@babylonjs/gui 5.0.0-rc.1 → 5.0.0-rc.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -423
  5. package/2D/advancedDynamicTexture.js +1318 -1286
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -182
  47. package/2D/controls/inputText.js +1119 -1096
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -172
  92. package/2D/controls/textBlock.js +603 -598
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -348
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -128
  155. package/3D/controls/holographicSlate.js +431 -428
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -81
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -75
  182. package/3D/controls/touchButton3D.js +233 -227
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -109
  185. package/3D/controls/touchHolographicButton.js +445 -445
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -57
  203. package/3D/gizmos/slateGizmo.js +369 -369
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/license.md +71 -0
  305. package/package.json +37 -325
  306. package/readme.md +2 -2
@@ -1,141 +1,140 @@
1
- import { __extends } from "tslib";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { Control3D } from "./control3D.js";
4
- /**
5
- * Class used to create containers for controls
6
- */
7
- var Container3D = /** @class */ (function (_super) {
8
- __extends(Container3D, _super);
9
- /**
10
- * Creates a new container
11
- * @param name defines the container name
12
- */
13
- function Container3D(name) {
14
- var _this = _super.call(this, name) || this;
15
- _this._blockLayout = false;
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- /**
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- * Gets the list of child controls
18
- */
19
- _this._children = new Array();
20
- return _this;
21
- }
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- Object.defineProperty(Container3D.prototype, "children", {
23
- /**
24
- * Gets the list of child controls
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- */
26
- get: function () {
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- return this._children;
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- },
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- enumerable: false,
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- configurable: true
31
- });
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- Object.defineProperty(Container3D.prototype, "blockLayout", {
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- /**
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- * Gets or sets a boolean indicating if the layout must be blocked (default is false).
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- * This is helpful to optimize layout operation when adding multiple children in a row
36
- */
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- get: function () {
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- return this._blockLayout;
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- },
40
- set: function (value) {
41
- if (this._blockLayout === value) {
42
- return;
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- }
44
- this._blockLayout = value;
45
- if (!this._blockLayout) {
46
- this._arrangeChildren();
47
- }
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- },
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- enumerable: false,
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- configurable: true
51
- });
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- /**
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- * Force the container to update the layout. Please note that it will not take blockLayout property in account
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- * @returns the current container
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- */
56
- Container3D.prototype.updateLayout = function () {
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- this._arrangeChildren();
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- return this;
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- };
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- /**
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- * Gets a boolean indicating if the given control is in the children of this control
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- * @param control defines the control to check
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- * @returns true if the control is in the child list
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- */
65
- Container3D.prototype.containsControl = function (control) {
66
- return this._children.indexOf(control) !== -1;
67
- };
68
- /**
69
- * Adds a control to the children of this control
70
- * @param control defines the control to add
71
- * @returns the current container
72
- */
73
- Container3D.prototype.addControl = function (control) {
74
- var index = this._children.indexOf(control);
75
- if (index !== -1) {
76
- return this;
77
- }
78
- control.parent = this;
79
- control._host = this._host;
80
- this._children.push(control);
81
- if (this._host.utilityLayer) {
82
- control._prepareNode(this._host.utilityLayer.utilityLayerScene);
83
- if (control.node) {
84
- control.node.parent = this.node;
85
- }
86
- if (!this.blockLayout) {
87
- this._arrangeChildren();
88
- }
89
- }
90
- return this;
91
- };
92
- /**
93
- * This function will be called everytime a new control is added
94
- */
95
- Container3D.prototype._arrangeChildren = function () {
96
- };
97
- Container3D.prototype._createNode = function (scene) {
98
- return new TransformNode("ContainerNode", scene);
99
- };
100
- /**
101
- * Removes a control from the children of this control
102
- * @param control defines the control to remove
103
- * @returns the current container
104
- */
105
- Container3D.prototype.removeControl = function (control) {
106
- var index = this._children.indexOf(control);
107
- if (index !== -1) {
108
- this._children.splice(index, 1);
109
- control.parent = null;
110
- control._disposeNode();
111
- }
112
- return this;
113
- };
114
- Container3D.prototype._getTypeName = function () {
115
- return "Container3D";
116
- };
117
- /**
118
- * Releases all associated resources
119
- */
120
- Container3D.prototype.dispose = function () {
121
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
122
- var control = _a[_i];
123
- control.dispose();
124
- }
125
- this._children = [];
126
- _super.prototype.dispose.call(this);
127
- };
128
- /** Control rotation will remain unchanged */
129
- Container3D.UNSET_ORIENTATION = 0;
130
- /** Control will rotate to make it look at sphere central axis */
131
- Container3D.FACEORIGIN_ORIENTATION = 1;
132
- /** Control will rotate to make it look back at sphere central axis */
133
- Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
134
- /** Control will rotate to look at z axis (0, 0, 1) */
135
- Container3D.FACEFORWARD_ORIENTATION = 3;
136
- /** Control will rotate to look at negative z axis (0, 0, -1) */
137
- Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
138
- return Container3D;
139
- }(Control3D));
140
- export { Container3D };
1
+ import { __extends } from "tslib";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Control3D } from "./control3D";
4
+ /**
5
+ * Class used to create containers for controls
6
+ */
7
+ var Container3D = /** @class */ (function (_super) {
8
+ __extends(Container3D, _super);
9
+ /**
10
+ * Creates a new container
11
+ * @param name defines the container name
12
+ */
13
+ function Container3D(name) {
14
+ var _this = _super.call(this, name) || this;
15
+ _this._blockLayout = false;
16
+ /**
17
+ * Gets the list of child controls
18
+ */
19
+ _this._children = new Array();
20
+ return _this;
21
+ }
22
+ Object.defineProperty(Container3D.prototype, "children", {
23
+ /**
24
+ * Gets the list of child controls
25
+ */
26
+ get: function () {
27
+ return this._children;
28
+ },
29
+ enumerable: false,
30
+ configurable: true
31
+ });
32
+ Object.defineProperty(Container3D.prototype, "blockLayout", {
33
+ /**
34
+ * Gets or sets a boolean indicating if the layout must be blocked (default is false).
35
+ * This is helpful to optimize layout operation when adding multiple children in a row
36
+ */
37
+ get: function () {
38
+ return this._blockLayout;
39
+ },
40
+ set: function (value) {
41
+ if (this._blockLayout === value) {
42
+ return;
43
+ }
44
+ this._blockLayout = value;
45
+ if (!this._blockLayout) {
46
+ this._arrangeChildren();
47
+ }
48
+ },
49
+ enumerable: false,
50
+ configurable: true
51
+ });
52
+ /**
53
+ * Force the container to update the layout. Please note that it will not take blockLayout property in account
54
+ * @returns the current container
55
+ */
56
+ Container3D.prototype.updateLayout = function () {
57
+ this._arrangeChildren();
58
+ return this;
59
+ };
60
+ /**
61
+ * Gets a boolean indicating if the given control is in the children of this control
62
+ * @param control defines the control to check
63
+ * @returns true if the control is in the child list
64
+ */
65
+ Container3D.prototype.containsControl = function (control) {
66
+ return this._children.indexOf(control) !== -1;
67
+ };
68
+ /**
69
+ * Adds a control to the children of this control
70
+ * @param control defines the control to add
71
+ * @returns the current container
72
+ */
73
+ Container3D.prototype.addControl = function (control) {
74
+ var index = this._children.indexOf(control);
75
+ if (index !== -1) {
76
+ return this;
77
+ }
78
+ control.parent = this;
79
+ control._host = this._host;
80
+ this._children.push(control);
81
+ if (this._host.utilityLayer) {
82
+ control._prepareNode(this._host.utilityLayer.utilityLayerScene);
83
+ if (control.node) {
84
+ control.node.parent = this.node;
85
+ }
86
+ if (!this.blockLayout) {
87
+ this._arrangeChildren();
88
+ }
89
+ }
90
+ return this;
91
+ };
92
+ /**
93
+ * This function will be called everytime a new control is added
94
+ */
95
+ Container3D.prototype._arrangeChildren = function () { };
96
+ Container3D.prototype._createNode = function (scene) {
97
+ return new TransformNode("ContainerNode", scene);
98
+ };
99
+ /**
100
+ * Removes a control from the children of this control
101
+ * @param control defines the control to remove
102
+ * @returns the current container
103
+ */
104
+ Container3D.prototype.removeControl = function (control) {
105
+ var index = this._children.indexOf(control);
106
+ if (index !== -1) {
107
+ this._children.splice(index, 1);
108
+ control.parent = null;
109
+ control._disposeNode();
110
+ }
111
+ return this;
112
+ };
113
+ Container3D.prototype._getTypeName = function () {
114
+ return "Container3D";
115
+ };
116
+ /**
117
+ * Releases all associated resources
118
+ */
119
+ Container3D.prototype.dispose = function () {
120
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
121
+ var control = _a[_i];
122
+ control.dispose();
123
+ }
124
+ this._children = [];
125
+ _super.prototype.dispose.call(this);
126
+ };
127
+ /** Control rotation will remain unchanged */
128
+ Container3D.UNSET_ORIENTATION = 0;
129
+ /** Control will rotate to make it look at sphere central axis */
130
+ Container3D.FACEORIGIN_ORIENTATION = 1;
131
+ /** Control will rotate to make it look back at sphere central axis */
132
+ Container3D.FACEORIGINREVERSED_ORIENTATION = 2;
133
+ /** Control will rotate to look at z axis (0, 0, 1) */
134
+ Container3D.FACEFORWARD_ORIENTATION = 3;
135
+ /** Control will rotate to look at negative z axis (0, 0, -1) */
136
+ Container3D.FACEFORWARDREVERSED_ORIENTATION = 4;
137
+ return Container3D;
138
+ }(Control3D));
139
+ export { Container3D };
141
140
  //# sourceMappingURL=container3D.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"container3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/container3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAGrE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;GAEG;AACH;IAAiC,+BAAS;IAmCtC;;;OAGG;IACH,qBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QAxCO,kBAAY,GAAG,KAAK,CAAC;QAE7B;;WAEG;QACO,eAAS,GAAG,IAAI,KAAK,EAAa,CAAC;;IAmC7C,CAAC;IA9BD,sBAAW,iCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAMD,sBAAW,oCAAW;QAJtB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAc;YACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBAC7B,OAAO;aACV;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAE1B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;QACL,CAAC;;;OAZA;IAsBD;;;OAGG;IACI,kCAAY,GAAnB;QACI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,qCAAe,GAAtB,UAAuB,OAAkB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,gCAAU,GAAjB,UAAkB,OAAkB;QAChC,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE5C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE3B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAEhE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;aACnC;YAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACnB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACO,sCAAgB,GAA1B;IACA,CAAC;IAES,iCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,mCAAa,GAApB,UAAqB,OAAkB;QACnC,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE5C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YACtB,OAAO,CAAC,YAAY,EAAE,CAAC;SAC1B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAY,GAAtB;QACI,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,6BAAO,GAAd;QACI,KAAoB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA/B,IAAI,OAAO,SAAA;YACZ,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QAEpB,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IAED,8CAA8C;IACvB,6BAAiB,GAAG,CAAC,CAAC;IAE7C,iEAAiE;IAC1C,kCAAsB,GAAG,CAAC,CAAC;IAElD,sEAAsE;IAC/C,0CAA8B,GAAG,CAAC,CAAC;IAE1D,sDAAsD;IAC/B,mCAAuB,GAAG,CAAC,CAAC;IAEnD,gEAAgE;IACzC,2CAA+B,GAAG,CAAC,CAAC;IAE/D,kBAAC;CAAA,AAxJD,CAAiC,SAAS,GAwJzC;SAxJY,WAAW","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Class used to create containers for controls\r\n */\r\nexport class Container3D extends Control3D {\r\n private _blockLayout = false;\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n protected _children = new Array<Control3D>();\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n public get children(): Array<Control3D> {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the layout must be blocked (default is false).\r\n * This is helpful to optimize layout operation when adding multiple children in a row\r\n */\r\n public get blockLayout(): boolean {\r\n return this._blockLayout;\r\n }\r\n\r\n public set blockLayout(value: boolean) {\r\n if (this._blockLayout === value) {\r\n return;\r\n }\r\n\r\n this._blockLayout = value;\r\n\r\n if (!this._blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new container\r\n * @param name defines the container name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Force the container to update the layout. Please note that it will not take blockLayout property in account\r\n * @returns the current container\r\n */\r\n public updateLayout(): Container3D {\r\n this._arrangeChildren();\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the children of this control\r\n * @param control defines the control to check\r\n * @returns true if the control is in the child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a control to the children of this control\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Control3D): Container3D {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control.parent = this;\r\n control._host = this._host;\r\n\r\n this._children.push(control);\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n\r\n if (control.node) {\r\n control.node.parent = this.node;\r\n }\r\n\r\n if (!this.blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * This function will be called everytime a new control is added\r\n */\r\n protected _arrangeChildren() {\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n return new TransformNode(\"ContainerNode\", scene);\r\n }\r\n\r\n /**\r\n * Removes a control from the children of this control\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): Container3D {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n control._disposeNode();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container3D\";\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n for (var control of this._children) {\r\n control.dispose();\r\n }\r\n\r\n this._children = [];\r\n\r\n super.dispose();\r\n }\r\n\r\n /** Control rotation will remain unchanged */\r\n public static readonly UNSET_ORIENTATION = 0;\r\n\r\n /** Control will rotate to make it look at sphere central axis */\r\n public static readonly FACEORIGIN_ORIENTATION = 1;\r\n\r\n /** Control will rotate to make it look back at sphere central axis */\r\n public static readonly FACEORIGINREVERSED_ORIENTATION = 2;\r\n\r\n /** Control will rotate to look at z axis (0, 0, 1) */\r\n public static readonly FACEFORWARD_ORIENTATION = 3;\r\n\r\n /** Control will rotate to look at negative z axis (0, 0, -1) */\r\n public static readonly FACEFORWARDREVERSED_ORIENTATION = 4;\r\n\r\n}\r\n"]}
1
+ {"version":3,"file":"container3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/container3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAG1D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC;;GAEG;AACH;IAAiC,+BAAS;IAmCtC;;;OAGG;IACH,qBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QAxCO,kBAAY,GAAG,KAAK,CAAC;QAE7B;;WAEG;QACO,eAAS,GAAG,IAAI,KAAK,EAAa,CAAC;;IAmC7C,CAAC;IA9BD,sBAAW,iCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAMD,sBAAW,oCAAW;QAJtB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAc;YACjC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBAC7B,OAAO;aACV;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAE1B,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;gBACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;QACL,CAAC;;;OAZA;IAsBD;;;OAGG;IACI,kCAAY,GAAnB;QACI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,qCAAe,GAAtB,UAAuB,OAAkB;QACrC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,gCAAU,GAAjB,UAAkB,OAAkB;QAChC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,OAAO,IAAI,CAAC;SACf;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE3B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE7B,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAEhE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;aACnC;YAED,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACnB,IAAI,CAAC,gBAAgB,EAAE,CAAC;aAC3B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACO,sCAAgB,GAA1B,cAA8B,CAAC;IAErB,iCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;IAED;;;;OAIG;IACI,mCAAa,GAApB,UAAqB,OAAkB;QACnC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAEhC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YACtB,OAAO,CAAC,YAAY,EAAE,CAAC;SAC1B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAY,GAAtB;QACI,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,6BAAO,GAAd;QACI,KAAsB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAAjC,IAAM,OAAO,SAAA;YACd,OAAO,CAAC,OAAO,EAAE,CAAC;SACrB;QAED,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QAEpB,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IAED,8CAA8C;IACvB,6BAAiB,GAAG,CAAC,CAAC;IAE7C,iEAAiE;IAC1C,kCAAsB,GAAG,CAAC,CAAC;IAElD,sEAAsE;IAC/C,0CAA8B,GAAG,CAAC,CAAC;IAE1D,sDAAsD;IAC/B,mCAAuB,GAAG,CAAC,CAAC;IAEnD,gEAAgE;IACzC,2CAA+B,GAAG,CAAC,CAAC;IAC/D,kBAAC;CAAA,AAtJD,CAAiC,SAAS,GAsJzC;SAtJY,WAAW","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Class used to create containers for controls\r\n */\r\nexport class Container3D extends Control3D {\r\n private _blockLayout = false;\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n protected _children = new Array<Control3D>();\r\n\r\n /**\r\n * Gets the list of child controls\r\n */\r\n public get children(): Array<Control3D> {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the layout must be blocked (default is false).\r\n * This is helpful to optimize layout operation when adding multiple children in a row\r\n */\r\n public get blockLayout(): boolean {\r\n return this._blockLayout;\r\n }\r\n\r\n public set blockLayout(value: boolean) {\r\n if (this._blockLayout === value) {\r\n return;\r\n }\r\n\r\n this._blockLayout = value;\r\n\r\n if (!this._blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new container\r\n * @param name defines the container name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Force the container to update the layout. Please note that it will not take blockLayout property in account\r\n * @returns the current container\r\n */\r\n public updateLayout(): Container3D {\r\n this._arrangeChildren();\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the children of this control\r\n * @param control defines the control to check\r\n * @returns true if the control is in the child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a control to the children of this control\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control.parent = this;\r\n control._host = this._host;\r\n\r\n this._children.push(control);\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n\r\n if (control.node) {\r\n control.node.parent = this.node;\r\n }\r\n\r\n if (!this.blockLayout) {\r\n this._arrangeChildren();\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * This function will be called everytime a new control is added\r\n */\r\n protected _arrangeChildren() {}\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n return new TransformNode(\"ContainerNode\", scene);\r\n }\r\n\r\n /**\r\n * Removes a control from the children of this control\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): Container3D {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n control._disposeNode();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container3D\";\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n for (const control of this._children) {\r\n control.dispose();\r\n }\r\n\r\n this._children = [];\r\n\r\n super.dispose();\r\n }\r\n\r\n /** Control rotation will remain unchanged */\r\n public static readonly UNSET_ORIENTATION = 0;\r\n\r\n /** Control will rotate to make it look at sphere central axis */\r\n public static readonly FACEORIGIN_ORIENTATION = 1;\r\n\r\n /** Control will rotate to make it look back at sphere central axis */\r\n public static readonly FACEORIGINREVERSED_ORIENTATION = 2;\r\n\r\n /** Control will rotate to look at z axis (0, 0, 1) */\r\n public static readonly FACEFORWARD_ORIENTATION = 3;\r\n\r\n /** Control will rotate to look at negative z axis (0, 0, -1) */\r\n public static readonly FACEFORWARDREVERSED_ORIENTATION = 4;\r\n}\r\n"]}
@@ -1,30 +1,30 @@
1
- import { Control } from "../../2D/controls/control";
2
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
3
- import { Control3D } from "./control3D";
4
- /**
5
- * The base class for controls that display content
6
- */
7
- export declare class ContentDisplay3D extends Control3D {
8
- private _content;
9
- private _facadeTexture;
10
- protected _contentResolution: number;
11
- protected _contentScaleRatio: number;
12
- /**
13
- * Gets or sets the GUI 2D content used to display the button's facade
14
- */
15
- get content(): Control;
16
- set content(value: Control);
17
- /**
18
- * Gets or sets the texture resolution used to render content (512 by default)
19
- */
20
- get contentResolution(): number;
21
- set contentResolution(value: number);
22
- protected _disposeFacadeTexture(): void;
23
- protected _resetContent(): void;
24
- /**
25
- * Apply the facade texture (created from the content property).
26
- * This function can be overloaded by child classes
27
- * @param facadeTexture defines the AdvancedDynamicTexture to use
28
- */
29
- protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
30
- }
1
+ import type { Control } from "../../2D/controls/control";
2
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
3
+ import { Control3D } from "./control3D";
4
+ /**
5
+ * The base class for controls that display content
6
+ */
7
+ export declare class ContentDisplay3D extends Control3D {
8
+ private _content;
9
+ private _facadeTexture;
10
+ protected _contentResolution: number;
11
+ protected _contentScaleRatio: number;
12
+ /**
13
+ * Gets or sets the GUI 2D content used to display the button's facade
14
+ */
15
+ get content(): Control;
16
+ set content(value: Control);
17
+ /**
18
+ * Gets or sets the texture resolution used to render content (512 by default)
19
+ */
20
+ get contentResolution(): number;
21
+ set contentResolution(value: number);
22
+ protected _disposeFacadeTexture(): void;
23
+ protected _resetContent(): void;
24
+ /**
25
+ * Apply the facade texture (created from the content property).
26
+ * This function can be overloaded by child classes
27
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
28
+ */
29
+ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
30
+ }
@@ -1,79 +1,80 @@
1
- import { __extends } from "tslib";
2
- import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
3
- import { Control3D } from "./control3D.js";
4
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
- /**
6
- * The base class for controls that display content
7
- */
8
- var ContentDisplay3D = /** @class */ (function (_super) {
9
- __extends(ContentDisplay3D, _super);
10
- function ContentDisplay3D() {
11
- var _this = _super !== null && _super.apply(this, arguments) || this;
12
- _this._contentResolution = 512;
13
- _this._contentScaleRatio = 2;
14
- return _this;
15
- }
16
- Object.defineProperty(ContentDisplay3D.prototype, "content", {
17
- /**
18
- * Gets or sets the GUI 2D content used to display the button's facade
19
- */
20
- get: function () {
21
- return this._content;
22
- },
23
- set: function (value) {
24
- this._content = value;
25
- if (!value || !this._host || !this._host.utilityLayer) {
26
- return;
27
- }
28
- if (!this._facadeTexture) {
29
- this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
30
- this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
31
- this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
32
- this._facadeTexture.premulAlpha = true;
33
- }
34
- else {
35
- this._facadeTexture.rootContainer.clearControls();
36
- }
37
- this._facadeTexture.addControl(value);
38
- this._applyFacade(this._facadeTexture);
39
- },
40
- enumerable: false,
41
- configurable: true
42
- });
43
- Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
44
- /**
45
- * Gets or sets the texture resolution used to render content (512 by default)
46
- */
47
- get: function () {
48
- return this._contentResolution;
49
- },
50
- set: function (value) {
51
- if (this._contentResolution === value) {
52
- return;
53
- }
54
- this._contentResolution = value;
55
- this._resetContent();
56
- },
57
- enumerable: false,
58
- configurable: true
59
- });
60
- ContentDisplay3D.prototype._disposeFacadeTexture = function () {
61
- if (this._facadeTexture) {
62
- this._facadeTexture.dispose();
63
- this._facadeTexture = null;
64
- }
65
- };
66
- ContentDisplay3D.prototype._resetContent = function () {
67
- this._disposeFacadeTexture();
68
- this.content = this._content;
69
- };
70
- /**
71
- * Apply the facade texture (created from the content property).
72
- * This function can be overloaded by child classes
73
- * @param facadeTexture defines the AdvancedDynamicTexture to use
74
- */
75
- ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
76
- return ContentDisplay3D;
77
- }(Control3D));
78
- export { ContentDisplay3D };
1
+ import { __extends } from "tslib";
2
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
3
+ import { Control3D } from "./control3D";
4
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
5
+ /**
6
+ * The base class for controls that display content
7
+ */
8
+ var ContentDisplay3D = /** @class */ (function (_super) {
9
+ __extends(ContentDisplay3D, _super);
10
+ function ContentDisplay3D() {
11
+ var _this = _super !== null && _super.apply(this, arguments) || this;
12
+ _this._contentResolution = 512;
13
+ _this._contentScaleRatio = 2;
14
+ return _this;
15
+ }
16
+ Object.defineProperty(ContentDisplay3D.prototype, "content", {
17
+ /**
18
+ * Gets or sets the GUI 2D content used to display the button's facade
19
+ */
20
+ get: function () {
21
+ return this._content;
22
+ },
23
+ set: function (value) {
24
+ this._content = value;
25
+ if (!value || !this._host || !this._host.utilityLayer) {
26
+ return;
27
+ }
28
+ if (!this._facadeTexture) {
29
+ this._facadeTexture = new AdvancedDynamicTexture("Facade", this._contentResolution, this._contentResolution, this._host.utilityLayer.utilityLayerScene, true, Texture.TRILINEAR_SAMPLINGMODE);
30
+ this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;
31
+ this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;
32
+ this._facadeTexture.premulAlpha = true;
33
+ }
34
+ else {
35
+ this._facadeTexture.rootContainer.clearControls();
36
+ }
37
+ this._facadeTexture.addControl(value);
38
+ this._applyFacade(this._facadeTexture);
39
+ },
40
+ enumerable: false,
41
+ configurable: true
42
+ });
43
+ Object.defineProperty(ContentDisplay3D.prototype, "contentResolution", {
44
+ /**
45
+ * Gets or sets the texture resolution used to render content (512 by default)
46
+ */
47
+ get: function () {
48
+ return this._contentResolution;
49
+ },
50
+ set: function (value) {
51
+ if (this._contentResolution === value) {
52
+ return;
53
+ }
54
+ this._contentResolution = value;
55
+ this._resetContent();
56
+ },
57
+ enumerable: false,
58
+ configurable: true
59
+ });
60
+ ContentDisplay3D.prototype._disposeFacadeTexture = function () {
61
+ if (this._facadeTexture) {
62
+ this._facadeTexture.dispose();
63
+ this._facadeTexture = null;
64
+ }
65
+ };
66
+ ContentDisplay3D.prototype._resetContent = function () {
67
+ this._disposeFacadeTexture();
68
+ this.content = this._content;
69
+ };
70
+ /**
71
+ * Apply the facade texture (created from the content property).
72
+ * This function can be overloaded by child classes
73
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
74
+ */
75
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
76
+ ContentDisplay3D.prototype._applyFacade = function (facadeTexture) { };
77
+ return ContentDisplay3D;
78
+ }(Control3D));
79
+ export { ContentDisplay3D };
79
80
  //# sourceMappingURL=contentDisplay3D.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"contentDisplay3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/contentDisplay3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,MAAM,4CAA4C,CAAC;AAErE;;GAEG;AACH;IAAsC,oCAAS;IAA/C;QAAA,qEA2EC;QAxEa,wBAAkB,GAAG,GAAG,CAAC;QACzB,wBAAkB,GAAG,CAAC,CAAC;;IAuErC,CAAC;IAlEG,sBAAW,qCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,KAAc;YAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YAEtB,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACnD,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,cAAc,GAAG,IAAI,sBAAsB,CAC5C,QAAQ,EACR,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,EACzC,IAAI,EACJ,OAAO,CAAC,sBAAsB,CACjC,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;aAC1C;iBAAM;gBACH,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;aACrD;YAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3C,CAAC;;;OA5BA;IAiCD,sBAAW,+CAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;aAED,UAA6B,KAAa;YACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE;gBACnC,OAAO;aACV;YAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;;;OATA;IAWS,gDAAqB,GAA/B;QACI,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;IACL,CAAC;IAES,wCAAa,GAAvB;QACI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACO,uCAAY,GAAtB,UAAuB,aAAqC,IAAI,CAAC;IACrE,uBAAC;AAAD,CAAC,AA3ED,CAAsC,SAAS,GA2E9C","sourcesContent":["import { Control } from \"../../2D/controls/control\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\n\r\n/**\r\n * The base class for controls that display content\r\n */\r\nexport class ContentDisplay3D extends Control3D {\r\n private _content: Control;\r\n private _facadeTexture: Nullable<AdvancedDynamicTexture>;\r\n protected _contentResolution = 512;\r\n protected _contentScaleRatio = 2;\r\n\r\n /**\r\n * Gets or sets the GUI 2D content used to display the button's facade\r\n */\r\n public get content(): Control {\r\n return this._content;\r\n }\r\n\r\n public set content(value: Control) {\r\n this._content = value;\r\n\r\n if (!value || !this._host || !this._host.utilityLayer) {\r\n return;\r\n }\r\n\r\n if (!this._facadeTexture) {\r\n this._facadeTexture = new AdvancedDynamicTexture(\r\n \"Facade\",\r\n this._contentResolution,\r\n this._contentResolution,\r\n this._host.utilityLayer.utilityLayerScene,\r\n true,\r\n Texture.TRILINEAR_SAMPLINGMODE\r\n );\r\n this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;\r\n this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;\r\n this._facadeTexture.premulAlpha = true;\r\n } else {\r\n this._facadeTexture.rootContainer.clearControls();\r\n }\r\n\r\n this._facadeTexture.addControl(value);\r\n\r\n this._applyFacade(this._facadeTexture);\r\n }\r\n\r\n /**\r\n * Gets or sets the texture resolution used to render content (512 by default)\r\n */\r\n public get contentResolution(): number {\r\n return this._contentResolution;\r\n }\r\n\r\n public set contentResolution(value: number) {\r\n if (this._contentResolution === value) {\r\n return;\r\n }\r\n\r\n this._contentResolution = value;\r\n this._resetContent();\r\n }\r\n\r\n protected _disposeFacadeTexture() {\r\n if (this._facadeTexture) {\r\n this._facadeTexture.dispose();\r\n this._facadeTexture = null;\r\n }\r\n }\r\n\r\n protected _resetContent() {\r\n this._disposeFacadeTexture();\r\n this.content = this._content;\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) { }\r\n}\r\n"]}
1
+ {"version":3,"file":"contentDisplay3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/contentDisplay3D.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAE1D;;GAEG;AACH;IAAsC,oCAAS;IAA/C;QAAA,qEA4EC;QAzEa,wBAAkB,GAAG,GAAG,CAAC;QACzB,wBAAkB,GAAG,CAAC,CAAC;;IAwErC,CAAC;IAnEG,sBAAW,qCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,KAAc;YAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YAEtB,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACnD,OAAO;aACV;YAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;gBACtB,IAAI,CAAC,cAAc,GAAG,IAAI,sBAAsB,CAC5C,QAAQ,EACR,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,kBAAkB,EACvB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,EACzC,IAAI,EACJ,OAAO,CAAC,sBAAsB,CACjC,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC;gBACnE,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;aAC1C;iBAAM;gBACH,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;aACrD;YAED,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAEtC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3C,CAAC;;;OA5BA;IAiCD,sBAAW,+CAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;aAED,UAA6B,KAAa;YACtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,KAAK,EAAE;gBACnC,OAAO;aACV;YAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;;;OATA;IAWS,gDAAqB,GAA/B;QACI,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;IACL,CAAC;IAES,wCAAa,GAAvB;QACI,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACnD,uCAAY,GAAtB,UAAuB,aAAqC,IAAG,CAAC;IACpE,uBAAC;AAAD,CAAC,AA5ED,CAAsC,SAAS,GA4E9C","sourcesContent":["import type { Control } from \"../../2D/controls/control\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\n/**\r\n * The base class for controls that display content\r\n */\r\nexport class ContentDisplay3D extends Control3D {\r\n private _content: Control;\r\n private _facadeTexture: Nullable<AdvancedDynamicTexture>;\r\n protected _contentResolution = 512;\r\n protected _contentScaleRatio = 2;\r\n\r\n /**\r\n * Gets or sets the GUI 2D content used to display the button's facade\r\n */\r\n public get content(): Control {\r\n return this._content;\r\n }\r\n\r\n public set content(value: Control) {\r\n this._content = value;\r\n\r\n if (!value || !this._host || !this._host.utilityLayer) {\r\n return;\r\n }\r\n\r\n if (!this._facadeTexture) {\r\n this._facadeTexture = new AdvancedDynamicTexture(\r\n \"Facade\",\r\n this._contentResolution,\r\n this._contentResolution,\r\n this._host.utilityLayer.utilityLayerScene,\r\n true,\r\n Texture.TRILINEAR_SAMPLINGMODE\r\n );\r\n this._facadeTexture.rootContainer.scaleX = this._contentScaleRatio;\r\n this._facadeTexture.rootContainer.scaleY = this._contentScaleRatio;\r\n this._facadeTexture.premulAlpha = true;\r\n } else {\r\n this._facadeTexture.rootContainer.clearControls();\r\n }\r\n\r\n this._facadeTexture.addControl(value);\r\n\r\n this._applyFacade(this._facadeTexture);\r\n }\r\n\r\n /**\r\n * Gets or sets the texture resolution used to render content (512 by default)\r\n */\r\n public get contentResolution(): number {\r\n return this._contentResolution;\r\n }\r\n\r\n public set contentResolution(value: number) {\r\n if (this._contentResolution === value) {\r\n return;\r\n }\r\n\r\n this._contentResolution = value;\r\n this._resetContent();\r\n }\r\n\r\n protected _disposeFacadeTexture() {\r\n if (this._facadeTexture) {\r\n this._facadeTexture.dispose();\r\n this._facadeTexture = null;\r\n }\r\n }\r\n\r\n protected _resetContent() {\r\n this._disposeFacadeTexture();\r\n this.content = this._content;\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {}\r\n}\r\n"]}