@babylonjs/gui 5.0.0-rc.1 → 5.0.0-rc.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -423
  5. package/2D/advancedDynamicTexture.js +1318 -1286
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -182
  47. package/2D/controls/inputText.js +1119 -1096
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -172
  92. package/2D/controls/textBlock.js +603 -598
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -348
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -128
  155. package/3D/controls/holographicSlate.js +431 -428
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -81
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -75
  182. package/3D/controls/touchButton3D.js +233 -227
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -109
  185. package/3D/controls/touchHolographicButton.js +445 -445
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -57
  203. package/3D/gizmos/slateGizmo.js +369 -369
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/license.md +71 -0
  305. package/package.json +37 -325
  306. package/readme.md +2 -2
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { serialize } from \"@babylonjs/core/Misc/decorators\";\r\nimport { ICanvas, ICanvasRenderingContext, IImage } from \"@babylonjs/core/Engines/ICanvas\";\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\n\r\n/**\r\n * Class used to create 2D images\r\n */\r\nexport class Image extends Control {\r\n private _workingCanvas: Nullable<ICanvas> = null;\r\n\r\n private _domImage: IImage;\r\n private _imageWidth: number;\r\n private _imageHeight: number;\r\n private _loaded = false;\r\n private _stretch = Image.STRETCH_FILL;\r\n private _source: Nullable<string>;\r\n private _autoScale = false;\r\n\r\n private _sourceLeft = 0;\r\n private _sourceTop = 0;\r\n private _sourceWidth = 0;\r\n private _sourceHeight = 0;\r\n private _svgAttributesComputationCompleted: boolean = false;\r\n private _isSVG: boolean = false;\r\n\r\n private _cellWidth: number = 0;\r\n private _cellHeight: number = 0;\r\n private _cellId: number = -1;\r\n\r\n private _sliceLeft: number;\r\n private _sliceRight: number;\r\n private _sliceTop: number;\r\n private _sliceBottom: number;\r\n\r\n private _populateNinePatchSlicesFromImage = false;\r\n\r\n private _detectPointerOnOpaqueOnly: boolean;\r\n\r\n private _imageDataCache: {\r\n data: Uint8ClampedArray | null;\r\n key: string;\r\n } = { data: null, key: \"\" };\r\n\r\n /**\r\n * Observable notified when the content is loaded\r\n */\r\n public onImageLoadedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Observable notified when _sourceLeft, _sourceTop, _sourceWidth and _sourceHeight are computed\r\n */\r\n public onSVGAttributesComputedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Gets a boolean indicating that the content is loaded\r\n */\r\n public get isLoaded(): boolean {\r\n return this._loaded;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.\r\n * Beware using this as this will comsume more memory as the image has to be stored twice\r\n */\r\n @serialize()\r\n public get detectPointerOnOpaqueOnly(): boolean {\r\n return this._detectPointerOnOpaqueOnly;\r\n }\r\n\r\n public set detectPointerOnOpaqueOnly(value: boolean) {\r\n if (this._detectPointerOnOpaqueOnly === value) {\r\n return;\r\n }\r\n\r\n this._detectPointerOnOpaqueOnly = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the left value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceLeft(): number {\r\n return this._sliceLeft;\r\n }\r\n\r\n public set sliceLeft(value: number) {\r\n if (this._sliceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sliceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the right value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceRight(): number {\r\n return this._sliceRight;\r\n }\r\n\r\n public set sliceRight(value: number) {\r\n if (this._sliceRight === value) {\r\n return;\r\n }\r\n\r\n this._sliceRight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceTop(): number {\r\n return this._sliceTop;\r\n }\r\n\r\n public set sliceTop(value: number) {\r\n if (this._sliceTop === value) {\r\n return;\r\n }\r\n\r\n this._sliceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the bottom value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceBottom(): number {\r\n return this._sliceBottom;\r\n }\r\n\r\n public set sliceBottom(value: number) {\r\n if (this._sliceBottom === value) {\r\n return;\r\n }\r\n\r\n this._sliceBottom = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the left coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceLeft(): number {\r\n return this._sourceLeft;\r\n }\r\n\r\n public set sourceLeft(value: number) {\r\n if (this._sourceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sourceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceTop(): number {\r\n return this._sourceTop;\r\n }\r\n\r\n public set sourceTop(value: number) {\r\n if (this._sourceTop === value) {\r\n return;\r\n }\r\n\r\n this._sourceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the width to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceWidth(): number {\r\n return this._sourceWidth;\r\n }\r\n\r\n public set sourceWidth(value: number) {\r\n if (this._sourceWidth === value) {\r\n return;\r\n }\r\n\r\n this._sourceWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceHeight(): number {\r\n return this._sourceHeight;\r\n }\r\n\r\n public set sourceHeight(value: number) {\r\n if (this._sourceHeight === value) {\r\n return;\r\n }\r\n\r\n this._sourceHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image width\r\n */\r\n public get imageWidth(): number {\r\n return this._imageWidth;\r\n }\r\n\r\n /**\r\n * Gets the image height\r\n */\r\n public get imageHeight(): number {\r\n return this._imageHeight;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data\r\n */\r\n @serialize()\r\n public get populateNinePatchSlicesFromImage(): boolean {\r\n return this._populateNinePatchSlicesFromImage;\r\n }\r\n\r\n public set populateNinePatchSlicesFromImage(value: boolean) {\r\n if (this._populateNinePatchSlicesFromImage === value) {\r\n return;\r\n }\r\n\r\n this._populateNinePatchSlicesFromImage = value;\r\n\r\n if (this._populateNinePatchSlicesFromImage && this._loaded) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n }\r\n\r\n /** Indicates if the format of the image is SVG */\r\n public get isSVG(): boolean {\r\n return this._isSVG;\r\n }\r\n\r\n /** Gets the status of the SVG attributes computation (sourceLeft, sourceTop, sourceWidth, sourceHeight) */\r\n public get svgAttributesComputationCompleted(): boolean {\r\n return this._svgAttributesComputationCompleted;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the image can force its container to adapt its size\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n public get autoScale(): boolean {\r\n return this._autoScale;\r\n }\r\n\r\n public set autoScale(value: boolean) {\r\n if (this._autoScale === value) {\r\n return;\r\n }\r\n\r\n this._autoScale = value;\r\n\r\n if (value && this._loaded) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n }\r\n\r\n /** Gets or sets the streching mode used by the image */\r\n @serialize()\r\n public get stretch(): number {\r\n return this._stretch;\r\n }\r\n\r\n public set stretch(value: number) {\r\n if (this._stretch === value) {\r\n return;\r\n }\r\n\r\n this._stretch = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _rotate90(n: number, preserveProperties: boolean = false): Image {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n let canvas = engine.createCanvas(height, width);\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.translate(canvas.width / 2, canvas.height / 2);\r\n context.rotate((n * Math.PI) / 2);\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height, -width / 2, -height / 2, width, height);\r\n\r\n const dataUrl: string = canvas.toDataURL(\"image/jpg\");\r\n const rotatedImage = new Image(this.name + \"rotated\", dataUrl);\r\n\r\n if (preserveProperties) {\r\n rotatedImage._stretch = this._stretch;\r\n rotatedImage._autoScale = this._autoScale;\r\n rotatedImage._cellId = this._cellId;\r\n rotatedImage._cellWidth = n % 1 ? this._cellHeight : this._cellWidth;\r\n rotatedImage._cellHeight = n % 1 ? this._cellWidth : this._cellHeight;\r\n }\r\n\r\n this._handleRotationForSVGImage(this, rotatedImage, n);\r\n\r\n this._imageDataCache.data = null;\r\n\r\n return rotatedImage;\r\n }\r\n\r\n private _handleRotationForSVGImage(srcImage: Image, dstImage: Image, n: number): void {\r\n if (!srcImage._isSVG) {\r\n return;\r\n }\r\n\r\n if (srcImage._svgAttributesComputationCompleted) {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n } else {\r\n srcImage.onSVGAttributesComputedObservable.addOnce(() => {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n });\r\n }\r\n }\r\n\r\n private _rotate90SourceProperties(srcImage: Image, dstImage: Image, n: number): void {\r\n let srcLeft = srcImage.sourceLeft,\r\n srcTop = srcImage.sourceTop,\r\n srcWidth = srcImage.domImage.width,\r\n srcHeight = srcImage.domImage.height;\r\n\r\n let dstLeft = srcLeft,\r\n dstTop = srcTop,\r\n dstWidth = srcImage.sourceWidth,\r\n dstHeight = srcImage.sourceHeight;\r\n\r\n if (n != 0) {\r\n let mult = n < 0 ? -1 : 1;\r\n n = n % 4;\r\n for (let i = 0; i < Math.abs(n); ++i) {\r\n dstLeft = -(srcTop - srcHeight / 2) * mult + srcHeight / 2;\r\n dstTop = (srcLeft - srcWidth / 2) * mult + srcWidth / 2;\r\n [dstWidth, dstHeight] = [dstHeight, dstWidth];\r\n if (n < 0) {\r\n dstTop -= dstHeight;\r\n } else {\r\n dstLeft -= dstWidth;\r\n }\r\n srcLeft = dstLeft;\r\n srcTop = dstTop;\r\n [srcWidth, srcHeight] = [srcHeight, srcWidth];\r\n }\r\n }\r\n\r\n dstImage.sourceLeft = dstLeft;\r\n dstImage.sourceTop = dstTop;\r\n dstImage.sourceWidth = dstWidth;\r\n dstImage.sourceHeight = dstHeight;\r\n }\r\n\r\n private _extractNinePatchSliceDataFromImage() {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height);\r\n const imageData = context.getImageData(0, 0, width, height);\r\n\r\n // Left and right\r\n this._sliceLeft = -1;\r\n this._sliceRight = -1;\r\n for (var x = 0; x < width; x++) {\r\n const alpha = imageData.data[x * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceLeft === -1) {\r\n this._sliceLeft = x;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceLeft > -1) {\r\n this._sliceRight = x;\r\n break;\r\n }\r\n }\r\n\r\n // top and bottom\r\n this._sliceTop = -1;\r\n this._sliceBottom = -1;\r\n for (var y = 0; y < height; y++) {\r\n const alpha = imageData.data[y * width * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceTop === -1) {\r\n this._sliceTop = y;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceTop > -1) {\r\n this._sliceBottom = y;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the internal DOM image used to render the control\r\n */\r\n public set domImage(value: IImage) {\r\n this._domImage = value;\r\n this._loaded = false;\r\n this._imageDataCache.data = null;\r\n\r\n if (this._domImage.width) {\r\n this._onImageLoaded();\r\n } else {\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n }\r\n }\r\n\r\n public get domImage(): IImage {\r\n return this._domImage;\r\n }\r\n\r\n private _onImageLoaded(): void {\r\n this._imageDataCache.data = null;\r\n this._imageWidth = this._domImage.width;\r\n this._imageHeight = this._domImage.height;\r\n this._loaded = true;\r\n\r\n if (this._populateNinePatchSlicesFromImage) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n\r\n this.onImageLoadedObservable.notifyObservers(this);\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image source url\r\n */\r\n @serialize()\r\n public get source() {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Gets or sets image source url\r\n */\r\n public set source(value: Nullable<string>) {\r\n if (this._source === value) {\r\n return;\r\n }\r\n\r\n this._loaded = false;\r\n this._source = value;\r\n this._imageDataCache.data = null;\r\n\r\n if (value) {\r\n value = this._svgCheck(value);\r\n }\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._domImage = engine.createCanvasImage();\r\n\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n if (value) {\r\n Tools.SetCorsBehavior(value, this._domImage);\r\n this._domImage.src = value;\r\n }\r\n }\r\n\r\n /**\r\n * Checks for svg document with icon id present\r\n */\r\n private _svgCheck(value: string): string {\r\n if (window.SVGSVGElement && value.search(/.svg#/gi) !== -1 && value.indexOf(\"#\") === value.lastIndexOf(\"#\")) {\r\n this._isSVG = true;\r\n var svgsrc = value.split(\"#\")[0];\r\n var elemid = value.split(\"#\")[1];\r\n // check if object alr exist in document\r\n var svgExist = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgExist) {\r\n var svgDoc = svgExist.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n var vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n var docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n var docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n var elem = <SVGGraphicsElement>(<unknown>svgDoc.getElementById(elemid));\r\n if (elem && vb && docwidth && docheight) {\r\n this._getSVGAttribs(svgExist, elemid);\r\n return value;\r\n }\r\n }\r\n\r\n // wait for object to load\r\n svgExist.addEventListener(\"load\", () => {\r\n this._getSVGAttribs(svgExist, elemid);\r\n });\r\n } else {\r\n // create document object\r\n var svgImage = document.createElement(\"object\");\r\n svgImage.data = svgsrc;\r\n svgImage.type = \"image/svg+xml\";\r\n svgImage.width = \"0%\";\r\n svgImage.height = \"0%\";\r\n document.body.appendChild(svgImage);\r\n // when the object has loaded, get the element attribs\r\n svgImage.onload = () => {\r\n var svgobj = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgobj) {\r\n this._getSVGAttribs(svgobj, elemid);\r\n }\r\n };\r\n }\r\n return svgsrc;\r\n } else {\r\n return value;\r\n }\r\n }\r\n\r\n /**\r\n * Sets sourceLeft, sourceTop, sourceWidth, sourceHeight automatically\r\n * given external svg file and icon id\r\n */\r\n private _getSVGAttribs(svgsrc: HTMLObjectElement, elemid: string) {\r\n var svgDoc = svgsrc.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n var vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n var docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n var docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n // get element bbox and matrix transform\r\n var elem = svgDoc.getElementById(elemid) as Nullable<SVGGraphicsElement>;\r\n if (vb && docwidth && docheight && elem) {\r\n var vb_width = Number(vb.split(\" \")[2]);\r\n var vb_height = Number(vb.split(\" \")[3]);\r\n var elem_bbox = elem.getBBox();\r\n var elem_matrix_a = 1;\r\n var elem_matrix_d = 1;\r\n var elem_matrix_e = 0;\r\n var elem_matrix_f = 0;\r\n const mainMatrix = elem.transform.baseVal.consolidate()!.matrix;\r\n if (elem.transform && elem.transform.baseVal.consolidate()) {\r\n elem_matrix_a = mainMatrix.a;\r\n elem_matrix_d = mainMatrix.d;\r\n elem_matrix_e = mainMatrix.e;\r\n elem_matrix_f = mainMatrix.f;\r\n }\r\n\r\n // compute source coordinates and dimensions\r\n this.sourceLeft = ((elem_matrix_a * elem_bbox.x + elem_matrix_e) * docwidth) / vb_width;\r\n this.sourceTop = ((elem_matrix_d * elem_bbox.y + elem_matrix_f) * docheight) / vb_height;\r\n this.sourceWidth = elem_bbox.width * elem_matrix_a * (docwidth / vb_width);\r\n this.sourceHeight = elem_bbox.height * elem_matrix_d * (docheight / vb_height);\r\n this._svgAttributesComputationCompleted = true;\r\n this.onSVGAttributesComputedObservable.notifyObservers(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the cell width to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n set cellWidth(value: number) {\r\n if (this._cellWidth === value) {\r\n return;\r\n }\r\n\r\n this._cellWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell height to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n set cellHeight(value: number) {\r\n if (this._cellHeight === value) {\r\n return;\r\n }\r\n\r\n this._cellHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell id to use (this will turn on the animation sheet mode)\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellId(): number {\r\n return this._cellId;\r\n }\r\n set cellId(value: number) {\r\n if (this._cellId === value) {\r\n return;\r\n }\r\n\r\n this._cellId = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Image\r\n * @param name defines the control name\r\n * @param url defines the image url\r\n */\r\n constructor(public name?: string, url: Nullable<string> = null) {\r\n super(name);\r\n this.source = url;\r\n }\r\n\r\n /**\r\n * Tests if a given coordinates belong to the current control\r\n * @param x defines x coordinate to test\r\n * @param y defines y coordinate to test\r\n * @returns true if the coordinates are inside the control\r\n */\r\n public contains(x: number, y: number): boolean {\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (!this._detectPointerOnOpaqueOnly || !this._workingCanvas) {\r\n return true;\r\n }\r\n\r\n const width = this._currentMeasure.width | 0;\r\n const height = this._currentMeasure.height | 0;\r\n const key = width + \"_\" + height;\r\n\r\n let imageData = this._imageDataCache.data;\r\n\r\n if (!imageData || this._imageDataCache.key !== key) {\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n this._imageDataCache.data = imageData = context.getImageData(0, 0, width, height).data;\r\n this._imageDataCache.key = key;\r\n }\r\n\r\n x = (x - this._currentMeasure.left) | 0;\r\n y = (y - this._currentMeasure.top) | 0;\r\n\r\n const pickedPixel = imageData[(x + y * width) * 4 + 3];\r\n\r\n return pickedPixel > 0;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Image\";\r\n }\r\n\r\n /** Force the control to synchronize with its content */\r\n public synchronizeSizeWithContent() {\r\n if (!this._loaded) {\r\n return;\r\n }\r\n\r\n this.width = this._domImage.width + \"px\";\r\n this.height = this._domImage.height + \"px\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n break;\r\n case Image.STRETCH_FILL:\r\n break;\r\n case Image.STRETCH_UNIFORM:\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n break;\r\n case Image.STRETCH_EXTEND:\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n if (this.parent && this.parent.parent) {\r\n // Will update root size if root is not the top root\r\n this.parent.adaptWidthToChildren = true;\r\n this.parent.adaptHeightToChildren = true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n super._processMeasures(parentMeasure, context);\r\n }\r\n\r\n private _prepareWorkingCanvasForOpaqueDetection() {\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const width = this._currentMeasure.width;\r\n const height = this._currentMeasure.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.clearRect(0, 0, width, height);\r\n }\r\n\r\n private _drawImage(context: ICanvasRenderingContext, sx: number, sy: number, sw: number, sh: number, tx: number, ty: number, tw: number, th: number) {\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx, ty, tw, th);\r\n\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const canvas = this._workingCanvas!;\r\n context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx - this._currentMeasure.left, ty - this._currentMeasure.top, tw, th);\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n let x, y, width, height;\r\n if (this.cellId == -1) {\r\n x = this._sourceLeft;\r\n y = this._sourceTop;\r\n\r\n width = this._sourceWidth ? this._sourceWidth : this._imageWidth;\r\n height = this._sourceHeight ? this._sourceHeight : this._imageHeight;\r\n } else {\r\n let rowCount = this._domImage.naturalWidth / this.cellWidth;\r\n let column = (this.cellId / rowCount) >> 0;\r\n let row = this.cellId % rowCount;\r\n\r\n x = this.cellWidth * row;\r\n y = this.cellHeight * column;\r\n width = this.cellWidth;\r\n height = this.cellHeight;\r\n }\r\n\r\n this._prepareWorkingCanvasForOpaqueDetection();\r\n\r\n this._applyStates(context);\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_FILL:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_UNIFORM:\r\n var hRatio = this._currentMeasure.width / width;\r\n var vRatio = this._currentMeasure.height / height;\r\n var ratio = Math.min(hRatio, vRatio);\r\n var centerX = (this._currentMeasure.width - width * ratio) / 2;\r\n var centerY = (this._currentMeasure.height - height * ratio) / 2;\r\n\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio);\r\n break;\r\n case Image.STRETCH_EXTEND:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n this._renderNinePatch(context);\r\n break;\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n private _renderNinePatch(context: ICanvasRenderingContext): void {\r\n const leftWidth = this._sliceLeft;\r\n const topHeight = this._sliceTop;\r\n const bottomHeight = this._imageHeight - this._sliceBottom;\r\n const rightWidth = this._imageWidth - this._sliceRight;\r\n const centerWidth = this._sliceRight - this._sliceLeft;\r\n const centerHeight = this._sliceBottom - this._sliceTop;\r\n const targetCenterWidth = (this._currentMeasure.width - rightWidth - leftWidth) + 2;\r\n const targetCenterHeight = (this._currentMeasure.height - bottomHeight - topHeight) + 2;\r\n const centerLeftOffset = this._currentMeasure.left + leftWidth - 1;\r\n const centerTopOffset = this._currentMeasure.top + topHeight - 1;\r\n const rightOffset = this._currentMeasure.left + this._currentMeasure.width - rightWidth;\r\n const bottomOffset = this._currentMeasure.top + this._currentMeasure.height - bottomHeight;\r\n\r\n //Top Left\r\n this._drawImage(context, 0, 0, leftWidth, topHeight, this._currentMeasure.left, this._currentMeasure.top, leftWidth, topHeight);\r\n //Top\r\n this._drawImage(context, this._sliceLeft, 0, centerWidth, topHeight, centerLeftOffset, this._currentMeasure.top, targetCenterWidth, topHeight);\r\n //Top Right\r\n this._drawImage(context, this.sliceRight, 0, rightWidth, topHeight, rightOffset, this._currentMeasure.top, rightWidth, topHeight);\r\n //Left\r\n this._drawImage(context, 0, this._sliceTop, leftWidth, centerHeight, this._currentMeasure.left, centerTopOffset, leftWidth, targetCenterHeight);\r\n // Center\r\n this._drawImage(context, this._sliceLeft, this._sliceTop, centerWidth, centerHeight, centerLeftOffset, centerTopOffset, targetCenterWidth, targetCenterHeight);\r\n //Right\r\n this._drawImage(context, this._sliceRight, this._sliceTop, rightWidth, centerHeight, rightOffset, centerTopOffset, rightWidth, targetCenterHeight);\r\n //Bottom Left\r\n this._drawImage(context, 0, this._sliceBottom, leftWidth, bottomHeight, this._currentMeasure.left, bottomOffset, leftWidth, bottomHeight);\r\n //Bottom\r\n this._drawImage(context, this.sliceLeft, this._sliceBottom, centerWidth, bottomHeight, centerLeftOffset, bottomOffset, targetCenterWidth, bottomHeight);\r\n //Bottom Right\r\n this._drawImage(context, this._sliceRight, this._sliceBottom, rightWidth, bottomHeight, rightOffset, bottomOffset, rightWidth, bottomHeight);\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n this.onImageLoadedObservable.clear();\r\n this.onSVGAttributesComputedObservable.clear();\r\n }\r\n\r\n // Static\r\n /** STRETCH_NONE */\r\n public static readonly STRETCH_NONE = 0;\r\n /** STRETCH_FILL */\r\n public static readonly STRETCH_FILL = 1;\r\n /** STRETCH_UNIFORM */\r\n public static readonly STRETCH_UNIFORM = 2;\r\n /** STRETCH_EXTEND */\r\n public static readonly STRETCH_EXTEND = 3;\r\n /** NINE_PATCH */\r\n public static readonly STRETCH_NINE_PATCH = 4;\r\n}\r\nRegisterClass(\"BABYLON.GUI.Image\", Image);"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nimport { Control } from \"./control\";\r\nimport type { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvas, ICanvasRenderingContext, IImage } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Class used to create 2D images\r\n */\r\nexport class Image extends Control {\r\n private _workingCanvas: Nullable<ICanvas> = null;\r\n\r\n private _domImage: IImage;\r\n private _imageWidth: number;\r\n private _imageHeight: number;\r\n private _loaded = false;\r\n private _stretch = Image.STRETCH_FILL;\r\n private _source: Nullable<string>;\r\n private _autoScale = false;\r\n\r\n private _sourceLeft = 0;\r\n private _sourceTop = 0;\r\n private _sourceWidth = 0;\r\n private _sourceHeight = 0;\r\n private _svgAttributesComputationCompleted: boolean = false;\r\n private _isSVG: boolean = false;\r\n\r\n private _cellWidth: number = 0;\r\n private _cellHeight: number = 0;\r\n private _cellId: number = -1;\r\n\r\n private _sliceLeft: number;\r\n private _sliceRight: number;\r\n private _sliceTop: number;\r\n private _sliceBottom: number;\r\n\r\n private _populateNinePatchSlicesFromImage = false;\r\n\r\n private _detectPointerOnOpaqueOnly: boolean;\r\n\r\n private _imageDataCache: {\r\n data: Uint8ClampedArray | null;\r\n key: string;\r\n } = { data: null, key: \"\" };\r\n\r\n /**\r\n * Observable notified when the content is loaded\r\n */\r\n public onImageLoadedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Observable notified when _sourceLeft, _sourceTop, _sourceWidth and _sourceHeight are computed\r\n */\r\n public onSVGAttributesComputedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Gets a boolean indicating that the content is loaded\r\n */\r\n public get isLoaded(): boolean {\r\n return this._loaded;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.\r\n * Beware using this as this will consume more memory as the image has to be stored twice\r\n */\r\n @serialize()\r\n public get detectPointerOnOpaqueOnly(): boolean {\r\n return this._detectPointerOnOpaqueOnly;\r\n }\r\n\r\n public set detectPointerOnOpaqueOnly(value: boolean) {\r\n if (this._detectPointerOnOpaqueOnly === value) {\r\n return;\r\n }\r\n\r\n this._detectPointerOnOpaqueOnly = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the left value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceLeft(): number {\r\n return this._sliceLeft;\r\n }\r\n\r\n public set sliceLeft(value: number) {\r\n if (this._sliceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sliceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the right value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceRight(): number {\r\n return this._sliceRight;\r\n }\r\n\r\n public set sliceRight(value: number) {\r\n if (this._sliceRight === value) {\r\n return;\r\n }\r\n\r\n this._sliceRight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceTop(): number {\r\n return this._sliceTop;\r\n }\r\n\r\n public set sliceTop(value: number) {\r\n if (this._sliceTop === value) {\r\n return;\r\n }\r\n\r\n this._sliceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the bottom value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceBottom(): number {\r\n return this._sliceBottom;\r\n }\r\n\r\n public set sliceBottom(value: number) {\r\n if (this._sliceBottom === value) {\r\n return;\r\n }\r\n\r\n this._sliceBottom = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the left coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceLeft(): number {\r\n return this._sourceLeft;\r\n }\r\n\r\n public set sourceLeft(value: number) {\r\n if (this._sourceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sourceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceTop(): number {\r\n return this._sourceTop;\r\n }\r\n\r\n public set sourceTop(value: number) {\r\n if (this._sourceTop === value) {\r\n return;\r\n }\r\n\r\n this._sourceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the width to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceWidth(): number {\r\n return this._sourceWidth;\r\n }\r\n\r\n public set sourceWidth(value: number) {\r\n if (this._sourceWidth === value) {\r\n return;\r\n }\r\n\r\n this._sourceWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceHeight(): number {\r\n return this._sourceHeight;\r\n }\r\n\r\n public set sourceHeight(value: number) {\r\n if (this._sourceHeight === value) {\r\n return;\r\n }\r\n\r\n this._sourceHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image width\r\n */\r\n public get imageWidth(): number {\r\n return this._imageWidth;\r\n }\r\n\r\n /**\r\n * Gets the image height\r\n */\r\n public get imageHeight(): number {\r\n return this._imageHeight;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data\r\n */\r\n @serialize()\r\n public get populateNinePatchSlicesFromImage(): boolean {\r\n return this._populateNinePatchSlicesFromImage;\r\n }\r\n\r\n public set populateNinePatchSlicesFromImage(value: boolean) {\r\n if (this._populateNinePatchSlicesFromImage === value) {\r\n return;\r\n }\r\n\r\n this._populateNinePatchSlicesFromImage = value;\r\n\r\n if (this._populateNinePatchSlicesFromImage && this._loaded) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n }\r\n\r\n /** Indicates if the format of the image is SVG */\r\n public get isSVG(): boolean {\r\n return this._isSVG;\r\n }\r\n\r\n /** Gets the status of the SVG attributes computation (sourceLeft, sourceTop, sourceWidth, sourceHeight) */\r\n public get svgAttributesComputationCompleted(): boolean {\r\n return this._svgAttributesComputationCompleted;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the image can force its container to adapt its size\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n public get autoScale(): boolean {\r\n return this._autoScale;\r\n }\r\n\r\n public set autoScale(value: boolean) {\r\n if (this._autoScale === value) {\r\n return;\r\n }\r\n\r\n this._autoScale = value;\r\n\r\n if (value && this._loaded) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n }\r\n\r\n /** Gets or sets the stretching mode used by the image */\r\n @serialize()\r\n public get stretch(): number {\r\n return this._stretch;\r\n }\r\n\r\n public set stretch(value: number) {\r\n if (this._stretch === value) {\r\n return;\r\n }\r\n\r\n this._stretch = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @param n\r\n * @param preserveProperties\r\n * @hidden\r\n */\r\n public _rotate90(n: number, preserveProperties: boolean = false): Image {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n const canvas = engine.createCanvas(height, width);\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.translate(canvas.width / 2, canvas.height / 2);\r\n context.rotate((n * Math.PI) / 2);\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height, -width / 2, -height / 2, width, height);\r\n\r\n const dataUrl: string = canvas.toDataURL(\"image/jpg\");\r\n const rotatedImage = new Image(this.name + \"rotated\", dataUrl);\r\n\r\n if (preserveProperties) {\r\n rotatedImage._stretch = this._stretch;\r\n rotatedImage._autoScale = this._autoScale;\r\n rotatedImage._cellId = this._cellId;\r\n rotatedImage._cellWidth = n % 1 ? this._cellHeight : this._cellWidth;\r\n rotatedImage._cellHeight = n % 1 ? this._cellWidth : this._cellHeight;\r\n }\r\n\r\n this._handleRotationForSVGImage(this, rotatedImage, n);\r\n\r\n this._imageDataCache.data = null;\r\n\r\n return rotatedImage;\r\n }\r\n\r\n private _handleRotationForSVGImage(srcImage: Image, dstImage: Image, n: number): void {\r\n if (!srcImage._isSVG) {\r\n return;\r\n }\r\n\r\n if (srcImage._svgAttributesComputationCompleted) {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n } else {\r\n srcImage.onSVGAttributesComputedObservable.addOnce(() => {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n });\r\n }\r\n }\r\n\r\n private _rotate90SourceProperties(srcImage: Image, dstImage: Image, n: number): void {\r\n let srcLeft = srcImage.sourceLeft,\r\n srcTop = srcImage.sourceTop,\r\n srcWidth = srcImage.domImage.width,\r\n srcHeight = srcImage.domImage.height;\r\n\r\n let dstLeft = srcLeft,\r\n dstTop = srcTop,\r\n dstWidth = srcImage.sourceWidth,\r\n dstHeight = srcImage.sourceHeight;\r\n\r\n if (n != 0) {\r\n const mult = n < 0 ? -1 : 1;\r\n n = n % 4;\r\n for (let i = 0; i < Math.abs(n); ++i) {\r\n dstLeft = -(srcTop - srcHeight / 2) * mult + srcHeight / 2;\r\n dstTop = (srcLeft - srcWidth / 2) * mult + srcWidth / 2;\r\n [dstWidth, dstHeight] = [dstHeight, dstWidth];\r\n if (n < 0) {\r\n dstTop -= dstHeight;\r\n } else {\r\n dstLeft -= dstWidth;\r\n }\r\n srcLeft = dstLeft;\r\n srcTop = dstTop;\r\n [srcWidth, srcHeight] = [srcHeight, srcWidth];\r\n }\r\n }\r\n\r\n dstImage.sourceLeft = dstLeft;\r\n dstImage.sourceTop = dstTop;\r\n dstImage.sourceWidth = dstWidth;\r\n dstImage.sourceHeight = dstHeight;\r\n }\r\n\r\n private _extractNinePatchSliceDataFromImage() {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height);\r\n const imageData = context.getImageData(0, 0, width, height);\r\n\r\n // Left and right\r\n this._sliceLeft = -1;\r\n this._sliceRight = -1;\r\n for (let x = 0; x < width; x++) {\r\n const alpha = imageData.data[x * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceLeft === -1) {\r\n this._sliceLeft = x;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceLeft > -1) {\r\n this._sliceRight = x;\r\n break;\r\n }\r\n }\r\n\r\n // top and bottom\r\n this._sliceTop = -1;\r\n this._sliceBottom = -1;\r\n for (let y = 0; y < height; y++) {\r\n const alpha = imageData.data[y * width * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceTop === -1) {\r\n this._sliceTop = y;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceTop > -1) {\r\n this._sliceBottom = y;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the internal DOM image used to render the control\r\n */\r\n public set domImage(value: IImage) {\r\n this._domImage = value;\r\n this._loaded = false;\r\n this._imageDataCache.data = null;\r\n\r\n if (this._domImage.width) {\r\n this._onImageLoaded();\r\n } else {\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n }\r\n }\r\n\r\n public get domImage(): IImage {\r\n return this._domImage;\r\n }\r\n\r\n private _onImageLoaded(): void {\r\n this._imageDataCache.data = null;\r\n this._imageWidth = this._domImage.width;\r\n this._imageHeight = this._domImage.height;\r\n this._loaded = true;\r\n\r\n if (this._populateNinePatchSlicesFromImage) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n\r\n this.onImageLoadedObservable.notifyObservers(this);\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image source url\r\n */\r\n @serialize()\r\n public get source() {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Gets or sets image source url\r\n */\r\n public set source(value: Nullable<string>) {\r\n if (this._source === value) {\r\n return;\r\n }\r\n\r\n this._loaded = false;\r\n this._source = value;\r\n this._imageDataCache.data = null;\r\n\r\n if (value) {\r\n value = this._svgCheck(value);\r\n }\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._domImage = engine.createCanvasImage();\r\n\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n if (value) {\r\n Tools.SetCorsBehavior(value, this._domImage);\r\n this._domImage.src = value;\r\n }\r\n }\r\n\r\n /**\r\n * Checks for svg document with icon id present\r\n * @param value\r\n */\r\n private _svgCheck(value: string): string {\r\n if (window.SVGSVGElement && value.search(/.svg#/gi) !== -1 && value.indexOf(\"#\") === value.lastIndexOf(\"#\")) {\r\n this._isSVG = true;\r\n const svgsrc = value.split(\"#\")[0];\r\n const elemid = value.split(\"#\")[1];\r\n // check if object alr exist in document\r\n const svgExist = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgExist) {\r\n const svgDoc = svgExist.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n const elem = <SVGGraphicsElement>(<unknown>svgDoc.getElementById(elemid));\r\n if (elem && vb && docwidth && docheight) {\r\n this._getSVGAttribs(svgExist, elemid);\r\n return value;\r\n }\r\n }\r\n\r\n // wait for object to load\r\n svgExist.addEventListener(\"load\", () => {\r\n this._getSVGAttribs(svgExist, elemid);\r\n });\r\n } else {\r\n // create document object\r\n const svgImage = document.createElement(\"object\");\r\n svgImage.data = svgsrc;\r\n svgImage.type = \"image/svg+xml\";\r\n svgImage.width = \"0%\";\r\n svgImage.height = \"0%\";\r\n document.body.appendChild(svgImage);\r\n // when the object has loaded, get the element attribs\r\n svgImage.onload = () => {\r\n const svgobj = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgobj) {\r\n this._getSVGAttribs(svgobj, elemid);\r\n }\r\n };\r\n }\r\n return svgsrc;\r\n } else {\r\n return value;\r\n }\r\n }\r\n\r\n /**\r\n * Sets sourceLeft, sourceTop, sourceWidth, sourceHeight automatically\r\n * given external svg file and icon id\r\n * @param svgsrc\r\n * @param elemid\r\n */\r\n private _getSVGAttribs(svgsrc: HTMLObjectElement, elemid: string) {\r\n const svgDoc = svgsrc.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n // get element bbox and matrix transform\r\n const elem = svgDoc.getElementById(elemid) as Nullable<SVGGraphicsElement>;\r\n if (vb && docwidth && docheight && elem) {\r\n const vb_width = Number(vb.split(\" \")[2]);\r\n const vb_height = Number(vb.split(\" \")[3]);\r\n const elem_bbox = elem.getBBox();\r\n let elem_matrix_a = 1;\r\n let elem_matrix_d = 1;\r\n let elem_matrix_e = 0;\r\n let elem_matrix_f = 0;\r\n const mainMatrix = elem.transform.baseVal.consolidate()!.matrix;\r\n if (elem.transform && elem.transform.baseVal.consolidate()) {\r\n elem_matrix_a = mainMatrix.a;\r\n elem_matrix_d = mainMatrix.d;\r\n elem_matrix_e = mainMatrix.e;\r\n elem_matrix_f = mainMatrix.f;\r\n }\r\n\r\n // compute source coordinates and dimensions\r\n this.sourceLeft = ((elem_matrix_a * elem_bbox.x + elem_matrix_e) * docwidth) / vb_width;\r\n this.sourceTop = ((elem_matrix_d * elem_bbox.y + elem_matrix_f) * docheight) / vb_height;\r\n this.sourceWidth = elem_bbox.width * elem_matrix_a * (docwidth / vb_width);\r\n this.sourceHeight = elem_bbox.height * elem_matrix_d * (docheight / vb_height);\r\n this._svgAttributesComputationCompleted = true;\r\n this.onSVGAttributesComputedObservable.notifyObservers(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the cell width to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n set cellWidth(value: number) {\r\n if (this._cellWidth === value) {\r\n return;\r\n }\r\n\r\n this._cellWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell height to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n set cellHeight(value: number) {\r\n if (this._cellHeight === value) {\r\n return;\r\n }\r\n\r\n this._cellHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell id to use (this will turn on the animation sheet mode)\r\n * @see https://doc.babylonjs.com/how_to/gui#image\r\n */\r\n @serialize()\r\n get cellId(): number {\r\n return this._cellId;\r\n }\r\n set cellId(value: number) {\r\n if (this._cellId === value) {\r\n return;\r\n }\r\n\r\n this._cellId = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Image\r\n * @param name defines the control name\r\n * @param url defines the image url\r\n */\r\n constructor(public name?: string, url: Nullable<string> = null) {\r\n super(name);\r\n this.source = url;\r\n }\r\n\r\n /**\r\n * Tests if a given coordinates belong to the current control\r\n * @param x defines x coordinate to test\r\n * @param y defines y coordinate to test\r\n * @returns true if the coordinates are inside the control\r\n */\r\n public contains(x: number, y: number): boolean {\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (!this._detectPointerOnOpaqueOnly || !this._workingCanvas) {\r\n return true;\r\n }\r\n\r\n const width = this._currentMeasure.width | 0;\r\n const height = this._currentMeasure.height | 0;\r\n const key = width + \"_\" + height;\r\n\r\n let imageData = this._imageDataCache.data;\r\n\r\n if (!imageData || this._imageDataCache.key !== key) {\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n this._imageDataCache.data = imageData = context.getImageData(0, 0, width, height).data;\r\n this._imageDataCache.key = key;\r\n }\r\n\r\n x = (x - this._currentMeasure.left) | 0;\r\n y = (y - this._currentMeasure.top) | 0;\r\n\r\n const pickedPixel = imageData[(x + y * width) * 4 + 3];\r\n\r\n return pickedPixel > 0;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Image\";\r\n }\r\n\r\n /** Force the control to synchronize with its content */\r\n public synchronizeSizeWithContent() {\r\n if (!this._loaded) {\r\n return;\r\n }\r\n\r\n this.width = this._domImage.width + \"px\";\r\n this.height = this._domImage.height + \"px\";\r\n }\r\n\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n break;\r\n case Image.STRETCH_FILL:\r\n break;\r\n case Image.STRETCH_UNIFORM:\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n break;\r\n case Image.STRETCH_EXTEND:\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n if (this.parent && this.parent.parent) {\r\n // Will update root size if root is not the top root\r\n this.parent.adaptWidthToChildren = true;\r\n this.parent.adaptHeightToChildren = true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n super._processMeasures(parentMeasure, context);\r\n }\r\n\r\n private _prepareWorkingCanvasForOpaqueDetection() {\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const width = this._currentMeasure.width;\r\n const height = this._currentMeasure.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n\r\n const context = canvas.getContext(\"2d\")!;\r\n\r\n context.clearRect(0, 0, width, height);\r\n }\r\n\r\n private _drawImage(context: ICanvasRenderingContext, sx: number, sy: number, sw: number, sh: number, tx: number, ty: number, tw: number, th: number) {\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx, ty, tw, th);\r\n\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const canvas = this._workingCanvas!;\r\n context = canvas.getContext(\"2d\")!;\r\n\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx - this._currentMeasure.left, ty - this._currentMeasure.top, tw, th);\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n let x, y, width, height;\r\n if (this.cellId == -1) {\r\n x = this._sourceLeft;\r\n y = this._sourceTop;\r\n\r\n width = this._sourceWidth ? this._sourceWidth : this._imageWidth;\r\n height = this._sourceHeight ? this._sourceHeight : this._imageHeight;\r\n } else {\r\n const rowCount = this._domImage.naturalWidth / this.cellWidth;\r\n const column = (this.cellId / rowCount) >> 0;\r\n const row = this.cellId % rowCount;\r\n\r\n x = this.cellWidth * row;\r\n y = this.cellHeight * column;\r\n width = this.cellWidth;\r\n height = this.cellHeight;\r\n }\r\n\r\n this._prepareWorkingCanvasForOpaqueDetection();\r\n\r\n this._applyStates(context);\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_FILL:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_UNIFORM: {\r\n const hRatio = this._currentMeasure.width / width;\r\n const vRatio = this._currentMeasure.height / height;\r\n const ratio = Math.min(hRatio, vRatio);\r\n const centerX = (this._currentMeasure.width - width * ratio) / 2;\r\n const centerY = (this._currentMeasure.height - height * ratio) / 2;\r\n\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio);\r\n break;\r\n }\r\n case Image.STRETCH_EXTEND:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n this._renderNinePatch(context);\r\n break;\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n private _renderNinePatch(context: ICanvasRenderingContext): void {\r\n const leftWidth = this._sliceLeft;\r\n const topHeight = this._sliceTop;\r\n const bottomHeight = this._imageHeight - this._sliceBottom;\r\n const rightWidth = this._imageWidth - this._sliceRight;\r\n const centerWidth = this._sliceRight - this._sliceLeft;\r\n const centerHeight = this._sliceBottom - this._sliceTop;\r\n const targetCenterWidth = this._currentMeasure.width - rightWidth - leftWidth + 2;\r\n const targetCenterHeight = this._currentMeasure.height - bottomHeight - topHeight + 2;\r\n const centerLeftOffset = this._currentMeasure.left + leftWidth - 1;\r\n const centerTopOffset = this._currentMeasure.top + topHeight - 1;\r\n const rightOffset = this._currentMeasure.left + this._currentMeasure.width - rightWidth;\r\n const bottomOffset = this._currentMeasure.top + this._currentMeasure.height - bottomHeight;\r\n\r\n //Top Left\r\n this._drawImage(context, 0, 0, leftWidth, topHeight, this._currentMeasure.left, this._currentMeasure.top, leftWidth, topHeight);\r\n //Top\r\n this._drawImage(context, this._sliceLeft, 0, centerWidth, topHeight, centerLeftOffset, this._currentMeasure.top, targetCenterWidth, topHeight);\r\n //Top Right\r\n this._drawImage(context, this.sliceRight, 0, rightWidth, topHeight, rightOffset, this._currentMeasure.top, rightWidth, topHeight);\r\n //Left\r\n this._drawImage(context, 0, this._sliceTop, leftWidth, centerHeight, this._currentMeasure.left, centerTopOffset, leftWidth, targetCenterHeight);\r\n // Center\r\n this._drawImage(context, this._sliceLeft, this._sliceTop, centerWidth, centerHeight, centerLeftOffset, centerTopOffset, targetCenterWidth, targetCenterHeight);\r\n //Right\r\n this._drawImage(context, this._sliceRight, this._sliceTop, rightWidth, centerHeight, rightOffset, centerTopOffset, rightWidth, targetCenterHeight);\r\n //Bottom Left\r\n this._drawImage(context, 0, this._sliceBottom, leftWidth, bottomHeight, this._currentMeasure.left, bottomOffset, leftWidth, bottomHeight);\r\n //Bottom\r\n this._drawImage(context, this.sliceLeft, this._sliceBottom, centerWidth, bottomHeight, centerLeftOffset, bottomOffset, targetCenterWidth, bottomHeight);\r\n //Bottom Right\r\n this._drawImage(context, this._sliceRight, this._sliceBottom, rightWidth, bottomHeight, rightOffset, bottomOffset, rightWidth, bottomHeight);\r\n }\r\n\r\n public dispose() {\r\n super.dispose();\r\n this.onImageLoadedObservable.clear();\r\n this.onSVGAttributesComputedObservable.clear();\r\n }\r\n\r\n // Static\r\n /** STRETCH_NONE */\r\n public static readonly STRETCH_NONE = 0;\r\n /** STRETCH_FILL */\r\n public static readonly STRETCH_FILL = 1;\r\n /** STRETCH_UNIFORM */\r\n public static readonly STRETCH_UNIFORM = 2;\r\n /** STRETCH_EXTEND */\r\n public static readonly STRETCH_EXTEND = 3;\r\n /** NINE_PATCH */\r\n public static readonly STRETCH_NINE_PATCH = 4;\r\n}\r\nRegisterClass(\"BABYLON.GUI.Image\", Image);\r\n"]}
@@ -1,29 +1,29 @@
1
- export * from "./button";
2
- export * from "./checkbox";
3
- export * from "./colorpicker";
4
- export * from "./container";
5
- export * from "./control";
6
- export * from "./ellipse";
7
- export * from "./focusableButton";
8
- export * from "./grid";
9
- export * from "./image";
10
- export * from "./inputText";
11
- export * from "./inputPassword";
12
- export * from "./line";
13
- export * from "./multiLine";
14
- export * from "./radioButton";
15
- export * from "./stackPanel";
16
- export * from "./selector";
17
- export * from "./scrollViewers/scrollViewer";
18
- export * from "./textBlock";
19
- export * from "./textWrapper";
20
- export * from "./toggleButton";
21
- export * from "./virtualKeyboard";
22
- export * from "./rectangle";
23
- export * from "./displayGrid";
24
- export * from "./sliders/baseSlider";
25
- export * from "./sliders/slider";
26
- export * from "./sliders/imageBasedSlider";
27
- export * from "./sliders/scrollBar";
28
- export * from "./sliders/imageScrollBar";
29
- export * from "./statics";
1
+ export * from "./button";
2
+ export * from "./checkbox";
3
+ export * from "./colorpicker";
4
+ export * from "./container";
5
+ export * from "./control";
6
+ export * from "./ellipse";
7
+ export * from "./focusableButton";
8
+ export * from "./grid";
9
+ export * from "./image";
10
+ export * from "./inputText";
11
+ export * from "./inputPassword";
12
+ export * from "./line";
13
+ export * from "./multiLine";
14
+ export * from "./radioButton";
15
+ export * from "./stackPanel";
16
+ export * from "./selector";
17
+ export * from "./scrollViewers/scrollViewer";
18
+ export * from "./textBlock";
19
+ export * from "./textWrapper";
20
+ export * from "./toggleButton";
21
+ export * from "./virtualKeyboard";
22
+ export * from "./rectangle";
23
+ export * from "./displayGrid";
24
+ export * from "./sliders/baseSlider";
25
+ export * from "./sliders/slider";
26
+ export * from "./sliders/imageBasedSlider";
27
+ export * from "./sliders/scrollBar";
28
+ export * from "./sliders/imageScrollBar";
29
+ export * from "./statics";
@@ -1,30 +1,30 @@
1
- export * from "./button.js";
2
- export * from "./checkbox.js";
3
- export * from "./colorpicker.js";
4
- export * from "./container.js";
5
- export * from "./control.js";
6
- export * from "./ellipse.js";
7
- export * from "./focusableButton.js";
8
- export * from "./grid.js";
9
- export * from "./image.js";
10
- export * from "./inputText.js";
11
- export * from "./inputPassword.js";
12
- export * from "./line.js";
13
- export * from "./multiLine.js";
14
- export * from "./radioButton.js";
15
- export * from "./stackPanel.js";
16
- export * from "./selector.js";
17
- export * from "./scrollViewers/scrollViewer.js";
18
- export * from "./textBlock.js";
19
- export * from "./textWrapper.js";
20
- export * from "./toggleButton.js";
21
- export * from "./virtualKeyboard.js";
22
- export * from "./rectangle.js";
23
- export * from "./displayGrid.js";
24
- export * from "./sliders/baseSlider.js";
25
- export * from "./sliders/slider.js";
26
- export * from "./sliders/imageBasedSlider.js";
27
- export * from "./sliders/scrollBar.js";
28
- export * from "./sliders/imageScrollBar.js";
29
- export * from "./statics.js";
1
+ export * from "./button";
2
+ export * from "./checkbox";
3
+ export * from "./colorpicker";
4
+ export * from "./container";
5
+ export * from "./control";
6
+ export * from "./ellipse";
7
+ export * from "./focusableButton";
8
+ export * from "./grid";
9
+ export * from "./image";
10
+ export * from "./inputText";
11
+ export * from "./inputPassword";
12
+ export * from "./line";
13
+ export * from "./multiLine";
14
+ export * from "./radioButton";
15
+ export * from "./stackPanel";
16
+ export * from "./selector";
17
+ export * from "./scrollViewers/scrollViewer";
18
+ export * from "./textBlock";
19
+ export * from "./textWrapper";
20
+ export * from "./toggleButton";
21
+ export * from "./virtualKeyboard";
22
+ export * from "./rectangle";
23
+ export * from "./displayGrid";
24
+ export * from "./sliders/baseSlider";
25
+ export * from "./sliders/slider";
26
+ export * from "./sliders/imageBasedSlider";
27
+ export * from "./sliders/scrollBar";
28
+ export * from "./sliders/imageScrollBar";
29
+ export * from "./statics";
30
30
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/2D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AAEzC,cAAc,WAAW,CAAC","sourcesContent":["export * from \"./button\";\nexport * from \"./checkbox\";\nexport * from \"./colorpicker\";\nexport * from \"./container\";\nexport * from \"./control\";\nexport * from \"./ellipse\";\nexport * from \"./focusableButton\";\nexport * from \"./grid\";\nexport * from \"./image\";\nexport * from \"./inputText\";\nexport * from \"./inputPassword\";\nexport * from \"./line\";\nexport * from \"./multiLine\";\nexport * from \"./radioButton\";\nexport * from \"./stackPanel\";\nexport * from \"./selector\";\nexport * from \"./scrollViewers/scrollViewer\";\nexport * from \"./textBlock\";\nexport * from \"./textWrapper\";\nexport * from \"./toggleButton\";\nexport * from \"./virtualKeyboard\";\nexport * from \"./rectangle\";\nexport * from \"./displayGrid\";\nexport * from \"./sliders/baseSlider\";\nexport * from \"./sliders/slider\";\nexport * from \"./sliders/imageBasedSlider\";\nexport * from \"./sliders/scrollBar\";\nexport * from \"./sliders/imageScrollBar\";\n\nexport * from \"./statics\";\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AAEzC,cAAc,WAAW,CAAC","sourcesContent":["export * from \"./button\";\r\nexport * from \"./checkbox\";\r\nexport * from \"./colorpicker\";\r\nexport * from \"./container\";\r\nexport * from \"./control\";\r\nexport * from \"./ellipse\";\r\nexport * from \"./focusableButton\";\r\nexport * from \"./grid\";\r\nexport * from \"./image\";\r\nexport * from \"./inputText\";\r\nexport * from \"./inputPassword\";\r\nexport * from \"./line\";\r\nexport * from \"./multiLine\";\r\nexport * from \"./radioButton\";\r\nexport * from \"./stackPanel\";\r\nexport * from \"./selector\";\r\nexport * from \"./scrollViewers/scrollViewer\";\r\nexport * from \"./textBlock\";\r\nexport * from \"./textWrapper\";\r\nexport * from \"./toggleButton\";\r\nexport * from \"./virtualKeyboard\";\r\nexport * from \"./rectangle\";\r\nexport * from \"./displayGrid\";\r\nexport * from \"./sliders/baseSlider\";\r\nexport * from \"./sliders/slider\";\r\nexport * from \"./sliders/imageBasedSlider\";\r\nexport * from \"./sliders/scrollBar\";\r\nexport * from \"./sliders/imageScrollBar\";\r\n\r\nexport * from \"./statics\";\r\n"]}
@@ -1,8 +1,9 @@
1
- import { InputText } from "./inputText";
2
- import { TextWrapper } from './textWrapper';
3
- /**
4
- * Class used to create a password control
5
- */
6
- export declare class InputPassword extends InputText {
7
- protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
8
- }
1
+ import { InputText } from "./inputText";
2
+ import { TextWrapper } from "./textWrapper";
3
+ /**
4
+ * Class used to create a password control
5
+ */
6
+ export declare class InputPassword extends InputText {
7
+ protected _getTypeName(): string;
8
+ protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
9
+ }
@@ -1,26 +1,29 @@
1
- import { __extends } from "tslib";
2
- import { InputText } from "./inputText.js";
3
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
4
- import { TextWrapper } from './textWrapper.js';
5
- /**
6
- * Class used to create a password control
7
- */
8
- var InputPassword = /** @class */ (function (_super) {
9
- __extends(InputPassword, _super);
10
- function InputPassword() {
11
- return _super !== null && _super.apply(this, arguments) || this;
12
- }
13
- InputPassword.prototype._beforeRenderText = function (textWrapper) {
14
- var pwdTextWrapper = new TextWrapper();
15
- var txt = "";
16
- for (var i = 0; i < textWrapper.length; i++) {
17
- txt += "\u2022";
18
- }
19
- pwdTextWrapper.text = txt;
20
- return pwdTextWrapper;
21
- };
22
- return InputPassword;
23
- }(InputText));
24
- export { InputPassword };
25
- RegisterClass("BABYLON.GUI.InputPassword", InputPassword);
1
+ import { __extends } from "tslib";
2
+ import { InputText } from "./inputText";
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ import { TextWrapper } from "./textWrapper";
5
+ /**
6
+ * Class used to create a password control
7
+ */
8
+ var InputPassword = /** @class */ (function (_super) {
9
+ __extends(InputPassword, _super);
10
+ function InputPassword() {
11
+ return _super !== null && _super.apply(this, arguments) || this;
12
+ }
13
+ InputPassword.prototype._getTypeName = function () {
14
+ return "InputPassword";
15
+ };
16
+ InputPassword.prototype._beforeRenderText = function (textWrapper) {
17
+ var pwdTextWrapper = new TextWrapper();
18
+ var txt = "";
19
+ for (var i = 0; i < textWrapper.length; i++) {
20
+ txt += "\u2022";
21
+ }
22
+ pwdTextWrapper.text = txt;
23
+ return pwdTextWrapper;
24
+ };
25
+ return InputPassword;
26
+ }(InputText));
27
+ export { InputPassword };
28
+ RegisterClass("BABYLON.GUI.InputPassword", InputPassword);
26
29
  //# sourceMappingURL=inputPassword.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"inputPassword.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/2D/controls/inputPassword.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH;IAAmC,iCAAS;IAA5C;;IAUA,CAAC;IATa,yCAAiB,GAA3B,UAA4B,WAAwB;QAChD,IAAM,cAAc,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,GAAG,GAAG,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,GAAG,IAAI,QAAQ,CAAC;SACnB;QACD,cAAc,CAAC,IAAI,GAAG,GAAG,CAAC;QAC1B,OAAO,cAAc,CAAC;IAC1B,CAAC;IACL,oBAAC;AAAD,CAAC,AAVD,CAAmC,SAAS,GAU3C;;AACD,aAAa,CAAC,2BAA2B,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { InputText } from \"./inputText\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { TextWrapper } from './textWrapper';\r\n\r\n/**\r\n * Class used to create a password control\r\n */\r\nexport class InputPassword extends InputText {\r\n protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper {\r\n const pwdTextWrapper = new TextWrapper();\r\n let txt = \"\";\r\n for (let i = 0; i < textWrapper.length; i++) {\r\n txt += \"\\u2022\";\r\n }\r\n pwdTextWrapper.text = txt;\r\n return pwdTextWrapper;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputPassword\", InputPassword);"]}
1
+ {"version":3,"file":"inputPassword.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/2D/controls/inputPassword.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH;IAAmC,iCAAS;IAA5C;;IAcA,CAAC;IAba,oCAAY,GAAtB;QACI,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,yCAAiB,GAA3B,UAA4B,WAAwB;QAChD,IAAM,cAAc,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,GAAG,GAAG,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,GAAG,IAAI,QAAQ,CAAC;SACnB;QACD,cAAc,CAAC,IAAI,GAAG,GAAG,CAAC;QAC1B,OAAO,cAAc,CAAC;IAC1B,CAAC;IACL,oBAAC;AAAD,CAAC,AAdD,CAAmC,SAAS,GAc3C;;AACD,aAAa,CAAC,2BAA2B,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { InputText } from \"./inputText\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { TextWrapper } from \"./textWrapper\";\r\n\r\n/**\r\n * Class used to create a password control\r\n */\r\nexport class InputPassword extends InputText {\r\n protected _getTypeName(): string {\r\n return \"InputPassword\";\r\n }\r\n\r\n protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper {\r\n const pwdTextWrapper = new TextWrapper();\r\n let txt = \"\";\r\n for (let i = 0; i < textWrapper.length; i++) {\r\n txt += \"\\u2022\";\r\n }\r\n pwdTextWrapper.text = txt;\r\n return pwdTextWrapper;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputPassword\", InputPassword);\r\n"]}