@babylonjs/gui 5.0.0-rc.3 → 5.0.0-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +2 -2
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +43 -20
- package/2D/advancedDynamicTexture.js +45 -22
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +50 -12
- package/2D/controls/button.js +48 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +17 -9
- package/2D/controls/checkbox.js +17 -7
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +21 -8
- package/2D/controls/colorpicker.js +540 -523
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +63 -18
- package/2D/controls/container.js +63 -18
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +172 -49
- package/2D/controls/control.js +166 -41
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -4
- package/2D/controls/displayGrid.js +3 -3
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +1 -1
- package/2D/controls/ellipse.js +2 -2
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +13 -6
- package/2D/controls/focusableButton.js +10 -3
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +11 -11
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +7 -3
- package/2D/controls/grid.js +9 -5
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +15 -8
- package/2D/controls/image.js +29 -21
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js.map +1 -1
- package/2D/controls/inputPassword.d.ts +1 -1
- package/2D/controls/inputPassword.js +2 -2
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +34 -15
- package/2D/controls/inputText.js +47 -24
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +4 -4
- package/2D/controls/line.js +5 -5
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +9 -11
- package/2D/controls/multiLine.js +8 -8
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +4 -4
- package/2D/controls/radioButton.js +2 -2
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +1 -1
- package/2D/controls/rectangle.js +2 -2
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +14 -7
- package/2D/controls/scrollViewers/scrollViewer.js +14 -13
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +20 -8
- package/2D/controls/scrollViewers/scrollViewerWindow.js +25 -10
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.d.ts +79 -25
- package/2D/controls/selector.js +93 -30
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +9 -5
- package/2D/controls/sliders/baseSlider.js +11 -7
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -8
- package/2D/controls/sliders/imageBasedSlider.js +10 -6
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +8 -4
- package/2D/controls/sliders/imageScrollBar.js +10 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +8 -4
- package/2D/controls/sliders/scrollBar.js +10 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -4
- package/2D/controls/sliders/slider.js +6 -6
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +11 -3
- package/2D/controls/stackPanel.js +16 -6
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +2 -0
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +9 -6
- package/2D/controls/textBlock.js +11 -6
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +43 -9
- package/2D/controls/toggleButton.js +40 -6
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.d.ts +2 -2
- package/2D/controls/virtualKeyboard.js +6 -6
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +2 -2
- package/2D/math2D.js +2 -2
- package/2D/math2D.js.map +1 -1
- package/2D/measure.d.ts +4 -4
- package/2D/measure.js +6 -16
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.d.ts +3 -3
- package/2D/multiLinePoint.js +3 -3
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.d.ts +2 -2
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.d.ts +1 -1
- package/2D/valueAndUnit.js +8 -4
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +10 -10
- package/2D/xmlLoader.js +17 -17
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +7 -7
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +1 -1
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +4 -4
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.d.ts +3 -3
- package/3D/controls/container3D.js +1 -2
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.js +1 -0
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +53 -17
- package/3D/controls/control3D.js +48 -11
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.d.ts +2 -2
- package/3D/controls/cylinderPanel.js +2 -2
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.d.ts +5 -5
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.d.ts +4 -3
- package/3D/controls/holographicBackplate.js +4 -4
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.d.ts +6 -5
- package/3D/controls/holographicButton.js +1 -0
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +10 -7
- package/3D/controls/holographicSlate.js +17 -14
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.d.ts +4 -4
- package/3D/controls/meshButton3D.js +3 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +5 -5
- package/3D/controls/nearMenu.js +6 -4
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.d.ts +1 -1
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.d.ts +2 -2
- package/3D/controls/scatterPanel.js +1 -1
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.d.ts +5 -5
- package/3D/controls/slider3D.js +8 -9
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.d.ts +2 -2
- package/3D/controls/spherePanel.js +2 -2
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/stackPanel3D.js.map +1 -1
- package/3D/controls/touchButton3D.d.ts +12 -7
- package/3D/controls/touchButton3D.js +11 -5
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +7 -6
- package/3D/controls/touchHolographicButton.js +7 -7
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +6 -6
- package/3D/controls/touchHolographicMenu.js +1 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.d.ts +4 -5
- package/3D/controls/touchMeshButton3D.js +3 -3
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +10 -9
- package/3D/controls/volumeBasedPanel.js +13 -13
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +5 -5
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/index.js.map +1 -1
- package/3D/gizmos/slateGizmo.d.ts +4 -4
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.d.ts +7 -7
- package/3D/gui3DManager.js +3 -3
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +12 -12
- package/3D/materials/fluent/fluentMaterial.js +17 -6
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/index.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.js +4 -2
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +1 -1
- package/3D/materials/fluent/shaders/fluent.vertex.js +4 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +12 -12
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +48 -13
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/index.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +4 -2
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +4 -2
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +12 -12
- package/3D/materials/fluentButton/fluentButtonMaterial.js +8 -6
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/index.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +4 -2
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +4 -2
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
- package/3D/materials/fluentMaterial.d.ts +1 -1
- package/3D/materials/fluentMaterial.js +1 -1
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +4 -4
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/index.js.map +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +1 -1
- package/3D/materials/handle/shaders/handle.fragment.js +3 -1
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
- package/3D/materials/handle/shaders/handle.vertex.d.ts +1 -1
- package/3D/materials/handle/shaders/handle.vertex.js +4 -2
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.js.map +1 -1
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +15 -15
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +42 -15
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +16 -16
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +88 -23
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +17 -17
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +89 -24
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +4 -2
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +4 -2
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +4 -2
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +4 -2
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +4 -2
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +4 -2
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
- package/3D/vector3WithInfo.d.ts +1 -1
- package/3D/vector3WithInfo.js.map +1 -1
- package/index.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +3 -3
- package/legacy/legacy.js.map +1 -1
- package/package.json +21 -328
- package/readme.md +2 -2
package/2D/controls/button.js
CHANGED
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@@ -3,7 +3,7 @@ import { Rectangle } from "./rectangle.js";
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import { Control } from "./control.js";
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import { TextBlock } from "./textBlock.js";
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import { Image } from "./image.js";
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import { RegisterClass } from
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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/**
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* Class used to create 2D buttons
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};
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// While being a container, the button behaves like a control.
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if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
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_super.prototype._onPointerUp.call(this, target, coordinates, pointerId, buttonIndex, notifyClick, pi);
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* Serializes the current button
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Button.prototype.serialize = function (serializationObject) {
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if (this._textBlock) {
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@@ -138,7 +172,11 @@ var Button = /** @class */ (function (_super) {
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serializationObject.imageName = this._image.name;
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/**
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/**
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Button.prototype._parseFromContent = function (serializedObject, host) {
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_super.prototype._parseFromContent.call(this, serializedObject, host);
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if (serializedObject.textBlockName) {
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@@ -1 +1 @@
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1
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-
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport { Control } from \"./control\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { Image } from \"./image\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to create 2D buttons\r\n */\r\nexport class Button extends Rectangle {\r\n /**\r\n * Function called to generate a pointer enter animation\r\n */\r\n public pointerEnterAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation\r\n */\r\n public pointerOutAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation\r\n */\r\n public pointerDownAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation\r\n */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _image: Nullable<Image>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get image(): Nullable<Image> {\r\n return this._image;\r\n }\r\n\r\n private _textBlock: Nullable<TextBlock>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get textBlock(): Nullable<TextBlock> {\r\n return this._textBlock;\r\n }\r\n\r\n /**\r\n * Creates a new Button\r\n * @param name defines the name of the button\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this.thickness = 1;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.pointerEnterAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button\";\r\n }\r\n\r\n // While being a container, the button behaves like a control.\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly && this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly && this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n\r\n /**\r\n * Serializes the current button\r\n * @param serializationObject defines the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n\r\n if (this._textBlock) {\r\n serializationObject.textBlockName = this._textBlock.name;\r\n }\r\n if (this._image) {\r\n serializationObject.imageName = this._image.name;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n\r\n if (serializedObject.textBlockName) {\r\n this._textBlock = this.getChildByName(serializedObject.textBlockName) as Nullable<TextBlock>;\r\n }\r\n\r\n if (serializedObject.imageName) {\r\n this._image = this.getChildByName(serializedObject.imageName) as Nullable<Image>;\r\n }\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a new button made with an image and a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageButton(name: string, text: string, imageUrl: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding text\r\n var textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n textBlock.paddingLeft = \"20%\";\r\n result.addControl(textBlock);\r\n\r\n // Adding image\r\n var iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.width = \"20%\";\r\n iconImage.stretch = Image.STRETCH_UNIFORM;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image\r\n * @param name defines the name of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageOnlyButton(name: string, imageUrl: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding image\r\n var iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @returns a new Button\r\n */\r\n public static CreateSimpleButton(name: string, text: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding text\r\n var textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image and a centered text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding image\r\n var iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n result.addControl(iconImage);\r\n\r\n // Adding text\r\n var textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Button\", Button);"]}
|
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1
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+
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{ Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport { Control } from \"./control\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { Image } from \"./image\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to create 2D buttons\r\n */\r\nexport class Button extends Rectangle {\r\n /**\r\n * Function called to generate a pointer enter animation\r\n */\r\n public pointerEnterAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation\r\n */\r\n public pointerOutAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation\r\n */\r\n public pointerDownAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation\r\n */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _image: Nullable<Image>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get image(): Nullable<Image> {\r\n return this._image;\r\n }\r\n\r\n private _textBlock: Nullable<TextBlock>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get textBlock(): Nullable<TextBlock> {\r\n return this._textBlock;\r\n }\r\n\r\n /**\r\n * Creates a new Button\r\n * @param name defines the name of the button\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this.thickness = 1;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.pointerEnterAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button\";\r\n }\r\n\r\n // While being a container, the button behaves like a control.\r\n /**\r\n * @param x\r\n * @param y\r\n * @param pi\r\n * @param type\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param deltaX\r\n * @param deltaY\r\n * @hidden\r\n */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param pi\r\n * @param force\r\n * @hidden\r\n */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly && this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param notifyClick\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly && this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n\r\n /**\r\n * Serializes the current button\r\n * @param serializationObject defines the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n\r\n if (this._textBlock) {\r\n serializationObject.textBlockName = this._textBlock.name;\r\n }\r\n if (this._image) {\r\n serializationObject.imageName = this._image.name;\r\n }\r\n }\r\n\r\n /**\r\n * @param serializedObject\r\n * @param host\r\n * @hidden\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n\r\n if (serializedObject.textBlockName) {\r\n this._textBlock = this.getChildByName(serializedObject.textBlockName) as Nullable<TextBlock>;\r\n }\r\n\r\n if (serializedObject.imageName) {\r\n this._image = this.getChildByName(serializedObject.imageName) as Nullable<Image>;\r\n }\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a new button made with an image and a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageButton(name: string, text: string, imageUrl: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding text\r\n const textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n textBlock.paddingLeft = \"20%\";\r\n result.addControl(textBlock);\r\n\r\n // Adding image\r\n const iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.width = \"20%\";\r\n iconImage.stretch = Image.STRETCH_UNIFORM;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image\r\n * @param name defines the name of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageOnlyButton(name: string, imageUrl: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding image\r\n const iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @returns a new Button\r\n */\r\n public static CreateSimpleButton(name: string, text: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding text\r\n const textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image and a centered text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding image\r\n const iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n result.addControl(iconImage);\r\n\r\n // Adding text\r\n const textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Button\", Button);\r\n"]}
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@@ -1,11 +1,9 @@
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-
import { Observable } from "@babylonjs/core/Misc/observable";
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-
import { Vector2 } from "@babylonjs/core/Maths/math.vector";
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+
import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
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import { Control } from "./control";
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import { StackPanel } from "./stackPanel";
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-
import {
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import {
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import { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';
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-
import { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';
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+
import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
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import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
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/**
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* Class used to represent a 2D checkbox
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11
9
|
*/
|
|
@@ -37,9 +35,19 @@ export declare class Checkbox extends Control {
|
|
|
37
35
|
*/
|
|
38
36
|
constructor(name?: string | undefined);
|
|
39
37
|
protected _getTypeName(): string;
|
|
40
|
-
/**
|
|
41
|
-
|
|
42
|
-
|
|
38
|
+
/**
|
|
39
|
+
* @param context
|
|
40
|
+
* @hidden
|
|
41
|
+
*/
|
|
42
|
+
_draw(context: ICanvasRenderingContext): void;
|
|
43
|
+
/**
|
|
44
|
+
* @param target
|
|
45
|
+
* @param coordinates
|
|
46
|
+
* @param pointerId
|
|
47
|
+
* @param buttonIndex
|
|
48
|
+
* @param pi
|
|
49
|
+
* @hidden
|
|
50
|
+
*/
|
|
43
51
|
_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
|
|
44
52
|
/**
|
|
45
53
|
* Utility function to easily create a checkbox with a header
|
package/2D/controls/checkbox.js
CHANGED
|
@@ -3,8 +3,8 @@ import { Observable } from "@babylonjs/core/Misc/observable.js";
|
|
|
3
3
|
import { Control } from "./control.js";
|
|
4
4
|
import { StackPanel } from "./stackPanel.js";
|
|
5
5
|
import { TextBlock } from "./textBlock.js";
|
|
6
|
-
import { RegisterClass } from
|
|
7
|
-
import { serialize } from
|
|
6
|
+
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
7
|
+
import { serialize } from "@babylonjs/core/Misc/decorators.js";
|
|
8
8
|
/**
|
|
9
9
|
* Class used to represent a 2D checkbox
|
|
10
10
|
*/
|
|
@@ -93,8 +93,11 @@ var Checkbox = /** @class */ (function (_super) {
|
|
|
93
93
|
Checkbox.prototype._getTypeName = function () {
|
|
94
94
|
return "Checkbox";
|
|
95
95
|
};
|
|
96
|
-
/**
|
|
97
|
-
|
|
96
|
+
/**
|
|
97
|
+
* @param context
|
|
98
|
+
* @hidden
|
|
99
|
+
*/
|
|
100
|
+
Checkbox.prototype._draw = function (context) {
|
|
98
101
|
context.save();
|
|
99
102
|
this._applyStates(context);
|
|
100
103
|
var actualWidth = this._currentMeasure.width - this._thickness;
|
|
@@ -115,8 +118,8 @@ var Checkbox = /** @class */ (function (_super) {
|
|
|
115
118
|
if (this._isChecked) {
|
|
116
119
|
context.fillStyle = this._isEnabled ? this.color : this._disabledColorItem;
|
|
117
120
|
var offsetWidth = actualWidth * this._checkSizeRatio;
|
|
118
|
-
var
|
|
119
|
-
context.fillRect(this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2, this._currentMeasure.top + this._thickness / 2 + (actualHeight -
|
|
121
|
+
var offsetHeight = actualHeight * this._checkSizeRatio;
|
|
122
|
+
context.fillRect(this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2, this._currentMeasure.top + this._thickness / 2 + (actualHeight - offsetHeight) / 2, offsetWidth, offsetHeight);
|
|
120
123
|
}
|
|
121
124
|
context.strokeStyle = this.color;
|
|
122
125
|
context.lineWidth = this._thickness;
|
|
@@ -124,7 +127,14 @@ var Checkbox = /** @class */ (function (_super) {
|
|
|
124
127
|
context.restore();
|
|
125
128
|
};
|
|
126
129
|
// Events
|
|
127
|
-
/**
|
|
130
|
+
/**
|
|
131
|
+
* @param target
|
|
132
|
+
* @param coordinates
|
|
133
|
+
* @param pointerId
|
|
134
|
+
* @param buttonIndex
|
|
135
|
+
* @param pi
|
|
136
|
+
* @hidden
|
|
137
|
+
*/
|
|
128
138
|
Checkbox.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
|
|
129
139
|
if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
|
|
130
140
|
return false;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\nimport { Measure } from '../measure';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\n\r\n/**\r\n * Class used to represent a 2D checkbox\r\n */\r\nexport class Checkbox extends Control {\r\n private _isChecked = false;\r\n private _background = \"black\";\r\n private _checkSizeRatio = 0.8;\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Observable raised when isChecked property changes\r\n */\r\n public onIsCheckedChangedObservable = new Observable<boolean>();\r\n\r\n /** Gets or sets a value indicating the ratio between overall size and check size */\r\n @serialize()\r\n public get checkSizeRatio(): number {\r\n return this._checkSizeRatio;\r\n }\r\n\r\n public set checkSizeRatio(value: number) {\r\n value = Math.max(Math.min(1, value), 0);\r\n\r\n if (this._checkSizeRatio === value) {\r\n return;\r\n }\r\n\r\n this._checkSizeRatio = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the checkbox is checked or not */\r\n @serialize()\r\n public get isChecked(): boolean {\r\n return this._isChecked;\r\n }\r\n\r\n public set isChecked(value: boolean) {\r\n if (this._isChecked === value) {\r\n return;\r\n }\r\n\r\n this._isChecked = value;\r\n this._markAsDirty();\r\n\r\n this.onIsCheckedChangedObservable.notifyObservers(value);\r\n }\r\n\r\n /**\r\n * Creates a new CheckBox\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n this.isPointerBlocker = true;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Checkbox\";\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n let actualWidth = this._currentMeasure.width - this._thickness;\r\n let actualHeight = this._currentMeasure.height - this._thickness;\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n context.fillRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this._isChecked) {\r\n context.fillStyle = this._isEnabled ? this.color : this._disabledColorItem;\r\n let offsetWidth = actualWidth * this._checkSizeRatio;\r\n let offseHeight = actualHeight * this._checkSizeRatio;\r\n\r\n context.fillRect(this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2, this._currentMeasure.top + this._thickness / 2 + (actualHeight - offseHeight) / 2, offsetWidth, offseHeight);\r\n }\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._thickness;\r\n\r\n context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n context.restore();\r\n }\r\n\r\n // Events\r\n\r\n /** @hidden */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly) {\r\n this.isChecked = !this.isChecked;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Utility function to easily create a checkbox with a header\r\n * @param title defines the label to use for the header\r\n * @param onValueChanged defines the callback to call when value changes\r\n * @returns a StackPanel containing the checkbox and a textBlock\r\n */\r\n public static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel {\r\n var panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.height = \"30px\";\r\n\r\n var checkbox = new Checkbox();\r\n checkbox.width = \"20px\";\r\n checkbox.height = \"20px\";\r\n checkbox.isChecked = true;\r\n checkbox.color = \"green\";\r\n checkbox.onIsCheckedChangedObservable.add(onValueChanged);\r\n panel.addControl(checkbox);\r\n\r\n var header = new TextBlock();\r\n header.text = title;\r\n header.width = \"180px\";\r\n header.paddingLeft = \"5px\";\r\n header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n header.color = \"white\";\r\n panel.addControl(header);\r\n\r\n return panel;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Checkbox\", Checkbox);\r\n"]}
|
|
1
|
+
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{ Observable } from \"core/Misc/observable\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to represent a 2D checkbox\r\n */\r\nexport class Checkbox extends Control {\r\n private _isChecked = false;\r\n private _background = \"black\";\r\n private _checkSizeRatio = 0.8;\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Observable raised when isChecked property changes\r\n */\r\n public onIsCheckedChangedObservable = new Observable<boolean>();\r\n\r\n /** Gets or sets a value indicating the ratio between overall size and check size */\r\n @serialize()\r\n public get checkSizeRatio(): number {\r\n return this._checkSizeRatio;\r\n }\r\n\r\n public set checkSizeRatio(value: number) {\r\n value = Math.max(Math.min(1, value), 0);\r\n\r\n if (this._checkSizeRatio === value) {\r\n return;\r\n }\r\n\r\n this._checkSizeRatio = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the checkbox is checked or not */\r\n @serialize()\r\n public get isChecked(): boolean {\r\n return this._isChecked;\r\n }\r\n\r\n public set isChecked(value: boolean) {\r\n if (this._isChecked === value) {\r\n return;\r\n }\r\n\r\n this._isChecked = value;\r\n this._markAsDirty();\r\n\r\n this.onIsCheckedChangedObservable.notifyObservers(value);\r\n }\r\n\r\n /**\r\n * Creates a new CheckBox\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n this.isPointerBlocker = true;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Checkbox\";\r\n }\r\n\r\n /**\r\n * @param context\r\n * @hidden\r\n */\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n const actualWidth = this._currentMeasure.width - this._thickness;\r\n const actualHeight = this._currentMeasure.height - this._thickness;\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n context.fillRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this._isChecked) {\r\n context.fillStyle = this._isEnabled ? this.color : this._disabledColorItem;\r\n const offsetWidth = actualWidth * this._checkSizeRatio;\r\n const offsetHeight = actualHeight * this._checkSizeRatio;\r\n\r\n context.fillRect(\r\n this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2,\r\n this._currentMeasure.top + this._thickness / 2 + (actualHeight - offsetHeight) / 2,\r\n offsetWidth,\r\n offsetHeight\r\n );\r\n }\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._thickness;\r\n\r\n context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n context.restore();\r\n }\r\n\r\n // Events\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly) {\r\n this.isChecked = !this.isChecked;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Utility function to easily create a checkbox with a header\r\n * @param title defines the label to use for the header\r\n * @param onValueChanged defines the callback to call when value changes\r\n * @returns a StackPanel containing the checkbox and a textBlock\r\n */\r\n public static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel {\r\n const panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.height = \"30px\";\r\n\r\n const checkbox = new Checkbox();\r\n checkbox.width = \"20px\";\r\n checkbox.height = \"20px\";\r\n checkbox.isChecked = true;\r\n checkbox.color = \"green\";\r\n checkbox.onIsCheckedChangedObservable.add(onValueChanged);\r\n panel.addControl(checkbox);\r\n\r\n const header = new TextBlock();\r\n header.text = title;\r\n header.width = \"180px\";\r\n header.paddingLeft = \"5px\";\r\n header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n header.color = \"white\";\r\n panel.addControl(header);\r\n\r\n return panel;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Checkbox\", Checkbox);\r\n"]}
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@@ -1,11 +1,11 @@
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1
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-
import { Observable } from "@babylonjs/core/Misc/observable";
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2
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-
import { Vector2 } from "@babylonjs/core/Maths/math.vector";
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1
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+
import { Observable } from "@babylonjs/core/Misc/observable.js";
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2
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+
import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
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3
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import { Control } from "./control";
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import { Measure } from "../measure";
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import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
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-
import { Color3 } from
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-
import { PointerInfoBase } from
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import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
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6
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+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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7
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+
import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
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8
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+
import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
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/** Class used to create color pickers */
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export declare class ColorPicker extends Control {
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name?: string | undefined;
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@@ -51,13 +51,19 @@ export declare class ColorPicker extends Control {
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*/
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constructor(name?: string | undefined);
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protected _getTypeName(): string;
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-
/**
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-
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/**
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* @param parentMeasure
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* @hidden
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*/
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protected _preMeasure(parentMeasure: Measure): void;
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private _updateSquareProps;
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private _drawGradientSquare;
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private _drawCircle;
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private _createColorWheelCanvas;
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-
/**
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/**
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* @param context
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* @hidden
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*/
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_draw(context: ICanvasRenderingContext): void;
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private _pointerIsDown;
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private _updateValueFromPointer;
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@@ -73,6 +79,13 @@ export declare class ColorPicker extends Control {
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* subsequent launches of the dialogue.
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* @param advancedTexture defines the AdvancedDynamicTexture the dialog is assigned to
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* @param options defines size for dialog and options for saved colors. Also accepts last color picked as hex string and saved colors array as hex strings.
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* @param options.pickerWidth
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* @param options.pickerHeight
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* @param options.headerHeight
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* @param options.lastColor
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* @param options.swatchLimit
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* @param options.numSwatchesPerLine
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* @param options.savedColors
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* @returns picked color as a hex string and the saved colors array as hex strings.
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*/
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static ShowPickerDialogAsync(advancedTexture: AdvancedDynamicTexture, options: {
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