+
var Matrix2D = /** @class */ (function () {
|
|
27
|
+
/**
|
|
28
|
+
* Creates a new matrix
|
|
29
|
+
* @param m00 defines value for (0, 0)
|
|
30
|
+
* @param m01 defines value for (0, 1)
|
|
31
|
+
* @param m10 defines value for (1, 0)
|
|
32
|
+
* @param m11 defines value for (1, 1)
|
|
33
|
+
* @param m20 defines value for (2, 0)
|
|
34
|
+
* @param m21 defines value for (2, 1)
|
|
35
|
+
*/
|
|
36
|
+
function Matrix2D(m00, m01, m10, m11, m20, m21) {
|
|
37
|
+
/** Gets the internal array of 6 floats used to store matrix data */
|
|
38
|
+
this.m = new Float32Array(6);
|
|
39
|
+
this.fromValues(m00, m01, m10, m11, m20, m21);
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Fills the matrix from direct values
|
|
43
|
+
* @param m00 defines value for (0, 0)
|
|
44
|
+
* @param m01 defines value for (0, 1)
|
|
45
|
+
* @param m10 defines value for (1, 0)
|
|
46
|
+
* @param m11 defines value for (1, 1)
|
|
47
|
+
* @param m20 defines value for (2, 0)
|
|
48
|
+
* @param m21 defines value for (2, 1)
|
|
49
|
+
* @returns the current modified matrix
|
|
50
|
+
*/
|
|
51
|
+
Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
|
|
52
|
+
this.m[0] = m00;
|
|
53
|
+
this.m[1] = m01;
|
|
54
|
+
this.m[2] = m10;
|
|
55
|
+
this.m[3] = m11;
|
|
56
|
+
this.m[4] = m20;
|
|
57
|
+
this.m[5] = m21;
|
|
58
|
+
return this;
|
|
59
|
+
};
|
|
60
|
+
/**
|
|
61
|
+
* Gets matrix determinant
|
|
62
|
+
* @returns the determinant
|
|
63
|
+
*/
|
|
64
|
+
Matrix2D.prototype.determinant = function () {
|
|
65
|
+
return this.m[0] * this.m[3] - this.m[1] * this.m[2];
|
|
66
|
+
};
|
|
67
|
+
/**
|
|
68
|
+
* Inverses the matrix and stores it in a target matrix
|
|
69
|
+
* @param result defines the target matrix
|
|
70
|
+
* @returns the current matrix
|
|
71
|
+
*/
|
|
72
|
+
Matrix2D.prototype.invertToRef = function (result) {
|
|
73
|
+
var l0 = this.m[0];
|
|
74
|
+
var l1 = this.m[1];
|
|
75
|
+
var l2 = this.m[2];
|
|
76
|
+
var l3 = this.m[3];
|
|
77
|
+
var l4 = this.m[4];
|
|
78
|
+
var l5 = this.m[5];
|
|
79
|
+
var det = this.determinant();
|
|
80
|
+
if (det < Epsilon * Epsilon) {
|
|
81
|
+
result.m[0] = 0;
|
|
82
|
+
result.m[1] = 0;
|
|
83
|
+
result.m[2] = 0;
|
|
84
|
+
result.m[3] = 0;
|
|
85
|
+
result.m[4] = 0;
|
|
86
|
+
result.m[5] = 0;
|
|
87
|
+
return this;
|
|
88
|
+
}
|
|
89
|
+
var detDiv = 1 / det;
|
|
90
|
+
var det4 = l2 * l5 - l3 * l4;
|
|
91
|
+
var det5 = l1 * l4 - l0 * l5;
|
|
92
|
+
result.m[0] = l3 * detDiv;
|
|
93
|
+
result.m[1] = -l1 * detDiv;
|
|
94
|
+
result.m[2] = -l2 * detDiv;
|
|
95
|
+
result.m[3] = l0 * detDiv;
|
|
96
|
+
result.m[4] = det4 * detDiv;
|
|
97
|
+
result.m[5] = det5 * detDiv;
|
|
98
|
+
return this;
|
|
99
|
+
};
|
|
100
|
+
/**
|
|
101
|
+
* Multiplies the current matrix with another one
|
|
102
|
+
* @param other defines the second operand
|
|
103
|
+
* @param result defines the target matrix
|
|
104
|
+
* @returns the current matrix
|
|
105
|
+
*/
|
|
106
|
+
Matrix2D.prototype.multiplyToRef = function (other, result) {
|
|
107
|
+
var l0 = this.m[0];
|
|
108
|
+
var l1 = this.m[1];
|
|
109
|
+
var l2 = this.m[2];
|
|
110
|
+
var l3 = this.m[3];
|
|
111
|
+
var l4 = this.m[4];
|
|
112
|
+
var l5 = this.m[5];
|
|
113
|
+
var r0 = other.m[0];
|
|
114
|
+
var r1 = other.m[1];
|
|
115
|
+
var r2 = other.m[2];
|
|
116
|
+
var r3 = other.m[3];
|
|
117
|
+
var r4 = other.m[4];
|
|
118
|
+
var r5 = other.m[5];
|
|
119
|
+
result.m[0] = l0 * r0 + l1 * r2;
|
|
120
|
+
result.m[1] = l0 * r1 + l1 * r3;
|
|
121
|
+
result.m[2] = l2 * r0 + l3 * r2;
|
|
122
|
+
result.m[3] = l2 * r1 + l3 * r3;
|
|
123
|
+
result.m[4] = l4 * r0 + l5 * r2 + r4;
|
|
124
|
+
result.m[5] = l4 * r1 + l5 * r3 + r5;
|
|
125
|
+
return this;
|
|
126
|
+
};
|
|
127
|
+
/**
|
|
128
|
+
* Applies the current matrix to a set of 2 floats and stores the result in a vector2
|
|
129
|
+
* @param x defines the x coordinate to transform
|
|
130
|
+
* @param y defines the x coordinate to transform
|
|
131
|
+
* @param result defines the target vector2
|
|
132
|
+
* @returns the current matrix
|
|
133
|
+
*/
|
|
134
|
+
Matrix2D.prototype.transformCoordinates = function (x, y, result) {
|
|
135
|
+
result.x = x * this.m[0] + y * this.m[2] + this.m[4];
|
|
136
|
+
result.y = x * this.m[1] + y * this.m[3] + this.m[5];
|
|
137
|
+
return this;
|
|
138
|
+
};
|
|
139
|
+
// Statics
|
|
140
|
+
/**
|
|
141
|
+
* Creates an identity matrix
|
|
142
|
+
* @returns a new matrix
|
|
143
|
+
*/
|
|
144
|
+
Matrix2D.Identity = function () {
|
|
145
|
+
return new Matrix2D(1, 0, 0, 1, 0, 0);
|
|
146
|
+
};
|
|
147
|
+
/**
|
|
148
|
+
* Creates an identity matrix and stores it in a target matrix
|
|
149
|
+
* @param result defines the target matrix
|
|
150
|
+
*/
|
|
151
|
+
Matrix2D.IdentityToRef = function (result) {
|
|
152
|
+
result.m[0] = 1;
|
|
153
|
+
result.m[1] = 0;
|
|
154
|
+
result.m[2] = 0;
|
|
155
|
+
result.m[3] = 1;
|
|
156
|
+
result.m[4] = 0;
|
|
157
|
+
result.m[5] = 0;
|
|
158
|
+
};
|
|
159
|
+
/**
|
|
160
|
+
* Creates a translation matrix and stores it in a target matrix
|
|
161
|
+
* @param x defines the x coordinate of the translation
|
|
162
|
+
* @param y defines the y coordinate of the translation
|
|
163
|
+
* @param result defines the target matrix
|
|
164
|
+
*/
|
|
165
|
+
Matrix2D.TranslationToRef = function (x, y, result) {
|
|
166
|
+
result.fromValues(1, 0, 0, 1, x, y);
|
|
167
|
+
};
|
|
168
|
+
/**
|
|
169
|
+
* Creates a scaling matrix and stores it in a target matrix
|
|
170
|
+
* @param x defines the x coordinate of the scaling
|
|
171
|
+
* @param y defines the y coordinate of the scaling
|
|
172
|
+
* @param result defines the target matrix
|
|
173
|
+
*/
|
|
174
|
+
Matrix2D.ScalingToRef = function (x, y, result) {
|
|
175
|
+
result.fromValues(x, 0, 0, y, 0, 0);
|
|
176
|
+
};
|
|
177
|
+
/**
|
|
178
|
+
* Creates a rotation matrix and stores it in a target matrix
|
|
179
|
+
* @param angle defines the rotation angle
|
|
180
|
+
* @param result defines the target matrix
|
|
181
|
+
*/
|
|
182
|
+
Matrix2D.RotationToRef = function (angle, result) {
|
|
183
|
+
var s = Math.sin(angle);
|
|
184
|
+
var c = Math.cos(angle);
|
|
185
|
+
result.fromValues(c, s, -s, c, 0, 0);
|
|
186
|
+
};
|
|
187
|
+
/**
|
|
188
|
+
* Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
|
|
189
|
+
* @param tx defines the x coordinate of the translation
|
|
190
|
+
* @param ty defines the y coordinate of the translation
|
|
191
|
+
* @param angle defines the rotation angle
|
|
192
|
+
* @param scaleX defines the x coordinate of the scaling
|
|
193
|
+
* @param scaleY defines the y coordinate of the scaling
|
|
194
|
+
* @param parentMatrix defines the parent matrix to multiply by (can be null)
|
|
195
|
+
* @param result defines the target matrix
|
|
196
|
+
*/
|
|
197
|
+
Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
|
|
198
|
+
Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
|
|
199
|
+
Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
|
|
200
|
+
Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
|
|
201
|
+
Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
|
|
202
|
+
Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
|
|
203
|
+
Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
|
|
204
|
+
if (parentMatrix) {
|
|
205
|
+
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
|
|
206
|
+
Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
|
|
207
|
+
}
|
|
208
|
+
else {
|
|
209
|
+
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
|
|
210
|
+
}
|
|
211
|
+
};
|
|
212
|
+
Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
|
|
213
|
+
Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
|
|
214
|
+
Matrix2D._TempRotationMatrix = Matrix2D.Identity();
|
|
215
|
+
Matrix2D._TempScalingMatrix = Matrix2D.Identity();
|
|
216
|
+
Matrix2D._TempCompose0 = Matrix2D.Identity();
|
|
217
|
+
Matrix2D._TempCompose1 = Matrix2D.Identity();
|
|
218
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+
Matrix2D._TempCompose2 = Matrix2D.Identity();
|
|
219
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+
return Matrix2D;
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|
220
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+
}());
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221
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+
export { Matrix2D };
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222
222
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//# sourceMappingURL=math2D.js.map
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package/2D/measure.d.ts
CHANGED
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@@ -1,77 +1,77 @@
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1
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-
import { Matrix2D } from "./math2D";
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2
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-
/**
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3
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-
* Class used to store 2D control sizes
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4
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-
*/
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5
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-
export declare class Measure {
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6
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-
/** defines left coordinate */
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7
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-
left: number;
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8
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-
/** defines top coordinate */
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9
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-
top: number;
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10
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-
/** defines width dimension */
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11
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-
width: number;
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12
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-
/** defines height dimension */
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13
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-
height: number;
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14
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-
/**
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15
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-
* Creates a new measure
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16
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-
* @param left defines left coordinate
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17
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-
* @param top defines top coordinate
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18
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-
* @param width defines width dimension
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19
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-
* @param height defines height dimension
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20
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-
*/
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21
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-
constructor(
|
|
22
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-
/** defines left coordinate */
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23
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-
left: number,
|
|
24
|
-
/** defines top coordinate */
|
|
25
|
-
top: number,
|
|
26
|
-
/** defines width dimension */
|
|
27
|
-
width: number,
|
|
28
|
-
/** defines height dimension */
|
|
29
|
-
height: number);
|
|
30
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-
/**
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|
31
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-
* Copy from another measure
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|
32
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-
* @param other defines the other measure to copy from
|
|
33
|
-
*/
|
|
34
|
-
copyFrom(other: Measure): void;
|
|
35
|
-
/**
|
|
36
|
-
* Copy from a group of 4 floats
|
|
37
|
-
* @param left defines left coordinate
|
|
38
|
-
* @param top defines top coordinate
|
|
39
|
-
* @param width defines width dimension
|
|
40
|
-
* @param height defines height dimension
|
|
41
|
-
*/
|
|
42
|
-
copyFromFloats(left: number, top: number, width: number, height: number): void;
|
|
43
|
-
/**
|
|
44
|
-
* Computes the axis aligned bounding box measure for two given measures
|
|
45
|
-
* @param a Input measure
|
|
46
|
-
* @param b Input measure
|
|
47
|
-
* @param result the resulting bounding measure
|
|
48
|
-
*/
|
|
49
|
-
static CombineToRef(a: Measure, b: Measure, result: Measure): void;
|
|
50
|
-
/**
|
|
51
|
-
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
52
|
-
* @param transform the matrix to transform the measure before computing the AABB
|
|
53
|
-
* @param addX number to add to left
|
|
54
|
-
* @param addY number to add to top
|
|
55
|
-
* @param addWidth number to add to width
|
|
56
|
-
* @param addHeight number to add to height
|
|
57
|
-
* @param result the resulting AABB
|
|
58
|
-
*/
|
|
59
|
-
addAndTransformToRef(transform: Matrix2D, addX: number, addY: number, addWidth: number, addHeight: number, result: Measure): void;
|
|
60
|
-
/**
|
|
61
|
-
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
62
|
-
* @param transform the matrix to transform the measure before computing the AABB
|
|
63
|
-
* @param result the resulting AABB
|
|
64
|
-
*/
|
|
65
|
-
transformToRef(transform: Matrix2D, result: Measure): void;
|
|
66
|
-
/**
|
|
67
|
-
* Check equality between this measure and another one
|
|
68
|
-
* @param other defines the other measures
|
|
69
|
-
* @returns true if both measures are equals
|
|
70
|
-
*/
|
|
71
|
-
isEqualsTo(other: Measure): boolean;
|
|
72
|
-
/**
|
|
73
|
-
* Creates an empty measure
|
|
74
|
-
* @returns a new measure
|
|
75
|
-
*/
|
|
76
|
-
static Empty(): Measure;
|
|
77
|
-
}
|
|
1
|
+
import { Matrix2D } from "./math2D";
|
|
2
|
+
/**
|
|
3
|
+
* Class used to store 2D control sizes
|
|
4
|
+
*/
|
|
5
|
+
export declare class Measure {
|
|
6
|
+
/** defines left coordinate */
|
|
7
|
+
left: number;
|
|
8
|
+
/** defines top coordinate */
|
|
9
|
+
top: number;
|
|
10
|
+
/** defines width dimension */
|
|
11
|
+
width: number;
|
|
12
|
+
/** defines height dimension */
|
|
13
|
+
height: number;
|
|
14
|
+
/**
|
|
15
|
+
* Creates a new measure
|
|
16
|
+
* @param left defines left coordinate
|
|
17
|
+
* @param top defines top coordinate
|
|
18
|
+
* @param width defines width dimension
|
|
19
|
+
* @param height defines height dimension
|
|
20
|
+
*/
|
|
21
|
+
constructor(
|
|
22
|
+
/** defines left coordinate */
|
|
23
|
+
left: number,
|
|
24
|
+
/** defines top coordinate */
|
|
25
|
+
top: number,
|
|
26
|
+
/** defines width dimension */
|
|
27
|
+
width: number,
|
|
28
|
+
/** defines height dimension */
|
|
29
|
+
height: number);
|
|
30
|
+
/**
|
|
31
|
+
* Copy from another measure
|
|
32
|
+
* @param other defines the other measure to copy from
|
|
33
|
+
*/
|
|
34
|
+
copyFrom(other: Measure): void;
|
|
35
|
+
/**
|
|
36
|
+
* Copy from a group of 4 floats
|
|
37
|
+
* @param left defines left coordinate
|
|
38
|
+
* @param top defines top coordinate
|
|
39
|
+
* @param width defines width dimension
|
|
40
|
+
* @param height defines height dimension
|
|
41
|
+
*/
|
|
42
|
+
copyFromFloats(left: number, top: number, width: number, height: number): void;
|
|
43
|
+
/**
|
|
44
|
+
* Computes the axis aligned bounding box measure for two given measures
|
|
45
|
+
* @param a Input measure
|
|
46
|
+
* @param b Input measure
|
|
47
|
+
* @param result the resulting bounding measure
|
|
48
|
+
*/
|
|
49
|
+
static CombineToRef(a: Measure, b: Measure, result: Measure): void;
|
|
50
|
+
/**
|
|
51
|
+
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
52
|
+
* @param transform the matrix to transform the measure before computing the AABB
|
|
53
|
+
* @param addX number to add to left
|
|
54
|
+
* @param addY number to add to top
|
|
55
|
+
* @param addWidth number to add to width
|
|
56
|
+
* @param addHeight number to add to height
|
|
57
|
+
* @param result the resulting AABB
|
|
58
|
+
*/
|
|
59
|
+
addAndTransformToRef(transform: Matrix2D, addX: number, addY: number, addWidth: number, addHeight: number, result: Measure): void;
|
|
60
|
+
/**
|
|
61
|
+
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
62
|
+
* @param transform the matrix to transform the measure before computing the AABB
|
|
63
|
+
* @param result the resulting AABB
|
|
64
|
+
*/
|
|
65
|
+
transformToRef(transform: Matrix2D, result: Measure): void;
|
|
66
|
+
/**
|
|
67
|
+
* Check equality between this measure and another one
|
|
68
|
+
* @param other defines the other measures
|
|
69
|
+
* @returns true if both measures are equals
|
|
70
|
+
*/
|
|
71
|
+
isEqualsTo(other: Measure): boolean;
|
|
72
|
+
/**
|
|
73
|
+
* Creates an empty measure
|
|
74
|
+
* @returns a new measure
|
|
75
|
+
*/
|
|
76
|
+
static Empty(): Measure;
|
|
77
|
+
}
|