@babylonjs/gui 5.0.0-rc.3 → 5.0.0-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/2D/adtInstrumentation.d.ts +2 -2
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +43 -20
  4. package/2D/advancedDynamicTexture.js +45 -22
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.d.ts +50 -12
  7. package/2D/controls/button.js +48 -10
  8. package/2D/controls/button.js.map +1 -1
  9. package/2D/controls/checkbox.d.ts +17 -9
  10. package/2D/controls/checkbox.js +17 -7
  11. package/2D/controls/checkbox.js.map +1 -1
  12. package/2D/controls/colorpicker.d.ts +21 -8
  13. package/2D/controls/colorpicker.js +540 -523
  14. package/2D/controls/colorpicker.js.map +1 -1
  15. package/2D/controls/container.d.ts +63 -18
  16. package/2D/controls/container.js +63 -18
  17. package/2D/controls/container.js.map +1 -1
  18. package/2D/controls/control.d.ts +172 -49
  19. package/2D/controls/control.js +166 -41
  20. package/2D/controls/control.js.map +1 -1
  21. package/2D/controls/displayGrid.d.ts +2 -4
  22. package/2D/controls/displayGrid.js +3 -3
  23. package/2D/controls/displayGrid.js.map +1 -1
  24. package/2D/controls/ellipse.d.ts +1 -1
  25. package/2D/controls/ellipse.js +2 -2
  26. package/2D/controls/ellipse.js.map +1 -1
  27. package/2D/controls/focusableButton.d.ts +13 -6
  28. package/2D/controls/focusableButton.js +10 -3
  29. package/2D/controls/focusableButton.js.map +1 -1
  30. package/2D/controls/focusableControl.d.ts +11 -11
  31. package/2D/controls/focusableControl.js.map +1 -1
  32. package/2D/controls/grid.d.ts +7 -3
  33. package/2D/controls/grid.js +9 -5
  34. package/2D/controls/grid.js.map +1 -1
  35. package/2D/controls/image.d.ts +15 -8
  36. package/2D/controls/image.js +29 -21
  37. package/2D/controls/image.js.map +1 -1
  38. package/2D/controls/index.js.map +1 -1
  39. package/2D/controls/inputPassword.d.ts +1 -1
  40. package/2D/controls/inputPassword.js +2 -2
  41. package/2D/controls/inputPassword.js.map +1 -1
  42. package/2D/controls/inputText.d.ts +34 -15
  43. package/2D/controls/inputText.js +47 -24
  44. package/2D/controls/inputText.js.map +1 -1
  45. package/2D/controls/line.d.ts +4 -4
  46. package/2D/controls/line.js +5 -5
  47. package/2D/controls/line.js.map +1 -1
  48. package/2D/controls/multiLine.d.ts +9 -11
  49. package/2D/controls/multiLine.js +8 -8
  50. package/2D/controls/multiLine.js.map +1 -1
  51. package/2D/controls/radioButton.d.ts +4 -4
  52. package/2D/controls/radioButton.js +2 -2
  53. package/2D/controls/radioButton.js.map +1 -1
  54. package/2D/controls/rectangle.d.ts +1 -1
  55. package/2D/controls/rectangle.js +2 -2
  56. package/2D/controls/rectangle.js.map +1 -1
  57. package/2D/controls/scrollViewers/scrollViewer.d.ts +14 -7
  58. package/2D/controls/scrollViewers/scrollViewer.js +14 -13
  59. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +20 -8
  61. package/2D/controls/scrollViewers/scrollViewerWindow.js +25 -10
  62. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  63. package/2D/controls/selector.d.ts +79 -25
  64. package/2D/controls/selector.js +93 -30
  65. package/2D/controls/selector.js.map +1 -1
  66. package/2D/controls/sliders/baseSlider.d.ts +9 -5
  67. package/2D/controls/sliders/baseSlider.js +11 -7
  68. package/2D/controls/sliders/baseSlider.js.map +1 -1
  69. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -8
  70. package/2D/controls/sliders/imageBasedSlider.js +10 -6
  71. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  72. package/2D/controls/sliders/imageScrollBar.d.ts +8 -4
  73. package/2D/controls/sliders/imageScrollBar.js +10 -3
  74. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  75. package/2D/controls/sliders/scrollBar.d.ts +8 -4
  76. package/2D/controls/sliders/scrollBar.js +10 -3
  77. package/2D/controls/sliders/scrollBar.js.map +1 -1
  78. package/2D/controls/sliders/slider.d.ts +2 -4
  79. package/2D/controls/sliders/slider.js +6 -6
  80. package/2D/controls/sliders/slider.js.map +1 -1
  81. package/2D/controls/stackPanel.d.ts +11 -3
  82. package/2D/controls/stackPanel.js +16 -6
  83. package/2D/controls/stackPanel.js.map +1 -1
  84. package/2D/controls/statics.js +2 -0
  85. package/2D/controls/statics.js.map +1 -1
  86. package/2D/controls/textBlock.d.ts +9 -6
  87. package/2D/controls/textBlock.js +11 -6
  88. package/2D/controls/textBlock.js.map +1 -1
  89. package/2D/controls/textWrapper.js.map +1 -1
  90. package/2D/controls/toggleButton.d.ts +43 -9
  91. package/2D/controls/toggleButton.js +40 -6
  92. package/2D/controls/toggleButton.js.map +1 -1
  93. package/2D/controls/virtualKeyboard.d.ts +2 -2
  94. package/2D/controls/virtualKeyboard.js +6 -6
  95. package/2D/controls/virtualKeyboard.js.map +1 -1
  96. package/2D/index.js.map +1 -1
  97. package/2D/math2D.d.ts +2 -2
  98. package/2D/math2D.js +2 -2
  99. package/2D/math2D.js.map +1 -1
  100. package/2D/measure.d.ts +4 -4
  101. package/2D/measure.js +6 -16
  102. package/2D/measure.js.map +1 -1
  103. package/2D/multiLinePoint.d.ts +3 -3
  104. package/2D/multiLinePoint.js +3 -3
  105. package/2D/multiLinePoint.js.map +1 -1
  106. package/2D/style.d.ts +2 -2
  107. package/2D/style.js.map +1 -1
  108. package/2D/valueAndUnit.d.ts +1 -1
  109. package/2D/valueAndUnit.js +8 -4
  110. package/2D/valueAndUnit.js.map +1 -1
  111. package/2D/xmlLoader.d.ts +10 -10
  112. package/2D/xmlLoader.js +17 -17
  113. package/2D/xmlLoader.js.map +1 -1
  114. package/3D/behaviors/defaultBehavior.d.ts +7 -7
  115. package/3D/behaviors/defaultBehavior.js.map +1 -1
  116. package/3D/controls/abstractButton3D.d.ts +2 -2
  117. package/3D/controls/abstractButton3D.js +1 -1
  118. package/3D/controls/abstractButton3D.js.map +1 -1
  119. package/3D/controls/button3D.d.ts +4 -4
  120. package/3D/controls/button3D.js.map +1 -1
  121. package/3D/controls/container3D.d.ts +3 -3
  122. package/3D/controls/container3D.js +1 -2
  123. package/3D/controls/container3D.js.map +1 -1
  124. package/3D/controls/contentDisplay3D.js +1 -0
  125. package/3D/controls/contentDisplay3D.js.map +1 -1
  126. package/3D/controls/control3D.d.ts +53 -17
  127. package/3D/controls/control3D.js +48 -11
  128. package/3D/controls/control3D.js.map +1 -1
  129. package/3D/controls/cylinderPanel.d.ts +2 -2
  130. package/3D/controls/cylinderPanel.js +2 -2
  131. package/3D/controls/cylinderPanel.js.map +1 -1
  132. package/3D/controls/handMenu.d.ts +5 -5
  133. package/3D/controls/handMenu.js.map +1 -1
  134. package/3D/controls/holographicBackplate.d.ts +4 -3
  135. package/3D/controls/holographicBackplate.js +4 -4
  136. package/3D/controls/holographicBackplate.js.map +1 -1
  137. package/3D/controls/holographicButton.d.ts +6 -5
  138. package/3D/controls/holographicButton.js +1 -0
  139. package/3D/controls/holographicButton.js.map +1 -1
  140. package/3D/controls/holographicSlate.d.ts +10 -7
  141. package/3D/controls/holographicSlate.js +17 -14
  142. package/3D/controls/holographicSlate.js.map +1 -1
  143. package/3D/controls/index.js.map +1 -1
  144. package/3D/controls/meshButton3D.d.ts +4 -4
  145. package/3D/controls/meshButton3D.js +3 -2
  146. package/3D/controls/meshButton3D.js.map +1 -1
  147. package/3D/controls/nearMenu.d.ts +5 -5
  148. package/3D/controls/nearMenu.js +6 -4
  149. package/3D/controls/nearMenu.js.map +1 -1
  150. package/3D/controls/planePanel.d.ts +1 -1
  151. package/3D/controls/planePanel.js.map +1 -1
  152. package/3D/controls/scatterPanel.d.ts +2 -2
  153. package/3D/controls/scatterPanel.js +1 -1
  154. package/3D/controls/scatterPanel.js.map +1 -1
  155. package/3D/controls/slider3D.d.ts +5 -5
  156. package/3D/controls/slider3D.js +8 -9
  157. package/3D/controls/slider3D.js.map +1 -1
  158. package/3D/controls/spherePanel.d.ts +2 -2
  159. package/3D/controls/spherePanel.js +2 -2
  160. package/3D/controls/spherePanel.js.map +1 -1
  161. package/3D/controls/stackPanel3D.js +3 -3
  162. package/3D/controls/stackPanel3D.js.map +1 -1
  163. package/3D/controls/touchButton3D.d.ts +12 -7
  164. package/3D/controls/touchButton3D.js +11 -5
  165. package/3D/controls/touchButton3D.js.map +1 -1
  166. package/3D/controls/touchHolographicButton.d.ts +7 -6
  167. package/3D/controls/touchHolographicButton.js +7 -7
  168. package/3D/controls/touchHolographicButton.js.map +1 -1
  169. package/3D/controls/touchHolographicMenu.d.ts +6 -6
  170. package/3D/controls/touchHolographicMenu.js +1 -0
  171. package/3D/controls/touchHolographicMenu.js.map +1 -1
  172. package/3D/controls/touchMeshButton3D.d.ts +4 -5
  173. package/3D/controls/touchMeshButton3D.js +3 -3
  174. package/3D/controls/touchMeshButton3D.js.map +1 -1
  175. package/3D/controls/volumeBasedPanel.d.ts +10 -9
  176. package/3D/controls/volumeBasedPanel.js +13 -13
  177. package/3D/controls/volumeBasedPanel.js.map +1 -1
  178. package/3D/gizmos/gizmoHandle.d.ts +5 -5
  179. package/3D/gizmos/gizmoHandle.js.map +1 -1
  180. package/3D/gizmos/index.js.map +1 -1
  181. package/3D/gizmos/slateGizmo.d.ts +4 -4
  182. package/3D/gizmos/slateGizmo.js.map +1 -1
  183. package/3D/gui3DManager.d.ts +7 -7
  184. package/3D/gui3DManager.js +3 -3
  185. package/3D/gui3DManager.js.map +1 -1
  186. package/3D/index.js.map +1 -1
  187. package/3D/materials/fluent/fluentMaterial.d.ts +12 -12
  188. package/3D/materials/fluent/fluentMaterial.js +17 -6
  189. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  190. package/3D/materials/fluent/index.js.map +1 -1
  191. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +1 -1
  192. package/3D/materials/fluent/shaders/fluent.fragment.js +4 -2
  193. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  194. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +1 -1
  195. package/3D/materials/fluent/shaders/fluent.vertex.js +4 -2
  196. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  197. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +12 -12
  198. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +48 -13
  199. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  200. package/3D/materials/fluentBackplate/index.js.map +1 -1
  201. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +1 -1
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +4 -2
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  204. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +1 -1
  205. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +4 -2
  206. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  207. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +12 -12
  208. package/3D/materials/fluentButton/fluentButtonMaterial.js +8 -6
  209. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  210. package/3D/materials/fluentButton/index.js.map +1 -1
  211. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +1 -1
  212. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +4 -2
  213. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  214. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +1 -1
  215. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +4 -2
  216. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  217. package/3D/materials/fluentMaterial.d.ts +1 -1
  218. package/3D/materials/fluentMaterial.js +1 -1
  219. package/3D/materials/fluentMaterial.js.map +1 -1
  220. package/3D/materials/handle/handleMaterial.d.ts +4 -4
  221. package/3D/materials/handle/handleMaterial.js.map +1 -1
  222. package/3D/materials/handle/index.js.map +1 -1
  223. package/3D/materials/handle/shaders/handle.fragment.d.ts +1 -1
  224. package/3D/materials/handle/shaders/handle.fragment.js +3 -1
  225. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  226. package/3D/materials/handle/shaders/handle.vertex.d.ts +1 -1
  227. package/3D/materials/handle/shaders/handle.vertex.js +4 -2
  228. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  229. package/3D/materials/index.js.map +1 -1
  230. package/3D/materials/mrdl/index.js.map +1 -1
  231. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +15 -15
  232. package/3D/materials/mrdl/mrdlBackplateMaterial.js +42 -15
  233. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  234. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +16 -16
  235. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +88 -23
  236. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  237. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +17 -17
  238. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +89 -24
  239. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  240. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +1 -1
  241. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +4 -2
  242. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  243. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +1 -1
  244. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +4 -2
  245. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  246. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +1 -1
  247. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +4 -2
  248. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  249. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +1 -1
  250. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +4 -2
  251. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  252. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +1 -1
  253. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +4 -2
  254. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  255. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +4 -2
  257. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  258. package/3D/vector3WithInfo.d.ts +1 -1
  259. package/3D/vector3WithInfo.js.map +1 -1
  260. package/index.js.map +1 -1
  261. package/legacy/legacy.d.ts +1 -1
  262. package/legacy/legacy.js +3 -3
  263. package/legacy/legacy.js.map +1 -1
  264. package/package.json +21 -328
  265. package/readme.md +2 -2
@@ -1,7 +1,5 @@
1
1
  import { Control } from "./control";
2
- import { Nullable } from '@babylonjs/core/types';
3
- import { Measure } from '../measure';
4
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
2
+ import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
5
3
  /** Class used to render a grid */
6
4
  export declare class DisplayGrid extends Control {
7
5
  name?: string | undefined;
@@ -50,6 +48,6 @@ export declare class DisplayGrid extends Control {
50
48
  * @param name defines the control name
51
49
  */
52
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  constructor(name?: string | undefined);
53
- _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
51
+ _draw(context: ICanvasRenderingContext): void;
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  protected _getTypeName(): string;
55
53
  }
@@ -1,7 +1,7 @@
1
1
  import { __decorate, __extends } from "tslib";
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  import { Control } from "./control.js";
3
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
4
- import { serialize } from '@babylonjs/core/Misc/decorators.js';
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
5
  /** Class used to render a grid */
6
6
  var DisplayGrid = /** @class */ (function (_super) {
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  __extends(DisplayGrid, _super);
@@ -153,7 +153,7 @@ var DisplayGrid = /** @class */ (function (_super) {
153
153
  enumerable: false,
154
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  configurable: true
155
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  });
156
- DisplayGrid.prototype._draw = function (context, invalidatedRectangle) {
156
+ DisplayGrid.prototype._draw = function (context) {
157
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  context.save();
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  this._applyStates(context);
159
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  if (this._isEnabled) {
@@ -1 +1 @@
1
- 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{ Control } from \"./control\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\nimport { Measure } from '../measure';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from \"@babylonjs/core/Engines/ICanvas\";\r\n\r\n/** Class used to render a grid */\r\nexport class DisplayGrid extends Control {\r\n private _cellWidth = 20;\r\n private _cellHeight = 20;\r\n\r\n private _minorLineTickness = 1;\r\n private _minorLineColor = \"DarkGray\";\r\n\r\n private _majorLineTickness = 2;\r\n private _majorLineColor = \"White\";\r\n\r\n private _majorLineFrequency = 5;\r\n\r\n private _background = \"Black\";\r\n\r\n private _displayMajorLines = true;\r\n private _displayMinorLines = true;\r\n\r\n /** Gets or sets a boolean indicating if minor lines must be rendered (true by default)) */\r\n @serialize()\r\n public get displayMinorLines(): boolean {\r\n return this._displayMinorLines;\r\n }\r\n\r\n public set displayMinorLines(value: boolean) {\r\n if (this._displayMinorLines === value) {\r\n return;\r\n }\r\n\r\n this._displayMinorLines = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if major lines must be rendered (true by default)) */\r\n @serialize()\r\n public get displayMajorLines(): boolean {\r\n return this._displayMajorLines;\r\n }\r\n\r\n public set displayMajorLines(value: boolean) {\r\n if (this._displayMajorLines === value) {\r\n return;\r\n }\r\n\r\n this._displayMajorLines = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color (Black by default) */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the width of each cell (20 by default) */\r\n @serialize()\r\n public get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n\r\n public set cellWidth(value: number) {\r\n this._cellWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the height of each cell (20 by default) */\r\n @serialize()\r\n public get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n\r\n public set cellHeight(value: number) {\r\n this._cellHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the tickness of minor lines (1 by default) */\r\n @serialize()\r\n public get minorLineTickness(): number {\r\n return this._minorLineTickness;\r\n }\r\n\r\n public set minorLineTickness(value: number) {\r\n this._minorLineTickness = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the color of minor lines (DarkGray by default) */\r\n @serialize()\r\n public get minorLineColor(): string {\r\n return this._minorLineColor;\r\n }\r\n\r\n public set minorLineColor(value: string) {\r\n this._minorLineColor = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the tickness of major lines (2 by default) */\r\n @serialize()\r\n public get majorLineTickness(): number {\r\n return this._majorLineTickness;\r\n }\r\n\r\n public set majorLineTickness(value: number) {\r\n this._majorLineTickness = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the color of major lines (White by default) */\r\n @serialize()\r\n public get majorLineColor(): string {\r\n return this._majorLineColor;\r\n }\r\n\r\n public set majorLineColor(value: string) {\r\n this._majorLineColor = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the frequency of major lines (default is 1 every 5 minor lines)*/\r\n @serialize()\r\n public get majorLineFrequency(): number {\r\n return this._majorLineFrequency;\r\n }\r\n\r\n public set majorLineFrequency(value: number) {\r\n this._majorLineFrequency = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new GridDisplayRectangle\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n if (this._isEnabled) {\r\n\r\n if (this._background) {\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n\r\n let cellCountX = this._currentMeasure.width / this._cellWidth;\r\n let cellCountY = this._currentMeasure.height / this._cellHeight;\r\n\r\n // Minor lines\r\n const left = this._currentMeasure.left + this._currentMeasure.width / 2;\r\n const top = this._currentMeasure.top + this._currentMeasure.height / 2;\r\n\r\n if (this._displayMinorLines) {\r\n context.strokeStyle = this._minorLineColor;\r\n context.lineWidth = this._minorLineTickness;\r\n\r\n for (var x = -cellCountX / 2 + 1; x < cellCountX / 2; x++) {\r\n const cellX = left + x * this.cellWidth;\r\n\r\n context.beginPath();\r\n context.moveTo(cellX, this._currentMeasure.top);\r\n context.lineTo(cellX, this._currentMeasure.top + this._currentMeasure.height);\r\n\r\n context.stroke();\r\n }\r\n\r\n for (var y = -cellCountY / 2 + 1; y < cellCountY / 2; y++) {\r\n const cellY = top + y * this.cellHeight;\r\n\r\n context.beginPath();\r\n context.moveTo(this._currentMeasure.left, cellY);\r\n context.lineTo(this._currentMeasure.left + this._currentMeasure.width, cellY);\r\n context.stroke();\r\n }\r\n }\r\n\r\n // Major lines\r\n if (this._displayMajorLines) {\r\n context.strokeStyle = this._majorLineColor;\r\n context.lineWidth = this._majorLineTickness;\r\n\r\n for (var x = -cellCountX / 2 + this._majorLineFrequency; x < cellCountX / 2; x += this._majorLineFrequency) {\r\n let cellX = left + x * this.cellWidth;\r\n\r\n context.beginPath();\r\n context.moveTo(cellX, this._currentMeasure.top);\r\n context.lineTo(cellX, this._currentMeasure.top + this._currentMeasure.height);\r\n context.stroke();\r\n }\r\n\r\n for (var y = -cellCountY / 2 + this._majorLineFrequency; y < cellCountY / 2; y += this._majorLineFrequency) {\r\n let cellY = top + y * this.cellHeight;\r\n context.moveTo(this._currentMeasure.left, cellY);\r\n context.lineTo(this._currentMeasure.left + this._currentMeasure.width, cellY);\r\n context.closePath();\r\n context.stroke();\r\n }\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"DisplayGrid\";\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.DisplayGrid\", DisplayGrid);"]}
1
+ 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{ Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/** Class used to render a grid */\r\nexport class DisplayGrid extends Control {\r\n private _cellWidth = 20;\r\n private _cellHeight = 20;\r\n\r\n private _minorLineTickness = 1;\r\n private _minorLineColor = \"DarkGray\";\r\n\r\n private _majorLineTickness = 2;\r\n private _majorLineColor = \"White\";\r\n\r\n private _majorLineFrequency = 5;\r\n\r\n private _background = \"Black\";\r\n\r\n private _displayMajorLines = true;\r\n private _displayMinorLines = true;\r\n\r\n /** Gets or sets a boolean indicating if minor lines must be rendered (true by default)) */\r\n @serialize()\r\n public get displayMinorLines(): boolean {\r\n return this._displayMinorLines;\r\n }\r\n\r\n public set displayMinorLines(value: boolean) {\r\n if (this._displayMinorLines === value) {\r\n return;\r\n }\r\n\r\n this._displayMinorLines = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if major lines must be rendered (true by default)) */\r\n @serialize()\r\n public get displayMajorLines(): boolean {\r\n return this._displayMajorLines;\r\n }\r\n\r\n public set displayMajorLines(value: boolean) {\r\n if (this._displayMajorLines === value) {\r\n return;\r\n }\r\n\r\n this._displayMajorLines = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color (Black by default) */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the width of each cell (20 by default) */\r\n @serialize()\r\n public get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n\r\n public set cellWidth(value: number) {\r\n this._cellWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the height of each cell (20 by default) */\r\n @serialize()\r\n public get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n\r\n public set cellHeight(value: number) {\r\n this._cellHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the tickness of minor lines (1 by default) */\r\n @serialize()\r\n public get minorLineTickness(): number {\r\n return this._minorLineTickness;\r\n }\r\n\r\n public set minorLineTickness(value: number) {\r\n this._minorLineTickness = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the color of minor lines (DarkGray by default) */\r\n @serialize()\r\n public get minorLineColor(): string {\r\n return this._minorLineColor;\r\n }\r\n\r\n public set minorLineColor(value: string) {\r\n this._minorLineColor = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the tickness of major lines (2 by default) */\r\n @serialize()\r\n public get majorLineTickness(): number {\r\n return this._majorLineTickness;\r\n }\r\n\r\n public set majorLineTickness(value: number) {\r\n this._majorLineTickness = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the color of major lines (White by default) */\r\n @serialize()\r\n public get majorLineColor(): string {\r\n return this._majorLineColor;\r\n }\r\n\r\n public set majorLineColor(value: string) {\r\n this._majorLineColor = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the frequency of major lines (default is 1 every 5 minor lines)*/\r\n @serialize()\r\n public get majorLineFrequency(): number {\r\n return this._majorLineFrequency;\r\n }\r\n\r\n public set majorLineFrequency(value: number) {\r\n this._majorLineFrequency = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new GridDisplayRectangle\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n if (this._isEnabled) {\r\n if (this._background) {\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n\r\n const cellCountX = this._currentMeasure.width / this._cellWidth;\r\n const cellCountY = this._currentMeasure.height / this._cellHeight;\r\n\r\n // Minor lines\r\n const left = this._currentMeasure.left + this._currentMeasure.width / 2;\r\n const top = this._currentMeasure.top + this._currentMeasure.height / 2;\r\n\r\n if (this._displayMinorLines) {\r\n context.strokeStyle = this._minorLineColor;\r\n context.lineWidth = this._minorLineTickness;\r\n\r\n for (let x = -cellCountX / 2 + 1; x < cellCountX / 2; x++) {\r\n const cellX = left + x * this.cellWidth;\r\n\r\n context.beginPath();\r\n context.moveTo(cellX, this._currentMeasure.top);\r\n context.lineTo(cellX, this._currentMeasure.top + this._currentMeasure.height);\r\n\r\n context.stroke();\r\n }\r\n\r\n for (let y = -cellCountY / 2 + 1; y < cellCountY / 2; y++) {\r\n const cellY = top + y * this.cellHeight;\r\n\r\n context.beginPath();\r\n context.moveTo(this._currentMeasure.left, cellY);\r\n context.lineTo(this._currentMeasure.left + this._currentMeasure.width, cellY);\r\n context.stroke();\r\n }\r\n }\r\n\r\n // Major lines\r\n if (this._displayMajorLines) {\r\n context.strokeStyle = this._majorLineColor;\r\n context.lineWidth = this._majorLineTickness;\r\n\r\n for (let x = -cellCountX / 2 + this._majorLineFrequency; x < cellCountX / 2; x += this._majorLineFrequency) {\r\n const cellX = left + x * this.cellWidth;\r\n\r\n context.beginPath();\r\n context.moveTo(cellX, this._currentMeasure.top);\r\n context.lineTo(cellX, this._currentMeasure.top + this._currentMeasure.height);\r\n context.stroke();\r\n }\r\n\r\n for (let y = -cellCountY / 2 + this._majorLineFrequency; y < cellCountY / 2; y += this._majorLineFrequency) {\r\n const cellY = top + y * this.cellHeight;\r\n context.moveTo(this._currentMeasure.left, cellY);\r\n context.lineTo(this._currentMeasure.left + this._currentMeasure.width, cellY);\r\n context.closePath();\r\n context.stroke();\r\n }\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"DisplayGrid\";\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.DisplayGrid\", DisplayGrid);\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { Container } from "./container";
2
2
  import { Measure } from "../measure";
3
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
3
+ import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
4
4
  /** Class used to create 2D ellipse containers */
5
5
  export declare class Ellipse extends Container {
6
6
  name?: string | undefined;
@@ -1,8 +1,8 @@
1
1
  import { __decorate, __extends } from "tslib";
2
2
  import { Container } from "./container.js";
3
3
  import { Control } from "./control.js";
4
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
5
- import { serialize } from '@babylonjs/core/Misc/decorators.js';
4
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
5
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
6
6
  /** Class used to create 2D ellipse containers */
7
7
  var Ellipse = /** @class */ (function (_super) {
8
8
  __extends(Ellipse, _super);
@@ -1 +1 @@
1
- {"version":3,"file":"ellipse.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/2D/controls/ellipse.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,iCAAiC,CAAC;AAG5D,iDAAiD;AACjD;IAA6B,2BAAS;IAkBlC;;;OAGG;IACH,iBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SACd;QAFkB,UAAI,GAAJ,IAAI,CAAS;QArBxB,gBAAU,GAAG,CAAC,CAAC;;IAuBvB,CAAC;IAnBD,sBAAW,8BAAS;QAFpB,oCAAoC;aAEpC;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;gBAC3B,OAAO;aACV;YAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAmBS,8BAAY,GAAtB;QACI,OAAO,SAAS,CAAC;IACrB,CAAC;IAES,4BAAU,GAApB,UAAqB,OAAgC;QACjD,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;SAC9C;QAED,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EACtI,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;QAE1H,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YAErC,OAAO,CAAC,IAAI,EAAE,CAAC;SAClB;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,UAAU,GAAG,CAAC,CAAC;YACvB,OAAO,CAAC,aAAa,GAAG,CAAC,CAAC;YAC1B,OAAO,CAAC,aAAa,GAAG,CAAC,CAAC;SAC7B;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;aACpC;YACD,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YAEpC,OAAO,CAAC,MAAM,EAAE,CAAC;SACpB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAES,uCAAqB,GAA/B,UAAgC,aAAsB,EAAE,OAAgC;QACpF,iBAAM,qBAAqB,YAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACtD,IAAI,CAAC,mBAAmB,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACvD,IAAI,CAAC,mBAAmB,CAAC,IAAI,IAAI,IAAI,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,IAAI,IAAI,CAAC,UAAU,CAAC;IACpD,CAAC;IAES,kCAAgB,GAA1B,UAA2B,OAAgC;QAEvD,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;QAEtN,OAAO,CAAC,IAAI,EAAE,CAAC;IACnB,CAAC;IAEM,0CAAwB,GAA/B,UAAgC,OAAgC;QAC5D,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;QACpR,OAAO,CAAC,MAAM,EAAE,CAAC;IACrB,CAAC;IAjFD;QADC,SAAS,EAAE;4CAGX;IAgFL,cAAC;CAAA,AAvFD,CAA6B,SAAS,GAuFrC;SAvFY,OAAO;AAwFpB,aAAa,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC","sourcesContent":["import { Container } from \"./container\";\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from \"@babylonjs/core/Engines/ICanvas\";\r\n\r\n/** Class used to create 2D ellipse containers */\r\nexport class Ellipse extends Container {\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Ellipse\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Ellipse\";\r\n }\r\n\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2,\r\n this._currentMeasure.width / 2 - this._thickness / 2, this._currentMeasure.height / 2 - this._thickness / 2, context);\r\n\r\n if (this._background) {\r\n context.fillStyle = this._background;\r\n\r\n context.fill();\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this._thickness) {\r\n if (this.color) {\r\n context.strokeStyle = this.color;\r\n }\r\n context.lineWidth = this._thickness;\r\n\r\n context.stroke();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.width -= 2 * this._thickness;\r\n this._measureForChildren.height -= 2 * this._thickness;\r\n this._measureForChildren.left += this._thickness;\r\n this._measureForChildren.top += this._thickness;\r\n }\r\n\r\n protected _clipForChildren(context: ICanvasRenderingContext) {\r\n\r\n Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2, this._currentMeasure.height / 2, context);\r\n\r\n context.clip();\r\n }\r\n\r\n public _renderHighlightSpecific(context: ICanvasRenderingContext): void {\r\n Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2 - this._highlightLineWidth / 2, this._currentMeasure.height / 2 - this._highlightLineWidth / 2, context);\r\n context.stroke();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Ellipse\", Ellipse);"]}
1
+ {"version":3,"file":"ellipse.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/ellipse.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAEpC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,SAAS,EAAE,2CAA6B;AAGjD,iDAAiD;AACjD;IAA6B,2BAAS;IAkBlC;;;OAGG;IACH,iBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SACd;QAFkB,UAAI,GAAJ,IAAI,CAAS;QArBxB,gBAAU,GAAG,CAAC,CAAC;;IAuBvB,CAAC;IAnBD,sBAAW,8BAAS;QAFpB,oCAAoC;aAEpC;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAED,UAAqB,KAAa;YAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE;gBAC3B,OAAO;aACV;YAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;;;OATA;IAmBS,8BAAY,GAAtB;QACI,OAAO,SAAS,CAAC;IACrB,CAAC;IAES,4BAAU,GAApB,UAAqB,OAAgC;QACjD,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;YACvC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAC3C,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;SAC9C;QAED,OAAO,CAAC,WAAW,CACf,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAC1D,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAC1D,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EACpD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EACrD,OAAO,CACV,CAAC;QAEF,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC;YAErC,OAAO,CAAC,IAAI,EAAE,CAAC;SAClB;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,EAAE;YAC7D,OAAO,CAAC,UAAU,GAAG,CAAC,CAAC;YACvB,OAAO,CAAC,aAAa,GAAG,CAAC,CAAC;YAC1B,OAAO,CAAC,aAAa,GAAG,CAAC,CAAC;SAC7B;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC;aACpC;YACD,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YAEpC,OAAO,CAAC,MAAM,EAAE,CAAC;SACpB;QAED,OAAO,CAAC,OAAO,EAAE,CAAC;IACtB,CAAC;IAES,uCAAqB,GAA/B,UAAgC,aAAsB,EAAE,OAAgC;QACpF,iBAAM,qBAAqB,YAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAEpD,IAAI,CAAC,mBAAmB,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACtD,IAAI,CAAC,mBAAmB,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACvD,IAAI,CAAC,mBAAmB,CAAC,IAAI,IAAI,IAAI,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,IAAI,IAAI,CAAC,UAAU,CAAC;IACpD,CAAC;IAES,kCAAgB,GAA1B,UAA2B,OAAgC;QACvD,OAAO,CAAC,WAAW,CACf,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAC1D,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAC1D,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAC9B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAC/B,OAAO,CACV,CAAC;QAEF,OAAO,CAAC,IAAI,EAAE,CAAC;IACnB,CAAC;IAEM,0CAAwB,GAA/B,UAAgC,OAAgC;QAC5D,OAAO,CAAC,WAAW,CACf,IAAI,CAAC,eAAe,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,EAC1D,IAAI,CAAC,eAAe,CAAC,GAAG,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAC1D,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,EAC7D,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,EAC9D,OAAO,CACV,CAAC;QACF,OAAO,CAAC,MAAM,EAAE,CAAC;IACrB,CAAC;IAjGD;QADC,SAAS,EAAE;4CAGX;IAgGL,cAAC;CAAA,AAvGD,CAA6B,SAAS,GAuGrC;SAvGY,OAAO;AAwGpB,aAAa,CAAC,qBAAqB,EAAE,OAAO,CAAC,CAAC","sourcesContent":["import { Container } from \"./container\";\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/** Class used to create 2D ellipse containers */\r\nexport class Ellipse extends Container {\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Ellipse\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Ellipse\";\r\n }\r\n\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n Control.drawEllipse(\r\n this._currentMeasure.left + this._currentMeasure.width / 2,\r\n this._currentMeasure.top + this._currentMeasure.height / 2,\r\n this._currentMeasure.width / 2 - this._thickness / 2,\r\n this._currentMeasure.height / 2 - this._thickness / 2,\r\n context\r\n );\r\n\r\n if (this._background) {\r\n context.fillStyle = this._background;\r\n\r\n context.fill();\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this._thickness) {\r\n if (this.color) {\r\n context.strokeStyle = this.color;\r\n }\r\n context.lineWidth = this._thickness;\r\n\r\n context.stroke();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.width -= 2 * this._thickness;\r\n this._measureForChildren.height -= 2 * this._thickness;\r\n this._measureForChildren.left += this._thickness;\r\n this._measureForChildren.top += this._thickness;\r\n }\r\n\r\n protected _clipForChildren(context: ICanvasRenderingContext) {\r\n Control.drawEllipse(\r\n this._currentMeasure.left + this._currentMeasure.width / 2,\r\n this._currentMeasure.top + this._currentMeasure.height / 2,\r\n this._currentMeasure.width / 2,\r\n this._currentMeasure.height / 2,\r\n context\r\n );\r\n\r\n context.clip();\r\n }\r\n\r\n public _renderHighlightSpecific(context: ICanvasRenderingContext): void {\r\n Control.drawEllipse(\r\n this._currentMeasure.left + this._currentMeasure.width / 2,\r\n this._currentMeasure.top + this._currentMeasure.height / 2,\r\n this._currentMeasure.width / 2 - this._highlightLineWidth / 2,\r\n this._currentMeasure.height / 2 - this._highlightLineWidth / 2,\r\n context\r\n );\r\n context.stroke();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Ellipse\", Ellipse);\r\n"]}
@@ -1,11 +1,11 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Vector2 } from "@babylonjs/core/Maths/math.vector";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
3
  import { Button } from "./button";
4
4
  import { Control } from "./control";
5
- import { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';
5
+ import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
6
6
  import { IFocusableControl } from "./focusableControl";
7
- import { Observable } from '@babylonjs/core/Misc/observable';
8
- import { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents";
7
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
8
+ import { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents.js";
9
9
  /**
10
10
  * Class used to create a focusable button that can easily handle keyboard events
11
11
  * @since 5.0.0
@@ -45,7 +45,14 @@ export declare class FocusableButton extends Button implements IFocusableControl
45
45
  * @param evt Defines the KeyboardEvent
46
46
  */
47
47
  processKeyboard(evt: IKeyboardEvent): void;
48
- /** @hidden */
48
+ /**
49
+ * @param target
50
+ * @param coordinates
51
+ * @param pointerId
52
+ * @param buttonIndex
53
+ * @param pi
54
+ * @hidden
55
+ */
49
56
  _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
50
57
  /** @hidden */
51
58
  displose(): void;
@@ -1,7 +1,7 @@
1
1
  import { __extends } from "tslib";
2
2
  import { Button } from "./button.js";
3
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
4
- import { Observable } from '@babylonjs/core/Misc/observable.js';
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
5
5
  /**
6
6
  * Class used to create a focusable button that can easily handle keyboard events
7
7
  * @since 5.0.0
@@ -71,7 +71,14 @@ var FocusableButton = /** @class */ (function (_super) {
71
71
  FocusableButton.prototype.processKeyboard = function (evt) {
72
72
  this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);
73
73
  };
74
- /** @hidden */
74
+ /**
75
+ * @param target
76
+ * @param coordinates
77
+ * @param pointerId
78
+ * @param buttonIndex
79
+ * @param pi
80
+ * @hidden
81
+ */
75
82
  FocusableButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
76
83
  if (!this.isReadOnly) {
77
84
  // Clicking on button should focus
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\n\nimport { Button } from \"./button\";\nimport { Control } from \"./control\";\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\nimport { IFocusableControl } from \"./focusableControl\";\nimport { Observable } from '@babylonjs/core/Misc/observable';\nimport { IKeyboardEvent } from \"@babylonjs/core/Events/deviceInputEvents\";\n\n/**\n * Class used to create a focusable button that can easily handle keyboard events\n * @since 5.0.0\n */\nexport class FocusableButton extends Button implements IFocusableControl {\n /** Highlight color when button is focused */\n public focusedColor: Nullable<string> = null;\n private _isFocused = false;\n private _unfocusedColor: Nullable<string> = null;\n\n /** Observable raised when the control gets the focus */\n public onFocusObservable = new Observable<Button>();\n /** Observable raised when the control loses the focus */\n public onBlurObservable = new Observable<Button>();\n /** Observable raised when a key event was processed */\n public onKeyboardEventProcessedObservable = new Observable<IKeyboardEvent>();\n\n constructor(public name?: string) {\n super(name);\n\n this._unfocusedColor = this.color;\n }\n\n /** @hidden */\n public onBlur(): void {\n if (this._isFocused) {\n this._isFocused = false;\n if (this.focusedColor && this._unfocusedColor != null) {\n // Set color back to saved unfocused color\n this.color = this._unfocusedColor;\n }\n this.onBlurObservable.notifyObservers(this);\n }\n }\n\n /** @hidden */\n public onFocus(): void {\n this._isFocused = true;\n\n if (this.focusedColor) {\n // Save the unfocused color\n this._unfocusedColor = this.color;\n this.color = this.focusedColor;\n }\n this.onFocusObservable.notifyObservers(this);\n }\n\n /**\n * Function called to get the list of controls that should not steal the focus from this control\n * @returns an array of controls\n */\n public keepsFocusWith(): Nullable<Control[]> {\n return null;\n }\n\n /**\n * Function to focus a button programmatically\n */\n public focus() {\n this._host.moveFocusToControl(this);\n }\n\n /**\n * Function to unfocus a button programmatically\n */\n public blur() {\n this._host.focusedControl = null;\n }\n\n /**\n * Handles the keyboard event\n * @param evt Defines the KeyboardEvent\n */\n public processKeyboard(evt: IKeyboardEvent): void {\n this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);\n }\n\n /** @hidden */\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\n if (!this.isReadOnly) {\n // Clicking on button should focus\n this.focus();\n }\n\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\n }\n\n /** @hidden */\n public displose() {\n super.dispose();\n\n this.onBlurObservable.clear();\n this.onFocusObservable.clear();\n this.onKeyboardEventProcessedObservable.clear();\n }\n}\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);"]}
1
+ {"version":3,"file":"focusableButton.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/focusableButton.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD;;;GAGG;AACH;IAAqC,mCAAM;IAavC,yBAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SAGd;QAJkB,UAAI,GAAJ,IAAI,CAAS;QAZhC,6CAA6C;QACtC,kBAAY,GAAqB,IAAI,CAAC;QACrC,gBAAU,GAAG,KAAK,CAAC;QACnB,qBAAe,GAAqB,IAAI,CAAC;QAEjD,wDAAwD;QACjD,uBAAiB,GAAG,IAAI,UAAU,EAAU,CAAC;QACpD,yDAAyD;QAClD,sBAAgB,GAAG,IAAI,UAAU,EAAU,CAAC;QACnD,uDAAuD;QAChD,wCAAkC,GAAG,IAAI,UAAU,EAAkB,CAAC;QAKzE,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,KAAK,CAAC;;IACtC,CAAC;IAED,cAAc;IACP,gCAAM,GAAb;QACI,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YACxB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,EAAE;gBACnD,0CAA0C;gBAC1C,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC;aACrC;YACD,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC/C;IACL,CAAC;IAED,cAAc;IACP,iCAAO,GAAd;QACI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,2BAA2B;YAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;YAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;SAClC;QACD,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,wCAAc,GAArB;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,+BAAK,GAAZ;QACI,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;OAEG;IACI,8BAAI,GAAX;QACI,IAAI,CAAC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,yCAAe,GAAtB,UAAuB,GAAmB;QACtC,IAAI,CAAC,kCAAkC,CAAC,eAAe,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IAC3E,CAAC;IAED;;;;;;;OAOG;IACI,wCAAc,GAArB,UAAsB,MAAe,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,EAAmB;QACpH,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,kCAAkC;YAClC,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,OAAO,iBAAM,cAAc,YAAC,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,EAAE,CAAC,CAAC;IACjF,CAAC;IAED,cAAc;IACP,kCAAQ,GAAf;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,CAAC;IACpD,CAAC;IACL,sBAAC;AAAD,CAAC,AAlGD,CAAqC,MAAM,GAkG1C;;AACD,aAAa,CAAC,6BAA6B,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Button } from \"./button\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { IFocusableControl } from \"./focusableControl\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\n\r\n/**\r\n * Class used to create a focusable button that can easily handle keyboard events\r\n * @since 5.0.0\r\n */\r\nexport class FocusableButton extends Button implements IFocusableControl {\r\n /** Highlight color when button is focused */\r\n public focusedColor: Nullable<string> = null;\r\n private _isFocused = false;\r\n private _unfocusedColor: Nullable<string> = null;\r\n\r\n /** Observable raised when the control gets the focus */\r\n public onFocusObservable = new Observable<Button>();\r\n /** Observable raised when the control loses the focus */\r\n public onBlurObservable = new Observable<Button>();\r\n /** Observable raised when a key event was processed */\r\n public onKeyboardEventProcessedObservable = new Observable<IKeyboardEvent>();\r\n\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this._unfocusedColor = this.color;\r\n }\r\n\r\n /** @hidden */\r\n public onBlur(): void {\r\n if (this._isFocused) {\r\n this._isFocused = false;\r\n if (this.focusedColor && this._unfocusedColor != null) {\r\n // Set color back to saved unfocused color\r\n this.color = this._unfocusedColor;\r\n }\r\n this.onBlurObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public onFocus(): void {\r\n this._isFocused = true;\r\n\r\n if (this.focusedColor) {\r\n // Save the unfocused color\r\n this._unfocusedColor = this.color;\r\n this.color = this.focusedColor;\r\n }\r\n this.onFocusObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n public keepsFocusWith(): Nullable<Control[]> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Function to focus a button programmatically\r\n */\r\n public focus() {\r\n this._host.moveFocusToControl(this);\r\n }\r\n\r\n /**\r\n * Function to unfocus a button programmatically\r\n */\r\n public blur() {\r\n this._host.focusedControl = null;\r\n }\r\n\r\n /**\r\n * Handles the keyboard event\r\n * @param evt Defines the KeyboardEvent\r\n */\r\n public processKeyboard(evt: IKeyboardEvent): void {\r\n this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);\r\n }\r\n\r\n /**\r\n * @param target\r\n * @param coordinates\r\n * @param pointerId\r\n * @param buttonIndex\r\n * @param pi\r\n * @hidden\r\n */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!this.isReadOnly) {\r\n // Clicking on button should focus\r\n this.focus();\r\n }\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n\r\n /** @hidden */\r\n public displose() {\r\n super.dispose();\r\n\r\n this.onBlurObservable.clear();\r\n this.onFocusObservable.clear();\r\n this.onKeyboardEventProcessedObservable.clear();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.FocusableButton\", FocusableButton);\r\n"]}
@@ -1,9 +1,9 @@
1
- import { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents";
2
- import { Nullable } from "@babylonjs/core/types";
1
+ import { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents.js";
2
+ import { Nullable } from "@babylonjs/core/types.js";
3
3
  import { Control } from "./control";
4
4
  /**
5
- * Interface used to define a control that can receive focus
6
- */
5
+ * Interface used to define a control that can receive focus
6
+ */
7
7
  export interface IFocusableControl {
8
8
  /**
9
9
  * Function called when the control receives the focus
@@ -19,16 +19,16 @@ export interface IFocusableControl {
19
19
  */
20
20
  processKeyboard(evt: IKeyboardEvent): void;
21
21
  /**
22
- * Function called to get the list of controls that should not steal the focus from this control
23
- * @returns an array of controls
24
- */
22
+ * Function called to get the list of controls that should not steal the focus from this control
23
+ * @returns an array of controls
24
+ */
25
25
  keepsFocusWith(): Nullable<Control[]>;
26
26
  /**
27
- * Function to focus the control programmatically
28
- */
27
+ * Function to focus the control programmatically
28
+ */
29
29
  focus(): void;
30
30
  /**
31
- * Function to unfocus the control programmatically
32
- */
31
+ * Function to unfocus the control programmatically
32
+ */
33
33
  blur(): void;
34
34
  }
@@ -1 +1 @@
1
- {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import { IKeyboardEvent } from \"@babylonjs/core/Events/deviceInputEvents\";\nimport { Nullable } from \"@babylonjs/core/types\";\nimport { Control } from \"./control\";\n\n/**\n* Interface used to define a control that can receive focus\n*/\nexport interface IFocusableControl {\n /**\n * Function called when the control receives the focus\n */\n onFocus(): void;\n /**\n * Function called when the control loses the focus\n */\n onBlur(): void;\n /**\n * Function called to let the control handle keyboard events\n * @param evt defines the current keyboard event\n */\n processKeyboard(evt: IKeyboardEvent): void;\n /**\n * Function called to get the list of controls that should not steal the focus from this control\n * @returns an array of controls\n */\n keepsFocusWith(): Nullable<Control[]>;\n /**\n * Function to focus the control programmatically\n */\n focus(): void;\n /**\n * Function to unfocus the control programmatically\n */\n blur(): void;\n}"]}
1
+ {"version":3,"file":"focusableControl.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/focusableControl.ts"],"names":[],"mappings":"","sourcesContent":["import { IKeyboardEvent } from \"core/Events/deviceInputEvents\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Control } from \"./control\";\r\n\r\n/**\r\n * Interface used to define a control that can receive focus\r\n */\r\nexport interface IFocusableControl {\r\n /**\r\n * Function called when the control receives the focus\r\n */\r\n onFocus(): void;\r\n /**\r\n * Function called when the control loses the focus\r\n */\r\n onBlur(): void;\r\n /**\r\n * Function called to let the control handle keyboard events\r\n * @param evt defines the current keyboard event\r\n */\r\n processKeyboard(evt: IKeyboardEvent): void;\r\n /**\r\n * Function called to get the list of controls that should not steal the focus from this control\r\n * @returns an array of controls\r\n */\r\n keepsFocusWith(): Nullable<Control[]>;\r\n /**\r\n * Function to focus the control programmatically\r\n */\r\n focus(): void;\r\n /**\r\n * Function to unfocus the control programmatically\r\n */\r\n blur(): void;\r\n}\r\n"]}
@@ -1,9 +1,9 @@
1
- import { Nullable } from "@babylonjs/core/types";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
2
  import { Container } from "./container";
3
3
  import { ValueAndUnit } from "../valueAndUnit";
4
4
  import { Control } from "./control";
5
5
  import { Measure } from "../measure";
6
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
6
+ import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
7
7
  import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
8
8
  /**
9
9
  * Class used to create a 2D grid container
@@ -130,6 +130,10 @@ export declare class Grid extends Container {
130
130
  * @param serializationObject defined the JSON serialized object
131
131
  */
132
132
  serialize(serializationObject: any): void;
133
- /** @hidden */
133
+ /**
134
+ * @param serializedObject
135
+ * @param host
136
+ * @hidden
137
+ */
134
138
  _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
135
139
  }
@@ -2,8 +2,8 @@ import { __extends } from "tslib";
2
2
  import { Container } from "./container.js";
3
3
  import { ValueAndUnit } from "../valueAndUnit.js";
4
4
  import { Control } from "./control.js";
5
- import { Tools } from '@babylonjs/core/Misc/tools.js';
6
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
5
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
6
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
7
7
  /**
8
8
  * Class used to create a 2D grid container
9
9
  */
@@ -391,7 +391,7 @@ var Grid = /** @class */ (function (_super) {
391
391
  this._getGridDefinitions(function (lefts, tops, widths, heights) {
392
392
  // Setting child sizes
393
393
  for (var key in _this._cells) {
394
- if (!_this._cells.hasOwnProperty(key)) {
394
+ if (!Object.prototype.hasOwnProperty.call(_this._cells, key)) {
395
395
  continue;
396
396
  }
397
397
  var split = key.split(":");
@@ -412,7 +412,7 @@ var Grid = /** @class */ (function (_super) {
412
412
  };
413
413
  Grid.prototype._flagDescendantsAsMatrixDirty = function () {
414
414
  for (var key in this._cells) {
415
- if (!this._cells.hasOwnProperty(key)) {
415
+ if (!Object.prototype.hasOwnProperty.call(this._cells, key)) {
416
416
  continue;
417
417
  }
418
418
  var child = this._cells[key];
@@ -487,7 +487,11 @@ var Grid = /** @class */ (function (_super) {
487
487
  serializationObject.tags.push(child._tag);
488
488
  });
489
489
  };
490
- /** @hidden */
490
+ /**
491
+ * @param serializedObject
492
+ * @param host
493
+ * @hidden
494
+ */
491
495
  Grid.prototype._parseFromContent = function (serializedObject, host) {
492
496
  _super.prototype._parseFromContent.call(this, serializedObject, host);
493
497
  var children = [];
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\n\r\nimport { Container } from \"./container\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { Tools } from '@babylonjs/core/Misc/tools';\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { ICanvasRenderingContext } from \"@babylonjs/core/Engines/ICanvas\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\n\r\n/**\r\n * Class used to create a 2D grid container\r\n */\r\nexport class Grid extends Container {\r\n private _rowDefinitions = new Array<ValueAndUnit>();\r\n private _rowDefinitionObservers: Observer<void>[] = [];\r\n private _columnDefinitions = new Array<ValueAndUnit>();\r\n private _columnDefinitionObservers: Observer<void>[] = [];\r\n private _cells: { [key: string]: Container } = {};\r\n private _childControls = new Array<Control>();\r\n\r\n /**\r\n * Gets the number of columns\r\n */\r\n public get columnCount(): number {\r\n return this._columnDefinitions.length;\r\n }\r\n\r\n /**\r\n * Gets the number of rows\r\n */\r\n public get rowCount(): number {\r\n return this._rowDefinitions.length;\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._childControls;\r\n }\r\n\r\n /** Gets the list of cells (e.g. the containers) */\r\n public get cells(): { [key: string]: Container } {\r\n return this._cells;\r\n }\r\n\r\n /**\r\n * Gets the definition of a specific row\r\n * @param index defines the index of the row\r\n * @returns the row definition\r\n */\r\n public getRowDefinition(index: number): Nullable<ValueAndUnit> {\r\n if (index < 0 || index >= this._rowDefinitions.length) {\r\n return null;\r\n }\r\n\r\n return this._rowDefinitions[index];\r\n }\r\n\r\n /**\r\n * Gets the definition of a specific column\r\n * @param index defines the index of the column\r\n * @returns the column definition\r\n */\r\n public getColumnDefinition(index: number): Nullable<ValueAndUnit> {\r\n if (index < 0 || index >= this._columnDefinitions.length) {\r\n return null;\r\n }\r\n\r\n return this._columnDefinitions[index];\r\n }\r\n\r\n /**\r\n * Adds a new row to the grid\r\n * @param height defines the height of the row (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the height is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public addRowDefinition(height: number, isPixel = false): Grid {\r\n this._rowDefinitions.push(new ValueAndUnit(height, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE));\r\n this._rowDefinitionObservers.push(this._rowDefinitions[this.rowCount - 1].onChangedObservable.add(() => this._markAsDirty())!);\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Adds a new column to the grid\r\n * @param width defines the width of the column (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the width is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public addColumnDefinition(width: number, isPixel = false): Grid {\r\n this._columnDefinitions.push(new ValueAndUnit(width, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE));\r\n this._columnDefinitionObservers.push(this._columnDefinitions[this.columnCount - 1].onChangedObservable.add(() => this._markAsDirty())!);\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update a row definition\r\n * @param index defines the index of the row to update\r\n * @param height defines the height of the row (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the weight is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public setRowDefinition(index: number, height: number, isPixel = false): Grid {\r\n if (index < 0 || index >= this._rowDefinitions.length) {\r\n return this;\r\n }\r\n\r\n let current = this._rowDefinitions[index];\r\n if (current && current.isPixel === isPixel && current.value === height) {\r\n return this;\r\n }\r\n\r\n this._rowDefinitions[index].onChangedObservable.remove(this._rowDefinitionObservers[index]);\r\n this._rowDefinitions[index] = new ValueAndUnit(height, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE);\r\n this._rowDefinitionObservers[index] = this._rowDefinitions[index].onChangedObservable.add(() => this._markAsDirty())!;\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update a column definition\r\n * @param index defines the index of the column to update\r\n * @param width defines the width of the column (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the width is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public setColumnDefinition(index: number, width: number, isPixel = false): Grid {\r\n if (index < 0 || index >= this._columnDefinitions.length) {\r\n return this;\r\n }\r\n\r\n let current = this._columnDefinitions[index];\r\n if (current && current.isPixel === isPixel && current.value === width) {\r\n return this;\r\n }\r\n\r\n this._columnDefinitions[index].onChangedObservable.remove(this._columnDefinitionObservers[index]);\r\n this._columnDefinitions[index] = new ValueAndUnit(width, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE);\r\n this._columnDefinitionObservers[index] = this._columnDefinitions[index].onChangedObservable.add(() => this._markAsDirty())!;\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the list of children stored in a specific cell\r\n * @param row defines the row to check\r\n * @param column defines the column to check\r\n * @returns the list of controls\r\n */\r\n public getChildrenAt(row: number, column: number): Nullable<Array<Control>> {\r\n const cell = this._cells[`${row}:${column}`];\r\n\r\n if (!cell) {\r\n return null;\r\n }\r\n\r\n return cell.children;\r\n }\r\n\r\n /**\r\n * Gets a string representing the child cell info (row x column)\r\n * @param child defines the control to get info from\r\n * @returns a string containing the child cell info (row x column)\r\n */\r\n public getChildCellInfo(child: Control): string {\r\n return child._tag;\r\n }\r\n\r\n private _removeCell(cell: Container, key: string) {\r\n if (!cell) {\r\n return;\r\n }\r\n\r\n super.removeControl(cell);\r\n\r\n for (var control of cell.children) {\r\n let childIndex = this._childControls.indexOf(control);\r\n\r\n if (childIndex !== -1) {\r\n this._childControls.splice(childIndex, 1);\r\n }\r\n }\r\n\r\n delete this._cells[key];\r\n }\r\n\r\n private _offsetCell(previousKey: string, key: string) {\r\n if (!this._cells[key]) {\r\n return;\r\n }\r\n\r\n this._cells[previousKey] = this._cells[key];\r\n\r\n for (var control of this._cells[previousKey].children) {\r\n control._tag = previousKey;\r\n }\r\n\r\n delete this._cells[key];\r\n }\r\n\r\n /**\r\n * Remove a column definition at specified index\r\n * @param index defines the index of the column to remove\r\n * @returns the current grid\r\n */\r\n public removeColumnDefinition(index: number): Grid {\r\n if (index < 0 || index >= this._columnDefinitions.length) {\r\n return this;\r\n }\r\n\r\n for (var x = 0; x < this._rowDefinitions.length; x++) {\r\n let key = `${x}:${index}`;\r\n let cell = this._cells[key];\r\n\r\n this._removeCell(cell, key);\r\n }\r\n\r\n for (var x = 0; x < this._rowDefinitions.length; x++) {\r\n for (var y = index + 1; y < this._columnDefinitions.length; y++) {\r\n let previousKey = `${x}:${y - 1}`;\r\n let key = `${x}:${y}`;\r\n\r\n this._offsetCell(previousKey, key);\r\n }\r\n }\r\n\r\n this._columnDefinitions[index].onChangedObservable.remove(this._columnDefinitionObservers[index]);\r\n this._columnDefinitions.splice(index, 1);\r\n this._columnDefinitionObservers.splice(index, 1);\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove a row definition at specified index\r\n * @param index defines the index of the row to remove\r\n * @returns the current grid\r\n */\r\n public removeRowDefinition(index: number): Grid {\r\n if (index < 0 || index >= this._rowDefinitions.length) {\r\n return this;\r\n }\r\n\r\n for (var y = 0; y < this._columnDefinitions.length; y++) {\r\n let key = `${index}:${y}`;\r\n let cell = this._cells[key];\r\n\r\n this._removeCell(cell, key);\r\n }\r\n\r\n for (var y = 0; y < this._columnDefinitions.length; y++) {\r\n for (var x = index + 1; x < this._rowDefinitions.length; x++) {\r\n let previousKey = `${x - 1}:${y}`;\r\n let key = `${x}:${y}`;\r\n\r\n this._offsetCell(previousKey, key);\r\n }\r\n }\r\n\r\n this._rowDefinitions[index].onChangedObservable.remove(this._rowDefinitionObservers[index]);\r\n this._rowDefinitions.splice(index, 1);\r\n this._rowDefinitionObservers.splice(index, 1);\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current grid\r\n * @param control defines the control to add\r\n * @param row defines the row where to add the control (0 by default)\r\n * @param column defines the column where to add the control (0 by default)\r\n * @returns the current grid\r\n */\r\n public addControl(control: Control, row: number = 0, column: number = 0): Grid {\r\n if (this._rowDefinitions.length === 0) {\r\n // Add default row definition\r\n this.addRowDefinition(1, false);\r\n }\r\n\r\n if (this._columnDefinitions.length === 0) {\r\n // Add default column definition\r\n this.addColumnDefinition(1, false);\r\n }\r\n\r\n if (this._childControls.indexOf(control) !== -1) {\r\n Tools.Warn(`Control (Name:${control.name}, UniqueId:${control.uniqueId}) is already associated with this grid. You must remove it before reattaching it`);\r\n return this;\r\n }\r\n\r\n let x = Math.min(row, this._rowDefinitions.length - 1);\r\n let y = Math.min(column, this._columnDefinitions.length - 1);\r\n let key = `${x}:${y}`;\r\n let goodContainer = this._cells[key];\r\n\r\n if (!goodContainer) {\r\n goodContainer = new Container(key);\r\n this._cells[key] = goodContainer;\r\n goodContainer.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n goodContainer.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n super.addControl(goodContainer);\r\n }\r\n\r\n goodContainer.addControl(control);\r\n this._childControls.push(control);\r\n control._tag = key;\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._childControls.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._childControls.splice(index, 1);\r\n }\r\n\r\n let cell = this._cells[control._tag];\r\n\r\n if (cell) {\r\n cell.removeControl(control);\r\n control._tag = null;\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Creates a new Grid\r\n * @param name defines control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Grid\";\r\n }\r\n\r\n protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void) {\r\n let widths = [];\r\n let heights = [];\r\n let lefts = [];\r\n let tops = [];\r\n\r\n let availableWidth = this._currentMeasure.width;\r\n let globalWidthPercentage = 0;\r\n let availableHeight = this._currentMeasure.height;\r\n let globalHeightPercentage = 0;\r\n\r\n // Heights\r\n let index = 0;\r\n for (var rowDefinition of this._rowDefinitions) {\r\n if (rowDefinition.isPixel) {\r\n let height = rowDefinition.getValue(this._host);\r\n availableHeight -= height;\r\n heights[index] = height;\r\n } else {\r\n globalHeightPercentage += rowDefinition.value;\r\n }\r\n index++;\r\n }\r\n\r\n let top = 0;\r\n index = 0;\r\n for (var rowDefinition of this._rowDefinitions) {\r\n tops.push(top);\r\n\r\n if (!rowDefinition.isPixel) {\r\n let height = (rowDefinition.value / globalHeightPercentage) * availableHeight;\r\n top += height;\r\n heights[index] = height;\r\n } else {\r\n top += rowDefinition.getValue(this._host);\r\n }\r\n index++;\r\n }\r\n\r\n // Widths\r\n index = 0;\r\n for (var columnDefinition of this._columnDefinitions) {\r\n if (columnDefinition.isPixel) {\r\n let width = columnDefinition.getValue(this._host);\r\n availableWidth -= width;\r\n widths[index] = width;\r\n } else {\r\n globalWidthPercentage += columnDefinition.value;\r\n }\r\n index++;\r\n }\r\n\r\n let left = 0;\r\n index = 0;\r\n for (var columnDefinition of this._columnDefinitions) {\r\n lefts.push(left);\r\n if (!columnDefinition.isPixel) {\r\n let width = (columnDefinition.value / globalWidthPercentage) * availableWidth;\r\n left += width;\r\n widths[index] = width;\r\n } else {\r\n left += columnDefinition.getValue(this._host);\r\n }\r\n index++;\r\n }\r\n\r\n definitionCallback(lefts, tops, widths, heights);\r\n }\r\n\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n this._getGridDefinitions((lefts: number[], tops: number[], widths: number[], heights: number[]) => {\r\n // Setting child sizes\r\n for (var key in this._cells) {\r\n if (!this._cells.hasOwnProperty(key)) {\r\n continue;\r\n }\r\n let split = key.split(\":\");\r\n let x = parseInt(split[0]);\r\n let y = parseInt(split[1]);\r\n let cell = this._cells[key];\r\n\r\n cell.left = lefts[y] + \"px\";\r\n cell.top = tops[x] + \"px\";\r\n cell.width = widths[y] + \"px\";\r\n cell.height = heights[x] + \"px\";\r\n cell._left.ignoreAdaptiveScaling = true;\r\n cell._top.ignoreAdaptiveScaling = true;\r\n cell._width.ignoreAdaptiveScaling = true;\r\n cell._height.ignoreAdaptiveScaling = true;\r\n }\r\n });\r\n\r\n super._additionalProcessing(parentMeasure, context);\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var key in this._cells) {\r\n if (!this._cells.hasOwnProperty(key)) {\r\n continue;\r\n }\r\n\r\n let child = this._cells[key];\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n public _renderHighlightSpecific(context: ICanvasRenderingContext): void {\r\n super._renderHighlightSpecific(context);\r\n\r\n this._getGridDefinitions((lefts: number[], tops: number[], widths: number[], heights: number[]) => {\r\n\r\n // Columns\r\n for (var index = 0; index < lefts.length; index++) {\r\n const left = this._currentMeasure.left + lefts[index] + widths[index];\r\n context.beginPath();\r\n context.moveTo(left, this._currentMeasure.top);\r\n context.lineTo(left, this._currentMeasure.top + this._currentMeasure.height);\r\n context.stroke();\r\n }\r\n\r\n // Rows\r\n for (var index = 0; index < tops.length; index++) {\r\n const top = this._currentMeasure.top + tops[index] + heights[index];\r\n context.beginPath();\r\n context.moveTo(this._currentMeasure.left, top);\r\n context.lineTo(this._currentMeasure.left + this._currentMeasure.width, top);\r\n context.stroke();\r\n }\r\n });\r\n\r\n context.restore();\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var control of this._childControls) {\r\n control.dispose();\r\n }\r\n for (var index = 0; index < this._rowDefinitions.length; index++) {\r\n this._rowDefinitions[index].onChangedObservable.remove(this._rowDefinitionObservers[index]);\r\n }\r\n for (var index = 0; index < this._columnDefinitions.length; index++) {\r\n this._columnDefinitions[index].onChangedObservable.remove(this._columnDefinitionObservers[index]);\r\n }\r\n this._rowDefinitionObservers = [];\r\n this._rowDefinitions = [];\r\n this._columnDefinitionObservers = [];\r\n this._columnDefinitions = [];\r\n this._cells = {};\r\n this._childControls = [];\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n serializationObject.columnCount = this.columnCount;\r\n serializationObject.rowCount = this.rowCount;\r\n serializationObject.columns = [];\r\n serializationObject.rows = [];\r\n serializationObject.tags = [];\r\n for (let i = 0; i < this.columnCount; ++i) {\r\n let cd = this.getColumnDefinition(i);\r\n let childSerializationObject = { value: cd?.getValue(this.host), unit: cd?.unit };\r\n serializationObject.columns.push(childSerializationObject);\r\n\r\n }\r\n for (let i = 0; i < this.rowCount; ++i) {\r\n let rd = this.getRowDefinition(i);\r\n let childSerializationObject = { value: rd?.getValue(this.host), unit: rd?.unit };\r\n serializationObject.rows.push(childSerializationObject);\r\n }\r\n this.children.forEach((child) => {\r\n serializationObject.tags.push(child._tag);\r\n });\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n let children: Control[] = [];\r\n this.children.forEach((child) => {\r\n children.push(child);\r\n });\r\n this.removeRowDefinition(0);\r\n this.removeColumnDefinition(0);\r\n for (let i = 0; i < serializedObject.columnCount; ++i) {\r\n const columnValue = serializedObject.columns[i].value;\r\n const unit = serializedObject.columns[i].unit;\r\n this.addColumnDefinition(columnValue, unit === 1 ? true : false);\r\n }\r\n for (let i = 0; i < serializedObject.rowCount; ++i) {\r\n const rowValue = serializedObject.rows[i].value;\r\n const unit = serializedObject.rows[i].unit;\r\n this.addRowDefinition(rowValue, unit === 1 ? true : false);\r\n }\r\n\r\n for (let i = 0; i < children.length; ++i) {\r\n const cellInfo = serializedObject.tags[i];\r\n let rowNumber = parseInt(cellInfo.substring(0, cellInfo.search(\":\")));\r\n if (isNaN(rowNumber)) {\r\n rowNumber = 0;\r\n }\r\n let columnNumber = parseInt(cellInfo.substring(cellInfo.search(\":\") + 1));\r\n if (isNaN(columnNumber)) {\r\n columnNumber = 0;\r\n }\r\n this.addControl(children[i], rowNumber, columnNumber);\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Grid\", Grid);"]}
1
+ 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{ Nullable } from \"core/types\";\r\n\r\nimport { Container } from \"./container\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Class used to create a 2D grid container\r\n */\r\nexport class Grid extends Container {\r\n private _rowDefinitions = new Array<ValueAndUnit>();\r\n private _rowDefinitionObservers: Observer<void>[] = [];\r\n private _columnDefinitions = new Array<ValueAndUnit>();\r\n private _columnDefinitionObservers: Observer<void>[] = [];\r\n private _cells: { [key: string]: Container } = {};\r\n private _childControls = new Array<Control>();\r\n\r\n /**\r\n * Gets the number of columns\r\n */\r\n public get columnCount(): number {\r\n return this._columnDefinitions.length;\r\n }\r\n\r\n /**\r\n * Gets the number of rows\r\n */\r\n public get rowCount(): number {\r\n return this._rowDefinitions.length;\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._childControls;\r\n }\r\n\r\n /** Gets the list of cells (e.g. the containers) */\r\n public get cells(): { [key: string]: Container } {\r\n return this._cells;\r\n }\r\n\r\n /**\r\n * Gets the definition of a specific row\r\n * @param index defines the index of the row\r\n * @returns the row definition\r\n */\r\n public getRowDefinition(index: number): Nullable<ValueAndUnit> {\r\n if (index < 0 || index >= this._rowDefinitions.length) {\r\n return null;\r\n }\r\n\r\n return this._rowDefinitions[index];\r\n }\r\n\r\n /**\r\n * Gets the definition of a specific column\r\n * @param index defines the index of the column\r\n * @returns the column definition\r\n */\r\n public getColumnDefinition(index: number): Nullable<ValueAndUnit> {\r\n if (index < 0 || index >= this._columnDefinitions.length) {\r\n return null;\r\n }\r\n\r\n return this._columnDefinitions[index];\r\n }\r\n\r\n /**\r\n * Adds a new row to the grid\r\n * @param height defines the height of the row (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the height is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public addRowDefinition(height: number, isPixel = false): Grid {\r\n this._rowDefinitions.push(new ValueAndUnit(height, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE));\r\n this._rowDefinitionObservers.push(this._rowDefinitions[this.rowCount - 1].onChangedObservable.add(() => this._markAsDirty())!);\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Adds a new column to the grid\r\n * @param width defines the width of the column (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the width is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public addColumnDefinition(width: number, isPixel = false): Grid {\r\n this._columnDefinitions.push(new ValueAndUnit(width, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE));\r\n this._columnDefinitionObservers.push(this._columnDefinitions[this.columnCount - 1].onChangedObservable.add(() => this._markAsDirty())!);\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update a row definition\r\n * @param index defines the index of the row to update\r\n * @param height defines the height of the row (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the weight is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public setRowDefinition(index: number, height: number, isPixel = false): Grid {\r\n if (index < 0 || index >= this._rowDefinitions.length) {\r\n return this;\r\n }\r\n\r\n const current = this._rowDefinitions[index];\r\n if (current && current.isPixel === isPixel && current.value === height) {\r\n return this;\r\n }\r\n\r\n this._rowDefinitions[index].onChangedObservable.remove(this._rowDefinitionObservers[index]);\r\n this._rowDefinitions[index] = new ValueAndUnit(height, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE);\r\n this._rowDefinitionObservers[index] = this._rowDefinitions[index].onChangedObservable.add(() => this._markAsDirty())!;\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Update a column definition\r\n * @param index defines the index of the column to update\r\n * @param width defines the width of the column (either in pixel or a value between 0 and 1)\r\n * @param isPixel defines if the width is expressed in pixel (or in percentage)\r\n * @returns the current grid\r\n */\r\n public setColumnDefinition(index: number, width: number, isPixel = false): Grid {\r\n if (index < 0 || index >= this._columnDefinitions.length) {\r\n return this;\r\n }\r\n\r\n const current = this._columnDefinitions[index];\r\n if (current && current.isPixel === isPixel && current.value === width) {\r\n return this;\r\n }\r\n\r\n this._columnDefinitions[index].onChangedObservable.remove(this._columnDefinitionObservers[index]);\r\n this._columnDefinitions[index] = new ValueAndUnit(width, isPixel ? ValueAndUnit.UNITMODE_PIXEL : ValueAndUnit.UNITMODE_PERCENTAGE);\r\n this._columnDefinitionObservers[index] = this._columnDefinitions[index].onChangedObservable.add(() => this._markAsDirty())!;\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the list of children stored in a specific cell\r\n * @param row defines the row to check\r\n * @param column defines the column to check\r\n * @returns the list of controls\r\n */\r\n public getChildrenAt(row: number, column: number): Nullable<Array<Control>> {\r\n const cell = this._cells[`${row}:${column}`];\r\n\r\n if (!cell) {\r\n return null;\r\n }\r\n\r\n return cell.children;\r\n }\r\n\r\n /**\r\n * Gets a string representing the child cell info (row x column)\r\n * @param child defines the control to get info from\r\n * @returns a string containing the child cell info (row x column)\r\n */\r\n public getChildCellInfo(child: Control): string {\r\n return child._tag;\r\n }\r\n\r\n private _removeCell(cell: Container, key: string) {\r\n if (!cell) {\r\n return;\r\n }\r\n\r\n super.removeControl(cell);\r\n\r\n for (const control of cell.children) {\r\n const childIndex = this._childControls.indexOf(control);\r\n\r\n if (childIndex !== -1) {\r\n this._childControls.splice(childIndex, 1);\r\n }\r\n }\r\n\r\n delete this._cells[key];\r\n }\r\n\r\n private _offsetCell(previousKey: string, key: string) {\r\n if (!this._cells[key]) {\r\n return;\r\n }\r\n\r\n this._cells[previousKey] = this._cells[key];\r\n\r\n for (const control of this._cells[previousKey].children) {\r\n control._tag = previousKey;\r\n }\r\n\r\n delete this._cells[key];\r\n }\r\n\r\n /**\r\n * Remove a column definition at specified index\r\n * @param index defines the index of the column to remove\r\n * @returns the current grid\r\n */\r\n public removeColumnDefinition(index: number): Grid {\r\n if (index < 0 || index >= this._columnDefinitions.length) {\r\n return this;\r\n }\r\n\r\n for (let x = 0; x < this._rowDefinitions.length; x++) {\r\n const key = `${x}:${index}`;\r\n const cell = this._cells[key];\r\n\r\n this._removeCell(cell, key);\r\n }\r\n\r\n for (let x = 0; x < this._rowDefinitions.length; x++) {\r\n for (let y = index + 1; y < this._columnDefinitions.length; y++) {\r\n const previousKey = `${x}:${y - 1}`;\r\n const key = `${x}:${y}`;\r\n\r\n this._offsetCell(previousKey, key);\r\n }\r\n }\r\n\r\n this._columnDefinitions[index].onChangedObservable.remove(this._columnDefinitionObservers[index]);\r\n this._columnDefinitions.splice(index, 1);\r\n this._columnDefinitionObservers.splice(index, 1);\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove a row definition at specified index\r\n * @param index defines the index of the row to remove\r\n * @returns the current grid\r\n */\r\n public removeRowDefinition(index: number): Grid {\r\n if (index < 0 || index >= this._rowDefinitions.length) {\r\n return this;\r\n }\r\n\r\n for (let y = 0; y < this._columnDefinitions.length; y++) {\r\n const key = `${index}:${y}`;\r\n const cell = this._cells[key];\r\n\r\n this._removeCell(cell, key);\r\n }\r\n\r\n for (let y = 0; y < this._columnDefinitions.length; y++) {\r\n for (let x = index + 1; x < this._rowDefinitions.length; x++) {\r\n const previousKey = `${x - 1}:${y}`;\r\n const key = `${x}:${y}`;\r\n\r\n this._offsetCell(previousKey, key);\r\n }\r\n }\r\n\r\n this._rowDefinitions[index].onChangedObservable.remove(this._rowDefinitionObservers[index]);\r\n this._rowDefinitions.splice(index, 1);\r\n this._rowDefinitionObservers.splice(index, 1);\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current grid\r\n * @param control defines the control to add\r\n * @param row defines the row where to add the control (0 by default)\r\n * @param column defines the column where to add the control (0 by default)\r\n * @returns the current grid\r\n */\r\n public addControl(control: Control, row: number = 0, column: number = 0): Grid {\r\n if (this._rowDefinitions.length === 0) {\r\n // Add default row definition\r\n this.addRowDefinition(1, false);\r\n }\r\n\r\n if (this._columnDefinitions.length === 0) {\r\n // Add default column definition\r\n this.addColumnDefinition(1, false);\r\n }\r\n\r\n if (this._childControls.indexOf(control) !== -1) {\r\n Tools.Warn(`Control (Name:${control.name}, UniqueId:${control.uniqueId}) is already associated with this grid. You must remove it before reattaching it`);\r\n return this;\r\n }\r\n\r\n const x = Math.min(row, this._rowDefinitions.length - 1);\r\n const y = Math.min(column, this._columnDefinitions.length - 1);\r\n const key = `${x}:${y}`;\r\n let goodContainer = this._cells[key];\r\n\r\n if (!goodContainer) {\r\n goodContainer = new Container(key);\r\n this._cells[key] = goodContainer;\r\n goodContainer.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n goodContainer.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n super.addControl(goodContainer);\r\n }\r\n\r\n goodContainer.addControl(control);\r\n this._childControls.push(control);\r\n control._tag = key;\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._childControls.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._childControls.splice(index, 1);\r\n }\r\n\r\n const cell = this._cells[control._tag];\r\n\r\n if (cell) {\r\n cell.removeControl(control);\r\n control._tag = null;\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Creates a new Grid\r\n * @param name defines control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Grid\";\r\n }\r\n\r\n protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void) {\r\n const widths = [];\r\n const heights = [];\r\n const lefts = [];\r\n const tops = [];\r\n\r\n let availableWidth = this._currentMeasure.width;\r\n let globalWidthPercentage = 0;\r\n let availableHeight = this._currentMeasure.height;\r\n let globalHeightPercentage = 0;\r\n\r\n // Heights\r\n let index = 0;\r\n for (const rowDefinition of this._rowDefinitions) {\r\n if (rowDefinition.isPixel) {\r\n const height = rowDefinition.getValue(this._host);\r\n availableHeight -= height;\r\n heights[index] = height;\r\n } else {\r\n globalHeightPercentage += rowDefinition.value;\r\n }\r\n index++;\r\n }\r\n\r\n let top = 0;\r\n index = 0;\r\n for (const rowDefinition of this._rowDefinitions) {\r\n tops.push(top);\r\n\r\n if (!rowDefinition.isPixel) {\r\n const height = (rowDefinition.value / globalHeightPercentage) * availableHeight;\r\n top += height;\r\n heights[index] = height;\r\n } else {\r\n top += rowDefinition.getValue(this._host);\r\n }\r\n index++;\r\n }\r\n\r\n // Widths\r\n index = 0;\r\n for (const columnDefinition of this._columnDefinitions) {\r\n if (columnDefinition.isPixel) {\r\n const width = columnDefinition.getValue(this._host);\r\n availableWidth -= width;\r\n widths[index] = width;\r\n } else {\r\n globalWidthPercentage += columnDefinition.value;\r\n }\r\n index++;\r\n }\r\n\r\n let left = 0;\r\n index = 0;\r\n for (const columnDefinition of this._columnDefinitions) {\r\n lefts.push(left);\r\n if (!columnDefinition.isPixel) {\r\n const width = (columnDefinition.value / globalWidthPercentage) * availableWidth;\r\n left += width;\r\n widths[index] = width;\r\n } else {\r\n left += columnDefinition.getValue(this._host);\r\n }\r\n index++;\r\n }\r\n\r\n definitionCallback(lefts, tops, widths, heights);\r\n }\r\n\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n this._getGridDefinitions((lefts: number[], tops: number[], widths: number[], heights: number[]) => {\r\n // Setting child sizes\r\n for (const key in this._cells) {\r\n if (!Object.prototype.hasOwnProperty.call(this._cells, key)) {\r\n continue;\r\n }\r\n const split = key.split(\":\");\r\n const x = parseInt(split[0]);\r\n const y = parseInt(split[1]);\r\n const cell = this._cells[key];\r\n\r\n cell.left = lefts[y] + \"px\";\r\n cell.top = tops[x] + \"px\";\r\n cell.width = widths[y] + \"px\";\r\n cell.height = heights[x] + \"px\";\r\n cell._left.ignoreAdaptiveScaling = true;\r\n cell._top.ignoreAdaptiveScaling = true;\r\n cell._width.ignoreAdaptiveScaling = true;\r\n cell._height.ignoreAdaptiveScaling = true;\r\n }\r\n });\r\n\r\n super._additionalProcessing(parentMeasure, context);\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const key in this._cells) {\r\n if (!Object.prototype.hasOwnProperty.call(this._cells, key)) {\r\n continue;\r\n }\r\n\r\n const child = this._cells[key];\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n public _renderHighlightSpecific(context: ICanvasRenderingContext): void {\r\n super._renderHighlightSpecific(context);\r\n\r\n this._getGridDefinitions((lefts: number[], tops: number[], widths: number[], heights: number[]) => {\r\n // Columns\r\n for (let index = 0; index < lefts.length; index++) {\r\n const left = this._currentMeasure.left + lefts[index] + widths[index];\r\n context.beginPath();\r\n context.moveTo(left, this._currentMeasure.top);\r\n context.lineTo(left, this._currentMeasure.top + this._currentMeasure.height);\r\n context.stroke();\r\n }\r\n\r\n // Rows\r\n for (let index = 0; index < tops.length; index++) {\r\n const top = this._currentMeasure.top + tops[index] + heights[index];\r\n context.beginPath();\r\n context.moveTo(this._currentMeasure.left, top);\r\n context.lineTo(this._currentMeasure.left + this._currentMeasure.width, top);\r\n context.stroke();\r\n }\r\n });\r\n\r\n context.restore();\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (const control of this._childControls) {\r\n control.dispose();\r\n }\r\n for (let index = 0; index < this._rowDefinitions.length; index++) {\r\n this._rowDefinitions[index].onChangedObservable.remove(this._rowDefinitionObservers[index]);\r\n }\r\n for (let index = 0; index < this._columnDefinitions.length; index++) {\r\n this._columnDefinitions[index].onChangedObservable.remove(this._columnDefinitionObservers[index]);\r\n }\r\n this._rowDefinitionObservers = [];\r\n this._rowDefinitions = [];\r\n this._columnDefinitionObservers = [];\r\n this._columnDefinitions = [];\r\n this._cells = {};\r\n this._childControls = [];\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n serializationObject.columnCount = this.columnCount;\r\n serializationObject.rowCount = this.rowCount;\r\n serializationObject.columns = [];\r\n serializationObject.rows = [];\r\n serializationObject.tags = [];\r\n for (let i = 0; i < this.columnCount; ++i) {\r\n const cd = this.getColumnDefinition(i);\r\n const childSerializationObject = { value: cd?.getValue(this.host), unit: cd?.unit };\r\n serializationObject.columns.push(childSerializationObject);\r\n }\r\n for (let i = 0; i < this.rowCount; ++i) {\r\n const rd = this.getRowDefinition(i);\r\n const childSerializationObject = { value: rd?.getValue(this.host), unit: rd?.unit };\r\n serializationObject.rows.push(childSerializationObject);\r\n }\r\n this.children.forEach((child) => {\r\n serializationObject.tags.push(child._tag);\r\n });\r\n }\r\n\r\n /**\r\n * @param serializedObject\r\n * @param host\r\n * @hidden\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n const children: Control[] = [];\r\n this.children.forEach((child) => {\r\n children.push(child);\r\n });\r\n this.removeRowDefinition(0);\r\n this.removeColumnDefinition(0);\r\n for (let i = 0; i < serializedObject.columnCount; ++i) {\r\n const columnValue = serializedObject.columns[i].value;\r\n const unit = serializedObject.columns[i].unit;\r\n this.addColumnDefinition(columnValue, unit === 1 ? true : false);\r\n }\r\n for (let i = 0; i < serializedObject.rowCount; ++i) {\r\n const rowValue = serializedObject.rows[i].value;\r\n const unit = serializedObject.rows[i].unit;\r\n this.addRowDefinition(rowValue, unit === 1 ? true : false);\r\n }\r\n\r\n for (let i = 0; i < children.length; ++i) {\r\n const cellInfo = serializedObject.tags[i];\r\n let rowNumber = parseInt(cellInfo.substring(0, cellInfo.search(\":\")));\r\n if (isNaN(rowNumber)) {\r\n rowNumber = 0;\r\n }\r\n let columnNumber = parseInt(cellInfo.substring(cellInfo.search(\":\") + 1));\r\n if (isNaN(columnNumber)) {\r\n columnNumber = 0;\r\n }\r\n this.addControl(children[i], rowNumber, columnNumber);\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Grid\", Grid);\r\n"]}