@babylonjs/gui 5.0.0-rc.1 → 5.0.0-rc.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +449 -423
- package/2D/advancedDynamicTexture.js +1318 -1286
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +135 -97
- package/2D/controls/button.js +276 -238
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +59 -51
- package/2D/controls/checkbox.js +188 -178
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +103 -90
- package/2D/controls/colorpicker.js +1417 -1400
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +175 -130
- package/2D/controls/container.js +570 -525
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +866 -743
- package/2D/controls/control.js +2433 -2308
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +53 -55
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +59 -52
- package/2D/controls/focusableButton.js +99 -92
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +139 -135
- package/2D/controls/grid.js +529 -525
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +204 -197
- package/2D/controls/image.js +887 -879
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/index.js.map +1 -1
- package/2D/controls/inputPassword.d.ts +9 -8
- package/2D/controls/inputPassword.js +28 -25
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +201 -182
- package/2D/controls/inputText.js +1119 -1096
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +75 -77
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
- package/2D/controls/scrollViewers/scrollViewer.js +677 -676
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.d.ts +263 -209
- package/2D/controls/selector.js +692 -629
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +82 -78
- package/2D/controls/sliders/baseSlider.js +347 -343
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
- package/2D/controls/sliders/imageBasedSlider.js +192 -188
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
- package/2D/controls/sliders/imageScrollBar.js +263 -256
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +38 -34
- package/2D/controls/sliders/scrollBar.js +143 -136
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +35 -37
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +64 -56
- package/2D/controls/stackPanel.js +246 -236
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -47
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +175 -172
- package/2D/controls/textBlock.js +603 -598
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +117 -83
- package/2D/controls/toggleButton.js +268 -234
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +9 -9
- package/2D/index.js +10 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/math2D.js.map +1 -1
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -149
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -222
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -140
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -78
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +201 -165
- package/3D/controls/control3D.js +445 -408
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.d.ts +49 -48
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.d.ts +84 -83
- package/3D/controls/holographicButton.js +339 -338
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +131 -128
- package/3D/controls/holographicSlate.js +431 -428
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -61
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -112
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -267
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/stackPanel3D.js.map +1 -1
- package/3D/controls/touchButton3D.d.ts +80 -75
- package/3D/controls/touchButton3D.js +233 -227
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +110 -109
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -148
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.d.ts +21 -22
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +53 -52
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/index.js.map +1 -1
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +5 -5
- package/3D/index.js +6 -5
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -281
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/index.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/index.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/index.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/index.js.map +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -6
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -6
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +6 -5
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/index.js.map +1 -1
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/3D/vector3WithInfo.js.map +1 -1
- package/index.d.ts +2 -2
- package/index.js +3 -2
- package/index.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +14 -13
- package/legacy/legacy.js.map +1 -1
- package/package.json +21 -328
- package/readme.md +2 -2
package/3D/controls/nearMenu.js
CHANGED
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import { __extends } from "tslib";
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import { TouchHolographicButton } from "./touchHolographicButton
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import { DefaultBehavior } from "../behaviors/defaultBehavior
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import { TouchHolographicMenu } from "./touchHolographicMenu
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/**
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* NearMenu that displays buttons and follows the camera
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* @since 5.0.0
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var NearMenu = /** @class */ (function (_super) {
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__extends(NearMenu, _super);
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/**
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* Creates a near menu GUI 3D control
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function NearMenu(name) {
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var _this = _super.call(this, name) || this;
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_this._isPinned = false;
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_this._defaultBehavior = new DefaultBehavior();
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_this._dragObserver = _this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(function () {
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configurable: true
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set: function (value) {
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});
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NearMenu.prototype._createPinButton = function (parent) {
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var _this = this;
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var control = new TouchHolographicButton("pin" + this.name, false);
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control.imageUrl = NearMenu.
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control.parent = this;
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control._host = this._host;
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control.isToggleButton = true;
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control.onToggleObservable.add(function (newState) {
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this.
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this.
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this._defaultBehavior.
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this._defaultBehavior.followBehavior.
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this._defaultBehavior.followBehavior.
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this._defaultBehavior.followBehavior.
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this.
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import { __extends } from "tslib";
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import { TouchHolographicButton } from "./touchHolographicButton";
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import { DefaultBehavior } from "../behaviors/defaultBehavior";
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import { TouchHolographicMenu } from "./touchHolographicMenu";
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/**
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* NearMenu that displays buttons and follows the camera
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* @since 5.0.0
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*/
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var NearMenu = /** @class */ (function (_super) {
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__extends(NearMenu, _super);
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/**
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* Creates a near menu GUI 3D control
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* @param name name of the near menu
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*/
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function NearMenu(name) {
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var _this = _super.call(this, name) || this;
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_this._isPinned = false;
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_this._defaultBehavior = new DefaultBehavior();
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_this._dragObserver = _this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(function () {
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_this.isPinned = true;
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});
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_this.backPlateMargin = 1;
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return _this;
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}
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Object.defineProperty(NearMenu.prototype, "defaultBehavior", {
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/**
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* Regroups all mesh behaviors for the near menu
|
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*/
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get: function () {
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return this._defaultBehavior;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(NearMenu.prototype, "isPinned", {
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/**
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* Indicates if the near menu is world-pinned
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*/
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get: function () {
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return this._isPinned;
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},
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set: function (value) {
|
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// Tell the pin button to toggle if this was called manually, for clean state control
|
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if (this._pinButton.isToggled !== value) {
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this._pinButton.isToggled = value;
|
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return;
|
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}
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this._isPinned = value;
|
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if (value) {
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this._defaultBehavior.followBehaviorEnabled = false;
|
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}
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else {
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this._defaultBehavior.followBehaviorEnabled = true;
|
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}
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},
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enumerable: false,
|
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configurable: true
|
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});
|
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|
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NearMenu.prototype._createPinButton = function (parent) {
|
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|
+
var _this = this;
|
|
61
|
+
var control = new TouchHolographicButton("pin" + this.name, false);
|
|
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|
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control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;
|
|
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|
+
control.parent = this;
|
|
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|
+
control._host = this._host;
|
|
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|
+
control.isToggleButton = true;
|
|
66
|
+
control.onToggleObservable.add(function (newState) {
|
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|
+
_this.isPinned = newState;
|
|
68
|
+
});
|
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|
+
if (this._host.utilityLayer) {
|
|
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|
+
control._prepareNode(this._host.utilityLayer.utilityLayerScene);
|
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|
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control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
|
|
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|
+
if (control.node) {
|
|
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|
+
control.node.parent = parent;
|
|
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|
+
}
|
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|
+
}
|
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|
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return control;
|
|
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|
+
};
|
|
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|
+
NearMenu.prototype._createNode = function (scene) {
|
|
79
|
+
var node = _super.prototype._createNode.call(this, scene);
|
|
80
|
+
this._pinButton = this._createPinButton(node);
|
|
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|
+
this.isPinned = false;
|
|
82
|
+
this._defaultBehavior.attach(node, [this._backPlate]);
|
|
83
|
+
this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;
|
|
84
|
+
this._defaultBehavior.followBehavior.pitchOffset = -15;
|
|
85
|
+
this._defaultBehavior.followBehavior.minimumDistance = 0.3;
|
|
86
|
+
this._defaultBehavior.followBehavior.defaultDistance = 0.4;
|
|
87
|
+
this._defaultBehavior.followBehavior.maximumDistance = 0.6;
|
|
88
|
+
this._backPlate.isNearGrabbable = true;
|
|
89
|
+
node.isVisible = false;
|
|
90
|
+
return node;
|
|
91
|
+
};
|
|
92
|
+
NearMenu.prototype._finalProcessing = function () {
|
|
93
|
+
_super.prototype._finalProcessing.call(this);
|
|
94
|
+
this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);
|
|
95
|
+
};
|
|
96
|
+
/**
|
|
97
|
+
* Disposes the near menu
|
|
98
|
+
*/
|
|
99
|
+
NearMenu.prototype.dispose = function () {
|
|
100
|
+
_super.prototype.dispose.call(this);
|
|
101
|
+
this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);
|
|
102
|
+
this._defaultBehavior.detach();
|
|
103
|
+
};
|
|
104
|
+
/**
|
|
105
|
+
* Base Url for the assets.
|
|
106
|
+
*/
|
|
107
|
+
NearMenu._ASSETS_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
|
|
108
|
+
/**
|
|
109
|
+
* File name for the close icon.
|
|
110
|
+
*/
|
|
111
|
+
NearMenu._PIN_ICON_FILENAME = "IconPin.png";
|
|
112
|
+
return NearMenu;
|
|
113
|
+
}(TouchHolographicMenu));
|
|
114
|
+
export { NearMenu };
|
|
113
115
|
//# sourceMappingURL=nearMenu.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["
|
|
1
|
+
{"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/nearMenu.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D;;;GAGG;AACH;IAA8B,4BAAoB;IAkG9C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SAQd;QApFO,eAAS,GAAY,KAAK,CAAC;QA8E/B,KAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,KAAI,CAAC,aAAa,GAAG,KAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,GAAG,CAAC;YAC/E,KAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,eAAe,GAAG,CAAC,CAAC;;IAC7B,CAAC;IAxFD,sBAAW,qCAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;;;OAAA;IAMD,sBAAW,8BAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAc;YAC9B,qFAAqF;YACrF,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,KAAK,KAAK,EAAE;gBACrC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;gBAClC,OAAO;aACV;YAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YAEvB,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,KAAK,CAAC;aACvD;iBAAM;gBACH,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACtD;QACL,CAAC;;;OAhBA;IAkBO,mCAAgB,GAAxB,UAAyB,MAAqB;QAA9C,iBAoBC;QAnBG,IAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,gBAAgB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;QAC3E,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAC9B,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,UAAC,QAAQ;YACpC,KAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAChE,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YAErE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aAChC;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAES,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,iBAAM,WAAW,YAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3D,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAgB,GAA1B;QACI,iBAAM,gBAAgB,WAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxJ,CAAC;IAiBD;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrF,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;IAxHD;;OAEG;IACY,yBAAgB,GAAW,2CAA2C,CAAC;IACtF;;OAEG;IACY,2BAAkB,GAAW,aAAa,CAAC;IAkH9D,eAAC;CAAA,AA1HD,CAA8B,oBAAoB,GA0HjD;SA1HY,QAAQ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PickingInfo } from \"core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static _ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static _PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => {\r\n this.isPinned = newState;\r\n });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
|
|
2
|
-
import { Control3D } from "./control3D";
|
|
3
|
-
import { VolumeBasedPanel } from "./volumeBasedPanel";
|
|
4
|
-
/**
|
|
5
|
-
* Class used to create a container panel deployed on the surface of a plane
|
|
6
|
-
*/
|
|
7
|
-
export declare class PlanePanel extends VolumeBasedPanel {
|
|
8
|
-
protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
|
|
9
|
-
}
|
|
1
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
2
|
+
import type { Control3D } from "./control3D";
|
|
3
|
+
import { VolumeBasedPanel } from "./volumeBasedPanel";
|
|
4
|
+
/**
|
|
5
|
+
* Class used to create a container panel deployed on the surface of a plane
|
|
6
|
+
*/
|
|
7
|
+
export declare class PlanePanel extends VolumeBasedPanel {
|
|
8
|
+
protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
|
|
9
|
+
}
|
|
@@ -1,37 +1,37 @@
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1
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-
import { __extends } from "tslib";
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2
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-
import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
3
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-
import { Container3D } from "./container3D
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|
4
|
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import { VolumeBasedPanel } from "./volumeBasedPanel
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|
5
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/**
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6
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* Class used to create a container panel deployed on the surface of a plane
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7
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*/
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8
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var PlanePanel = /** @class */ (function (_super) {
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9
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-
__extends(PlanePanel, _super);
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10
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function PlanePanel() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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13
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-
PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
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14
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var mesh = control.mesh;
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15
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if (!mesh) {
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16
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-
return;
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17
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-
}
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18
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control.position = nodePosition.clone();
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19
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var target = TmpVectors.Vector3[0];
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20
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target.copyFrom(nodePosition);
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21
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switch (this.orientation) {
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22
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case Container3D.FACEORIGIN_ORIENTATION:
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23
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case Container3D.FACEFORWARD_ORIENTATION:
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target.addInPlace(new Vector3(0, 0, 1));
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mesh.lookAt(target);
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break;
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27
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case Container3D.FACEFORWARDREVERSED_ORIENTATION:
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28
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case Container3D.FACEORIGINREVERSED_ORIENTATION:
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target.addInPlace(new Vector3(0, 0, -1));
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30
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mesh.lookAt(target);
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31
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break;
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32
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}
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33
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};
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34
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return PlanePanel;
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35
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}(VolumeBasedPanel));
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36
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export { PlanePanel };
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1
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+
import { __extends } from "tslib";
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2
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+
import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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3
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+
import { Container3D } from "./container3D";
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4
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+
import { VolumeBasedPanel } from "./volumeBasedPanel";
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5
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+
/**
|
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6
|
+
* Class used to create a container panel deployed on the surface of a plane
|
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7
|
+
*/
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8
|
+
var PlanePanel = /** @class */ (function (_super) {
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9
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+
__extends(PlanePanel, _super);
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10
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+
function PlanePanel() {
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11
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+
return _super !== null && _super.apply(this, arguments) || this;
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12
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+
}
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13
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+
PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
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14
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+
var mesh = control.mesh;
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15
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+
if (!mesh) {
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16
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+
return;
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17
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+
}
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18
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+
control.position = nodePosition.clone();
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19
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+
var target = TmpVectors.Vector3[0];
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20
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+
target.copyFrom(nodePosition);
|
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21
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+
switch (this.orientation) {
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22
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+
case Container3D.FACEORIGIN_ORIENTATION:
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23
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+
case Container3D.FACEFORWARD_ORIENTATION:
|
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24
|
+
target.addInPlace(new Vector3(0, 0, 1));
|
|
25
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+
mesh.lookAt(target);
|
|
26
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+
break;
|
|
27
|
+
case Container3D.FACEFORWARDREVERSED_ORIENTATION:
|
|
28
|
+
case Container3D.FACEORIGINREVERSED_ORIENTATION:
|
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29
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+
target.addInPlace(new Vector3(0, 0, -1));
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30
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+
mesh.lookAt(target);
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31
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+
break;
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|
32
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+
}
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33
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+
};
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34
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+
return PlanePanel;
|
|
35
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+
}(VolumeBasedPanel));
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36
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+
export { PlanePanel };
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37
37
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//# sourceMappingURL=planePanel.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"planePanel.js","sourceRoot":"","sources":["
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1
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+
{"version":3,"file":"planePanel.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/planePanel.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAgC,8BAAgB;IAAhD;;IA0BA,CAAC;IAzBa,iCAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QACxC,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE9B,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;SACb;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AA1BD,CAAgC,gBAAgB,GA0B/C","sourcesContent":["import { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a plane\r\n */\r\nexport class PlanePanel extends VolumeBasedPanel {\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n const target = TmpVectors.Vector3[0];\r\n\r\n target.copyFrom(nodePosition);\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, 1));\r\n mesh.lookAt(target);\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, -1));\r\n mesh.lookAt(target);\r\n break;\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -1,18 +1,18 @@
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|
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1
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-
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
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|
2
|
-
import { float } from "@babylonjs/core/types";
|
|
3
|
-
import { VolumeBasedPanel } from "./volumeBasedPanel";
|
|
4
|
-
import { Control3D } from "./control3D";
|
|
5
|
-
/**
|
|
6
|
-
* Class used to create a container panel where items get randomized planar mapping
|
|
7
|
-
*/
|
|
8
|
-
export declare class ScatterPanel extends VolumeBasedPanel {
|
|
9
|
-
private _iteration;
|
|
10
|
-
/**
|
|
11
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-
* Gets or sets the number of iteration to use to scatter the controls (100 by default)
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|
12
|
-
*/
|
|
13
|
-
get iteration(): float;
|
|
14
|
-
set iteration(value: float);
|
|
15
|
-
protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
|
|
16
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-
private _scatterMapping;
|
|
17
|
-
protected _finalProcessing(): void;
|
|
18
|
-
}
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1
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+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
2
|
+
import type { float } from "@babylonjs/core/types.js";
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|
3
|
+
import { VolumeBasedPanel } from "./volumeBasedPanel";
|
|
4
|
+
import type { Control3D } from "./control3D";
|
|
5
|
+
/**
|
|
6
|
+
* Class used to create a container panel where items get randomized planar mapping
|
|
7
|
+
*/
|
|
8
|
+
export declare class ScatterPanel extends VolumeBasedPanel {
|
|
9
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+
private _iteration;
|
|
10
|
+
/**
|
|
11
|
+
* Gets or sets the number of iteration to use to scatter the controls (100 by default)
|
|
12
|
+
*/
|
|
13
|
+
get iteration(): float;
|
|
14
|
+
set iteration(value: float);
|
|
15
|
+
protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
|
|
16
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+
private _scatterMapping;
|
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17
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+
protected _finalProcessing(): void;
|
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18
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+
}
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@@ -1,109 +1,109 @@
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1
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-
import { __extends } from "tslib";
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2
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-
import { Tools } from "@babylonjs/core/Misc/tools.js";
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3
|
-
import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
4
|
-
import { VolumeBasedPanel } from "./volumeBasedPanel
|
|
5
|
-
import { Container3D } from "./container3D
|
|
6
|
-
/**
|
|
7
|
-
* Class used to create a container panel where items get randomized planar mapping
|
|
8
|
-
*/
|
|
9
|
-
var ScatterPanel = /** @class */ (function (_super) {
|
|
10
|
-
__extends(ScatterPanel, _super);
|
|
11
|
-
function ScatterPanel() {
|
|
12
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
13
|
-
_this._iteration = 100.0;
|
|
14
|
-
return _this;
|
|
15
|
-
}
|
|
16
|
-
Object.defineProperty(ScatterPanel.prototype, "iteration", {
|
|
17
|
-
/**
|
|
18
|
-
* Gets or sets the number of iteration to use to scatter the controls (100 by default)
|
|
19
|
-
*/
|
|
20
|
-
get: function () {
|
|
21
|
-
return this._iteration;
|
|
22
|
-
},
|
|
23
|
-
set: function (value) {
|
|
24
|
-
var _this = this;
|
|
25
|
-
if (this._iteration === value) {
|
|
26
|
-
return;
|
|
27
|
-
}
|
|
28
|
-
this._iteration = value;
|
|
29
|
-
Tools.SetImmediate(function () {
|
|
30
|
-
_this._arrangeChildren();
|
|
31
|
-
});
|
|
32
|
-
},
|
|
33
|
-
enumerable: false,
|
|
34
|
-
configurable: true
|
|
35
|
-
});
|
|
36
|
-
ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
|
|
37
|
-
var mesh = control.mesh;
|
|
38
|
-
var newPos = this._scatterMapping(nodePosition);
|
|
39
|
-
if (!mesh) {
|
|
40
|
-
return;
|
|
41
|
-
}
|
|
42
|
-
switch (this.orientation) {
|
|
43
|
-
case Container3D.FACEORIGIN_ORIENTATION:
|
|
44
|
-
case Container3D.FACEFORWARD_ORIENTATION:
|
|
45
|
-
mesh.lookAt(new Vector3(0, 0, 1));
|
|
46
|
-
break;
|
|
47
|
-
case Container3D.FACEFORWARDREVERSED_ORIENTATION:
|
|
48
|
-
case Container3D.FACEORIGINREVERSED_ORIENTATION:
|
|
49
|
-
mesh.lookAt(new Vector3(0, 0, -1));
|
|
50
|
-
break;
|
|
51
|
-
}
|
|
52
|
-
control.position = newPos;
|
|
53
|
-
};
|
|
54
|
-
ScatterPanel.prototype._scatterMapping = function (source) {
|
|
55
|
-
source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
|
|
56
|
-
source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
|
|
57
|
-
return source;
|
|
58
|
-
};
|
|
59
|
-
ScatterPanel.prototype._finalProcessing = function () {
|
|
60
|
-
var meshes = [];
|
|
61
|
-
for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
|
|
62
|
-
var child = _a[_i];
|
|
63
|
-
if (!child.mesh) {
|
|
64
|
-
continue;
|
|
65
|
-
}
|
|
66
|
-
meshes.push(child.mesh);
|
|
67
|
-
}
|
|
68
|
-
for (var count = 0; count < this._iteration; count++) {
|
|
69
|
-
meshes.sort(function (a, b) {
|
|
70
|
-
var distance1 = a.position.lengthSquared();
|
|
71
|
-
var distance2 = b.position.lengthSquared();
|
|
72
|
-
if (distance1 < distance2) {
|
|
73
|
-
return 1;
|
|
74
|
-
}
|
|
75
|
-
else if (distance1 > distance2) {
|
|
76
|
-
return -1;
|
|
77
|
-
}
|
|
78
|
-
return 0;
|
|
79
|
-
});
|
|
80
|
-
var radiusPaddingSquared = Math.pow(this.margin, 2.0);
|
|
81
|
-
var cellSize = Math.max(this._cellWidth, this._cellHeight);
|
|
82
|
-
var difference2D = TmpVectors.Vector2[0];
|
|
83
|
-
var difference = TmpVectors.Vector3[0];
|
|
84
|
-
for (var i = 0; i < meshes.length - 1; i++) {
|
|
85
|
-
for (var j = i + 1; j < meshes.length; j++) {
|
|
86
|
-
if (i != j) {
|
|
87
|
-
meshes[j].position.subtractToRef(meshes[i].position, difference);
|
|
88
|
-
// Ignore Z axis
|
|
89
|
-
difference2D.x = difference.x;
|
|
90
|
-
difference2D.y = difference.y;
|
|
91
|
-
var combinedRadius = cellSize;
|
|
92
|
-
var distance = difference2D.lengthSquared() - radiusPaddingSquared;
|
|
93
|
-
var minSeparation = Math.min(distance, radiusPaddingSquared);
|
|
94
|
-
distance -= minSeparation;
|
|
95
|
-
if (distance <
|
|
96
|
-
difference2D.normalize();
|
|
97
|
-
difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
|
|
98
|
-
meshes[j].position.addInPlace(difference);
|
|
99
|
-
meshes[i].position.subtractInPlace(difference);
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
}
|
|
105
|
-
};
|
|
106
|
-
return ScatterPanel;
|
|
107
|
-
}(VolumeBasedPanel));
|
|
108
|
-
export { ScatterPanel };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { Tools } from "@babylonjs/core/Misc/tools.js";
|
|
3
|
+
import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
4
|
+
import { VolumeBasedPanel } from "./volumeBasedPanel";
|
|
5
|
+
import { Container3D } from "./container3D";
|
|
6
|
+
/**
|
|
7
|
+
* Class used to create a container panel where items get randomized planar mapping
|
|
8
|
+
*/
|
|
9
|
+
var ScatterPanel = /** @class */ (function (_super) {
|
|
10
|
+
__extends(ScatterPanel, _super);
|
|
11
|
+
function ScatterPanel() {
|
|
12
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
13
|
+
_this._iteration = 100.0;
|
|
14
|
+
return _this;
|
|
15
|
+
}
|
|
16
|
+
Object.defineProperty(ScatterPanel.prototype, "iteration", {
|
|
17
|
+
/**
|
|
18
|
+
* Gets or sets the number of iteration to use to scatter the controls (100 by default)
|
|
19
|
+
*/
|
|
20
|
+
get: function () {
|
|
21
|
+
return this._iteration;
|
|
22
|
+
},
|
|
23
|
+
set: function (value) {
|
|
24
|
+
var _this = this;
|
|
25
|
+
if (this._iteration === value) {
|
|
26
|
+
return;
|
|
27
|
+
}
|
|
28
|
+
this._iteration = value;
|
|
29
|
+
Tools.SetImmediate(function () {
|
|
30
|
+
_this._arrangeChildren();
|
|
31
|
+
});
|
|
32
|
+
},
|
|
33
|
+
enumerable: false,
|
|
34
|
+
configurable: true
|
|
35
|
+
});
|
|
36
|
+
ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
|
|
37
|
+
var mesh = control.mesh;
|
|
38
|
+
var newPos = this._scatterMapping(nodePosition);
|
|
39
|
+
if (!mesh) {
|
|
40
|
+
return;
|
|
41
|
+
}
|
|
42
|
+
switch (this.orientation) {
|
|
43
|
+
case Container3D.FACEORIGIN_ORIENTATION:
|
|
44
|
+
case Container3D.FACEFORWARD_ORIENTATION:
|
|
45
|
+
mesh.lookAt(new Vector3(0, 0, 1));
|
|
46
|
+
break;
|
|
47
|
+
case Container3D.FACEFORWARDREVERSED_ORIENTATION:
|
|
48
|
+
case Container3D.FACEORIGINREVERSED_ORIENTATION:
|
|
49
|
+
mesh.lookAt(new Vector3(0, 0, -1));
|
|
50
|
+
break;
|
|
51
|
+
}
|
|
52
|
+
control.position = newPos;
|
|
53
|
+
};
|
|
54
|
+
ScatterPanel.prototype._scatterMapping = function (source) {
|
|
55
|
+
source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
|
|
56
|
+
source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
|
|
57
|
+
return source;
|
|
58
|
+
};
|
|
59
|
+
ScatterPanel.prototype._finalProcessing = function () {
|
|
60
|
+
var meshes = [];
|
|
61
|
+
for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
|
|
62
|
+
var child = _a[_i];
|
|
63
|
+
if (!child.mesh) {
|
|
64
|
+
continue;
|
|
65
|
+
}
|
|
66
|
+
meshes.push(child.mesh);
|
|
67
|
+
}
|
|
68
|
+
for (var count = 0; count < this._iteration; count++) {
|
|
69
|
+
meshes.sort(function (a, b) {
|
|
70
|
+
var distance1 = a.position.lengthSquared();
|
|
71
|
+
var distance2 = b.position.lengthSquared();
|
|
72
|
+
if (distance1 < distance2) {
|
|
73
|
+
return 1;
|
|
74
|
+
}
|
|
75
|
+
else if (distance1 > distance2) {
|
|
76
|
+
return -1;
|
|
77
|
+
}
|
|
78
|
+
return 0;
|
|
79
|
+
});
|
|
80
|
+
var radiusPaddingSquared = Math.pow(this.margin, 2.0);
|
|
81
|
+
var cellSize = Math.max(this._cellWidth, this._cellHeight);
|
|
82
|
+
var difference2D = TmpVectors.Vector2[0];
|
|
83
|
+
var difference = TmpVectors.Vector3[0];
|
|
84
|
+
for (var i = 0; i < meshes.length - 1; i++) {
|
|
85
|
+
for (var j = i + 1; j < meshes.length; j++) {
|
|
86
|
+
if (i != j) {
|
|
87
|
+
meshes[j].position.subtractToRef(meshes[i].position, difference);
|
|
88
|
+
// Ignore Z axis
|
|
89
|
+
difference2D.x = difference.x;
|
|
90
|
+
difference2D.y = difference.y;
|
|
91
|
+
var combinedRadius = cellSize;
|
|
92
|
+
var distance = difference2D.lengthSquared() - radiusPaddingSquared;
|
|
93
|
+
var minSeparation = Math.min(distance, radiusPaddingSquared);
|
|
94
|
+
distance -= minSeparation;
|
|
95
|
+
if (distance < Math.pow(combinedRadius, 2.0)) {
|
|
96
|
+
difference2D.normalize();
|
|
97
|
+
difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
|
|
98
|
+
meshes[j].position.addInPlace(difference);
|
|
99
|
+
meshes[i].position.subtractInPlace(difference);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
};
|
|
106
|
+
return ScatterPanel;
|
|
107
|
+
}(VolumeBasedPanel));
|
|
108
|
+
export { ScatterPanel };
|
|
109
109
|
//# sourceMappingURL=scatterPanel.js.map
|